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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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the GNU General Public License is intended to guarantee your freedom to
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share and change all versions of a program--to make sure it remains free
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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your programs, too.
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When we speak of free software, we are referring to freedom, not
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To protect your rights, we need to prevent others from denying you
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Finally, every program is threatened constantly by software patents.
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The precise terms and conditions for copying, distribution and
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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The Corresponding Source for a work in source code form is that
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All rights granted under this License are granted for the term of
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||||
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You may make, run and propagate covered works that you do not
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When you convey a covered work, you waive any legal power to forbid
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||||
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||||
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||||
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A compilation of a covered work with other separate and independent
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||||
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||||
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||||
6. Conveying Non-Source Forms.
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||||
You may convey a covered work in object code form under the terms
|
||||
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machine-readable Corresponding Source under the terms of this License,
|
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you inform other peers where the object code and Corresponding
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Source of the work are being offered to the general public at no
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A separable portion of the object code, whose source code is excluded
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A "User Product" is either (1) a "consumer product", which means any
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"Installation Information" for a User Product means any methods,
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|
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If you convey an object code work under this section in, or with, or
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|
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||||
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Corresponding Source conveyed, and Installation Information provided,
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in accord with this section must be in a format that is publicly
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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||||
|
||||
"Additional permissions" are terms that supplement the terms of this
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||||
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||||
Additional permissions that are applicable to the entire Program shall
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||||
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||||
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||||
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|
||||
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||||
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When you convey a copy of a covered work, you may at your option
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|
||||
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||||
Notwithstanding any other provision of this License, for material you
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||||
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||||
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||||
|
||||
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|
||||
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||||
|
||||
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|
||||
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||||
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||||
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||||
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All other non-permissive additional terms are considered "further
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|
||||
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||||
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If you add terms to a covered work in accord with this section, you
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||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
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|
||||
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||||
|
||||
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|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
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|
||||
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|
||||
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||||
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|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
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||||
Moreover, your license from a particular copyright holder is
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||||
Termination of your rights under this section does not terminate the
|
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||||
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||||
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|
||||
9. Acceptance Not Required for Having Copies.
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||||
You are not required to accept this License in order to receive or
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||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
228
SunnyUI.Demo/Controls/FAvatar.Designer.cs
generated
Normal file
228
SunnyUI.Demo/Controls/FAvatar.Designer.cs
generated
Normal file
@ -0,0 +1,228 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FAvatar
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiAvatar1 = new Sunny.UI.UIAvatar();
|
||||
this.uiAvatar2 = new Sunny.UI.UIAvatar();
|
||||
this.uiAvatar3 = new Sunny.UI.UIAvatar();
|
||||
this.uiAvatar4 = new Sunny.UI.UIAvatar();
|
||||
this.uiLabel1 = new Sunny.UI.UILabel();
|
||||
this.uiLabel2 = new Sunny.UI.UILabel();
|
||||
this.uiLabel3 = new Sunny.UI.UILabel();
|
||||
this.uiLabel4 = new Sunny.UI.UILabel();
|
||||
this.uiContextMenuStrip1 = new Sunny.UI.UIContextMenuStrip();
|
||||
this.设置ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.更改密码ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem1 = new System.Windows.Forms.ToolStripSeparator();
|
||||
this.退出ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.uiContextMenuStrip1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiLine1);
|
||||
this.PagePanel.Controls.Add(this.uiLabel4);
|
||||
this.PagePanel.Controls.Add(this.uiLabel3);
|
||||
this.PagePanel.Controls.Add(this.uiLabel2);
|
||||
this.PagePanel.Controls.Add(this.uiLabel1);
|
||||
this.PagePanel.Controls.Add(this.uiAvatar4);
|
||||
this.PagePanel.Controls.Add(this.uiAvatar3);
|
||||
this.PagePanel.Controls.Add(this.uiAvatar2);
|
||||
this.PagePanel.Controls.Add(this.uiAvatar1);
|
||||
this.PagePanel.Text = "";
|
||||
//
|
||||
// uiAvatar1
|
||||
//
|
||||
this.uiAvatar1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiAvatar1.Location = new System.Drawing.Point(102, 50);
|
||||
this.uiAvatar1.Name = "uiAvatar1";
|
||||
this.uiAvatar1.Size = new System.Drawing.Size(60, 60);
|
||||
this.uiAvatar1.TabIndex = 0;
|
||||
this.uiAvatar1.Text = "uiAvatar1";
|
||||
//
|
||||
// uiAvatar2
|
||||
//
|
||||
this.uiAvatar2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiAvatar2.Icon = Sunny.UI.UIAvatar.UIIcon.Image;
|
||||
this.uiAvatar2.Image = global::Sunny.UI.Demo.Properties.Resources.SunnyUISmall;
|
||||
this.uiAvatar2.Location = new System.Drawing.Point(30, 50);
|
||||
this.uiAvatar2.Name = "uiAvatar2";
|
||||
this.uiAvatar2.Size = new System.Drawing.Size(60, 60);
|
||||
this.uiAvatar2.TabIndex = 1;
|
||||
this.uiAvatar2.Text = "uiAvatar2";
|
||||
//
|
||||
// uiAvatar3
|
||||
//
|
||||
this.uiAvatar3.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(255)))), ((int)(((byte)(192)))));
|
||||
this.uiAvatar3.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiAvatar3.Icon = Sunny.UI.UIAvatar.UIIcon.Text;
|
||||
this.uiAvatar3.Location = new System.Drawing.Point(174, 50);
|
||||
this.uiAvatar3.Name = "uiAvatar3";
|
||||
this.uiAvatar3.Size = new System.Drawing.Size(60, 60);
|
||||
this.uiAvatar3.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.uiAvatar3.TabIndex = 2;
|
||||
this.uiAvatar3.Text = "Avatar";
|
||||
//
|
||||
// uiAvatar4
|
||||
//
|
||||
this.uiAvatar4.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiAvatar4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(128)))), ((int)(((byte)(128)))), ((int)(((byte)(255)))));
|
||||
this.uiAvatar4.Location = new System.Drawing.Point(362, 50);
|
||||
this.uiAvatar4.Name = "uiAvatar4";
|
||||
this.uiAvatar4.Size = new System.Drawing.Size(60, 60);
|
||||
this.uiAvatar4.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.uiAvatar4.Symbol = 61715;
|
||||
this.uiAvatar4.TabIndex = 3;
|
||||
this.uiAvatar4.Text = "uiAvatar4";
|
||||
this.uiAvatar4.Click += new System.EventHandler(this.uiAvatar4_Click);
|
||||
//
|
||||
// uiLabel1
|
||||
//
|
||||
this.uiLabel1.AutoSize = true;
|
||||
this.uiLabel1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel1.Location = new System.Drawing.Point(39, 117);
|
||||
this.uiLabel1.Name = "uiLabel1";
|
||||
this.uiLabel1.Size = new System.Drawing.Size(42, 21);
|
||||
this.uiLabel1.TabIndex = 4;
|
||||
this.uiLabel1.Text = "图片";
|
||||
this.uiLabel1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLabel2
|
||||
//
|
||||
this.uiLabel2.AutoSize = true;
|
||||
this.uiLabel2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel2.Location = new System.Drawing.Point(111, 117);
|
||||
this.uiLabel2.Name = "uiLabel2";
|
||||
this.uiLabel2.Size = new System.Drawing.Size(42, 21);
|
||||
this.uiLabel2.TabIndex = 5;
|
||||
this.uiLabel2.Text = "图标";
|
||||
this.uiLabel2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLabel3
|
||||
//
|
||||
this.uiLabel3.AutoSize = true;
|
||||
this.uiLabel3.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel3.Location = new System.Drawing.Point(183, 117);
|
||||
this.uiLabel3.Name = "uiLabel3";
|
||||
this.uiLabel3.Size = new System.Drawing.Size(42, 21);
|
||||
this.uiLabel3.TabIndex = 6;
|
||||
this.uiLabel3.Text = "文字";
|
||||
this.uiLabel3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLabel4
|
||||
//
|
||||
this.uiLabel4.AutoSize = true;
|
||||
this.uiLabel4.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel4.Location = new System.Drawing.Point(355, 117);
|
||||
this.uiLabel4.Name = "uiLabel4";
|
||||
this.uiLabel4.Size = new System.Drawing.Size(74, 21);
|
||||
this.uiLabel4.TabIndex = 7;
|
||||
this.uiLabel4.Text = "左键菜单";
|
||||
this.uiLabel4.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiContextMenuStrip1
|
||||
//
|
||||
this.uiContextMenuStrip1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiContextMenuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.设置ToolStripMenuItem,
|
||||
this.更改密码ToolStripMenuItem,
|
||||
this.toolStripMenuItem1,
|
||||
this.退出ToolStripMenuItem});
|
||||
this.uiContextMenuStrip1.Name = "uiContextMenuStrip1";
|
||||
this.uiContextMenuStrip1.Size = new System.Drawing.Size(113, 88);
|
||||
//
|
||||
// 设置ToolStripMenuItem
|
||||
//
|
||||
this.设置ToolStripMenuItem.Name = "设置ToolStripMenuItem";
|
||||
this.设置ToolStripMenuItem.Size = new System.Drawing.Size(112, 26);
|
||||
this.设置ToolStripMenuItem.Text = "设置";
|
||||
//
|
||||
// 更改密码ToolStripMenuItem
|
||||
//
|
||||
this.更改密码ToolStripMenuItem.Name = "更改密码ToolStripMenuItem";
|
||||
this.更改密码ToolStripMenuItem.Size = new System.Drawing.Size(112, 26);
|
||||
this.更改密码ToolStripMenuItem.Text = "密码";
|
||||
//
|
||||
// toolStripMenuItem1
|
||||
//
|
||||
this.toolStripMenuItem1.Name = "toolStripMenuItem1";
|
||||
this.toolStripMenuItem1.Size = new System.Drawing.Size(109, 6);
|
||||
//
|
||||
// 退出ToolStripMenuItem
|
||||
//
|
||||
this.退出ToolStripMenuItem.Name = "退出ToolStripMenuItem";
|
||||
this.退出ToolStripMenuItem.Size = new System.Drawing.Size(112, 26);
|
||||
this.退出ToolStripMenuItem.Text = "退出";
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine1.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine1.TabIndex = 19;
|
||||
this.uiLine1.Text = "UIAvatar";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// FAvatar
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Name = "FAvatar";
|
||||
this.Text = "Avatar";
|
||||
this.Controls.SetChildIndex(this.PagePanel, 0);
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.PagePanel.PerformLayout();
|
||||
this.uiContextMenuStrip1.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UILabel uiLabel4;
|
||||
private UILabel uiLabel3;
|
||||
private UILabel uiLabel2;
|
||||
private UILabel uiLabel1;
|
||||
private UIAvatar uiAvatar4;
|
||||
private UIAvatar uiAvatar3;
|
||||
private UIAvatar uiAvatar2;
|
||||
private UIAvatar uiAvatar1;
|
||||
private UIContextMenuStrip uiContextMenuStrip1;
|
||||
private System.Windows.Forms.ToolStripMenuItem 设置ToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripMenuItem 更改密码ToolStripMenuItem;
|
||||
private System.Windows.Forms.ToolStripSeparator toolStripMenuItem1;
|
||||
private System.Windows.Forms.ToolStripMenuItem 退出ToolStripMenuItem;
|
||||
private UILine uiLine1;
|
||||
}
|
||||
}
|
17
SunnyUI.Demo/Controls/FAvatar.cs
Normal file
17
SunnyUI.Demo/Controls/FAvatar.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FAvatar : UITitlePage
|
||||
{
|
||||
public FAvatar()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void uiAvatar4_Click(object sender, EventArgs e)
|
||||
{
|
||||
uiContextMenuStrip1.Show(uiAvatar4, 0, uiAvatar4.Height);
|
||||
}
|
||||
}
|
||||
}
|
123
SunnyUI.Demo/Controls/FAvatar.resx
Normal file
123
SunnyUI.Demo/Controls/FAvatar.resx
Normal file
@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="uiContextMenuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
1029
SunnyUI.Demo/Controls/FButton.Designer.cs
generated
Normal file
1029
SunnyUI.Demo/Controls/FButton.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
13
SunnyUI.Demo/Controls/FButton.cs
Normal file
13
SunnyUI.Demo/Controls/FButton.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FButton : UITitlePage
|
||||
{
|
||||
public FButton()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Controls/FButton.resx
Normal file
120
SunnyUI.Demo/Controls/FButton.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
153
SunnyUI.Demo/Controls/FCheckBox.Designer.cs
generated
Normal file
153
SunnyUI.Demo/Controls/FCheckBox.Designer.cs
generated
Normal file
@ -0,0 +1,153 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FCheckBox
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiCheckBox1 = new Sunny.UI.UICheckBox();
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.uiCheckBox3 = new Sunny.UI.UICheckBox();
|
||||
this.uiCheckBox4 = new Sunny.UI.UICheckBox();
|
||||
this.uiCheckBox2 = new Sunny.UI.UICheckBox();
|
||||
this.uiCheckBoxGroup1 = new Sunny.UI.UICheckBoxGroup();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiCheckBoxGroup1);
|
||||
this.PagePanel.Controls.Add(this.uiCheckBox2);
|
||||
this.PagePanel.Controls.Add(this.uiCheckBox4);
|
||||
this.PagePanel.Controls.Add(this.uiCheckBox3);
|
||||
this.PagePanel.Controls.Add(this.uiLine1);
|
||||
this.PagePanel.Controls.Add(this.uiCheckBox1);
|
||||
this.PagePanel.Size = new System.Drawing.Size(800, 521);
|
||||
//
|
||||
// uiCheckBox1
|
||||
//
|
||||
this.uiCheckBox1.Checked = true;
|
||||
this.uiCheckBox1.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiCheckBox1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiCheckBox1.Location = new System.Drawing.Point(30, 48);
|
||||
this.uiCheckBox1.Name = "uiCheckBox1";
|
||||
this.uiCheckBox1.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiCheckBox1.Size = new System.Drawing.Size(150, 35);
|
||||
this.uiCheckBox1.TabIndex = 0;
|
||||
this.uiCheckBox1.Text = "uiCheckBox1";
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine1.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine1.TabIndex = 19;
|
||||
this.uiLine1.Text = "UICheckBox";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiCheckBox3
|
||||
//
|
||||
this.uiCheckBox3.Checked = true;
|
||||
this.uiCheckBox3.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiCheckBox3.Enabled = false;
|
||||
this.uiCheckBox3.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiCheckBox3.Location = new System.Drawing.Point(354, 46);
|
||||
this.uiCheckBox3.Name = "uiCheckBox3";
|
||||
this.uiCheckBox3.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiCheckBox3.Size = new System.Drawing.Size(150, 35);
|
||||
this.uiCheckBox3.TabIndex = 21;
|
||||
this.uiCheckBox3.Text = "uiCheckBox3";
|
||||
//
|
||||
// uiCheckBox4
|
||||
//
|
||||
this.uiCheckBox4.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiCheckBox4.Enabled = false;
|
||||
this.uiCheckBox4.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiCheckBox4.Location = new System.Drawing.Point(516, 46);
|
||||
this.uiCheckBox4.Name = "uiCheckBox4";
|
||||
this.uiCheckBox4.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiCheckBox4.Size = new System.Drawing.Size(150, 35);
|
||||
this.uiCheckBox4.TabIndex = 22;
|
||||
this.uiCheckBox4.Text = "uiCheckBox4";
|
||||
//
|
||||
// uiCheckBox2
|
||||
//
|
||||
this.uiCheckBox2.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiCheckBox2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiCheckBox2.Location = new System.Drawing.Point(192, 48);
|
||||
this.uiCheckBox2.Name = "uiCheckBox2";
|
||||
this.uiCheckBox2.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiCheckBox2.Size = new System.Drawing.Size(150, 35);
|
||||
this.uiCheckBox2.TabIndex = 39;
|
||||
this.uiCheckBox2.Text = "uiCheckBox2";
|
||||
//
|
||||
// uiCheckBoxGroup1
|
||||
//
|
||||
this.uiCheckBoxGroup1.ColumnCount = 2;
|
||||
this.uiCheckBoxGroup1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiCheckBoxGroup1.Items.AddRange(new object[] {
|
||||
"0",
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"4",
|
||||
"5",
|
||||
"6",
|
||||
"7",
|
||||
"8"});
|
||||
this.uiCheckBoxGroup1.Location = new System.Drawing.Point(30, 91);
|
||||
this.uiCheckBoxGroup1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.uiCheckBoxGroup1.Name = "uiCheckBoxGroup1";
|
||||
this.uiCheckBoxGroup1.Size = new System.Drawing.Size(670, 211);
|
||||
this.uiCheckBoxGroup1.TabIndex = 41;
|
||||
this.uiCheckBoxGroup1.Text = "UICheckBoxGroup";
|
||||
this.uiCheckBoxGroup1.ValueChanged += new Sunny.UI.UICheckBoxGroup.OnValueChanged(this.uiCheckBoxGroup1_ValueChanged);
|
||||
//
|
||||
// FCheckBox
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 556);
|
||||
this.Name = "FCheckBox";
|
||||
this.PageIndex = 1002;
|
||||
this.Text = "CheckBox";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UICheckBox uiCheckBox1;
|
||||
private UILine uiLine1;
|
||||
private UICheckBox uiCheckBox4;
|
||||
private UICheckBox uiCheckBox3;
|
||||
private UICheckBox uiCheckBox2;
|
||||
private UICheckBoxGroup uiCheckBoxGroup1;
|
||||
}
|
||||
}
|
31
SunnyUI.Demo/Controls/FCheckBox.cs
Normal file
31
SunnyUI.Demo/Controls/FCheckBox.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FCheckBox : UITitlePage
|
||||
{
|
||||
public FCheckBox()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void uiRadioButtonGroup1_ValueChanged(object sender, int index, string text)
|
||||
{
|
||||
MessageBox.Show(index.ToString());
|
||||
}
|
||||
|
||||
private void uiCheckBoxGroup1_ValueChanged(object sender, int index, string text, bool isChecked)
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append("SelectedIndexes: ");
|
||||
foreach (var selectedIndex in uiCheckBoxGroup1.SelectedIndexes)
|
||||
{
|
||||
sb.Append(selectedIndex);
|
||||
sb.Append(", ");
|
||||
}
|
||||
|
||||
this.ShowInfoDialog("SelectedIndex: " + index + ", SelectedText: " + text + "\n" + sb.ToString());
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Controls/FCheckBox.resx
Normal file
120
SunnyUI.Demo/Controls/FCheckBox.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
103
SunnyUI.Demo/Controls/FContextMenuStrip.Designer.cs
generated
Normal file
103
SunnyUI.Demo/Controls/FContextMenuStrip.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FContextMenuStrip
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiButton1 = new Sunny.UI.UIButton();
|
||||
this.uiButton2 = new Sunny.UI.UIButton();
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.uiContextMenuStrip1 = new Sunny.UI.UIContextMenuStrip();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiLine1);
|
||||
this.PagePanel.Controls.Add(this.uiButton2);
|
||||
this.PagePanel.Controls.Add(this.uiButton1);
|
||||
//
|
||||
// uiButton1
|
||||
//
|
||||
this.uiButton1.ContextMenuStrip = this.uiContextMenuStrip1;
|
||||
this.uiButton1.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiButton1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiButton1.Location = new System.Drawing.Point(30, 57);
|
||||
this.uiButton1.Name = "uiButton1";
|
||||
this.uiButton1.Size = new System.Drawing.Size(232, 35);
|
||||
this.uiButton1.TabIndex = 0;
|
||||
this.uiButton1.Text = "右键菜单";
|
||||
//
|
||||
// uiButton2
|
||||
//
|
||||
this.uiButton2.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiButton2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiButton2.Location = new System.Drawing.Point(294, 57);
|
||||
this.uiButton2.Name = "uiButton2";
|
||||
this.uiButton2.Size = new System.Drawing.Size(232, 35);
|
||||
this.uiButton2.TabIndex = 1;
|
||||
this.uiButton2.Text = "左键菜单";
|
||||
this.uiButton2.Click += new System.EventHandler(this.uiButton2_Click);
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine1.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine1.TabIndex = 19;
|
||||
this.uiLine1.Text = "UIContextMenuStrip";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiContextMenuStrip1
|
||||
//
|
||||
this.uiContextMenuStrip1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiContextMenuStrip1.Name = "uiContextMenuStrip1";
|
||||
this.uiContextMenuStrip1.Size = new System.Drawing.Size(61, 4);
|
||||
//
|
||||
// FContextMenuStrip
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Name = "FContextMenuStrip";
|
||||
this.Text = "ContextMenuStrip";
|
||||
this.Controls.SetChildIndex(this.PagePanel, 0);
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UIButton uiButton1;
|
||||
private UIButton uiButton2;
|
||||
private UILine uiLine1;
|
||||
private UIContextMenuStrip uiContextMenuStrip1;
|
||||
}
|
||||
}
|
35
SunnyUI.Demo/Controls/FContextMenuStrip.cs
Normal file
35
SunnyUI.Demo/Controls/FContextMenuStrip.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FContextMenuStrip : UITitlePage
|
||||
{
|
||||
public FContextMenuStrip()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
var styles = UIStyles.PopularStyles();
|
||||
foreach (UIStyle style in styles)
|
||||
{
|
||||
ToolStripMenuItem item = new ToolStripMenuItem(style.DisplayText()) { Tag = style };
|
||||
item.Click += Item_Click;
|
||||
uiContextMenuStrip1.Items.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
private void Item_Click(object sender, EventArgs e)
|
||||
{
|
||||
ToolStripMenuItem item = (ToolStripMenuItem)sender;
|
||||
if (item.Tag != null && item.Tag is UIStyle style)
|
||||
{
|
||||
this.Style = style;
|
||||
}
|
||||
}
|
||||
|
||||
private void uiButton2_Click(object sender, System.EventArgs e)
|
||||
{
|
||||
uiButton2.ShowContextMenuStrip(uiContextMenuStrip1, 0, uiButton2.Height);
|
||||
}
|
||||
}
|
||||
}
|
123
SunnyUI.Demo/Controls/FContextMenuStrip.resx
Normal file
123
SunnyUI.Demo/Controls/FContextMenuStrip.resx
Normal file
@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="uiContextMenuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
103
SunnyUI.Demo/Controls/FDataGridView.Designer.cs
generated
Normal file
103
SunnyUI.Demo/Controls/FDataGridView.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FDataGridView
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.Windows.Forms.DataGridViewCellStyle dataGridViewCellStyle1 = new System.Windows.Forms.DataGridViewCellStyle();
|
||||
System.Windows.Forms.DataGridViewCellStyle dataGridViewCellStyle2 = new System.Windows.Forms.DataGridViewCellStyle();
|
||||
System.Windows.Forms.DataGridViewCellStyle dataGridViewCellStyle3 = new System.Windows.Forms.DataGridViewCellStyle();
|
||||
this.uiDataGridView1 = new Sunny.UI.UIDataGridView();
|
||||
this.PagePanel.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.uiDataGridView1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiDataGridView1);
|
||||
//
|
||||
// uiDataGridView1
|
||||
//
|
||||
this.uiDataGridView1.AllowUserToAddRows = false;
|
||||
this.uiDataGridView1.AllowUserToResizeRows = false;
|
||||
dataGridViewCellStyle1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(235)))), ((int)(((byte)(243)))), ((int)(((byte)(255)))));
|
||||
this.uiDataGridView1.AlternatingRowsDefaultCellStyle = dataGridViewCellStyle1;
|
||||
this.uiDataGridView1.AutoSizeColumnsMode = System.Windows.Forms.DataGridViewAutoSizeColumnsMode.Fill;
|
||||
this.uiDataGridView1.BackgroundColor = System.Drawing.Color.White;
|
||||
this.uiDataGridView1.BorderStyle = System.Windows.Forms.BorderStyle.None;
|
||||
this.uiDataGridView1.CellBorderStyle = System.Windows.Forms.DataGridViewCellBorderStyle.None;
|
||||
this.uiDataGridView1.ColumnHeadersBorderStyle = System.Windows.Forms.DataGridViewHeaderBorderStyle.Single;
|
||||
dataGridViewCellStyle2.Alignment = System.Windows.Forms.DataGridViewContentAlignment.MiddleCenter;
|
||||
dataGridViewCellStyle2.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(80)))), ((int)(((byte)(160)))), ((int)(((byte)(255)))));
|
||||
dataGridViewCellStyle2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
dataGridViewCellStyle2.ForeColor = System.Drawing.Color.White;
|
||||
dataGridViewCellStyle2.SelectionBackColor = System.Drawing.SystemColors.Highlight;
|
||||
dataGridViewCellStyle2.SelectionForeColor = System.Drawing.SystemColors.HighlightText;
|
||||
dataGridViewCellStyle2.WrapMode = System.Windows.Forms.DataGridViewTriState.True;
|
||||
this.uiDataGridView1.ColumnHeadersDefaultCellStyle = dataGridViewCellStyle2;
|
||||
this.uiDataGridView1.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
|
||||
this.uiDataGridView1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.uiDataGridView1.EnableHeadersVisualStyles = false;
|
||||
this.uiDataGridView1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiDataGridView1.GridColor = System.Drawing.Color.FromArgb(((int)(((byte)(80)))), ((int)(((byte)(160)))), ((int)(((byte)(255)))));
|
||||
this.uiDataGridView1.Location = new System.Drawing.Point(0, 0);
|
||||
this.uiDataGridView1.MultiSelect = false;
|
||||
this.uiDataGridView1.Name = "uiDataGridView1";
|
||||
this.uiDataGridView1.RectColor = System.Drawing.Color.FromArgb(((int)(((byte)(80)))), ((int)(((byte)(160)))), ((int)(((byte)(255)))));
|
||||
this.uiDataGridView1.RowHeadersVisible = false;
|
||||
dataGridViewCellStyle3.BackColor = System.Drawing.Color.White;
|
||||
this.uiDataGridView1.RowsDefaultCellStyle = dataGridViewCellStyle3;
|
||||
this.uiDataGridView1.RowTemplate.Height = 29;
|
||||
this.uiDataGridView1.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
|
||||
this.uiDataGridView1.SelectedIndex = -1;
|
||||
this.uiDataGridView1.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.FullRowSelect;
|
||||
this.uiDataGridView1.ShowRect = false;
|
||||
this.uiDataGridView1.Size = new System.Drawing.Size(800, 415);
|
||||
this.uiDataGridView1.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.uiDataGridView1.TabIndex = 0;
|
||||
this.uiDataGridView1.TagString = null;
|
||||
//
|
||||
// FDataGridView
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Name = "FDataGridView";
|
||||
this.PageIndex = 1006;
|
||||
this.Text = "DataGridView";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)(this.uiDataGridView1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
private UIDataGridView uiDataGridView1;
|
||||
}
|
||||
}
|
55
SunnyUI.Demo/Controls/FDataGridView.cs
Normal file
55
SunnyUI.Demo/Controls/FDataGridView.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FDataGridView : UITitlePage
