V3.2.5
This commit is contained in:
parent
b7e75e7826
commit
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@ -1,134 +0,0 @@
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/******************************************************************************
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* SunnyUI 开源控件库、工具类库、扩展类库、多页面开发框架。
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* CopyRight (C) 2012-2022 ShenYongHua(沈永华).
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* QQ群:56829229 QQ:17612584 EMail:SunnyUI@QQ.Com
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*
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* Blog: https://www.cnblogs.com/yhuse
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* Gitee: https://gitee.com/yhuse/SunnyUI
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* GitHub: https://github.com/yhuse/SunnyUI
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*
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* SunnyUI.dll can be used for free under the GPL-3.0 license.
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* If you use this code, please keep this note.
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* 如果您使用此代码,请保留此说明。
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******************************************************************************
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* 文件名称: UIniConfig.cs
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* 文件说明: INI 配置文件类
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* 当前版本: V3.1
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* 创建日期: 2020-01-01
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*
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* 2020-01-01: V2.2.0 增加文件说明
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******************************************************************************/
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Specialized;
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using System.IO;
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using System.Text;
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namespace Sunny.UI
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{
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/// <summary>
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/// INI 配置文件类
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/// </summary>
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/// <typeparam name="TConfig">类型</typeparam>
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public class IniConfig<TConfig> : BaseConfig<TConfig> where TConfig : IniConfig<TConfig>, new()
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{
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#region 加载
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/// <summary>加载指定配置文件</summary>
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/// <param name="filename">文件名</param>
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/// <returns>结果</returns>
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public override bool Load(string filename)
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{
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if (filename.IsNullOrWhiteSpace())
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{
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filename = DirEx.CurrentDir() + ConfigFile;
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}
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if (filename.IsNullOrWhiteSpace())
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{
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throw new ApplicationException($"未指定{typeof(TConfig).Name}的配置文件路径!");
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}
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if (!File.Exists(filename))
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{
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return false;
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}
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try
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{
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ConcurrentDictionary<string, Ident> idents = ConfigHelper.InitIdents(current);
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foreach (var ident in idents.Values)
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{
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if (ident.Section.IsNullOrEmpty())
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{
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ident.Section = "Setup";
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}
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}
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IniFile ini = new IniFile(filename, Encoding.Unicode);
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foreach (var ident in idents.Values)
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{
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if (ident.IsList)
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{
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ident.Values.Clear();
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NameValueCollection list = ini.GetSectionValues(ident.Section + "-" + ident.Key);
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foreach (var pair in list)
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{
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ident.Values.Add(ini.ReadString(ident.Section + "-" + ident.Key, pair.ToString(), ""));
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}
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}
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else
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{
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ident.Value = ini.ReadString(ident.Section, ident.Key, "");
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}
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}
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ConfigHelper.LoadConfigValue(current, idents);
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return true;
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex.Message);
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return false;
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}
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}
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/// <summary>保存到配置文件中去</summary>
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/// <param name="filename">文件名</param>
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public override void Save(string filename)
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{
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if (filename.IsNullOrWhiteSpace())
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{
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filename = DirEx.CurrentDir() + ConfigFile;
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}
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if (filename.IsNullOrWhiteSpace())
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{
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throw new ApplicationException($"未指定{typeof(TConfig).Name}的配置文件路径!");
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}
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ConcurrentDictionary<string, Ident> idents = ConfigHelper.InitIdents(current);
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foreach (var ident in idents.Values)
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{
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if (ident.Section.IsNullOrEmpty())
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{
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ident.Section = "Setup";
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}
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}
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ConfigHelper.SaveConfigValue(Current, idents);
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IniFile ini = new IniFile(filename, Encoding.Unicode);
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ini.BeginUpdate();
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foreach (var ident in idents.Values)
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{
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ini.Write(ident.Section, ident.Key, ident.Value);
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}
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ini.EndUpdate();
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}
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#endregion 加载
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}
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}
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@ -1,850 +0,0 @@
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/******************************************************************************
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* SunnyUI 开源控件库、工具类库、扩展类库、多页面开发框架。
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* CopyRight (C) 2012-2022 ShenYongHua(沈永华).
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* QQ群:56829229 QQ:17612584 EMail:SunnyUI@QQ.Com
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*
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* Blog: https://www.cnblogs.com/yhuse
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* Gitee: https://gitee.com/yhuse/SunnyUI
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* GitHub: https://github.com/yhuse/SunnyUI
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*
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* SunnyUI.dll can be used for free under the GPL-3.0 license.
