SunnyUI/SunnyUI/Font/UFontImages.cs

186 lines
5.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Text;
using System.IO;
using System.Runtime.InteropServices;
namespace Sunny.UI
{
/// <summary>
/// 字体图标图片
/// </summary>
public class FontImages
{
private readonly PrivateFontCollection ImageFont;
private readonly Dictionary<int, Font> Fonts = new Dictionary<int, Font>();
private const int MinFontSize = 8;
private const int MaxFontSize = 88;
private readonly IntPtr memoryFont = IntPtr.Zero;
public UISymbolType SymbolType { get; }
public FontImages(UISymbolType symbolType, byte[] buffer)
{
SymbolType = symbolType;
ImageFont = new PrivateFontCollection();
memoryFont = Marshal.AllocCoTaskMem(buffer.Length);
Marshal.Copy(buffer, 0, memoryFont, buffer.Length);
ImageFont.AddMemoryFont(memoryFont, buffer.Length);
Loaded = true;
LoadDictionary();
}
/// <summary>
/// 构造函数
/// </summary>
/// <param name="filename">字体文件名</param>
public FontImages(UISymbolType symbolType, string filename)
{
if (!File.Exists(filename)) throw new FileNotFoundException(filename);
SymbolType = symbolType;
ImageFont = new PrivateFontCollection();
ImageFont.AddFontFile(filename);
Loaded = true;
LoadDictionary();
}
/// <summary>
/// 字体加载完成标志
/// </summary>
public bool Loaded
{
get;
}
private void LoadDictionary()
{
int size = MinFontSize;
for (int i = 0; i <= MaxFontSize - MinFontSize; i++)
{
Fonts.Add(size, GetFont(size));
size += 1;
}
}
/// <summary>
/// 析构函数
/// </summary>
~FontImages()
{
foreach (var font in Fonts.Values)
{
font.Dispose();
}
if (memoryFont != IntPtr.Zero)
{
Marshal.FreeCoTaskMem(memoryFont);
}
Fonts.Clear();
}
/// <summary>
/// 获取字体
/// </summary>
/// <param name="iconText">图标</param>
/// <param name="imageSize">图标大小</param>
/// <returns>字体</returns>
public Font GetFont(int iconText, int imageSize, int offset = 0)
{
int item = GetFontSize(iconText, imageSize);
if (Fonts.ContainsKey(item + offset))
return Fonts[item + offset];
else if (Fonts.ContainsKey(item))
return Fonts[item];
else
return null;
}
/// <summary>
/// 获取字体大小
/// </summary>
/// <param name="symbol">图标</param>
/// <param name="imageSize">图标大小</param>
/// <returns>字体大小</returns>
public int GetFontSize(int symbol, int imageSize)
{
using Bitmap bitmap = new Bitmap(48, 48);
using Graphics graphics = Graphics.FromImage(bitmap);
return BinarySearch(graphics, MinFontSize, MaxFontSize, symbol, imageSize);
}
public int BinarySearch(Graphics graphics, int low, int high, int symbol, int imageSize)
{
int mid = (low + high) / 2;
Font font = Fonts[mid];
SizeF sf = GetIconSize(symbol, graphics, font);
if (low >= high)
{
return mid;
}
if (sf.Width < imageSize && sf.Height < imageSize)
{
return BinarySearch(graphics, mid + 1, high, symbol, imageSize);
}
return BinarySearch(graphics, low, mid - 1, symbol, imageSize);
}
private Size GetIconSize(int iconText, Graphics graphics, Font font)
{
string text = char.ConvertFromUtf32(iconText);
return graphics.MeasureString(text, font).ToSize();
}
public Icon ToIcon(Bitmap srcBitmap, int size)
{
if (srcBitmap == null)
{
throw new ArgumentNullException(nameof(srcBitmap));
}
Icon icon;
using (MemoryStream memoryStream = new MemoryStream())
{
new Bitmap(srcBitmap, new Size(size, size)).Save(memoryStream, ImageFormat.Png);
Stream stream = new MemoryStream();
BinaryWriter binaryWriter = new BinaryWriter(stream);
if (stream.Length <= 0L)
{
return null;
}
binaryWriter.Write((byte)0);
binaryWriter.Write((byte)0);
binaryWriter.Write((short)1);
binaryWriter.Write((short)1);
binaryWriter.Write((byte)size);
binaryWriter.Write((byte)size);
binaryWriter.Write((byte)0);
binaryWriter.Write((byte)0);
binaryWriter.Write((short)0);
binaryWriter.Write((short)32);
binaryWriter.Write((int)memoryStream.Length);
binaryWriter.Write(22);
binaryWriter.Write(memoryStream.ToArray());
binaryWriter.Flush();
binaryWriter.Seek(0, SeekOrigin.Begin);
icon = new Icon(stream);
stream.Dispose();
}
return icon;
}
private Font GetFont(float size)
{
return Loaded ? new Font(ImageFont.Families[0], size, FontStyle.Regular, GraphicsUnit.Point) : null;
}
}
}