|
||||
{
|
||||
public FDataGridView()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
uiDataGridView1.AddColumn("Column1", "Column1", 100);
|
||||
uiDataGridView1.AddColumn("Column2", "Column2").SetFixedMode(100);
|
||||
uiDataGridView1.AddColumn("Column3", "Column3").SetFixedMode(100);
|
||||
//uiDataGridView1.AddColumn("Column4", "Column4", 20);
|
||||
|
||||
uiDataGridView1.ReadOnly = true;
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
|
||||
List<Data> datas = new List<Data>();
|
||||
for (int i = 0; i < 200; i++)
|
||||
{
|
||||
Data data = new Data();
|
||||
data.Column1 = "Data" + i.ToString("D2");
|
||||
data.Column2 = i.Mod(2) == 0 ? "A" : "B";
|
||||
data.Column3 = "编辑";
|
||||
data.Column4 = i.Mod(4) == 0;
|
||||
datas.Add(data);
|
||||
}
|
||||
|
||||
uiDataGridView1.DataSource = datas;
|
||||
uiDataGridView1.SelectedIndex = 160;
|
||||
}
|
||||
|
||||
public class Data
|
||||
{
|
||||
public string Column1 { get; set; }
|
||||
|
||||
public string Column2 { get; set; }
|
||||
|
||||
public string Column3 { get; set; }
|
||||
|
||||
public bool Column4 { get; set; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Column1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Controls/FDataGridView.resx
Normal file
120
SunnyUI.Demo/Controls/FDataGridView.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
162
SunnyUI.Demo/Controls/FLabel.Designer.cs
generated
Normal file
162
SunnyUI.Demo/Controls/FLabel.Designer.cs
generated
Normal file
@ -0,0 +1,162 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FLabel
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiLabel1 = new Sunny.UI.UILabel();
|
||||
this.uiLinkLabel1 = new Sunny.UI.UILinkLabel();
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.uiLine2 = new Sunny.UI.UILine();
|
||||
this.uiLine3 = new Sunny.UI.UILine();
|
||||
this.uiSymbolLabel1 = new Sunny.UI.UISymbolLabel();
|
||||
this.uiSymbolLabel2 = new Sunny.UI.UISymbolLabel();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiSymbolLabel2);
|
||||
this.PagePanel.Controls.Add(this.uiSymbolLabel1);
|
||||
this.PagePanel.Controls.Add(this.uiLine3);
|
||||
this.PagePanel.Controls.Add(this.uiLine2);
|
||||
this.PagePanel.Controls.Add(this.uiLine1);
|
||||
this.PagePanel.Controls.Add(this.uiLinkLabel1);
|
||||
this.PagePanel.Controls.Add(this.uiLabel1);
|
||||
//
|
||||
// uiLabel1
|
||||
//
|
||||
this.uiLabel1.AutoSize = true;
|
||||
this.uiLabel1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel1.Location = new System.Drawing.Point(42, 55);
|
||||
this.uiLabel1.Name = "uiLabel1";
|
||||
this.uiLabel1.Size = new System.Drawing.Size(102, 21);
|
||||
this.uiLabel1.TabIndex = 0;
|
||||
this.uiLabel1.Text = "Hello world!";
|
||||
this.uiLabel1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLinkLabel1
|
||||
//
|
||||
this.uiLinkLabel1.ActiveLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(220)))), ((int)(((byte)(155)))), ((int)(((byte)(40)))));
|
||||
this.uiLinkLabel1.AutoSize = true;
|
||||
this.uiLinkLabel1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLinkLabel1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(48)))), ((int)(((byte)(48)))), ((int)(((byte)(48)))));
|
||||
this.uiLinkLabel1.LinkBehavior = System.Windows.Forms.LinkBehavior.AlwaysUnderline;
|
||||
this.uiLinkLabel1.LinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(48)))), ((int)(((byte)(48)))), ((int)(((byte)(48)))));
|
||||
this.uiLinkLabel1.Location = new System.Drawing.Point(42, 127);
|
||||
this.uiLinkLabel1.Name = "uiLinkLabel1";
|
||||
this.uiLinkLabel1.Size = new System.Drawing.Size(146, 21);
|
||||
this.uiLinkLabel1.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.uiLinkLabel1.TabIndex = 1;
|
||||
this.uiLinkLabel1.TabStop = true;
|
||||
this.uiLinkLabel1.Text = "www.SunnyUI.net";
|
||||
this.uiLinkLabel1.VisitedLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(230)))), ((int)(((byte)(80)))), ((int)(((byte)(80)))));
|
||||
this.uiLinkLabel1.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.uiLinkLabel1_LinkClicked);
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine1.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine1.TabIndex = 19;
|
||||
this.uiLine1.Text = "UILabel";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLine2
|
||||
//
|
||||
this.uiLine2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine2.Location = new System.Drawing.Point(30, 92);
|
||||
this.uiLine2.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine2.Name = "uiLine2";
|
||||
this.uiLine2.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine2.TabIndex = 20;
|
||||
this.uiLine2.Text = "UILinkLabel";
|
||||
this.uiLine2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLine3
|
||||
//
|
||||
this.uiLine3.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine3.Location = new System.Drawing.Point(30, 173);
|
||||
this.uiLine3.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine3.Name = "uiLine3";
|
||||
this.uiLine3.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine3.TabIndex = 21;
|
||||
this.uiLine3.Text = "UISymbolLabel";
|
||||
this.uiLine3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiSymbolLabel1
|
||||
//
|
||||
this.uiSymbolLabel1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiSymbolLabel1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(48)))), ((int)(((byte)(48)))), ((int)(((byte)(48)))));
|
||||
this.uiSymbolLabel1.Location = new System.Drawing.Point(42, 209);
|
||||
this.uiSymbolLabel1.Name = "uiSymbolLabel1";
|
||||
this.uiSymbolLabel1.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.uiSymbolLabel1.Size = new System.Drawing.Size(91, 24);
|
||||
this.uiSymbolLabel1.TabIndex = 22;
|
||||
this.uiSymbolLabel1.Text = "OK";
|
||||
this.uiSymbolLabel1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiSymbolLabel2
|
||||
//
|
||||
this.uiSymbolLabel2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiSymbolLabel2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(48)))), ((int)(((byte)(48)))), ((int)(((byte)(48)))));
|
||||
this.uiSymbolLabel2.Location = new System.Drawing.Point(139, 209);
|
||||
this.uiSymbolLabel2.Name = "uiSymbolLabel2";
|
||||
this.uiSymbolLabel2.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.uiSymbolLabel2.Size = new System.Drawing.Size(91, 24);
|
||||
this.uiSymbolLabel2.Symbol = 61453;
|
||||
this.uiSymbolLabel2.TabIndex = 23;
|
||||
this.uiSymbolLabel2.Text = "Cancel";
|
||||
this.uiSymbolLabel2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// FLabel
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Name = "FLabel";
|
||||
this.StyleCustomMode = true;
|
||||
this.Text = "Label";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.PagePanel.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UILabel uiLabel1;
|
||||
private UILinkLabel uiLinkLabel1;
|
||||
private UILine uiLine3;
|
||||
private UILine uiLine2;
|
||||
private UILine uiLine1;
|
||||
private UISymbolLabel uiSymbolLabel1;
|
||||
private UISymbolLabel uiSymbolLabel2;
|
||||
}
|
||||
}
|
18
SunnyUI.Demo/Controls/FLabel.cs
Normal file
18
SunnyUI.Demo/Controls/FLabel.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Diagnostics;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FLabel : UITitlePage
|
||||
{
|
||||
public FLabel()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void uiLinkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
Process.Start(uiLinkLabel1.Text);
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Controls/FLabel.resx
Normal file
120
SunnyUI.Demo/Controls/FLabel.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
216
SunnyUI.Demo/Controls/FLine.Designer.cs
generated
Normal file
216
SunnyUI.Demo/Controls/FLine.Designer.cs
generated
Normal file
@ -0,0 +1,216 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FLine
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.uiLine2 = new Sunny.UI.UILine();
|
||||
this.uiLine3 = new Sunny.UI.UILine();
|
||||
this.uiLine4 = new Sunny.UI.UILine();
|
||||
this.uiLine5 = new Sunny.UI.UILine();
|
||||
this.uiLine6 = new Sunny.UI.UILine();
|
||||
this.uiLine7 = new Sunny.UI.UILine();
|
||||
this.uiLine8 = new Sunny.UI.UILine();
|
||||
this.uiLine9 = new Sunny.UI.UILine();
|
||||
this.uiLine10 = new Sunny.UI.UILine();
|
||||
this.uiLine11 = new Sunny.UI.UILine();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiLine11);
|
||||
this.PagePanel.Controls.Add(this.uiLine10);
|
||||
this.PagePanel.Controls.Add(this.uiLine7);
|
||||
this.PagePanel.Controls.Add(this.uiLine8);
|
||||
this.PagePanel.Controls.Add(this.uiLine9);
|
||||
this.PagePanel.Controls.Add(this.uiLine4);
|
||||
this.PagePanel.Controls.Add(this.uiLine5);
|
||||
this.PagePanel.Controls.Add(this.uiLine6);
|
||||
this.PagePanel.Controls.Add(this.uiLine3);
|
||||
this.PagePanel.Controls.Add(this.uiLine2);
|
||||
this.PagePanel.Controls.Add(this.uiLine1);
|
||||
this.PagePanel.Size = new System.Drawing.Size(800, 521);
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 10.5F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.uiLine1.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(443, 33);
|
||||
this.uiLine1.TabIndex = 0;
|
||||
this.uiLine1.Text = "文字左上 LineSize=1";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.TopLeft;
|
||||
//
|
||||
// uiLine2
|
||||
//
|
||||
this.uiLine2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine2.LineSize = 2;
|
||||
this.uiLine2.Location = new System.Drawing.Point(30, 58);
|
||||
this.uiLine2.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine2.Name = "uiLine2";
|
||||
this.uiLine2.Size = new System.Drawing.Size(443, 29);
|
||||
this.uiLine2.TabIndex = 1;
|
||||
this.uiLine2.Text = "文字左中 LineSize=2";
|
||||
this.uiLine2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLine3
|
||||
//
|
||||
this.uiLine3.Font = new System.Drawing.Font("微软雅黑", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.uiLine3.LineSize = 3;
|
||||
this.uiLine3.Location = new System.Drawing.Point(30, 93);
|
||||
this.uiLine3.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine3.Name = "uiLine3";
|
||||
this.uiLine3.Size = new System.Drawing.Size(443, 51);
|
||||
this.uiLine3.TabIndex = 2;
|
||||
this.uiLine3.Text = "文字左下 LineSize=3";
|
||||
this.uiLine3.TextAlign = System.Drawing.ContentAlignment.BottomLeft;
|
||||
//
|
||||
// uiLine4
|
||||
//
|
||||
this.uiLine4.Font = new System.Drawing.Font("微软雅黑", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.uiLine4.LineSize = 3;
|
||||
this.uiLine4.Location = new System.Drawing.Point(30, 245);
|
||||
this.uiLine4.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine4.Name = "uiLine4";
|
||||
this.uiLine4.Size = new System.Drawing.Size(443, 51);
|
||||
this.uiLine4.TabIndex = 5;
|
||||
this.uiLine4.Text = "文字中下";
|
||||
this.uiLine4.TextAlign = System.Drawing.ContentAlignment.BottomCenter;
|
||||
//
|
||||
// uiLine5
|
||||
//
|
||||
this.uiLine5.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine5.LineSize = 2;
|
||||
this.uiLine5.Location = new System.Drawing.Point(30, 210);
|
||||
this.uiLine5.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine5.Name = "uiLine5";
|
||||
this.uiLine5.Size = new System.Drawing.Size(443, 29);
|
||||
this.uiLine5.TabIndex = 4;
|
||||
this.uiLine5.Text = "文字居中";
|
||||
//
|
||||
// uiLine6
|
||||
//
|
||||
this.uiLine6.Font = new System.Drawing.Font("微软雅黑", 10.5F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.uiLine6.Location = new System.Drawing.Point(30, 172);
|
||||
this.uiLine6.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine6.Name = "uiLine6";
|
||||
this.uiLine6.Size = new System.Drawing.Size(443, 33);
|
||||
this.uiLine6.TabIndex = 3;
|
||||
this.uiLine6.Text = "文字中上";
|
||||
this.uiLine6.TextAlign = System.Drawing.ContentAlignment.TopCenter;
|
||||
//
|
||||
// uiLine7
|
||||
//
|
||||
this.uiLine7.Font = new System.Drawing.Font("微软雅黑", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.uiLine7.LineSize = 3;
|
||||
this.uiLine7.Location = new System.Drawing.Point(30, 393);
|
||||
this.uiLine7.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine7.Name = "uiLine7";
|
||||
this.uiLine7.Size = new System.Drawing.Size(443, 51);
|
||||
this.uiLine7.TabIndex = 8;
|
||||
this.uiLine7.Text = "文字右下";
|
||||
this.uiLine7.TextAlign = System.Drawing.ContentAlignment.BottomRight;
|
||||
//
|
||||
// uiLine8
|
||||
//
|
||||
this.uiLine8.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine8.LineSize = 2;
|
||||
this.uiLine8.Location = new System.Drawing.Point(30, 358);
|
||||
this.uiLine8.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine8.Name = "uiLine8";
|
||||
this.uiLine8.Size = new System.Drawing.Size(443, 29);
|
||||
this.uiLine8.TabIndex = 7;
|
||||
this.uiLine8.Text = "文字右中";
|
||||
this.uiLine8.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// uiLine9
|
||||
//
|
||||
this.uiLine9.Font = new System.Drawing.Font("微软雅黑", 10.5F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.uiLine9.Location = new System.Drawing.Point(30, 320);
|
||||
this.uiLine9.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine9.Name = "uiLine9";
|
||||
this.uiLine9.Size = new System.Drawing.Size(443, 33);
|
||||
this.uiLine9.TabIndex = 6;
|
||||
this.uiLine9.Text = "文字右上";
|
||||
this.uiLine9.TextAlign = System.Drawing.ContentAlignment.TopRight;
|
||||
//
|
||||
// uiLine10
|
||||
//
|
||||
this.uiLine10.Direction = Sunny.UI.UILine.LineDirection.Vertical;
|
||||
this.uiLine10.Font = new System.Drawing.Font("微软雅黑", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.uiLine10.Location = new System.Drawing.Point(521, 32);
|
||||
this.uiLine10.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine10.Name = "uiLine10";
|
||||
this.uiLine10.Size = new System.Drawing.Size(51, 388);
|
||||
this.uiLine10.TabIndex = 11;
|
||||
this.uiLine10.Text = "uiLine10";
|
||||
this.uiLine10.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLine11
|
||||
//
|
||||
this.uiLine11.Direction = Sunny.UI.UILine.LineDirection.Vertical;
|
||||
this.uiLine11.Font = new System.Drawing.Font("微软雅黑", 14.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.uiLine11.LineSize = 2;
|
||||
this.uiLine11.Location = new System.Drawing.Point(578, 32);
|
||||
this.uiLine11.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine11.Name = "uiLine11";
|
||||
this.uiLine11.Size = new System.Drawing.Size(51, 388);
|
||||
this.uiLine11.TabIndex = 12;
|
||||
this.uiLine11.Text = "uiLine11";
|
||||
this.uiLine11.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// FLine
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 556);
|
||||
this.Name = "FLine";
|
||||
this.PageIndex = 1004;
|
||||
this.Text = "Line";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UILine uiLine7;
|
||||
private UILine uiLine8;
|
||||
private UILine uiLine9;
|
||||
private UILine uiLine4;
|
||||
private UILine uiLine5;
|
||||
private UILine uiLine6;
|
||||
private UILine uiLine3;
|
||||
private UILine uiLine2;
|
||||
private UILine uiLine1;
|
||||
private UILine uiLine10;
|
||||
private UILine uiLine11;
|
||||
}
|
||||
}
|
10
SunnyUI.Demo/Controls/FLine.cs
Normal file
10
SunnyUI.Demo/Controls/FLine.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FLine : UITitlePage
|
||||
{
|
||||
public FLine()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Controls/FLine.resx
Normal file
120
SunnyUI.Demo/Controls/FLine.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
149
SunnyUI.Demo/Controls/FListBox.Designer.cs
generated
Normal file
149
SunnyUI.Demo/Controls/FListBox.Designer.cs
generated
Normal file
@ -0,0 +1,149 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FListBox
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiImageListBox1 = new Sunny.UI.UIImageListBox();
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.uiLine2 = new Sunny.UI.UILine();
|
||||
this.uiListBox1 = new Sunny.UI.UIListBox();
|
||||
this.uiCheckBox1 = new Sunny.UI.UICheckBox();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiCheckBox1);
|
||||
this.PagePanel.Controls.Add(this.uiListBox1);
|
||||
this.PagePanel.Controls.Add(this.uiLine2);
|
||||
this.PagePanel.Controls.Add(this.uiLine1);
|
||||
this.PagePanel.Controls.Add(this.uiImageListBox1);
|
||||
this.PagePanel.Size = new System.Drawing.Size(800, 465);
|
||||
//
|
||||
// uiImageListBox1
|
||||
//
|
||||
this.uiImageListBox1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiImageListBox1.ItemHeight = 80;
|
||||
this.uiImageListBox1.ItemSelectForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(235)))), ((int)(((byte)(243)))), ((int)(((byte)(255)))));
|
||||
this.uiImageListBox1.Location = new System.Drawing.Point(355, 48);
|
||||
this.uiImageListBox1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.uiImageListBox1.Name = "uiImageListBox1";
|
||||
this.uiImageListBox1.Padding = new System.Windows.Forms.Padding(2);
|
||||
this.uiImageListBox1.Size = new System.Drawing.Size(266, 343);
|
||||
this.uiImageListBox1.TabIndex = 1;
|
||||
this.uiImageListBox1.Text = "uiImageListBox1";
|
||||
this.uiImageListBox1.ItemDoubleClick += new System.EventHandler(this.uiImageListBox1_ItemDoubleClick);
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine1.Location = new System.Drawing.Point(33, 20);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(266, 18);
|
||||
this.uiLine1.TabIndex = 19;
|
||||
this.uiLine1.Text = "uiListBox";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLine2
|
||||
//
|
||||
this.uiLine2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine2.Location = new System.Drawing.Point(355, 20);
|
||||
this.uiLine2.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine2.Name = "uiLine2";
|
||||
this.uiLine2.Size = new System.Drawing.Size(266, 18);
|
||||
this.uiLine2.TabIndex = 20;
|
||||
this.uiLine2.Text = "uiImageListBox";
|
||||
this.uiLine2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiListBox1
|
||||
//
|
||||
this.uiListBox1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiListBox1.Items.AddRange(new object[] {
|
||||
"0",
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"4",
|
||||
"5",
|
||||
"6",
|
||||
"7",
|
||||
"8",
|
||||
"9",
|
||||
"10",
|
||||
"11",
|
||||
"12",
|
||||
"13",
|
||||
"14",
|
||||
"15",
|
||||
"16",
|
||||
"17",
|
||||
"18"});
|
||||
this.uiListBox1.ItemSelectForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(235)))), ((int)(((byte)(243)))), ((int)(((byte)(255)))));
|
||||
this.uiListBox1.Location = new System.Drawing.Point(33, 48);
|
||||
this.uiListBox1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.uiListBox1.Name = "uiListBox1";
|
||||
this.uiListBox1.Padding = new System.Windows.Forms.Padding(2);
|
||||
this.uiListBox1.Size = new System.Drawing.Size(270, 343);
|
||||
this.uiListBox1.TabIndex = 21;
|
||||
this.uiListBox1.Text = "uiListBox1";
|
||||
this.uiListBox1.ItemDoubleClick += new System.EventHandler(this.uiListBox1_ItemDoubleClick);
|
||||
//
|
||||
// uiCheckBox1
|
||||
//
|
||||
this.uiCheckBox1.Checked = true;
|
||||
this.uiCheckBox1.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiCheckBox1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiCheckBox1.Location = new System.Drawing.Point(355, 399);
|
||||
this.uiCheckBox1.Name = "uiCheckBox1";
|
||||
this.uiCheckBox1.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiCheckBox1.Size = new System.Drawing.Size(266, 35);
|
||||
this.uiCheckBox1.TabIndex = 22;
|
||||
this.uiCheckBox1.Text = "ShowDescription";
|
||||
this.uiCheckBox1.ValueChanged += new Sunny.UI.UICheckBox.OnValueChanged(this.uiCheckBox1_ValueChanged);
|
||||
//
|
||||
// FListBox
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 500);
|
||||
this.Name = "FListBox";
|
||||
this.Text = "ListBox";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private UIImageListBox uiImageListBox1;
|
||||
private UILine uiLine2;
|
||||
private UILine uiLine1;
|
||||
private UIListBox uiListBox1;
|
||||
private UICheckBox uiCheckBox1;
|
||||
}
|
||||
}
|
45
SunnyUI.Demo/Controls/FListBox.cs
Normal file
45
SunnyUI.Demo/Controls/FListBox.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System.IO;
|
||||
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FListBox : UITitlePage
|
||||
{
|
||||
public FListBox()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
uiListBox1.Items.Clear();
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
uiListBox1.Items.Add(i);
|
||||
}
|
||||
|
||||
uiImageListBox1.Items.Clear();
|
||||
string[] files = System.IO.Directory.GetFiles(DirEx.CurrentDir() + "Team",
|
||||
"*.png", SearchOption.TopDirectoryOnly);
|
||||
foreach (string file in files)
|
||||
{
|
||||
uiImageListBox1.AddImage(file, file.FileInfo().Name);
|
||||
}
|
||||
}
|
||||
|
||||
private void uiImageListBox1_ItemDoubleClick(object sender, System.EventArgs e)
|
||||
{
|
||||
this.ShowInfoDialog(uiImageListBox1.SelectedItem.ImagePath);
|
||||
}
|
||||
|
||||
private void uiCheckBox1_ValueChanged(object sender, bool value)
|
||||
{
|
||||
uiImageListBox1.ShowDescription = !uiImageListBox1.ShowDescription;
|
||||
uiImageListBox1.ItemHeight = uiImageListBox1.ShowDescription ? 80 : 50;
|
||||
}
|
||||
|
||||
private void uiListBox1_ItemDoubleClick(object sender, System.EventArgs e)
|
||||
{
|
||||
this.ShowInfoDialog(uiListBox1.SelectedItem.ToString());
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Controls/FListBox.resx
Normal file
120
SunnyUI.Demo/Controls/FListBox.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
192
SunnyUI.Demo/Controls/FMeter.Designer.cs
generated
Normal file
192
SunnyUI.Demo/Controls/FMeter.Designer.cs
generated
Normal file
@ -0,0 +1,192 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FMeter
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FMeter));
|
||||
this.uiAnalogMeter1 = new Sunny.UI.UIAnalogMeter();
|
||||
this.uiLine9 = new Sunny.UI.UILine();
|
||||
this.uiLine7 = new Sunny.UI.UILine();
|
||||
this.uiLine6 = new Sunny.UI.UILine();
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.uiLedStopwatch1 = new Sunny.UI.UILedStopwatch();
|
||||
this.uiLedDisplay1 = new Sunny.UI.UILedDisplay();
|
||||
this.timer1 = new System.Windows.Forms.Timer(this.components);
|
||||
this.uiRoundMeter2 = new Sunny.UI.UIRoundMeter();
|
||||
this.uiRoundMeter1 = new Sunny.UI.UIRoundMeter();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiAnalogMeter1);
|
||||
this.PagePanel.Controls.Add(this.uiLine9);
|
||||
this.PagePanel.Controls.Add(this.uiLine7);
|
||||
this.PagePanel.Controls.Add(this.uiRoundMeter2);
|
||||
this.PagePanel.Controls.Add(this.uiLine6);
|
||||
this.PagePanel.Controls.Add(this.uiRoundMeter1);
|
||||
this.PagePanel.Controls.Add(this.uiLine1);
|
||||
this.PagePanel.Controls.Add(this.uiLedStopwatch1);
|
||||
this.PagePanel.Controls.Add(this.uiLedDisplay1);
|
||||
//
|
||||
// uiAnalogMeter1
|
||||
//
|
||||
this.uiAnalogMeter1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiAnalogMeter1.Location = new System.Drawing.Point(381, 146);
|
||||
this.uiAnalogMeter1.MaxValue = 100D;
|
||||
this.uiAnalogMeter1.MinValue = 0D;
|
||||
this.uiAnalogMeter1.Name = "uiAnalogMeter1";
|
||||
this.uiAnalogMeter1.Renderer = null;
|
||||
this.uiAnalogMeter1.Size = new System.Drawing.Size(140, 140);
|
||||
this.uiAnalogMeter1.TabIndex = 52;
|
||||
this.uiAnalogMeter1.Text = "uiAnalogMeter1";
|
||||
this.uiAnalogMeter1.Value = 0D;
|
||||
//
|
||||
// uiLine9
|
||||
//
|
||||
this.uiLine9.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine9.Location = new System.Drawing.Point(381, 105);
|
||||
this.uiLine9.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine9.Name = "uiLine9";
|
||||
this.uiLine9.Size = new System.Drawing.Size(319, 20);
|
||||
this.uiLine9.TabIndex = 51;
|
||||
this.uiLine9.Text = "UIAnalogMeter";
|
||||
this.uiLine9.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLine7
|
||||
//
|
||||
this.uiLine7.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine7.Location = new System.Drawing.Point(381, 20);
|
||||
this.uiLine7.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine7.Name = "uiLine7";
|
||||
this.uiLine7.Size = new System.Drawing.Size(319, 20);
|
||||
this.uiLine7.TabIndex = 50;
|
||||
this.uiLine7.Text = "UILedStopwatch";
|
||||
this.uiLine7.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLine6
|
||||
//
|
||||
this.uiLine6.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine6.Location = new System.Drawing.Point(30, 105);
|
||||
this.uiLine6.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine6.Name = "uiLine6";
|
||||
this.uiLine6.Size = new System.Drawing.Size(319, 20);
|
||||
this.uiLine6.TabIndex = 48;
|
||||
this.uiLine6.Text = "UIRoundMeter";
|
||||
this.uiLine6.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine1.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(319, 20);
|
||||
this.uiLine1.TabIndex = 46;
|
||||
this.uiLine1.Text = "UILedDisplay";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLedStopwatch1
|
||||
//
|
||||
this.uiLedStopwatch1.Active = true;
|
||||
this.uiLedStopwatch1.BackColor = System.Drawing.Color.Black;
|
||||
this.uiLedStopwatch1.ForeColor = System.Drawing.Color.Lime;
|
||||
this.uiLedStopwatch1.Location = new System.Drawing.Point(381, 52);
|
||||
this.uiLedStopwatch1.Name = "uiLedStopwatch1";
|
||||
this.uiLedStopwatch1.Size = new System.Drawing.Size(190, 34);
|
||||
this.uiLedStopwatch1.TabIndex = 45;
|
||||
this.uiLedStopwatch1.Text = "01:18";
|
||||
//
|
||||
// uiLedDisplay1
|
||||
//
|
||||
this.uiLedDisplay1.BackColor = System.Drawing.Color.Black;
|
||||
this.uiLedDisplay1.ForeColor = System.Drawing.Color.Lime;
|
||||
this.uiLedDisplay1.Location = new System.Drawing.Point(30, 52);
|
||||
this.uiLedDisplay1.Name = "uiLedDisplay1";
|
||||
this.uiLedDisplay1.Size = new System.Drawing.Size(190, 34);
|
||||
this.uiLedDisplay1.TabIndex = 44;
|
||||
this.uiLedDisplay1.Text = "999.9 Ω";
|
||||
//
|
||||
// timer1
|
||||
//
|
||||
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
|
||||
//
|
||||
// uiRoundMeter2
|
||||
//
|
||||
this.uiRoundMeter2.Angle = 0D;
|
||||
this.uiRoundMeter2.AngleImage = ((System.Drawing.Image)(resources.GetObject("uiRoundMeter2.AngleImage")));
|
||||
this.uiRoundMeter2.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("uiRoundMeter2.BackgroundImage")));
|
||||
this.uiRoundMeter2.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
|
||||
this.uiRoundMeter2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRoundMeter2.Location = new System.Drawing.Point(186, 141);
|
||||
this.uiRoundMeter2.MeterType = Sunny.UI.UIRoundMeter.TMeterType.Wind;
|
||||
this.uiRoundMeter2.Name = "uiRoundMeter2";
|
||||
this.uiRoundMeter2.Size = new System.Drawing.Size(140, 140);
|
||||
this.uiRoundMeter2.TabIndex = 49;
|
||||
this.uiRoundMeter2.Text = "uiRoundMeter2";
|
||||
//
|
||||
// uiRoundMeter1
|
||||
//
|
||||
this.uiRoundMeter1.Angle = 0D;
|
||||
this.uiRoundMeter1.AngleImage = ((System.Drawing.Image)(resources.GetObject("uiRoundMeter1.AngleImage")));
|
||||
this.uiRoundMeter1.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("uiRoundMeter1.BackgroundImage")));
|
||||
this.uiRoundMeter1.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
|
||||
this.uiRoundMeter1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRoundMeter1.Location = new System.Drawing.Point(30, 136);
|
||||
this.uiRoundMeter1.Name = "uiRoundMeter1";
|
||||
this.uiRoundMeter1.Size = new System.Drawing.Size(150, 150);
|
||||
this.uiRoundMeter1.TabIndex = 47;
|
||||
this.uiRoundMeter1.Text = "uiRoundMeter1";
|
||||
//
|
||||
// FMeter
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Name = "FMeter";
|
||||
this.Text = "Meter";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UIAnalogMeter uiAnalogMeter1;
|
||||
private UILine uiLine9;
|
||||
private UILine uiLine7;
|
||||
private UIRoundMeter uiRoundMeter2;
|
||||
private UILine uiLine6;
|
||||
private UIRoundMeter uiRoundMeter1;
|
||||
private UILine uiLine1;
|
||||
private UILedStopwatch uiLedStopwatch1;
|
||||
private UILedDisplay uiLedDisplay1;
|
||||
private System.Windows.Forms.Timer timer1;
|
||||
}
|
||||
}
|
27
SunnyUI.Demo/Controls/FMeter.cs
Normal file
27
SunnyUI.Demo/Controls/FMeter.cs
Normal file
@ -0,0 +1,27 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FMeter : UITitlePage
|
||||
{
|
||||
public FMeter()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private int value;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
uiLedStopwatch1.Active = true;
|
||||
value = 0;
|
||||
timer1.ReStart();
|
||||
}
|
||||
|
||||
private void timer1_Tick(object sender, System.EventArgs e)
|
||||
{
|
||||
value++;
|
||||
uiRoundMeter1.Angle = value * 10;
|
||||
uiRoundMeter2.Angle = value * 10;
|
||||
uiAnalogMeter1.Value = value;
|
||||
}
|
||||
}
|
||||
}
|
824
SunnyUI.Demo/Controls/FMeter.resx
Normal file
824
SunnyUI.Demo/Controls/FMeter.resx
Normal file
@ -0,0 +1,824 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
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|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="uiRoundMeter2.AngleImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
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||||
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|
||||
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|
||||
</data>
|
||||
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|
||||
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|
