932 lines
38 KiB
C#
932 lines
38 KiB
C#
/******************************************************************************
|
||
* SunnyUI 开源控件库、工具类库、扩展类库、多页面开发框架。
|
||
* CopyRight (C) 2012-2025 ShenYongHua(沈永华).
|
||
* QQ群:56829229 QQ:17612584 EMail:SunnyUI@QQ.Com
|
||
*
|
||
* Blog: https://www.cnblogs.com/yhuse
|
||
* Gitee: https://gitee.com/yhuse/SunnyUI
|
||
* GitHub: https://github.com/yhuse/SunnyUI
|
||
*
|
||
* SunnyUI can be used for free under the GPL-3.0 license.
|
||
* If you use this code, please keep this note.
|
||
* 如果您使用此代码,请保留此说明。
|
||
******************************************************************************
|
||
* 文件名称: UFastBitmap.cs
|
||
* 文件说明: 快速图片处理类
|
||
* 文件作者: Luiz Fernando
|
||
* 开源协议: MIT
|
||
* 引用地址: https://github.com/LuizZak/FastBitmap
|
||
******************************************************************************/
|
||
|
||
/*
|
||
FastBitmapLib
|
||
|
||
The MIT License (MIT)
|
||
|
||
Copyright (c) 2014 Luiz Fernando
|
||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
of this software and associated documentation files (the "Software"), to deal
|
||
in the Software without restriction, including without limitation the rights
|
||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
copies of the Software, and to permit persons to whom the Software is
|
||
furnished to do so, subject to the following conditions:
|
||
|
||
The above copyright notice and this permission notice shall be included in all
|
||
copies or substantial portions of the Software.
|
||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
SOFTWARE.
|
||
|
||
|
||
|
||
----------------------------------------------
|
||
Editing pixels of a bitmap is just as easy as:
|
||
----------------------------------------------
|
||
Bitmap bitmap = new Bitmap(64, 64);
|
||
using(var fastBitmap = bitmap.FastLock())
|
||
{
|
||
// Do your changes here...
|
||
fastBitmap.Clear(Color.White);
|
||
fastBitmap.SetPixel(1, 1, Color.Red);
|
||
}
|
||
|
||
----------------------------------------------
|
||
Or alternatively, albeit longer:
|
||
----------------------------------------------
|
||
Bitmap bitmap = new Bitmap(64, 64);
|
||
FastBitmap fastBitmap = new FastBitmap(bitmap);
|
||
|
||
// Locking bitmap before doing operations
|
||
fastBitmap.Lock();
|
||
|
||
// Do your changes here...
|
||
fastBitmap.Clear(Color.White);
|
||
fastBitmap.SetPixel(1, 1, Color.Red);
|
||
|
||
// Don't forget to unlock!
|
||
fastBitmap.Unlock();
|
||
*/
|
||
|
||
using System;
|
||
using System.Drawing;
|
||
using System.Drawing.Imaging;
|
||
using System.Runtime.InteropServices;
|
||
|
||
namespace Sunny.UI
|
||
{
|
||
/// <summary>
|
||
/// Encapsulates a Bitmap for fast bitmap pixel operations using 32bpp images
|
||
/// </summary>
|
||
public unsafe class FastBitmap : IDisposable
|
||
{
|
||
/// <summary>
|
||
/// Specifies the number of bytes available per pixel of the bitmap object being manipulated
|
||
/// </summary>
|
||
public const int BytesPerPixel = 4;
|
||
|
||
/// <summary>
|
||
/// The Bitmap object encapsulated on this FastBitmap
|
||
/// </summary>
|
||
private readonly Bitmap _bitmap;
|
||
|
||
/// <summary>
|
||
/// The BitmapData resulted from the lock operation
|
||
/// </summary>
|
||
private BitmapData _bitmapData;
|
||
|
||
/// <summary>
|
||
/// The first pixel of the bitmap
|
||
/// </summary>
|
||
private int* _scan0;
|
||
|
||
/// <summary>
|
||
/// Gets the width of this FastBitmap object
|
||
/// </summary>
|
||
public int Width { get; }
|
||
|
||
/// <summary>
|
||
/// Gets the height of this FastBitmap object
|
||
/// </summary>
|
||
public int Height { get; }
|
||
|
||
/// <summary>
|
||
/// Gets the pointer to the first pixel of the bitmap
|
||
/// </summary>
|
||
public IntPtr Scan0 => _bitmapData.Scan0;
|
||
|
||
/// <summary>
|
||
/// Gets the stride width (in int32-sized values) of the bitmap
|
||
/// </summary>
|
||
public int Stride { get; private set; }
|
||
|
||
/// <summary>
|
||
/// Gets the stride width (in bytes) of the bitmap
|
||
/// </summary>
|
||
public int StrideInBytes { get; private set; }
|
||
|
||
/// <summary>
|
||
/// Gets a boolean value that states whether this FastBitmap is currently locked in memory
|
||
/// </summary>
|
||
public bool Locked { get; private set; }
|
||
|
||
/// <summary>
|
||
/// Gets an array of 32-bit color pixel values that represent this FastBitmap
|
||
/// </summary>
|
||
/// <exception cref="Exception">The locking operation required to extract the values off from the underlying bitmap failed</exception>
|
||
/// <exception cref="InvalidOperationException">The bitmap is already locked outside this fast bitmap</exception>
|
||
public int[] DataArray
|
||
{
|
||
get
|
||
{
|
||
bool unlockAfter = false;
|
||
if (!Locked)
|
||
{
|
||
Lock();
|
||
unlockAfter = true;
|
||
}
|
||
|
||
// Declare an array to hold the bytes of the bitmap
|
||
int bytes = Math.Abs(_bitmapData.Stride) * _bitmap.Height;
|
||
int[] argbValues = new int[bytes / BytesPerPixel];
|
||
|
||
// Copy the RGB values into the array
|
||
Marshal.Copy(_bitmapData.Scan0, argbValues, 0, bytes / BytesPerPixel);
|
||
|
||
if (unlockAfter)
|
||
{
|
||
Unlock();
|
||
}
|
||
|
||
return argbValues;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Creates a new instance of the FastBitmap class with a specified Bitmap.
