+ SunnyMapper: 轻量级的对象映射框架,可以映射值类型(包括Struct),和以值类型构成的List和数组。
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4
SunnyUI.Demo/Controls/FButton.Designer.cs
generated
4
SunnyUI.Demo/Controls/FButton.Designer.cs
generated
@ -162,8 +162,9 @@ namespace Sunny.UI.Demo
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this.uiSymbolButton25.StyleCustomMode = true;
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this.uiSymbolButton25.StyleCustomMode = true;
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this.uiSymbolButton25.Symbol = 61453;
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this.uiSymbolButton25.Symbol = 61453;
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this.uiSymbolButton25.TabIndex = 112;
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this.uiSymbolButton25.TabIndex = 112;
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this.uiSymbolButton25.Text = "Link";
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this.uiSymbolButton25.Text = "类库";
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this.uiSymbolButton25.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.uiSymbolButton25.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.uiSymbolButton25.Click += new System.EventHandler(this.uiSymbolButton25_Click);
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//
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//
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// uiImageButton4
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// uiImageButton4
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//
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//
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@ -426,7 +427,6 @@ namespace Sunny.UI.Demo
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// uiSymbolButton18
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// uiSymbolButton18
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//
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//
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this.uiSymbolButton18.Cursor = System.Windows.Forms.Cursors.Hand;
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this.uiSymbolButton18.Cursor = System.Windows.Forms.Cursors.Hand;
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this.uiSymbolButton18.Enabled = false;
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this.uiSymbolButton18.Font = new System.Drawing.Font("微软雅黑", 12F);
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this.uiSymbolButton18.Font = new System.Drawing.Font("微软雅黑", 12F);
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this.uiSymbolButton18.Location = new System.Drawing.Point(30, 395);
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this.uiSymbolButton18.Location = new System.Drawing.Point(30, 395);
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this.uiSymbolButton18.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiSymbolButton18.MinimumSize = new System.Drawing.Size(1, 1);
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@ -57,5 +57,10 @@ namespace Sunny.UI.Demo
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{
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{
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Console.WriteLine(uiSwitch1.Active);
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Console.WriteLine(uiSwitch1.Active);
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}
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}
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private void uiSymbolButton25_Click(object sender, EventArgs e)
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{
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Frame.SelectPage(5000);
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}
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}
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}
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}
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}
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@ -80,6 +80,8 @@ namespace Sunny.UI.Demo
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//直接增加一个页面,不在左侧列表显示
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//直接增加一个页面,不在左侧列表显示
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AddPage(new FColorful());
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AddPage(new FColorful());
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AddPage(new FCommon());
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//选中第一个节点
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//选中第一个节点
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Aside.SelectPage(1002);
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Aside.SelectPage(1002);
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}
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}
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@ -361,6 +361,13 @@
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<Compile Include="Forms\FColorful.Designer.cs">
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<Compile Include="Forms\FColorful.Designer.cs">
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<DependentUpon>FColorful.cs</DependentUpon>
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<DependentUpon>FColorful.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="Units\FCommon.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Units\FCommon.Designer.cs">
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<DependentUpon>FCommon.cs</DependentUpon>
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</Compile>
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<Compile Include="Units\UMapperDemo.cs" />
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<EmbeddedResource Include="Charts\FBarChartEx.resx">
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<EmbeddedResource Include="Charts\FBarChartEx.resx">
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<DependentUpon>FBarChartEx.cs</DependentUpon>
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<DependentUpon>FBarChartEx.cs</DependentUpon>
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</EmbeddedResource>
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</EmbeddedResource>
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@ -521,6 +528,9 @@
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<EmbeddedResource Include="Forms\FColorful.resx">
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<EmbeddedResource Include="Forms\FColorful.resx">
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<DependentUpon>FColorful.cs</DependentUpon>
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<DependentUpon>FColorful.cs</DependentUpon>
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</EmbeddedResource>
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</EmbeddedResource>
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<EmbeddedResource Include="Units\FCommon.resx">
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<DependentUpon>FCommon.cs</DependentUpon>
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</EmbeddedResource>
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<None Include="..\.editorconfig">
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<None Include="..\.editorconfig">
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<Link>.editorconfig</Link>
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<Link>.editorconfig</Link>
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</None>
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</None>
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68
SunnyUI.Demo/Units/FCommon.Designer.cs
generated
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68
SunnyUI.Demo/Units/FCommon.Designer.cs
generated
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@ -0,0 +1,68 @@
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namespace Sunny.UI.Demo
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{
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partial class FCommon
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.uiButton1 = new Sunny.UI.UIButton();
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this.SuspendLayout();
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//
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// uiButton1
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//
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this.uiButton1.Cursor = System.Windows.Forms.Cursors.Hand;
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this.uiButton1.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.uiButton1.Location = new System.Drawing.Point(30, 60);
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this.uiButton1.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiButton1.Name = "uiButton1";
