* UIDateTimePicker:重写下拉窗体,缩短创建时间
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Bin/SunnyUI.dll
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@ -18,6 +18,7 @@
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*
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*
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* 2020-01-01: V2.2.0 增加文件说明
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* 2020-01-01: V2.2.0 增加文件说明
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* 2020-05-29: V2.2.5 重写
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* 2020-05-29: V2.2.5 重写
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* 2020-07-04: V2.2.6 重写下拉窗体,缩短创建时间
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******************************************************************************/
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******************************************************************************/
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using System;
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using System;
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@ -605,7 +606,6 @@ namespace Sunny.UI
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activeDay = iy;
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activeDay = iy;
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p3.Invalidate();
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p3.Invalidate();
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}
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}
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}
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}
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private void p3_MouseClick(object sender, System.Windows.Forms.MouseEventArgs e)
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private void p3_MouseClick(object sender, System.Windows.Forms.MouseEventArgs e)
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120
SunnyUI/Controls/DropItem/UIDateTimeItem.resx
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120
SunnyUI/Controls/DropItem/UIDateTimeItem.resx
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -70,14 +70,15 @@ namespace Sunny.UI
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{
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{
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if (e.KeyData == Keys.Enter)
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if (e.KeyData == Keys.Enter)
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{
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{
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base.OnKeyDown(e);
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EnterKeyPress?.Invoke(this, e);
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EnterKeyPress?.Invoke(this, e);
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}
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}
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if (EnterAsTab)
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if (EnterAsTab)
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{
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{
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SendKeys.Send("{tab}");
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SendKeys.Send("{tab}");
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}
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}
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e.Handled = true;
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e.Handled = true;
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}
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}
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@ -159,7 +159,7 @@ namespace Sunny.UI
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{
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{
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if (e.KeyCode == Keys.Enter)
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if (e.KeyCode == Keys.Enter)
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{
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{
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DoEnter?.Invoke(sender,e);
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DoEnter?.Invoke(sender, e);
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}
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}
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KeyDown?.Invoke(sender, e);
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KeyDown?.Invoke(sender, e);
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@ -20,6 +20,7 @@
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******************************************************************************/
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******************************************************************************/
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using System;
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Drawing2D;
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using System.Windows.Forms;
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using System.Windows.Forms;
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@ -28,6 +29,13 @@ namespace Sunny.UI
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{
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{
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public static class GDIEx
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public static class GDIEx
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{
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{
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public static Color Alpha(this Color color, int alpha)
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{
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alpha = Math.Max(0, alpha);
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alpha = Math.Min(255, alpha);
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return Color.FromArgb(alpha, color);
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}
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/// <summary>
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/// <summary>
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/// 九宫切图背景填充,#,http://st233.com/blog.php?id=24
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/// 九宫切图背景填充,#,http://st233.com/blog.php?id=24
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/// 例如按钮是图片分成九个区域 然后只需要将四角填充到目标区域 其余的拉伸就可以了
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/// 例如按钮是图片分成九个区域 然后只需要将四角填充到目标区域 其余的拉伸就可以了
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new Rectangle(angleSize, angleSize, img.Width - angleSize * 2, img.Height - angleSize * 2), GraphicsUnit.Pixel);
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new Rectangle(angleSize, angleSize, img.Width - angleSize * 2, img.Height - angleSize * 2), GraphicsUnit.Pixel);
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}
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}
