This commit is contained in:
Sunny 2022-09-30 23:24:10 +08:00
parent b7e75e7826
commit c0386ee9f8
7 changed files with 26 additions and 1078 deletions

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/******************************************************************************
* SunnyUI
* CopyRight (C) 2012-2022 ShenYongHua().
* QQ群56829229 QQ17612584 EMailSunnyUI@QQ.Com
*
* Blog: https://www.cnblogs.com/yhuse
* Gitee: https://gitee.com/yhuse/SunnyUI
* GitHub: https://github.com/yhuse/SunnyUI
*
* SunnyUI.dll can be used for free under the GPL-3.0 license.
* If you use this code, please keep this note.
* 使
******************************************************************************
* : UIniConfig.cs
* : INI
* : V3.1
* : 2020-01-01
*
* 2020-01-01: V2.2.0
******************************************************************************/
using System;
using System.Collections.Concurrent;
using System.Collections.Specialized;
using System.IO;
using System.Text;
namespace Sunny.UI
{
/// <summary>
/// INI 配置文件类
/// </summary>
/// <typeparam name="TConfig">类型</typeparam>
public class IniConfig<TConfig> : BaseConfig<TConfig> where TConfig : IniConfig<TConfig>, new()
{
#region
/// <summary>加载指定配置文件</summary>
/// <param name="filename">文件名</param>
/// <returns>结果</returns>
public override bool Load(string filename)
{
if (filename.IsNullOrWhiteSpace())
{
filename = DirEx.CurrentDir() + ConfigFile;
}
if (filename.IsNullOrWhiteSpace())
{
throw new ApplicationException($"未指定{typeof(TConfig).Name}的配置文件路径!");
}
if (!File.Exists(filename))
{
return false;
}
try
{
ConcurrentDictionary<string, Ident> idents = ConfigHelper.InitIdents(current);
foreach (var ident in idents.Values)
{
if (ident.Section.IsNullOrEmpty())
{
ident.Section = "Setup";
}
}
IniFile ini = new IniFile(filename, Encoding.Unicode);
foreach (var ident in idents.Values)
{
if (ident.IsList)
{
ident.Values.Clear();
NameValueCollection list = ini.GetSectionValues(ident.Section + "-" + ident.Key);
foreach (var pair in list)
{
ident.Values.Add(ini.ReadString(ident.Section + "-" + ident.Key, pair.ToString(), ""));
}
}
else
{
ident.Value = ini.ReadString(ident.Section, ident.Key, "");
}
}
ConfigHelper.LoadConfigValue(current, idents);
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
return false;
}
}
/// <summary>保存到配置文件中去</summary>
/// <param name="filename">文件名</param>
public override void Save(string filename)
{
if (filename.IsNullOrWhiteSpace())
{
filename = DirEx.CurrentDir() + ConfigFile;
}
if (filename.IsNullOrWhiteSpace())
{
throw new ApplicationException($"未指定{typeof(TConfig).Name}的配置文件路径!");
}
ConcurrentDictionary<string, Ident> idents = ConfigHelper.InitIdents(current);
foreach (var ident in idents.Values)
{
if (ident.Section.IsNullOrEmpty())
{
ident.Section = "Setup";
}
}
ConfigHelper.SaveConfigValue(Current, idents);
IniFile ini = new IniFile(filename, Encoding.Unicode);
ini.BeginUpdate();
foreach (var ident in idents.Values)
{
ini.Write(ident.Section, ident.Key, ident.Value);
}
ini.EndUpdate();
}
#endregion
}
}

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/******************************************************************************
* SunnyUI
* CopyRight (C) 2012-2022 ShenYongHua().
* QQ群56829229 QQ17612584 EMailSunnyUI@QQ.Com
*
* Blog: https://www.cnblogs.com/yhuse
* Gitee: https://gitee.com/yhuse/SunnyUI
* GitHub: https://github.com/yhuse/SunnyUI
*
* SunnyUI.dll can be used for free under the GPL-3.0 license.
* If you use this code, please keep this note.
