+ UIHorScrollBar:新增水平滚动条

This commit is contained in:
Sunny 2020-07-18 21:12:57 +08:00
parent 7c5d84185f
commit e392a78305
15 changed files with 873 additions and 89 deletions

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@ -40,17 +40,12 @@
this.uiTrackBar1 = new Sunny.UI.UITrackBar();
this.uiLine5 = new Sunny.UI.UILine();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.uiScrollBar1 = new Sunny.UI.UIScrollBar();
this.uiLight4 = new Sunny.UI.UILight();
this.uiLedBulb1 = new Sunny.UI.UILedBulb();
this.uiLine8 = new Sunny.UI.UILine();
this.uiLedBulb2 = new Sunny.UI.UILedBulb();
this.uiLedBulb3 = new Sunny.UI.UILedBulb();
this.uiLedBulb4 = new Sunny.UI.UILedBulb();
this.uiLine1 = new Sunny.UI.UILine();
this.uiScrollBar2 = new Sunny.UI.UIScrollBar();
this.uiScrollBar3 = new Sunny.UI.UIScrollBar();
this.uiScrollBar4 = new Sunny.UI.UIScrollBar();
this.uiLine6 = new Sunny.UI.UILine();
this.uiScrollingText1 = new Sunny.UI.UIScrollingText();
this.uiScrollingText2 = new Sunny.UI.UIScrollingText();
@ -62,17 +57,12 @@
this.PagePanel.Controls.Add(this.uiScrollingText2);
this.PagePanel.Controls.Add(this.uiScrollingText1);
this.PagePanel.Controls.Add(this.uiLine6);
this.PagePanel.Controls.Add(this.uiScrollBar4);
this.PagePanel.Controls.Add(this.uiScrollBar3);
this.PagePanel.Controls.Add(this.uiScrollBar2);
this.PagePanel.Controls.Add(this.uiLine1);
this.PagePanel.Controls.Add(this.uiLedBulb4);
this.PagePanel.Controls.Add(this.uiLedBulb3);
this.PagePanel.Controls.Add(this.uiLedBulb2);
this.PagePanel.Controls.Add(this.uiLine8);
this.PagePanel.Controls.Add(this.uiLedBulb1);
this.PagePanel.Controls.Add(this.uiLight4);
this.PagePanel.Controls.Add(this.uiScrollBar1);
this.PagePanel.Controls.Add(this.uiLine5);
this.PagePanel.Controls.Add(this.uiTrackBar1);
this.PagePanel.Controls.Add(this.uiLine4);
@ -197,15 +187,6 @@
//
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// uiScrollBar1
//
this.uiScrollBar1.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiScrollBar1.Location = new System.Drawing.Point(381, 217);
this.uiScrollBar1.Name = "uiScrollBar1";
this.uiScrollBar1.Size = new System.Drawing.Size(23, 163);
this.uiScrollBar1.TabIndex = 35;
this.uiScrollBar1.Text = "uiScrollBar1";
//
// uiLight4
//
this.uiLight4.CenterColor = System.Drawing.Color.FromArgb(((int)(((byte)(239)))), ((int)(((byte)(248)))), ((int)(((byte)(232)))));
@ -262,70 +243,15 @@
this.uiLedBulb4.BlinkInterval = 500;
this.uiLedBulb4.Location = new System.Drawing.Point(507, 52);
this.uiLedBulb4.Name = "uiLedBulb4";
this.uiLedBulb4.On = false;
this.uiLedBulb4.Size = new System.Drawing.Size(32, 32);
this.uiLedBulb4.TabIndex = 41;
this.uiLedBulb4.Text = "uiLedBulb4";
//
// uiLine1
//
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiLine1.Location = new System.Drawing.Point(381, 182);
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
this.uiLine1.Name = "uiLine1";
this.uiLine1.Size = new System.Drawing.Size(319, 20);
this.uiLine1.TabIndex = 42;
this.uiLine1.Text = "UIScrollBar";
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// uiScrollBar2
//
this.uiScrollBar2.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(239)))), ((int)(((byte)(248)))), ((int)(((byte)(232)))));
this.uiScrollBar2.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiScrollBar2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(110)))), ((int)(((byte)(190)))), ((int)(((byte)(40)))));
this.uiScrollBar2.HoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(136)))), ((int)(((byte)(202)))), ((int)(((byte)(81)))));
this.uiScrollBar2.Location = new System.Drawing.Point(423, 217);
this.uiScrollBar2.Name = "uiScrollBar2";
this.uiScrollBar2.PressColor = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(168)))), ((int)(((byte)(35)))));
this.uiScrollBar2.Size = new System.Drawing.Size(23, 163);
this.uiScrollBar2.Style = Sunny.UI.UIStyle.Green;
this.uiScrollBar2.StyleCustomMode = true;
this.uiScrollBar2.TabIndex = 43;
this.uiScrollBar2.Text = "uiScrollBar2";
//
// uiScrollBar3
//
this.uiScrollBar3.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(251)))), ((int)(((byte)(245)))), ((int)(((byte)(233)))));
