42 lines
1.0 KiB
C#

namespace Sunny.UI.Demo
{
public partial class FProcess : UIPage
{
public FProcess()
{
InitializeComponent();
}
private int value;
public override void Init()
{
value = 0;
timer1.ReStart();
}
private void timer1_Tick(object sender, System.EventArgs e)
{
value++;
uiTrackBar2.Value = uiTrackBar1.Value = value;
uiProcessBar2.Value = uiProcessBar1.Value = value;
uiProcessBar3.Value = uiRoundProcess2.Value = uiRoundProcess1.Value = value;
}
private void uiTrackBar1_ValueChanged(object sender, System.EventArgs e)
{
}
private void uiTrackBar3_ValueChanged(object sender, System.EventArgs e)
{
uiTrackBar4.Value = uiTrackBar3.Value;
}
private void uiTrackBar4_ValueChanged(object sender, System.EventArgs e)
{
uiTrackBar5.Value = uiTrackBar4.Value;
}
}
}