* 使
******************************************************************************
* : UIniFile.cs
* : INI
* : V3.1
* : 2020-01-01
*
* 2020-01-01: V2.2.0
* 2022-09-13: V3.2.4 IniFileWinApi读取为直接C#
******************************************************************************/
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Drawing;
using System.Globalization;
using System.IO;
using System.Text;
namespace Sunny.UI
{
/// <summary>
/// INI 文件读取基类
/// </summary>
public abstract class IniBase : IDisposable
{
public IniBase(string fileName) : this(fileName, Encoding.Unicode) { }
public IniBase(string fileName, Encoding encoding)
{
Load(fileName, encoding);
}
public void Dispose()
{
Save();
}
private IDictionary<string, IDictionary<string, object>> ini;
public string FileName { get; private set; }
private Encoding Encoding;
public void Load(string fileName)
{
Load(fileName, Encoding.Unicode);
}
public void Load(string fileName, Encoding encoding)
{
FileName = fileName;
Encoding = encoding;
if (!File.Exists(fileName))
{
ini = CreateDefault();
return;
}
using (var sr = new StreamReader(fileName, encoding))
{
ini = Read(sr);
}
}
public void Save()
{
File.WriteAllText(FileName, ToString(), Encoding);
}
public void SaveAs(string fileName, Encoding encoding)
{
File.WriteAllText(fileName, ToString(), encoding);
}
public void Write(string section, string key, string value)
{
if (!ini.ContainsKey(section))
{
ini.Add(section, new Dictionary<string, object>(StringComparer.OrdinalIgnoreCase));
}
if (ini[section].ContainsKey(key))
{
ini[section][key] = value;
}
else
{
ini[section].Add(key, value);
}
if (saveNow)
{
Save();
}
}
private bool saveNow = true;
public void BeginUpdate()
{
saveNow = false;
}
public void EndUpdate()
{
saveNow = true;
Save();
}
public string ReadString(string section, string key, string Default = "")
{
return Read(section, key, Default);
}
protected string Read(string section, string key, string Default = "")
{
if (ini.ContainsKey(section) && ini[section].ContainsKey(key))
{
return ini[section][key].ToString();
}
return Default;
}
public override string ToString()
{
var sb = new StringBuilder();
foreach (var sentry in ini)
{
sb.AppendLine("[" + sentry.Key + "]");
var d = sentry.Value;
foreach (var entry in d)
{
if (entry.Value is IList<string>)
{
var l = ((IList<string>)entry.Value);
sb.AppendLine(string.Format("{0}={1}", entry.Key, l[0]));
for (var i = 1; i < l.Count; ++i)
{
sb.AppendLine("\t" + l[i]);
}
sb.AppendLine();
}
else
{
sb.AppendLine(string.Format("{0}={1}", entry.Key, entry.Value));
}
}
}
return sb.ToString();
}
private IDictionary<string, IDictionary<string, object>> CreateDefault()
{
return new Dictionary<string, IDictionary<string, object>>(StringComparer.OrdinalIgnoreCase);
}
private IDictionary<string, IDictionary<string, object>> Read(TextReader reader)
{
var result = CreateDefault();
int lc = 1;
string section = "";
string name = null;
string line;
while (null != (line = reader.ReadLine()))
{
var i = line.IndexOf(';');
if (i > -1)
{
line = line.Substring(0, i);
}
line = line.Trim();
if (!string.IsNullOrEmpty(line))
{
if (line.Length > 2 && line[0] == '[' && line[line.Length - 1] == ']')
{
section = line.Substring(1, line.Length - 2);
if (!result.ContainsKey(section))
{
result.Add(section, new Dictionary<string, object>(StringComparer.OrdinalIgnoreCase));
}
}
else
{
var d = result[section];
i = line.IndexOf('=');
if (i > -1)
{
name = line.Substring(0, i).TrimEnd();
if (d.TryGetValue(name, out object o))
{
AddIniEntryValue(d, line, name, i, o);
}
else
{
d.Add(name, line.Substring(i + 1).TrimStart());
}
}
else if (null == name)
{
throw new IOException("Invalid INI file at line " + lc.ToString());
}
else
{
var o = d[name];
AddIniEntryValue(d, line, name, i, o);
}
}
}
++lc;
}
return result;
}
private void AddIniEntryValue(IDictionary<string, object> d, string line, string name, int i, object o)
{
if (o is string)
{
var s = (string)o;
d.Remove(name);
var col = new List<string>();
d.Add(name, col);
