This commit is contained in:
Sunny 2022-10-03 23:31:27 +08:00
parent ec5c28858c
commit e52a2951da
10 changed files with 987 additions and 11 deletions

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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值 //可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示: //通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("3.2.5.0")] [assembly: AssemblyVersion("3.2.6.0")]
[assembly: AssemblyFileVersion("3.2.5.0")] [assembly: AssemblyFileVersion("3.2.6.0")]

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@ -41,11 +41,11 @@
<ApplicationManifest>app.manifest</ApplicationManifest> <ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="SunnyUI, Version=3.2.5.0, Culture=neutral, PublicKeyToken=27d7d2e821d97aeb, processorArchitecture=MSIL"> <Reference Include="SunnyUI, Version=3.2.6.1, Culture=neutral, PublicKeyToken=27d7d2e821d97aeb, processorArchitecture=MSIL">
<HintPath>..\packages\SunnyUI.3.2.5\lib\net472\SunnyUI.dll</HintPath> <HintPath>..\packages\SunnyUI.3.2.6.1\lib\net472\SunnyUI.dll</HintPath>
</Reference> </Reference>
<Reference Include="SunnyUI.Common, Version=3.2.5.0, Culture=neutral, PublicKeyToken=5a271fb7ba597231, processorArchitecture=MSIL"> <Reference Include="SunnyUI.Common, Version=3.2.6.0, Culture=neutral, PublicKeyToken=5a271fb7ba597231, processorArchitecture=MSIL">
<HintPath>..\packages\SunnyUI.Common.3.2.5\lib\net40\SunnyUI.Common.dll</HintPath> <HintPath>..\packages\SunnyUI.Common.3.2.6\lib\net40\SunnyUI.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<packages> <packages>
<package id="SunnyUI" version="3.2.5" targetFramework="net472" /> <package id="SunnyUI" version="3.2.6.1" targetFramework="net472" />
<package id="SunnyUI.Common" version="3.2.5" targetFramework="net472" /> <package id="SunnyUI.Common" version="3.2.6" targetFramework="net472" />
</packages> </packages>

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@ -0,0 +1,175 @@
/******************************************************************************
* SunnyUI
* CopyRight (C) 2012-2022 ShenYongHua().
* QQ群56829229 QQ17612584 EMailSunnyUI@QQ.Com
*
* Blog: https://www.cnblogs.com/yhuse
* Gitee: https://gitee.com/yhuse/SunnyUI
* GitHub: https://github.com/yhuse/SunnyUI
*
* SunnyUI.dll can be used for free under the GPL-3.0 license.
* If you use this code, please keep this note.
* 使
******************************************************************************
* : UIniConfig.cs
* : INI
* : V3.1
* : 2020-01-01
*
* 2020-01-01: V2.2.0
******************************************************************************/
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
namespace Sunny.UI
{
/// <summary>
/// INI 配置文件类
/// </summary>
/// <typeparam name="TConfig">类型</typeparam>
public class IniConfig<TConfig> : BaseConfig<TConfig> where TConfig : IniConfig<TConfig>, new()
{
#region
/// <summary>加载指定配置文件</summary>
/// <param name="filename">文件名</param>
/// <returns>结果</returns>
public override bool Load(string filename)
{
if (filename.IsNullOrWhiteSpace())
{
filename = DirEx.CurrentDir() + ConfigFile;
}
if (filename.IsNullOrWhiteSpace())
{
throw new ApplicationException($"未指定{typeof(TConfig).Name}的配置文件路径!");
}
if (!File.Exists(filename))
{
return false;
}
try
{
ConcurrentDictionary<string, Ident> idents = ConfigHelper.InitIdents(current);
foreach (var ident in idents.Values)
{
if (ident.Section.IsNullOrEmpty())
{
ident.Section = "Setup";
}
}
IniFile ini = new IniFile(filename);
foreach (var ident in idents.Values)
{
if (ident.IsList)
{
ident.Values.Clear();
NameValueCollection list = ini.GetSectionValues(ident.Section + "-" + ident.Key);
foreach (var pair in list)
{
ident.Values.Add(ini.Read(ident.Section + "-" + ident.Key, pair.ToString(), ""));
}
}
else
{
ident.Value = ini.Read(ident.Section, ident.Key, "");
}
}
ConfigHelper.LoadConfigValue(current, idents);
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
return false;
}
}
/// <summary>保存到配置文件中去</summary>
/// <param name="filename">文件名</param>
public override void Save(string filename)
{
if (filename.IsNullOrWhiteSpace())
{
filename = DirEx.CurrentDir() + ConfigFile;
}
if (filename.IsNullOrWhiteSpace())
{
throw new ApplicationException($"未指定{typeof(TConfig).Name}的配置文件路径!");