|
||
/// The bitmap provided must have a 32bpp depth
|
||
/// </summary>
|
||
/// <param name="bitmap">The Bitmap object to encapsulate on this FastBitmap object</param>
|
||
/// <exception cref="ArgumentException">The bitmap provided does not have a 32bpp pixel format</exception>
|
||
public FastBitmap(Bitmap bitmap)
|
||
{
|
||
if (Image.GetPixelFormatSize(bitmap.PixelFormat) != 32)
|
||
{
|
||
throw new ArgumentException(@"The provided bitmap must have a 32bpp depth", nameof(bitmap));
|
||
}
|
||
|
||
_bitmap = bitmap;
|
||
|
||
Width = bitmap.Width;
|
||
Height = bitmap.Height;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 析构函数
|
||
/// </summary>
|
||
public void Dispose()
|
||
{
|
||
if (Locked)
|
||
{
|
||
Unlock();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Locks the bitmap to start the bitmap operations. If the bitmap is already locked,
|
||
/// an exception is thrown
|
||
/// </summary>
|
||
/// <returns>A fast bitmap locked struct that will unlock the underlying bitmap after disposal</returns>
|
||
/// <exception cref="InvalidOperationException">The bitmap is already locked</exception>
|
||
/// <exception cref="System.Exception">The locking operation in the underlying bitmap failed</exception>
|
||
/// <exception cref="InvalidOperationException">The bitmap is already locked outside this fast bitmap</exception>
|
||
public FastBitmapLocker Lock()
|
||
{
|
||
return Lock((FastBitmapLockFormat)_bitmap.PixelFormat);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Locks the bitmap to start the bitmap operations. If the bitmap is already locked,
|
||
/// an exception is thrown.
|
||
///
|
||
/// The provided pixel format should be a 32bpp format.
|
||
/// </summary>
|
||
/// <param name="pixelFormat">A pixel format to use when locking the underlying bitmap</param>
|
||
/// <returns>A fast bitmap locked struct that will unlock the underlying bitmap after disposal</returns>
|
||
/// <exception cref="InvalidOperationException">The bitmap is already locked</exception>
|
||
/// <exception cref="Exception">The locking operation in the underlying bitmap failed</exception>
|
||
/// <exception cref="InvalidOperationException">The bitmap is already locked outside this fast bitmap</exception>
|
||
public FastBitmapLocker Lock(FastBitmapLockFormat pixelFormat)
|
||
{
|
||
if (Locked)
|
||
{
|
||
throw new InvalidOperationException("Unlock must be called before a Lock operation");
|
||
}
|
||
|
||
return Lock(ImageLockMode.ReadWrite, (PixelFormat)pixelFormat);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Locks the bitmap to start the bitmap operations
|
||
/// </summary>
|
||
/// <param name="lockMode">The lock mode to use on the bitmap</param>
|
||
/// <param name="pixelFormat">A pixel format to use when locking the underlying bitmap</param>
|
||
/// <returns>A fast bitmap locked struct that will unlock the underlying bitmap after disposal</returns>
|
||
/// <exception cref="System.Exception">The locking operation in the underlying bitmap failed</exception>
|
||
/// <exception cref="InvalidOperationException">The bitmap is already locked outside this fast bitmap</exception>
|
||
/// <exception cref="ArgumentException"><see cref="!:pixelFormat"/> is not a 32bpp format</exception>
|
||
private FastBitmapLocker Lock(ImageLockMode lockMode, PixelFormat pixelFormat)
|
||
{
|
||
var rect = new Rectangle(0, 0, _bitmap.Width, _bitmap.Height);
|
||
|
||
return Lock(lockMode, rect, pixelFormat);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Locks the bitmap to start the bitmap operations
|
||
/// </summary>
|
||
/// <param name="lockMode">The lock mode to use on the bitmap</param>
|
||
/// <param name="rect">The rectangle to lock</param>
|
||
/// <param name="pixelFormat">A pixel format to use when locking the underlying bitmap</param>
|
||
/// <returns>A fast bitmap locked struct that will unlock the underlying bitmap after disposal</returns>
|
||