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* If you use this code, please keep this note.
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* 如果您使用此代码,请保留此说明。
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******************************************************************************
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* 文件名称: UIniFile.cs
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* 文件说明: INI 文件读取类
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* 当前版本: V3.1
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* 创建日期: 2020-01-01
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*
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* 2020-01-01: V2.2.0 增加文件说明
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* 2022-09-13: V3.2.4 修改IniFile,改WinApi读取为直接C#代码读取
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******************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Drawing;
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using System.Globalization;
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using System.IO;
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using System.Text;
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namespace Sunny.UI
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{
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/// <summary>
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/// INI 文件读取基类
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/// </summary>
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public abstract class IniBase : IDisposable
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{
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public IniBase(string fileName) : this(fileName, Encoding.Unicode) { }
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public IniBase(string fileName, Encoding encoding)
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{
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Load(fileName, encoding);
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}
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public void Dispose()
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{
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Save();
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}
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private IDictionary<string, IDictionary<string, object>> ini;
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public string FileName { get; private set; }
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private Encoding Encoding;
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public void Load(string fileName)
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{
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Load(fileName, Encoding.Unicode);
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}
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public void Load(string fileName, Encoding encoding)
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{
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FileName = fileName;
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Encoding = encoding;
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if (!File.Exists(fileName))
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{
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ini = CreateDefault();
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return;
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}
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using (var sr = new StreamReader(fileName, encoding))
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{
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ini = Read(sr);
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}
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}
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public void Save()
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{
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File.WriteAllText(FileName, ToString(), Encoding);
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}
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public void SaveAs(string fileName, Encoding encoding)
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{
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File.WriteAllText(fileName, ToString(), encoding);
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}
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public void Write(string section, string key, string value)
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{
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if (!ini.ContainsKey(section))
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{
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ini.Add(section, new Dictionary<string, object>(StringComparer.OrdinalIgnoreCase));
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}
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if (ini[section].ContainsKey(key))
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{
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ini[section][key] = value;
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}
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else
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{
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ini[section].Add(key, value);
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}
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if (saveNow)
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{
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Save();
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}
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}
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private bool saveNow = true;
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public void BeginUpdate()
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{
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saveNow = false;
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}
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public void EndUpdate()
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{
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saveNow = true;
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Save();
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}
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public string ReadString(string section, string key, string Default = "")
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{
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return Read(section, key, Default);
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}
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protected string Read(string section, string key, string Default = "")
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{
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if (ini.ContainsKey(section) && ini[section].ContainsKey(key))
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{
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return ini[section][key].ToString();
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}
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return Default;