this.uiScrollBar3.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiScrollBar3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(220)))), ((int)(((byte)(155)))), ((int)(((byte)(40)))));
this.uiScrollBar3.HoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(223)))), ((int)(((byte)(174)))), ((int)(((byte)(86)))));
this.uiScrollBar3.Location = new System.Drawing.Point(465, 217);
this.uiScrollBar3.Name = "uiScrollBar3";
this.uiScrollBar3.PressColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(137)))), ((int)(((byte)(43)))));
this.uiScrollBar3.Size = new System.Drawing.Size(23, 163);
this.uiScrollBar3.Style = Sunny.UI.UIStyle.Orange;
this.uiScrollBar3.StyleCustomMode = true;
this.uiScrollBar3.TabIndex = 44;
this.uiScrollBar3.Text = "uiScrollBar3";
//
// uiScrollBar4
//
this.uiScrollBar4.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(251)))), ((int)(((byte)(238)))), ((int)(((byte)(238)))));
this.uiScrollBar4.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiScrollBar4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(230)))), ((int)(((byte)(80)))), ((int)(((byte)(80)))));
this.uiScrollBar4.HoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(127)))), ((int)(((byte)(128)))));
this.uiScrollBar4.Location = new System.Drawing.Point(507, 217);
this.uiScrollBar4.Name = "uiScrollBar4";
this.uiScrollBar4.PressColor = System.Drawing.Color.FromArgb(((int)(((byte)(202)))), ((int)(((byte)(87)))), ((int)(((byte)(89)))));
this.uiScrollBar4.Size = new System.Drawing.Size(23, 163);
this.uiScrollBar4.Style = Sunny.UI.UIStyle.Red;
this.uiScrollBar4.StyleCustomMode = true;
this.uiScrollBar4.TabIndex = 45;
this.uiScrollBar4.Text = "uiScrollBar4";
//
// uiLine6
//
this.uiLine6.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiLine6.Location = new System.Drawing.Point(30, 346);
this.uiLine6.Location = new System.Drawing.Point(381, 182);
this.uiLine6.MinimumSize = new System.Drawing.Size(16, 16);
this.uiLine6.Name = "uiLine6";
this.uiLine6.Size = new System.Drawing.Size(319, 20);
@ -338,10 +264,10 @@
this.uiScrollingText1.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(235)))), ((int)(((byte)(243)))), ((int)(((byte)(255)))));
this.uiScrollingText1.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiScrollingText1.ForeColor = System.Drawing.Color.Red;
this.uiScrollingText1.Location = new System.Drawing.Point(27, 372);
this.uiScrollingText1.Location = new System.Drawing.Point(381, 208);
this.uiScrollingText1.Name = "uiScrollingText1";
this.uiScrollingText1.ScrollingType = Sunny.UI.UIScrollingText.UIScrollingType.LeftToRight;
this.uiScrollingText1.Size = new System.Drawing.Size(322, 35);
this.uiScrollingText1.Size = new System.Drawing.Size(319, 35);
this.uiScrollingText1.Style = Sunny.UI.UIStyle.Custom;
this.uiScrollingText1.StyleCustomMode = true;
this.uiScrollingText1.TabIndex = 48;
@ -352,9 +278,9 @@
this.uiScrollingText2.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(235)))), ((int)(((byte)(243)))), ((int)(((byte)(255)))));
this.uiScrollingText2.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiScrollingText2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(80)))), ((int)(((byte)(160)))), ((int)(((byte)(255)))));
this.uiScrollingText2.Location = new System.Drawing.Point(27, 413);
this.uiScrollingText2.Location = new System.Drawing.Point(381, 249);
this.uiScrollingText2.Name = "uiScrollingText2";
this.uiScrollingText2.Size = new System.Drawing.Size(322, 35);
this.uiScrollingText2.Size = new System.Drawing.Size(319, 35);
this.uiScrollingText2.TabIndex = 49;
this.uiScrollingText2.Text = "赠人玫瑰手有余香";
//
@ -383,17 +309,12 @@
private UIProcessBar uiProcessBar1;
private UILine uiLine5;
private System.Windows.Forms.Timer timer1;
private UIScrollBar uiScrollBar1;
private UILight uiLight4;
private UILedBulb uiLedBulb2;
private UILine uiLine8;
private UILedBulb uiLedBulb1;
private UILedBulb uiLedBulb4;
private UILedBulb uiLedBulb3;
private UIScrollBar uiScrollBar2;
private UILine uiLine1;
private UIScrollBar uiScrollBar4;
private UIScrollBar uiScrollBar3;
private UILine uiLine6;
private UIScrollingText uiScrollingText1;
private UIScrollingText uiScrollingText2;

