SunnyUI/SunnyUI/Charts/UILineChartOption.cs

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/******************************************************************************
* SunnyUI 开源控件库、工具类库、扩展类库、多页面开发框架。
* CopyRight (C) 2012-2022 ShenYongHua(沈永华).
* QQ群56829229 QQ17612584 EMailSunnyUI@QQ.Com
*
* Blog: https://www.cnblogs.com/yhuse
* Gitee: https://gitee.com/yhuse/SunnyUI
* GitHub: https://github.com/yhuse/SunnyUI
*
* SunnyUI.dll can be used for free under the GPL-3.0 license.
* If you use this code, please keep this note.
* 如果您使用此代码,请保留此说明。
******************************************************************************
* 文件名称: UILineChartOption.cs
* 文件说明: 曲线图设置类
* 当前版本: V3.1
* 创建日期: 2020-10-01
*
* 2020-10-01: V2.2.8 完成曲线图表设置类
* 2022-07-15: V3.2.1 增加移除线的操作
******************************************************************************/
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace Sunny.UI
{
public sealed class UILineOption : UIOption, IDisposable
{
public bool ShowZeroLine { get; set; } = true;
public bool ShowZeroValue { get; set; } = false;
public UIAxis XAxis { get; set; } = new UIAxis(UIAxisType.Value);
public UIAxis YAxis { get; set; } = new UIAxis(UIAxisType.Value);
public UIAxis Y2Axis { get; set; } = new UIAxis(UIAxisType.Value);
public UILineToolTip ToolTip { get; set; } = new UILineToolTip();
/// <summary>
/// 析构函数
/// </summary>
public void Dispose()
{
Clear();
}
public UIChartGrid Grid = new UIChartGrid();
public UIAxisType XAxisType { get; set; } = UIAxisType.Value;
public ConcurrentDictionary<string, UILineSeries> Series = new ConcurrentDictionary<string, UILineSeries>();
public readonly List<UIScaleLine> XAxisScaleLines = new List<UIScaleLine>();
public readonly List<UIScaleLine> YAxisScaleLines = new List<UIScaleLine>();
public readonly List<UIScaleLine> Y2AxisScaleLines = new List<UIScaleLine>();
public UILineWarningArea GreaterWarningArea { get; set; }
public UILineWarningArea LessWarningArea { get; set; }
public UILineSeries AddSeries(UILineSeries series)
{
if (series == null) return null;
if (series.Name.IsNullOrEmpty()) return null;
if (ExistsSeries(series.Name)) return series;
series.Index = Series.Count;
Series.TryAdd(series.Name, series);
return series;
}
public UILineSeries AddSeries(string seriesName, bool isY2 = false)
{
if (seriesName.IsNullOrEmpty()) return null;
if (ExistsSeries(seriesName)) return Series[seriesName];
UILineSeries series = new UILineSeries(seriesName, isY2);
AddSeries(series);
return series;
}
public bool ExistsSeries(string seriesName)
{
return seriesName.IsValid() && Series.ContainsKey(seriesName);
}
public void RemoveSeries(string seriesName)
{
if (ExistsSeries(seriesName))
{
Clear(seriesName);
Series.TryRemove(seriesName, out _);
}
}
public void AddData(string seriesName, double x, double y)
{
if (!Series.ContainsKey(seriesName)) return;
Series[seriesName].Add(x, y);
}
public void AddData(string seriesName, DateTime x, double y)
{
if (!Series.ContainsKey(seriesName)) return;
Series[seriesName].Add(x, y);
}
public void AddData(string seriesName, List<double> x, List<double> y)
{
if (x.Count != y.Count) return;
for (int i = 0; i < x.Count; i++)
{
AddData(seriesName, x[i], y[i]);
}
}
public void AddData(string seriesName, List<DateTime> x, List<double> y)
{
if (x.Count != y.Count) return;
for (int i = 0; i < x.Count; i++)
{
AddData(seriesName, x[i], y[i]);
}
}
public void AddData(string seriesName, double[] x, double[] y)
{
if (x.Length != y.Length) return;
for (int i = 0; i < x.Length; i++)
{
AddData(seriesName, x[i], y[i]);
}
}
public void AddData(string seriesName, DateTime[] x, double[] y)
{
if (x.Length != y.Length) return;
for (int i = 0; i < x.Length; i++)
{
AddData(seriesName, x[i], y[i]);
}
}
public void Clear()
{
foreach (var series in Series.Values)
{
series.Clear();
}
Series.Clear();
}
public void Clear(string seriesName)
{
if (Series.ContainsKey(seriesName))
{
Series[seriesName].Clear();
}
}
public int AllDataCount()
{
int cnt = 0;
foreach (var series in Series.Values)
{
cnt += series.DataCount;
}
return cnt;
}
public bool HaveY2
{
get
{
if (AllDataCount() == 0) return false;
foreach (var series in Series.Values)
{
if (series.IsY2) return true;
}
return false;
}
}
public void GetAllDataYRange(out double min, out double max)
{
if (AllDataCount() == 0)
{
min = 0;
max = 1;
}
else
{
min = double.MaxValue;
max = double.MinValue;
foreach (var series in Series.Values)
{
if (series.IsY2) continue;
if (series.DataCount > 0)
{
if (series.ContainsNan)
{
foreach (var d in series.YData)
{
if (d.IsNan() || d.IsInfinity()) continue;
min = Math.Min(min, d);
max = Math.Max(max, d);
}
}
else
{
min = Math.Min(min, series.YData.Min());
max = Math.Max(max, series.YData.Max());
}
}
}
}
}
public void GetAllDataY2Range(out double min, out double max)
{
if (!HaveY2)
{
min = 0;
max = 1;
}
