* UILight: 默认不显示灯光亮线
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SunnyUI.Demo/Controls/FOther.Designer.cs
generated
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SunnyUI.Demo/Controls/FOther.Designer.cs
generated
@ -223,7 +223,6 @@ namespace Sunny.UI.Demo
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this.uiLedBulb4.BlinkInterval = 500;
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this.uiLedBulb4.BlinkInterval = 500;
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this.uiLedBulb4.Location = new System.Drawing.Point(507, 87);
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this.uiLedBulb4.Location = new System.Drawing.Point(507, 87);
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this.uiLedBulb4.Name = "uiLedBulb4";
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this.uiLedBulb4.Name = "uiLedBulb4";
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this.uiLedBulb4.On = false;
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this.uiLedBulb4.Size = new System.Drawing.Size(32, 32);
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this.uiLedBulb4.Size = new System.Drawing.Size(32, 32);
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this.uiLedBulb4.TabIndex = 72;
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this.uiLedBulb4.TabIndex = 72;
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this.uiLedBulb4.Text = "uiLedBulb4";
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this.uiLedBulb4.Text = "uiLedBulb4";
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SunnyUI.Demo/Controls/FProcess.designer.cs
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SunnyUI.Demo/Controls/FProcess.designer.cs
generated
@ -319,6 +319,7 @@ namespace Sunny.UI.Demo
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this.uiProcessBar3.MinimumSize = new System.Drawing.Size(70, 1);
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this.uiProcessBar3.MinimumSize = new System.Drawing.Size(70, 1);
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this.uiProcessBar3.Name = "uiProcessBar3";
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this.uiProcessBar3.Name = "uiProcessBar3";
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this.uiProcessBar3.Size = new System.Drawing.Size(203, 169);
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this.uiProcessBar3.Size = new System.Drawing.Size(203, 169);
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this.uiProcessBar3.Style = Sunny.UI.UIStyle.Custom;
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this.uiProcessBar3.TabIndex = 103;
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this.uiProcessBar3.TabIndex = 103;
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this.uiProcessBar3.Value = 50;
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this.uiProcessBar3.Value = 50;
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//
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//
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@ -221,9 +221,9 @@ namespace Sunny.UI
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}
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}
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}
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}
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private bool showLightLine = true;
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private bool showLightLine = false;
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[DefaultValue(true)]
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[DefaultValue(false)]
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[Description("显示灯光亮线"), Category("SunnyUI")]
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[Description("显示灯光亮线"), Category("SunnyUI")]
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public bool ShowLightLine
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public bool ShowLightLine
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{
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{
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