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@ -20,7 +20,6 @@
value++;
uiTrackBar1.Value = value;
uiProcessBar1.Value = value;
uiScrollBar1.Value = value;
}
}
}

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@ -0,0 +1,220 @@
namespace Sunny.UI.Demo
{
partial class FScrollBar
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.uiLine7 = new Sunny.UI.UILine();
this.uiHorScrollBar1 = new Sunny.UI.UIHorScrollBar();
this.uiScrollBar4 = new Sunny.UI.UIScrollBar();
this.uiScrollBar3 = new Sunny.UI.UIScrollBar();
this.uiScrollBar2 = new Sunny.UI.UIScrollBar();
this.uiLine1 = new Sunny.UI.UILine();
this.uiScrollBar1 = new Sunny.UI.UIScrollBar();
this.uiHorScrollBar2 = new Sunny.UI.UIHorScrollBar();
this.uiHorScrollBar3 = new Sunny.UI.UIHorScrollBar();
this.uiHorScrollBar4 = new Sunny.UI.UIHorScrollBar();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.PagePanel.SuspendLayout();
this.SuspendLayout();
//
// PagePanel
//
this.PagePanel.Controls.Add(this.uiHorScrollBar4);
this.PagePanel.Controls.Add(this.uiHorScrollBar3);
this.PagePanel.Controls.Add(this.uiHorScrollBar2);
this.PagePanel.Controls.Add(this.uiLine7);
this.PagePanel.Controls.Add(this.uiHorScrollBar1);
this.PagePanel.Controls.Add(this.uiScrollBar4);
this.PagePanel.Controls.Add(this.uiScrollBar3);
this.PagePanel.Controls.Add(this.uiScrollBar2);
this.PagePanel.Controls.Add(this.uiLine1);
this.PagePanel.Controls.Add(this.uiScrollBar1);
//
// uiLine7
//
this.uiLine7.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiLine7.Location = new System.Drawing.Point(381, 20);
this.uiLine7.MinimumSize = new System.Drawing.Size(16, 16);
this.uiLine7.Name = "uiLine7";
this.uiLine7.Size = new System.Drawing.Size(319, 20);
this.uiLine7.TabIndex = 58;
this.uiLine7.Text = "UIHorScrollBar";
this.uiLine7.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// uiHorScrollBar1
//
this.uiHorScrollBar1.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiHorScrollBar1.Location = new System.Drawing.Point(381, 58);
this.uiHorScrollBar1.Name = "uiHorScrollBar1";
this.uiHorScrollBar1.Size = new System.Drawing.Size(319, 23);
this.uiHorScrollBar1.TabIndex = 57;
this.uiHorScrollBar1.Text = "uiHorScrollBar1";
//
// uiScrollBar4
//
this.uiScrollBar4.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(251)))), ((int)(((byte)(238)))), ((int)(((byte)(238)))));
this.uiScrollBar4.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiScrollBar4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(230)))), ((int)(((byte)(80)))), ((int)(((byte)(80)))));
this.uiScrollBar4.HoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(127)))), ((int)(((byte)(128)))));
this.uiScrollBar4.Location = new System.Drawing.Point(156, 55);
this.uiScrollBar4.Name = "uiScrollBar4";
this.uiScrollBar4.PressColor = System.Drawing.Color.FromArgb(((int)(((byte)(202)))), ((int)(((byte)(87)))), ((int)(((byte)(89)))));
this.uiScrollBar4.Size = new System.Drawing.Size(23, 153);
this.uiScrollBar4.Style = Sunny.UI.UIStyle.Red;
this.uiScrollBar4.StyleCustomMode = true;
this.uiScrollBar4.TabIndex = 56;
this.uiScrollBar4.Text = "uiScrollBar4";
//
// uiScrollBar3
//
this.uiScrollBar3.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(251)))), ((int)(((byte)(245)))), ((int)(((byte)(233)))));
this.uiScrollBar3.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiScrollBar3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(220)))), ((int)(((byte)(155)))), ((int)(((byte)(40)))));
this.uiScrollBar3.HoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(223)))), ((int)(((byte)(174)))), ((int)(((byte)(86)))));
this.uiScrollBar3.Location = new System.Drawing.Point(114, 55);
this.uiScrollBar3.Name = "uiScrollBar3";
this.uiScrollBar3.PressColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(137)))), ((int)(((byte)(43)))));
this.uiScrollBar3.Size = new System.Drawing.Size(23, 153);
this.uiScrollBar3.Style = Sunny.UI.UIStyle.Orange;
this.uiScrollBar3.StyleCustomMode = true;
this.uiScrollBar3.TabIndex = 55;
this.uiScrollBar3.Text = "uiScrollBar3";
//
// uiScrollBar2
//
this.uiScrollBar2.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(239)))), ((int)(((byte)(248)))), ((int)(((byte)(232)))));
this.uiScrollBar2.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiScrollBar2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(110)))), ((int)(((byte)(190)))), ((int)(((byte)(40)))));
this.uiScrollBar2.HoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(136)))), ((int)(((byte)(202)))), ((int)(((byte)(81)))));
this.uiScrollBar2.Location = new System.Drawing.Point(72, 55);
this.uiScrollBar2.Name = "uiScrollBar2";
