SunnyUI/SunnyUI/Controls/UIWaitingBar.cs

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/******************************************************************************
* SunnyUI 开源控件库、工具类库、扩展类库、多页面开发框架。
* CopyRight (C) 2012-2023 ShenYongHua(沈永华).
* QQ群56829229 QQ17612584 EMailSunnyUI@QQ.Com
*
* Blog: https://www.cnblogs.com/yhuse
* Gitee: https://gitee.com/yhuse/SunnyUI
* GitHub: https://github.com/yhuse/SunnyUI
*
* SunnyUI.dll can be used for free under the GPL-3.0 license.
* If you use this code, please keep this note.
* 如果您使用此代码,请保留此说明。
******************************************************************************
* 文件名称: UIWaitingBar.cs
* 文件说明: 等待滚动条控件
* 当前版本: V3.1
* 创建日期: 2020-07-20
*
* 2020-07-20: V2.2.6 新增等待滚动条控件
* 2022-03-19: V3.1.1 重构主题配色
* 2024-02-23: V3.6.3 修改可自定义配色
******************************************************************************/
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
namespace Sunny.UI
{
[ToolboxItem(true)]
public sealed class UIWaitingBar : UIControl
{
private readonly Timer timer;
public UIWaitingBar()
{
SetStyleFlags(true, false);
MinimumSize = new Size(70, 23);
Size = new Size(300, 29);
ShowText = false;
timer = new Timer();
timer.Interval = 200;
timer.Tick += Timer_Tick;
timer.Start();
fillColor = UIStyles.Blue.ProcessBarFillColor;
foreColor = UIStyles.Blue.ProcessBarForeColor;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
timer?.Stop();
timer?.Dispose();
}
public void Start()
{
timer.Start();
}
public void Stop()
{
timer.Stop();
}
/// <summary>
/// 重载绘图
/// </summary>
/// <param name="e">绘图参数</param>
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
e.Graphics.FillRoundRectangle(foreColor, (int)dz + 1, 1, sliderWidth, Height - 3, Radius);
}
//d是度数不是弧度
private double d;
private double dz;
private int blockCount = 20;
[DefaultValue(20)]
[Description("显示块个数,此数越大,移动速度越快"), Category("SunnyUI")]
public int BlockCount
{
get => blockCount;
set => blockCount = Math.Max(10, value);
}
public event EventHandler Tick;
private void Timer_Tick(object sender, EventArgs e)
{
//移动距离要减去滑块本身的宽度
double dMoveDistance = Width - SliderWidth - 3;
//需要变化的次数
double dStep = dMoveDistance / blockCount;
//每次变化所增加的度数
double dPer = 180.0 / dStep;
d += dPer;
if (d > 360)
{
//一个周期是360度
d = 0;
}
//通过公式:弧度=度*π/180将度数i转为Math.Sin()所需要的弧度数
dz = dMoveDistance * (1 + Math.Sin((d - 90) * Math.PI / 180)) / 2;
Invalidate();
Tick?.Invoke(this, e);
}
[DefaultValue(200)]
[Description("移动显示时间间隔"), Category("SunnyUI")]
public int Interval
{
get => timer.Interval;
set
{
timer.Stop();
timer.Interval = Math.Max(50, value);
timer.Start();
}
}
private int sliderWidth = 60;
[DefaultValue(60)]
[Description("滑块宽度"), Category("SunnyUI")]
public int SliderWidth
{
get => sliderWidth;
set
{
sliderWidth = value;
Invalidate();
}
}
/// <summary>
/// 设置主题样式
/// </summary>
/// <param name="uiColor">主题样式</param>
public override void SetStyleColor(UIBaseStyle uiColor)
{
base.SetStyleColor(uiColor);
fillColor = uiColor.ProcessBarFillColor;
foreColor = uiColor.ProcessBarForeColor;
}
/// <summary>
/// 边框颜色
/// </summary>
[Description("边框颜色"), Category("SunnyUI")]
[DefaultValue(typeof(Color), "80, 160, 255")]
public Color RectColor
{
get => rectColor;
set => SetRectColor(value);
}
/// <summary>
/// 填充颜色,当值为背景色或透明色或空值则不填充
/// </summary>
[Description("填充颜色"), Category("SunnyUI")]
[DefaultValue(typeof(Color), "80, 160, 255")]
public Color FillColor
{
get => fillColor;
set => SetFillColor(value);
}
/// <summary>
/// 字体颜色
/// </summary>
[Description("前景颜色"), Category("SunnyUI")]
[DefaultValue(typeof(Color), "White")]
public override Color ForeColor
{
get => foreColor;
set => SetForeColor(value);
}
}
}