SunnyUI/SunnyUI/Controls/UIDoubleUpDown.cs
2020-05-11 21:11:29 +08:00

165 lines
4.1 KiB
C#
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/******************************************************************************
* SunnyUI 开源控件库、工具类库、扩展类库、多页面开发框架。
* CopyRight (C) 2012-2020 ShenYongHua(沈永华).
* QQ群56829229 QQ17612584 EMailSunnyUI@qq.com
*
* Blog: https://www.cnblogs.com/yhuse
* Gitee: https://gitee.com/yhuse/SunnyUI
* GitHub: https://github.com/yhuse/SunnyUI
*
* SunnyUI.dll can be used for free under the GPL-3.0 license.
* If you use this code, please keep this note.
* 如果您使用此代码,请保留此说明。
******************************************************************************
* 文件名称: UIDoubleUpDown.cs
* 文件说明: 数字上下选择框
* 当前版本: V2.2
* 创建日期: 2020-01-01
*
* 2020-01-01: V2.2.0 增加文件说明
* 2020-04-25: V2.2.4 更新主题配置类
******************************************************************************/
using System;
using System.ComponentModel;
namespace Sunny.UI
{
[DefaultEvent("ValueChanged")]
[DefaultProperty("Value")]
public sealed partial class UIDoubleUpDown : UIPanel
{
public delegate void OnValueChanged(object sender, double value);
public UIDoubleUpDown()
{
InitializeComponent();
ShowText = false;
}
public event OnValueChanged ValueChanged;
private double _value = 0;
[DefaultValue(0)]
public double Value
{
get => _value;
set
{
value = CheckMaxMin(value);
_value = value;
pnlValue.Text = _value.ToString("F" + Decimal);
ValueChanged?.Invoke(this, _value);
}
}
[DefaultValue(1)]
public int Decimal { get; set; } = 1;
private double step = 0.1;
[DefaultValue(0.1)]
public double Step
{
get => step;
set
{
step = Math.Abs(value);
}
}
private void btnAdd_Click(object sender, EventArgs e)
{
Value += Step;
}
private void btnDec_Click(object sender, EventArgs e)
{
Value -= Step;
}
private double _maximum = double.MaxValue;
private double _minimum = double.MinValue;
[DefaultValue(double.MaxValue)]
public double Maximum
{
get => _maximum;
set
{
_maximum = value;
if (_maximum < _minimum)
_minimum = _maximum;
Value = CheckMaxMin(Value);
Invalidate();
}
}
[DefaultValue(double.MinValue)]
public double Minimum
{
get => _minimum;
set
{
_minimum = value;
if (_minimum > _maximum)
_maximum = _minimum;
Value = CheckMaxMin(Value);
Invalidate();
}
}
private double CheckMaxMin(double value)
{
if (hasMaximum)
{
if (value > _maximum)
value = _maximum;
}
if (hasMinimum)
{
if (value < _minimum)
value = _minimum;
}
return value;
}
private bool hasMaximum;
private bool hasMinimum;
[DefaultValue(false)]
public bool HasMaximum
{
get => hasMaximum;
set
{
if (hasMaximum != value)
{
hasMaximum = value;
Value = CheckMaxMin(Value);
Invalidate();
}
}
}
[DefaultValue(false)]
public bool HasMinimum
{
get => hasMinimum;
set
{
if (hasMinimum != value)
{
hasMinimum = value;
Value = CheckMaxMin(Value);
Invalidate();
}
}
}
}
}