this.uiScrollBar2.PressColor = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(168)))), ((int)(((byte)(35)))));
this.uiScrollBar2.Size = new System.Drawing.Size(23, 153);
this.uiScrollBar2.Style = Sunny.UI.UIStyle.Green;
this.uiScrollBar2.StyleCustomMode = true;
this.uiScrollBar2.TabIndex = 54;
this.uiScrollBar2.Text = "uiScrollBar2";
//
// uiLine1
//
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiLine1.Location = new System.Drawing.Point(30, 20);
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
this.uiLine1.Name = "uiLine1";
this.uiLine1.Size = new System.Drawing.Size(319, 20);
this.uiLine1.TabIndex = 53;
this.uiLine1.Text = "UIScrollBar";
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// uiScrollBar1
//
this.uiScrollBar1.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiScrollBar1.Location = new System.Drawing.Point(30, 55);
this.uiScrollBar1.Name = "uiScrollBar1";
this.uiScrollBar1.Size = new System.Drawing.Size(23, 153);
this.uiScrollBar1.TabIndex = 52;
this.uiScrollBar1.Text = "uiScrollBar1";
//
// uiHorScrollBar2
//
this.uiHorScrollBar2.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(239)))), ((int)(((byte)(248)))), ((int)(((byte)(232)))));
this.uiHorScrollBar2.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiHorScrollBar2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(110)))), ((int)(((byte)(190)))), ((int)(((byte)(40)))));
this.uiHorScrollBar2.HoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(136)))), ((int)(((byte)(202)))), ((int)(((byte)(81)))));
this.uiHorScrollBar2.Location = new System.Drawing.Point(381, 100);
this.uiHorScrollBar2.Name = "uiHorScrollBar2";
this.uiHorScrollBar2.PressColor = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(168)))), ((int)(((byte)(35)))));
this.uiHorScrollBar2.Size = new System.Drawing.Size(319, 23);
this.uiHorScrollBar2.Style = Sunny.UI.UIStyle.Green;
this.uiHorScrollBar2.StyleCustomMode = true;
this.uiHorScrollBar2.TabIndex = 59;
this.uiHorScrollBar2.Text = "uiHorScrollBar2";
//
// uiHorScrollBar3
//
this.uiHorScrollBar3.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(251)))), ((int)(((byte)(245)))), ((int)(((byte)(233)))));
this.uiHorScrollBar3.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiHorScrollBar3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(220)))), ((int)(((byte)(155)))), ((int)(((byte)(40)))));
this.uiHorScrollBar3.HoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(223)))), ((int)(((byte)(174)))), ((int)(((byte)(86)))));
this.uiHorScrollBar3.Location = new System.Drawing.Point(381, 142);
this.uiHorScrollBar3.Name = "uiHorScrollBar3";
this.uiHorScrollBar3.PressColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(137)))), ((int)(((byte)(43)))));
this.uiHorScrollBar3.Size = new System.Drawing.Size(319, 23);
this.uiHorScrollBar3.Style = Sunny.UI.UIStyle.Orange;
this.uiHorScrollBar3.StyleCustomMode = true;
this.uiHorScrollBar3.TabIndex = 60;
this.uiHorScrollBar3.Text = "uiHorScrollBar3";
//
// uiHorScrollBar4
//
this.uiHorScrollBar4.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(251)))), ((int)(((byte)(238)))), ((int)(((byte)(238)))));
this.uiHorScrollBar4.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiHorScrollBar4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(230)))), ((int)(((byte)(80)))), ((int)(((byte)(80)))));
this.uiHorScrollBar4.HoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(127)))), ((int)(((byte)(128)))));
this.uiHorScrollBar4.Location = new System.Drawing.Point(381, 184);
this.uiHorScrollBar4.Name = "uiHorScrollBar4";
this.uiHorScrollBar4.PressColor = System.Drawing.Color.FromArgb(((int)(((byte)(202)))), ((int)(((byte)(87)))), ((int)(((byte)(89)))));
this.uiHorScrollBar4.Size = new System.Drawing.Size(319, 23);
this.uiHorScrollBar4.Style = Sunny.UI.UIStyle.Red;
this.uiHorScrollBar4.StyleCustomMode = true;
this.uiHorScrollBar4.TabIndex = 61;
this.uiHorScrollBar4.Text = "uiHorScrollBar4";
//
// timer1
//
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// FScrollBar
//
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Name = "FScrollBar";
this.Symbol = 57355;
this.Text = "ScrollBar";
this.PagePanel.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private UILine uiLine7;
private UIHorScrollBar uiHorScrollBar1;
private UIScrollBar uiScrollBar4;
private UIScrollBar uiScrollBar3;
private UIScrollBar uiScrollBar2;
private UILine uiLine1;
private UIScrollBar uiScrollBar1;
private UIHorScrollBar uiHorScrollBar4;
private UIHorScrollBar uiHorScrollBar3;
private UIHorScrollBar uiHorScrollBar2;
private System.Windows.Forms.Timer timer1;
}
}