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}
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public override string ToString()
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{
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var sb = new StringBuilder();
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foreach (var sentry in ini)
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{
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sb.AppendLine("[" + sentry.Key + "]");
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var d = sentry.Value;
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foreach (var entry in d)
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{
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if (entry.Value is IList<string>)
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{
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var l = ((IList<string>)entry.Value);
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sb.AppendLine(string.Format("{0}={1}", entry.Key, l[0]));
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for (var i = 1; i < l.Count; ++i)
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{
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sb.AppendLine("\t" + l[i]);
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}
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sb.AppendLine();
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}
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else
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{
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sb.AppendLine(string.Format("{0}={1}", entry.Key, entry.Value));
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}
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}
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}
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return sb.ToString();
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}
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private IDictionary<string, IDictionary<string, object>> CreateDefault()
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{
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return new Dictionary<string, IDictionary<string, object>>(StringComparer.OrdinalIgnoreCase);
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}
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private IDictionary<string, IDictionary<string, object>> Read(TextReader reader)
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{
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var result = CreateDefault();
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int lc = 1;
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string section = "";
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string name = null;
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string line;
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while (null != (line = reader.ReadLine()))
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{
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var i = line.IndexOf(';');
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if (i > -1)
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{
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line = line.Substring(0, i);
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}
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line = line.Trim();
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if (!string.IsNullOrEmpty(line))
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{
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if (line.Length > 2 && line[0] == '[' && line[line.Length - 1] == ']')
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{
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section = line.Substring(1, line.Length - 2);
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if (!result.ContainsKey(section))
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{
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result.Add(section, new Dictionary<string, object>(StringComparer.OrdinalIgnoreCase));
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}
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}
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else
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{
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var d = result[section];
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i = line.IndexOf('=');
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if (i > -1)
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{
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name = line.Substring(0, i).TrimEnd();
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if (d.TryGetValue(name, out object o))
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{
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AddIniEntryValue(d, line, name, i, o);
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}
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else
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{
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d.Add(name, line.Substring(i + 1).TrimStart());
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}
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}
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else if (null == name)
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{
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throw new IOException("Invalid INI file at line " + lc.ToString());
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}
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else
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{
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var o = d[name];
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AddIniEntryValue(d, line, name, i, o);
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}
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}
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}
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++lc;
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}
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return result;
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}
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private void AddIniEntryValue(IDictionary<string, object> d, string line, string name, int i, object o)
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{
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if (o is string)
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{
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var s = (string)o;
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d.Remove(name);
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var col = new List<string>();
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d.Add(name, col);
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col.Add(s);
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col.Add(line.Substring(i + 1).TrimStart());
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}
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else
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{