}
ConcurrentDictionary<string, Ident> idents = ConfigHelper.InitIdents(current);
foreach (var ident in idents.Values)
{
if (ident.Section.IsNullOrEmpty())
{
ident.Section = "Setup";
}
}
ConfigHelper.SaveConfigValue(Current, idents);
List<string> strs = new List<string> { ";<!--" + Description + "-->", "" };
Dictionary<string, List<Ident>> listidents = new Dictionary<string, List<Ident>>();
foreach (var ident in idents.Values)
{
string section = ident.IsList ? ident.Section + "-" + ident.Key : ident.Section;
if (!listidents.ContainsKey(section))
{
listidents.Add(section, new List<Ident>());
}
listidents[section].Add(ident);
}
foreach (var values in listidents)
{
strs.Add("[" + values.Key + "]");
SortedList<int, Ident> slist = new SortedList<int, Ident>();
foreach (var ident in values.Value)
{
slist.Add(ident.Index, ident);
}
foreach (var ident in slist.Values)
{
if (!ident.Description.IsNullOrEmpty())
{
strs.Add(";<!--" + ident.Description + "-->");
}
if (ident.IsList)
{
for (int i = 0; i < ident.Values.Count; i++)
{
strs.Add("Value" + i + "=" + ident.Values[i]);
}
}
else
{
strs.Add(ident.Key + "=" + ident.Value);
}
}
strs.Add("");
}
listidents.Clear();
DirEx.CreateDir(Path.GetDirectoryName(filename));
File.WriteAllLines(filename, strs.ToArray(), IniBase.IniEncoding);
}
#endregion
}
}

801
SunnyUI/Common/UIniFile.cs Normal file
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@ -0,0 +1,801 @@
/******************************************************************************
* SunnyUI
* CopyRight (C) 2012-2022 ShenYongHua().
* QQ群56829229 QQ17612584 EMailSunnyUI@QQ.Com
*
* Blog: https://www.cnblogs.com/yhuse
* Gitee: https://gitee.com/yhuse/SunnyUI
* GitHub: https://github.com/yhuse/SunnyUI
*
* SunnyUI.dll can be used for free under the GPL-3.0 license.
* If you use this code, please keep this note.
* 使
******************************************************************************
* : UIniFile.cs
* : INI
* : V3.1
* : 2020-01-01
*
* 2020-01-01: V2.2.0
******************************************************************************/
using Sunny.UI.Win32;
using System;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Drawing;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
namespace Sunny.UI
{
/// <summary>
/// INI 文件读取基类
/// </summary>
public abstract class IniBase : IDisposable
{
/// <summary>
/// 文件名
/// </summary>
[Description("文件名")]
public string FileName { get; set; } //INI文件名
/// <summary>
/// Ini文件编码格式
/// </summary>
public static readonly Encoding IniEncoding = Encoding.Default;
/// <summary>
/// 类的构造函数,文件名必须是完全路径,不能是相对路径
/// </summary>
/// <param name="fileName">文件名</param>
protected IniBase(string fileName)
{
//必须是完全路径,不能是相对路径
FileName = fileName;
// 判断文件是否存在
if (!File.Exists(fileName))
{
//文件不存在,建立文件
using (StreamWriter sw = new StreamWriter(fileName, false, IniEncoding))
{
sw.Write(";<!--配置文件-->");
sw.WriteLine("");
}
}
}
/// <summary>
/// 确保资源的释放
/// </summary>
~IniBase()
{
ReleaseUnmanagedResources();
}
private void ReleaseUnmanagedResources()
{
UpdateFile();
}
/// <summary>
/// 析构函数
/// </summary>
public void Dispose()
{
ReleaseUnmanagedResources();
GC.SuppressFinalize(this);
}
/// <summary>
/// 写字符串
/// </summary>
/// <param name="section">The section.</param>
/// <param name="key">The key.</param>
/// <param name="value">The value.</param>
/// <returns>结果</returns>
public bool Write(string section, string key, string value)
{
if (value == null)
{
value = "";
}
return Kernel.WritePrivateProfileString(IniEncoding.GetBytes(section), IniEncoding.GetBytes(key), IniEncoding.GetBytes(value), FileName);
}
/// <summary>
/// 读取字符串
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public string ReadString(string section, string key, string Default)
{
return Read(section, key, Default);
}
/// <summary>
/// 读取字符串
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public string Read(string section, string key, string Default)
{
byte[] buffer = new byte[2048];
if (Default == null)
{
Default = "";
}
int bufLen = Kernel.GetPrivateProfileString(IniEncoding.GetBytes(section), IniEncoding.GetBytes(key), IniEncoding.GetBytes(Default), buffer, buffer.Length, FileName);
//必须设定0系统默认的代码页的编码方式否则无法支持中文
return IniEncoding.GetString(buffer, 0, bufLen).Trim();