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@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Sunny.UI.Demo
{
public partial class FScrollBar : UITitlePage
{
public FScrollBar()
{
InitializeComponent();
}
public override void Init()
{
value = 0;
timer1.ReStart();
}
private int value;
private void timer1_Tick(object sender, EventArgs e)
{
value++;
uiScrollBar1.Value = value;
uiHorScrollBar1.Value = value;
uiScrollBar2.Value = value/3;
uiHorScrollBar2.Value = value/3;
uiScrollBar3.Value = value / 10;
uiHorScrollBar3.Value = value / 10;
}
}
}

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@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

View File

@ -33,6 +33,7 @@ namespace Sunny.UI.Demo
Aside.CreateChildNode(parent, 61516, 24, AddPage(new FTransfer(), ++pageIndex));
Aside.CreateChildNode(parent, 61447, 24, AddPage(new FAvatar(), ++pageIndex));
Aside.CreateChildNode(parent, 62104, 24, AddPage(new FContextMenuStrip(), ++pageIndex));
Aside.CreateChildNode(parent, AddPage(new FScrollBar(), ++pageIndex));
Aside.CreateChildNode(parent, 61668, 24, AddPage(new FMeter(), ++pageIndex));
Aside.CreateChildNode(parent, 62173, 24, AddPage(new FOther(), ++pageIndex));
Aside.SetNodeTipsText(parent.Nodes[0], "1");

View File

@ -287,6 +287,12 @@
<Compile Include="Forms\Pages\FTitlePage3.Designer.cs">
<DependentUpon>FTitlePage3.cs</DependentUpon>
</Compile>
<Compile Include="Controls\FScrollBar.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Controls\FScrollBar.Designer.cs">
<DependentUpon>FScrollBar.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Charts\FBarChart.resx">
@ -313,6 +319,9 @@
<EmbeddedResource Include="Charts\FPieChart.resx">
<DependentUpon>FPieChart.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\FScrollBar.resx">
<DependentUpon>FScrollBar.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\FTabControl.resx">
<DependentUpon>FTabControl.cs</DependentUpon>
</EmbeddedResource>