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((List<string>)o).Add(line.Substring(i + 1).TrimStart());
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}
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}
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/// <summary>
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/// 获取指定的Section名称中的所有Key
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/// </summary>
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/// <param name="section">section</param>
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/// <returns>结果</returns>
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public string[] GetKeys(string section)
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{
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return ini.ContainsKey(section) && ini[section].Count > 0 ? (string[])ini[section].Keys : new string[0];
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}
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/// <summary>
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/// 从Ini文件中,读取所有的Sections的名称
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/// </summary>
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/// <returns></returns>
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public string[] Sections()
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{
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return ini != null ? (string[])ini.Keys : new string[0];
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}
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/// <summary>
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/// 读取指定的Section的所有Value到列表中
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/// </summary>
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/// <param name="section">section</param>
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public NameValueCollection GetSectionValues(string section)
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{
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NameValueCollection values = new NameValueCollection();
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string[] keys = GetKeys(section);
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foreach (string key in keys)
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{
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values.Add(key, ini[section][key].ToString());
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}
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return values;
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}
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/// <summary>
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/// 清除某个Section
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/// </summary>
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/// <param name="section">section</param>
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public void EraseSection(string section)
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{
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if (ini.ContainsKey(section))
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{
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ini.Remove(section);
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Save();
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}
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}
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/// <summary>
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/// 删除某个Section下的键
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/// </summary>
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/// <param name="section">section</param>
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/// <param name="key">key</param>
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public void DeleteKey(string section, string key)
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{
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if (KeyExists(section, key))
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{
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ini[section].Remove(key);
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if (ini[section].Count == 0)
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{
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ini.Remove(section);
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}
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||||
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Save();
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||||
}
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||||
}
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||||
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||||
/// <summary>
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/// 检查某个Section下的某个键值是否存在
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||||
/// </summary>
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||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <returns>结果</returns>
|
||||
public bool KeyExists(string section, string key)
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||||
{
|
||||
return ini.ContainsKey(section) && ini[section].ContainsKey(key);
|
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}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// IniFile的类
|
||||
/// </summary>
|
||||
public class IniFile : IniBase
|
||||
{
|
||||
public IniFile(string fileName) : base(fileName, Encoding.Unicode) { }
|
||||
|
||||
public IniFile(string fileName, Encoding encoding) : base(fileName, encoding) { }
|
||||
|
||||
/// <summary>
|
||||
/// 写结构
|
||||
/// </summary>
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||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
/// <typeparam name="T">T</typeparam>
|
||||
public void WriteStruct<T>(string section, string key, T value) where T : struct
|
||||
{
|
||||
Write(section, key, value.StructToBytes());
|
||||
}
|
||||
|
||||
/// <summary>
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||||
/// 读结构
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||||
/// </summary>
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||||
/// <typeparam name="T">T</typeparam>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public T ReadStruct<T>(string section, string key, T Default) where T : struct
|
||||
{
|
||||
//得到结构体的大小
|
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int size = Default.Size();
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||||
byte[] bytes = Read(section, key, "").ToHexBytes();
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||||
return size > bytes.Length ? Default : bytes.ToStruct<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写Byte数组
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, byte[] value)
|
||||
{
|
||||
Write(section, key, value.ToHexString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读Byte数组
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public byte[] ReadBytes(string section, string key, byte[] Default)
|
||||
{
|
||||
return Read(section, key, Default.ToHexString()).ToHexBytes();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写Char
