using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; namespace Sunny.UI.Demo { public partial class FPipe : UIPage { public FPipe() { InitializeComponent(); uiPipe4.Link(uiPipe2); uiPipe18.Link(uiPipe13); uiPipe8.Link(uiPipe9); uiPipe6.Link(uiPipe13); timer1.Start(); } private void panel1_Paint(object sender, PaintEventArgs e) { Color[] surroundColor = new Color[] { Color.Silver }; GraphicsPath CirclePath = new GraphicsPath(); CirclePath.AddEllipse(0, 0, 36, 38); PathGradientBrush gradientBrush = new PathGradientBrush(CirclePath); gradientBrush.CenterPoint = new PointF(18, 18); gradientBrush.CenterColor = Color.White; gradientBrush.SurroundColors = surroundColor; e.Graphics.SetHighQuality(); e.Graphics.FillPath(gradientBrush, CirclePath); e.Graphics.SetDefaultQuality(); } private void timer1_Tick(object sender, System.EventArgs e) { foreach (var pipe in this.GetControls()) { pipe.Invalidate(); } } private void uiValve1_ActiveChanged(object sender, System.EventArgs e) { uiPipe8.Active = uiPipe9.Active = uiPipe7.Active = uiPipe10.Active = uiPipe12.Active = uiValve1.Active; } private void uiValve3_ActiveChanged(object sender, System.EventArgs e) { uiPipe20.Active = uiPipe3.Active = uiValve3.Active; } private void uiValve2_ActiveChanged(object sender, System.EventArgs e) { uiPipe5.Active = uiPipe11.Active = uiPipe1.Active = uiValve2.Active; } private void uiValve4_ActiveChanged(object sender, System.EventArgs e) { uiPipe22.Active = uiPipe15.Active = uiValve4.Active; } } }