||||
</value>
|
||||
</data>
|
||||
</root>
|
374
SunnyUI.Demo/Controls/FNavigation.Designer.cs
generated
Normal file
374
SunnyUI.Demo/Controls/FNavigation.Designer.cs
generated
Normal file
@ -0,0 +1,374 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FNavigation
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.Windows.Forms.TreeNode treeNode43 = new System.Windows.Forms.TreeNode("节点0");
|
||||
System.Windows.Forms.TreeNode treeNode44 = new System.Windows.Forms.TreeNode("节点1");
|
||||
System.Windows.Forms.TreeNode treeNode45 = new System.Windows.Forms.TreeNode("节点2");
|
||||
System.Windows.Forms.TreeNode treeNode46 = new System.Windows.Forms.TreeNode("节点0", new System.Windows.Forms.TreeNode[] {
|
||||
treeNode43,
|
||||
treeNode44,
|
||||
treeNode45});
|
||||
System.Windows.Forms.TreeNode treeNode47 = new System.Windows.Forms.TreeNode("节点1");
|
||||
System.Windows.Forms.TreeNode treeNode48 = new System.Windows.Forms.TreeNode("节点2");
|
||||
System.Windows.Forms.TreeNode treeNode49 = new System.Windows.Forms.TreeNode("节点3");
|
||||
System.Windows.Forms.TreeNode treeNode50 = new System.Windows.Forms.TreeNode("节点0", new System.Windows.Forms.TreeNode[] {
|
||||
treeNode46,
|
||||
treeNode47,
|
||||
treeNode48,
|
||||
treeNode49});
|
||||
System.Windows.Forms.TreeNode treeNode51 = new System.Windows.Forms.TreeNode("节点4");
|
||||
System.Windows.Forms.TreeNode treeNode52 = new System.Windows.Forms.TreeNode("节点5");
|
||||
System.Windows.Forms.TreeNode treeNode53 = new System.Windows.Forms.TreeNode("节点6");
|
||||
System.Windows.Forms.TreeNode treeNode54 = new System.Windows.Forms.TreeNode("节点1", new System.Windows.Forms.TreeNode[] {
|
||||
treeNode51,
|
||||
treeNode52,
|
||||
treeNode53});
|
||||
System.Windows.Forms.TreeNode treeNode55 = new System.Windows.Forms.TreeNode("节点7");
|
||||
System.Windows.Forms.TreeNode treeNode56 = new System.Windows.Forms.TreeNode("节点8");
|
||||
System.Windows.Forms.TreeNode treeNode57 = new System.Windows.Forms.TreeNode("节点2", new System.Windows.Forms.TreeNode[] {
|
||||
treeNode55,
|
||||
treeNode56});
|
||||
System.Windows.Forms.TreeNode treeNode58 = new System.Windows.Forms.TreeNode("节点9");
|
||||
System.Windows.Forms.TreeNode treeNode59 = new System.Windows.Forms.TreeNode("节点3", new System.Windows.Forms.TreeNode[] {
|
||||
treeNode58});
|
||||
System.Windows.Forms.TreeNode treeNode22 = new System.Windows.Forms.TreeNode("节点14");
|
||||
System.Windows.Forms.TreeNode treeNode23 = new System.Windows.Forms.TreeNode("节点15");
|
||||
System.Windows.Forms.TreeNode treeNode24 = new System.Windows.Forms.TreeNode("节点16");
|
||||
System.Windows.Forms.TreeNode treeNode25 = new System.Windows.Forms.TreeNode("节点17");
|
||||
System.Windows.Forms.TreeNode treeNode26 = new System.Windows.Forms.TreeNode("节点0", new System.Windows.Forms.TreeNode[] {
|
||||
treeNode22,
|
||||
treeNode23,
|
||||
treeNode24,
|
||||
treeNode25});
|
||||
System.Windows.Forms.TreeNode treeNode27 = new System.Windows.Forms.TreeNode("节点18");
|
||||
System.Windows.Forms.TreeNode treeNode28 = new System.Windows.Forms.TreeNode("节点19");
|
||||
System.Windows.Forms.TreeNode treeNode29 = new System.Windows.Forms.TreeNode("节点20");
|
||||
System.Windows.Forms.TreeNode treeNode30 = new System.Windows.Forms.TreeNode("节点1", new System.Windows.Forms.TreeNode[] {
|
||||
treeNode27,
|
||||
treeNode28,
|
||||
treeNode29});
|
||||
System.Windows.Forms.TreeNode treeNode31 = new System.Windows.Forms.TreeNode("节点2");
|
||||
System.Windows.Forms.TreeNode treeNode32 = new System.Windows.Forms.TreeNode("节点3");
|
||||
System.Windows.Forms.TreeNode treeNode33 = new System.Windows.Forms.TreeNode("节点4");
|
||||
System.Windows.Forms.TreeNode treeNode34 = new System.Windows.Forms.TreeNode("节点5");
|
||||
System.Windows.Forms.TreeNode treeNode35 = new System.Windows.Forms.TreeNode("节点6");
|
||||
System.Windows.Forms.TreeNode treeNode36 = new System.Windows.Forms.TreeNode("节点7");
|
||||
System.Windows.Forms.TreeNode treeNode37 = new System.Windows.Forms.TreeNode("节点8");
|
||||
System.Windows.Forms.TreeNode treeNode38 = new System.Windows.Forms.TreeNode("节点9");
|
||||
System.Windows.Forms.TreeNode treeNode39 = new System.Windows.Forms.TreeNode("节点10");
|
||||
System.Windows.Forms.TreeNode treeNode40 = new System.Windows.Forms.TreeNode("节点11");
|
||||
System.Windows.Forms.TreeNode treeNode41 = new System.Windows.Forms.TreeNode("节点12");
|
||||
System.Windows.Forms.TreeNode treeNode42 = new System.Windows.Forms.TreeNode("节点13");
|
||||
System.Windows.Forms.TreeNode treeNode1 = new System.Windows.Forms.TreeNode("节点14");
|
||||
System.Windows.Forms.TreeNode treeNode2 = new System.Windows.Forms.TreeNode("节点15");
|
||||
System.Windows.Forms.TreeNode treeNode3 = new System.Windows.Forms.TreeNode("节点16");
|
||||
System.Windows.Forms.TreeNode treeNode4 = new System.Windows.Forms.TreeNode("节点17");
|
||||
System.Windows.Forms.TreeNode treeNode5 = new System.Windows.Forms.TreeNode("节点0", new System.Windows.Forms.TreeNode[] {
|
||||
treeNode1,
|
||||
treeNode2,
|
||||
treeNode3,
|
||||
treeNode4});
|
||||
System.Windows.Forms.TreeNode treeNode6 = new System.Windows.Forms.TreeNode("节点18");
|
||||
System.Windows.Forms.TreeNode treeNode7 = new System.Windows.Forms.TreeNode("节点19");
|
||||
System.Windows.Forms.TreeNode treeNode8 = new System.Windows.Forms.TreeNode("节点20");
|
||||
System.Windows.Forms.TreeNode treeNode9 = new System.Windows.Forms.TreeNode("节点1", new System.Windows.Forms.TreeNode[] {
|
||||
treeNode6,
|
||||
treeNode7,
|
||||
treeNode8});
|
||||
System.Windows.Forms.TreeNode treeNode10 = new System.Windows.Forms.TreeNode("节点2");
|
||||
System.Windows.Forms.TreeNode treeNode11 = new System.Windows.Forms.TreeNode("节点3");
|
||||
System.Windows.Forms.TreeNode treeNode12 = new System.Windows.Forms.TreeNode("节点4");
|
||||
System.Windows.Forms.TreeNode treeNode13 = new System.Windows.Forms.TreeNode("节点5");
|
||||
System.Windows.Forms.TreeNode treeNode14 = new System.Windows.Forms.TreeNode("节点6");
|
||||
System.Windows.Forms.TreeNode treeNode15 = new System.Windows.Forms.TreeNode("节点7");
|
||||
System.Windows.Forms.TreeNode treeNode16 = new System.Windows.Forms.TreeNode("节点8");
|
||||
System.Windows.Forms.TreeNode treeNode17 = new System.Windows.Forms.TreeNode("节点9");
|
||||
System.Windows.Forms.TreeNode treeNode18 = new System.Windows.Forms.TreeNode("节点10");
|
||||
System.Windows.Forms.TreeNode treeNode19 = new System.Windows.Forms.TreeNode("节点11");
|
||||
System.Windows.Forms.TreeNode treeNode20 = new System.Windows.Forms.TreeNode("节点12");
|
||||
System.Windows.Forms.TreeNode treeNode21 = new System.Windows.Forms.TreeNode("节点13");
|
||||
this.uiNavBar1 = new Sunny.UI.UINavBar();
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.uiNavMenu1 = new Sunny.UI.UINavMenu();
|
||||
this.uiNavMenu2 = new Sunny.UI.UINavMenu();
|
||||
this.uiLine2 = new Sunny.UI.UILine();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.uiNavBar1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiLine2);
|
||||
this.PagePanel.Controls.Add(this.uiNavMenu2);
|
||||
this.PagePanel.Controls.Add(this.uiNavMenu1);
|
||||
this.PagePanel.Controls.Add(this.uiNavBar1);
|
||||
this.PagePanel.Size = new System.Drawing.Size(800, 545);
|
||||
//
|
||||
// uiNavBar1
|
||||
//
|
||||
this.uiNavBar1.Controls.Add(this.uiLine1);
|
||||
this.uiNavBar1.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.uiNavBar1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiNavBar1.Location = new System.Drawing.Point(0, 0);
|
||||
this.uiNavBar1.Name = "uiNavBar1";
|
||||
treeNode43.Name = "节点0";
|
||||
treeNode43.Text = "节点0";
|
||||
treeNode44.Name = "节点1";
|
||||
treeNode44.Text = "节点1";
|
||||
treeNode45.Name = "节点2";
|
||||
treeNode45.Text = "节点2";
|
||||
treeNode46.Name = "节点0";
|
||||
treeNode46.Text = "节点0";
|
||||
treeNode47.Name = "节点1";
|
||||
treeNode47.Text = "节点1";
|
||||
treeNode48.Name = "节点2";
|
||||
treeNode48.Text = "节点2";
|
||||
treeNode49.Name = "节点3";
|
||||
treeNode49.Text = "节点3";
|
||||
treeNode50.Name = "节点0";
|
||||
treeNode50.Text = "节点0";
|
||||
treeNode51.Name = "节点4";
|
||||
treeNode51.Text = "节点4";
|
||||
treeNode52.Name = "节点5";
|
||||
treeNode52.Text = "节点5";
|
||||
treeNode53.Name = "节点6";
|
||||
treeNode53.Text = "节点6";
|
||||
treeNode54.Name = "节点1";
|
||||
treeNode54.Text = "节点1";
|
||||
treeNode55.Name = "节点7";
|
||||
treeNode55.Text = "节点7";
|
||||
treeNode56.Name = "节点8";
|
||||
treeNode56.Text = "节点8";
|
||||
treeNode57.Name = "节点2";
|
||||
treeNode57.Text = "节点2";
|
||||
treeNode58.Name = "节点9";
|
||||
treeNode58.Text = "节点9";
|
||||
treeNode59.Name = "节点3";
|
||||
treeNode59.Text = "节点3";
|
||||
this.uiNavBar1.Nodes.AddRange(new System.Windows.Forms.TreeNode[] {
|
||||
treeNode50,
|
||||
treeNode54,
|
||||
treeNode57,
|
||||
treeNode59});
|
||||
this.uiNavBar1.Size = new System.Drawing.Size(800, 110);
|
||||
this.uiNavBar1.TabIndex = 0;
|
||||
this.uiNavBar1.Text = "uiNavBar1";
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(56)))), ((int)(((byte)(56)))), ((int)(((byte)(56)))));
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine1.ForeColor = System.Drawing.Color.White;
|
||||
this.uiLine1.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine1.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.uiLine1.StyleCustomMode = true;
|
||||
this.uiLine1.TabIndex = 20;
|
||||
this.uiLine1.Text = "UINavBar";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiNavMenu1
|
||||
//
|
||||
this.uiNavMenu1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(56)))), ((int)(((byte)(56)))), ((int)(((byte)(56)))));
|
||||
this.uiNavMenu1.BorderStyle = System.Windows.Forms.BorderStyle.None;
|
||||
this.uiNavMenu1.DrawMode = System.Windows.Forms.TreeViewDrawMode.OwnerDrawAll;
|
||||
this.uiNavMenu1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiNavMenu1.ItemHeight = 50;
|
||||
this.uiNavMenu1.Location = new System.Drawing.Point(30, 157);
|
||||
this.uiNavMenu1.Name = "uiNavMenu1";
|
||||
treeNode22.Name = "节点14";
|
||||
treeNode22.Text = "节点14";
|
||||
treeNode23.Name = "节点15";
|
||||
treeNode23.Text = "节点15";
|
||||
treeNode24.Name = "节点16";
|
||||
treeNode24.Text = "节点16";
|
||||
treeNode25.Name = "节点17";
|
||||
treeNode25.Text = "节点17";
|
||||
treeNode26.Name = "节点0";
|
||||
treeNode26.Text = "节点0";
|
||||
treeNode27.Name = "节点18";
|
||||
treeNode27.Text = "节点18";
|
||||
treeNode28.Name = "节点19";
|
||||
treeNode28.Text = "节点19";
|
||||
treeNode29.Name = "节点20";
|
||||
treeNode29.Text = "节点20";
|
||||
treeNode30.Name = "节点1";
|
||||
treeNode30.Text = "节点1";
|
||||
treeNode31.Name = "节点2";
|
||||
treeNode31.Text = "节点2";
|
||||
treeNode32.Name = "节点3";
|
||||
treeNode32.Text = "节点3";
|
||||
treeNode33.Name = "节点4";
|
||||
treeNode33.Text = "节点4";
|
||||
treeNode34.Name = "节点5";
|
||||
treeNode34.Text = "节点5";
|
||||
treeNode35.Name = "节点6";
|
||||
treeNode35.Text = "节点6";
|
||||
treeNode36.Name = "节点7";
|
||||
treeNode36.Text = "节点7";
|
||||
treeNode37.Name = "节点8";
|
||||
treeNode37.Text = "节点8";
|
||||
treeNode38.Name = "节点9";
|
||||
treeNode38.Text = "节点9";
|
||||
treeNode39.Name = "节点10";
|
||||
treeNode39.Text = "节点10";
|
||||
treeNode40.Name = "节点11";
|
||||
treeNode40.Text = "节点11";
|
||||
treeNode41.Name = "节点12";
|
||||
treeNode41.Text = "节点12";
|
||||
treeNode42.Name = "节点13";
|
||||
treeNode42.Text = "节点13";
|
||||
this.uiNavMenu1.Nodes.AddRange(new System.Windows.Forms.TreeNode[] {
|
||||
treeNode26,
|
||||
treeNode30,
|
||||
treeNode31,
|
||||
treeNode32,
|
||||
treeNode33,
|
||||
treeNode34,
|
||||
treeNode35,
|
||||
treeNode36,
|
||||
treeNode37,
|
||||
treeNode38,
|
||||
treeNode39,
|
||||
treeNode40,
|
||||
treeNode41,
|
||||
treeNode42});
|
||||
this.uiNavMenu1.Size = new System.Drawing.Size(253, 353);
|
||||
this.uiNavMenu1.TabIndex = 1;
|
||||
//
|
||||
// uiNavMenu2
|
||||
//
|
||||
this.uiNavMenu2.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(250)))), ((int)(((byte)(250)))), ((int)(((byte)(250)))));
|
||||
this.uiNavMenu2.BorderStyle = System.Windows.Forms.BorderStyle.None;
|
||||
this.uiNavMenu2.DrawMode = System.Windows.Forms.TreeViewDrawMode.OwnerDrawAll;
|
||||
this.uiNavMenu2.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(250)))), ((int)(((byte)(250)))), ((int)(((byte)(250)))));
|
||||
this.uiNavMenu2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiNavMenu2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(48)))), ((int)(((byte)(48)))), ((int)(((byte)(48)))));
|
||||
this.uiNavMenu2.HoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(230)))), ((int)(((byte)(230)))), ((int)(((byte)(230)))));
|
||||
this.uiNavMenu2.ItemHeight = 50;
|
||||
this.uiNavMenu2.Location = new System.Drawing.Point(299, 157);
|
||||
this.uiNavMenu2.MenuStyle = Sunny.UI.UIMenuStyle.White;
|
||||
this.uiNavMenu2.Name = "uiNavMenu2";
|
||||
treeNode1.Name = "节点14";
|
||||
treeNode1.Text = "节点14";
|
||||
treeNode2.Name = "节点15";
|
||||
treeNode2.Text = "节点15";
|
||||
treeNode3.Name = "节点16";
|
||||
treeNode3.Text = "节点16";
|
||||
treeNode4.Name = "节点17";
|
||||
treeNode4.Text = "节点17";
|
||||
treeNode5.Name = "节点0";
|
||||
treeNode5.Text = "节点0";
|
||||
treeNode6.Name = "节点18";
|
||||
treeNode6.Text = "节点18";
|
||||
treeNode7.Name = "节点19";
|
||||
treeNode7.Text = "节点19";
|
||||
treeNode8.Name = "节点20";
|
||||
treeNode8.Text = "节点20";
|
||||
treeNode9.Name = "节点1";
|
||||
treeNode9.Text = "节点1";
|
||||
treeNode10.Name = "节点2";
|
||||
treeNode10.Text = "节点2";
|
||||
treeNode11.Name = "节点3";
|
||||
treeNode11.Text = "节点3";
|
||||
treeNode12.Name = "节点4";
|
||||
treeNode12.Text = "节点4";
|
||||
treeNode13.Name = "节点5";
|
||||
treeNode13.Text = "节点5";
|
||||
treeNode14.Name = "节点6";
|
||||
treeNode14.Text = "节点6";
|
||||
treeNode15.Name = "节点7";
|
||||
treeNode15.Text = "节点7";
|
||||
treeNode16.Name = "节点8";
|
||||
treeNode16.Text = "节点8";
|
||||
treeNode17.Name = "节点9";
|
||||
treeNode17.Text = "节点9";
|
||||
treeNode18.Name = "节点10";
|
||||
treeNode18.Text = "节点10";
|
||||
treeNode19.Name = "节点11";
|
||||
treeNode19.Text = "节点11";
|
||||
treeNode20.Name = "节点12";
|
||||
treeNode20.Text = "节点12";
|
||||
treeNode21.Name = "节点13";
|
||||
treeNode21.Text = "节点13";
|
||||
this.uiNavMenu2.Nodes.AddRange(new System.Windows.Forms.TreeNode[] {
|
||||
treeNode5,
|
||||
treeNode9,
|
||||
treeNode10,
|
||||
treeNode11,
|
||||
treeNode12,
|
||||
treeNode13,
|
||||
treeNode14,
|
||||
treeNode15,
|
||||
treeNode16,
|
||||
treeNode17,
|
||||
treeNode18,
|
||||
treeNode19,
|
||||
treeNode20,
|
||||
treeNode21});
|
||||
this.uiNavMenu2.SelectedColor = System.Drawing.Color.FromArgb(((int)(((byte)(240)))), ((int)(((byte)(240)))), ((int)(((byte)(240)))));
|
||||
this.uiNavMenu2.Size = new System.Drawing.Size(253, 353);
|
||||
this.uiNavMenu2.TabIndex = 2;
|
||||
//
|
||||
// uiLine2
|
||||
//
|
||||
this.uiLine2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine2.Location = new System.Drawing.Point(30, 125);
|
||||
this.uiLine2.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine2.Name = "uiLine2";
|
||||
this.uiLine2.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine2.TabIndex = 19;
|
||||
this.uiLine2.Text = "UINavMenu";
|
||||
this.uiLine2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// FNavigation
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 580);
|
||||
this.Name = "FNavigation";
|
||||
this.Text = "NavBar";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.uiNavBar1.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UINavBar uiNavBar1;
|
||||
private UINavMenu uiNavMenu1;
|
||||
private UINavMenu uiNavMenu2;
|
||||
private UILine uiLine1;
|
||||
private UILine uiLine2;
|
||||
}
|
||||
}
|
10
SunnyUI.Demo/Controls/FNavigation.cs
Normal file
10
SunnyUI.Demo/Controls/FNavigation.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FNavigation : UITitlePage
|
||||
{
|
||||
public FNavigation()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Controls/FNavigation.resx
Normal file
120
SunnyUI.Demo/Controls/FNavigation.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
356
SunnyUI.Demo/Controls/FOther.Designer.cs
generated
Normal file
356
SunnyUI.Demo/Controls/FOther.Designer.cs
generated
Normal file
@ -0,0 +1,356 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FOther
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.uiLight1 = new Sunny.UI.UILight();
|
||||
this.uiLine2 = new Sunny.UI.UILine();
|
||||
this.uiLight2 = new Sunny.UI.UILight();
|
||||
this.uiLight3 = new Sunny.UI.UILight();
|
||||
this.uiProcessBar1 = new Sunny.UI.UIProcessBar();
|
||||
this.uiLine3 = new Sunny.UI.UILine();
|
||||
this.uiProgressIndicator1 = new Sunny.UI.UIProgressIndicator();
|
||||
this.uiLine4 = new Sunny.UI.UILine();
|
||||
this.uiTrackBar1 = new Sunny.UI.UITrackBar();
|
||||
this.uiLine5 = new Sunny.UI.UILine();
|
||||
this.timer1 = new System.Windows.Forms.Timer(this.components);
|
||||
this.uiScrollBar1 = new Sunny.UI.UIScrollBar();
|
||||
this.uiLight4 = new Sunny.UI.UILight();
|
||||
this.uiLedBulb1 = new Sunny.UI.UILedBulb();
|
||||
this.uiLine8 = new Sunny.UI.UILine();
|
||||
this.uiLedBulb2 = new Sunny.UI.UILedBulb();
|
||||
this.uiLedBulb3 = new Sunny.UI.UILedBulb();
|
||||
this.uiLedBulb4 = new Sunny.UI.UILedBulb();
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.uiScrollBar2 = new Sunny.UI.UIScrollBar();
|
||||
this.uiScrollBar3 = new Sunny.UI.UIScrollBar();
|
||||
this.uiScrollBar4 = new Sunny.UI.UIScrollBar();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiScrollBar4);
|
||||
this.PagePanel.Controls.Add(this.uiScrollBar3);
|
||||
this.PagePanel.Controls.Add(this.uiScrollBar2);
|
||||
this.PagePanel.Controls.Add(this.uiLine1);
|
||||
this.PagePanel.Controls.Add(this.uiLedBulb4);
|
||||
this.PagePanel.Controls.Add(this.uiLedBulb3);
|
||||
this.PagePanel.Controls.Add(this.uiLedBulb2);
|
||||
this.PagePanel.Controls.Add(this.uiLine8);
|
||||
this.PagePanel.Controls.Add(this.uiLedBulb1);
|
||||
this.PagePanel.Controls.Add(this.uiLight4);
|
||||
this.PagePanel.Controls.Add(this.uiScrollBar1);
|
||||
this.PagePanel.Controls.Add(this.uiLine5);
|
||||
this.PagePanel.Controls.Add(this.uiTrackBar1);
|
||||
this.PagePanel.Controls.Add(this.uiLine4);
|
||||
this.PagePanel.Controls.Add(this.uiProgressIndicator1);
|
||||
this.PagePanel.Controls.Add(this.uiLine3);
|
||||
this.PagePanel.Controls.Add(this.uiProcessBar1);
|
||||
this.PagePanel.Controls.Add(this.uiLight3);
|
||||
this.PagePanel.Controls.Add(this.uiLight2);
|
||||
this.PagePanel.Controls.Add(this.uiLine2);
|
||||
this.PagePanel.Controls.Add(this.uiLight1);
|
||||
this.PagePanel.Size = new System.Drawing.Size(800, 472);
|
||||
//
|
||||
// uiLight1
|
||||
//
|
||||
this.uiLight1.CenterColor = System.Drawing.Color.FromArgb(((int)(((byte)(239)))), ((int)(((byte)(248)))), ((int)(((byte)(232)))));
|
||||
this.uiLight1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLight1.Location = new System.Drawing.Point(30, 52);
|
||||
this.uiLight1.Name = "uiLight1";
|
||||
this.uiLight1.Radius = 35;
|
||||
this.uiLight1.Size = new System.Drawing.Size(35, 35);
|
||||
this.uiLight1.TabIndex = 20;
|
||||
this.uiLight1.Text = "uiLight1";
|
||||
//
|
||||
// uiLine2
|
||||
//
|
||||
this.uiLine2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine2.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiLine2.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine2.Name = "uiLine2";
|
||||
this.uiLine2.Size = new System.Drawing.Size(319, 20);
|
||||
this.uiLine2.TabIndex = 21;
|
||||
this.uiLine2.Text = "UILight";
|
||||
this.uiLine2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLight2
|
||||
//
|
||||
this.uiLight2.CenterColor = System.Drawing.Color.FromArgb(((int)(((byte)(239)))), ((int)(((byte)(248)))), ((int)(((byte)(232)))));
|
||||
this.uiLight2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLight2.Location = new System.Drawing.Point(114, 52);
|
||||
this.uiLight2.Name = "uiLight2";
|
||||
this.uiLight2.Radius = 35;
|
||||
this.uiLight2.Size = new System.Drawing.Size(35, 35);
|
||||
this.uiLight2.State = Sunny.UI.UILightState.Off;
|
||||
this.uiLight2.TabIndex = 22;
|
||||
this.uiLight2.Text = "uiLight2";
|
||||
//
|
||||
// uiLight3
|
||||
//
|
||||
this.uiLight3.CenterColor = System.Drawing.Color.FromArgb(((int)(((byte)(239)))), ((int)(((byte)(248)))), ((int)(((byte)(232)))));
|
||||
this.uiLight3.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLight3.Location = new System.Drawing.Point(156, 52);
|
||||
this.uiLight3.Name = "uiLight3";
|
||||
this.uiLight3.Radius = 35;
|
||||
this.uiLight3.Size = new System.Drawing.Size(35, 35);
|
||||
this.uiLight3.State = Sunny.UI.UILightState.Blink;
|
||||
this.uiLight3.TabIndex = 23;
|
||||
this.uiLight3.Text = "uiLight3";
|
||||
//
|
||||
// uiProcessBar1
|
||||
//
|
||||
this.uiProcessBar1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiProcessBar1.Location = new System.Drawing.Point(30, 136);
|
||||
this.uiProcessBar1.MinimumSize = new System.Drawing.Size(70, 23);
|
||||
this.uiProcessBar1.Name = "uiProcessBar1";
|
||||
this.uiProcessBar1.Size = new System.Drawing.Size(319, 29);
|
||||
this.uiProcessBar1.TabIndex = 24;
|
||||
this.uiProcessBar1.Text = "0.0%";
|
||||
//
|
||||
// uiLine3
|
||||
//
|
||||
this.uiLine3.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine3.Location = new System.Drawing.Point(30, 103);
|
||||
this.uiLine3.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine3.Name = "uiLine3";
|
||||
this.uiLine3.Size = new System.Drawing.Size(319, 20);
|
||||
this.uiLine3.TabIndex = 25;
|
||||
this.uiLine3.Text = "UIProcessBar";
|
||||
this.uiLine3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiProgressIndicator1
|
||||
//
|
||||
this.uiProgressIndicator1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiProgressIndicator1.Location = new System.Drawing.Point(30, 217);
|
||||
this.uiProgressIndicator1.Name = "uiProgressIndicator1";
|
||||
this.uiProgressIndicator1.Size = new System.Drawing.Size(119, 132);
|
||||
this.uiProgressIndicator1.TabIndex = 26;
|
||||
this.uiProgressIndicator1.Text = "uiProgressIndicator1";
|
||||
//
|
||||
// uiLine4
|
||||
//
|
||||
this.uiLine4.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine4.Location = new System.Drawing.Point(30, 182);
|
||||
this.uiLine4.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine4.Name = "uiLine4";
|
||||
this.uiLine4.Size = new System.Drawing.Size(319, 20);
|
||||
this.uiLine4.TabIndex = 27;
|
||||
this.uiLine4.Text = "UIProgressIndicator";
|
||||
this.uiLine4.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiTrackBar1
|
||||
//
|
||||
this.uiTrackBar1.DisableColor = System.Drawing.Color.Silver;
|
||||
this.uiTrackBar1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiTrackBar1.Location = new System.Drawing.Point(381, 136);
|
||||
this.uiTrackBar1.Name = "uiTrackBar1";
|
||||
this.uiTrackBar1.Size = new System.Drawing.Size(158, 29);
|
||||
this.uiTrackBar1.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.uiTrackBar1.TabIndex = 30;
|
||||
this.uiTrackBar1.Text = "uiTrackBar1";
|
||||
//
|
||||
// uiLine5
|
||||
//
|
||||
this.uiLine5.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine5.Location = new System.Drawing.Point(381, 101);
|
||||
this.uiLine5.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine5.Name = "uiLine5";
|
||||
this.uiLine5.Size = new System.Drawing.Size(319, 20);
|
||||
this.uiLine5.TabIndex = 31;
|
||||
this.uiLine5.Text = "UITrackBar";
|
||||
this.uiLine5.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// timer1
|
||||
//
|
||||
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
|
||||
//
|
||||
// uiScrollBar1
|
||||
//
|
||||
this.uiScrollBar1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiScrollBar1.Location = new System.Drawing.Point(381, 217);
|
||||
this.uiScrollBar1.Name = "uiScrollBar1";
|
||||
this.uiScrollBar1.Size = new System.Drawing.Size(23, 163);
|
||||
this.uiScrollBar1.TabIndex = 35;
|
||||
this.uiScrollBar1.Text = "uiScrollBar1";
|
||||
//
|
||||
// uiLight4
|
||||
//
|
||||
this.uiLight4.CenterColor = System.Drawing.Color.FromArgb(((int)(((byte)(239)))), ((int)(((byte)(248)))), ((int)(((byte)(232)))));
|
||||
this.uiLight4.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLight4.Location = new System.Drawing.Point(72, 52);
|
||||
this.uiLight4.Name = "uiLight4";
|
||||
this.uiLight4.OnColor = System.Drawing.Color.FromArgb(((int)(((byte)(230)))), ((int)(((byte)(80)))), ((int)(((byte)(80)))));
|
||||
this.uiLight4.Radius = 35;
|
||||
this.uiLight4.ShowLightLine = false;
|
||||
this.uiLight4.Size = new System.Drawing.Size(35, 35);
|
||||
this.uiLight4.TabIndex = 36;
|
||||
this.uiLight4.Text = "uiLight4";
|
||||
//
|
||||
// uiLedBulb1
|
||||
//
|
||||
this.uiLedBulb1.Location = new System.Drawing.Point(381, 52);
|
||||
this.uiLedBulb1.Name = "uiLedBulb1";
|
||||
this.uiLedBulb1.Size = new System.Drawing.Size(32, 32);
|
||||
this.uiLedBulb1.TabIndex = 37;
|
||||
this.uiLedBulb1.Text = "uiLedBulb1";
|
||||
//
|
||||
// uiLine8
|
||||
//
|
||||
this.uiLine8.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine8.Location = new System.Drawing.Point(381, 20);
|
||||
this.uiLine8.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine8.Name = "uiLine8";
|
||||
this.uiLine8.Size = new System.Drawing.Size(319, 20);
|
||||
this.uiLine8.TabIndex = 38;
|
||||
this.uiLine8.Text = "UILedBulb";
|
||||
this.uiLine8.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLedBulb2
|
||||
//
|
||||
this.uiLedBulb2.Color = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(192)))), ((int)(((byte)(192)))));
|
||||
this.uiLedBulb2.Location = new System.Drawing.Point(423, 52);
|
||||
this.uiLedBulb2.Name = "uiLedBulb2";
|
||||
this.uiLedBulb2.Size = new System.Drawing.Size(32, 32);
|
||||
this.uiLedBulb2.TabIndex = 39;
|
||||
this.uiLedBulb2.Text = "uiLedBulb2";
|
||||
//
|
||||
// uiLedBulb3
|
||||
//
|
||||
this.uiLedBulb3.Location = new System.Drawing.Point(465, 52);
|
||||
this.uiLedBulb3.Name = "uiLedBulb3";
|
||||
this.uiLedBulb3.On = false;
|
||||
this.uiLedBulb3.Size = new System.Drawing.Size(32, 32);
|
||||
this.uiLedBulb3.TabIndex = 40;
|
||||
this.uiLedBulb3.Text = "uiLedBulb3";
|
||||
//
|
||||
// uiLedBulb4
|
||||
//
|
||||
this.uiLedBulb4.Blink = true;
|
||||
this.uiLedBulb4.BlinkInterval = 500;
|
||||
this.uiLedBulb4.Location = new System.Drawing.Point(507, 52);
|
||||
this.uiLedBulb4.Name = "uiLedBulb4";
|
||||
this.uiLedBulb4.Size = new System.Drawing.Size(32, 32);
|
||||
this.uiLedBulb4.TabIndex = 41;
|
||||
this.uiLedBulb4.Text = "uiLedBulb4";
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine1.Location = new System.Drawing.Point(381, 182);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(319, 20);
|
||||
this.uiLine1.TabIndex = 42;
|
||||
this.uiLine1.Text = "UIScrollBar";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiScrollBar2
|
||||
//
|
||||
this.uiScrollBar2.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(239)))), ((int)(((byte)(248)))), ((int)(((byte)(232)))));
|
||||
this.uiScrollBar2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiScrollBar2.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(110)))), ((int)(((byte)(190)))), ((int)(((byte)(40)))));
|
||||
this.uiScrollBar2.HoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(136)))), ((int)(((byte)(202)))), ((int)(((byte)(81)))));
|
||||
this.uiScrollBar2.Location = new System.Drawing.Point(423, 217);
|
||||
this.uiScrollBar2.Name = "uiScrollBar2";
|
||||
this.uiScrollBar2.PressColor = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(168)))), ((int)(((byte)(35)))));
|
||||
this.uiScrollBar2.Size = new System.Drawing.Size(23, 163);
|
||||
this.uiScrollBar2.Style = Sunny.UI.UIStyle.Green;
|
||||
this.uiScrollBar2.StyleCustomMode = true;
|
||||
this.uiScrollBar2.TabIndex = 43;
|
||||
this.uiScrollBar2.Text = "uiScrollBar2";
|
||||
//
|
||||
// uiScrollBar3
|
||||
//
|
||||
this.uiScrollBar3.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(251)))), ((int)(((byte)(245)))), ((int)(((byte)(233)))));
|
||||
this.uiScrollBar3.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiScrollBar3.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(220)))), ((int)(((byte)(155)))), ((int)(((byte)(40)))));
|
||||
this.uiScrollBar3.HoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(223)))), ((int)(((byte)(174)))), ((int)(((byte)(86)))));
|
||||
this.uiScrollBar3.Location = new System.Drawing.Point(465, 217);
|
||||
this.uiScrollBar3.Name = "uiScrollBar3";
|
||||
this.uiScrollBar3.PressColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(137)))), ((int)(((byte)(43)))));
|
||||
this.uiScrollBar3.Size = new System.Drawing.Size(23, 163);
|
||||
this.uiScrollBar3.Style = Sunny.UI.UIStyle.Orange;
|
||||
this.uiScrollBar3.StyleCustomMode = true;
|
||||
this.uiScrollBar3.TabIndex = 44;
|
||||
this.uiScrollBar3.Text = "uiScrollBar3";
|
||||
//
|
||||
// uiScrollBar4
|
||||
//
|
||||
this.uiScrollBar4.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(251)))), ((int)(((byte)(238)))), ((int)(((byte)(238)))));
|
||||
this.uiScrollBar4.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiScrollBar4.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(230)))), ((int)(((byte)(80)))), ((int)(((byte)(80)))));
|
||||
this.uiScrollBar4.HoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(127)))), ((int)(((byte)(128)))));
|
||||
this.uiScrollBar4.Location = new System.Drawing.Point(507, 217);
|
||||
this.uiScrollBar4.Name = "uiScrollBar4";