/// <exception cref="System.ArgumentException">The provided region is invalid</exception>
|
||
/// <exception cref="System.Exception">The locking operation in the underlying bitmap failed</exception>
|
||
/// <exception cref="InvalidOperationException">The bitmap region is already locked</exception>
|
||
/// <exception cref="ArgumentException"><see cref="!:pixelFormat"/> is not a 32bpp format</exception>
|
||
private FastBitmapLocker Lock(ImageLockMode lockMode, Rectangle rect, PixelFormat pixelFormat)
|
||
{
|
||
// Lock the bitmap's bits
|
||
_bitmapData = _bitmap.LockBits(rect, lockMode, pixelFormat);
|
||
|
||
_scan0 = (int*)_bitmapData.Scan0;
|
||
Stride = _bitmapData.Stride / BytesPerPixel;
|
||
StrideInBytes = _bitmapData.Stride;
|
||
|
||
Locked = true;
|
||
|
||
return new FastBitmapLocker(this);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Unlocks the bitmap and applies the changes made to it. If the bitmap was not locked
|
||
/// beforehand, an exception is thrown
|
||
/// </summary>
|
||
/// <exception cref="InvalidOperationException">The bitmap is already unlocked</exception>
|
||
/// <exception cref="System.Exception">The unlocking operation in the underlying bitmap failed</exception>
|
||
public void Unlock()
|
||
{
|
||
if (!Locked)
|
||
{
|
||
throw new InvalidOperationException("Lock must be called before an Unlock operation");
|
||
}
|
||
|
||
_bitmap.UnlockBits(_bitmapData);
|
||
|
||
Locked = false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Sets the pixel color at the given coordinates. If the bitmap was not locked beforehands,
|
||
/// an exception is thrown
|
||
/// </summary>
|
||
/// <param name="x">The X coordinate of the pixel to set</param>
|
||
/// <param name="y">The Y coordinate of the pixel to set</param>
|
||
/// <param name="color">The new color of the pixel to set</param>
|
||
/// <exception cref="InvalidOperationException">The fast bitmap is not locked</exception>
|
||
/// <exception cref="ArgumentOutOfRangeException">The provided coordinates are out of bounds of the bitmap</exception>
|
||
public void SetPixel(int x, int y, Color color)
|
||
{
|
||
SetPixel(x, y, color.ToArgb());
|
||
}
|
||
|
||
/// <summary>
|
||
/// Sets the pixel color at the given coordinates. If the bitmap was not locked beforehands,
|
||
/// an exception is thrown
|
||
/// </summary>
|
||
/// <param name="x">The X coordinate of the pixel to set</param>
|
||
/// <param name="y">The Y coordinate of the pixel to set</param>
|
||
/// <param name="color">The new color of the pixel to set</param>
|
||
/// <exception cref="InvalidOperationException">The fast bitmap is not locked</exception>
|
||
/// <exception cref="ArgumentOutOfRangeException">The provided coordinates are out of bounds of the bitmap</exception>
|
||
public void SetPixel(int x, int y, int color)
|
||
{
|
||
SetPixel(x, y, unchecked((uint)color));
|
||
}
|
||
|
||
/// <summary>
|
||
/// Sets the pixel color at the given coordinates. If the bitmap was not locked beforehands,
|
||
/// an exception is thrown
|
||
/// </summary>
|
||
/// <param name="x">The X coordinate of the pixel to set</param>
|
||
/// <param name="y">The Y coordinate of the pixel to set</param>
|
||
/// <param name="color">The new color of the pixel to set</param>
|
||
/// <exception cref="InvalidOperationException">The fast bitmap is not locked</exception>
|
||
/// <exception cref="ArgumentOutOfRangeException">The provided coordinates are out of bounds of the bitmap</exception>
|
||
public void SetPixel(int x, int y, uint color)
|
||
{
|
||
if (!Locked)
|
||
{
|
||
throw new InvalidOperationException("The FastBitmap must be locked before any pixel operations are made");
|
||
}
|
||
|
||
if (x < 0 || x >= Width)
|
||
{
|
||
throw new ArgumentOutOfRangeException(nameof(x), @"The X component must be >= 0 and < width");
|
||
}
|
||
if (y < 0 || y >= Height)
|
||
{
|
||
throw new ArgumentOutOfRangeException(nameof(y), @"The Y component must be >= 0 and < height");
