* UIIntegerUpDown: 修改文本框数据输入数据变更事件为MouseLeave
* UIDoubleUpDown: 修改文本框数据输入数据变更事件为MouseLeave
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@ -27,6 +27,7 @@
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* 2022-09-16: V3.2.4 增加是否可以双击输入属性
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* 2022-11-12: V3.2.8 修改浮点数大小离开判断为实时输入判断
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* 2022-11-12: V3.2.8 删除MaximumEnabled、MinimumEnabled、HasMaximum、HasMinimum属性
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* 2023-01-28: V3.3.1 修改文本框数据输入数据变更事件为MouseLeave
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******************************************************************************/
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using System;
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@ -53,7 +54,7 @@ namespace Sunny.UI
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edit.Parent = pnlValue;
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edit.Visible = false;
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edit.BorderStyle = BorderStyle.None;
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edit.Leave += Edit_Leave;
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edit.MouseLeave += Edit_Leave;
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pnlValue.Paint += PnlValue_Paint;
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}
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@ -26,6 +26,7 @@
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* 2022-09-16: V3.2.4 增加是否可以双击输入属性
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* 2022-11-12: V3.2.8 修改整数离开判断为实时输入判断
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* 2022-11-12: V3.2.8 删除MaximumEnabled、MinimumEnabled、HasMaximum、HasMinimum属性
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* 2023-01-28: V3.3.1 修改文本框数据输入数据变更事件为MouseLeave
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******************************************************************************/
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using System;
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@ -50,7 +51,7 @@ namespace Sunny.UI
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edit.Parent = pnlValue;
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edit.Visible = false;
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edit.BorderStyle = BorderStyle.None;
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edit.Leave += Edit_Leave;
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edit.MouseLeave += Edit_Leave;
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pnlValue.Paint += PnlValue_Paint;
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}
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