col.Add(s);
col.Add(line.Substring(i + 1).TrimStart());
}
else
{
((List<string>)o).Add(line.Substring(i + 1).TrimStart());
}
}
/// <summary>
/// 获取指定的Section名称中的所有Key
/// </summary>
/// <param name="section">section</param>
/// <returns>结果</returns>
public string[] GetKeys(string section)
{
return ini.ContainsKey(section) && ini[section].Count > 0 ? (string[])ini[section].Keys : new string[0];
}
/// <summary>
/// 从Ini文件中读取所有的Sections的名称
/// </summary>
/// <returns></returns>
public string[] Sections()
{
return ini != null ? (string[])ini.Keys : new string[0];
}
/// <summary>
/// 读取指定的Section的所有Value到列表中
/// </summary>
/// <param name="section">section</param>
public NameValueCollection GetSectionValues(string section)
{
NameValueCollection values = new NameValueCollection();
string[] keys = GetKeys(section);
foreach (string key in keys)
{
values.Add(key, ini[section][key].ToString());
}
return values;
}
/// <summary>
/// 清除某个Section
/// </summary>
/// <param name="section">section</param>
public void EraseSection(string section)
{
if (ini.ContainsKey(section))
{
ini.Remove(section);
Save();
}
}
/// <summary>
/// 删除某个Section下的键
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
public void DeleteKey(string section, string key)
{
if (KeyExists(section, key))
{
ini[section].Remove(key);
if (ini[section].Count == 0)
{
ini.Remove(section);
}
Save();
}
}
/// <summary>
/// 检查某个Section下的某个键值是否存在
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <returns>结果</returns>
public bool KeyExists(string section, string key)
{
return ini.ContainsKey(section) && ini[section].ContainsKey(key);
}
}
/// <summary>
/// IniFile的类
/// </summary>
public class IniFile : IniBase
{
public IniFile(string fileName) : base(fileName, Encoding.Unicode) { }
public IniFile(string fileName, Encoding encoding) : base(fileName, encoding) { }
/// <summary>
/// 写结构
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
/// <typeparam name="T">T</typeparam>
public void WriteStruct<T>(string section, string key, T value) where T : struct
{
Write(section, key, value.StructToBytes());
}
/// <summary>
/// 读结构
/// </summary>
/// <typeparam name="T">T</typeparam>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public T ReadStruct<T>(string section, string key, T Default) where T : struct
{
//得到结构体的大小
int size = Default.Size();
byte[] bytes = Read(section, key, "").ToHexBytes();
return size > bytes.Length ? Default : bytes.ToStruct<T>();
}
/// <summary>
/// 写Byte数组
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, byte[] value)
{
Write(section, key, value.ToHexString());
}
/// <summary>
/// 读Byte数组
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public byte[] ReadBytes(string section, string key, byte[] Default)
{
return Read(section, key, Default.ToHexString()).ToHexBytes();
}
/// <summary>
/// 写Char
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, char value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读Char
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public char ReadChar(string section, string key, char Default = ' ')
{
return Read(section, key, Default.ToString()).ToChar(Default);
}
/// <summary>
/// 写Decimal
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, decimal value)
{
Write(section, key, value.ToString(CultureInfo.InvariantCulture));
}
/// <summary>
/// 读Decimal
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public decimal ReadDecimal(string section, string key, decimal Default = 0)
{
return Read(section, key, Default.ToString(CultureInfo.InvariantCulture)).ToDecimal(Default);
}
/// <summary>
/// 写整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, short value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public short ReadShort(string section, string key, short Default = 0)
{
return Read(section, key, Default.ToString()).ToShort(Default);
}
/// <summary>
/// 写整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, ushort value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public ushort ReadUShort(string section, string key, ushort Default = 0)