|
||||
this.uiScrollBar4.PressColor = System.Drawing.Color.FromArgb(((int)(((byte)(202)))), ((int)(((byte)(87)))), ((int)(((byte)(89)))));
|
||||
this.uiScrollBar4.Size = new System.Drawing.Size(23, 163);
|
||||
this.uiScrollBar4.Style = Sunny.UI.UIStyle.Red;
|
||||
this.uiScrollBar4.StyleCustomMode = true;
|
||||
this.uiScrollBar4.TabIndex = 45;
|
||||
this.uiScrollBar4.Text = "uiScrollBar4";
|
||||
//
|
||||
// FOther
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 507);
|
||||
this.Name = "FOther";
|
||||
this.Text = "Other";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private UILight uiLight3;
|
||||
private UILight uiLight2;
|
||||
private UILine uiLine2;
|
||||
private UILight uiLight1;
|
||||
private UITrackBar uiTrackBar1;
|
||||
private UILine uiLine4;
|
||||
private UIProgressIndicator uiProgressIndicator1;
|
||||
private UILine uiLine3;
|
||||
private UIProcessBar uiProcessBar1;
|
||||
private UILine uiLine5;
|
||||
private System.Windows.Forms.Timer timer1;
|
||||
private UIScrollBar uiScrollBar1;
|
||||
private UILight uiLight4;
|
||||
private UILedBulb uiLedBulb2;
|
||||
private UILine uiLine8;
|
||||
private UILedBulb uiLedBulb1;
|
||||
private UILedBulb uiLedBulb4;
|
||||
private UILedBulb uiLedBulb3;
|
||||
private UIScrollBar uiScrollBar2;
|
||||
private UILine uiLine1;
|
||||
private UIScrollBar uiScrollBar4;
|
||||
private UIScrollBar uiScrollBar3;
|
||||
}
|
||||
}
|
26
SunnyUI.Demo/Controls/FOther.cs
Normal file
26
SunnyUI.Demo/Controls/FOther.cs
Normal file
@ -0,0 +1,26 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FOther : UITitlePage
|
||||
{
|
||||
public FOther()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private int value;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
value = 0;
|
||||
timer1.ReStart();
|
||||
}
|
||||
|
||||
private void timer1_Tick(object sender, System.EventArgs e)
|
||||
{
|
||||
value++;
|
||||
uiTrackBar1.Value = value;
|
||||
uiProcessBar1.Value = value;
|
||||
uiScrollBar1.Value = value;
|
||||
}
|
||||
}
|
||||
}
|
123
SunnyUI.Demo/Controls/FOther.resx
Normal file
123
SunnyUI.Demo/Controls/FOther.resx
Normal file
@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
95
SunnyUI.Demo/Controls/FPanel.Designer.cs
generated
Normal file
95
SunnyUI.Demo/Controls/FPanel.Designer.cs
generated
Normal file
@ -0,0 +1,95 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FPanel
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiTitlePanel1 = new Sunny.UI.UITitlePanel();
|
||||
this.uiPanel1 = new Sunny.UI.UIPanel();
|
||||
this.uiGroupBox1 = new Sunny.UI.UIGroupBox();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiGroupBox1);
|
||||
this.PagePanel.Controls.Add(this.uiPanel1);
|
||||
this.PagePanel.Controls.Add(this.uiTitlePanel1);
|
||||
this.PagePanel.Size = new System.Drawing.Size(800, 453);
|
||||
//
|
||||
// uiTitlePanel1
|
||||
//
|
||||
this.uiTitlePanel1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiTitlePanel1.ForeColor = System.Drawing.Color.White;
|
||||
this.uiTitlePanel1.Location = new System.Drawing.Point(30, 230);
|
||||
this.uiTitlePanel1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.uiTitlePanel1.Name = "uiTitlePanel1";
|
||||
this.uiTitlePanel1.Padding = new System.Windows.Forms.Padding(1, 35, 1, 1);
|
||||
this.uiTitlePanel1.Size = new System.Drawing.Size(270, 180);
|
||||
this.uiTitlePanel1.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.uiTitlePanel1.TabIndex = 1;
|
||||
this.uiTitlePanel1.Text = "uiTitlePanel1";
|
||||
//
|
||||
// uiPanel1
|
||||
//
|
||||
this.uiPanel1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiPanel1.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiPanel1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.uiPanel1.Name = "uiPanel1";
|
||||
this.uiPanel1.Size = new System.Drawing.Size(270, 180);
|
||||
this.uiPanel1.TabIndex = 3;
|
||||
this.uiPanel1.Text = "uiPanel1";
|
||||
//
|
||||
// uiGroupBox1
|
||||
//
|
||||
this.uiGroupBox1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiGroupBox1.Location = new System.Drawing.Point(331, 4);
|
||||
this.uiGroupBox1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.uiGroupBox1.Name = "uiGroupBox1";
|
||||
this.uiGroupBox1.Size = new System.Drawing.Size(270, 196);
|
||||
this.uiGroupBox1.TabIndex = 4;
|
||||
this.uiGroupBox1.Text = "uiGroupBox1";
|
||||
//
|
||||
// FPanel
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 488);
|
||||
this.Name = "FPanel";
|
||||
this.PageIndex = 1005;
|
||||
this.Text = "Panel";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private UITitlePanel uiTitlePanel1;
|
||||
private UIPanel uiPanel1;
|
||||
private UIGroupBox uiGroupBox1;
|
||||
}
|
||||
}
|
10
SunnyUI.Demo/Controls/FPanel.cs
Normal file
10
SunnyUI.Demo/Controls/FPanel.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FPanel : UITitlePage
|
||||
{
|
||||
public FPanel()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Controls/FPanel.resx
Normal file
120
SunnyUI.Demo/Controls/FPanel.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
350
SunnyUI.Demo/Controls/FRadioButton.Designer.cs
generated
Normal file
350
SunnyUI.Demo/Controls/FRadioButton.Designer.cs
generated
Normal file
@ -0,0 +1,350 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FRadioButton
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiRadioButton12 = new Sunny.UI.UIRadioButton();
|
||||
this.uiRadioButton13 = new Sunny.UI.UIRadioButton();
|
||||
this.uiLabel3 = new Sunny.UI.UILabel();
|
||||
this.uiRadioButton9 = new Sunny.UI.UIRadioButton();
|
||||
this.uiRadioButton10 = new Sunny.UI.UIRadioButton();
|
||||
this.uiRadioButton11 = new Sunny.UI.UIRadioButton();
|
||||
this.uiLabel2 = new Sunny.UI.UILabel();
|
||||
this.uiRadioButton5 = new Sunny.UI.UIRadioButton();
|
||||
this.uiRadioButton7 = new Sunny.UI.UIRadioButton();
|
||||
this.uiRadioButton8 = new Sunny.UI.UIRadioButton();
|
||||
this.uiLabel1 = new Sunny.UI.UILabel();
|
||||
this.uiRadioButton6 = new Sunny.UI.UIRadioButton();
|
||||
this.uiRadioButton3 = new Sunny.UI.UIRadioButton();
|
||||
this.uiRadioButton4 = new Sunny.UI.UIRadioButton();
|
||||
this.uiLine3 = new Sunny.UI.UILine();
|
||||
this.uiRadioButton2 = new Sunny.UI.UIRadioButton();
|
||||
this.uiRadioButton1 = new Sunny.UI.UIRadioButton();
|
||||
this.uiLine2 = new Sunny.UI.UILine();
|
||||
this.uiRadioButtonGroup1 = new Sunny.UI.UIRadioButtonGroup();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiRadioButtonGroup1);
|
||||
this.PagePanel.Controls.Add(this.uiRadioButton12);
|
||||
this.PagePanel.Controls.Add(this.uiRadioButton13);
|
||||
this.PagePanel.Controls.Add(this.uiLabel3);
|
||||
this.PagePanel.Controls.Add(this.uiRadioButton9);
|
||||
this.PagePanel.Controls.Add(this.uiRadioButton10);
|
||||
this.PagePanel.Controls.Add(this.uiRadioButton11);
|
||||
this.PagePanel.Controls.Add(this.uiLabel2);
|
||||
this.PagePanel.Controls.Add(this.uiRadioButton5);
|
||||
this.PagePanel.Controls.Add(this.uiRadioButton7);
|
||||
this.PagePanel.Controls.Add(this.uiRadioButton8);
|
||||
this.PagePanel.Controls.Add(this.uiLabel1);
|
||||
this.PagePanel.Controls.Add(this.uiRadioButton6);
|
||||
this.PagePanel.Controls.Add(this.uiRadioButton3);
|
||||
this.PagePanel.Controls.Add(this.uiRadioButton4);
|
||||
this.PagePanel.Controls.Add(this.uiLine3);
|
||||
this.PagePanel.Controls.Add(this.uiRadioButton2);
|
||||
this.PagePanel.Controls.Add(this.uiRadioButton1);
|
||||
this.PagePanel.Controls.Add(this.uiLine2);
|
||||
this.PagePanel.Size = new System.Drawing.Size(800, 563);
|
||||
//
|
||||
// uiRadioButton12
|
||||
//
|
||||
this.uiRadioButton12.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiRadioButton12.Enabled = false;
|
||||
this.uiRadioButton12.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRadioButton12.GroupIndex = 4;
|
||||
this.uiRadioButton12.Location = new System.Drawing.Point(516, 48);
|
||||
this.uiRadioButton12.Name = "uiRadioButton12";
|
||||
this.uiRadioButton12.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiRadioButton12.Size = new System.Drawing.Size(156, 35);
|
||||
this.uiRadioButton12.TabIndex = 61;
|
||||
this.uiRadioButton12.Text = "uiRadioButton12";
|
||||
//
|
||||
// uiRadioButton13
|
||||
//
|
||||
this.uiRadioButton13.Checked = true;
|
||||
this.uiRadioButton13.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiRadioButton13.Enabled = false;
|
||||
this.uiRadioButton13.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRadioButton13.GroupIndex = 4;
|
||||
this.uiRadioButton13.Location = new System.Drawing.Point(354, 48);
|
||||
this.uiRadioButton13.Name = "uiRadioButton13";
|
||||
this.uiRadioButton13.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiRadioButton13.Size = new System.Drawing.Size(156, 35);
|
||||
this.uiRadioButton13.TabIndex = 60;
|
||||
this.uiRadioButton13.Text = "uiRadioButton13";
|
||||
//
|
||||
// uiLabel3
|
||||
//
|
||||
this.uiLabel3.AutoSize = true;
|
||||
this.uiLabel3.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel3.Location = new System.Drawing.Point(49, 219);
|
||||
this.uiLabel3.Name = "uiLabel3";
|
||||
this.uiLabel3.Size = new System.Drawing.Size(131, 21);
|
||||
this.uiLabel3.TabIndex = 59;
|
||||
this.uiLabel3.Text = "GroupIndex = 3";
|
||||
this.uiLabel3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiRadioButton9
|
||||
//
|
||||
this.uiRadioButton9.Checked = true;
|
||||
this.uiRadioButton9.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiRadioButton9.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRadioButton9.GroupIndex = 3;
|
||||
this.uiRadioButton9.Location = new System.Drawing.Point(516, 212);
|
||||
this.uiRadioButton9.Name = "uiRadioButton9";
|
||||
this.uiRadioButton9.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiRadioButton9.Size = new System.Drawing.Size(156, 35);
|
||||
this.uiRadioButton9.TabIndex = 58;
|
||||
this.uiRadioButton9.Text = "uiRadioButton33";
|
||||
//
|
||||
// uiRadioButton10
|
||||
//
|
||||
this.uiRadioButton10.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiRadioButton10.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRadioButton10.GroupIndex = 3;
|
||||
this.uiRadioButton10.Location = new System.Drawing.Point(354, 212);
|
||||
this.uiRadioButton10.Name = "uiRadioButton10";
|
||||
this.uiRadioButton10.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiRadioButton10.Size = new System.Drawing.Size(156, 35);
|
||||
this.uiRadioButton10.TabIndex = 57;
|
||||
this.uiRadioButton10.Text = "uiRadioButton32";
|
||||
//
|
||||
// uiRadioButton11
|
||||
//
|
||||
this.uiRadioButton11.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiRadioButton11.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRadioButton11.GroupIndex = 3;
|
||||
this.uiRadioButton11.Location = new System.Drawing.Point(192, 212);
|
||||
this.uiRadioButton11.Name = "uiRadioButton11";
|
||||
this.uiRadioButton11.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiRadioButton11.Size = new System.Drawing.Size(156, 35);
|
||||
this.uiRadioButton11.TabIndex = 56;
|
||||
this.uiRadioButton11.Text = "uiRadioButton31";
|
||||
//
|
||||
// uiLabel2
|
||||
//
|
||||
this.uiLabel2.AutoSize = true;
|
||||
this.uiLabel2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel2.Location = new System.Drawing.Point(49, 178);
|
||||
this.uiLabel2.Name = "uiLabel2";
|
||||
this.uiLabel2.Size = new System.Drawing.Size(131, 21);
|
||||
this.uiLabel2.TabIndex = 55;
|
||||
this.uiLabel2.Text = "GroupIndex = 2";
|
||||
this.uiLabel2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiRadioButton5
|
||||
//
|
||||
this.uiRadioButton5.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiRadioButton5.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRadioButton5.GroupIndex = 2;
|
||||
this.uiRadioButton5.Location = new System.Drawing.Point(516, 171);
|
||||
this.uiRadioButton5.Name = "uiRadioButton5";
|
||||
this.uiRadioButton5.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiRadioButton5.Size = new System.Drawing.Size(156, 35);
|
||||
this.uiRadioButton5.TabIndex = 54;
|
||||
this.uiRadioButton5.Text = "uiRadioButton23";
|
||||
//
|
||||
// uiRadioButton7
|
||||
//
|
||||
this.uiRadioButton7.Checked = true;
|
||||
this.uiRadioButton7.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiRadioButton7.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRadioButton7.GroupIndex = 2;
|
||||
this.uiRadioButton7.Location = new System.Drawing.Point(354, 171);
|
||||
this.uiRadioButton7.Name = "uiRadioButton7";
|
||||
this.uiRadioButton7.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiRadioButton7.Size = new System.Drawing.Size(156, 35);
|
||||
this.uiRadioButton7.TabIndex = 53;
|
||||
this.uiRadioButton7.Text = "uiRadioButton22";
|
||||
//
|
||||
// uiRadioButton8
|
||||
//
|
||||
this.uiRadioButton8.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiRadioButton8.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRadioButton8.GroupIndex = 2;
|
||||
this.uiRadioButton8.Location = new System.Drawing.Point(192, 171);
|
||||
this.uiRadioButton8.Name = "uiRadioButton8";
|
||||
this.uiRadioButton8.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiRadioButton8.Size = new System.Drawing.Size(156, 35);
|
||||
this.uiRadioButton8.TabIndex = 52;
|
||||
this.uiRadioButton8.Text = "uiRadioButton21";
|
||||
//
|
||||
// uiLabel1
|
||||
//
|
||||
this.uiLabel1.AutoSize = true;
|
||||
this.uiLabel1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel1.Location = new System.Drawing.Point(49, 137);
|
||||
this.uiLabel1.Name = "uiLabel1";
|
||||
this.uiLabel1.Size = new System.Drawing.Size(131, 21);
|
||||
this.uiLabel1.TabIndex = 51;
|
||||
this.uiLabel1.Text = "GroupIndex = 1";
|
||||
this.uiLabel1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiRadioButton6
|
||||
//
|
||||
this.uiRadioButton6.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiRadioButton6.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRadioButton6.GroupIndex = 1;
|
||||
this.uiRadioButton6.Location = new System.Drawing.Point(516, 130);
|
||||
this.uiRadioButton6.Name = "uiRadioButton6";
|
||||
this.uiRadioButton6.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiRadioButton6.Size = new System.Drawing.Size(156, 35);
|
||||
this.uiRadioButton6.TabIndex = 50;
|
||||
this.uiRadioButton6.Text = "uiRadioButton13";
|
||||
//
|
||||
// uiRadioButton3
|
||||
//
|
||||
this.uiRadioButton3.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiRadioButton3.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRadioButton3.GroupIndex = 1;
|
||||
this.uiRadioButton3.Location = new System.Drawing.Point(354, 130);
|
||||
this.uiRadioButton3.Name = "uiRadioButton3";
|
||||
this.uiRadioButton3.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiRadioButton3.Size = new System.Drawing.Size(156, 35);
|
||||
this.uiRadioButton3.TabIndex = 49;
|
||||
this.uiRadioButton3.Text = "uiRadioButton12";
|
||||
//
|
||||
// uiRadioButton4
|
||||
//
|
||||
this.uiRadioButton4.Checked = true;
|
||||
this.uiRadioButton4.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiRadioButton4.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRadioButton4.GroupIndex = 1;
|
||||
this.uiRadioButton4.Location = new System.Drawing.Point(192, 130);
|
||||
this.uiRadioButton4.Name = "uiRadioButton4";
|
||||
this.uiRadioButton4.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiRadioButton4.Size = new System.Drawing.Size(156, 35);
|
||||
this.uiRadioButton4.TabIndex = 48;
|
||||
this.uiRadioButton4.Text = "uiRadioButton11";
|
||||
//
|
||||
// uiLine3
|
||||
//
|
||||
this.uiLine3.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine3.Location = new System.Drawing.Point(30, 96);
|
||||
this.uiLine3.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine3.Name = "uiLine3";
|
||||
this.uiLine3.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine3.TabIndex = 47;
|
||||
this.uiLine3.Text = "UIRadioButton 分组";
|
||||
this.uiLine3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiRadioButton2
|
||||
//
|
||||
this.uiRadioButton2.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiRadioButton2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRadioButton2.Location = new System.Drawing.Point(192, 48);
|
||||
this.uiRadioButton2.Name = "uiRadioButton2";
|
||||
this.uiRadioButton2.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiRadioButton2.Size = new System.Drawing.Size(150, 35);
|
||||
this.uiRadioButton2.TabIndex = 46;
|
||||
this.uiRadioButton2.Text = "uiRadioButton2";
|
||||
//
|
||||
// uiRadioButton1
|
||||
//
|
||||
this.uiRadioButton1.Checked = true;
|
||||
this.uiRadioButton1.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiRadioButton1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRadioButton1.Location = new System.Drawing.Point(30, 48);
|
||||
this.uiRadioButton1.Name = "uiRadioButton1";
|
||||
this.uiRadioButton1.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.uiRadioButton1.Size = new System.Drawing.Size(150, 35);
|
||||
this.uiRadioButton1.TabIndex = 45;
|
||||
this.uiRadioButton1.Text = "uiRadioButton1";
|
||||
//
|
||||
// uiLine2
|
||||
//
|
||||
this.uiLine2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine2.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiLine2.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine2.Name = "uiLine2";
|
||||
this.uiLine2.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine2.TabIndex = 44;
|
||||
this.uiLine2.Text = "UIRadioButton";
|
||||
this.uiLine2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiRadioButtonGroup1
|
||||
//
|
||||
this.uiRadioButtonGroup1.ColumnCount = 3;
|
||||
this.uiRadioButtonGroup1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiRadioButtonGroup1.Items.AddRange(new object[] {
|
||||
"0",
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"4",
|
||||
"5",
|
||||
"6",
|
||||
"7",
|
||||
"8",
|
||||
"9"});
|
||||
this.uiRadioButtonGroup1.Location = new System.Drawing.Point(30, 253);
|
||||
this.uiRadioButtonGroup1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.uiRadioButtonGroup1.Name = "uiRadioButtonGroup1";
|
||||
this.uiRadioButtonGroup1.Size = new System.Drawing.Size(670, 173);
|
||||
this.uiRadioButtonGroup1.TabIndex = 63;
|
||||
this.uiRadioButtonGroup1.Text = "UIRadioButtonGroup";
|
||||
this.uiRadioButtonGroup1.ValueChanged += new Sunny.UI.UIRadioButtonGroup.OnValueChanged(this.uiRadioButtonGroup1_ValueChanged);
|
||||
//
|
||||
// FRadioButton
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 598);
|
||||
this.Name = "FRadioButton";
|
||||
this.Text = "RadioButton";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.PagePanel.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UIRadioButton uiRadioButton12;
|
||||
private UIRadioButton uiRadioButton13;
|
||||
private UILabel uiLabel3;
|
||||
private UIRadioButton uiRadioButton9;
|
||||
private UIRadioButton uiRadioButton10;
|
||||
private UIRadioButton uiRadioButton11;
|
||||
private UILabel uiLabel2;
|
||||
private UIRadioButton uiRadioButton5;
|
||||
private UIRadioButton uiRadioButton7;
|
||||
private UIRadioButton uiRadioButton8;
|
||||
private UILabel uiLabel1;
|
||||
private UIRadioButton uiRadioButton6;
|
||||
private UIRadioButton uiRadioButton3;
|
||||
private UIRadioButton uiRadioButton4;
|
||||
private UILine uiLine3;
|
||||
private UIRadioButton uiRadioButton2;
|
||||
private UIRadioButton uiRadioButton1;
|
||||
private UILine uiLine2;
|
||||
private UIRadioButtonGroup uiRadioButtonGroup1;
|
||||
}
|
||||
}
|
15
SunnyUI.Demo/Controls/FRadioButton.cs
Normal file
15
SunnyUI.Demo/Controls/FRadioButton.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FRadioButton : UITitlePage
|
||||
{
|
||||
public FRadioButton()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void uiRadioButtonGroup1_ValueChanged(object sender, int index, string text)
|
||||
{
|
||||
this.ShowInfoDialog("SelectedIndex: " + index + ", SelectedText: " + text);
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Controls/FRadioButton.resx
Normal file
120
SunnyUI.Demo/Controls/FRadioButton.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
214
SunnyUI.Demo/Controls/FTabControl.Designer.cs
generated
Normal file
214
SunnyUI.Demo/Controls/FTabControl.Designer.cs
generated
Normal file
@ -0,0 +1,214 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FTabControl
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiTabControl1 = new Sunny.UI.UITabControl();
|
||||
this.tabPage1 = new System.Windows.Forms.TabPage();
|
||||
this.tabPage2 = new System.Windows.Forms.TabPage();
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.tabPage3 = new System.Windows.Forms.TabPage();
|
||||
this.tabPage4 = new System.Windows.Forms.TabPage();
|
||||
this.uiLine2 = new Sunny.UI.UILine();
|
||||
this.uiTabControlMenu1 = new Sunny.UI.UITabControlMenu();
|
||||
this.tabPage5 = new System.Windows.Forms.TabPage();
|
||||
this.tabPage6 = new System.Windows.Forms.TabPage();
|
||||
this.tabPage7 = new System.Windows.Forms.TabPage();
|
||||
this.tabPage8 = new System.Windows.Forms.TabPage();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.uiTabControl1.SuspendLayout();
|
||||
this.uiTabControlMenu1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiTabControlMenu1);
|
||||
this.PagePanel.Controls.Add(this.uiLine2);
|
||||
this.PagePanel.Controls.Add(this.uiLine1);
|
||||
this.PagePanel.Controls.Add(this.uiTabControl1);
|
||||
this.PagePanel.Size = new System.Drawing.Size(800, 619);
|
||||
//
|
||||
// uiTabControl1
|
||||
//
|
||||
this.uiTabControl1.Controls.Add(this.tabPage1);
|
||||
this.uiTabControl1.Controls.Add(this.tabPage2);
|
||||
this.uiTabControl1.Controls.Add(this.tabPage3);
|
||||
this.uiTabControl1.Controls.Add(this.tabPage4);
|
||||
this.uiTabControl1.DrawMode = System.Windows.Forms.TabDrawMode.OwnerDrawFixed;
|
||||
this.uiTabControl1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiTabControl1.ItemSize = new System.Drawing.Size(150, 40);
|
||||
this.uiTabControl1.Location = new System.Drawing.Point(30, 52);
|
||||
this.uiTabControl1.Name = "uiTabControl1";
|
||||
this.uiTabControl1.SelectedIndex = 0;
|
||||
this.uiTabControl1.Size = new System.Drawing.Size(670, 183);
|
||||
this.uiTabControl1.SizeMode = System.Windows.Forms.TabSizeMode.Fixed;
|
||||
this.uiTabControl1.TabIndex = 0;
|
||||
//
|
||||
// tabPage1
|
||||
//
|
||||
this.tabPage1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(192)))), ((int)(((byte)(255)))));
|
||||
this.tabPage1.Location = new System.Drawing.Point(0, 40);
|
||||
this.tabPage1.Name = "tabPage1";
|
||||
this.tabPage1.Size = new System.Drawing.Size(670, 143);
|
||||
this.tabPage1.TabIndex = 0;
|
||||
this.tabPage1.Text = "tabPage1";
|
||||
//
|
||||
// tabPage2
|
||||
//
|
||||
this.tabPage2.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(255)))), ((int)(((byte)(255)))));
|
||||
this.tabPage2.Location = new System.Drawing.Point(0, 40);
|
||||
this.tabPage2.Name = "tabPage2";
|
||||
this.tabPage2.Size = new System.Drawing.Size(670, 143);
|
||||
this.tabPage2.TabIndex = 1;
|
||||
this.tabPage2.Text = "tabPage2";
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine1.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine1.TabIndex = 19;
|
||||
this.uiLine1.Text = "UITabControl";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// tabPage3
|
||||
//
|
||||
this.tabPage3.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(255)))), ((int)(((byte)(192)))));
|
||||
this.tabPage3.Location = new System.Drawing.Point(0, 40);
|
||||
this.tabPage3.Name = "tabPage3";
|
||||
this.tabPage3.Size = new System.Drawing.Size(670, 143);
|
||||
this.tabPage3.TabIndex = 2;
|
||||
this.tabPage3.Text = "tabPage3";
|
||||
//
|
||||
// tabPage4
|
||||
//
|
||||
this.tabPage4.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(255)))), ((int)(((byte)(192)))));
|
||||
this.tabPage4.Location = new System.Drawing.Point(0, 40);
|
||||
this.tabPage4.Name = "tabPage4";
|
||||
this.tabPage4.Size = new System.Drawing.Size(670, 143);
|
||||
this.tabPage4.TabIndex = 3;
|
||||
this.tabPage4.Text = "tabPage4";
|
||||
//
|
||||
// uiLine2
|
||||
//
|
||||
this.uiLine2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine2.Location = new System.Drawing.Point(30, 253);
|
||||
this.uiLine2.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine2.Name = "uiLine2";
|
||||
this.uiLine2.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine2.TabIndex = 20;
|
||||
this.uiLine2.Text = "UITabControlMenu";
|
||||
this.uiLine2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiTabControlMenu1
|
||||
//
|
||||
this.uiTabControlMenu1.Alignment = System.Windows.Forms.TabAlignment.Left;
|
||||
this.uiTabControlMenu1.Controls.Add(this.tabPage5);
|
||||
this.uiTabControlMenu1.Controls.Add(this.tabPage6);
|
||||
this.uiTabControlMenu1.Controls.Add(this.tabPage7);
|
||||
this.uiTabControlMenu1.Controls.Add(this.tabPage8);
|
||||
this.uiTabControlMenu1.DrawMode = System.Windows.Forms.TabDrawMode.OwnerDrawFixed;
|
||||
this.uiTabControlMenu1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiTabControlMenu1.ItemSize = new System.Drawing.Size(40, 200);
|
||||
this.uiTabControlMenu1.Location = new System.Drawing.Point(30, 288);
|
||||
this.uiTabControlMenu1.Multiline = true;
|
||||
this.uiTabControlMenu1.Name = "uiTabControlMenu1";
|
||||
this.uiTabControlMenu1.SelectedIndex = 0;
|
||||
this.uiTabControlMenu1.Size = new System.Drawing.Size(670, 239);
|
||||
this.uiTabControlMenu1.SizeMode = System.Windows.Forms.TabSizeMode.Fixed;
|
||||
this.uiTabControlMenu1.TabIndex = 21;
|
||||
this.uiTabControlMenu1.TextAlignment = System.Windows.Forms.HorizontalAlignment.Center;
|
||||
//
|
||||
// tabPage5
|
||||
//
|
||||
this.tabPage5.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(192)))), ((int)(((byte)(255)))));
|
||||
this.tabPage5.Location = new System.Drawing.Point(201, 0);
|
||||
this.tabPage5.Name = "tabPage5";
|
||||
this.tabPage5.Size = new System.Drawing.Size(469, 239);
|
||||
this.tabPage5.TabIndex = 0;
|
||||
this.tabPage5.Text = "tabPage5";
|
||||
//
|
||||
// tabPage6
|
||||
//
|
||||
this.tabPage6.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(255)))), ((int)(((byte)(255)))));
|
||||
this.tabPage6.Location = new System.Drawing.Point(201, 0);
|
||||
this.tabPage6.Name = "tabPage6";
|
||||
this.tabPage6.Size = new System.Drawing.Size(469, 239);
|
||||
this.tabPage6.TabIndex = 1;
|
||||
this.tabPage6.Text = "tabPage6";
|
||||
//
|
||||
// tabPage7
|
||||
//
|
||||
this.tabPage7.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(255)))), ((int)(((byte)(192)))));
|
||||
this.tabPage7.Location = new System.Drawing.Point(201, 0);
|
||||
this.tabPage7.Name = "tabPage7";
|
||||
this.tabPage7.Size = new System.Drawing.Size(469, 239);
|
||||
this.tabPage7.TabIndex = 2;
|
||||
this.tabPage7.Text = "tabPage7";
|
||||
//
|
||||
// tabPage8
|
||||
//
|
||||
this.tabPage8.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(255)))), ((int)(((byte)(192)))));
|
||||
this.tabPage8.Location = new System.Drawing.Point(201, 0);
|
||||
this.tabPage8.Name = "tabPage8";
|
||||
this.tabPage8.Size = new System.Drawing.Size(469, 239);
|
||||
this.tabPage8.TabIndex = 3;
|
||||
this.tabPage8.Text = "tabPage8";
|
||||
//
|
||||
// FTabControl
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 654);
|
||||
this.Name = "FTabControl";
|
||||
this.Text = "TabControl";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.uiTabControl1.ResumeLayout(false);
|
||||
this.uiTabControlMenu1.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UITabControl uiTabControl1;
|
||||
private System.Windows.Forms.TabPage tabPage1;
|
||||
private System.Windows.Forms.TabPage tabPage2;
|
||||
private UITabControlMenu uiTabControlMenu1;
|
||||
private System.Windows.Forms.TabPage tabPage5;
|
||||
private System.Windows.Forms.TabPage tabPage6;
|
||||
private UILine uiLine2;
|
||||
private UILine uiLine1;
|
||||
private System.Windows.Forms.TabPage tabPage3;
|
||||
private System.Windows.Forms.TabPage tabPage4;
|
||||
private System.Windows.Forms.TabPage tabPage7;
|
||||
private System.Windows.Forms.TabPage tabPage8;
|
||||
}
|
||||
}
|
10
SunnyUI.Demo/Controls/FTabControl.cs
Normal file
10
SunnyUI.Demo/Controls/FTabControl.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FTabControl : UITitlePage
|
||||
{
|
||||
public FTabControl()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Controls/FTabControl.resx
Normal file
120
SunnyUI.Demo/Controls/FTabControl.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
314
SunnyUI.Demo/Controls/FTextBox.Designer.cs
generated
Normal file
314
SunnyUI.Demo/Controls/FTextBox.Designer.cs
generated
Normal file
@ -0,0 +1,314 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FTextBox
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiIntegerUpDown1 = new Sunny.UI.UIIntegerUpDown();
|
||||
this.uiTextBox1 = new Sunny.UI.UITextBox();
|
||||
this.uiLabel1 = new Sunny.UI.UILabel();
|
||||
this.uiLabel2 = new Sunny.UI.UILabel();
|
||||
this.uiTextBox2 = new Sunny.UI.UITextBox();
|
||||
this.uiLabel3 = new Sunny.UI.UILabel();
|
||||
this.uiTextBox3 = new Sunny.UI.UITextBox();
|
||||
this.uiComboBox1 = new Sunny.UI.UIComboBox();
|
||||
this.uiComboBox2 = new Sunny.UI.UIComboBox();
|
||||
this._uiDatePicker1 = new Sunny.UI.UIDatePicker();
|
||||
this.uiDoubleUpDown1 = new Sunny.UI.UIDoubleUpDown();
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.uiLine2 = new Sunny.UI.UILine();
