* UIPage: 更改了下页面切换重复执行的Init事件调用
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2
SunnyUI.Demo/Controls/FButton.Designer.cs
generated
2
SunnyUI.Demo/Controls/FButton.Designer.cs
generated
@ -945,7 +945,6 @@
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//
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// uiSwitch1
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//
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this.uiSwitch1.Active = true;
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this.uiSwitch1.ActiveText = "On";
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this.uiSwitch1.Font = new System.Drawing.Font("微软雅黑", 12F);
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this.uiSwitch1.InActiveText = "Off";
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@ -1152,7 +1151,6 @@
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//
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// uiSwitch4
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//
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this.uiSwitch4.Active = true;
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this.uiSwitch4.ActiveText = "On";
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this.uiSwitch4.Font = new System.Drawing.Font("微软雅黑", 12F);
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this.uiSwitch4.InActiveText = "Off";
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@ -13,6 +13,22 @@ namespace Sunny.UI.Demo
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uiSymbolButton2.Symbol, 32, UIColor.Red);
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}
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//放在OnLoad事件的每次页面切换都会执行
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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uiSwitch1.Active = uiSwitch4.Active = true;
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uiSwitch2.Active = uiSwitch3.Active = false;
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}
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//放在Init事件的每次页面切换都会执行,和OnLoad保留一个就行了
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//public override void Init()
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//{
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// base.Init();
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// uiSwitch1.Active = uiSwitch4.Active = true;
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// uiSwitch2.Active = uiSwitch3.Active = false;
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//}
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private void uiButton10_Click(object sender, EventArgs e)
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{
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uiButton10.Selected = !uiButton10.Selected;
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@ -607,7 +607,7 @@ namespace Sunny.UI
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List<UIPage> pages = TabPages[SelectedIndex].GetControls<UIPage>();
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foreach (var page in pages)
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{
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page.Init();
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page.ReLoad();
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}
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List<UITabControlMenu> leftTabControls = TabPages[SelectedIndex].GetControls<UITabControlMenu>();
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@ -129,6 +129,11 @@ namespace Sunny.UI
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MainTabControl.SelectPage(pageIndex);
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}
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public virtual void SelectPage(Guid guid)
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{
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MainTabControl.SelectPage(guid);
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}
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public bool RemovePage(int pageIndex)
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{
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return MainTabControl.RemovePage(pageIndex);
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3
SunnyUI/Pages/UIPage.Designer.cs
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3
SunnyUI/Pages/UIPage.Designer.cs
generated
@ -37,7 +37,7 @@
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
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this.ClientSize = new System.Drawing.Size(802, 460);
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this.DoubleBuffered = true;
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this.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
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this.Margin = new System.Windows.Forms.Padding(5);
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this.Name = "UIPage";
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@ -45,6 +45,7 @@
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this.ShowInTaskbar = false;
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this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
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this.Text = "UIPage";
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this.Load += new System.EventHandler(this.UIPage_Load);
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this.Shown += new System.EventHandler(this.UIPage_Shown);
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this.ResumeLayout(false);
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@ -187,8 +187,6 @@ namespace Sunny.UI
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[Description("获取或设置可以自定义主题风格"), Category("SunnyUI")]
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public bool StyleCustomMode { get; set; }
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public event EventHandler Initialize;
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protected override void OnControlAdded(ControlEventArgs e)
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{
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base.OnControlAdded(e);
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@ -219,7 +217,18 @@ namespace Sunny.UI
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public virtual void Init()
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{
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Initialize?.Invoke(this, null);
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}
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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Init();
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}
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public void ReLoad()
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{
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OnLoad(EventArgs.Empty);
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}
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public virtual void Final()
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@ -570,5 +579,10 @@ namespace Sunny.UI
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}
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#endregion
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private void UIPage_Load(object sender, EventArgs e)
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{
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}
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}
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}
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@ -1,64 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<root>
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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