{
return Read(section, key, Default.ToString()).ToUShort(Default);
}
/// <summary>
/// 写整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, int value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public int ReadInt(string section, string key, int Default = 0)
{
return Read(section, key, Default.ToString()).ToInt(Default);
}
/// <summary>
/// 写整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, uint value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public uint ReadUInt(string section, string key, uint Default = 0)
{
return Read(section, key, Default.ToString()).ToUInt(Default);
}
/// <summary>
/// 写整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, ulong value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public ulong ReadULong(string section, string key, ulong Default = 0)
{
return Read(section, key, Default.ToString()).ToULong(Default);
}
/// <summary>
/// 写整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, long value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读整数
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public long ReadLong(string section, string key, long Default = 0)
{
return Read(section, key, Default.ToString()).ToLong(Default);
}
/// <summary>
/// 写布尔
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, bool value)
{
Write(section, key, value ? bool.TrueString : bool.FalseString);
}
/// <summary>
/// 读布尔
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public bool ReadBool(string section, string key, bool Default = false)
{
string str = Read(section, key, Default.ToString());
if (string.Equals(str, bool.TrueString, StringComparison.CurrentCultureIgnoreCase))
{
return true;
}
if (string.Equals(str, bool.FalseString, StringComparison.CurrentCultureIgnoreCase))
{
return false;
}
return Default;
}
/// <summary>
/// 写Double
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, double value)
{
Write(section, key, value.ToString(CultureInfo.InvariantCulture));
}
/// <summary>
/// 读Double
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public double ReadDouble(string section, string key, double Default = 0)
{
return Read(section, key, Default.ToString(CultureInfo.InvariantCulture)).ToDouble(Default);
}
/// <summary>
/// 写Float
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, float value)
{
Write(section, key, value.ToString(CultureInfo.InvariantCulture));
}
/// <summary>
/// 读Float
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public float ReadFloat(string section, string key, float Default = 0)
{
return Read(section, key, Default.ToString(CultureInfo.InvariantCulture)).ToFloat(Default);
}
/// <summary>
/// 写Byte
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, byte value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读Byte
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public byte ReadByte(string section, string key, byte Default = 0)
{
return Read(section, key, Default.ToString()).ToByte(Default);
}
/// <summary>
/// 写SByte
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, sbyte value)
{
Write(section, key, value.ToString());
}
/// <summary>
/// 读Byte
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public sbyte ReadSByte(string section, string key, sbyte Default = 0)
{
return Read(section, key, Default.ToString()).ToSByte(Default);
}
/// <summary>
/// 写DateTime
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, DateTime value)
{
Write(section, key, value.ToString(DateTimeEx.DateTimeFormat));
}
/// <summary>
/// 读DateTime
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public DateTime ReadDateTime(string section, string key, DateTime Default)
{
string str = Read(section, key, Default.ToString(CultureInfo.InvariantCulture));
try
{
return str.ToDateTime(DateTimeEx.DateTimeFormat);
}
catch (Exception)
{
return Default;
}
}
/// <summary>
/// 写Point
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, Point value)
{