|
||
}
|
||
|
||
*(uint*)(_scan0 + x + y * Stride) = color;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Gets the pixel color at the given coordinates. If the bitmap was not locked beforehands,
|
||
/// an exception is thrown
|
||
/// </summary>
|
||
/// <param name="x">The X coordinate of the pixel to get</param>
|
||
/// <param name="y">The Y coordinate of the pixel to get</param>
|
||
/// <exception cref="InvalidOperationException">The fast bitmap is not locked</exception>
|
||
/// <exception cref="ArgumentOutOfRangeException">The provided coordinates are out of bounds of the bitmap</exception>
|
||
public Color GetPixel(int x, int y)
|
||
{
|
||
return Color.FromArgb(GetPixelInt(x, y));
|
||
}
|
||
|
||
/// <summary>
|
||
/// Gets the pixel color at the given coordinates as an integer value. If the bitmap
|
||
/// was not locked beforehands, an exception is thrown
|
||
/// </summary>
|
||
/// <param name="x">The X coordinate of the pixel to get</param>
|
||
/// <param name="y">The Y coordinate of the pixel to get</param>
|
||
/// <exception cref="InvalidOperationException">The fast bitmap is not locked</exception>
|
||
/// <exception cref="ArgumentOutOfRangeException">The provided coordinates are out of bounds of the bitmap</exception>
|
||
public int GetPixelInt(int x, int y)
|
||
{
|
||
if (!Locked)
|
||
{
|
||
throw new InvalidOperationException("The FastBitmap must be locked before any pixel operations are made");
|
||
}
|
||
|
||
if (x < 0 || x >= Width)
|
||
{
|
||
throw new ArgumentOutOfRangeException(nameof(x), @"The X component must be >= 0 and < width");
|
||
}
|
||
if (y < 0 || y >= Height)
|
||
{
|
||
throw new ArgumentOutOfRangeException(nameof(y), @"The Y component must be >= 0 and < height");
|
||
}
|
||
|
||
return *(_scan0 + x + y * Stride);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Gets the pixel color at the given coordinates as an unsigned integer value.
|
||
/// If the bitmap was not locked beforehands, an exception is thrown
|
||
/// </summary>
|
||
/// <param name="x">The X coordinate of the pixel to get</param>
|
||
/// <param name="y">The Y coordinate of the pixel to get</param>
|
||
/// <exception cref="InvalidOperationException">The fast bitmap is not locked</exception>
|
||
/// <exception cref="ArgumentOutOfRangeException">The provided coordinates are out of bounds of the bitmap</exception>
|
||
public uint GetPixelUInt(int x, int y)
|
||
{
|
||
if (!Locked)
|
||
{
|
||
throw new InvalidOperationException("The FastBitmap must be locked before any pixel operations are made");
|
||
}
|
||
|
||
if (x < 0 || x >= Width)
|
||
{
|
||
throw new ArgumentOutOfRangeException(nameof(x), @"The X component must be >= 0 and < width");
|
||
}
|
||
if (y < 0 || y >= Height)
|
||
{
|
||
throw new ArgumentOutOfRangeException(nameof(y), @"The Y component must be >= 0 and < height");
|
||
}
|
||
|
||
return *((uint*)_scan0 + x + y * Stride);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Copies the contents of the given array of colors into this FastBitmap.
|
||
/// Throws an ArgumentException if the count of colors on the array mismatches the pixel count from this FastBitmap
|
||
/// </summary>
|
||
/// <param name="colors">The array of colors to copy</param>
|
||
/// <param name="ignoreZeroes">Whether to ignore zeroes when copying the data</param>
|
||
public void CopyFromArray(int[] colors, bool ignoreZeroes = false)
|
||
{
|
||
if (colors.Length != Width * Height)
|
||
{
|
||
throw new ArgumentException(@"The number of colors of the given array mismatch the pixel count of the bitmap", nameof(colors));
|
||
}
|
||
|
||
// Simply copy the argb values array
|
||
int* s0t = _scan0;
|
||
|
||
fixed (int* source = colors)
|
||
{
|
||
int* s0s = source;
|
||
|
||
int count = Width * Height;
|
||
|
||
if (!ignoreZeroes)
|
||
{
|
||
// Unfold the loop
|
||
const int sizeBlock = 8;
|
||
int rem = count % sizeBlock;
|
||
|
||
count /= sizeBlock;
|
||
|
||