}
/// <summary>
/// 获取指定的Section名称中的所有Key
/// </summary>
/// <param name="section">section</param>
/// <returns>结果</returns>
public string[] GetKeys(string section)
{
StringCollection keyList = new StringCollection();
GetKeys(section, keyList);
return keyList.Cast<string>().ToArray();
}
/// <summary>
/// 从Ini文件中读取所有的Sections的名称
/// </summary>
public string[] Sections
{
get
{
StringCollection keyList = new StringCollection();
GetSections(keyList);
return keyList.Cast<string>().ToArray();
}
}
/// <summary>
/// 从Ini文件中将指定的Section名称中的所有Key添加到列表中
/// </summary>
/// <param name="section">section</param>
/// <param name="keys">keys</param>
private void GetKeys(string section, StringCollection keys)
{
byte[] buffer = new byte[65535];
int bufLen = Kernel.GetPrivateProfileString(IniEncoding.GetBytes(section), null, null, buffer, 65535, FileName);
//对Section进行解析
GetStringsFromBuffer(buffer, bufLen, keys);
}
private void GetStringsFromBuffer(byte[] buffer, int bufLen, StringCollection strings)
{
strings.Clear();
if (bufLen == 0)
{
return;
}
int start = 0;
for (int i = 0; i < bufLen; i++)
{
if ((buffer[i] == 0) && ((i - start) > 0))
{
string s = IniEncoding.GetString(buffer, start, i - start);
strings.Add(s);
start = i + 1;
}
}
}
/// <summary>
/// 从Ini文件中读取所有的Sections的名称
/// </summary>
/// <param name="sectionList">sectionList</param>
private void GetSections(StringCollection sectionList)
{
//Note:必须得用Bytes来实现StringBuilder只能取到第一个Section
byte[] buffer = new byte[65535];
int bufLen = Kernel.GetPrivateProfileString(null, null, null, buffer, buffer.GetUpperBound(0), FileName);
GetStringsFromBuffer(buffer, bufLen, sectionList);
}
/// <summary>
/// 读取指定的Section的所有Value到列表中
/// </summary>
/// <param name="section">section</param>
public NameValueCollection GetSectionValues(string section)
{
NameValueCollection values = new NameValueCollection();
StringCollection keyList = new StringCollection();
GetKeys(section, keyList);
values.Clear();
foreach (string key in keyList)
{
values.Add(key, Read(section, key, ""));
}
return values;
}
/// <summary>
/// 清除某个Section
/// </summary>
/// <param name="section">section</param>
public void EraseSection(string section)
{
if (!Kernel.WritePrivateProfileString(IniEncoding.GetBytes(section), null, null, FileName))
{
throw (new ApplicationException("无法清除Ini文件中的Section"));
}
}
/// <summary>
/// 删除某个Section下的键
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
public void DeleteKey(string section, string key)
{
Kernel.WritePrivateProfileString(IniEncoding.GetBytes(section), IniEncoding.GetBytes(key), null, FileName);
}
/// <summary>
/// Note:对于Win9X来说需要实现UpdateFile方法将缓冲中的数据写入文件
/// 在Win NT, 2000和XP上都是直接写文件没有缓冲所以无须实现UpdateFile
/// 执行完对Ini文件的修改之后应该调用本方法更新缓冲区。
/// </summary>
public void UpdateFile()
{
Kernel.WritePrivateProfileString(null, null, null, FileName);
}
/// <summary>
/// 检查某个Section下的某个键值是否存在
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <returns>结果</returns>
public bool KeyExists(string section, string key)
{
StringCollection keys = new StringCollection();
GetKeys(section, keys);
return keys.IndexOf(key) > -1;
}
}
/// <summary>
/// IniFile的类
/// </summary>
public class IniFile : IniBase
{
/// <summary>
/// 写结构
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
/// <typeparam name="T">T</typeparam>
public void WriteStruct<T>(string section, string key, T value) where T : struct
{
Write(section, key, value.StructToBytes());
}
/// <summary>
/// 读结构
/// </summary>
/// <typeparam name="T">T</typeparam>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public T ReadStruct<T>(string section, string key, T Default) where T : struct
{
//得到结构体的大小
int size = Default.Size();
byte[] bytes = Read(section, key, "").ToHexBytes();
return size > bytes.Length ? Default : bytes.ToStruct<T>();
}
/// <summary>
/// 写Byte数组
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, byte[] value)
{
Write(section, key, value.ToHexString());
}
/// <summary>
/// 读Byte数组
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public byte[] ReadBytes(string section, string key, byte[] Default)
{
return Read(section, key, Default.ToHexString()).ToHexBytes();
}
/// <summary>
/// 写Char