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public static void DrawImageWithNineCut(Graphics g, Image img, Rectangle rect, int left, int right, int top, int bottom)
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public static void DrawImageWithNineCut(this Graphics g, Image img, Rectangle rect, int left, int right, int top, int bottom,int zoom=1)
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{
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{
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zoom = Math.Max(1, zoom);
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//填充四个角
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//填充四个角
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g.DrawImage(img, new Rectangle(rect.X, rect.Y, left, top),
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g.DrawImage(img, new Rectangle(rect.X*zoom, rect.Y * zoom, left * zoom, top * zoom),
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new Rectangle(0, 0, left, top), GraphicsUnit.Pixel);
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new Rectangle(0, 0, left, top), GraphicsUnit.Pixel);
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g.DrawImage(img, new Rectangle(rect.Right - right, rect.Y, right, top),
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g.DrawImage(img, new Rectangle((rect.Right - right) * zoom, rect.Y * zoom, right * zoom, top * zoom),
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new Rectangle(img.Width - right, 0, right, top), GraphicsUnit.Pixel);
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new Rectangle(img.Width - right, 0, right, top), GraphicsUnit.Pixel);
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g.DrawImage(img, new Rectangle(rect.X, rect.Bottom - bottom, left, bottom),
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g.DrawImage(img, new Rectangle(rect.X * zoom, (rect.Bottom - bottom) * zoom, left * zoom, bottom * zoom),
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new Rectangle(0, img.Height - bottom, left, bottom), GraphicsUnit.Pixel);
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new Rectangle(0, img.Height - bottom, left, bottom), GraphicsUnit.Pixel);
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g.DrawImage(img, new Rectangle(rect.Right - right, rect.Bottom - bottom, right, bottom),
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g.DrawImage(img, new Rectangle((rect.Right - right) * zoom, (rect.Bottom - bottom) * zoom, right * zoom, bottom * zoom),
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new Rectangle(img.Width - right, img.Height - bottom, right, bottom), GraphicsUnit.Pixel);
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new Rectangle(img.Width - right, img.Height - bottom, right, bottom), GraphicsUnit.Pixel);
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//四边
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//四边
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g.DrawImage(img, new Rectangle(rect.X + left, rect.Y, rect.Width - left - right, top),
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g.DrawImage(img, new Rectangle((rect.X + left) * zoom, rect.Y * zoom, (rect.Width - left - right) * zoom, top * zoom),
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new Rectangle(left, 0, img.Width - left - right, top), GraphicsUnit.Pixel);
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new Rectangle(left, 0, img.Width - left - right, top), GraphicsUnit.Pixel);
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g.DrawImage(img, new Rectangle(rect.X, top, left, rect.Height - top - bottom),
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g.DrawImage(img, new Rectangle(rect.X * zoom, top * zoom, left * zoom, (rect.Height - top - bottom) * zoom),
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new Rectangle(0, top, left, img.Height - top - bottom), GraphicsUnit.Pixel);
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new Rectangle(0, top, left, img.Height - top - bottom), GraphicsUnit.Pixel);
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g.DrawImage(img, new Rectangle(rect.Right - right, top, right, rect.Height - top - bottom),
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g.DrawImage(img, new Rectangle((rect.Right - right) * zoom, top * zoom, right * zoom, (rect.Height - top - bottom) * zoom),
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new Rectangle(img.Width - right, top, right, img.Height - top - bottom), GraphicsUnit.Pixel);
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new Rectangle(img.Width - right, top, right, img.Height - top - bottom), GraphicsUnit.Pixel);
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g.DrawImage(img, new Rectangle(rect.X + left, rect.Bottom - bottom, rect.Width - left - right, bottom),
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g.DrawImage(img, new Rectangle((rect.X + left) * zoom, (rect.Bottom - bottom) * zoom, (rect.Width - left - right) * zoom, bottom * zoom),
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new Rectangle(left, img.Height - bottom, img.Width - left - right, bottom), GraphicsUnit.Pixel);
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new Rectangle(left, img.Height - bottom, img.Width - left - right, bottom), GraphicsUnit.Pixel);
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//中间
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//中间
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g.DrawImage(img, new Rectangle(rect.X + left, rect.Y + top, rect.Width - left - right, rect.Height - top - bottom),
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g.DrawImage(img, new Rectangle((rect.X + left) * zoom, (rect.Y + top) * zoom, (rect.Width - left - right) * zoom, (rect.Height - top - bottom) * zoom),
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new Rectangle(left, top, img.Width - left - right, img.Height - top - bottom), GraphicsUnit.Pixel);
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new Rectangle(left, top, img.Width - left - right, img.Height - top - bottom), GraphicsUnit.Pixel);
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}
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}
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@ -474,6 +474,9 @@
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<Compile Include="Units\UXmlConfig.cs" />
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<Compile Include="Units\UXmlConfig.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Controls\DropItem\UIDateTimeItem.resx">
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<DependentUpon>UIDateTimeItem.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Forms\UINotifier.resx">
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<EmbeddedResource Include="Forms\UINotifier.resx">
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<DependentUpon>UINotifier.cs</DependentUpon>
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<DependentUpon>UINotifier.cs</DependentUpon>
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</EmbeddedResource>
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</EmbeddedResource>
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