V3.2.3.1 修复一个Bug
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12
SunnyUI.Demo/Controls/FPanel.Designer.cs
generated
12
SunnyUI.Demo/Controls/FPanel.Designer.cs
generated
@ -54,6 +54,7 @@ namespace Sunny.UI.Demo
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this.uiPanel1.TabIndex = 7;
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this.uiPanel1.Text = "uiPanel1";
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this.uiPanel1.TextAlignment = System.Drawing.ContentAlignment.MiddleCenter;
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this.uiPanel1.ZoomScaleRect = new System.Drawing.Rectangle(0, 0, 0, 0);
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//
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// uiTitlePanel2
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//
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@ -64,10 +65,12 @@ namespace Sunny.UI.Demo
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this.uiTitlePanel2.Name = "uiTitlePanel2";
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this.uiTitlePanel2.Padding = new System.Windows.Forms.Padding(0, 35, 0, 0);
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this.uiTitlePanel2.ShowCollapse = true;
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this.uiTitlePanel2.ShowText = false;
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this.uiTitlePanel2.Size = new System.Drawing.Size(270, 180);
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this.uiTitlePanel2.TabIndex = 9;
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this.uiTitlePanel2.Text = "uiTitlePanel2";
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this.uiTitlePanel2.TextAlignment = System.Drawing.ContentAlignment.MiddleCenter;
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this.uiTitlePanel2.ZoomScaleRect = new System.Drawing.Rectangle(0, 0, 0, 0);
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//
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// uiGroupBox1
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//
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@ -81,6 +84,7 @@ namespace Sunny.UI.Demo
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this.uiGroupBox1.TabIndex = 8;
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this.uiGroupBox1.Text = "uiGroupBox1";
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this.uiGroupBox1.TextAlignment = System.Drawing.ContentAlignment.MiddleCenter;
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this.uiGroupBox1.ZoomScaleRect = new System.Drawing.Rectangle(0, 0, 0, 0);
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//
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// uiTitlePanel1
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//
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@ -90,10 +94,12 @@ namespace Sunny.UI.Demo
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this.uiTitlePanel1.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiTitlePanel1.Name = "uiTitlePanel1";
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this.uiTitlePanel1.Padding = new System.Windows.Forms.Padding(0, 35, 0, 0);
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this.uiTitlePanel1.ShowText = false;
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this.uiTitlePanel1.Size = new System.Drawing.Size(270, 180);
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this.uiTitlePanel1.TabIndex = 6;
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this.uiTitlePanel1.Text = "uiTitlePanel1";
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this.uiTitlePanel1.TextAlignment = System.Drawing.ContentAlignment.MiddleCenter;
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this.uiTitlePanel1.ZoomScaleRect = new System.Drawing.Rectangle(0, 0, 0, 0);
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//
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// uiTableLayoutPanel1
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//
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@ -127,6 +133,7 @@ namespace Sunny.UI.Demo
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this.uiButton4.TabIndex = 5;
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this.uiButton4.Text = "uiButton4";
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this.uiButton4.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.uiButton4.ZoomScaleRect = new System.Drawing.Rectangle(0, 0, 0, 0);
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//
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// uiButton3
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//
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@ -140,6 +147,7 @@ namespace Sunny.UI.Demo
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this.uiButton3.TabIndex = 4;
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this.uiButton3.Text = "uiButton3";
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this.uiButton3.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.uiButton3.ZoomScaleRect = new System.Drawing.Rectangle(0, 0, 0, 0);
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//
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// uiButton2
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//
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@ -153,6 +161,7 @@ namespace Sunny.UI.Demo
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this.uiButton2.TabIndex = 1;
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this.uiButton2.Text = "uiButton2";
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this.uiButton2.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.uiButton2.ZoomScaleRect = new System.Drawing.Rectangle(0, 0, 0, 0);
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//
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// uiButton1
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//
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@ -166,6 +175,7 @@ namespace Sunny.UI.Demo
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this.uiButton1.TabIndex = 0;
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this.uiButton1.Text = "uiButton1";
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this.uiButton1.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.uiButton1.ZoomScaleRect = new System.Drawing.Rectangle(0, 0, 0, 0);
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//
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// uiLine1
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//
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@ -177,6 +187,7 @@ namespace Sunny.UI.Demo