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, char value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读Char
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public char ReadChar(string section, string key, char Default = ' ')
{
return Read(section, key, Default.ToString()).ToChar(Default);
}
/// <summary>
/// 写Decimal
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, decimal value)
{
Write(section, key, value.ToString(CultureInfo.InvariantCulture));
}
/// <summary>
/// 读Decimal
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public decimal ReadDecimal(string section, string key, decimal Default = 0)
{
return Read(section, key, Default.ToString(CultureInfo.InvariantCulture)).ToDecimal(Default);
}
/// <summary>
/// 写整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, short value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public short ReadShort(string section, string key, short Default = 0)
{
return Read(section, key, Default.ToString()).ToShort(Default);
}
/// <summary>
/// 写整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, ushort value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public ushort ReadUShort(string section, string key, ushort Default = 0)
{
return Read(section, key, Default.ToString()).ToUShort(Default);
}
/// <summary>
/// 写整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, int value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public int ReadInt(string section, string key, int Default = 0)
{
return Read(section, key, Default.ToString()).ToInt(Default);
}
/// <summary>
/// 写整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, uint value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public uint ReadUInt(string section, string key, uint Default = 0)
{
return Read(section, key, Default.ToString()).ToUInt(Default);
}
/// <summary>
/// 写整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, ulong value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public ulong ReadULong(string section, string key, ulong Default = 0)
{
return Read(section, key, Default.ToString()).ToULong(Default);
}
/// <summary>
/// 写整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, long value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public long ReadLong(string section, string key, long Default = 0)
{
return Read(section, key, Default.ToString()).ToLong(Default);
}
/// <summary>
/// 写布尔
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, bool value)
{
Write(section, key, value ? bool.TrueString : bool.FalseString);
}
/// <summary>
/// 读布尔
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public bool ReadBool(string section, string key, bool Default = false)
{
string str = Read(section, key, Default.ToString());
if (string.Equals(str, bool.TrueString, StringComparison.CurrentCultureIgnoreCase))
{
return true;
}
if (string.Equals(str, bool.FalseString, StringComparison.CurrentCultureIgnoreCase))
{
return false;
}
return Default;
}
/// <summary>
/// 写Double
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, double value)
{
Write(section, key, value.ToString(CultureInfo.InvariantCulture));
}
/// <summary>
/// 读Double
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public double ReadDouble(string section, string key, double Default = 0)
{
return Read(section, key, Default.ToString(CultureInfo.InvariantCulture)).ToDouble(Default);
}
/// <summary>
/// 写Float
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, float value)
{
Write(section, key, value.ToString(CultureInfo.InvariantCulture));
}
/// <summary>
/// 读Float
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public float ReadFloat(string section, string key, float Default = 0)
{
return Read(section, key, Default.ToString(CultureInfo.InvariantCulture)).ToFloat(Default);
}
/// <summary>
/// 写Byte
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, byte value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读Byte
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public byte ReadByte(string section, string key, byte Default = 0)
{
return Read(section, key, Default.ToString()).ToByte(Default);
}
/// <summary>
/// 写SByte
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, sbyte value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读Byte