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this.uiButton1.Size = new System.Drawing.Size(100, 35);
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this.uiButton1.TabIndex = 0;
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this.uiButton1.Text = "Mapper";
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this.uiButton1.Click += new System.EventHandler(this.uiButton1_Click);
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//
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// FCommon
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//
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this.AllowShowTitle = true;
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this.AutoScaleDimensions = new System.Drawing.SizeF(10F, 21F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Controls.Add(this.uiButton1);
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this.Name = "FCommon";
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this.Padding = new System.Windows.Forms.Padding(0, 35, 0, 0);
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this.PageIndex = 5000;
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this.ShowTitle = true;
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this.Symbol = 62098;
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this.Text = "类库";
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this.ResumeLayout(false);
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}
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#endregion
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private UIButton uiButton1;
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}
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}
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15
SunnyUI.Demo/Units/FCommon.cs
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15
SunnyUI.Demo/Units/FCommon.cs
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@ -0,0 +1,15 @@
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namespace Sunny.UI.Demo
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{
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public partial class FCommon : UIPage
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{
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public FCommon()
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{
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InitializeComponent();
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}
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private void uiButton1_Click(object sender, System.EventArgs e)
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{
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MapperDemo.Demo();
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}
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}
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}
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120
SunnyUI.Demo/Units/FCommon.resx
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120
SunnyUI.Demo/Units/FCommon.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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98
SunnyUI.Demo/Units/UMapperDemo.cs
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98
SunnyUI.Demo/Units/UMapperDemo.cs
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using Sunny.UI.Static;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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namespace Sunny.UI.Demo
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{
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public static class MapperDemo
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{
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public static void Demo()
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{
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MapperT1 t1 = new MapperT1();
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t1.A = "Hello world.";
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t1.B = 1024;
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t1.C = 768;
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t1.D = DateTime.Now;
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t1.E = new Point(100, 200);
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t1.F = new MapperT3("Struct String", '\n', new MapperT4("I am T4"));
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t1.G = new Size(100, 200);
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t1.H = new List<string>() { "AA", "BB" };
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t1.I = new string[2] { "AA", "BB" };
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MapperT2 t2 = new MapperT2();
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t2.MapperFrom(t1);
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t2.WriteConsole();
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}
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}
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public class MapperT1
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{
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public string A { get; set; }
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public int B { get; set; }
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public double C { get; set; }
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public DateTime D { get; set; }
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public Point E { get; set; }
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public MapperT3 F { get; set; }
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public Size G { get; set; }
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public List<string> H { get; set; }
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|
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public string[] I { get; set; }
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|
}
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|
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public class MapperT2
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{
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public string A { get; set; }
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|
|
||||||
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public int B { get; set; }
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|
|
||||||
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public double C { get; set; }
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|
|
||||||
|
public DateTime D { get; set; }
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|
|
||||||
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public Point E { get; set; }
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|
||||||
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public MapperT3 F { get; set; }
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||||||
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|
||||||
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public List<string> H { get; set; }
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||||||
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|
||||||
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public string[] I { get; set; }
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||||||
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}
|
||||||
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|
||||||
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public struct MapperT3
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{
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||||||
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public string String { get; set; }
|
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public char Char { get; set; }
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||||||
|
|
||||||
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public MapperT4 T4 { get; set; }
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||||||
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|
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|
public MapperT3(string str, char c, MapperT4 t4)
|
||||||
|
{
|
||||||
|
String = str;
|
||||||
|
Char = c;
|
||||||
|
T4 = t4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class MapperT4
|
||||||
|
{
|
||||||
|
public string String { get; set; }
|
||||||
|
|
||||||
|
public MapperT4()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public MapperT4(string str)
|
||||||
|
{
|
||||||
|
String = str;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
181
SunnyUI/Common/UMapper.cs
Normal file
181
SunnyUI/Common/UMapper.cs
Normal file
@ -0,0 +1,181 @@
|
|||||||
|
/******************************************************************************
|
||||||
|
* SunnyUI 开源控件库、工具类库、扩展类库、多页面开发框架。
|
||||||
|
* CopyRight (C) 2012-2021 ShenYongHua(沈永华).
