+ UIControl: 增加WIN10系统响应触摸屏的按下和弹起事件
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@ -22,12 +22,14 @@
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* 2022-01-10: V3.1.0 调整边框和圆角的绘制
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* 2022-01-10: V3.1.0 调整边框和圆角的绘制
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* 2022-02-16: V3.1.1 基类增加只读颜色设置
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* 2022-02-16: V3.1.1 基类增加只读颜色设置
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* 2022-03-19: V3.1.1 重构主题配色
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* 2022-03-19: V3.1.1 重构主题配色
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* 2023-02-03: V3.3.1 增加WIN10系统响应触摸屏的按下和弹起事件
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******************************************************************************/
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******************************************************************************/
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using System;
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using System;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Drawing2D;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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using System.Windows.Forms;
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namespace Sunny.UI
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namespace Sunny.UI
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@ -991,5 +993,48 @@ namespace Sunny.UI
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base.OnLostFocus(e);
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base.OnLostFocus(e);
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this.Invalidate();
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this.Invalidate();
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////// WndProc窗口程序:
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////// 当按压屏幕时,产生一个WM_POINTERDOWN消息时,我们通过API函数 PostMessage 投送出一个WM_LBUTTONDOWN消息
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////// WM_LBUTTONDOWN消息会产生一个相对应的鼠标按下左键的事件,于是我们只要在mouse_down事件里写下处理过程即可
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#region WndProc 窗口程序
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[DllImport("user32.dll")]
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public static extern int PostMessage(IntPtr hwnd, int wMsg, int wParam, int lParam);
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const int WM_POINTERDOWN = 0x0246;
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const int WM_POINTERUP = 0x0247;
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const int WM_LBUTTONDOWN = 0x0201;
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const int WM_LBUTTONUP = 0x0202;
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protected override void WndProc(ref Message m)
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{
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switch (m.Msg)
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{
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case WM_POINTERDOWN:
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break;
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case WM_POINTERUP:
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break;
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default:
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base.WndProc(ref m);
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return;
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}
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switch (m.Msg)
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{
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case WM_POINTERDOWN:
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PostMessage(m.HWnd, WM_LBUTTONDOWN, (int)m.WParam, (int)m.LParam);
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break;
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case WM_POINTERUP:
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PostMessage(m.HWnd, WM_LBUTTONUP, (int)m.WParam, (int)m.LParam);
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break;
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}
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}
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#endregion
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}
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}
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}
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}
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