* 重构主题
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@ -1222,7 +1222,7 @@ namespace Sunny.UI
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set => SetStyle(value);
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}
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public void SetInheritedStyle(UIStyle style)
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public virtual void SetInheritedStyle(UIStyle style)
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{
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if (!DesignMode)
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{
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@ -1241,7 +1241,7 @@ namespace Sunny.UI
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}
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}
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private void SetStyle(UIStyle style)
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protected virtual void SetStyle(UIStyle style)
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{
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this.SuspendLayout();
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8
SunnyUI/Forms/UILoginForm.Designer.cs
generated
8
SunnyUI/Forms/UILoginForm.Designer.cs
generated
@ -48,13 +48,12 @@
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uiAvatar1.MinimumSize = new System.Drawing.Size(1, 1);
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uiAvatar1.Name = "uiAvatar1";
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uiAvatar1.Size = new System.Drawing.Size(60, 60);
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uiAvatar1.Style = UIStyle.Custom;
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uiAvatar1.TabIndex = 4;
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uiAvatar1.Text = "uiAvatar1";
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//
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// uiLine1
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//
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uiLine1.BackColor = System.Drawing.Color.White;
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uiLine1.BackColor = System.Drawing.Color.Transparent;
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uiLine1.FillColor = System.Drawing.Color.White;
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uiLine1.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
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uiLine1.LineColor2 = System.Drawing.Color.FromArgb(80, 160, 255);
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@ -81,7 +80,6 @@
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edtUser.Padding = new System.Windows.Forms.Padding(5);
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edtUser.ShowText = false;
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edtUser.Size = new System.Drawing.Size(182, 29);
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edtUser.Style = UIStyle.Custom;
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edtUser.Symbol = 61447;
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edtUser.SymbolSize = 22;
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edtUser.TabIndex = 0;
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@ -100,7 +98,6 @@
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edtPassword.PasswordChar = '*';
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edtPassword.ShowText = false;
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edtPassword.Size = new System.Drawing.Size(182, 29);
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edtPassword.Style = UIStyle.Custom;
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edtPassword.Symbol = 61475;
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edtPassword.SymbolSize = 22;
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edtPassword.TabIndex = 1;
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@ -118,7 +115,6 @@
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btnLogin.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
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btnLogin.ShowFocusColor = true;
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btnLogin.Size = new System.Drawing.Size(86, 29);
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btnLogin.Style = UIStyle.Custom;
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btnLogin.TabIndex = 2;
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btnLogin.Text = "登录";
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btnLogin.Click += btnLogin_Click;
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@ -142,7 +138,7 @@
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btnCancel.RectSelectedColor = System.Drawing.Color.FromArgb(184, 64, 64);
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btnCancel.ShowFocusColor = true;
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btnCancel.Size = new System.Drawing.Size(86, 29);
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btnCancel.Style = UIStyle.Red;
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btnCancel.Style = UIStyle.Custom;
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btnCancel.StyleCustomMode = true;
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btnCancel.Symbol = 61453;
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btnCancel.TabIndex = 3;
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@ -137,6 +137,13 @@ namespace Sunny.UI
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}
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}
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protected override void SetStyle(UIStyle style)
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{
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base.SetStyle(style);
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uiLine1.SetStyleColor(style.Colors());
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uiLine1.FillColor = UIColor.White;
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}
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[Description("确认按钮事件"), Category("SunnyUI")]
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public event EventHandler ButtonLoginClick;
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@ -1,4 +1,64 @@
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<root>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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@ -541,7 +541,7 @@ namespace Sunny.UI
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Finalize?.Invoke(this, new EventArgs());
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}
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public void SetInheritedStyle(UIStyle style)
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public virtual void SetInheritedStyle(UIStyle style)
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{
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if (!DesignMode)
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{
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@ -560,7 +560,7 @@ namespace Sunny.UI
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}
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}
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private void SetStyle(UIStyle style)
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protected virtual void SetStyle(UIStyle style)
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{
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this.SuspendLayout();
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