else
{
min = double.MaxValue;
max = double.MinValue;
foreach (var series in Series.Values)
{
if (!series.IsY2) continue;
if (series.DataCount > 0)
{
if (series.ContainsNan)
{
foreach (var d in series.YData)
{
if (d.IsNan() || d.IsInfinity()) continue;
min = Math.Min(min, d);
max = Math.Max(max, d);
}
}
else
{
min = Math.Min(min, series.YData.Min());
max = Math.Max(max, series.YData.Max());
}
}
}
}
}
public void GetAllDataXRange(out double min, out double max)
{
if (AllDataCount() == 0)
{
min = 0;
max = 1;
}
else
{
min = double.MaxValue;
max = double.MinValue;
foreach (var series in Series.Values)
{
if (series.DataCount > 0)
{
if (series.ContainsNan)
{
foreach (var d in series.XData)
{
if (d.IsNan() || d.IsInfinity()) continue;
min = Math.Min(min, d);
max = Math.Max(max, d);
}
}
else
{
min = Math.Min(min, series.XData.Min());
max = Math.Max(max, series.XData.Max());
}
}
}
}
}
}
public class UILineToolTip : UIChartToolTip
{
}
public class UILineSeries
{
public int Index { get; set; }
public string Name { get; private set; }
public float Width { get; set; } = 2;
public Color Color { get; set; }
public UILinePointSymbol Symbol { get; set; } = UILinePointSymbol.None;
/// <summary>
/// 字体图标大小
/// </summary>
public int SymbolSize { get; set; } = 4;
public int SymbolLineWidth { get; set; } = 1;
/// <summary>
/// 字体图标颜色
/// </summary>
public Color SymbolColor { get; set; } = Color.Empty;
public bool CustomColor { get; set; }
public bool Smooth { get; set; }
public bool ShowLine { get; set; } = true;
public bool ContainsNan { get; private set; }
public bool IsY2 { get; private set; }
public bool Visible { get; set; } = true;
public UILineSeries(string name, bool isY2 = false)
{
Name = name;
Color = UIColor.Blue;
IsY2 = isY2;
}
public UILineSeries(string name, Color color, bool isY2 = false)
{
Name = name;
Color = color;
CustomColor = true;
IsY2 = isY2;
}
public readonly List<double> XData = new List<double>();
public readonly List<double> YData = new List<double>();
public readonly List<PointF> Points = new List<PointF>();
private readonly List<double> PointsX = new List<double>();
private readonly List<double> PointsY = new List<double>();
public int DataCount => XData.Count;
public bool GetNearestPoint(Point p, int offset, out double x, out double y, out int index)
{
x = 0;
y = 0;
index = -1;
if (PointsX.Count == 0) return false;
index = PointsX.BinarySearchNearIndex(p.X);
if (p.X >= PointsX[index] - offset && p.X <= PointsX[index] + offset &&
p.Y >= PointsY[index] - offset && p.Y <= PointsY[index] + offset)
{
x = XData[index];
y = YData[index];
return true;
}
return false;
}
public bool GetNearestPointX(Point p, int offset, out double x, out double y, out int index)
{
x = 0;
y = 0;
index = -1;
if (PointsX.Count == 0) return false;
index = PointsX.BinarySearchNearIndex(p.X);
if (p.X >= PointsX[index] - offset && p.X <= PointsX[index] + offset)
{
x = XData[index];
y = YData[index];
return true;
}
return false;
}
public void Clear()
{
ContainsNan = false;
SymbolColor = Color.Empty;
XData.Clear();
YData.Clear();
ClearPoints();
}
private void ClearPoints()
{
Points.Clear();
PointsX.Clear();
PointsY.Clear();
}
public void AddPoint(PointF point)
{
Points.Add(point);
PointsX.Add(point.X);
PointsY.Add(point.Y);
}
public void AddPoints(float[] x, float[] y)
{
if (x.Length != y.Length) return;
if (x.Length == 0) return;
for (int i = 0; i < x.Length; i++)
{
AddPoint(new PointF(x[i], y[i]));
}
}
public void CalcData(UILineChart chart, UIScale XScale, UIScale YScale)
{
ClearPoints();
float[] x = XScale.CalcXPixels(XData.ToArray(), chart.DrawOrigin.X, chart.DrawSize.Width);
float[] y = YScale.CalcYPixels(YData.ToArray(), chart.DrawOrigin.Y, chart.DrawSize.Height);
AddPoints(x, y);
}
public void Add(double x, double y)
{
XData.Add(x);
if (y.IsInfinity()) y = double.NaN;
if (y.IsNan()) ContainsNan = true;
YData.Add(y);
}
public void Add(DateTime x, double y)
{
DateTimeInt64 t = new DateTimeInt64(x);
XData.Add(t);
if (y.IsInfinity()) y = double.NaN;
if (y.IsNan()) ContainsNan = true;
YData.Add(y);
}
public void Add(string x, double y)
{
int cnt = XData.Count;
XData.Add(cnt);
if (y.IsInfinity()) y = double.NaN;
if (y.IsNan()) ContainsNan = true;
YData.Add(y);
}
}
public enum UILinePointSymbol
{
None,
Square,
Diamond,
Triangle,
Circle,
Plus,
Star,
Round
}
public struct UILineSelectPoint
{
public int SeriesIndex { get; set; }
public string Name { get; set; }
public int Index { get; set; }
public double X { get; set; }
public double Y { get; set; }
public Point Location { get; set; }
}
public class UILineWarningArea
{
public double Value { get; set; }
public Color Color { get; set; } = Color.Red;
public UILineWarningArea()
{
}
public UILineWarningArea(double value)
{
Value = value;
}
public UILineWarningArea(double value, Color color)
{
Value = value;
Color = color;
}
}
}