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public sbyte ReadSByte(string section, string key, sbyte Default = 0)
{
return Read(section, key, Default.ToString()).ToSByte(Default);
}
/// <summary>
/// 写DateTime
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, DateTime value)
{
Write(section, key, value.ToString(DateTimeEx.DateTimeFormat));
}
/// <summary>
/// 读DateTime
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public DateTime ReadDateTime(string section, string key, DateTime Default)
{
string str = Read(section, key, Default.ToString(CultureInfo.InvariantCulture));
try
{
return str.ToDateTime(DateTimeEx.DateTimeFormat);
}
catch (Exception)
{
return Default;
}
}
/// <summary>
/// 写Point
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, Point value)
{
Write(section, key, ConvertEx.ObjectToString(value, typeof(Point)));
}
/// <summary>
/// 读Point
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public Point ReadPoint(string section, string key, Point Default)
{
string str = Read(section, key, "");
return (Point)ConvertEx.StringToObject(str, typeof(Point), Default);
}
/// <summary>
/// 写PointF
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, PointF value)
{
Write(section, key, ConvertEx.ObjectToString(value, typeof(PointF)));
}
/// <summary>
/// 读PointF
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public PointF ReadPointF(string section, string key, PointF Default)
{
string str = Read(section, key, "");
return (PointF)ConvertEx.StringToObject(str, typeof(PointF), Default);
}
/// <summary>
/// 写Size
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, Size value)
{
Write(section, key, ConvertEx.ObjectToString(value, typeof(Size)));
}
/// <summary>
/// 读Size
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public Size ReadSize(string section, string key, Size Default)
{
string str = Read(section, key, "");
return (Size)ConvertEx.StringToObject(str, typeof(Size), Default);
}
/// <summary>
/// 写SizeF
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, SizeF value)
{
Write(section, key, ConvertEx.ObjectToString(value, typeof(SizeF)));
}
/// <summary>
/// 读SizeF
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public SizeF ReadSizeF(string section, string key, SizeF Default)
{
string str = Read(section, key, "");
return (SizeF)ConvertEx.StringToObject(str, typeof(SizeF), Default);
}
/// <summary>
/// 写Color
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, Color value)
{
Write(section, key, ConvertEx.ObjectToString(value, typeof(Color)));
}
/// <summary>
/// 读Color
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public Color ReadColor(string section, string key, Color Default)
{
string str = Read(section, key, "");
return (Color)ConvertEx.StringToObject(str, typeof(Color), Default);
}
/// <summary>
/// 构造函数
/// </summary>
/// <param name="fileName">文件名</param>
public IniFile(string fileName) : base(fileName)
{
}
}
}

View File

@ -31,7 +31,7 @@ namespace Sunny.UI
/// <summary> /// <summary>
/// 版本 /// 版本
/// </summary> /// </summary>
public const string Version = "SunnyUI.Net V3.2.5"; public const string Version = "SunnyUI.Net V3.2.6";
public const int EditorMinHeight = 20; public const int EditorMinHeight = 20;
public const int EditorMaxHeight = 60; public const int EditorMaxHeight = 60;

View File

@ -9,7 +9,7 @@
<Description>SunnyUI.Net 是基于.Net Framework 4.0~4.8、.Net 6 框架的 C# WinForm 开源控件库、工具类库、扩展类库、多页面开发框架。</Description> <Description>SunnyUI.Net 是基于.Net Framework 4.0~4.8、.Net 6 框架的 C# WinForm 开源控件库、工具类库、扩展类库、多页面开发框架。</Description>
<Copyright>CopyRight © SunnyUI.Net 2012-2022</Copyright> <Copyright>CopyRight © SunnyUI.Net 2012-2022</Copyright>
<PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression> <PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression>
<Version>3.2.5</Version> <Version>3.2.6.1</Version>
<Authors>ShenYonghua</Authors> <Authors>ShenYonghua</Authors>
<Company>SunnyUI.Net</Company> <Company>SunnyUI.Net</Company>
<PackageId>SunnyUI</PackageId> <PackageId>SunnyUI</PackageId>
@ -75,7 +75,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="SunnyUI.Common" Version="3.2.5" /> <PackageReference Include="SunnyUI.Common" Version="3.2.6" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>