|
||||
this.uiLine3 = new Sunny.UI.UILine();
|
||||
this.uiLine4 = new Sunny.UI.UILine();
|
||||
this.uiLine5 = new Sunny.UI.UILine();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiLine5);
|
||||
this.PagePanel.Controls.Add(this.uiLine4);
|
||||
this.PagePanel.Controls.Add(this.uiLine3);
|
||||
this.PagePanel.Controls.Add(this.uiLine2);
|
||||
this.PagePanel.Controls.Add(this.uiLine1);
|
||||
this.PagePanel.Controls.Add(this.uiDoubleUpDown1);
|
||||
this.PagePanel.Controls.Add(this._uiDatePicker1);
|
||||
this.PagePanel.Controls.Add(this.uiComboBox2);
|
||||
this.PagePanel.Controls.Add(this.uiComboBox1);
|
||||
this.PagePanel.Controls.Add(this.uiLabel3);
|
||||
this.PagePanel.Controls.Add(this.uiTextBox3);
|
||||
this.PagePanel.Controls.Add(this.uiLabel2);
|
||||
this.PagePanel.Controls.Add(this.uiTextBox2);
|
||||
this.PagePanel.Controls.Add(this.uiLabel1);
|
||||
this.PagePanel.Controls.Add(this.uiTextBox1);
|
||||
this.PagePanel.Controls.Add(this.uiIntegerUpDown1);
|
||||
this.PagePanel.Size = new System.Drawing.Size(800, 530);
|
||||
//
|
||||
// uiIntegerUpDown1
|
||||
//
|
||||
this.uiIntegerUpDown1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiIntegerUpDown1.Location = new System.Drawing.Point(394, 212);
|
||||
this.uiIntegerUpDown1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.uiIntegerUpDown1.Maximum = 100;
|
||||
this.uiIntegerUpDown1.Minimum = -100;
|
||||
this.uiIntegerUpDown1.MinimumSize = new System.Drawing.Size(100, 0);
|
||||
this.uiIntegerUpDown1.Name = "uiIntegerUpDown1";
|
||||
this.uiIntegerUpDown1.Size = new System.Drawing.Size(150, 29);
|
||||
this.uiIntegerUpDown1.TabIndex = 2;
|
||||
this.uiIntegerUpDown1.Text = "_uiIntegerUpDown1";
|
||||
//
|
||||
// uiTextBox1
|
||||
//
|
||||
this.uiTextBox1.Cursor = System.Windows.Forms.Cursors.IBeam;
|
||||
this.uiTextBox1.FillColor = System.Drawing.Color.White;
|
||||
this.uiTextBox1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiTextBox1.Location = new System.Drawing.Point(117, 54);
|
||||
this.uiTextBox1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.uiTextBox1.Name = "uiTextBox1";
|
||||
this.uiTextBox1.Padding = new System.Windows.Forms.Padding(5);
|
||||
this.uiTextBox1.Size = new System.Drawing.Size(221, 29);
|
||||
this.uiTextBox1.TabIndex = 3;
|
||||
this.uiTextBox1.Text = "uiTextBox1";
|
||||
//
|
||||
// uiLabel1
|
||||
//
|
||||
this.uiLabel1.AutoSize = true;
|
||||
this.uiLabel1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel1.Location = new System.Drawing.Point(38, 58);
|
||||
this.uiLabel1.Name = "uiLabel1";
|
||||
this.uiLabel1.Size = new System.Drawing.Size(55, 21);
|
||||
this.uiLabel1.TabIndex = 4;
|
||||
this.uiLabel1.Text = "String";
|
||||
this.uiLabel1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLabel2
|
||||
//
|
||||
this.uiLabel2.AutoSize = true;
|
||||
this.uiLabel2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel2.Location = new System.Drawing.Point(38, 97);
|
||||
this.uiLabel2.Name = "uiLabel2";
|
||||
this.uiLabel2.Size = new System.Drawing.Size(65, 21);
|
||||
this.uiLabel2.TabIndex = 6;
|
||||
this.uiLabel2.Text = "Integer";
|
||||
this.uiLabel2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiTextBox2
|
||||
//
|
||||
this.uiTextBox2.Cursor = System.Windows.Forms.Cursors.IBeam;
|
||||
this.uiTextBox2.FillColor = System.Drawing.Color.White;
|
||||
this.uiTextBox2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiTextBox2.Location = new System.Drawing.Point(117, 93);
|
||||
this.uiTextBox2.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.uiTextBox2.Maximum = 9D;
|
||||
this.uiTextBox2.Minimum = 0D;
|
||||
this.uiTextBox2.Name = "uiTextBox2";
|
||||
this.uiTextBox2.Padding = new System.Windows.Forms.Padding(5);
|
||||
this.uiTextBox2.Size = new System.Drawing.Size(221, 29);
|
||||
this.uiTextBox2.TabIndex = 5;
|
||||
this.uiTextBox2.Text = "0";
|
||||
this.uiTextBox2.Type = Sunny.UI.UITextBox.UIEditType.Integer;
|
||||
//
|
||||
// uiLabel3
|
||||
//
|
||||
this.uiLabel3.AutoSize = true;
|
||||
this.uiLabel3.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel3.Location = new System.Drawing.Point(38, 136);
|
||||
this.uiLabel3.Name = "uiLabel3";
|
||||
this.uiLabel3.Size = new System.Drawing.Size(65, 21);
|
||||
this.uiLabel3.TabIndex = 8;
|
||||
this.uiLabel3.Text = "Double";
|
||||
this.uiLabel3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiTextBox3
|
||||
//
|
||||
this.uiTextBox3.Cursor = System.Windows.Forms.Cursors.IBeam;
|
||||
this.uiTextBox3.FillColor = System.Drawing.Color.White;
|
||||
this.uiTextBox3.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiTextBox3.Location = new System.Drawing.Point(117, 132);
|
||||
this.uiTextBox3.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.uiTextBox3.Name = "uiTextBox3";
|
||||
this.uiTextBox3.Padding = new System.Windows.Forms.Padding(5);
|
||||
this.uiTextBox3.Size = new System.Drawing.Size(221, 29);
|
||||
this.uiTextBox3.TabIndex = 7;
|
||||
this.uiTextBox3.Text = "0.00";
|
||||
this.uiTextBox3.Type = Sunny.UI.UITextBox.UIEditType.Double;
|
||||
//
|
||||
// uiComboBox1
|
||||
//
|
||||
this.uiComboBox1.FillColor = System.Drawing.Color.White;
|
||||
this.uiComboBox1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiComboBox1.Items.AddRange(new object[] {
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"4",
|
||||
"5",
|
||||
"6"});
|
||||
this.uiComboBox1.Location = new System.Drawing.Point(30, 212);
|
||||
this.uiComboBox1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.uiComboBox1.MinimumSize = new System.Drawing.Size(63, 0);
|
||||
this.uiComboBox1.Name = "uiComboBox1";
|
||||
this.uiComboBox1.Padding = new System.Windows.Forms.Padding(0, 0, 30, 0);
|
||||
this.uiComboBox1.Size = new System.Drawing.Size(150, 29);
|
||||
this.uiComboBox1.TabIndex = 11;
|
||||
this.uiComboBox1.TextAlignment = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiComboBox2
|
||||
//
|
||||
this.uiComboBox2.DropDownStyle = Sunny.UI.UIDropDownStyle.DropDownList;
|
||||
this.uiComboBox2.FillColor = System.Drawing.Color.White;
|
||||
this.uiComboBox2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiComboBox2.Items.AddRange(new object[] {
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"4",
|
||||
"5",
|
||||
"6"});
|
||||
this.uiComboBox2.Location = new System.Drawing.Point(188, 212);
|
||||
this.uiComboBox2.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.uiComboBox2.MinimumSize = new System.Drawing.Size(63, 0);
|
||||
this.uiComboBox2.Name = "uiComboBox2";
|
||||
this.uiComboBox2.Padding = new System.Windows.Forms.Padding(0, 0, 30, 0);
|
||||
this.uiComboBox2.Size = new System.Drawing.Size(150, 29);
|
||||
this.uiComboBox2.TabIndex = 12;
|
||||
this.uiComboBox2.TextAlignment = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// _uiDatePicker1
|
||||
//
|
||||
this._uiDatePicker1.DropDownStyle = Sunny.UI.UIDropDownStyle.DropDownList;
|
||||
this._uiDatePicker1.FillColor = System.Drawing.Color.White;
|
||||
this._uiDatePicker1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this._uiDatePicker1.Location = new System.Drawing.Point(30, 294);
|
||||
this._uiDatePicker1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this._uiDatePicker1.MinimumSize = new System.Drawing.Size(63, 0);
|
||||
this._uiDatePicker1.Name = "_uiDatePicker1";
|
||||
this._uiDatePicker1.Padding = new System.Windows.Forms.Padding(0, 0, 30, 0);
|
||||
this._uiDatePicker1.Size = new System.Drawing.Size(150, 29);
|
||||
this._uiDatePicker1.TabIndex = 13;
|
||||
this._uiDatePicker1.TextAlignment = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
this._uiDatePicker1.Value = new System.DateTime(2020, 4, 16, 0, 0, 0, 0);
|
||||
//
|
||||
// uiDoubleUpDown1
|
||||
//
|
||||
this.uiDoubleUpDown1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiDoubleUpDown1.Location = new System.Drawing.Point(394, 294);
|
||||
this.uiDoubleUpDown1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.uiDoubleUpDown1.MinimumSize = new System.Drawing.Size(100, 0);
|
||||
this.uiDoubleUpDown1.Name = "uiDoubleUpDown1";
|
||||
this.uiDoubleUpDown1.Size = new System.Drawing.Size(150, 29);
|
||||
this.uiDoubleUpDown1.TabIndex = 14;
|
||||
this.uiDoubleUpDown1.Text = "uiDoubleUpDown1";
|
||||
this.uiDoubleUpDown1.Value = 0D;
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine1.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine1.TabIndex = 20;
|
||||
this.uiLine1.Text = "UITextBox";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLine2
|
||||
//
|
||||
this.uiLine2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine2.Location = new System.Drawing.Point(30, 178);
|
||||
this.uiLine2.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine2.Name = "uiLine2";
|
||||
this.uiLine2.Size = new System.Drawing.Size(308, 20);
|
||||
this.uiLine2.TabIndex = 21;
|
||||
this.uiLine2.Text = "UICombobox";
|
||||
this.uiLine2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLine3
|
||||
//
|
||||
this.uiLine3.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine3.Location = new System.Drawing.Point(30, 260);
|
||||
this.uiLine3.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine3.Name = "uiLine3";
|
||||
this.uiLine3.Size = new System.Drawing.Size(306, 20);
|
||||
this.uiLine3.TabIndex = 22;
|
||||
this.uiLine3.Text = "UIDatePicker";
|
||||
this.uiLine3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLine4
|
||||
//
|
||||
this.uiLine4.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine4.Location = new System.Drawing.Point(394, 178);
|
||||
this.uiLine4.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine4.Name = "uiLine4";
|
||||
this.uiLine4.Size = new System.Drawing.Size(306, 20);
|
||||
this.uiLine4.TabIndex = 23;
|
||||
this.uiLine4.Text = "UIIntegerUpDown";
|
||||
this.uiLine4.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLine5
|
||||
//
|
||||
this.uiLine5.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine5.Location = new System.Drawing.Point(394, 260);
|
||||
this.uiLine5.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine5.Name = "uiLine5";
|
||||
this.uiLine5.Size = new System.Drawing.Size(306, 20);
|
||||
this.uiLine5.TabIndex = 24;
|
||||
this.uiLine5.Text = "UIDoubleUpDown";
|
||||
this.uiLine5.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// FTextBox
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 565);
|
||||
this.Name = "FTextBox";
|
||||
this.PageIndex = 1003;
|
||||
this.Text = "TextBox";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.PagePanel.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private UILabel uiLabel3;
|
||||
private UITextBox uiTextBox3;
|
||||
private UILabel uiLabel2;
|
||||
private UITextBox uiTextBox2;
|
||||
private UILabel uiLabel1;
|
||||
private UITextBox uiTextBox1;
|
||||
private UIIntegerUpDown uiIntegerUpDown1;
|
||||
private UIDatePicker _uiDatePicker1;
|
||||
private UIComboBox uiComboBox2;
|
||||
private UIComboBox uiComboBox1;
|
||||
private UIDoubleUpDown uiDoubleUpDown1;
|
||||
private UILine uiLine4;
|
||||
private UILine uiLine3;
|
||||
private UILine uiLine2;
|
||||
private UILine uiLine1;
|
||||
private UILine uiLine5;
|
||||
}
|
||||
}
|
19
SunnyUI.Demo/Controls/FTextBox.cs
Normal file
19
SunnyUI.Demo/Controls/FTextBox.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FTextBox : UITitlePage
|
||||
{
|
||||
public FTextBox()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Controls/FTextBox.resx
Normal file
120
SunnyUI.Demo/Controls/FTextBox.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
100
SunnyUI.Demo/Controls/FTransfer.Designer.cs
generated
Normal file
100
SunnyUI.Demo/Controls/FTransfer.Designer.cs
generated
Normal file
@ -0,0 +1,100 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FTransfer
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiTransfer1 = new Sunny.UI.UITransfer();
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiLine1);
|
||||
this.PagePanel.Controls.Add(this.uiTransfer1);
|
||||
//
|
||||
// uiTransfer1
|
||||
//
|
||||
this.uiTransfer1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiTransfer1.ItemsLeft.AddRange(new object[] {
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"4",
|
||||
"5",
|
||||
"6",
|
||||
"7",
|
||||
"8"});
|
||||
this.uiTransfer1.ItemsRight.AddRange(new object[] {
|
||||
"9",
|
||||
"10",
|
||||
"11",
|
||||
"12",
|
||||
"13",
|
||||
"14",
|
||||
"15",
|
||||
"16"});
|
||||
this.uiTransfer1.Location = new System.Drawing.Point(30, 55);
|
||||
this.uiTransfer1.Margin = new System.Windows.Forms.Padding(7, 9, 7, 9);
|
||||
this.uiTransfer1.Name = "uiTransfer1";
|
||||
this.uiTransfer1.Padding = new System.Windows.Forms.Padding(1);
|
||||
this.uiTransfer1.RadiusSides = Sunny.UI.UICornerRadiusSides.None;
|
||||
this.uiTransfer1.RectSides = System.Windows.Forms.ToolStripStatusLabelBorderSides.None;
|
||||
this.uiTransfer1.Size = new System.Drawing.Size(427, 370);
|
||||
this.uiTransfer1.TabIndex = 3;
|
||||
this.uiTransfer1.Text = "uiTransfer1";
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine1.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine1.TabIndex = 19;
|
||||
this.uiLine1.Text = "UITransfer";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// FTransfer
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Name = "FTransfer";
|
||||
this.Text = "Transfer";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UITransfer uiTransfer1;
|
||||
private UILine uiLine1;
|
||||
}
|
||||
}
|
10
SunnyUI.Demo/Controls/FTransfer.cs
Normal file
10
SunnyUI.Demo/Controls/FTransfer.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FTransfer : UITitlePage
|
||||
{
|
||||
public FTransfer()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Controls/FTransfer.resx
Normal file
120
SunnyUI.Demo/Controls/FTransfer.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
162
SunnyUI.Demo/Controls/FTreeView.Designer.cs
generated
Normal file
162
SunnyUI.Demo/Controls/FTreeView.Designer.cs
generated
Normal file
@ -0,0 +1,162 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FTreeView
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.Windows.Forms.TreeNode treeNode1 = new System.Windows.Forms.TreeNode("节点8");
|
||||
System.Windows.Forms.TreeNode treeNode2 = new System.Windows.Forms.TreeNode("节点9");
|
||||
System.Windows.Forms.TreeNode treeNode3 = new System.Windows.Forms.TreeNode("节点10");
|
||||
System.Windows.Forms.TreeNode treeNode4 = new System.Windows.Forms.TreeNode("节点11");
|
||||
System.Windows.Forms.TreeNode treeNode5 = new System.Windows.Forms.TreeNode("节点12");
|
||||
System.Windows.Forms.TreeNode treeNode6 = new System.Windows.Forms.TreeNode("节点13");
|
||||
System.Windows.Forms.TreeNode treeNode7 = new System.Windows.Forms.TreeNode("节点0", new System.Windows.Forms.TreeNode[] {
|
||||
treeNode1,
|
||||
treeNode2,
|
||||
treeNode3,
|
||||
treeNode4,
|
||||
treeNode5,
|
||||
treeNode6});
|
||||
System.Windows.Forms.TreeNode treeNode8 = new System.Windows.Forms.TreeNode("节点14");
|
||||
System.Windows.Forms.TreeNode treeNode9 = new System.Windows.Forms.TreeNode("节点15");
|
||||
System.Windows.Forms.TreeNode treeNode10 = new System.Windows.Forms.TreeNode("节点16");
|
||||
System.Windows.Forms.TreeNode treeNode11 = new System.Windows.Forms.TreeNode("节点1", new System.Windows.Forms.TreeNode[] {
|
||||
treeNode8,
|
||||
treeNode9,
|
||||
treeNode10});
|
||||
System.Windows.Forms.TreeNode treeNode12 = new System.Windows.Forms.TreeNode("节点2");
|
||||
System.Windows.Forms.TreeNode treeNode13 = new System.Windows.Forms.TreeNode("节点3");
|
||||
System.Windows.Forms.TreeNode treeNode14 = new System.Windows.Forms.TreeNode("节点4");
|
||||
System.Windows.Forms.TreeNode treeNode15 = new System.Windows.Forms.TreeNode("节点5");
|
||||
System.Windows.Forms.TreeNode treeNode16 = new System.Windows.Forms.TreeNode("节点6");
|
||||
System.Windows.Forms.TreeNode treeNode17 = new System.Windows.Forms.TreeNode("节点17");
|
||||
System.Windows.Forms.TreeNode treeNode18 = new System.Windows.Forms.TreeNode("节点18");
|
||||
System.Windows.Forms.TreeNode treeNode19 = new System.Windows.Forms.TreeNode("节点19");
|
||||
System.Windows.Forms.TreeNode treeNode20 = new System.Windows.Forms.TreeNode("节点7", new System.Windows.Forms.TreeNode[] {
|
||||
treeNode17,
|
||||
treeNode18,
|
||||
treeNode19});
|
||||
this.uiTreeView1 = new Sunny.UI.UITreeView();
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiLine1);
|
||||
this.PagePanel.Controls.Add(this.uiTreeView1);
|
||||
//
|
||||
// uiTreeView1
|
||||
//
|
||||
this.uiTreeView1.BackColor = System.Drawing.Color.White;
|
||||
this.uiTreeView1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.uiTreeView1.DrawMode = System.Windows.Forms.TreeViewDrawMode.OwnerDrawAll;
|
||||
this.uiTreeView1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiTreeView1.ItemHeight = 28;
|
||||
this.uiTreeView1.Location = new System.Drawing.Point(33, 54);
|
||||
this.uiTreeView1.Name = "uiTreeView1";
|
||||
treeNode1.Name = "节点8";
|
||||
treeNode1.Text = "节点8";
|
||||
treeNode2.Name = "节点9";
|
||||
treeNode2.Text = "节点9";
|
||||
treeNode3.Name = "节点10";
|
||||
treeNode3.Text = "节点10";
|
||||
treeNode4.Name = "节点11";
|
||||
treeNode4.Text = "节点11";
|
||||
treeNode5.Name = "节点12";
|
||||
treeNode5.Text = "节点12";
|
||||
treeNode6.Name = "节点13";
|
||||
treeNode6.Text = "节点13";
|
||||
treeNode7.Name = "节点0";
|
||||
treeNode7.Text = "节点0";
|
||||
treeNode8.Name = "节点14";
|
||||
treeNode8.Text = "节点14";
|
||||
treeNode9.Name = "节点15";
|
||||
treeNode9.Text = "节点15";
|
||||
treeNode10.Name = "节点16";
|
||||
treeNode10.Text = "节点16";
|
||||
treeNode11.Name = "节点1";
|
||||
treeNode11.Text = "节点1";
|
||||
treeNode12.Name = "节点2";
|
||||
treeNode12.Text = "节点2";
|
||||
treeNode13.Name = "节点3";
|
||||
treeNode13.Text = "节点3";
|
||||
treeNode14.Name = "节点4";
|
||||
treeNode14.Text = "节点4";
|
||||
treeNode15.Name = "节点5";
|
||||
treeNode15.Text = "节点5";
|
||||
treeNode16.Name = "节点6";
|
||||
treeNode16.Text = "节点6";
|
||||
treeNode17.Name = "节点17";
|
||||
treeNode17.Text = "节点17";
|
||||
treeNode18.Name = "节点18";
|
||||
treeNode18.Text = "节点18";
|
||||
treeNode19.Name = "节点19";
|
||||
treeNode19.Text = "节点19";
|
||||
treeNode20.Name = "节点7";
|
||||
treeNode20.Text = "节点7";
|
||||
this.uiTreeView1.Nodes.AddRange(new System.Windows.Forms.TreeNode[] {
|
||||
treeNode7,
|
||||
treeNode11,
|
||||
treeNode12,
|
||||
treeNode13,
|
||||
treeNode14,
|
||||
treeNode15,
|
||||
treeNode16,
|
||||
treeNode20});
|
||||
this.uiTreeView1.Size = new System.Drawing.Size(266, 313);
|
||||
this.uiTreeView1.TabIndex = 0;
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine1.Location = new System.Drawing.Point(33, 20);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(670, 16);
|
||||
this.uiLine1.TabIndex = 19;
|
||||
this.uiLine1.Text = "UITreeView";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// FTreeView
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Name = "FTreeView";
|
||||
this.Text = "TreeView";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UITreeView uiTreeView1;
|
||||
private UILine uiLine1;
|
||||
}
|
||||
}
|
10
SunnyUI.Demo/Controls/FTreeView.cs
Normal file
10
SunnyUI.Demo/Controls/FTreeView.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FTreeView : UITitlePage
|
||||
{
|
||||
public FTreeView()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Controls/FTreeView.resx
Normal file
120
SunnyUI.Demo/Controls/FTreeView.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
111
SunnyUI.Demo/FMain.Designer.cs
generated
Normal file
111
SunnyUI.Demo/FMain.Designer.cs
generated
Normal file
@ -0,0 +1,111 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FMain
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
System.Windows.Forms.TreeNode treeNode1 = new System.Windows.Forms.TreeNode("控件");
|
||||
System.Windows.Forms.TreeNode treeNode2 = new System.Windows.Forms.TreeNode("窗体");
|
||||
System.Windows.Forms.TreeNode treeNode3 = new System.Windows.Forms.TreeNode("主题");
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FMain));
|
||||
this.uiLogo1 = new Sunny.UI.UILogo();
|
||||
this.uiAvatar = new Sunny.UI.UIAvatar();
|
||||
this.StyleManager = new Sunny.UI.UIStyleManager(this.components);
|
||||
this.Header.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// Aside
|
||||
//
|
||||
this.Aside.ItemHeight = 36;
|
||||
this.Aside.LineColor = System.Drawing.Color.Black;
|
||||
this.Aside.Size = new System.Drawing.Size(250, 575);
|
||||
//
|
||||
// Header
|
||||
//
|
||||
this.Header.Controls.Add(this.uiAvatar);
|
||||
this.Header.Controls.Add(this.uiLogo1);
|
||||
treeNode1.Name = "节点0";
|
||||
treeNode1.Text = "控件";
|
||||
treeNode2.Name = "节点1";
|
||||
treeNode2.Text = "窗体";
|
||||
treeNode3.Name = "节点2";
|
||||
treeNode3.Text = "主题";
|
||||
this.Header.Nodes.AddRange(new System.Windows.Forms.TreeNode[] {
|
||||
treeNode1,
|
||||
treeNode2,
|
||||
treeNode3});
|
||||
this.Header.SelectedIndex = 0;
|
||||
this.Header.Size = new System.Drawing.Size(1024, 110);
|
||||
this.Header.MenuItemClick += new Sunny.UI.UINavBar.OnMenuItemClick(this.Header_MenuItemClick);
|
||||
//
|
||||
// Main
|
||||
//
|
||||
this.Main.Size = new System.Drawing.Size(774, 575);
|
||||
//
|
||||
// uiLogo1
|
||||
//
|
||||
this.uiLogo1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLogo1.Location = new System.Drawing.Point(20, 15);
|
||||
this.uiLogo1.MaximumSize = new System.Drawing.Size(300, 80);
|
||||
this.uiLogo1.MinimumSize = new System.Drawing.Size(300, 80);
|
||||
this.uiLogo1.Name = "uiLogo1";
|
||||
this.uiLogo1.Size = new System.Drawing.Size(300, 80);
|
||||
this.uiLogo1.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.uiLogo1.TabIndex = 3;
|
||||
this.uiLogo1.Text = "uiLogo1";
|
||||
//
|
||||
// uiAvatar
|
||||
//
|
||||
this.uiAvatar.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.uiAvatar.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiAvatar.Location = new System.Drawing.Point(943, 25);
|
||||
this.uiAvatar.Name = "uiAvatar";
|
||||
this.uiAvatar.Size = new System.Drawing.Size(65, 61);
|
||||
this.uiAvatar.TabIndex = 4;
|
||||
this.uiAvatar.Text = "uiAvatar1";
|
||||
//
|
||||
// FMain
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1024, 720);
|
||||
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
|
||||
this.Name = "FMain";
|
||||
this.Text = "SunnyUI.Net";
|
||||
this.Header.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UILogo uiLogo1;
|
||||
private UIAvatar uiAvatar;
|
||||
private UIStyleManager StyleManager;
|
||||
}
|
||||
}
|
64
SunnyUI.Demo/FMain.cs
Normal file
64
SunnyUI.Demo/FMain.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using Sunny.UI.Demo.Forms;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FMain : UIHeaderAsideMainFrame
|
||||
{
|
||||
public FMain()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
int pageIndex = 1000;
|
||||
Header.SetNodePageIndex(Header.Nodes[0], pageIndex);
|
||||
TreeNode parent = Aside.CreateNode("Controls", pageIndex);
|
||||
Aside.CreateChildNode(parent, AddPage(new FButton(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FLabel(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FCheckBox(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FRadioButton(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FTextBox(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FDataGridView(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FListBox(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FTreeView(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FNavigation(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FTabControl(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FLine(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FPanel(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FAvatar(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FContextMenuStrip(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FMeter(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FOther(), ++pageIndex));
|
||||
|
||||
pageIndex = 2000;
|
||||
Header.SetNodePageIndex(Header.Nodes[1], pageIndex);
|
||||
parent = Aside.CreateNode("Forms", pageIndex);
|
||||
Aside.CreateChildNode(parent, AddPage(new FDialogs(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FEditor(), ++pageIndex));
|
||||
Aside.CreateChildNode(parent, AddPage(new FFrames(), ++pageIndex));
|
||||
|
||||
var styles = UIStyles.PopularStyles();
|
||||
foreach (UIStyle style in styles)
|
||||
{
|
||||
Header.CreateChildNode(Header.Nodes[2], style.DisplayText(), style.Value());
|
||||
}
|
||||
|
||||
Aside.SelectFirst();
|
||||
}
|
||||
|
||||
private void Header_MenuItemClick(string text, int menuIndex, int pageIndex)
|
||||
{
|
||||
switch (menuIndex)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
Aside.SelectPage(pageIndex);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
UIStyle style = (UIStyle)pageIndex;
|
||||
StyleManager.Style = style;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
786
SunnyUI.Demo/FMain.resx
Normal file
786
SunnyUI.Demo/FMain.resx
Normal file
@ -0,0 +1,786 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="StyleManager.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
AAABAAcAMDAAAAEACACoDgAAdgAAACAgAAABAAgAqAgAAB4PAAAQEAAAAQAIAGgFAADGFwAAQEAAAAEA
|
||||
IAAoQgAALh0AADAwAAABACAAqCUAAFZfAAAgIAAAAQAgAKgQAAD+hAAAEBAAAAEAIABoBAAAppUAACgA
|
||||
AAAwAAAAYAAAAAEACAAAAAAAAAkAAAAAAAAAAAAAAAEAAAABAAAAAAAAOsFnAEPDbQBLxnUAVMh6AGDI
|
||||
egD+nT4A/p5BAP2gRQD8o0sA/KZTAPqpVQD4p1gA9qtbAPurXAD2rGAA+axiAPOuawDstW0A8rFlAPqx
|
||||
ZwD3sWsA+7JrAOi6dgDvsngA87VyAPm1cwD2t3oA9Lp8APm7ewA8bPQAQG/0AERy9ABJdfQATXn1AFJ8
|
||||
9QBby4MAZMyIAHPNiQB10I8AYs+QAGjRlgB505cAXNG5AHXUogBk070APKHlAHuT3ABVgPUAW4P0AF+J
|
||||
9QBlivUAao71AGyR9QBylPUAdZr1AHub9gBCpOUASafmAEyp5gBRqucAVK3oAFmu6ABcsekAYq/qAGOz
|
||||
6gBptOoAYbruAGy77ABxtewAfrfvAHO77AB7vO0AeqL0AATD/QAWx/0AJ8v7ADXO9wAzzPsAOs78ADzQ
|
||||
/QBEztYATdDYAHrYxgBm1t0Ad9zfAEPO+wBMz/sAWM/5AEnS/ABS1PYAXtj3AFTU/ABa1fwAX9j8AGnA
|
||||
7wB0wO4AfcLuAGvJ9AB0xfEAe8bwAHPN9QB8zfQAY9j0AGXT+gBr0vkAY9j5AGva/QB63PYAftb5AHLb
|
||||
+wB93PsAmJKPAJqUkQCdmJUAn5qZAKGalgChnJwApqGdAKujnACzppwAop+hAKaioACqpaIArqmlAKel
|
||||
qACopqsAqqisALKpowC8raAAsayqAL6xpQC1sK0AvbOsAK6tswCzsbMAvbi2ALKyuQC4trkAvLm5ANu3
|
||||
lwDTt5wA2riZAOu3hQDtu4IA6rqMAPC3gQD1vYIA+b6DAPa+iwDku5QA472aAPC/kQDEsqIAyrakAM+4
|
||||
owDLuakAyLyzAMC8ugCDzo0AiNKXAJTQkwCW0psAndGZALDPmACj0ZcApNCYALLRmgCJ2agAltaiAJPb
|
||||
qgCM3LYAm92xAKnWpADXyZEA2c6aAMDRnQDP0J4A0dGfAN3QnwDgwYMA7MGFAPbAhQD0w4kA+sGLAOHI
|
||||
kADrypYA7saZAOXNnADtyJoA9caQAPrFkwDwy5cA88WYAPHKnAD8y5wA2cKtAMnWqQDT1KcAx8G+AMzD
|
||||
uwDWwbAA6sWjAO3JpgDixKkA5MiuAO/NrADxzawA6NGjAODMugCDmd4AmKPJAJ2ozAC8vMQApq/RALa/
|
||||
2wCPo+AAgL7uAIOi9gCNp/QAhKv0AI2p9ACGo/gAiqb4AI2o+ACSrPQAg7XxAIy09ACEufAAlbX2AJ2z
|
||||
9QCVvPQAnLv2AJmx+QCnt+YAobfyAKC5+ACH3c8AgsHuAIrG7wCPxfAAhszzAIrK8ACUxPEAm8P0AJLK
|
||||
8ACayPIAidT2AITW+ACA3/oAmNDyAMrGwwDMyMYAw8PJAMrJywD///8AAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADm4dvd4eHq1wD91YrV/f4AAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAA4Dg0MjAxMTTS1IqGfnV7fIee/gAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAOneNjIxIiIiMDEv1Ip/e3Jze3uEivwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADp2jYzMSMh
|
||||
IR8iMDEv04Z/eXFzcnV7goSK/AAAAAAAAAAAAAAAAAAAAAAAAAAAAOA2MCIgHx8fHh8fIzEv04l/eXFx
|
||||
cXJwcnJ3gor8AAAAAAAAAAAAAAAAAAAAAAAA4DYxIh4eHh4eHh4hITEv1IZ/eXBxcHBwcHJye4KeAAAA
|
||||
AAAAAAAAAAAAAAAAAADgNTEiHx4eHh4eHh4hIzEv04l/eXBwcHBwcHByc3qCngAAAAAAAAAAAAAAAAAA
|
||||
AOA1MCAfHx4eHh4eHh4gIjAv04Z/eXBwcHFwcHBwcnJ1goj8AAAAAAAAAAAAAAAA7No0IiAfHh4eHh4e
|
||||
Hh4hIjEv04l/eXBwcHBxcHBwcHB0e4THAAAAAAAAAAAAAAAAAOE3MSEhHx4eHh4eHh4hIzEv1IZ/eXBw
|
||||
cHBwcHBxcnJygoTHAAAAAAAAAAAAAAAAAOxJNTEhHx4eHh4eHh4hIzEv04l/eXBwcHBwcXBwcHJ0goXI
|
||||
AAAAAAAAAAAAAAAAAOfgNzUyMCIgICAgICExMjjY1tWGf3NzcXBxcXJydHd4gZvEAAAAAAAAAAAAAADz
|
||||
5OLi4txJNzUyIyEjMjQ44eYAAAD9in55eXJzc3V4gYGNjY6Xys8AAAAAAAAA8NlFQkXi5+fn5eA3MTE0
|
||||
Nt7pAAAAAAAA/YqCe3FzdYKBnMTNl5GSk5XBAAAAAAAAR0I+PD5I8PT07OfeNzU44AAAAAAAAAAAAP6e
|
||||
gnt3gYGcxM3KmBsWFhYdAAAAAAD6Qj08Oj1ARUZG5OPj4+UAAAAAAAAAAAAAAAAA/J2cm42OlpGVGBQO
|
||||
Dg4WwwAAAADvPjw6Ojo6PT5ARUbzAAAAAAAAAAAAAAAAAAAAAADRzZGPGBEPDAkJCQwOvwAAAADuPDou
|
||||
Li4uLjk6PkX2AAAAAAAAAAAAAAAAAAAAAAAAzpgaFAkHBwcHBwgKuAAAAABIPC4uLi4uLjk6PUXzAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAyx0UDAcHBwYGBwcMlAAAAABHOi4uLi4uLi45OkLwAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAyxUMCAkHBgYGBwcJlAAAAABHLi4uLi4uLi45OT/wAAAAAAAAAAAAAAAAAAAAAAAAmBQHBwcGBgYG
|
||||
BgYJHQAAAABHOi4uLi4uLi45OT/6AAAAAAAAAAAAAAAAAAAAAAAAuxQHCAcGBgYGBgYJHQAAAABHLi4u
|
||||
Li4uLi45OT/6AAAAAAAAAAAAAAAAAAAAAAAAuw8JCAcGBgYGBgYJHQAAAABHLi4uLi4uLi45OULwAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAvQ8JCAcGBgYGBgYJHQAAAABHOi4uLi4uLjk7PUT6AAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAJATDgkIBwcGBwcJkwAAAABhOjouLi4uLjo9QmQAAAAAAAAAAAAAAAAAAAAAAAAAALy1GQ0JCQcH
|
||||
BwcMHQAAAABhPC4uLi4uOTtCYPAAAAAAAAAAAAAAAAAAAAAAAAAAAADQtRUKCQgHBwgMtgAAAADuPTw8
|
||||
Ojw9P0NfYmb3AAAAAAAAAAAAAAAAAAAAAAAAAACyrrQXEhMOCgoOvgAAAAD6Pz89PUNfZWZlZWlpaG4A
|
||||
AAAAAAAAAAAAAAAAAKmio6aksLGvubUcGRQWwgAAAAAARERCREfxAABtaV1WTk5dAAAAAAAAAAAAAACs
|
||||
KgUFJSafrQAAANDAtx0dAAAAAAAA8GRjX2Vm921pXFBMS0xQXvkAAAAAAAAAAKwqJQMCAwQmoa0Axcaz
|
||||
vMDCAAAAAAAAAAD3ZmJpWFxWTkxLS0tMTllqbAAAAAAAqColBAICAgMFJp+hpaSwxgAAAAAAAAAAAAAA
|
||||