View File

@ -447,7 +447,13 @@ namespace Sunny.UI
pos = (Height - BarOption.Grid.Bottom - pos);
g.DrawLine(line.Color, DrawOrigin.X, pos, Width - BarOption.Grid.Right, pos);
SizeF sf = g.MeasureString(line.Name, SubFont);
g.DrawString(line.Name, SubFont, line.Color, DrawOrigin.X + 4, pos - 2 - sf.Height);
if (line.Left == UILeftAlignment.Left)
g.DrawString(line.Name, SubFont, line.Color, DrawOrigin.X + 4, pos - 2 - sf.Height);
if (line.Left == UILeftAlignment.Center)
g.DrawString(line.Name, SubFont, line.Color, DrawOrigin.X + (Width - BarOption.Grid.Left - BarOption.Grid.Right - sf.Width) / 2, pos - 2 - sf.Height);
if (line.Left == UILeftAlignment.Right)
g.DrawString(line.Name, SubFont, line.Color, Width - sf.Width - 4, pos - 2 - sf.Height);
}
}

View File

@ -0,0 +1,465 @@
/******************************************************************************
* SunnyUI
* CopyRight (C) 2012-2020 ShenYongHua().
* QQ群56829229 QQ17612584 EMailSunnyUI@qq.com
*
* Blog: https://www.cnblogs.com/yhuse
* Gitee: https://gitee.com/yhuse/SunnyUI
* GitHub: https://github.com/yhuse/SunnyUI
*
* SunnyUI.dll can be used for free under the GPL-3.0 license.
* If you use this code, please keep this note.
* 使
******************************************************************************
* : UIScrollBar.cs
* :
* : V2.2
* : 2020-01-01
*
* 2020-07-18: V2.2.6
******************************************************************************/
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
namespace Sunny.UI
{
[DefaultEvent("ValueChanged")]
[DefaultProperty("Value")]
[ToolboxItem(true)]
public sealed class UIHorScrollBar : UIControl
{
public UIHorScrollBar()
{
Maximum = 100;
left_state = value_state = right_state = DrawItemState.None;
timer.Interval = 150;
timer.Tick += TimerTick;
Width = 300;
Height = SystemInformation.HorizontalScrollBarHeight + 2;
ShowText = false;
fillColor = UIColor.LightBlue;
foreColor = UIColor.Blue;
fillHoverColor = Color.FromArgb(111, 168, 255);
fillPressColor = Color.FromArgb(74, 131, 229);
}
private int scrollValue;
private int SmallChange = 1;
private int LargeChange = 10;
private int maximum;
private DrawItemState left_state, value_state, right_state;
private DrawItemState left_state1, value_state1, right_state1;
private bool dragMove;
private int dragOffset;
private int barWidth;
private double percentValue;
private readonly Timer timer = new Timer();
private bool isScrollUp = true;
private bool largeChange = true;
public event EventHandler ValueChanged;
[DefaultValue(0)]
public int Value
{
get => scrollValue;
set
{
scrollValue = Math.Min(maximum, value);
scrollValue = Math.Max(scrollValue, 0);
Invalidate();
}
}
[DefaultValue(100)]
public int Maximum
{
get => maximum;
set
{
maximum = Math.Max(value, 1);
SmallChange = value / 50;
SmallChange = Math.Max(1, SmallChange);
LargeChange = value / 10;
LargeChange = Math.Max(1, LargeChange);
CalcValueArea();
Invalidate();
}
}
protected override void OnSizeChanged(EventArgs e)
{
base.OnSizeChanged(e);
CalcValueArea();
}
private void TimerTick(object sender, EventArgs e)
{
if (isScrollUp)
ScrollLeft(largeChange);
else
ScrollRight(largeChange);
}
private Rectangle GetUpRect()
{
var rect = new Rectangle(1, 1, 16, Height - 2);
return rect;
}
private void CalcValueArea()
{
var centerWidth = GetValueClipRect().Width;
barWidth = centerWidth / (maximum + 1);
barWidth = Math.Max(30, barWidth);
percentValue = ((double)centerWidth - barWidth) / maximum;
}
private Rectangle GetValueRect()
{
return new Rectangle(ValueToPos(scrollValue), Height / 2 - 3, barWidth, 6);
}
