* UISwitch: 增加Disabled颜色
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33
SunnyUI.Demo/Controls/FButton.Designer.cs
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33
SunnyUI.Demo/Controls/FButton.Designer.cs
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@ -88,6 +88,8 @@ namespace Sunny.UI.Demo
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this.uiButton2 = new Sunny.UI.UIButton();
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this.uiButton2 = new Sunny.UI.UIButton();
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this.uiButton1 = new Sunny.UI.UIButton();
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this.uiButton1 = new Sunny.UI.UIButton();
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this.uiToolTip1 = new Sunny.UI.UIToolTip(this.components);
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this.uiToolTip1 = new Sunny.UI.UIToolTip(this.components);
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this.uiSwitch5 = new Sunny.UI.UISwitch();
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this.uiSwitch6 = new Sunny.UI.UISwitch();
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((System.ComponentModel.ISupportInitialize)(this.uiImageButton4)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.uiImageButton4)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.uiImageButton3)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.uiImageButton3)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.uiImageButton2)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.uiImageButton2)).BeginInit();
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@ -424,6 +426,7 @@ namespace Sunny.UI.Demo
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// uiSymbolButton18
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// uiSymbolButton18
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//
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//
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this.uiSymbolButton18.Cursor = System.Windows.Forms.Cursors.Hand;
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this.uiSymbolButton18.Cursor = System.Windows.Forms.Cursors.Hand;
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this.uiSymbolButton18.Enabled = false;
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this.uiSymbolButton18.Font = new System.Drawing.Font("微软雅黑", 12F);
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this.uiSymbolButton18.Font = new System.Drawing.Font("微软雅黑", 12F);
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this.uiSymbolButton18.Location = new System.Drawing.Point(30, 395);
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this.uiSymbolButton18.Location = new System.Drawing.Point(30, 395);
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this.uiSymbolButton18.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiSymbolButton18.MinimumSize = new System.Drawing.Size(1, 1);
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@ -1098,11 +1101,39 @@ namespace Sunny.UI.Demo
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this.uiToolTip1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(239)))), ((int)(((byte)(239)))), ((int)(((byte)(239)))));
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this.uiToolTip1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(239)))), ((int)(((byte)(239)))), ((int)(((byte)(239)))));
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this.uiToolTip1.OwnerDraw = true;
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this.uiToolTip1.OwnerDraw = true;
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//
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//
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// uiSwitch5
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//
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this.uiSwitch5.ActiveText = "On";
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this.uiSwitch5.Enabled = false;
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this.uiSwitch5.Font = new System.Drawing.Font("微软雅黑", 12F);
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this.uiSwitch5.InActiveText = "Off";
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this.uiSwitch5.Location = new System.Drawing.Point(30, 520);
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this.uiSwitch5.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiSwitch5.Name = "uiSwitch5";
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this.uiSwitch5.Size = new System.Drawing.Size(75, 29);
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this.uiSwitch5.TabIndex = 116;
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this.uiSwitch5.Text = "uiSwitch5";
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//
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// uiSwitch6
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//
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this.uiSwitch6.Active = true;
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this.uiSwitch6.Enabled = false;
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this.uiSwitch6.Font = new System.Drawing.Font("微软雅黑", 12F);
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this.uiSwitch6.Location = new System.Drawing.Point(112, 520);
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this.uiSwitch6.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiSwitch6.Name = "uiSwitch6";
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this.uiSwitch6.RectSides = System.Windows.Forms.ToolStripStatusLabelBorderSides.None;
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this.uiSwitch6.Size = new System.Drawing.Size(75, 29);
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this.uiSwitch6.TabIndex = 117;
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this.uiSwitch6.Text = "uiSwitch6";
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//
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// FButton
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// FButton
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//
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//
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this.AllowShowTitle = true;
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this.AllowShowTitle = true;
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
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this.ClientSize = new System.Drawing.Size(800, 614);
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this.ClientSize = new System.Drawing.Size(800, 614);
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this.Controls.Add(this.uiSwitch6);
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this.Controls.Add(this.uiSwitch5);
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this.Controls.Add(this.uiSwitch3);
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this.Controls.Add(this.uiSwitch3);
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this.Controls.Add(this.uiSwitch4);
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this.Controls.Add(this.uiSwitch4);
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this.Controls.Add(this.uiSymbolButton26);
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this.Controls.Add(this.uiSymbolButton26);
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@ -1234,5 +1265,7 @@ namespace Sunny.UI.Demo
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private UIButton uiButton2;
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private UIButton uiButton2;
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private UIButton uiButton1;
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private UIButton uiButton1;
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private UIToolTip uiToolTip1;
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private UIToolTip uiToolTip1;
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private UISwitch uiSwitch5;
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private UISwitch uiSwitch6;
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}
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}
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}
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}
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@ -19,6 +19,7 @@
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* 2020-01-01: V2.2.0 增加文件说明