while (count-- > 0)
|
||
{
|
||
*(s0t++) = *(s0s++);
|
||
*(s0t++) = *(s0s++);
|
||
*(s0t++) = *(s0s++);
|
||
*(s0t++) = *(s0s++);
|
||
|
||
*(s0t++) = *(s0s++);
|
||
*(s0t++) = *(s0s++);
|
||
*(s0t++) = *(s0s++);
|
||
*(s0t++) = *(s0s++);
|
||
}
|
||
|
||
while (rem-- > 0)
|
||
{
|
||
*(s0t++) = *(s0s++);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
while (count-- > 0)
|
||
{
|
||
if (*(s0s) == 0) { s0t++; s0s++; continue; }
|
||
*(s0t++) = *(s0s++);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Clears the bitmap with the given color
|
||
/// </summary>
|
||
/// <param name="color">The color to clear the bitmap with</param>
|
||
public void Clear(Color color)
|
||
{
|
||
Clear(color.ToArgb());
|
||
}
|
||
|
||
/// <summary>
|
||
/// Clears the bitmap with the given color
|
||
/// </summary>
|
||
/// <param name="color">The color to clear the bitmap with</param>
|
||
public void Clear(int color)
|
||
{
|
||
bool unlockAfter = false;
|
||
if (!Locked)
|
||
{
|
||
Lock();
|
||
unlockAfter = true;
|
||
}
|
||
|
||
// Clear all the pixels
|
||
int count = Width * Height;
|
||
int* curScan = _scan0;
|
||
|
||
// Uniform color pixel values can be mem-set straight away
|
||
int component = (color & 0xFF);
|
||
if (component == ((color >> 8) & 0xFF) && component == ((color >> 16) & 0xFF) && component == ((color >> 24) & 0xFF))
|
||
{
|
||
memset(_scan0, component, (ulong)(Height * Stride * BytesPerPixel));
|
||
}
|
||
else
|
||
{
|
||
// Defines the ammount of assignments that the main while() loop is performing per loop.
|
||
// The value specified here must match the number of assignment statements inside that loop
|
||
const int assignsPerLoop = 8;
|
||
|
||
int rem = count % assignsPerLoop;
|
||
count /= assignsPerLoop;
|
||
|
||
while (count-- > 0)
|
||
{
|
||
*(curScan++) = color;
|
||
*(curScan++) = color;
|
||
*(curScan++) = color;
|
||
*(curScan++) = color;
|
||
|
||
*(curScan++) = color;
|
||
*(curScan++) = color;
|
||
*(curScan++) = color;
|
||
*(curScan++) = color;
|
||
}
|
||
while (rem-- > 0)
|
||
{
|
||
*(curScan++) = color;
|
||
}
|
||
|
||
if (unlockAfter)
|
||
{
|
||
Unlock();
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Clears a square region of this image w/ a given color
|
||
/// </summary>
|
||
/// <param name="region"></param>
|
||
/// <param name="color"></param>
|
||
public void ClearRegion(Rectangle region, Color color)
|
||
{
|
||
ClearRegion(region, color.ToArgb());
|
||
}
|
||
|
||
/// <summary>
|
||
/// Clears a square region of this image w/ a given color
|
||
/// </summary>
|
||
/// <param name="region"></param>
|
||
/// <param name="color"></param>
|
||
public void ClearRegion(Rectangle region, int color)
|
||
{
|
||
var thisReg = new Rectangle(0, 0, Width, Height);
|
||
if (!region.IntersectsWith(thisReg))
|
||
return;
|
||
|
||
// If the region covers the entire image, use faster Clear().
|
||
if (region == thisReg)
|
||
{
|
||
Clear(color);
|
||
return;
|
||
}
|
||
|
||
int minX = region.X;
|
||
int maxX = region.X + region.Width;
|
||
|
||
int minY = region.Y;
|
||
int maxY = region.Y + region.Height;
|
||
|
||
// Bail out of optimization if there's too few rows to make this worth it
|
||
if (maxY - minY < 16)
|
||
{
|
||
for (int y = minY; y < maxY; y++)
|
||
{
|
||
for (int x = minX; x < maxX; x++)
|
||
{
|
||
*(_scan0 + x + y * Stride) = color;
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
|
||
ulong strideWidth = (ulong)region.Width * BytesPerPixel;
|
||
|
||
// Uniform color pixel values can be mem-set straight away
|
||
int component = (color & 0xFF);
|
||
if (component == ((color >> 8) & 0xFF) && component == ((color >> 16) & 0xFF) &&
|
||
component == ((color >> 24) & 0xFF))
|
||
{
|
||
for (int y = minY; y < maxY; y++)
|
||
{
|
||
memset(_scan0 + minX + y * Stride, component, strideWidth);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// Prepare a horizontal slice of pixels that will be copied over each horizontal row down.