private int ValueToPos(int value)
{
return (int)(value * percentValue) + 17;
}
private int PosToValue(int pos)
{
var value = (int)((pos - 17) / percentValue);
if (value < 0)
value = 0;
if (value > maximum)
value = maximum;
return value;
}
private Rectangle GetDownRect()
{
return new Rectangle(Width - 17, 1, 16, Height - 2);
}
private Rectangle GetValueClipRect()
{
return new Rectangle(17, 1, Width - 17 * 2, Height - 2);
}
protected override void OnPaint(PaintEventArgs e)
{
e.Graphics.Clear(fillColor);
DrawUpDownArrow(e.Graphics, left_state, GetUpRect(), true);
DrawUpDownArrow(e.Graphics, right_state, GetDownRect(), false);
DrawValueBar(e.Graphics, value_state);
}
private void DrawValueBar(Graphics g, DrawItemState state)
{
var rect = GetValueRect();
Color clr = foreColor;
if ((state & DrawItemState.HotLight) == DrawItemState.HotLight)
{
clr = fillHoverColor;
}
if ((state & DrawItemState.Selected) == DrawItemState.Selected)
{
clr = fillPressColor;
}
if (dragMove)
{
rect = new Rectangle(MousePos - barWidth / 2, rect.Top, barWidth, rect.Height);
if (rect.Left < 17)
{
rect = new Rectangle(17, rect.Top, barWidth, rect.Height);
}
if (rect.Right > Width - 17)
{
rect = new Rectangle(Width - 17 - barWidth, rect.Top, barWidth, rect.Height);
}
}
g.SetHighQuality();
g.FillRoundRectangle(clr, rect, 5);
g.SetDefaultQuality();
}
private void DrawUpDownArrow(Graphics g, DrawItemState state, Rectangle rect, bool isUp)
{
Color clr_arrow = foreColor;
if ((state & DrawItemState.HotLight) == DrawItemState.HotLight)
{
clr_arrow = fillHoverColor;
}
if ((state & DrawItemState.Selected) == DrawItemState.Selected)
{
clr_arrow = fillPressColor;
}
g.FillRectangle(fillColor, rect);
g.SetHighQuality();
using (var pen = new Pen(clr_arrow, 2))
{
Point pt1, pt2, pt3;
if (!isUp)
{
pt1 = new Point(Width - 16 / 2 - 4, Height / 2 - 4);
pt2 = new Point(Width - 16 / 2, Height / 2);
pt3 = new Point(Width - 16 / 2 - 4, Height / 2 + 4);
}
else
{
pt1 = new Point(16 / 2 + 4 - 1, Height / 2 - 4);
pt2 = new Point(16 / 2 - 1, Height / 2);
pt3 = new Point(16 / 2 + 4 - 1, Height / 2 + 4);
}
g.DrawLines(pen, new[] { pt1, pt2, pt3 });
}
g.SetDefaultQuality();
}
public void SetValue(int value)
{
if (value < 0)
{
value = 0;
}
if (value > maximum)
{
value = maximum;
}
scrollValue = value;
ValueChanged?.Invoke(this, null);
Invalidate();
}
public void ScrollLeft(bool large)
{
SetValue(scrollValue - (large ? LargeChange : SmallChange));
}
public void ScrollRight(bool large)
{
SetValue(scrollValue + (large ? LargeChange : SmallChange));
}
private void StartScroll(bool up, bool large)
{
isScrollUp = up;
largeChange = large;
timer.Start();
}
private void StopScroll()
{
timer.Stop();
}
protected override void OnMouseDown(MouseEventArgs e)
{
if (e.Button != MouseButtons.Left)
{
return;
}
left_state = value_state = right_state = DrawItemState.None;
IsPress = true;
var hit = HitState(e.X, e.Y);
switch (hit)
{
case 1:
if (Value > 0)
{
left_state = DrawItemState.Selected;
ScrollLeft(false);
StartScroll(true, false);
}
break;
case 2:
value_state = DrawItemState.Selected;
dragMove = true;
dragOffset = GetValueRect().Y - e.Y;
break;
case 3:
if (Value < Maximum)
{
right_state = DrawItemState.Selected;
ScrollRight(false);
StartScroll(false, false);
}
break;
case 4:
if (Value > 0)
{
ScrollLeft(true);
if (IsPress)
{
StartScroll(true, true);
}
}
break;
case 5:
if (Value < Maximum)
{
ScrollRight(false);
if (IsPress)
{
StartScroll(false, true);
}
}
break;
}
if (StateChange())
{
Invalidate();
}
}
protected override void OnMouseUp(MouseEventArgs e)
{
IsPress = false;