|
||||||
|
* QQ群:56829229 QQ:17612584 EMail:SunnyUI@QQ.Com
|
||||||
|
*
|
||||||
|
* Blog: https://www.cnblogs.com/yhuse
|
||||||
|
* Gitee: https://gitee.com/yhuse/SunnyUI
|
||||||
|
* GitHub: https://github.com/yhuse/SunnyUI
|
||||||
|
*
|
||||||
|
* SunnyUI.dll can be used for free under the GPL-3.0 license.
|
||||||
|
* If you use this code, please keep this note.
|
||||||
|
* 如果您使用此代码,请保留此说明。
|
||||||
|
******************************************************************************
|
||||||
|
* 文件名称: UMapper.cs
|
||||||
|
* 文件说明: 轻量级的对象映射框架,可以映射值类型(包括Struct),和以值类型构成的List和数组。
|
||||||
|
* 当前版本: V3.0
|
||||||
|
* 创建日期: 2021-09-30
|
||||||
|
*
|
||||||
|
* 2021-09-30: V3.0.7 增加文件说明
|
||||||
|
******************************************************************************/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
namespace Sunny.UI
|
||||||
|
{
|
||||||
|
public static class SunnyMapper
|
||||||
|
{
|
||||||
|
private static void Mapper<T1, T2>(T1 source, T2 dest)
|
||||||
|
where T1 : class
|
||||||
|
where T2 : class
|
||||||
|
{
|
||||||
|
if (source == null || dest == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var listSource = source.GetType().GetNeedProperties().ToDictionary(prop => prop.Name);
|
||||||
|
var listDest = dest.GetType().GetNeedProperties().ToDictionary(prop => prop.Name);
|
||||||
|
|
||||||
|
foreach (var item in listDest)
|
||||||
|
{
|
||||||
|
if (listSource.NotContainsKey(item.Key)) continue;
|
||||||
|
|
||||||
|
var sourceInfo = listSource[item.Key];
|
||||||
|
Type sourceType = sourceInfo.PropertyType;
|
||||||
|
object sourceValue = sourceInfo.GetValue(source, null);
|
||||||
|
|
||||||
|
var destInfo = item.Value;
|
||||||
|
Type destType = item.Value.PropertyType;
|
||||||
|
|
||||||
|
if (!sourceType.Equals(destType)) continue;
|
||||||
|
if (sourceType.IsValueType)
|
||||||
|
{
|
||||||
|
//Console.WriteLine("ValueType: " + item.Key + ", " + sourceType.FullName);
|
||||||
|
destInfo.SetValue(dest, sourceValue, null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (sourceType == typeof(string))
|
||||||
|
{
|
||||||
|
//Console.WriteLine("String: " + item.Key + ", " + sourceType.FullName);
|
||||||
|
destInfo.SetValue(dest, sourceValue, null);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sourceType.IsList())
|
||||||
|
{
|
||||||
|
//Console.WriteLine("List: " + item.Key + ", " + sourceType.FullName);
|
||||||
|
Type[] sourceTypes = sourceType.GetGenericArguments();
|
||||||
|
Type[] destTypes = destType.GetGenericArguments();
|
||||||
|
if (sourceTypes.Length != 1) continue;
|
||||||
|
if (destTypes.Length != 1) continue;
|
||||||
|
if (!sourceTypes[0].Equals(destTypes[0])) continue;
|
||||||
|
|
||||||
|
if (sourceValue == null)
|
||||||
|
{
|
||||||
|
destInfo.SetValue(dest, null, null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Type typeDataList = typeof(List<>).MakeGenericType(destTypes[0]);
|
||||||
|
MethodInfo AddInfo = typeDataList.GetMethod("Add", BindingFlags.Public | BindingFlags.Instance);
|
||||||
|
if (AddInfo == null) continue;
|
||||||
|
|
||||||
|
if (sourceTypes[0].IsValueType || sourceTypes[0] == typeof(string))
|
||||||
|
{
|
||||||
|
object listvalue = typeDataList.InvokeMember(null, BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.CreateInstance, null, null, new object[] { });
|
||||||
|
IEnumerable sourceList = sourceValue as IEnumerable;
|
||||||
|
foreach (var listItem in sourceList)
|
||||||
|
{
|
||||||
|