bWhXTkxLS0tKSkpLS0tMUFpUU6sqKAMCAgEBAQECAgMFJqCtAAAAAAAAAAAAAAAAbV5QS0tLSkpKSkpK
|
||||
SkpLTFBSLSwpBAEBAQEBAQEBAQEDBSepAAAAAAAAAAAAAAAAblxOS0pKSkpKSkpKSkpLTExSLSwpBAEB
|
||||
AQEBAQEBAQEDBSWpAAAAAAAAAAAAAAAAa1lOS0pKSkpKSkpKSkpLS05RKywpAwEBAQEBAQEBAQECBSao
|
||||
AAAAAAAAAAAAAAAAbV5PS0tKSkpKSkpKSkpLS0xRKywoBAEBAQEBAQEBAgIDJSqqAAAAAAAAAAAAAAAA
|
||||
AABqT0tLS0pKSkpKSkpLS0xRKywoAwEBAQEBAQECAgMlKqwAAAAAAAAAAAAAAAAAAAAAXlBMSkpKSkpK
|
||||
SkpLS0xRKywoBAEBAQEBAQECBCUqrAAAAAAAAAAAAAAAAAAAAAAAb1xQTEtLSkpKSkpLS0xRKywoAwEB
|
||||
AQEBAgIEJieqAAAAAAAAAAAAAAAAAAAAAAAAAABuXFBMS0tLSkpLS0xRKywoBAEBAwMDJSYqqAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAGtcT0tLS0pLS0xRKywoBAICAwMoJ6gAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAABuXFBOS0tMT01SLSwpKAMEJCgnqwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAG9u
|
||||
bltbW1tV7QCrqywsq6sAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAA////////AAD///////8AAP//gED//wAA//4AAD//AAD/+AAAH/8AAP/gAAAH/wAA/8AAAAH/
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||||
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AAAAxP8DAMT/DgbE/ysSxf9mCMT/lQDE/7gAxP/jAMT/6ADE/+0AxP/5AMT/8wDE/58mwphROsJlvzrC
|
||||
Z/k6wmf0OcJn6zrCZ+hCxGzVP8NqpDnBZmg6wmcrPMJoDj/CagMAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMxP4JBcP+FQDD/i8AxP9bAMP+YQDD/HgBw/m7AsP3yQPD
|
||||
9YQkwpxDNsFvnzfBb8w7wm6iOcJrbj3Ca2BSxnZNV8Z5JEDCawoAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADD/gMAw/0JA8P3CwbC
|
||||
7REKw+EjDsLWKBLCzBodwq8NJcGcHynBkygvwoccMsF9DjfBcwtAwm4HP8JrAgAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAD///////8AAP//4AP//wAA//8AAH//AAD/+AAAD/8AAP/gAAAH/wAA/8AAAAP/AAD/AAAAAP8AAP4A
|
||||
AAAAfwAA/AAAAAA/AAD8AAAAAD8AAPgAAAAAHwAA+AAAAAAPAAD4AAAAAA8AAOAAAAAABwAA4AAAAAAH
|
||||
AADAAAAAAAMAAMAAAAAAAwAAgAADgAABAACAAA/wAAEAAIAAH/gAAQAAgAA//AABAACAAD/+AAEAAIAA
|
||||
f/4AAQAAgAB//gABAACAAH/+AAEAAIAAf/4AAQAAgAB//gABAACAAH/+AAEAAIAAP/wAAQAAgAAf+AAB
|
||||
AACAAAfgAAEAAMAAAYAAAQAAwAAAAAADAADgAAAAAAcAAOAAAAAABwAA8AAAAAAPAADwAAAAAA8AAPgA
|
||||
AAAAHwAA/AAAAAA/AAD8AAAAAD8AAP4AAAAAfwAA/wAAAAD/AAD/wAAAA/8AAP/gAAAD/wAA//AAAA//
|
||||
AAD//gAAf/8AAP//gAD//wAA////////AAAoAAAAIAAAAEAAAAABACAAAAAAAIAQAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFF1
|
||||
4AJZedcDYnzNAnCEwwV4h7sIgYuxA4WNrQIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP230AUBt
|
||||
8gdCbu8XQW7vNEVw60JHcOYwkJq9QJqcrmiWlqBDn5+oNaCeow2bl5oEAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARnH0C0x1
|
||||
9ChFcfVnQG31mDtr9cM7a/XgO2v17Dlq97CIjad0mpSR4JqUke+dmJXhn5uYrqein3+xrqxBp6KgFgAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAENv
|
||||
9QlRePRgR3L0pz5t9eI8a/XyO2v1+ztr9f07a/X7OWv2uoSJpHWYko7mmJKP/piSj/2Zk5D3m5WS66Wg
|
||||
nsSppaJ5pJ+dEZ+ZlgIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEVy
|
||||
9ARLdPU1P231hT1s9fQ7a/X+O2v1/jtr9f47a/X+O2v1/jtr9fs5a/a7hImkdZmSj+aYko/+mJKP/piS
|
||||
j/6Yko/+mJKP/pmTkPainJqyoJuZSp6XkwQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AABEdvIET3b0LElz9a8+bfXmO2v1/Ttr9f47a/X+O2v1/jtr9f47a/X+O2v1+zlr9rqEiaR1mJKO5piS
|
||||
j/6Yko/+mJKP/piSj/6Yko/+mJKP/pqUkfGalZK2m5WSLKOYjwQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAFZ89T5NdvWzPGz1+jtr9f47a/X+O2v1/jtr9f47a/X+O2v1/jtr9f47a/X7OWv2u4SJ
|
||||
pHWZko/mmJKP/piSj/6Yko/+mJKP/piSj/6Yko/+mJKP/piSj/qalJG2oJmVS7KciQIAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAABChe4CSXP1hj9u9eo7a/X+O2v1/jtr9f47a/X+O2v1/jtr9f47a/X+O2v1/jtr
|
||||
9fs5a/a7hImkdZmSj+aYko/+mJKP/piSj/6Yko/+mJKP/piSj/6Yko/+mJKP/pmTkPKfmpi3t6SWHAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAQI3rAkyM7hBMffJiQnH0qDtr9eY7a/X4O2v1/jtr9f47a/X+O2v1/jtr
|
||||
9f47a/X+O2v1+zlr9rqEiaR1mJKO5piSj/6Yko/+mJKP/piSj/6Yko/+mJKP/piSj/2Yko/8m5WS66Sd
|
||||
mcXDq5c1zJ92BgAAAAAAAAAAAAAAAAAAAAA/l+gYP53mYkOY6VpFiO5EQHHzfUFv9cw7a/X6O2v1/Ttr
|
||||
9f47a/X+O2v1/jtr9f07a/XyOWr2sIiNpnSalJDmmJKP/piSj/6Yko/+mJKP/piSj/6Yko/+mZOQ+ZuV
|
||||
k9yrnZKMyaOAX+6lZFXpoGAmAAAAAAAAAAAAAAAAQJfoAj2g5WY7oeXcPKHl6kKj5bxHmulVTYrvRUV0
|
||||
9Is+bfXGO2v18ztr9fw9bPXmQW71ukFu8WRHcegzoKW6P6Sho4ablpO7mZSR5piSj/6Yko/+mZOQ9p2X
|
||||
lOCwopeYyqSDYvGgVX78nkS6/p5B4P2gTH/hnVwDAAAAAAAAAABGn+cQQ6PlqDuh5fM7oeX9O6Hl9zyh
|
||||
5cg/nueMSpHsQkd98Ew7a/WhP2312kFu9YVHc/E4UnreC19+0QN/jb8Ji4+uFZuXmzicl5SFmpSR9JuV
|
||||
kvegmZWztZ+McOOjZVz1oE+S/Z5B4/6dP/f+nT/2/p5DrvCeUREAAAAAPZzmAUGh5iY9oubYO6Hl/Tuh
|
||||
5f47oeX+O6Hl/juh5fw/ouXYQKDmh0WP6zBVhPE0SoDsCgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKaW
|
||||
kAiyqaJpwKmWfOWlbGv7n0ib/p0+6v6dPvv+nT7+/p0+/v6dPv3+nT/b+J1HK+2dUAE8n+UCO6DlODuh
|
||||
5eM7oeX9O6Hl/juh5f47oeX+O6Hl/juh5fs7oeXnRKDmcUiQ6xQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAMejgxTrpGJT/KBI0v6eQPL+nT79/p0+/v6dPv7+nT7+/p0+/f6dP+/8nUNO9Z1IBDyg
|
||||
5QY7oeVlO6Hl/Duh5f47oeX+O6Hl/juh5f47oeX+O6Hl/j2h5fNGouZjQpPpCwAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAA0JtoBvaeR0z+nT7r/p0+/v6dPv7+nT7+/p0+/v6dPv7+nT7+/p0+/v6d
|
||||
Pmn7nUIGPKHlBzuh5Wk7oeX+O6Hl/juh5f47oeX+O6Hl/juh5f47oeX9PKHl4UKg5zg9l+kDAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADLn2UC755LK/6dPtr+nT79/p0+/v6dPv7+nT7+/p0+/v6d
|
||||
Pv7+nT7+/p0+af2dPwY7oeUHO6HlaTuh5f47oeX+O6Hl/juh5f47oeX+O6Hl/juh5f07oeXbO6LnKzSh
|
||||
6gIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMKmXALsoUsr/p0/2v6dPv3+nT7+/p0+/v6d
|
||||
Pv7+nT7+/p0+/v6dPv7+nT5p/Z0/Bjuh5Qc7oeVpO6Hl/juh5f47oeX+O6Hl/juh5f47oeX+O6Hl/Tyh
|
||||
5es/pOdML6nrBgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAuqtbBfGmV0b+nkLl/p0+/f6d
|
||||
Pv7+nT7+/p0+/v6dPv7+nT7+/p0+/v6dPmn6nkAGOaLmBD+i5U48oeXvO6Hl/Tuh5f47oeX+O6Hl/juh
|
||||
5f48oubvPKLmvzKn6kEkr+0JAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACYsV4Gw6tZIu2h
|
||||
SXb9nT+2/p4/8f6eP/3+nT7+/p0+/v6dPv7+nT/4/p5CX/OfQgY2pOcBO6LlKzuh5ds7oeX8O6Hl/juh
|
||||
5f47oeX7PKHl60Ok5pc5q+tNDrr4Rgq9+TIbtusBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAbrdvAVa8
|
||||
ZTRXvGJYgbVeMbqrUjj+nkSi/p5C5f6dPv3+nT7+/p0+/P6dP+P1n0Q55KJGAgAAAAA1pOcRO6Hlrjuh
|
||||
5fY8oub3P6Lm5Dmk540qq+xOE7r3TgLC/YkAw/7kAMP+1gHC/EYMvu4SFb7YAgAAAAAAAAAAN7+VAkO+
|
||||
eBI7wGhFO8Fn2DrBZvY+wmnPS8Rxi560YjHQp1BD955Cmv2eQNT+nj/2/p5Ew+ijTBwAAAAAAAAAAC+o
|
||||
6gM7oeV/O6Hl4D+i5rlFqOh5JrXyPwi++3AAw/7JAMP+7ADD/v0Aw/77AMP+vQHD/XcPw/E0FsLcEirC
|
||||
nA83wXszOcFpdjnBZr06wWb7OsFm/jrBZ/s8wmjrRMBlll+8Y1Wrsl0y6KZPY/6fRb7+n0OByqhOCAAA
|
||||
AAAAAAAAAAAAADGm6SYxpulOHLTzRAu++mcAw/6/AMP+7gDD/v4Aw/7+AMP+/gDD/v4Aw/79AMP++ALD
|
||||
/t4Aw/6RLMKIXjrBZs85wWb4OcFm/TnBZv45wWb+OcFm/jnBZv45wWb7PMFn7EvDbqZvvGdTv61cI8yp
|
||||
VBMAAAAAAAAAAAAAAAAAAAAAI6/vBBa29B0Bwv6iAMP+2wDD/vkAw/7+AMP+/gDD/v4Aw/7+AMP+/gDD
|
||||
/v4Aw/7+AMP++gDD/rkswYZ0OcFm5TnBZv45wWb+OcFm/jnBZv45wWb+OcFm/jnBZv45wWb+O8Jn8T7B
|
||||
Z8dhvGUulLJZAgAAAAAAAAAAAAAAAAAAAAAAAAAAErj2DADD/qYAw/7wAMP+/gDD/v4Aw/7+AMP+/gDD
|
||||
/v4Aw/7+AMP+/gDD/v4Aw/77AMP+uizBhnU5wWXmOcFm/jnBZv45wWb+OcFm/jnBZv45wWb+OcFm/jnB
|
||||
Zv47wWf2PsJpvGC8ZRwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAVt/UBAsL9SQDD/rYAw/76AMP+/gDD
|
||||
/v4Aw/7+AMP+/gDD/v4Aw/7+AMP+/gDD/vsAw/67LMGGdTnBZuY5wWb+OcFm/jnBZv45wWb+OcFm/jnB
|
||||
Zv45wWb+OcFm/kTDbdlWxnhnaLtjAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIvvoEAcL9LADD
|
||||
/rYAw/7yAMP+/gDD/v4Aw/7+AMP+/gDD/v4Aw/7+AMP++wDD/roswYZ1OcFl5jnBZv45wWb+OcFm/jnB
|
||||
Zv45wWb+OcFm/jvBZ/hEw23dU8V1XlHCbxIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAACwfwEAMP+SgDD/rIAw/72AMP+/gDD/v4Aw/7+AMP+/gDD/v4Aw/77AMP+uyzBhnU5wWbmOcFm/jnB
|
||||
Zv45wWb+OcFm/jnBZv46wWb9QsNrxV3HfXJKw28SR8BoAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAwv4CAMP+EgDD/nkAw/7EAMP+8QDD/voAw/7+AMP+/gDD/vsAw/66LMGGdTnB
|
||||
ZeY5wWb+OcFm/jnBZvw5wWbxOcFmxT7CaYlFwm0hP8JpAwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMP+FgLD/kIKxP6XAcP+xADD/u0Aw/7xAMP++ADD
|
||||
/roswYZ1OcFm5TnBZvU5wWbwPsNp1TrBZ5w6wWdDPMFoGEDCagEAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAbD/QgBw/saAMP9QQHC
|
||||
+E8Ewu+MB8LocSbBlkcxwXyKNsF0aDnBbkdIxHksQsJvDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAFw+4DCsLiBRDC0QwUwsUKHcGvBiPBoQwpwZIHLsGFBDLCfQEAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAP/4D///wAP//wAA//4AAD/4AAAf8AAAD/AAAAfgAAAHwAAAA8AA
|
||||
AAOAAAABgAAAAQAH4AAAD/AAAA/wAAAP8AAAD/AAAA/wAAAP8AAAB+AAgAGAAYAAAAHAAAADwAAAA+AA
|
||||
AAfgAAAH8AAAD/gAAA/8AAA//wAAf//AA///8Af/KAAAABAAAAAgAAAAAQAgAAAAAABABAAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT3ThAk5z4hNUdtodg4+6LYiPrh+Ij6oEAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/b/MCSnT0Tj9t9bQ7a/XmOmr11I+PmquZlJHynpmWw6ml
|
||||
o2Wfl5MEAAAAAAAAAAAAAAAAAAAAAAAAAABDePENRHD1kztr9fs7a/X+O2v1/jpr9dqOjZmtmJKP/piS
|
||||
j/6Yko/8nZiVqKeWiQ0AAAAAAAAAAAAAAAAAAAAASnT1mDtr9f07a/X+O2v1/jtr9f46a/Xbjo2ZrZiS
|
||||
j/6Yko/+mJKP/piSj/2clpOqvpx+BwAAAAAAAAAAQpLqI0WD72o9bfTJO2v1/Dtr9f47a/X9Omr11Y+P
|
||||
mq2Yko/+mJKP/piSj/6Zk5DzrJyPptmici0AAAAAQJXoBD2h5bc9oeXmQ5jpe0V78Xc8a/XaQW70l1B3
|
||||
3ymTmLI4mpaUl5mTkPmimJG+1KJzevqeRsT9nkPA35tbBT2b5hg7oeXtO6Hl/juh5f09oeXQSZDrOkyH
|
||||
3wIAAAAAAAAAAJWRmALJpodT9qBPsv6dPvj+nT7+/p0+8e2cTh86nuY2O6Hl/Tuh5f47oeX+O6Hl80Gb
|
||||
5ioAAAAAAAAAAAAAAAAAAAAAyJxlH/6dPvD+nT7+/p0+/v6dPv7tnkk3OKHmODuh5f47oeX+O6Hl/juh
|
||||
5fA3ouUfAAAAAAAAAAAAAAAAAAAAAL6kZh7+nT/u/p0+/v6dPv7+nT7+6aBHNzak5x87oeXwO6Hl/juh
|
||||
5fg9pOekG7PyMAAAAAAAAAAAAAAAAAAAAAB8tGYtyadOZf6eQd3+nT79/p0+9eGiSCgsqOoFO6HlwD+j
|
||||
5sMksPBiBcD8owDD/uwDwfljILzUEjq8mRE8wGtiOsFm8T/CatCEtV5X4aVLgP6eQr7Kp00JAAAAACas
|
||||
7SUKvfqKAMP+6QDD/v4Aw/7+AMP+/ADD/sgywXahOcFm/DnBZv45wWb+OcFm+EzAaKyhsFoZAAAAAAAA
|
||||
AAAas/IDAML9pQDD/v0Aw/7+AMP+/gDD/v4Aw/7aMsF1rTnBZv45wWb+OcFm/jnBZv5Ew228frVcBwAA
|
||||
AAAAAAAAAAAAAAy7+A0Aw/6pAMP+/ADD/v4Aw/7+AMP+2jLBda05wWb+OcFm/jnBZv1Hw2/DVMFtIAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAABMD7BQDD/mUCw/7RAMP+9gDD/tkywXWtOcFm+DrBZ9c7wWdqSL9oCQAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABsLvCAjC5SYLwttEJcGZOC3BiC44woEOAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAD4HwAA4AcAAMADAADAAQAAgAEAAAAAAAABgAAAA8AAAAPAAAADwAAAAAAAAIAB
|
||||
AACAAQAAwAMAAOAHAAD4HwAA
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
438
SunnyUI.Demo/Forms/FDialogs.Designer.cs
generated
Normal file
438
SunnyUI.Demo/Forms/FDialogs.Designer.cs
generated
Normal file
@ -0,0 +1,438 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FDialogs
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.btnError = new Sunny.UI.UISymbolButton();
|
||||
this.btnWarn = new Sunny.UI.UISymbolButton();
|
||||
this.btnSuccess = new Sunny.UI.UISymbolButton();
|
||||
this.btnAsk = new Sunny.UI.UISymbolButton();
|
||||
this.btnAuto = new Sunny.UI.UISymbolButton();
|
||||
this.btnStatus2 = new Sunny.UI.UISymbolButton();
|
||||
this.btnInfo = new Sunny.UI.UISymbolButton();
|
||||
this.btnPasswordInput = new Sunny.UI.UISymbolButton();
|
||||
this.btnDoubleInput = new Sunny.UI.UISymbolButton();
|
||||
this.btnIntInput = new Sunny.UI.UISymbolButton();
|
||||
this.btnStringInput = new Sunny.UI.UISymbolButton();
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.uiLine2 = new Sunny.UI.UILine();
|
||||
this.uiLine3 = new Sunny.UI.UILine();
|
||||
this.uiLine4 = new Sunny.UI.UILine();
|
||||
this.uiSymbolButton1 = new Sunny.UI.UISymbolButton();
|
||||
this.uiLine5 = new Sunny.UI.UILine();
|
||||
this.uiSymbolButton2 = new Sunny.UI.UISymbolButton();
|
||||
this.uiSymbolButton4 = new Sunny.UI.UISymbolButton();
|
||||
this.uiSymbolButton5 = new Sunny.UI.UISymbolButton();
|
||||
this.uiSymbolButton6 = new Sunny.UI.UISymbolButton();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiLine5);
|
||||
this.PagePanel.Controls.Add(this.uiSymbolButton2);
|
||||
this.PagePanel.Controls.Add(this.uiSymbolButton4);
|
||||
this.PagePanel.Controls.Add(this.uiSymbolButton5);
|
||||
this.PagePanel.Controls.Add(this.uiSymbolButton6);
|
||||
this.PagePanel.Controls.Add(this.uiLine4);
|
||||
this.PagePanel.Controls.Add(this.uiSymbolButton1);
|
||||
this.PagePanel.Controls.Add(this.uiLine3);
|
||||
this.PagePanel.Controls.Add(this.uiLine2);
|
||||
this.PagePanel.Controls.Add(this.uiLine1);
|
||||
this.PagePanel.Controls.Add(this.btnPasswordInput);
|
||||
this.PagePanel.Controls.Add(this.btnDoubleInput);
|
||||
this.PagePanel.Controls.Add(this.btnIntInput);
|
||||
this.PagePanel.Controls.Add(this.btnStringInput);
|
||||
this.PagePanel.Controls.Add(this.btnInfo);
|
||||
this.PagePanel.Controls.Add(this.btnStatus2);
|
||||
this.PagePanel.Controls.Add(this.btnAuto);
|
||||
this.PagePanel.Controls.Add(this.btnError);
|
||||
this.PagePanel.Controls.Add(this.btnWarn);
|
||||
this.PagePanel.Controls.Add(this.btnSuccess);
|
||||
this.PagePanel.Controls.Add(this.btnAsk);
|
||||
this.PagePanel.Size = new System.Drawing.Size(800, 514);
|
||||
//
|
||||
// btnError
|
||||
//
|
||||
this.btnError.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnError.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(230)))), ((int)(((byte)(80)))), ((int)(((byte)(80)))));
|
||||
this.btnError.FillHoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(127)))), ((int)(((byte)(128)))));
|
||||
this.btnError.FillPressColor = System.Drawing.Color.FromArgb(((int)(((byte)(202)))), ((int)(((byte)(87)))), ((int)(((byte)(89)))));
|
||||
this.btnError.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.btnError.Location = new System.Drawing.Point(600, 53);
|
||||
this.btnError.Name = "btnError";
|
||||
this.btnError.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.btnError.RectColor = System.Drawing.Color.FromArgb(((int)(((byte)(230)))), ((int)(((byte)(80)))), ((int)(((byte)(80)))));
|
||||
this.btnError.RectHoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(127)))), ((int)(((byte)(128)))));
|
||||
this.btnError.RectPressColor = System.Drawing.Color.FromArgb(((int)(((byte)(202)))), ((int)(((byte)(87)))), ((int)(((byte)(89)))));
|
||||
this.btnError.Size = new System.Drawing.Size(100, 35);
|
||||
this.btnError.Style = Sunny.UI.UIStyle.Red;
|
||||
this.btnError.StyleCustomMode = true;
|
||||
this.btnError.Symbol = 61532;
|
||||
this.btnError.TabIndex = 29;
|
||||
this.btnError.Text = "Error";
|
||||
this.btnError.Click += new System.EventHandler(this.btnError_Click);
|
||||
//
|
||||
// btnWarn
|
||||
//
|
||||
this.btnWarn.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnWarn.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(220)))), ((int)(((byte)(155)))), ((int)(((byte)(40)))));
|
||||
this.btnWarn.FillHoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(223)))), ((int)(((byte)(174)))), ((int)(((byte)(86)))));
|
||||
this.btnWarn.FillPressColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(137)))), ((int)(((byte)(43)))));
|
||||
this.btnWarn.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.btnWarn.Location = new System.Drawing.Point(486, 53);
|
||||
this.btnWarn.Name = "btnWarn";
|
||||
this.btnWarn.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.btnWarn.RectColor = System.Drawing.Color.FromArgb(((int)(((byte)(220)))), ((int)(((byte)(155)))), ((int)(((byte)(40)))));
|
||||
this.btnWarn.RectHoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(223)))), ((int)(((byte)(174)))), ((int)(((byte)(86)))));
|
||||
this.btnWarn.RectPressColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(137)))), ((int)(((byte)(43)))));
|
||||
this.btnWarn.Size = new System.Drawing.Size(100, 35);
|
||||
this.btnWarn.Style = Sunny.UI.UIStyle.Orange;
|
||||
this.btnWarn.StyleCustomMode = true;
|
||||
this.btnWarn.Symbol = 61553;
|
||||
this.btnWarn.TabIndex = 28;
|
||||
this.btnWarn.Text = "Warn";
|
||||
this.btnWarn.Click += new System.EventHandler(this.btnWarn_Click);
|
||||
//
|
||||
// btnSuccess
|
||||
//
|
||||
this.btnSuccess.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnSuccess.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(110)))), ((int)(((byte)(190)))), ((int)(((byte)(40)))));
|
||||
this.btnSuccess.FillHoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(136)))), ((int)(((byte)(202)))), ((int)(((byte)(81)))));
|
||||
this.btnSuccess.FillPressColor = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(168)))), ((int)(((byte)(35)))));
|
||||
this.btnSuccess.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.btnSuccess.Location = new System.Drawing.Point(372, 53);
|
||||
this.btnSuccess.Name = "btnSuccess";
|
||||
this.btnSuccess.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.btnSuccess.RectColor = System.Drawing.Color.FromArgb(((int)(((byte)(110)))), ((int)(((byte)(190)))), ((int)(((byte)(40)))));
|
||||
this.btnSuccess.RectHoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(136)))), ((int)(((byte)(202)))), ((int)(((byte)(81)))));
|
||||
this.btnSuccess.RectPressColor = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(168)))), ((int)(((byte)(35)))));
|
||||
this.btnSuccess.Size = new System.Drawing.Size(100, 35);
|
||||
this.btnSuccess.Style = Sunny.UI.UIStyle.Green;
|
||||
this.btnSuccess.StyleCustomMode = true;
|
||||
this.btnSuccess.Symbol = 61528;
|
||||
this.btnSuccess.TabIndex = 27;
|
||||
this.btnSuccess.Text = "Success";
|
||||
this.btnSuccess.Click += new System.EventHandler(this.btnSuccess_Click);
|
||||
//
|
||||
// btnAsk
|
||||
//
|
||||
this.btnAsk.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnAsk.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.btnAsk.Location = new System.Drawing.Point(30, 53);
|
||||
this.btnAsk.Name = "btnAsk";
|
||||
this.btnAsk.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.btnAsk.Size = new System.Drawing.Size(100, 35);
|
||||
this.btnAsk.StyleCustomMode = true;
|
||||
this.btnAsk.Symbol = 61529;
|
||||
this.btnAsk.TabIndex = 26;
|
||||
this.btnAsk.Text = "Query";
|
||||
this.btnAsk.Click += new System.EventHandler(this.btnAsk_Click);
|
||||
//
|
||||
// btnAuto
|
||||
//
|
||||
this.btnAuto.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnAuto.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.btnAuto.Location = new System.Drawing.Point(144, 53);
|
||||
this.btnAuto.Name = "btnAuto";
|
||||
this.btnAuto.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.btnAuto.Size = new System.Drawing.Size(100, 35);
|
||||
this.btnAuto.Symbol = 61732;
|
||||
this.btnAuto.TabIndex = 31;
|
||||
this.btnAuto.Text = "Auto";
|
||||
this.btnAuto.Click += new System.EventHandler(this.btnAuto_Click);
|
||||
//
|
||||
// btnStatus2
|
||||
//
|
||||
this.btnStatus2.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnStatus2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.btnStatus2.Location = new System.Drawing.Point(30, 263);
|
||||
this.btnStatus2.Name = "btnStatus2";
|
||||
this.btnStatus2.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.btnStatus2.Size = new System.Drawing.Size(214, 35);
|
||||
this.btnStatus2.Symbol = 57595;
|
||||
this.btnStatus2.TabIndex = 36;
|
||||
this.btnStatus2.Text = "进度提示框";
|
||||
this.btnStatus2.Click += new System.EventHandler(this.btnStatus2_Click);
|
||||
//
|
||||
// btnInfo
|
||||
//
|
||||
this.btnInfo.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnInfo.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(140)))), ((int)(((byte)(140)))), ((int)(((byte)(140)))));
|
||||
this.btnInfo.FillHoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(158)))), ((int)(((byte)(160)))), ((int)(((byte)(165)))));
|
||||
this.btnInfo.FillPressColor = System.Drawing.Color.FromArgb(((int)(((byte)(121)))), ((int)(((byte)(123)))), ((int)(((byte)(129)))));
|
||||
this.btnInfo.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.btnInfo.Location = new System.Drawing.Point(258, 53);
|
||||
this.btnInfo.Name = "btnInfo";
|
||||
this.btnInfo.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.btnInfo.RectColor = System.Drawing.Color.FromArgb(((int)(((byte)(140)))), ((int)(((byte)(140)))), ((int)(((byte)(140)))));
|
||||
this.btnInfo.RectHoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(158)))), ((int)(((byte)(160)))), ((int)(((byte)(165)))));
|
||||
this.btnInfo.RectPressColor = System.Drawing.Color.FromArgb(((int)(((byte)(121)))), ((int)(((byte)(123)))), ((int)(((byte)(129)))));
|
||||
this.btnInfo.Size = new System.Drawing.Size(100, 35);
|
||||
this.btnInfo.Style = Sunny.UI.UIStyle.Gray;
|
||||
this.btnInfo.StyleCustomMode = true;
|
||||
this.btnInfo.Symbol = 61530;
|
||||
this.btnInfo.TabIndex = 37;
|
||||
this.btnInfo.Text = "Info";
|
||||
this.btnInfo.Click += new System.EventHandler(this.btnInfo_Click);
|
||||
//
|
||||
// btnPasswordInput
|
||||
//
|
||||
this.btnPasswordInput.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnPasswordInput.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.btnPasswordInput.Location = new System.Drawing.Point(30, 182);
|
||||
this.btnPasswordInput.Name = "btnPasswordInput";
|
||||
this.btnPasswordInput.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.btnPasswordInput.Size = new System.Drawing.Size(214, 35);
|
||||
this.btnPasswordInput.Symbol = 61545;
|
||||
this.btnPasswordInput.TabIndex = 46;
|
||||
this.btnPasswordInput.Text = "密码输入框";
|
||||
this.btnPasswordInput.Click += new System.EventHandler(this.btnPasswordInput_Click);
|
||||
//
|
||||
// btnDoubleInput
|
||||
//
|
||||
this.btnDoubleInput.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnDoubleInput.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.btnDoubleInput.Location = new System.Drawing.Point(486, 134);
|
||||
this.btnDoubleInput.Name = "btnDoubleInput";
|
||||
this.btnDoubleInput.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.btnDoubleInput.Size = new System.Drawing.Size(214, 35);
|
||||
this.btnDoubleInput.Symbol = 62022;
|
||||
this.btnDoubleInput.TabIndex = 45;
|
||||
this.btnDoubleInput.Text = "浮点数输入框";
|
||||
this.btnDoubleInput.Click += new System.EventHandler(this.btnDoubleInput_Click);
|
||||
//
|
||||
// btnIntInput
|
||||
//
|
||||
this.btnIntInput.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnIntInput.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.btnIntInput.Location = new System.Drawing.Point(258, 134);
|
||||
this.btnIntInput.Name = "btnIntInput";
|
||||
this.btnIntInput.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.btnIntInput.Size = new System.Drawing.Size(214, 35);
|
||||
this.btnIntInput.Symbol = 62022;
|
||||
this.btnIntInput.TabIndex = 44;
|
||||
this.btnIntInput.Text = "整数输入框";
|
||||
this.btnIntInput.Click += new System.EventHandler(this.btnIntInput_Click);
|
||||
//
|
||||
// btnStringInput
|
||||
//
|
||||
this.btnStringInput.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnStringInput.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.btnStringInput.Location = new System.Drawing.Point(30, 134);
|
||||
this.btnStringInput.Name = "btnStringInput";
|
||||
this.btnStringInput.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.btnStringInput.Size = new System.Drawing.Size(214, 35);
|
||||
this.btnStringInput.Symbol = 62022;
|
||||
this.btnStringInput.TabIndex = 43;
|
||||
this.btnStringInput.Text = "字符串输入框";
|
||||
this.btnStringInput.Click += new System.EventHandler(this.btnStringInput_Click);
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine1.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine1.TabIndex = 47;
|
||||
this.uiLine1.Text = "UIMessageDialog";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLine2
|
||||
//
|
||||
this.uiLine2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine2.Location = new System.Drawing.Point(30, 101);
|
||||
this.uiLine2.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine2.Name = "uiLine2";
|
||||
this.uiLine2.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine2.TabIndex = 48;
|
||||
this.uiLine2.Text = "UIInputDialog";
|
||||
this.uiLine2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLine3
|
||||
//
|
||||
this.uiLine3.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine3.Location = new System.Drawing.Point(30, 230);
|
||||
this.uiLine3.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine3.Name = "uiLine3";
|
||||
this.uiLine3.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine3.TabIndex = 49;
|
||||
this.uiLine3.Text = "UIStatusDialog";
|
||||
this.uiLine3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLine4
|
||||
//
|
||||
this.uiLine4.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine4.Location = new System.Drawing.Point(30, 314);
|
||||
this.uiLine4.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine4.Name = "uiLine4";
|
||||
this.uiLine4.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine4.TabIndex = 51;
|
||||
this.uiLine4.Text = "UISelectDialog";
|
||||
this.uiLine4.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiSymbolButton1
|
||||
//
|
||||
this.uiSymbolButton1.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiSymbolButton1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiSymbolButton1.Location = new System.Drawing.Point(30, 347);
|
||||
this.uiSymbolButton1.Name = "uiSymbolButton1";
|
||||
this.uiSymbolButton1.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.uiSymbolButton1.Size = new System.Drawing.Size(214, 35);
|
||||
this.uiSymbolButton1.Symbol = 61655;
|
||||
this.uiSymbolButton1.TabIndex = 50;
|
||||
this.uiSymbolButton1.Text = "下拉选择框";
|
||||
this.uiSymbolButton1.Click += new System.EventHandler(this.uiSymbolButton1_Click);
|
||||
//
|
||||
// uiLine5
|
||||
//
|
||||
this.uiLine5.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine5.Location = new System.Drawing.Point(30, 397);
|
||||
this.uiLine5.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine5.Name = "uiLine5";
|
||||
this.uiLine5.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine5.TabIndex = 58;
|
||||
this.uiLine5.Text = "UINotifier";
|
||||
this.uiLine5.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiSymbolButton2
|
||||
//
|
||||
this.uiSymbolButton2.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiSymbolButton2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiSymbolButton2.Location = new System.Drawing.Point(30, 430);
|
||||
this.uiSymbolButton2.Name = "uiSymbolButton2";
|
||||
this.uiSymbolButton2.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.uiSymbolButton2.Size = new System.Drawing.Size(100, 35);
|
||||
this.uiSymbolButton2.StyleCustomMode = true;
|
||||
this.uiSymbolButton2.Symbol = 61530;
|
||||
this.uiSymbolButton2.TabIndex = 57;
|
||||
this.uiSymbolButton2.Text = "Info";
|
||||
this.uiSymbolButton2.Click += new System.EventHandler(this.uiSymbolButton2_Click);
|
||||
//
|
||||
// uiSymbolButton4
|
||||
//
|
||||
this.uiSymbolButton4.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiSymbolButton4.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(230)))), ((int)(((byte)(80)))), ((int)(((byte)(80)))));
|
||||
this.uiSymbolButton4.FillHoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(127)))), ((int)(((byte)(128)))));
|
||||
this.uiSymbolButton4.FillPressColor = System.Drawing.Color.FromArgb(((int)(((byte)(202)))), ((int)(((byte)(87)))), ((int)(((byte)(89)))));
|
||||
this.uiSymbolButton4.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiSymbolButton4.Location = new System.Drawing.Point(372, 430);
|
||||
this.uiSymbolButton4.Name = "uiSymbolButton4";
|
||||
this.uiSymbolButton4.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.uiSymbolButton4.RectColor = System.Drawing.Color.FromArgb(((int)(((byte)(230)))), ((int)(((byte)(80)))), ((int)(((byte)(80)))));
|
||||
this.uiSymbolButton4.RectHoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(232)))), ((int)(((byte)(127)))), ((int)(((byte)(128)))));
|
||||
this.uiSymbolButton4.RectPressColor = System.Drawing.Color.FromArgb(((int)(((byte)(202)))), ((int)(((byte)(87)))), ((int)(((byte)(89)))));
|
||||
this.uiSymbolButton4.Size = new System.Drawing.Size(100, 35);
|
||||
this.uiSymbolButton4.Style = Sunny.UI.UIStyle.Red;
|
||||
this.uiSymbolButton4.StyleCustomMode = true;
|
||||
this.uiSymbolButton4.Symbol = 61532;
|
||||
this.uiSymbolButton4.TabIndex = 55;
|
||||
this.uiSymbolButton4.Text = "Error";
|
||||
this.uiSymbolButton4.Click += new System.EventHandler(this.uiSymbolButton4_Click);
|
||||
//
|
||||
// uiSymbolButton5
|
||||
//
|
||||
this.uiSymbolButton5.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiSymbolButton5.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(220)))), ((int)(((byte)(155)))), ((int)(((byte)(40)))));
|
||||
this.uiSymbolButton5.FillHoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(223)))), ((int)(((byte)(174)))), ((int)(((byte)(86)))));
|
||||
this.uiSymbolButton5.FillPressColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(137)))), ((int)(((byte)(43)))));
|
||||
this.uiSymbolButton5.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiSymbolButton5.Location = new System.Drawing.Point(258, 430);
|
||||
this.uiSymbolButton5.Name = "uiSymbolButton5";
|
||||
this.uiSymbolButton5.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.uiSymbolButton5.RectColor = System.Drawing.Color.FromArgb(((int)(((byte)(220)))), ((int)(((byte)(155)))), ((int)(((byte)(40)))));
|
||||
this.uiSymbolButton5.RectHoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(223)))), ((int)(((byte)(174)))), ((int)(((byte)(86)))));
|
||||
this.uiSymbolButton5.RectPressColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(137)))), ((int)(((byte)(43)))));
|
||||
this.uiSymbolButton5.Size = new System.Drawing.Size(100, 35);
|
||||
this.uiSymbolButton5.Style = Sunny.UI.UIStyle.Orange;
|
||||
this.uiSymbolButton5.StyleCustomMode = true;
|
||||
this.uiSymbolButton5.Symbol = 61553;
|
||||
this.uiSymbolButton5.TabIndex = 54;
|
||||
this.uiSymbolButton5.Text = "Warn";
|
||||
this.uiSymbolButton5.Click += new System.EventHandler(this.uiSymbolButton5_Click);