Write(section, key, ConvertEx.ObjectToString(value, typeof(Point)));
}
/// <summary>
/// 读Point
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public Point ReadPoint(string section, string key, Point Default)
{
string str = Read(section, key, "");
return (Point)ConvertEx.StringToObject(str, typeof(Point), Default);
}
/// <summary>
/// 写PointF
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, PointF value)
{
Write(section, key, ConvertEx.ObjectToString(value, typeof(PointF)));
}
/// <summary>
/// 读PointF
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public PointF ReadPointF(string section, string key, PointF Default)
{
string str = Read(section, key, "");
return (PointF)ConvertEx.StringToObject(str, typeof(PointF), Default);
}
/// <summary>
/// 写Size
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, Size value)
{
Write(section, key, ConvertEx.ObjectToString(value, typeof(Size)));
}
/// <summary>
/// 读Size
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public Size ReadSize(string section, string key, Size Default)
{
string str = Read(section, key, "");
return (Size)ConvertEx.StringToObject(str, typeof(Size), Default);
}
/// <summary>
/// 写SizeF
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, SizeF value)
{
Write(section, key, ConvertEx.ObjectToString(value, typeof(SizeF)));
}
/// <summary>
/// 读SizeF
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public SizeF ReadSizeF(string section, string key, SizeF Default)
{
string str = Read(section, key, "");
return (SizeF)ConvertEx.StringToObject(str, typeof(SizeF), Default);
}
/// <summary>
/// 写Color
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="value">value</param>
public void Write(string section, string key, Color value)
{
Write(section, key, ConvertEx.ObjectToString(value, typeof(Color)));
}
/// <summary>
/// 读Color
/// </summary>
/// <param name="section">section</param>
/// <param name="key">key</param>
/// <param name="Default">Normal</param>
/// <returns>结果</returns>
public Color ReadColor(string section, string key, Color Default)
{
string str = Read(section, key, "");
return (Color)ConvertEx.StringToObject(str, typeof(Color), Default);
}
}
}

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@ -1,88 +0,0 @@
using Sunny.UI.Win32;
using System.Collections.Generic;
using System.Linq;
namespace Sunny.UI
{
/// <summary>
/// 其他
/// </summary>
public static class UIOther
{
/// <summary>
/// 值不为数字
/// </summary>
/// <param name="d">值</param>
/// <returns>不为数字</returns>
public static bool IsNan(this double d)
{
return double.IsNaN(d);
}
/// <summary>
/// 值不为数字
/// </summary>
/// <param name="d">值</param>
/// <returns>不为数字</returns>
public static bool IsNan(this float d)
{
return float.IsNaN(d);
}
/// <summary>
/// 值负无穷或者正无穷
/// </summary>
/// <param name="d">值</param>
/// <returns>负无穷或者正无穷</returns>
public static bool IsInfinity(this double d)
{
return double.IsInfinity(d);
}
/// <summary>
/// 值负无穷或者正无穷
/// </summary>
/// <param name="d">值</param>
/// <returns>负无穷或者正无穷</returns>
public static bool IsInfinity(this float d)
{
return float.IsInfinity(d);
}
/// <summary>
/// 值不为数字或者负无穷或者正无穷
/// </summary>
/// <param name="d">值</param>
/// <returns>不为数字或者负无穷或者正无穷</returns>
public static bool IsNanOrInfinity(this double d)
{
return d.IsNan() || d.IsInfinity();
}
/// <summary>
/// 值不为数字或者负无穷或者正无穷
/// </summary>
/// <param name="d">值</param>
/// <returns>不为数字或者负无穷或者正无穷</returns>
public static bool IsNanOrInfinity(this float d)
{
return d.IsNan() || d.IsInfinity();
}
/// <summary>
/// 自然排序
/// </summary>
/// <param name="strs">字符串列表</param>
/// <returns>自然排序结果</returns>
/// var names = new [] { "2.log", "10.log", "1.log" };
/// 排序结果:
/// 1.log
/// 2.log
/// 10.log
public static IOrderedEnumerable<string> NatualOrdering(this IEnumerable<string> strs)
{
if (strs == null) return null;
return strs.OrderBy(s => s, new NatualOrderingComparer());
}
}
}

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@ -31,7 +31,7 @@ namespace Sunny.UI
