* UIDateTimePicker:重写下拉窗体,缩短创建时间

This commit is contained in:
Sunny 2020-07-08 21:07:31 +08:00
parent 2026606f0c
commit 8b331f72c7
10 changed files with 338 additions and 1278 deletions

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@ -18,6 +18,7 @@
*
* 2020-01-01: V2.2.0
* 2020-05-29: V2.2.5
* 2020-07-04: V2.2.6
******************************************************************************/
using System;
@ -605,7 +606,6 @@ namespace Sunny.UI
activeDay = iy;
p3.Invalidate();
}
}
private void p3_MouseClick(object sender, System.Windows.Forms.MouseEventArgs e)

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -70,6 +70,7 @@ namespace Sunny.UI
{
if (e.KeyData == Keys.Enter)
{
base.OnKeyDown(e);
EnterKeyPress?.Invoke(this, e);
}

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@ -159,7 +159,7 @@ namespace Sunny.UI
{
if (e.KeyCode == Keys.Enter)
{
DoEnter?.Invoke(sender,e);
DoEnter?.Invoke(sender, e);
}
KeyDown?.Invoke(sender, e);

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@ -20,6 +20,7 @@
******************************************************************************/
using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
@ -28,6 +29,13 @@ namespace Sunny.UI
{
public static class GDIEx
{
public static Color Alpha(this Color color, int alpha)
{
alpha = Math.Max(0, alpha);
alpha = Math.Min(255, alpha);
return Color.FromArgb(alpha, color);
}
/// <summary>
/// 九宫切图背景填充,#http://st233.com/blog.php?id=24
/// 例如按钮是图片分成九个区域 然后只需要将四角填充到目标区域 其余的拉伸就可以了
@ -62,30 +70,32 @@ namespace Sunny.UI
new Rectangle(angleSize, angleSize, img.Width - angleSize * 2, img.Height - angleSize * 2), GraphicsUnit.Pixel);
}
public static void DrawImageWithNineCut(Graphics g, Image img, Rectangle rect, int left, int right, int top, int bottom)
public static void DrawImageWithNineCut(this Graphics g, Image img, Rectangle rect, int left, int right, int top, int bottom,int zoom=1)
{
zoom = Math.Max(1, zoom);
//填充四个角
g.DrawImage(img, new Rectangle(rect.X, rect.Y, left, top),
g.DrawImage(img, new Rectangle(rect.X*zoom, rect.Y * zoom, left * zoom, top * zoom),
new Rectangle(0, 0, left, top), GraphicsUnit.Pixel);
g.DrawImage(img, new Rectangle(rect.Right - right, rect.Y, right, top),
g.DrawImage(img, new Rectangle((rect.Right - right) * zoom, rect.Y * zoom, right * zoom, top * zoom),
new Rectangle(img.Width - right, 0, right, top), GraphicsUnit.Pixel);
g.DrawImage(img, new Rectangle(rect.X, rect.Bottom - bottom, left, bottom),
g.DrawImage(img, new Rectangle(rect.X * zoom, (rect.Bottom - bottom) * zoom, left * zoom, bottom * zoom),
new Rectangle(0, img.Height - bottom, left, bottom), GraphicsUnit.Pixel);
g.DrawImage(img, new Rectangle(rect.Right - right, rect.Bottom - bottom, right, bottom),
g.DrawImage(img, new Rectangle((rect.Right - right) * zoom, (rect.Bottom - bottom) * zoom, right * zoom, bottom * zoom),
new Rectangle(img.Width - right, img.Height - bottom, right, bottom), GraphicsUnit.Pixel);
//四边
g.DrawImage(img, new Rectangle(rect.X + left, rect.Y, rect.Width - left - right, top),
g.DrawImage(img, new Rectangle((rect.X + left) * zoom, rect.Y * zoom, (rect.Width - left - right) * zoom, top * zoom),
new Rectangle(left, 0, img.Width - left - right, top), GraphicsUnit.Pixel);
g.DrawImage(img, new Rectangle(rect.X, top, left, rect.Height - top - bottom),
g.DrawImage(img, new Rectangle(rect.X * zoom, top * zoom, left * zoom, (rect.Height - top - bottom) * zoom),
new Rectangle(0, top, left, img.Height - top - bottom), GraphicsUnit.Pixel);
g.DrawImage(img, new Rectangle(rect.Right - right, top, right, rect.Height - top - bottom),
g.DrawImage(img, new Rectangle((rect.Right - right) * zoom, top * zoom, right * zoom, (rect.Height - top - bottom) * zoom),
new Rectangle(img.Width - right, top, right, img.Height - top - bottom), GraphicsUnit.Pixel);
g.DrawImage(img, new Rectangle(rect.X + left, rect.Bottom - bottom, rect.Width - left - right, bottom),
g.DrawImage(img, new Rectangle((rect.X + left) * zoom, (rect.Bottom - bottom) * zoom, (rect.Width - left - right) * zoom, bottom * zoom),
new Rectangle(left, img.Height - bottom, img.Width - left - right, bottom), GraphicsUnit.Pixel);
//中间
g.DrawImage(img, new Rectangle(rect.X + left, rect.Y + top, rect.Width - left - right, rect.Height - top - bottom),
g.DrawImage(img, new Rectangle((rect.X + left) * zoom, (rect.Y + top) * zoom, (rect.Width - left - right) * zoom, (rect.Height - top - bottom) * zoom),
new Rectangle(left, top, img.Width - left - right, img.Height - top - bottom), GraphicsUnit.Pixel);
}

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@ -474,6 +474,9 @@
<Compile Include="Units\UXmlConfig.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Controls\DropItem\UIDateTimeItem.resx">
<DependentUpon>UIDateTimeItem.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\UINotifier.resx">
<DependentUpon>UINotifier.cs</DependentUpon>
</EmbeddedResource>