|
||||
//
|
||||
// uiSymbolButton6
|
||||
//
|
||||
this.uiSymbolButton6.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.uiSymbolButton6.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(110)))), ((int)(((byte)(190)))), ((int)(((byte)(40)))));
|
||||
this.uiSymbolButton6.FillHoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(136)))), ((int)(((byte)(202)))), ((int)(((byte)(81)))));
|
||||
this.uiSymbolButton6.FillPressColor = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(168)))), ((int)(((byte)(35)))));
|
||||
this.uiSymbolButton6.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiSymbolButton6.Location = new System.Drawing.Point(144, 430);
|
||||
this.uiSymbolButton6.Name = "uiSymbolButton6";
|
||||
this.uiSymbolButton6.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.uiSymbolButton6.RectColor = System.Drawing.Color.FromArgb(((int)(((byte)(110)))), ((int)(((byte)(190)))), ((int)(((byte)(40)))));
|
||||
this.uiSymbolButton6.RectHoverColor = System.Drawing.Color.FromArgb(((int)(((byte)(136)))), ((int)(((byte)(202)))), ((int)(((byte)(81)))));
|
||||
this.uiSymbolButton6.RectPressColor = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(168)))), ((int)(((byte)(35)))));
|
||||
this.uiSymbolButton6.Size = new System.Drawing.Size(100, 35);
|
||||
this.uiSymbolButton6.Style = Sunny.UI.UIStyle.Green;
|
||||
this.uiSymbolButton6.StyleCustomMode = true;
|
||||
this.uiSymbolButton6.Symbol = 61528;
|
||||
this.uiSymbolButton6.TabIndex = 53;
|
||||
this.uiSymbolButton6.Text = "Success";
|
||||
this.uiSymbolButton6.Click += new System.EventHandler(this.uiSymbolButton6_Click);
|
||||
//
|
||||
// FDialogs
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 549);
|
||||
this.Name = "FDialogs";
|
||||
this.PageIndex = 2001;
|
||||
this.Text = "Dialogs";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UISymbolButton btnError;
|
||||
private UISymbolButton btnWarn;
|
||||
private UISymbolButton btnSuccess;
|
||||
private UISymbolButton btnAsk;
|
||||
private UISymbolButton btnAuto;
|
||||
private UISymbolButton btnStatus2;
|
||||
private UISymbolButton btnInfo;
|
||||
private UISymbolButton btnPasswordInput;
|
||||
private UISymbolButton btnDoubleInput;
|
||||
private UISymbolButton btnIntInput;
|
||||
private UISymbolButton btnStringInput;
|
||||
private UILine uiLine3;
|
||||
private UILine uiLine2;
|
||||
private UILine uiLine1;
|
||||
private UILine uiLine4;
|
||||
private UISymbolButton uiSymbolButton1;
|
||||
private UILine uiLine5;
|
||||
private UISymbolButton uiSymbolButton2;
|
||||
private UISymbolButton uiSymbolButton4;
|
||||
private UISymbolButton uiSymbolButton5;
|
||||
private UISymbolButton uiSymbolButton6;
|
||||
}
|
||||
}
|
126
SunnyUI.Demo/Forms/FDialogs.cs
Normal file
126
SunnyUI.Demo/Forms/FDialogs.cs
Normal file
@ -0,0 +1,126 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FDialogs : UITitlePage
|
||||
{
|
||||
public FDialogs()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void btnAsk_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (this.ShowAskDialog("确认信息提示框"))
|
||||
{
|
||||
this.ShowInfoDialog("您点击了确定按钮");
|
||||
}
|
||||
else
|
||||
{
|
||||
this.ShowErrorDialog("您点击了取消按钮");
|
||||
}
|
||||
}
|
||||
|
||||
private void btnAuto_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.ShowInfoDialog("跟随界面主题风格信息提示框", Style);
|
||||
}
|
||||
|
||||
private void btnSuccess_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.ShowSuccessDialog("正确信息提示框");
|
||||
}
|
||||
|
||||
private void btnWarn_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.ShowWarningDialog("警告信息提示框");
|
||||
}
|
||||
|
||||
private void btnError_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.ShowErrorDialog("错误信息提示框");
|
||||
}
|
||||
|
||||
private void btnStatus2_Click(object sender, EventArgs e)
|
||||
{
|
||||
ShowStatus("提示", "数据加载中......");
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
SystemEx.Delay(50);
|
||||
StatusStepIt();
|
||||
}
|
||||
}
|
||||
|
||||
private void btnInfo_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.ShowInfoDialog("默认信息提示框");
|
||||
}
|
||||
|
||||
private void btnStringInput_Click(object sender, EventArgs e)
|
||||
{
|
||||
string value = "请输入字符串";
|
||||
if (this.InputStringDialog(ref value))
|
||||
{
|
||||
this.ShowInfoDialog(value);
|
||||
}
|
||||
}
|
||||
|
||||
private void btnIntInput_Click(object sender, EventArgs e)
|
||||
{
|
||||
int value = 0;
|
||||
if (this.InputIntegerDialog(ref value))
|
||||
{
|
||||
this.ShowInfoDialog(value.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private void btnDoubleInput_Click(object sender, EventArgs e)
|
||||
{
|
||||
double value = 0;
|
||||
if (this.InputDoubleDialog(ref value))
|
||||
{
|
||||
this.ShowInfoDialog(value.ToString("F2"));
|
||||
}
|
||||
}
|
||||
|
||||
private void btnPasswordInput_Click(object sender, EventArgs e)
|
||||
{
|
||||
string value = "";
|
||||
if (this.InputPasswordDialog(ref value))
|
||||
{
|
||||
this.ShowInfoDialog(value);
|
||||
}
|
||||
}
|
||||
|
||||
private void uiSymbolButton1_Click(object sender, EventArgs e)
|
||||
{
|
||||
List<string> items = new List<string>() { "0", "1", "2", "3", "4" };
|
||||
int index = 2;
|
||||
if (this.ShowSelectDialog(ref index, items))
|
||||
{
|
||||
this.ShowInfoDialog(index.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private void uiSymbolButton2_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.ShowInfoNotifier("Info");
|
||||
}
|
||||
|
||||
private void uiSymbolButton6_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.ShowSuccessNotifier("Success");
|
||||
}
|
||||
|
||||
private void uiSymbolButton5_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.ShowWarningNotifier("Warning");
|
||||
}
|
||||
|
||||
private void uiSymbolButton4_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.ShowErrorNotifier("Error");
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Forms/FDialogs.resx
Normal file
120
SunnyUI.Demo/Forms/FDialogs.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
272
SunnyUI.Demo/Forms/FEdit.Designer.cs
generated
Normal file
272
SunnyUI.Demo/Forms/FEdit.Designer.cs
generated
Normal file
@ -0,0 +1,272 @@
|
||||
namespace Sunny.UI.Demo.Forms
|
||||
{
|
||||
partial class FEdit
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.edtName = new Sunny.UI.UITextBox();
|
||||
this.uiLabel2 = new Sunny.UI.UILabel();
|
||||
this.uiLabel3 = new Sunny.UI.UILabel();
|
||||
this.rbMale = new Sunny.UI.UIRadioButton();
|
||||
this.rbFemale = new Sunny.UI.UIRadioButton();
|
||||
this.edtAge = new Sunny.UI.UITextBox();
|
||||
this.uiLabel4 = new Sunny.UI.UILabel();
|
||||
this.cbDepartment = new Sunny.UI.UIComboBox();
|
||||
this.uiLabel5 = new Sunny.UI.UILabel();
|
||||
this.uiLabel6 = new Sunny.UI.UILabel();
|
||||
this.edtDate = new Sunny.UI.UIDatePicker();
|
||||
this.edtAddress = new Sunny.UI.UITextBox();
|
||||
this.uiLabel1 = new Sunny.UI.UILabel();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pnlBtm
|
||||
//
|
||||
this.pnlBtm.Location = new System.Drawing.Point(1, 304);
|
||||
this.pnlBtm.Size = new System.Drawing.Size(518, 55);
|
||||
this.pnlBtm.TabIndex = 7;
|
||||
//
|
||||
// edtName
|
||||
//
|
||||
this.edtName.Cursor = System.Windows.Forms.Cursors.IBeam;
|
||||
this.edtName.FillColor = System.Drawing.Color.White;
|
||||
this.edtName.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.edtName.Location = new System.Drawing.Point(150, 55);
|
||||
this.edtName.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.edtName.Name = "edtName";
|
||||
this.edtName.Padding = new System.Windows.Forms.Padding(5);
|
||||
this.edtName.Size = new System.Drawing.Size(340, 29);
|
||||
this.edtName.TabIndex = 0;
|
||||
//
|
||||
// uiLabel2
|
||||
//
|
||||
this.uiLabel2.AutoSize = true;
|
||||
this.uiLabel2.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel2.Location = new System.Drawing.Point(56, 59);
|
||||
this.uiLabel2.Name = "uiLabel2";
|
||||
this.uiLabel2.Size = new System.Drawing.Size(42, 21);
|
||||
this.uiLabel2.TabIndex = 4;
|
||||
this.uiLabel2.Text = "姓名";
|
||||
this.uiLabel2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLabel3
|
||||
//
|
||||
this.uiLabel3.AutoSize = true;
|
||||
this.uiLabel3.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel3.Location = new System.Drawing.Point(56, 99);
|
||||
this.uiLabel3.Name = "uiLabel3";
|
||||
this.uiLabel3.Size = new System.Drawing.Size(42, 21);
|
||||
this.uiLabel3.TabIndex = 6;
|
||||
this.uiLabel3.Text = "性别";
|
||||
this.uiLabel3.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// rbMale
|
||||
//
|
||||
this.rbMale.Checked = true;
|
||||
this.rbMale.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.rbMale.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.rbMale.Location = new System.Drawing.Point(150, 95);
|
||||
this.rbMale.Name = "rbMale";
|
||||
this.rbMale.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.rbMale.Size = new System.Drawing.Size(82, 29);
|
||||
this.rbMale.TabIndex = 1;
|
||||
this.rbMale.Text = "男";
|
||||
//
|
||||
// rbFemale
|
||||
//
|
||||
this.rbFemale.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.rbFemale.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.rbFemale.Location = new System.Drawing.Point(238, 95);
|
||||
this.rbFemale.Name = "rbFemale";
|
||||
this.rbFemale.Padding = new System.Windows.Forms.Padding(22, 0, 0, 0);
|
||||
this.rbFemale.Size = new System.Drawing.Size(82, 29);
|
||||
this.rbFemale.TabIndex = 2;
|
||||
this.rbFemale.Text = "女";
|
||||
//
|
||||
// edtAge
|
||||
//
|
||||
this.edtAge.Cursor = System.Windows.Forms.Cursors.IBeam;
|
||||
this.edtAge.FillColor = System.Drawing.Color.White;
|
||||
this.edtAge.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.edtAge.Location = new System.Drawing.Point(150, 135);
|
||||
this.edtAge.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.edtAge.Name = "edtAge";
|
||||
this.edtAge.Padding = new System.Windows.Forms.Padding(5);
|
||||
this.edtAge.Size = new System.Drawing.Size(170, 29);
|
||||
this.edtAge.TabIndex = 3;
|
||||
this.edtAge.Text = "0";
|
||||
this.edtAge.Type = Sunny.UI.UITextBox.UIEditType.Integer;
|
||||
//
|
||||
// uiLabel4
|
||||
//
|
||||
this.uiLabel4.AutoSize = true;
|
||||
this.uiLabel4.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel4.Location = new System.Drawing.Point(56, 139);
|
||||
this.uiLabel4.Name = "uiLabel4";
|
||||
this.uiLabel4.Size = new System.Drawing.Size(42, 21);
|
||||
this.uiLabel4.TabIndex = 10;
|
||||
this.uiLabel4.Text = "年龄";
|
||||
this.uiLabel4.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// cbDepartment
|
||||
//
|
||||
this.cbDepartment.DropDownStyle = Sunny.UI.UIDropDownStyle.DropDownList;
|
||||
this.cbDepartment.FillColor = System.Drawing.Color.White;
|
||||
this.cbDepartment.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.cbDepartment.Items.AddRange(new object[] {
|
||||
"研发部",
|
||||
"采购部",
|
||||
"生产部",
|
||||
"销售部",
|
||||
"人事部",
|
||||
"财务部",
|
||||
"行政部",
|
||||
"其他"});
|
||||
this.cbDepartment.Location = new System.Drawing.Point(150, 175);
|
||||
this.cbDepartment.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.cbDepartment.MinimumSize = new System.Drawing.Size(63, 0);
|
||||
this.cbDepartment.Name = "cbDepartment";
|
||||
this.cbDepartment.Padding = new System.Windows.Forms.Padding(0, 0, 30, 0);
|
||||
this.cbDepartment.Size = new System.Drawing.Size(170, 29);
|
||||
this.cbDepartment.TabIndex = 4;
|
||||
this.cbDepartment.TextAlignment = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLabel5
|
||||
//
|
||||
this.uiLabel5.AutoSize = true;
|
||||
this.uiLabel5.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel5.Location = new System.Drawing.Point(56, 179);
|
||||
this.uiLabel5.Name = "uiLabel5";
|
||||
this.uiLabel5.Size = new System.Drawing.Size(42, 21);
|
||||
this.uiLabel5.TabIndex = 12;
|
||||
this.uiLabel5.Text = "部门";
|
||||
this.uiLabel5.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// uiLabel6
|
||||
//
|
||||
this.uiLabel6.AutoSize = true;
|
||||
this.uiLabel6.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel6.Location = new System.Drawing.Point(56, 219);
|
||||
this.uiLabel6.Name = "uiLabel6";
|
||||
this.uiLabel6.Size = new System.Drawing.Size(42, 21);
|
||||
this.uiLabel6.TabIndex = 13;
|
||||
this.uiLabel6.Text = "生日";
|
||||
this.uiLabel6.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// edtDate
|
||||
//
|
||||
this.edtDate.DropDownStyle = Sunny.UI.UIDropDownStyle.DropDownList;
|
||||
this.edtDate.FillColor = System.Drawing.Color.White;
|
||||
this.edtDate.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.edtDate.Location = new System.Drawing.Point(150, 215);
|
||||
this.edtDate.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.edtDate.MinimumSize = new System.Drawing.Size(63, 0);
|
||||
this.edtDate.Name = "edtDate";
|
||||
this.edtDate.Padding = new System.Windows.Forms.Padding(0, 0, 30, 0);
|
||||
this.edtDate.Size = new System.Drawing.Size(170, 29);
|
||||
this.edtDate.TabIndex = 5;
|
||||
this.edtDate.Text = "2020-05-08";
|
||||
this.edtDate.TextAlignment = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
this.edtDate.Value = new System.DateTime(2020, 5, 8, 0, 0, 0, 0);
|
||||
//
|
||||
// edtAddress
|
||||
//
|
||||
this.edtAddress.Cursor = System.Windows.Forms.Cursors.IBeam;
|
||||
this.edtAddress.FillColor = System.Drawing.Color.White;
|
||||
this.edtAddress.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.edtAddress.Location = new System.Drawing.Point(150, 254);
|
||||
this.edtAddress.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
|
||||
this.edtAddress.Name = "edtAddress";
|
||||
this.edtAddress.Padding = new System.Windows.Forms.Padding(5);
|
||||
this.edtAddress.Size = new System.Drawing.Size(340, 29);
|
||||
this.edtAddress.TabIndex = 6;
|
||||
//
|
||||
// uiLabel1
|
||||
//
|
||||
this.uiLabel1.AutoSize = true;
|
||||
this.uiLabel1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLabel1.Location = new System.Drawing.Point(56, 258);
|
||||
this.uiLabel1.Name = "uiLabel1";
|
||||
this.uiLabel1.Size = new System.Drawing.Size(42, 21);
|
||||
this.uiLabel1.TabIndex = 15;
|
||||
this.uiLabel1.Text = "住址";
|
||||
this.uiLabel1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// FEdit
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(520, 362);
|
||||
this.Controls.Add(this.edtAddress);
|
||||
this.Controls.Add(this.uiLabel1);
|
||||
this.Controls.Add(this.edtDate);
|
||||
this.Controls.Add(this.uiLabel6);
|
||||
this.Controls.Add(this.uiLabel5);
|
||||
this.Controls.Add(this.cbDepartment);
|
||||
this.Controls.Add(this.uiLabel4);
|
||||
this.Controls.Add(this.edtAge);
|
||||
this.Controls.Add(this.rbFemale);
|
||||
this.Controls.Add(this.rbMale);
|
||||
this.Controls.Add(this.uiLabel3);
|
||||
this.Controls.Add(this.edtName);
|
||||
this.Controls.Add(this.uiLabel2);
|
||||
this.Name = "FEdit";
|
||||
this.Text = "UIEditFrom";
|
||||
this.Controls.SetChildIndex(this.pnlBtm, 0);
|
||||
this.Controls.SetChildIndex(this.uiLabel2, 0);
|
||||
this.Controls.SetChildIndex(this.edtName, 0);
|
||||
this.Controls.SetChildIndex(this.uiLabel3, 0);
|
||||
this.Controls.SetChildIndex(this.rbMale, 0);
|
||||
this.Controls.SetChildIndex(this.rbFemale, 0);
|
||||
this.Controls.SetChildIndex(this.edtAge, 0);
|
||||
this.Controls.SetChildIndex(this.uiLabel4, 0);
|
||||
this.Controls.SetChildIndex(this.cbDepartment, 0);
|
||||
this.Controls.SetChildIndex(this.uiLabel5, 0);
|
||||
this.Controls.SetChildIndex(this.uiLabel6, 0);
|
||||
this.Controls.SetChildIndex(this.edtDate, 0);
|
||||
this.Controls.SetChildIndex(this.uiLabel1, 0);
|
||||
this.Controls.SetChildIndex(this.edtAddress, 0);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private UITextBox edtName;
|
||||
private UILabel uiLabel2;
|
||||
private UILabel uiLabel3;
|
||||
private UIRadioButton rbMale;
|
||||
private UIRadioButton rbFemale;
|
||||
private UITextBox edtAge;
|
||||
private UILabel uiLabel4;
|
||||
private UIComboBox cbDepartment;
|
||||
private UILabel uiLabel5;
|
||||
private UILabel uiLabel6;
|
||||
private UIDatePicker edtDate;
|
||||
private UITextBox edtAddress;
|
||||
private UILabel uiLabel1;
|
||||
}
|
||||
}
|
55
SunnyUI.Demo/Forms/FEdit.cs
Normal file
55
SunnyUI.Demo/Forms/FEdit.cs
Normal file
@ -0,0 +1,55 @@
|
||||
namespace Sunny.UI.Demo.Forms
|
||||
{
|
||||
public partial class FEdit : UIEditForm
|
||||
{
|
||||
public FEdit()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
protected override bool CheckData()
|
||||
{
|
||||
return CheckEmpty(edtName, "请输入姓名")
|
||||
&& CheckEmpty(edtAge, "请输入年龄")
|
||||
&& CheckRange(edtAge, 18, 60, "输入年龄范围18~60")
|
||||
&& CheckEmpty(cbDepartment, "请选择部门")
|
||||
&& CheckEmpty(edtDate, "请选择生日");
|
||||
}
|
||||
|
||||
private Person person;
|
||||
|
||||
public Person Person
|
||||
{
|
||||
get
|
||||
{
|
||||
if (person == null)
|
||||
{
|
||||
person = new Person();
|
||||
}
|
||||
|
||||
person.Name = edtName.Text;
|
||||
person.Age = edtAge.IntValue;
|
||||
person.Birthday = edtDate.Value;
|
||||
person.Address = edtAddress.Text;
|
||||
if (rbMale.Checked)
|
||||
person.Sex = Sex.Male;
|
||||
if (rbFemale.Checked)
|
||||
person.Sex = Sex.Female;
|
||||
person.Department = cbDepartment.Text;
|
||||
return person;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
person = value;
|
||||
edtName.Text = value.Name;
|
||||
edtAge.IntValue = value.Age;
|
||||
edtDate.Value = value.Birthday;
|
||||
edtAddress.Text = value.Address;
|
||||
cbDepartment.SelectedIndex = cbDepartment.Items.IndexOf(value.Department);
|
||||
rbMale.Checked = value.Sex == Sex.Male;
|
||||
rbFemale.Checked = value.Sex == Sex.Female;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Forms/FEdit.resx
Normal file
120
SunnyUI.Demo/Forms/FEdit.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
98
SunnyUI.Demo/Forms/FEditor.Designer.cs
generated
Normal file
98
SunnyUI.Demo/Forms/FEditor.Designer.cs
generated
Normal file
@ -0,0 +1,98 @@
|
||||
namespace Sunny.UI.Demo.Forms
|
||||
{
|
||||
partial class FEditor
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.btnEdit = new Sunny.UI.UISymbolButton();
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.btnAdd = new Sunny.UI.UISymbolButton();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.btnAdd);
|
||||
this.PagePanel.Controls.Add(this.uiLine1);
|
||||
this.PagePanel.Controls.Add(this.btnEdit);
|
||||
//
|
||||
// btnEdit
|
||||
//
|
||||
this.btnEdit.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnEdit.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.btnEdit.Location = new System.Drawing.Point(152, 57);
|
||||
this.btnEdit.Name = "btnEdit";
|
||||
this.btnEdit.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.btnEdit.Size = new System.Drawing.Size(100, 35);
|
||||
this.btnEdit.Symbol = 61508;
|
||||
this.btnEdit.TabIndex = 0;
|
||||
this.btnEdit.Text = "编辑";
|
||||
this.btnEdit.Click += new System.EventHandler(this.btnEdit_Click);
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine1.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine1.TabIndex = 19;
|
||||
this.uiLine1.Text = "UIEditForm";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// btnAdd
|
||||
//
|
||||
this.btnAdd.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnAdd.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.btnAdd.Location = new System.Drawing.Point(30, 57);
|
||||
this.btnAdd.Name = "btnAdd";
|
||||
this.btnAdd.Padding = new System.Windows.Forms.Padding(28, 0, 0, 0);
|
||||
this.btnAdd.Size = new System.Drawing.Size(100, 35);
|
||||
this.btnAdd.Symbol = 61543;
|
||||
this.btnAdd.TabIndex = 20;
|
||||
this.btnAdd.Text = "增加";
|
||||
this.btnAdd.Click += new System.EventHandler(this.btnAdd_Click);
|
||||
//
|
||||
// FEditor
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Name = "FEditor";
|
||||
this.Text = "Editor";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UISymbolButton btnEdit;
|
||||
private UILine uiLine1;
|
||||
private UISymbolButton btnAdd;
|
||||
}
|
||||
}
|
70
SunnyUI.Demo/Forms/FEditor.cs
Normal file
70
SunnyUI.Demo/Forms/FEditor.cs
Normal file
@ -0,0 +1,70 @@
|
||||
using System;
|
||||
|
||||
namespace Sunny.UI.Demo.Forms
|
||||
{
|
||||
public partial class FEditor : UITitlePage
|
||||
{
|
||||
public FEditor()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void btnEdit_Click(object sender, System.EventArgs e)
|
||||
{
|
||||
Person person = new Person();
|
||||
person.Name = "SunnyUI";
|
||||
person.Sex = Sex.Male;
|
||||
person.Age = 18;
|
||||
person.Department = "研发部";
|
||||
person.Birthday = new DateTime(2002, 1, 1);
|
||||
|
||||
FEdit frm = new FEdit();
|
||||
frm.Person = person;
|
||||
frm.ShowDialog();
|
||||
if (frm.IsOK)
|
||||
{
|
||||
this.ShowSuccessDialog(frm.Person.ToString());
|
||||
}
|
||||
|
||||
frm.Dispose();
|
||||
}
|
||||
|
||||
private void btnAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
FEdit frm = new FEdit();
|
||||
frm.ShowDialog();
|
||||
if (frm.IsOK)
|
||||
{
|
||||
this.ShowSuccessDialog(frm.Person.ToString());
|
||||
}
|
||||
|
||||
frm.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public class Person
|
||||
{
|
||||
public string Name { get; set; }
|
||||
|
||||
public int Age { get; set; }
|
||||
|
||||
public Sex Sex { get; set; }
|
||||
|
||||
public string Department { get; set; }
|
||||
|
||||
public DateTime Birthday { get; set; }
|
||||
|
||||
public string Address { get; set; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Name + ", " + Age + ", " + Department;
|
||||
}
|
||||
}
|
||||
|
||||
public enum Sex
|
||||
{
|
||||
Male,
|
||||
Female
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Forms/FEditor.resx
Normal file
120
SunnyUI.Demo/Forms/FEditor.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
203
SunnyUI.Demo/Forms/FFrames.Designer.cs
generated
Normal file
203
SunnyUI.Demo/Forms/FFrames.Designer.cs
generated
Normal file
@ -0,0 +1,203 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FFrames
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiLine1 = new Sunny.UI.UILine();
|
||||
this.btnAM = new Sunny.UI.UIImageButton();
|
||||
this.btnAHMF = new Sunny.UI.UIImageButton();
|
||||
this.btnHAMF = new Sunny.UI.UIImageButton();
|
||||
this.btnHAM = new Sunny.UI.UIImageButton();
|
||||
this.btnAHM = new Sunny.UI.UIImageButton();
|
||||
this.btnHMF = new Sunny.UI.UIImageButton();
|
||||
this.btnHM = new Sunny.UI.UIImageButton();
|
||||
this.PagePanel.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.btnAM)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.btnAHMF)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.btnHAMF)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.btnHAM)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.btnAHM)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.btnHMF)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.btnHM)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiLine1);
|
||||
this.PagePanel.Controls.Add(this.btnAM);
|
||||
this.PagePanel.Controls.Add(this.btnAHMF);
|
||||
this.PagePanel.Controls.Add(this.btnHAMF);
|
||||
this.PagePanel.Controls.Add(this.btnHAM);
|
||||
this.PagePanel.Controls.Add(this.btnAHM);
|
||||
this.PagePanel.Controls.Add(this.btnHMF);
|
||||
this.PagePanel.Controls.Add(this.btnHM);
|
||||
this.PagePanel.Size = new System.Drawing.Size(892, 592);
|
||||
this.PagePanel.Style = Sunny.UI.UIStyle.Blue;
|
||||
//
|
||||
// uiLine1
|
||||
//
|
||||
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLine1.Location = new System.Drawing.Point(30, 20);
|
||||
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
|
||||
this.uiLine1.Name = "uiLine1";
|
||||
this.uiLine1.Size = new System.Drawing.Size(670, 20);
|
||||
this.uiLine1.TabIndex = 48;
|
||||
this.uiLine1.Text = "UIMainFrame";
|
||||
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
//
|
||||
// btnAM
|
||||
//
|
||||
this.btnAM.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnAM.Image = global::Sunny.UI.Demo.Properties.Resources.AM;
|
||||
this.btnAM.ImageHover = global::Sunny.UI.Demo.Properties.Resources.AM1;
|
||||
this.btnAM.Location = new System.Drawing.Point(30, 381);
|
||||
this.btnAM.Name = "btnAM";
|
||||
this.btnAM.Size = new System.Drawing.Size(160, 120);
|
||||
this.btnAM.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.btnAM.TabIndex = 7;
|
||||
this.btnAM.TabStop = false;
|
||||
this.btnAM.Text = null;
|
||||
this.btnAM.Click += new System.EventHandler(this.btnAM_Click);
|
||||
//
|
||||
// btnAHMF
|
||||
//
|
||||
this.btnAHMF.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnAHMF.Image = global::Sunny.UI.Demo.Properties.Resources.AHMF;
|
||||
this.btnAHMF.ImageHover = global::Sunny.UI.Demo.Properties.Resources.AHMF1;
|
||||
this.btnAHMF.Location = new System.Drawing.Point(430, 381);
|
||||
this.btnAHMF.Name = "btnAHMF";
|
||||
this.btnAHMF.Size = new System.Drawing.Size(160, 120);
|
||||
this.btnAHMF.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.btnAHMF.TabIndex = 6;
|
||||
this.btnAHMF.TabStop = false;
|
||||
this.btnAHMF.Text = null;
|
||||
this.btnAHMF.Click += new System.EventHandler(this.btnAHMF_Click);
|
||||
//
|
||||
// btnHAMF
|
||||
//
|
||||
this.btnHAMF.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnHAMF.Image = global::Sunny.UI.Demo.Properties.Resources.HAMF;
|
||||
this.btnHAMF.ImageHover = global::Sunny.UI.Demo.Properties.Resources.HAMF1;
|
||||
this.btnHAMF.Location = new System.Drawing.Point(230, 221);
|
||||
this.btnHAMF.Name = "btnHAMF";
|
||||
this.btnHAMF.Size = new System.Drawing.Size(160, 120);
|
||||
this.btnHAMF.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.btnHAMF.TabIndex = 5;
|
||||
this.btnHAMF.TabStop = false;
|
||||
this.btnHAMF.Text = null;
|
||||
this.btnHAMF.Click += new System.EventHandler(this.btnHAMF_Click);
|
||||
//
|
||||
// btnHAM
|
||||
//
|
||||
this.btnHAM.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnHAM.Image = global::Sunny.UI.Demo.Properties.Resources.HAM;
|
||||
this.btnHAM.ImageHover = global::Sunny.UI.Demo.Properties.Resources.HAM1;
|
||||
this.btnHAM.Location = new System.Drawing.Point(30, 221);
|
||||
this.btnHAM.Name = "btnHAM";
|
||||
this.btnHAM.Size = new System.Drawing.Size(160, 120);
|
||||
this.btnHAM.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.btnHAM.TabIndex = 4;
|
||||
this.btnHAM.TabStop = false;
|
||||
this.btnHAM.Text = null;
|
||||
this.btnHAM.Click += new System.EventHandler(this.btnHAM_Click);
|
||||
//
|
||||
// btnAHM
|
||||
//
|
||||
this.btnAHM.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnAHM.Image = global::Sunny.UI.Demo.Properties.Resources.AHM;
|
||||
this.btnAHM.ImageHover = global::Sunny.UI.Demo.Properties.Resources.AHM1;
|
||||
this.btnAHM.Location = new System.Drawing.Point(230, 381);
|
||||
this.btnAHM.Name = "btnAHM";
|
||||
this.btnAHM.Size = new System.Drawing.Size(160, 120);
|
||||
this.btnAHM.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.btnAHM.TabIndex = 3;
|
||||
this.btnAHM.TabStop = false;
|
||||
this.btnAHM.Text = null;
|
||||
this.btnAHM.Click += new System.EventHandler(this.btnAHM_Click);
|
||||
//
|
||||
// btnHMF
|
||||
//
|
||||
this.btnHMF.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnHMF.Image = global::Sunny.UI.Demo.Properties.Resources.HMF;
|
||||
this.btnHMF.ImageHover = global::Sunny.UI.Demo.Properties.Resources.HMF1;
|
||||
this.btnHMF.Location = new System.Drawing.Point(230, 61);
|
||||
this.btnHMF.Name = "btnHMF";
|
||||
this.btnHMF.Size = new System.Drawing.Size(160, 120);
|
||||
this.btnHMF.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.btnHMF.TabIndex = 2;
|
||||
this.btnHMF.TabStop = false;
|
||||
this.btnHMF.Text = null;
|
||||
this.btnHMF.Click += new System.EventHandler(this.btnHMF_Click);
|
||||
//
|
||||
// btnHM
|
||||
//
|
||||
this.btnHM.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.btnHM.Image = global::Sunny.UI.Demo.Properties.Resources.HM;
|
||||
this.btnHM.ImageHover = global::Sunny.UI.Demo.Properties.Resources.HM1;
|
||||
this.btnHM.Location = new System.Drawing.Point(30, 61);
|
||||
this.btnHM.Name = "btnHM";
|
||||
this.btnHM.Size = new System.Drawing.Size(160, 120);
|
||||
this.btnHM.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.btnHM.TabIndex = 1;
|
||||
this.btnHM.TabStop = false;
|
||||
this.btnHM.Text = null;
|
||||
this.btnHM.TextAlign = System.Drawing.ContentAlignment.BottomCenter;
|
||||
this.btnHM.Click += new System.EventHandler(this.btnHM_Click);
|
||||
//
|
||||
// FFrames
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(892, 627);
|
||||
this.Name = "FFrames";
|
||||
this.Style = Sunny.UI.UIStyle.Blue;
|
||||
this.Text = "Frames";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.PagePanel.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.btnAM)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.btnAHMF)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.btnHAMF)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.btnHAM)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.btnAHM)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.btnHMF)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.btnHM)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private UIImageButton btnHM;
|
||||
private UIImageButton btnAM;
|
||||
private UIImageButton btnAHMF;
|
||||
private UIImageButton btnHAMF;
|
||||