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* 2020-01-01: V2.2.0 增加文件说明
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* 2020-04-25: V2.2.4 更新主题配置类
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* 2020-04-25: V2.2.4 更新主题配置类
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* 2021-05-06: V3.0.3 更新Active状态改变时触发ValueChanged事件
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* 2021-05-06: V3.0.3 更新Active状态改变时触发ValueChanged事件
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* 2021-09-14: V3.0.7 增加Disabled颜色
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******************************************************************************/
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******************************************************************************/
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using System;
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using System;
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@ -54,7 +55,7 @@ namespace Sunny.UI
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ShowText = false;
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ShowText = false;
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ShowRect = false;
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ShowRect = false;
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foreColor = Color.White;
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foreColor = Color.White;
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inActiveColor = Color.Silver;
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inActiveColor = Color.Gray;
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fillColor = Color.White;
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fillColor = Color.White;
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}
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}
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@ -136,7 +137,7 @@ namespace Sunny.UI
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private Color inActiveColor;
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private Color inActiveColor;
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[DefaultValue(typeof(Color), "Silver")]
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[DefaultValue(typeof(Color), "Gray")]
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[Description("关闭颜色"), Category("SunnyUI")]
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[Description("关闭颜色"), Category("SunnyUI")]
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public Color InActiveColor
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public Color InActiveColor
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{
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{
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@ -195,15 +196,34 @@ namespace Sunny.UI
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rectColor = uiColor.SwitchActiveColor;
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rectColor = uiColor.SwitchActiveColor;
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fillColor = uiColor.SwitchFillColor;
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fillColor = uiColor.SwitchFillColor;
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inActiveColor = uiColor.SwitchInActiveColor;
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inActiveColor = uiColor.SwitchInActiveColor;
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disabledColor = uiColor.RectDisableColor;
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Invalidate();
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}
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private Color disabledColor;
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[Description("不可用颜色"), Category("SunnyUI")]
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[DefaultValue(typeof(Color), "173, 178, 181")]
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public Color DisabledColor
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{
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get => rectDisableColor;
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set => SetRectDisableColor(value);
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}
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protected override void OnEnabledChanged(EventArgs e)
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{
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base.OnEnabledChanged(e);
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Invalidate();
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Invalidate();
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}
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}
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protected override void OnPaintFill(Graphics g, GraphicsPath path)
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protected override void OnPaintFill(Graphics g, GraphicsPath path)
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{
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{
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Color color = Active ? ActiveColor : InActiveColor;
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if (!Enabled) color = disabledColor;
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if (SwitchShape == UISwitchShape.Round)
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if (SwitchShape == UISwitchShape.Round)
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{
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{
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Rectangle rect = new Rectangle(0, 0, Width - 1, Height - 1);
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Rectangle rect = new Rectangle(0, 0, Width - 1, Height - 1);
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g.FillRoundRectangle(Active ? ActiveColor : InActiveColor, rect, rect.Height);
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g.FillRoundRectangle(color, rect, rect.Height);
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int width = Width - 3 - 1 - 3 - (rect.Height - 6);
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int width = Width - 3 - 1 - 3 - (rect.Height - 6);
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if (!Active)
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if (!Active)
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@ -223,7 +243,7 @@ namespace Sunny.UI
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if (SwitchShape == UISwitchShape.Square)
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if (SwitchShape == UISwitchShape.Square)
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{
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{
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Rectangle rect = new Rectangle(0, 0, Width - 1, Height - 1);
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Rectangle rect = new Rectangle(0, 0, Width - 1, Height - 1);
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g.FillRoundRectangle(Active ? ActiveColor : InActiveColor, rect, Radius);
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g.FillRoundRectangle(color, rect, Radius);
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int width = Width - 3 - 1 - 3 - (rect.Height - 6);
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int width = Width - 3 - 1 - 3 - (rect.Height - 6);
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if (!Active)
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if (!Active)
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@ -93,7 +93,7 @@ namespace Sunny.UI
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public virtual Color SwitchActiveColor => PrimaryColor;
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public virtual Color SwitchActiveColor => PrimaryColor;
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public virtual Color SwitchInActiveColor => Color.Silver;
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public virtual Color SwitchInActiveColor => Color.Gray;
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public virtual Color SwitchFillColor => Color.White;
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public virtual Color SwitchFillColor => Color.White;
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