/// <summary> /// <summary>
/// 版本 /// 版本
/// </summary> /// </summary>
public const string Version = "SunnyUI.Net V3.2.4"; public const string Version = "SunnyUI.Net V3.2.5";
public const int EditorMinHeight = 20; public const int EditorMinHeight = 20;
public const int EditorMaxHeight = 60; public const int EditorMaxHeight = 60;

View File

@ -371,13 +371,16 @@ namespace Sunny.UI
{ {
get get
{ {
#if NETFRAMEWORK
var ReturnFlag = false; var ReturnFlag = false;
if (LicenseManager.UsageMode == LicenseUsageMode.Designtime) if (LicenseManager.UsageMode == LicenseUsageMode.Designtime)
ReturnFlag = true; ReturnFlag = true;
else if (Process.GetCurrentProcess().ProcessName == "devenv") else if (Process.GetCurrentProcess().ProcessName == "devenv")
ReturnFlag = true; ReturnFlag = true;
return ReturnFlag; return ReturnFlag;
#else
return IsAncestorSiteInDesignMode;
#endif
} }
} }

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFrameworks>net472;net40</TargetFrameworks> <TargetFrameworks>net6.0-windows;net472;net40</TargetFrameworks>
<LangVersion>8.0</LangVersion> <LangVersion>8.0</LangVersion>
<ProjectGuid>{AB1CB247-E20B-4CBE-B269-570ADDD96C53}</ProjectGuid> <ProjectGuid>{AB1CB247-E20B-4CBE-B269-570ADDD96C53}</ProjectGuid>
<UseWindowsForms>true</UseWindowsForms> <UseWindowsForms>true</UseWindowsForms>
@ -9,7 +9,7 @@
<Description>SunnyUI.Net 是基于.Net Framework 4.0~4.8、.Net 6 框架的 C# WinForm 开源控件库、工具类库、扩展类库、多页面开发框架。</Description> <Description>SunnyUI.Net 是基于.Net Framework 4.0~4.8、.Net 6 框架的 C# WinForm 开源控件库、工具类库、扩展类库、多页面开发框架。</Description>
<Copyright>CopyRight © SunnyUI.Net 2012-2022</Copyright> <Copyright>CopyRight © SunnyUI.Net 2012-2022</Copyright>
<PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression> <PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression>
<Version>3.2.4</Version> <Version>3.2.5</Version>
<Authors>ShenYonghua</Authors> <Authors>ShenYonghua</Authors>
<Company>SunnyUI.Net</Company> <Company>SunnyUI.Net</Company>
<PackageId>SunnyUI</PackageId> <PackageId>SunnyUI</PackageId>
@ -17,7 +17,7 @@
<RepositoryUrl>https://gitee.com/yhuse/SunnyUI</RepositoryUrl> <RepositoryUrl>https://gitee.com/yhuse/SunnyUI</RepositoryUrl>
<PackageRequireLicenseAcceptance>False</PackageRequireLicenseAcceptance> <PackageRequireLicenseAcceptance>False</PackageRequireLicenseAcceptance>
<PackageIcon>SunnyUI.png</PackageIcon> <PackageIcon>SunnyUI.png</PackageIcon>
<SignAssembly>False</SignAssembly> <SignAssembly>True</SignAssembly>
<AssemblyOriginatorKeyFile>D:\MyDocuments\SunnyUI.pfx</AssemblyOriginatorKeyFile> <AssemblyOriginatorKeyFile>D:\MyDocuments\SunnyUI.pfx</AssemblyOriginatorKeyFile>
<DelaySign>False</DelaySign> <DelaySign>False</DelaySign>
<GeneratePackageOnBuild>False</GeneratePackageOnBuild> <GeneratePackageOnBuild>False</GeneratePackageOnBuild>
@ -75,7 +75,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="SunnyUI.Common" Version="3.2.*" /> <PackageReference Include="SunnyUI.Common" Version="3.2.5" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Drawing; using System.Drawing;
using System.Globalization; using System.Globalization;
using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace Sunny.UI.Win32 namespace Sunny.UI.Win32
@ -10,6 +11,22 @@ namespace Sunny.UI.Win32
#pragma warning disable CS1591 // 缺少对公共可见类型或成员的 XML 注释 #pragma warning disable CS1591 // 缺少对公共可见类型或成员的 XML 注释
public static class Win32Helper public static class Win32Helper
{ {
/// <summary>
/// 自然排序
/// </summary>
/// <param name="strs">字符串列表</param>
/// <returns>自然排序结果</returns>
/// var names = new [] { "2.log", "10.log", "1.log" };
/// 排序结果:
/// 1.log
/// 2.log
/// 10.log
public static IOrderedEnumerable<string> NatualOrdering(this IEnumerable<string> strs)
{
if (strs == null) return null;
return strs.OrderBy(s => s, new NatualOrderingComparer());
}
public static readonly IntPtr TRUE = new IntPtr(1); public static readonly IntPtr TRUE = new IntPtr(1);
public static IntPtr IntPtr(this int value) public static IntPtr IntPtr(this int value)