namespace Sunny.UI.Demo { public partial class FFlowLayoutPanel : UIPage { public FFlowLayoutPanel() { InitializeComponent(); } public override void Init() { base.Init(); uiFlowLayoutPanel1.Clear(); index = 0; for (int i = 0; i < 10; i++) { uiButton1.PerformClick(); } } private int index; UIButton btn; private void uiButton1_Click(object sender, System.EventArgs e) { btn = new UIButton(); btn.SetDPIScale(); btn.Text = "Button" + index++.ToString("D2"); //btn.Click += Btn_Click; //建议用封装的方法Add uiFlowLayoutPanel1.Add(btn); //也可以用原生方法Controls.Add(不推荐) //uiFlowLayoutPanel1.Controls.Add(btn); uiButton3.Enabled = true; } private void Btn_Click(object sender, System.EventArgs e) { var button = (UIButton)sender; ShowInfoTip(button.Text); } private void uiButton2_Click(object sender, System.EventArgs e) { //清除用Clear方法 uiFlowLayoutPanel1.Clear(); //或者用 //uiFlowLayoutPanel1.Panel.Controls.Clear(); uiButton3.Enabled = false; } private void uiButton3_Click(object sender, System.EventArgs e) { if (btn != null) { //移除用Remove方法 uiFlowLayoutPanel1.Remove(btn); //或者用 //uiFlowLayoutPanel1.Panel.Controls.Remove(btn); btn = null; } uiButton3.Enabled = false; } } }