* 修改了图表中的两个小Bug
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@ -197,7 +197,7 @@ namespace Sunny.UI
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if (Option.XAxis.AxisLabel.AutoFormat)
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label = XLabels[i].ToString(XScale.Format);
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else
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label = new DateTimeInt64(XLabels[i]).ToString("F" + Option.XAxis.AxisLabel.DecimalCount);
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label = XLabels[i].ToString("F" + Option.XAxis.AxisLabel.DecimalCount);
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}
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SizeF sf = g.MeasureString(label, SubFont);
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@ -21,7 +21,6 @@
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using System;
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using System.Globalization;
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using static System.Double;
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namespace Sunny.UI
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{
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@ -162,9 +161,9 @@ namespace Sunny.UI
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double minVal = _rangeMin;
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double maxVal = _rangeMax;
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if (IsInfinity(minVal) || IsNaN(minVal) || minVal.Equals(MaxValue))
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if (double.IsInfinity(minVal) || double.IsNaN(minVal) || minVal.Equals(double.MinValue))
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minVal = 0.0;
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if (IsInfinity(maxVal) || IsNaN(maxVal) || maxVal.Equals(MaxValue))
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if (double.IsInfinity(maxVal) || double.IsNaN(maxVal) || maxVal.Equals(double.MaxValue))
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maxVal = 0.0;
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double range = maxVal - minVal;
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@ -43,6 +43,14 @@ namespace Sunny.UI
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base.MaximumSize = new Size(Screen.PrimaryScreen.WorkingArea.Width, Screen.PrimaryScreen.WorkingArea.Height);//设置最大化尺寸
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InitializeComponent();
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SetStyle(
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ControlStyles.UserPaint |
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ControlStyles.DoubleBuffer |
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ControlStyles.OptimizedDoubleBuffer |
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ControlStyles.AllPaintingInWmPaint |
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ControlStyles.SupportsTransparentBackColor, true);
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UpdateStyles();
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Version = UIGlobal.Version;
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FormBorderStyle = FormBorderStyle.None;
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m_aeroEnabled = false;
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@ -62,20 +70,15 @@ namespace Sunny.UI
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{
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SetStyle(UIStyles.Style);
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}
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private void UIForm_Load(object sender, EventArgs e)
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{
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if (this.Register())
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{
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SetStyle(UIStyles.Style);
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}
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SetStyle(
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ControlStyles.UserPaint |
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ControlStyles.DoubleBuffer |
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ControlStyles.OptimizedDoubleBuffer |
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ControlStyles.AllPaintingInWmPaint |
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ControlStyles.SupportsTransparentBackColor, true);
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UpdateStyles();
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}
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protected override void OnBackColorChanged(EventArgs e)
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{
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base.OnBackColorChanged(e);
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3
SunnyUI/Forms/UIForm.designer.cs
generated
3
SunnyUI/Forms/UIForm.designer.cs
generated
@ -38,7 +38,7 @@
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this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(235)))), ((int)(((byte)(243)))), ((int)(((byte)(255)))));
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this.ClientSize = new System.Drawing.Size(800, 480);
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this.DoubleBuffered = true;
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this.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
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this.Name = "UIForm";
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this.Padding = new System.Windows.Forms.Padding(0, 35, 0, 0);
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@ -46,6 +46,7 @@
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "UIForm";
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this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.UIForm_FormClosing);
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this.Load += new System.EventHandler(this.UIForm_Load);
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this.ResumeLayout(false);
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}
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@ -1,64 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<root>
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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