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, char value)
|
||||
{
|
||||
Write(section, key, value.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读Char
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public char ReadChar(string section, string key, char Default = ' ')
|
||||
{
|
||||
return Read(section, key, Default.ToString()).ToChar(Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写Decimal
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, decimal value)
|
||||
{
|
||||
Write(section, key, value.ToString(CultureInfo.InvariantCulture));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读Decimal
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public decimal ReadDecimal(string section, string key, decimal Default = 0)
|
||||
{
|
||||
return Read(section, key, Default.ToString(CultureInfo.InvariantCulture)).ToDecimal(Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写整数
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, short value)
|
||||
{
|
||||
Write(section, key, value.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读整数
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public short ReadShort(string section, string key, short Default = 0)
|
||||
{
|
||||
return Read(section, key, Default.ToString()).ToShort(Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写整数
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, ushort value)
|
||||
{
|
||||
Write(section, key, value.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读整数
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public ushort ReadUShort(string section, string key, ushort Default = 0)
|
||||
{
|
||||
return Read(section, key, Default.ToString()).ToUShort(Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写整数
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, int value)
|
||||
{
|
||||
Write(section, key, value.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读整数
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public int ReadInt(string section, string key, int Default = 0)
|
||||
{
|
||||
return Read(section, key, Default.ToString()).ToInt(Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写整数
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, uint value)
|
||||
{
|
||||
Write(section, key, value.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读整数
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public uint ReadUInt(string section, string key, uint Default = 0)
|
||||
{
|
||||
return Read(section, key, Default.ToString()).ToUInt(Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写整数
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, ulong value)
|
||||
{
|
||||
Write(section, key, value.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读整数
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public ulong ReadULong(string section, string key, ulong Default = 0)
|
||||
{
|
||||
return Read(section, key, Default.ToString()).ToULong(Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写整数
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, long value)
|
||||
{
|
||||
Write(section, key, value.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读整数
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public long ReadLong(string section, string key, long Default = 0)
|
||||
{
|
||||
return Read(section, key, Default.ToString()).ToLong(Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写布尔
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, bool value)
|
||||
{
|
||||
Write(section, key, value ? bool.TrueString : bool.FalseString);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读布尔
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public bool ReadBool(string section, string key, bool Default = false)
|
||||
{
|
||||
string str = Read(section, key, Default.ToString());
|
||||
if (string.Equals(str, bool.TrueString, StringComparison.CurrentCultureIgnoreCase))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (string.Equals(str, bool.FalseString, StringComparison.CurrentCultureIgnoreCase))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写Double
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, double value)
|
||||
{
|
||||
Write(section, key, value.ToString(CultureInfo.InvariantCulture));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读Double
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public double ReadDouble(string section, string key, double Default = 0)
|
||||
{
|
||||
return Read(section, key, Default.ToString(CultureInfo.InvariantCulture)).ToDouble(Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写Float
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, float value)
|
||||
{
|
||||
Write(section, key, value.ToString(CultureInfo.InvariantCulture));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读Float
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public float ReadFloat(string section, string key, float Default = 0)
|
||||
{
|
||||
return Read(section, key, Default.ToString(CultureInfo.InvariantCulture)).ToFloat(Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写Byte
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, byte value)
|
||||
{
|
||||
Write(section, key, value.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读Byte
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public byte ReadByte(string section, string key, byte Default = 0)
|
||||
{
|
||||
return Read(section, key, Default.ToString()).ToByte(Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写SByte
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, sbyte value)
|
||||
{
|
||||
Write(section, key, value.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读Byte
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public sbyte ReadSByte(string section, string key, sbyte Default = 0)
|
||||
{
|
||||
return Read(section, key, Default.ToString()).ToSByte(Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写DateTime
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, DateTime value)
|
||||
{
|
||||
Write(section, key, value.ToString(DateTimeEx.DateTimeFormat));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读DateTime
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public DateTime ReadDateTime(string section, string key, DateTime Default)
|
||||
{
|
||||
string str = Read(section, key, Default.ToString(CultureInfo.InvariantCulture));
|
||||
try
|
||||
{
|
||||
return str.ToDateTime(DateTimeEx.DateTimeFormat);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return Default;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写Point
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, Point value)
|
||||
{
|
||||
Write(section, key, ConvertEx.ObjectToString(value, typeof(Point)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读Point
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public Point ReadPoint(string section, string key, Point Default)
|
||||
{
|
||||
string str = Read(section, key, "");
|
||||
return (Point)ConvertEx.StringToObject(str, typeof(Point), Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写PointF
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, PointF value)
|
||||
{
|
||||
Write(section, key, ConvertEx.ObjectToString(value, typeof(PointF)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读PointF
