* UIRichTextBox: 修改滚动条颜色跟随主题

This commit is contained in:
Sunny 2024-07-20 21:48:24 +08:00
parent bac0f32fd2
commit abab088e0b
2 changed files with 57 additions and 56 deletions

View File

@ -24,6 +24,7 @@
* 2022-11-03: V3.2.6
* 2023-11-13: V3.5.2
* 2023-12-25: V3.6.2 Text的属性编辑器
* 2024-07-20: V3.6.8
******************************************************************************/
using System;
@ -506,40 +507,40 @@ namespace Sunny.UI
private void InitializeComponent()
{
this.edit = new System.Windows.Forms.RichTextBox();
this.bar = new Sunny.UI.UIScrollBar();
this.SuspendLayout();
//
edit = new RichTextBox();
bar = new UIScrollBar();
SuspendLayout();
//
// edit
//
this.edit.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.edit.Dock = System.Windows.Forms.DockStyle.Fill;
this.edit.Location = new System.Drawing.Point(2, 2);
this.edit.Name = "edit";
this.edit.Size = new System.Drawing.Size(266, 176);
this.edit.TabIndex = 0;
this.edit.Text = "";
//
//
edit.BorderStyle = BorderStyle.None;
edit.Dock = DockStyle.Fill;
edit.Location = new Point(2, 2);
edit.Name = "edit";
edit.Size = new Size(266, 176);
edit.TabIndex = 0;
edit.Text = "";
//
// bar
//
this.bar.Font = new System.Drawing.Font("宋体", 12F);
this.bar.Location = new System.Drawing.Point(247, 4);
this.bar.Name = "bar";
this.bar.Size = new System.Drawing.Size(19, 173);
this.bar.Style = Sunny.UI.UIStyle.Custom;
this.bar.TabIndex = 2;
this.bar.Text = "uiScrollBar1";
//
//
bar.Font = new Font("宋体", 12F);
bar.Location = new Point(247, 4);
bar.MinimumSize = new Size(1, 1);
bar.Name = "bar";
bar.Size = new Size(19, 173);
bar.TabIndex = 2;
bar.Text = "uiScrollBar1";
//
// UIRichTextBox
//
this.Controls.Add(this.bar);
this.Controls.Add(this.edit);
this.FillColor = System.Drawing.Color.White;
this.Name = "UIRichTextBox";
this.Padding = new System.Windows.Forms.Padding(2);
this.FontChanged += new System.EventHandler(this.UIRichTextBox_FontChanged);
this.SizeChanged += new System.EventHandler(this.UIRichTextBox_SizeChanged);
this.ResumeLayout(false);
//
Controls.Add(bar);
Controls.Add(edit);
FillColor = Color.White;
Name = "UIRichTextBox";
Padding = new Padding(2);
FontChanged += UIRichTextBox_FontChanged;
SizeChanged += UIRichTextBox_SizeChanged;
ResumeLayout(false);
}
private void UIRichTextBox_SizeChanged(object sender, EventArgs e)

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->