|
||
var row = new int[region.Width];
|
||
|
||
fixed (int* pRow = row)
|
||
{
|
||
int count = region.Width;
|
||
int rem = count % 8;
|
||
count /= 8;
|
||
int* pSrc = pRow;
|
||
while (count-- > 0)
|
||
{
|
||
*pSrc++ = color;
|
||
*pSrc++ = color;
|
||
*pSrc++ = color;
|
||
*pSrc++ = color;
|
||
|
||
*pSrc++ = color;
|
||
*pSrc++ = color;
|
||
*pSrc++ = color;
|
||
*pSrc++ = color;
|
||
}
|
||
while (rem-- > 0)
|
||
{
|
||
*pSrc++ = color;
|
||
}
|
||
|
||
var sx = _scan0 + minX;
|
||
for (int y = minY; y < maxY; y++)
|
||
{
|
||
memcpy(sx + y * Stride, pRow, strideWidth);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Copies a region of the source bitmap into this fast bitmap
|
||
/// </summary>
|
||
/// <param name="source">The source image to copy</param>
|
||
/// <param name="srcRect">The region on the source bitmap that will be copied over</param>
|
||
/// <param name="destRect">The region on this fast bitmap that will be changed</param>
|
||
/// <exception cref="ArgumentException">The provided source bitmap is the same bitmap locked in this FastBitmap</exception>
|
||
public void CopyRegion(Bitmap source, Rectangle srcRect, Rectangle destRect)
|
||
{
|
||
// Throw exception when trying to copy same bitmap over
|
||
if (source == _bitmap)
|
||
{
|
||
throw new ArgumentException(@"Copying regions across the same bitmap is not supported", nameof(source));
|
||
}
|
||
|
||
var srcBitmapRect = new Rectangle(0, 0, source.Width, source.Height);
|
||
var destBitmapRect = new Rectangle(0, 0, Width, Height);
|
||
|
||
// Check if the rectangle configuration doesn't generate invalid states or does not affect the target image
|
||
if (srcRect.Width <= 0 || srcRect.Height <= 0 || destRect.Width <= 0 || destRect.Height <= 0 ||
|
||
!srcBitmapRect.IntersectsWith(srcRect) || !destRect.IntersectsWith(destBitmapRect))
|
||
return;
|
||
|
||
// Find the areas of the first and second bitmaps that are going to be affected
|
||
srcBitmapRect = Rectangle.Intersect(srcRect, srcBitmapRect);
|
||
|
||
// Clip the source rectangle on top of the destination rectangle in a way that clips out the regions of the original bitmap
|
||
// that will not be drawn on the destination bitmap for being out of bounds
|
||
srcBitmapRect = Rectangle.Intersect(srcBitmapRect, new Rectangle(srcRect.X, srcRect.Y, destRect.Width, destRect.Height));
|
||
|
||
destBitmapRect = Rectangle.Intersect(destRect, destBitmapRect);
|
||
|
||
// Clip the source bitmap region yet again here
|
||
srcBitmapRect = Rectangle.Intersect(srcBitmapRect, new Rectangle(-destRect.X + srcRect.X, -destRect.Y + srcRect.Y, Width, Height));
|
||
|
||
// Calculate the rectangle containing the maximum possible area that is supposed to be affected by the copy region operation
|
||
int copyWidth = Math.Min(srcBitmapRect.Width, destBitmapRect.Width);
|
||
int copyHeight = Math.Min(srcBitmapRect.Height, destBitmapRect.Height);
|
||
|
||
if (copyWidth == 0 || copyHeight == 0)
|
||
return;
|
||
|
||
int srcStartX = srcBitmapRect.Left;
|
||
int srcStartY = srcBitmapRect.Top;
|
||
|
||
int destStartX = destBitmapRect.Left;
|
||
int destStartY = destBitmapRect.Top;
|
||
|
||
using (var fastSource = source.FastLock())
|
||
{
|
||
ulong strideWidth = (ulong)copyWidth * BytesPerPixel;
|
||
|
||
// Perform copies of whole pixel rows
|
||
for (int y = 0; y < copyHeight; y++)
|
||
{
|
||
int destX = destStartX;
|
||
int destY = destStartY + y;
|
||
|
||
int srcX = srcStartX;
|
||
int srcY = srcStartY + y;
|
||
|
||
long offsetSrc = (srcX + srcY * fastSource.Stride);
|
||
long offsetDest = (destX + destY * Stride);
|
||
|
||
memcpy(_scan0 + offsetDest, fastSource._scan0 + offsetSrc, strideWidth);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Performs a copy operation of the pixels from the Source bitmap to the Target bitmap.
