58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Sunny.UI.Demo
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{
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public partial class FCheckBox : UIPage
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{
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public FCheckBox()
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{
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InitializeComponent();
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uiCheckBoxGroup1.SelectedIndexes = new List<int>() { 2, 4 };
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}
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private void uiButton1_Click(object sender, System.EventArgs e)
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{
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uiCheckBoxGroup1.SelectAll();
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}
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private void uiButton2_Click(object sender, System.EventArgs e)
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{
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uiCheckBoxGroup1.UnSelectAll();
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}
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private void uiButton3_Click(object sender, System.EventArgs e)
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{
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uiCheckBoxGroup1.ReverseSelected();
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}
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private void uiButton4_Click(object sender, EventArgs e)
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{
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uiCheckBoxGroup1.SelectedIndexes = new List<int>() { 2, 4 };
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}
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private void uiButton5_Click(object sender, EventArgs e)
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{
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uiCheckBoxGroup1.Clear();
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}
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private void uiCheckBoxGroup1_ValueChanged(object sender, CheckBoxGroupEventArgs e)
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{
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if (e.Index >= 0)
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Console.WriteLine("SelectedIndex: " + e.Index + ", SelectedText: " + e.Text + ", Checked: " + e.Checked + "\n" + "SelectedIndexes: " + string.Join(", ", e.SelectedIndexes));
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else
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Console.WriteLine("SelectedIndexes: " + string.Join(", ", e.SelectedIndexes));
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}
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private void uiCheckBox1_CheckedChanged(object sender, EventArgs e)
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{
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Console.WriteLine(uiCheckBox1.Checked);
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}
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private void uiButton6_Click(object sender, EventArgs e)
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{
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uiCheckBoxGroup1[4] = !uiCheckBoxGroup1[4];
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}
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}
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}
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