private UIImageButton btnHAM;
|
||||
private UIImageButton btnAHM;
|
||||
private UIImageButton btnHMF;
|
||||
private UILine uiLine1;
|
||||
}
|
||||
}
|
54
SunnyUI.Demo/Forms/FFrames.cs
Normal file
54
SunnyUI.Demo/Forms/FFrames.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FFrames : UITitlePage
|
||||
{
|
||||
public FFrames()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void ShowFrame(UIMainFrame frame)
|
||||
{
|
||||
frame.WindowState = FormWindowState.Maximized;
|
||||
frame.ShowDialog();
|
||||
frame.Dispose();
|
||||
}
|
||||
|
||||
private void btnHM_Click(object sender, System.EventArgs e)
|
||||
{
|
||||
ShowFrame(new FHeaderMain());
|
||||
}
|
||||
|
||||
private void btnHMF_Click(object sender, System.EventArgs e)
|
||||
{
|
||||
ShowFrame(new FHeaderMainFooter());
|
||||
}
|
||||
|
||||
private void btnHAM_Click(object sender, System.EventArgs e)
|
||||
{
|
||||
ShowFrame(new FHeaderAsideMain());
|
||||
}
|
||||
|
||||
private void btnHAMF_Click(object sender, System.EventArgs e)
|
||||
{
|
||||
ShowFrame(new FHeaderAsideMainFooter());
|
||||
}
|
||||
|
||||
private void btnAM_Click(object sender, System.EventArgs e)
|
||||
{
|
||||
ShowFrame(new FAsideMain());
|
||||
}
|
||||
|
||||
private void btnAHM_Click(object sender, System.EventArgs e)
|
||||
{
|
||||
ShowFrame(new FAsideHeaderMain());
|
||||
}
|
||||
|
||||
private void btnAHMF_Click(object sender, System.EventArgs e)
|
||||
{
|
||||
ShowFrame(new FAsideHeaderMainFooter());
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Forms/FFrames.resx
Normal file
120
SunnyUI.Demo/Forms/FFrames.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
66
SunnyUI.Demo/Forms/Frames/FAsideHeaderMain.Designer.cs
generated
Normal file
66
SunnyUI.Demo/Forms/Frames/FAsideHeaderMain.Designer.cs
generated
Normal file
@ -0,0 +1,66 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FAsideHeaderMain
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// Header
|
||||
//
|
||||
this.Header.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(76)))), ((int)(((byte)(76)))), ((int)(((byte)(76)))));
|
||||
this.Header.ForeColor = System.Drawing.Color.White;
|
||||
this.Header.Size = new System.Drawing.Size(774, 57);
|
||||
this.Header.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.Header.StyleCustomMode = true;
|
||||
//
|
||||
// Aside
|
||||
//
|
||||
this.Aside.Size = new System.Drawing.Size(250, 685);
|
||||
this.Aside.Style = Sunny.UI.UIStyle.Blue;
|
||||
this.Aside.MenuItemClick += new Sunny.UI.UINavMenu.OnMenuItemClick(this.Aside_MenuItemClick);
|
||||
//
|
||||
// Main
|
||||
//
|
||||
this.Main.Size = new System.Drawing.Size(774, 628);
|
||||
this.Main.Style = Sunny.UI.UIStyle.Blue;
|
||||
//
|
||||
// FAsideHeaderMain
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1024, 720);
|
||||
this.Name = "FAsideHeaderMain";
|
||||
this.Style = Sunny.UI.UIStyle.Blue;
|
||||
this.Text = "FAsideHeaderMain";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
31
SunnyUI.Demo/Forms/Frames/FAsideHeaderMain.cs
Normal file
31
SunnyUI.Demo/Forms/Frames/FAsideHeaderMain.cs
Normal file
@ -0,0 +1,31 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FAsideHeaderMain : UIAsideHeaderMainFrame
|
||||
{
|
||||
public FAsideHeaderMain()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
//设置关联
|
||||
Aside.TabControl = Main;
|
||||
|
||||
//增加页面到Main
|
||||
AddPage(new FPage1(), 1001);
|
||||
AddPage(new FPage2(), 1002);
|
||||
AddPage(new FPage3(), 1003);
|
||||
|
||||
//设置Header节点索引
|
||||
Aside.CreateNode("Page1", 1001);
|
||||
Aside.CreateNode("Page2", 1002);
|
||||
Aside.CreateNode("Page3", 1003);
|
||||
|
||||
//显示默认界面
|
||||
Aside.SelectFirst();
|
||||
}
|
||||
|
||||
private void Aside_MenuItemClick(System.Windows.Forms.TreeNode node, NavMenuItem item, int pageIndex)
|
||||
{
|
||||
Header.Text = "PageIndex: " + pageIndex;
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Forms/Frames/FAsideHeaderMain.resx
Normal file
120
SunnyUI.Demo/Forms/Frames/FAsideHeaderMain.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
71
SunnyUI.Demo/Forms/Frames/FAsideHeaderMainFooter.Designer.cs
generated
Normal file
71
SunnyUI.Demo/Forms/Frames/FAsideHeaderMainFooter.Designer.cs
generated
Normal file
@ -0,0 +1,71 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FAsideHeaderMainFooter
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// Footer
|
||||
//
|
||||
this.Footer.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(173)))), ((int)(((byte)(178)))), ((int)(((byte)(181)))));
|
||||
this.Footer.Location = new System.Drawing.Point(250, 664);
|
||||
this.Footer.Size = new System.Drawing.Size(774, 56);
|
||||
this.Footer.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.Footer.StyleCustomMode = true;
|
||||
//
|
||||
// Header
|
||||
//
|
||||
this.Header.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(76)))), ((int)(((byte)(76)))), ((int)(((byte)(76)))));
|
||||
this.Header.ForeColor = System.Drawing.Color.White;
|
||||
this.Header.Size = new System.Drawing.Size(774, 57);
|
||||
this.Header.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.Header.StyleCustomMode = true;
|
||||
//
|
||||
// Aside
|
||||
//
|
||||
this.Aside.Size = new System.Drawing.Size(250, 685);
|
||||
this.Aside.MenuItemClick += new Sunny.UI.UINavMenu.OnMenuItemClick(this.Aside_MenuItemClick);
|
||||
//
|
||||
// Main
|
||||
//
|
||||
this.Main.Size = new System.Drawing.Size(774, 572);
|
||||
//
|
||||
// FAsideHeaderMainFooter
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1024, 720);
|
||||
this.Name = "FAsideHeaderMainFooter";
|
||||
this.Text = "FAsideHeaderMainFooter";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
31
SunnyUI.Demo/Forms/Frames/FAsideHeaderMainFooter.cs
Normal file
31
SunnyUI.Demo/Forms/Frames/FAsideHeaderMainFooter.cs
Normal file
@ -0,0 +1,31 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FAsideHeaderMainFooter : UIAsideHeaderMainFooterFrame
|
||||
{
|
||||
public FAsideHeaderMainFooter()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
//设置关联
|
||||
Aside.TabControl = Main;
|
||||
|
||||
//增加页面到Main
|
||||
AddPage(new FPage1(), 1001);
|
||||
AddPage(new FPage2(), 1002);
|
||||
AddPage(new FPage3(), 1003);
|
||||
|
||||
//设置Header节点索引
|
||||
Aside.CreateNode("Page1", 1001);
|
||||
Aside.CreateNode("Page2", 1002);
|
||||
Aside.CreateNode("Page3", 1003);
|
||||
|
||||
//显示默认界面
|
||||
Aside.SelectFirst();
|
||||
}
|
||||
|
||||
private void Aside_MenuItemClick(System.Windows.Forms.TreeNode node, NavMenuItem item, int pageIndex)
|
||||
{
|
||||
Footer.Text = Header.Text = "PageIndex: " + pageIndex;
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Forms/Frames/FAsideHeaderMainFooter.resx
Normal file
120
SunnyUI.Demo/Forms/Frames/FAsideHeaderMainFooter.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
58
SunnyUI.Demo/Forms/Frames/FAsideMain.Designer.cs
generated
Normal file
58
SunnyUI.Demo/Forms/Frames/FAsideMain.Designer.cs
generated
Normal file
@ -0,0 +1,58 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FAsideMain
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// Aside
|
||||
//
|
||||
this.Aside.LineColor = System.Drawing.Color.Black;
|
||||
this.Aside.Size = new System.Drawing.Size(250, 685);
|
||||
this.Aside.Style = Sunny.UI.UIStyle.Blue;
|
||||
//
|
||||
// Main
|
||||
//
|
||||
this.Main.Size = new System.Drawing.Size(774, 685);
|
||||
this.Main.Style = Sunny.UI.UIStyle.Blue;
|
||||
//
|
||||
// FAsideMain
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1024, 720);
|
||||
this.Name = "FAsideMain";
|
||||
this.Style = Sunny.UI.UIStyle.Blue;
|
||||
this.Text = "FAsideMain";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
26
SunnyUI.Demo/Forms/Frames/FAsideMain.cs
Normal file
26
SunnyUI.Demo/Forms/Frames/FAsideMain.cs
Normal file
@ -0,0 +1,26 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FAsideMain : UIAsideMainFrame
|
||||
{
|
||||
public FAsideMain()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
//设置关联
|
||||
Aside.TabControl = Main;
|
||||
|
||||
//增加页面到Main
|
||||
AddPage(new FTitlePage1(), 1001);
|
||||
AddPage(new FTitlePage2(), 1002);
|
||||
AddPage(new FTitlePage3(), 1003);
|
||||
|
||||
//设置Header节点索引
|
||||
Aside.CreateNode("Page1", 1001);
|
||||
Aside.CreateNode("Page2", 1002);
|
||||
Aside.CreateNode("Page3", 1003);
|
||||
|
||||
//显示默认界面
|
||||
Aside.SelectFirst();
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Forms/Frames/FAsideMain.resx
Normal file
120
SunnyUI.Demo/Forms/Frames/FAsideMain.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
81
SunnyUI.Demo/Forms/Frames/FHeaderAsideMain.Designer.cs
generated
Normal file
81
SunnyUI.Demo/Forms/Frames/FHeaderAsideMain.Designer.cs
generated
Normal file
@ -0,0 +1,81 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FHeaderAsideMain
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiLogo1 = new Sunny.UI.UILogo();
|
||||
this.Header.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// Aside
|
||||
//
|
||||
this.Aside.LineColor = System.Drawing.Color.Black;
|
||||
this.Aside.Size = new System.Drawing.Size(250, 575);
|
||||
this.Aside.Style = Sunny.UI.UIStyle.Blue;
|
||||
//
|
||||
// Header
|
||||
//
|
||||
this.Header.Controls.Add(this.uiLogo1);
|
||||
this.Header.Size = new System.Drawing.Size(1024, 110);
|
||||
this.Header.Style = Sunny.UI.UIStyle.Blue;
|
||||
//
|
||||
// Main
|
||||
//
|
||||
this.Main.Size = new System.Drawing.Size(774, 575);
|
||||
this.Main.Style = Sunny.UI.UIStyle.Blue;
|
||||
//
|
||||
// uiLogo1
|
||||
//
|
||||
this.uiLogo1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLogo1.Location = new System.Drawing.Point(15, 15);
|
||||
this.uiLogo1.MaximumSize = new System.Drawing.Size(300, 80);
|
||||
this.uiLogo1.MinimumSize = new System.Drawing.Size(300, 80);
|
||||
this.uiLogo1.Name = "uiLogo1";
|
||||
this.uiLogo1.Size = new System.Drawing.Size(300, 80);
|
||||
this.uiLogo1.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.uiLogo1.TabIndex = 1;
|
||||
this.uiLogo1.Text = "uiLogo1";
|
||||
//
|
||||
// FHeaderAsideMain
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1024, 720);
|
||||
this.Name = "FHeaderAsideMain";
|
||||
this.Style = Sunny.UI.UIStyle.Blue;
|
||||
this.Text = "FHeaderAsideMain";
|
||||
this.Header.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UILogo uiLogo1;
|
||||
}
|
||||
}
|
26
SunnyUI.Demo/Forms/Frames/FHeaderAsideMain.cs
Normal file
26
SunnyUI.Demo/Forms/Frames/FHeaderAsideMain.cs
Normal file
@ -0,0 +1,26 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FHeaderAsideMain : UIHeaderAsideMainFrame
|
||||
{
|
||||
public FHeaderAsideMain()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
//设置关联
|
||||
Aside.TabControl = Main;
|
||||
|
||||
//增加页面到Main
|
||||
AddPage(new FTitlePage1(), 1001);
|
||||
AddPage(new FTitlePage2(), 1002);
|
||||
AddPage(new FTitlePage3(), 1003);
|
||||
|
||||
//设置Header节点索引
|
||||
Aside.CreateNode("Page1", 1001);
|
||||
Aside.CreateNode("Page2", 1002);
|
||||
Aside.CreateNode("Page3", 1003);
|
||||
|
||||
//显示默认界面
|
||||
Aside.SelectFirst();
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Forms/Frames/FHeaderAsideMain.resx
Normal file
120
SunnyUI.Demo/Forms/Frames/FHeaderAsideMain.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
88
SunnyUI.Demo/Forms/Frames/FHeaderAsideMainFooter.Designer.cs
generated
Normal file
88
SunnyUI.Demo/Forms/Frames/FHeaderAsideMainFooter.Designer.cs
generated
Normal file
@ -0,0 +1,88 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FHeaderAsideMainFooter
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiLogo1 = new Sunny.UI.UILogo();
|
||||
this.Header.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// Footer
|
||||
//
|
||||
this.Footer.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(173)))), ((int)(((byte)(178)))), ((int)(((byte)(181)))));
|
||||
this.Footer.Location = new System.Drawing.Point(250, 664);
|
||||
this.Footer.Size = new System.Drawing.Size(774, 56);
|
||||
this.Footer.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.Footer.StyleCustomMode = true;
|
||||
//
|
||||
// Aside
|
||||
//
|
||||
this.Aside.Size = new System.Drawing.Size(250, 575);
|
||||
this.Aside.Style = Sunny.UI.UIStyle.Blue;
|
||||
this.Aside.MenuItemClick += new Sunny.UI.UINavMenu.OnMenuItemClick(this.Aside_MenuItemClick);
|
||||
//
|
||||
// Header
|
||||
//
|
||||
this.Header.Controls.Add(this.uiLogo1);
|
||||
this.Header.Size = new System.Drawing.Size(1024, 110);
|
||||
this.Header.Style = Sunny.UI.UIStyle.Blue;
|
||||
//
|
||||
// Main
|
||||
//
|
||||
this.Main.Size = new System.Drawing.Size(774, 519);
|
||||
this.Main.Style = Sunny.UI.UIStyle.Blue;
|
||||
//
|
||||
// uiLogo1
|
||||
//
|
||||
this.uiLogo1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLogo1.Location = new System.Drawing.Point(15, 15);
|
||||
this.uiLogo1.MaximumSize = new System.Drawing.Size(300, 80);
|
||||
this.uiLogo1.MinimumSize = new System.Drawing.Size(300, 80);
|
||||
this.uiLogo1.Name = "uiLogo1";
|
||||
this.uiLogo1.Size = new System.Drawing.Size(300, 80);
|
||||
this.uiLogo1.TabIndex = 2;
|
||||
this.uiLogo1.Text = "uiLogo1";
|
||||
//
|
||||
// FHeaderAsideMainFooter
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1024, 720);
|
||||
this.Name = "FHeaderAsideMainFooter";
|
||||
this.Style = Sunny.UI.UIStyle.Blue;
|
||||
this.Text = "FHeaderAsideMainFooter";
|
||||
this.Header.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UILogo uiLogo1;
|
||||
}
|
||||
}
|
31
SunnyUI.Demo/Forms/Frames/FHeaderAsideMainFooter.cs
Normal file
31
SunnyUI.Demo/Forms/Frames/FHeaderAsideMainFooter.cs
Normal file
@ -0,0 +1,31 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FHeaderAsideMainFooter : UIHeaderAsideMainFooterFrame
|
||||
{
|
||||
public FHeaderAsideMainFooter()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
//设置关联
|
||||
Aside.TabControl = Main;
|
||||
|
||||
//增加页面到Main
|
||||
AddPage(new FTitlePage1(), 1001);
|
||||
AddPage(new FTitlePage2(), 1002);
|
||||
AddPage(new FTitlePage3(), 1003);
|
||||
|
||||
//设置Header节点索引
|
||||
Aside.CreateNode("Page1", 1001);
|
||||
Aside.CreateNode("Page2", 1002);
|
||||
Aside.CreateNode("Page3", 1003);
|
||||
|
||||
//显示默认界面
|
||||
Aside.SelectFirst();
|
||||
}
|
||||
|
||||
private void Aside_MenuItemClick(System.Windows.Forms.TreeNode node, NavMenuItem item, int pageIndex)
|
||||
{
|
||||
Footer.Text = "PageIndex: " + pageIndex;
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Forms/Frames/FHeaderAsideMainFooter.resx
Normal file
120
SunnyUI.Demo/Forms/Frames/FHeaderAsideMainFooter.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
87
SunnyUI.Demo/Forms/Frames/FHeaderMain.Designer.cs
generated
Normal file
87
SunnyUI.Demo/Forms/Frames/FHeaderMain.Designer.cs
generated
Normal file
@ -0,0 +1,87 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FHeaderMain
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.Windows.Forms.TreeNode treeNode1 = new System.Windows.Forms.TreeNode("Page1");
|
||||
System.Windows.Forms.TreeNode treeNode2 = new System.Windows.Forms.TreeNode("Page2");
|
||||
System.Windows.Forms.TreeNode treeNode3 = new System.Windows.Forms.TreeNode("Page3");
|
||||
this.uiLogo1 = new Sunny.UI.UILogo();
|
||||
this.Header.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// Header
|
||||
//
|
||||
this.Header.Controls.Add(this.uiLogo1);
|
||||
this.Header.Location = new System.Drawing.Point(0, 35);
|
||||
treeNode1.Name = "节点0";
|
||||
treeNode1.Text = "Page1";
|
||||
treeNode2.Name = "节点1";
|
||||
treeNode2.Text = "Page2";
|
||||
treeNode3.Name = "节点2";
|
||||
treeNode3.Text = "Page3";
|
||||
this.Header.Nodes.AddRange(new System.Windows.Forms.TreeNode[] {
|
||||
treeNode1,
|
||||
treeNode2,
|
||||
treeNode3});
|
||||
this.Header.Size = new System.Drawing.Size(1024, 110);
|
||||
this.Header.TabControl = this.Main;
|
||||
//
|
||||
// Main
|
||||
//
|
||||
this.Main.Size = new System.Drawing.Size(1024, 575);
|
||||
//
|
||||
// uiLogo1
|
||||
//
|
||||
this.uiLogo1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLogo1.Location = new System.Drawing.Point(15, 15);
|
||||
this.uiLogo1.MaximumSize = new System.Drawing.Size(300, 80);
|
||||
this.uiLogo1.MinimumSize = new System.Drawing.Size(300, 80);
|
||||
this.uiLogo1.Name = "uiLogo1";
|
||||
this.uiLogo1.Size = new System.Drawing.Size(300, 80);
|
||||
this.uiLogo1.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.uiLogo1.TabIndex = 0;
|
||||
this.uiLogo1.Text = "uiLogo1";
|
||||
//
|
||||
// FHeaderMain
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1024, 720);
|
||||
this.Name = "FHeaderMain";
|
||||
this.Text = "FHeaderMain";
|
||||
this.Header.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UILogo uiLogo1;
|
||||
}
|
||||
}
|
26
SunnyUI.Demo/Forms/Frames/FHeaderMain.cs
Normal file
26
SunnyUI.Demo/Forms/Frames/FHeaderMain.cs
Normal file
@ -0,0 +1,26 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FHeaderMain : UIHeaderMainFrame
|
||||
{
|
||||
public FHeaderMain()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
//设置关联
|
||||
Header.TabControl = Main;
|
||||
|
||||
//增加页面到Main
|
||||
AddPage(new FTitlePage1(), 1001);
|
||||
AddPage(new FTitlePage2(), 1002);
|
||||
AddPage(new FTitlePage3(), 1003);
|
||||
|
||||
//设置Header节点索引
|
||||
Header.SetNodePageIndex(Header.Nodes[0], 1001);
|
||||
Header.SetNodePageIndex(Header.Nodes[1], 1002);
|
||||
Header.SetNodePageIndex(Header.Nodes[2], 1003);
|
||||
|
||||
//显示默认界面
|
||||
Header.SelectedIndex = 0;
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Forms/Frames/FHeaderMain.resx
Normal file
120
SunnyUI.Demo/Forms/Frames/FHeaderMain.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
85
SunnyUI.Demo/Forms/Frames/FHeaderMainFooter.Designer.cs
generated
Normal file
85
SunnyUI.Demo/Forms/Frames/FHeaderMainFooter.Designer.cs
generated
Normal file
@ -0,0 +1,85 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FHeaderMainFooter
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiLogo1 = new Sunny.UI.UILogo();
|
||||
this.Header.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// Footer
|
||||
//
|
||||
this.Footer.FillColor = System.Drawing.Color.FromArgb(((int)(((byte)(173)))), ((int)(((byte)(178)))), ((int)(((byte)(181)))));
|
||||
this.Footer.Location = new System.Drawing.Point(0, 664);
|
||||
this.Footer.Size = new System.Drawing.Size(1024, 56);
|
||||
this.Footer.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.Footer.StyleCustomMode = true;
|
||||
this.Footer.Text = "";
|
||||
//
|
||||
// Header
|
||||
//
|
||||
this.Header.Controls.Add(this.uiLogo1);
|
||||
this.Header.Size = new System.Drawing.Size(1024, 110);
|
||||
this.Header.Style = Sunny.UI.UIStyle.Blue;
|
||||
this.Header.MenuItemClick += new Sunny.UI.UINavBar.OnMenuItemClick(this.Header_MenuItemClick);
|
||||
//
|
||||
// Main
|
||||
//
|
||||
this.Main.Size = new System.Drawing.Size(1024, 519);
|
||||
this.Main.Style = Sunny.UI.UIStyle.Blue;
|
||||
//
|
||||
// uiLogo1
|
||||
//
|
||||
this.uiLogo1.Font = new System.Drawing.Font("微软雅黑", 12F);
|
||||
this.uiLogo1.Location = new System.Drawing.Point(15, 15);
|
||||
this.uiLogo1.MaximumSize = new System.Drawing.Size(300, 80);
|
||||
this.uiLogo1.MinimumSize = new System.Drawing.Size(300, 80);
|
||||
this.uiLogo1.Name = "uiLogo1";
|
||||
this.uiLogo1.Size = new System.Drawing.Size(300, 80);
|
||||
this.uiLogo1.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.uiLogo1.TabIndex = 1;
|
||||
this.uiLogo1.Text = "uiLogo1";
|
||||
//
|
||||
// FHeaderMainFooter
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1024, 720);
|
||||
this.Name = "FHeaderMainFooter";
|
||||
this.Style = Sunny.UI.UIStyle.Blue;
|
||||
this.Text = "FHeaderMainFooter";
|
||||
this.Header.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UILogo uiLogo1;
|
||||
}
|
||||
}
|
31
SunnyUI.Demo/Forms/Frames/FHeaderMainFooter.cs
Normal file
31
SunnyUI.Demo/Forms/Frames/FHeaderMainFooter.cs
Normal file
@ -0,0 +1,31 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FHeaderMainFooter : UIHeaderMainFooterFrame
|
||||
{
|
||||
public FHeaderMainFooter()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
//设置关联
|
||||
Header.TabControl = Main;
|
||||
|
||||
//增加页面到Main
|
||||
AddPage(new FTitlePage1(), 1001);
|
||||
AddPage(new FTitlePage2(), 1002);
|
||||
AddPage(new FTitlePage3(), 1003);
|
||||
|
||||
//设置Header节点索引
|
||||
Header.CreateNode("Page1", 1001);
|
||||
Header.CreateNode("Page2", 1002);
|
||||
Header.CreateNode("Page3", 1003);
|
||||
|
||||
//显示默认界面
|
||||
Header.SelectedIndex = 0;
|
||||
}
|
||||
|
||||
private void Header_MenuItemClick(string text, int menuIndex, int pageIndex)
|
||||
{
|
||||
Footer.Text = "PageIndex: " + pageIndex;
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Forms/Frames/FHeaderMainFooter.resx
Normal file
120
SunnyUI.Demo/Forms/Frames/FHeaderMainFooter.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
67
SunnyUI.Demo/Forms/Pages/FPage1.Designer.cs
generated
Normal file
67
SunnyUI.Demo/Forms/Pages/FPage1.Designer.cs
generated
Normal file
@ -0,0 +1,67 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FPage1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiSymbolLabel1 = new Sunny.UI.UISymbolLabel();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// uiSymbolLabel1
|
||||
//
|
||||
this.uiSymbolLabel1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.uiSymbolLabel1.Font = new System.Drawing.Font("微软雅黑", 21.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.uiSymbolLabel1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(80)))), ((int)(((byte)(160)))), ((int)(((byte)(255)))));
|
||||
this.uiSymbolLabel1.Location = new System.Drawing.Point(0, 0);
|
||||
this.uiSymbolLabel1.Name = "uiSymbolLabel1";
|
||||
this.uiSymbolLabel1.Padding = new System.Windows.Forms.Padding(68, 0, 0, 0);
|
||||
this.uiSymbolLabel1.Size = new System.Drawing.Size(800, 450);
|
||||
this.uiSymbolLabel1.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.uiSymbolLabel1.StyleCustomMode = true;
|
||||
this.uiSymbolLabel1.Symbol = 61530;
|
||||
this.uiSymbolLabel1.SymbolColor = System.Drawing.Color.FromArgb(((int)(((byte)(80)))), ((int)(((byte)(160)))), ((int)(((byte)(255)))));
|
||||
this.uiSymbolLabel1.SymbolSize = 64;
|
||||
this.uiSymbolLabel1.TabIndex = 0;
|
||||
this.uiSymbolLabel1.Text = "This is Page1";
|
||||
//
|
||||
// FPage1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.uiSymbolLabel1);
|
||||
this.Name = "FPage1";
|
||||
this.Text = "FPage1";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UISymbolLabel uiSymbolLabel1;
|
||||
}
|
||||
}
|
10
SunnyUI.Demo/Forms/Pages/FPage1.cs
Normal file
10
SunnyUI.Demo/Forms/Pages/FPage1.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FPage1 : UIPage
|
||||
{
|
||||
public FPage1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Forms/Pages/FPage1.resx
Normal file
120
SunnyUI.Demo/Forms/Pages/FPage1.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
67
SunnyUI.Demo/Forms/Pages/FPage2.Designer.cs
generated
Normal file
67
SunnyUI.Demo/Forms/Pages/FPage2.Designer.cs
generated
Normal file
@ -0,0 +1,67 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FPage2
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiSymbolLabel1 = new Sunny.UI.UISymbolLabel();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// uiSymbolLabel1
|
||||
//
|
||||
this.uiSymbolLabel1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.uiSymbolLabel1.Font = new System.Drawing.Font("微软雅黑", 21.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.uiSymbolLabel1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(110)))), ((int)(((byte)(190)))), ((int)(((byte)(40)))));
|
||||
this.uiSymbolLabel1.Location = new System.Drawing.Point(0, 0);
|
||||
this.uiSymbolLabel1.Name = "uiSymbolLabel1";
|
||||
this.uiSymbolLabel1.Padding = new System.Windows.Forms.Padding(68, 0, 0, 0);
|
||||
this.uiSymbolLabel1.Size = new System.Drawing.Size(800, 450);
|
||||
this.uiSymbolLabel1.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.uiSymbolLabel1.StyleCustomMode = true;
|
||||
this.uiSymbolLabel1.Symbol = 61528;
|
||||
this.uiSymbolLabel1.SymbolColor = System.Drawing.Color.FromArgb(((int)(((byte)(110)))), ((int)(((byte)(190)))), ((int)(((byte)(40)))));
|
||||
this.uiSymbolLabel1.SymbolSize = 64;
|
||||
this.uiSymbolLabel1.TabIndex = 1;
|
||||
this.uiSymbolLabel1.Text = "This is Page2";
|
||||
//
|
||||
// FPage2
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.uiSymbolLabel1);
|
||||
this.Name = "FPage2";
|
||||
this.Text = "FPage2";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UISymbolLabel uiSymbolLabel1;
|
||||
}
|
||||
}
|
10
SunnyUI.Demo/Forms/Pages/FPage2.cs
Normal file
10
SunnyUI.Demo/Forms/Pages/FPage2.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FPage2 : UIPage
|
||||
{
|
||||
public FPage2()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Forms/Pages/FPage2.resx
Normal file
120
SunnyUI.Demo/Forms/Pages/FPage2.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
67
SunnyUI.Demo/Forms/Pages/FPage3.Designer.cs
generated
Normal file
67
SunnyUI.Demo/Forms/Pages/FPage3.Designer.cs
generated
Normal file
@ -0,0 +1,67 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FPage3
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiSymbolLabel1 = new Sunny.UI.UISymbolLabel();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// uiSymbolLabel1
|
||||
//
|
||||
this.uiSymbolLabel1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.uiSymbolLabel1.Font = new System.Drawing.Font("微软雅黑", 21.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.uiSymbolLabel1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(220)))), ((int)(((byte)(155)))), ((int)(((byte)(40)))));
|
||||
this.uiSymbolLabel1.Location = new System.Drawing.Point(0, 0);
|
||||
this.uiSymbolLabel1.Name = "uiSymbolLabel1";
|
||||
this.uiSymbolLabel1.Padding = new System.Windows.Forms.Padding(68, 0, 0, 0);
|
||||
this.uiSymbolLabel1.Size = new System.Drawing.Size(800, 450);
|
||||
this.uiSymbolLabel1.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.uiSymbolLabel1.StyleCustomMode = true;
|
||||
this.uiSymbolLabel1.Symbol = 61553;
|
||||
this.uiSymbolLabel1.SymbolColor = System.Drawing.Color.FromArgb(((int)(((byte)(220)))), ((int)(((byte)(155)))), ((int)(((byte)(40)))));
|
||||
this.uiSymbolLabel1.SymbolSize = 64;
|
||||
this.uiSymbolLabel1.TabIndex = 2;
|
||||
this.uiSymbolLabel1.Text = "This is Page3";
|
||||
//
|
||||
// FPage3
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.uiSymbolLabel1);
|
||||
this.Name = "FPage3";
|
||||
this.Text = "FPage3";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UISymbolLabel uiSymbolLabel1;
|
||||
}
|
||||
}
|
10
SunnyUI.Demo/Forms/Pages/FPage3.cs
Normal file
10
SunnyUI.Demo/Forms/Pages/FPage3.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FPage3 : UIPage
|
||||
{
|
||||
public FPage3()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Forms/Pages/FPage3.resx
Normal file
120
SunnyUI.Demo/Forms/Pages/FPage3.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
72
SunnyUI.Demo/Forms/Pages/FTitlePage1.Designer.cs
generated
Normal file
72
SunnyUI.Demo/Forms/Pages/FTitlePage1.Designer.cs
generated
Normal file
@ -0,0 +1,72 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
partial class FTitlePage1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.uiSymbolLabel1 = new Sunny.UI.UISymbolLabel();
|
||||
this.PagePanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// PagePanel
|
||||
//
|
||||
this.PagePanel.Controls.Add(this.uiSymbolLabel1);
|
||||
//
|
||||
// uiSymbolLabel1
|
||||
//
|
||||
this.uiSymbolLabel1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.uiSymbolLabel1.Font = new System.Drawing.Font("微软雅黑", 21.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
|
||||
this.uiSymbolLabel1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(80)))), ((int)(((byte)(160)))), ((int)(((byte)(255)))));
|
||||
this.uiSymbolLabel1.Location = new System.Drawing.Point(0, 0);
|
||||
this.uiSymbolLabel1.Name = "uiSymbolLabel1";
|
||||
this.uiSymbolLabel1.Padding = new System.Windows.Forms.Padding(68, 0, 0, 0);
|
||||
this.uiSymbolLabel1.Size = new System.Drawing.Size(800, 415);
|
||||
this.uiSymbolLabel1.Style = Sunny.UI.UIStyle.Custom;
|
||||
this.uiSymbolLabel1.StyleCustomMode = true;
|
||||
this.uiSymbolLabel1.Symbol = 61530;
|
||||
this.uiSymbolLabel1.SymbolColor = System.Drawing.Color.FromArgb(((int)(((byte)(80)))), ((int)(((byte)(160)))), ((int)(((byte)(255)))));
|
||||
this.uiSymbolLabel1.SymbolSize = 64;
|
||||
this.uiSymbolLabel1.TabIndex = 1;
|
||||
this.uiSymbolLabel1.Text = "This is TitlePage1";
|
||||
//
|
||||
// FTitlePage1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Name = "FTitlePage1";
|
||||
this.Text = "FTitlePage1";
|
||||
this.PagePanel.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UISymbolLabel uiSymbolLabel1;
|
||||
}
|
||||
}
|
10
SunnyUI.Demo/Forms/Pages/FTitlePage1.cs
Normal file
10
SunnyUI.Demo/Forms/Pages/FTitlePage1.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace Sunny.UI.Demo
|
||||
{
|
||||
public partial class FTitlePage1 : UITitlePage
|
||||
{
|
||||
public FTitlePage1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
SunnyUI.Demo/Forms/Pages/FTitlePage1.resx
Normal file
120
SunnyUI.Demo/Forms/Pages/FTitlePage1.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
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Reference in New Issue
Block a user