|
||
/// If the dimensions or pixel depths of both images don't match, the copy is not performed
|
||
/// </summary>
|
||
/// <param name="source">The bitmap to copy the pixels from</param>
|
||
/// <param name="target">The bitmap to copy the pixels to</param>
|
||
/// <returns>Whether the copy proceedure was successful</returns>
|
||
/// <exception cref="ArgumentException">The provided source and target bitmaps are the same</exception>
|
||
public static bool CopyPixels(Bitmap source, Bitmap target)
|
||
{
|
||
if (source == target)
|
||
{
|
||
throw new ArgumentException(@"Copying pixels across the same bitmap is not supported", nameof(source));
|
||
}
|
||
|
||
if (source.Width != target.Width || source.Height != target.Height || source.PixelFormat != target.PixelFormat)
|
||
return false;
|
||
|
||
using (FastBitmap fastSource = source.FastLock(),
|
||
fastTarget = target.FastLock())
|
||
{
|
||
memcpy(fastTarget.Scan0, fastSource.Scan0, (ulong)(fastSource.Height * fastSource.Stride * BytesPerPixel));
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Clears the given bitmap with the given color
|
||
/// </summary>
|
||
/// <param name="bitmap">The bitmap to clear</param>
|
||
/// <param name="color">The color to clear the bitmap with</param>
|
||
public static void ClearBitmap(Bitmap bitmap, Color color)
|
||
{
|
||
ClearBitmap(bitmap, color.ToArgb());
|
||
}
|
||
|
||
/// <summary>
|
||
/// Clears the given bitmap with the given color
|
||
/// </summary>
|
||
/// <param name="bitmap">The bitmap to clear</param>
|
||
/// <param name="color">The color to clear the bitmap with</param>
|
||
public static void ClearBitmap(Bitmap bitmap, int color)
|
||
{
|
||
using (var fb = bitmap.FastLock())
|
||
{
|
||
fb.Clear(color);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Copies a region of the source bitmap to a target bitmap
|
||
/// </summary>
|
||
/// <param name="source">The source image to copy</param>
|
||
/// <param name="target">The target image to be altered</param>
|
||
/// <param name="srcRect">The region on the source bitmap that will be copied over</param>
|
||
/// <param name="destRect">The region on the target bitmap that will be changed</param>
|
||
/// <exception cref="ArgumentException">The provided source and target bitmaps are the same bitmap</exception>
|
||
public static void CopyRegion(Bitmap source, Bitmap target, Rectangle srcRect, Rectangle destRect)
|
||
{
|
||
var srcBitmapRect = new Rectangle(0, 0, source.Width, source.Height);
|
||
var destBitmapRect = new Rectangle(0, 0, target.Width, target.Height);
|
||
|
||
// If the copy operation results in an entire copy, use CopyPixels instead
|
||
if (srcBitmapRect == srcRect && destBitmapRect == destRect && srcBitmapRect == destBitmapRect)
|
||
{
|
||
CopyPixels(source, target);
|
||
return;
|
||
}
|
||
|
||
using (var fastTarget = target.FastLock())
|
||
{
|
||
fastTarget.CopyRegion(source, srcRect, destRect);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Returns a bitmap that is a slice of the original provided 32bpp Bitmap.
|
||
/// The region must have a width and a height > 0, and must lie inside the source bitmap's area
|
||
/// </summary>
|
||
/// <param name="source">The source bitmap to slice</param>
|
||
/// <param name="region">The region of the source bitmap to slice</param>
|
||
/// <returns>A Bitmap that represents the rectangle region slice of the source bitmap</returns>
|
||
/// <exception cref="ArgumentException">The provided bimap is not 32bpp</exception>
|
||
/// <exception cref="ArgumentException">The provided region is invalid</exception>
|
||
public static Bitmap SliceBitmap(Bitmap source, Rectangle region)
|
||
{
|
||
if (region.Width <= 0 || region.Height <= 0)
|
||
{
|
||
throw new ArgumentException(@"The provided region must have a width and a height > 0", nameof(region));
|
||
}
|
||
|
||
var sliceRectangle = Rectangle.Intersect(new Rectangle(Point.Empty, source.Size), region);
|
||
|
||
if (sliceRectangle.IsEmpty)
|
||
{
|
||
throw new ArgumentException(@"The provided region must not lie outside of the bitmap's region completely", nameof(region));
|
||
}
|
||
|
||
var slicedBitmap = new Bitmap(sliceRectangle.Width, sliceRectangle.Height);
|
||
CopyRegion(source, slicedBitmap, sliceRectangle, new Rectangle(0, 0, sliceRectangle.Width, sliceRectangle.Height));
|
||
|
||
return slicedBitmap;
|
||
}
|
||
|
||
#if NETSTANDARD
|
||
public static void memcpy(IntPtr dest, IntPtr src, ulong count)
|
||
{
|
||
Buffer.MemoryCopy(src.ToPointer(), dest.ToPointer(), count, count);
|
||
}
|
||
|
||
public static void memcpy(void* dest, void* src, ulong count)
|
||
{
|
||
Buffer.MemoryCopy(src, dest, count, count);
|
||
}
|
||
|
||