AddInfo.Invoke(listvalue, new[] { listItem });
|
||||||
|
}
|
||||||
|
|
||||||
|
destInfo.SetValue(dest, listvalue, null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//暂时不考虑
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sourceType.IsArray)
|
||||||
|
{
|
||||||
|
//Console.WriteLine("Array: " + item.Key + ", " + sourceType.FullName);
|
||||||
|
if (sourceValue == null)
|
||||||
|
{
|
||||||
|
destInfo.SetValue(dest, null, null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ICollection sourceList = sourceValue as ICollection;
|
||||||
|
Type type = sourceType.GetElementType();
|
||||||
|
var array = Array.CreateInstance(type, sourceList.Count);
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
|
foreach (var listItem in sourceList)
|
||||||
|
{
|
||||||
|
array.SetValue(listItem, index++);
|
||||||
|
}
|
||||||
|
|
||||||
|
destInfo.SetValue(dest, array, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sourceType.IsDictionary())
|
||||||
|
{
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
//类没有无参构造函数的话,创建有问题
|
||||||
|
//if (sourceType.IsClass)
|
||||||
|
//{
|
||||||
|
// if (sourceValue == null)
|
||||||
|
// {
|
||||||
|
// destInfo.SetValue(dest, null, null);
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// object obj = Activator.CreateInstance(sourceType, null);
|
||||||
|
// obj.MapperFrom(sourceValue);
|
||||||
|
// destInfo.SetValue(dest, obj, null);
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// continue;
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void MapperTo<T1, T2>(this T1 source, T2 dest)
|
||||||
|
where T1 : class
|
||||||
|
where T2 : class
|
||||||
|
{
|
||||||
|
Mapper(source, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void MapperFrom<T1, T2>(this T1 dest, T2 source)
|
||||||
|
where T1 : class
|
||||||
|
where T2 : class
|
||||||
|
{
|
||||||
|
Mapper(source, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Type GetArrayElementType(this Type t)
|
||||||
|
{
|
||||||
|
if (!t.IsArray) return null;
|
||||||
|
string name = t.FullName.Replace("[]", string.Empty);
|
||||||
|
return t.Assembly.GetType(name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,46 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
|
|
||||||
namespace Sunny.UI
|
|
||||||
{
|
|
||||||
public static class MapperEx
|
|
||||||
{
|
|
||||||
private static void Mapper<T>(T source, T dest)
|
|
||||||
{
|
|
||||||
var listSource = source.GetType().GetNeedProperties().ToDictionary(prop => prop.Name);
|
|
||||||
var listDest = source.GetType().GetNeedProperties().ToDictionary(prop => prop.Name);
|
|
||||||
|
|
||||||
foreach (var item in listDest)
|
|
||||||
{
|
|
||||||
if (listSource.ContainsKey(item.Key))
|
|
||||||
{
|
|
||||||
var sourceInfo = listSource[item.Key];
|
|
||||||
object sourceValue = sourceInfo.GetValue(source, null);
|
|
||||||
Type sourceType = sourceInfo.PropertyType;
|
|
||||||
|
|
||||||
Type destType = item.Value.PropertyType;
|
|
||||||
var destInfo = item.Value;
|
|
||||||
|
|
||||||
if (sourceType.IsValueType)
|
|
||||||
{
|
|
||||||
destInfo.SetValue(dest, sourceValue, null);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void MapperTo<T>(this T source, T dest)
|
|
||||||
{
|
|
||||||
Mapper(source, dest);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void MapperFrom<T>(this T dest, T source)
|
|
||||||
{
|
|
||||||
Mapper(source, dest);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
x
Reference in New Issue
Block a user