dragMove = false;
StopScroll();
Invalidate();
}
private int MousePos;
protected override void OnMouseMove(MouseEventArgs e)
{
MousePos = e.X;
var hit = HitState(e.X, e.Y);
left_state = value_state = right_state = DrawItemState.None;
switch (hit)
{
case 1:
left_state = IsPress ? DrawItemState.Selected : DrawItemState.HotLight;
break;
case 2:
value_state = IsPress ? DrawItemState.Selected : DrawItemState.HotLight;
break;
case 3:
right_state = IsPress ? DrawItemState.Selected : DrawItemState.HotLight;
break;
}
if (dragMove)
{
var value = PosToValue(e.X + dragOffset);
SetValue(value);
return;
}
if (StateChange())
{
Invalidate();
}
}
protected override void OnMouseLeave(EventArgs e)
{
base.OnMouseLeave(e);
left_state = right_state = value_state = DrawItemState.None;
Invalidate();
}
private bool StateChange()
{
var change = left_state != left_state1 || right_state != right_state1 || value_state != value_state1;
left_state1 = left_state;
value_state1 = value_state;
right_state1 = right_state;
return change;
}
private int HitState(int x, int y)
{
var rect_left = GetUpRect();
var rect_right = GetDownRect();
var rect_value = GetValueRect();
var rect_value_left = new Rectangle(rect_left.Right, 0, rect_value.Left - rect_left.Right, Height);
var rect_value_right= new Rectangle(rect_value.Left, 0, rect_right.Left - rect_value.Right, Height);
if (rect_left.Contains(x, y))
return 1;
else if (rect_right.Contains(x, y))
return 3;
else if (rect_value.Contains(x, y) || value_state == DrawItemState.Selected)
return 2;
else if (rect_value_left.Contains(x, y))
return 4;
else if (rect_value_right.Contains(x, y))
return 5;
else
return -1;
}
public override void SetStyleColor(UIBaseStyle uiColor)
{
base.SetStyleColor(uiColor);
if (uiColor.IsCustom()) return;
fillColor = uiColor.PlainColor;
foreColor = uiColor.ScrollBarForeColor;
fillHoverColor = uiColor.ButtonFillHoverColor;
fillPressColor = uiColor.ButtonFillPressColor;
Invalidate();
}
/// <summary>
/// 字体颜色
/// </summary>
[Description("字体颜色"), Category("自定义")]
[DefaultValue(typeof(Color), "80, 160, 255")]
public override Color ForeColor
{
get => foreColor;
set => SetForeColor(value);
}
/// <summary>
/// 填充颜色,当值为背景色或透明色或空值则不填充
/// </summary>
[Description("填充颜色"), Category("自定义")]
[DefaultValue(typeof(Color), "235, 243, 255")]
public Color FillColor
{
get => fillColor;
set => SetFillColor(value);
}
[DefaultValue(typeof(Color), "111, 168, 255")]
public Color HoverColor
{
get => fillHoverColor;
set => SetFillHoveColor(value);
}
[DefaultValue(typeof(Color), "74, 131, 229")]
public Color PressColor
{
get => fillPressColor;
set => SetFillPressColor(value);
}
}
}

View File

@ -402,8 +402,8 @@ namespace Sunny.UI
var rect_up = GetUpRect();
var rect_down = GetDownRect();
var rect_value = GetValueRect();
var rect_value_up = new Rectangle(rect_up.Left, rect_up.Bottom, rect_up.Width, rect_value.Top - rect_up.Bottom);
var rect_value_down = new Rectangle(rect_value.Left, rect_value.Bottom, rect_value.Width, rect_down.Top - rect_value.Bottom);
var rect_value_up = new Rectangle(0, rect_up.Bottom, Width, rect_value.Top - rect_up.Bottom);
var rect_value_down = new Rectangle(0, rect_value.Bottom, Width, rect_down.Top - rect_value.Bottom);
if (rect_up.Contains(x, y))
return 1;
else if (rect_down.Contains(x, y))

View File

@ -113,6 +113,9 @@
<Compile Include="Charts\UIPieChart.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\UIHorScrollBar.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\UINavMenuHelper.cs" />
<Compile Include="Controls\UIRichTextBox.cs">
<SubType>UserControl</SubType>