public static void memset(void* dest, int value, ulong count)
|
||
{
|
||
Unsafe.InitBlock(dest, (byte)value, (uint)count);
|
||
}
|
||
#else
|
||
/// <summary>
|
||
/// .NET wrapper to native call of 'memcpy'. Requires Microsoft Visual C++ Runtime installed
|
||
/// </summary>
|
||
[DllImport("msvcrt.dll", EntryPoint = "memcpy", CallingConvention = CallingConvention.Cdecl, SetLastError = false)]
|
||
public static extern IntPtr memcpy(IntPtr dest, IntPtr src, ulong count);
|
||
|
||
/// <summary>
|
||
/// .NET wrapper to native call of 'memcpy'. Requires Microsoft Visual C++ Runtime installed
|
||
/// </summary>
|
||
[DllImport("msvcrt.dll", EntryPoint = "memcpy", CallingConvention = CallingConvention.Cdecl, SetLastError = false)]
|
||
public static extern IntPtr memcpy(void* dest, void* src, ulong count);
|
||
|
||
/// <summary>
|
||
/// .NET wrapper to native call of 'memset'. Requires Microsoft Visual C++ Runtime installed
|
||
/// </summary>
|
||
[DllImport("msvcrt.dll", EntryPoint = "memset", CallingConvention = CallingConvention.Cdecl, SetLastError = false)]
|
||
public static extern IntPtr memset(void* dest, int value, ulong count);
|
||
#endif
|
||
|
||
/// <summary>
|
||
/// Represents a disposable structure that is returned during Lock() calls, and unlocks the bitmap on Dispose calls
|
||
/// </summary>
|
||
public struct FastBitmapLocker : IDisposable
|
||
{
|
||
/// <summary>
|
||
/// Gets the fast bitmap instance attached to this locker
|
||
/// </summary>
|
||
public FastBitmap FastBitmap { get; }
|
||
|
||
/// <summary>
|
||
/// Initializes a new instance of the FastBitmapLocker struct with an initial fast bitmap object.
|
||
/// The fast bitmap object passed will be unlocked after calling Dispose() on this struct
|
||
/// </summary>
|
||
/// <param name="fastBitmap">A fast bitmap to attach to this locker which will be released after a call to Dispose</param>
|
||
public FastBitmapLocker(FastBitmap fastBitmap)
|
||
{
|
||
FastBitmap = fastBitmap;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 析构函数
|
||
/// </summary>
|
||
public void Dispose()
|
||
{
|
||
if (FastBitmap.Locked)
|
||
FastBitmap.Unlock();
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Describes a pixel format to use when locking a bitmap using <see cref="FastBitmap"/>.
|
||
/// </summary>
|
||
public enum FastBitmapLockFormat
|
||
{
|
||
/// <summary>Specifies that the format is 32 bits per pixel; 8 bits each are used for the red, green, and blue components. The remaining 8 bits are not used.</summary>
|
||
Format32bppRgb = 139273,
|
||
/// <summary>Specifies that the format is 32 bits per pixel; 8 bits each are used for the alpha, red, green, and blue components. The red, green, and blue components are premultiplied, according to the alpha component.</summary>
|
||
Format32bppPArgb = 925707,
|
||
/// <summary>Specifies that the format is 32 bits per pixel; 8 bits each are used for the alpha, red, green, and blue components.</summary>
|
||
Format32bppArgb = 2498570,
|
||
}
|
||
|
||
/// <summary>
|
||
/// Static class that contains fast bitmap extension methdos for the Bitmap class
|
||
/// </summary>
|
||
public static class FastBitmapExtensions
|
||
{
|
||
/// <summary>
|
||
/// Locks this bitmap into memory and returns a FastBitmap that can be used to manipulate its pixels
|
||
/// </summary>
|
||
/// <param name="bitmap">The bitmap to lock</param>
|
||
/// <returns>A locked FastBitmap</returns>
|
||
public static FastBitmap FastLock(this Bitmap bitmap)
|
||
{
|
||
var fast = new FastBitmap(bitmap);
|
||
fast.Lock();
|
||
|
||
return fast;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Locks this bitmap into memory and returns a FastBitmap that can be used to manipulate its pixels
|
||
/// </summary>
|
||
/// <param name="bitmap">The bitmap to lock</param>
|
||
/// <param name="lockFormat">The underlying pixel format to use when locking the bitmap</param>
|
||
/// <returns>A locked FastBitmap</returns>
|
||
public static FastBitmap FastLock(this Bitmap bitmap, FastBitmapLockFormat lockFormat)
|
||
{
|
||
var fast = new FastBitmap(bitmap);
|
||
fast.Lock(lockFormat);
|
||
|
||
return fast;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Returns a deep clone of this Bitmap object, with all the data copied over.
|
||
/// After a deep clone, the new bitmap is completely independent from the original
|
||
/// </summary>
|
||
/// <param name="bitmap">The bitmap to clone</param>
|
||
/// <returns>A deep clone of this Bitmap object, with all the data copied over</returns>
|
||
public static Bitmap DeepClone(this Bitmap bitmap)
|
||
{
|
||
return bitmap.Clone(new Rectangle(0, 0, bitmap.Width, bitmap.Height), bitmap.PixelFormat);
|
||
}
|
||
}
|
||
} |