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public PointF ReadPointF(string section, string key, PointF Default)
|
||||
{
|
||||
string str = Read(section, key, "");
|
||||
return (PointF)ConvertEx.StringToObject(str, typeof(PointF), Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写Size
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, Size value)
|
||||
{
|
||||
Write(section, key, ConvertEx.ObjectToString(value, typeof(Size)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读Size
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public Size ReadSize(string section, string key, Size Default)
|
||||
{
|
||||
string str = Read(section, key, "");
|
||||
return (Size)ConvertEx.StringToObject(str, typeof(Size), Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写SizeF
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, SizeF value)
|
||||
{
|
||||
Write(section, key, ConvertEx.ObjectToString(value, typeof(SizeF)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读SizeF
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public SizeF ReadSizeF(string section, string key, SizeF Default)
|
||||
{
|
||||
string str = Read(section, key, "");
|
||||
return (SizeF)ConvertEx.StringToObject(str, typeof(SizeF), Default);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 写Color
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="value">value</param>
|
||||
public void Write(string section, string key, Color value)
|
||||
{
|
||||
Write(section, key, ConvertEx.ObjectToString(value, typeof(Color)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 读Color
|
||||
/// </summary>
|
||||
/// <param name="section">section</param>
|
||||
/// <param name="key">key</param>
|
||||
/// <param name="Default">Normal</param>
|
||||
/// <returns>结果</returns>
|
||||
public Color ReadColor(string section, string key, Color Default)
|
||||
{
|
||||
string str = Read(section, key, "");
|
||||
return (Color)ConvertEx.StringToObject(str, typeof(Color), Default);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,88 +0,0 @@
|
||||
using Sunny.UI.Win32;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Sunny.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// 其他
|
||||
/// </summary>
|
||||
public static class UIOther
|
||||
{
|
||||
/// <summary>
|
||||
/// 值不为数字
|
||||
/// </summary>
|
||||
/// <param name="d">值</param>
|
||||
/// <returns>不为数字</returns>
|
||||
public static bool IsNan(this double d)
|
||||
{
|
||||
return double.IsNaN(d);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 值不为数字
|
||||
/// </summary>
|
||||
/// <param name="d">值</param>
|
||||
/// <returns>不为数字</returns>
|
||||
public static bool IsNan(this float d)
|
||||
{
|
||||
return float.IsNaN(d);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 值负无穷或者正无穷
|
||||
/// </summary>
|
||||
/// <param name="d">值</param>
|
||||
/// <returns>负无穷或者正无穷</returns>
|
||||
public static bool IsInfinity(this double d)
|
||||
{
|
||||
return double.IsInfinity(d);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 值负无穷或者正无穷
|
||||
/// </summary>
|
||||
/// <param name="d">值</param>
|
||||
/// <returns>负无穷或者正无穷</returns>
|
||||
public static bool IsInfinity(this float d)
|
||||
{
|
||||
return float.IsInfinity(d);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 值不为数字或者负无穷或者正无穷
|
||||
/// </summary>
|
||||
/// <param name="d">值</param>
|
||||
/// <returns>不为数字或者负无穷或者正无穷</returns>
|
||||
public static bool IsNanOrInfinity(this double d)
|
||||
{
|
||||
return d.IsNan() || d.IsInfinity();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 值不为数字或者负无穷或者正无穷
|
||||
/// </summary>
|
||||
/// <param name="d">值</param>
|
||||
/// <returns>不为数字或者负无穷或者正无穷</returns>
|
||||
public static bool IsNanOrInfinity(this float d)
|
||||
{
|
||||
return d.IsNan() || d.IsInfinity();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 自然排序
|
||||
/// </summary>
|
||||
/// <param name="strs">字符串列表</param>
|
||||
/// <returns>自然排序结果</returns>
|
||||
/// var names = new [] { "2.log", "10.log", "1.log" };
|
||||
/// 排序结果:
|
||||
/// 1.log
|
||||
/// 2.log
|
||||
/// 10.log
|
||||
public static IOrderedEnumerable<string> NatualOrdering(this IEnumerable<string> strs)
|
||||
{
|
||||
if (strs == null) return null;
|
||||
return strs.OrderBy(s => s, new NatualOrderingComparer());
|
||||
}
|
||||
}
|
||||
}
|
@ -31,7 +31,7 @@ namespace Sunny.UI
|
||||
/// <summary>
|
||||
/// 版本
|
||||
/// </summary>
|
||||
public const string Version = "SunnyUI.Net V3.2.4";
|
||||
public const string Version = "SunnyUI.Net V3.2.5";
|
||||
|
||||
public const int EditorMinHeight = 20;
|
||||
public const int EditorMaxHeight = 60;
|
||||
|
@ -371,13 +371,16 @@ namespace Sunny.UI
|
||||
{
|
||||
get
|
||||
{
|
||||
#if NETFRAMEWORK
|
||||
var ReturnFlag = false;
|
||||
if (LicenseManager.UsageMode == LicenseUsageMode.Designtime)
|
||||
ReturnFlag = true;
|
||||
else if (Process.GetCurrentProcess().ProcessName == "devenv")
|
||||
ReturnFlag = true;
|
||||
|
||||
return ReturnFlag;
|
||||
#else
|
||||
return IsAncestorSiteInDesignMode;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net472;net40</TargetFrameworks>
|
||||
<TargetFrameworks>net6.0-windows;net472;net40</TargetFrameworks>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<ProjectGuid>{AB1CB247-E20B-4CBE-B269-570ADDD96C53}</ProjectGuid>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
@ -9,7 +9,7 @@
|
||||
<Description>SunnyUI.Net 是基于.Net Framework 4.0~4.8、.Net 6 框架的 C# WinForm 开源控件库、工具类库、扩展类库、多页面开发框架。</Description>
|
||||
<Copyright>CopyRight © SunnyUI.Net 2012-2022</Copyright>
|
||||
<PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression>
|
||||
<Version>3.2.4</Version>
|
||||
<Version>3.2.5</Version>
|
||||
<Authors>ShenYonghua</Authors>
|
||||
<Company>SunnyUI.Net</Company>
|
||||
<PackageId>SunnyUI</PackageId>
|
||||
@ -17,7 +17,7 @@
|
||||
<RepositoryUrl>https://gitee.com/yhuse/SunnyUI</RepositoryUrl>
|
||||
<PackageRequireLicenseAcceptance>False</PackageRequireLicenseAcceptance>
|
||||
<PackageIcon>SunnyUI.png</PackageIcon>
|
||||
<SignAssembly>False</SignAssembly>
|
||||
<SignAssembly>True</SignAssembly>
|
||||
<AssemblyOriginatorKeyFile>D:\MyDocuments\SunnyUI.pfx</AssemblyOriginatorKeyFile>
|
||||
<DelaySign>False</DelaySign>
|
||||
<GeneratePackageOnBuild>False</GeneratePackageOnBuild>
|
||||
@ -75,7 +75,7 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="SunnyUI.Common" Version="3.2.*" />
|
||||
<PackageReference Include="SunnyUI.Common" Version="3.2.5" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Sunny.UI.Win32
|
||||
@ -10,6 +11,22 @@ namespace Sunny.UI.Win32
|
||||
#pragma warning disable CS1591 // 缺少对公共可见类型或成员的 XML 注释
|
||||
public static class Win32Helper
|
||||
{
|
||||
/// <summary>
|
||||
/// 自然排序
|
||||
/// </summary>
|
||||
/// <param name="strs">字符串列表</param>
|
||||
/// <returns>自然排序结果</returns>
|
||||
/// var names = new [] { "2.log", "10.log", "1.log" };
|
||||
/// 排序结果:
|
||||
/// 1.log
|
||||
/// 2.log
|
||||
/// 10.log
|
||||
public static IOrderedEnumerable<string> NatualOrdering(this IEnumerable<string> strs)
|
||||
{
|
||||
if (strs == null) return null;
|
||||
return strs.OrderBy(s => s, new NatualOrderingComparer());
|
||||
}
|
||||
|
||||
public static readonly IntPtr TRUE = new IntPtr(1);
|
||||
|
||||
public static IntPtr IntPtr(this int value)
|
||||
|
Loading…
x
Reference in New Issue
Block a user