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this.uiLine1.TabIndex = 78;
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this.uiLine1.Text = "UITableLayoutPanel";
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this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.uiLine1.ZoomScaleRect = new System.Drawing.Rectangle(0, 0, 0, 0);
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//
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// uiLine2
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//
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@ -188,6 +199,7 @@ namespace Sunny.UI.Demo
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this.uiLine2.TabIndex = 79;
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this.uiLine2.Text = "UIPanel";
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this.uiLine2.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.uiLine2.ZoomScaleRect = new System.Drawing.Rectangle(0, 0, 0, 0);
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//
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// FPanel
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//
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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
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//通过使用 "*",如下所示:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("3.2.3.0")]
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[assembly: AssemblyFileVersion("3.2.3.0")]
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[assembly: AssemblyVersion("3.2.3.1")]
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[assembly: AssemblyFileVersion("3.2.3.1")]
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@ -38,8 +38,8 @@
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="SunnyUI, Version=3.2.3.0, Culture=neutral, PublicKeyToken=27d7d2e821d97aeb, processorArchitecture=MSIL">
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<HintPath>..\packages\SunnyUI.3.2.3\lib\net40\SunnyUI.dll</HintPath>
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<Reference Include="SunnyUI, Version=3.2.3.1, Culture=neutral, PublicKeyToken=27d7d2e821d97aeb, processorArchitecture=MSIL">
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<HintPath>..\packages\SunnyUI.3.2.3.1\lib\net40\SunnyUI.dll</HintPath>
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</Reference>
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<Reference Include="SunnyUI.Common, Version=3.2.0.0, Culture=neutral, PublicKeyToken=5a271fb7ba597231, processorArchitecture=MSIL">
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<HintPath>..\packages\SunnyUI.Common.3.2.0\lib\net40\SunnyUI.Common.dll</HintPath>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="SunnyUI" version="3.2.3" targetFramework="net40" />
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<package id="SunnyUI" version="3.2.3.1" targetFramework="net40" />
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<package id="SunnyUI.Common" version="3.2.0" targetFramework="net40" />
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</packages>
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@ -31,7 +31,7 @@ namespace Sunny.UI
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/// <summary>
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/// 版本
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/// </summary>
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public const string Version = "SunnyUI.Net V3.2.3";
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public const string Version = "SunnyUI.Net V3.2.3.1";
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public const int EditorMinHeight = 20;
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public const int EditorMaxHeight = 60;
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@ -29,6 +29,7 @@ using System.Windows.Forms;
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#pragma warning disable 1591
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namespace Sunny.UI
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{
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[Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(System.ComponentModel.Design.IDesigner))]
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[DefaultEvent("Click"), DefaultProperty("Text")]
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public partial class UIUserControl : UserControl, IStyleInterface, IZoomScale
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{
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120
SunnyUI/Controls/UIUserControl.resx
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120
SunnyUI/Controls/UIUserControl.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net6.0-windows;net472;net40</TargetFrameworks>
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<TargetFrameworks>net472;net40</TargetFrameworks>
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<LangVersion>8.0</LangVersion>
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<ProjectGuid>{AB1CB247-E20B-4CBE-B269-570ADDD96C53}</ProjectGuid>
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<UseWindowsForms>true</UseWindowsForms>
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@ -9,7 +9,7 @@
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<Description>SunnyUI.Net 是基于.Net Framework 4.0~4.8、.Net 6 框架的 C# WinForm 开源控件库、工具类库、扩展类库、多页面开发框架。</Description>
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<Copyright>CopyRight © SunnyUI.Net 2012-2022</Copyright>
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<PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression>
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<Version>3.2.3</Version>
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<Version>3.2.3.1</Version>
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<Authors>ShenYonghua</Authors>
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<Company>SunnyUI.Net</Company>
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<PackageId>SunnyUI</PackageId>
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@ -20,7 +20,7 @@
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<SignAssembly>False</SignAssembly>
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<AssemblyOriginatorKeyFile>D:\MyDocuments\SunnyUI.pfx</AssemblyOriginatorKeyFile>
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<DelaySign>False</DelaySign>
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<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
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<GeneratePackageOnBuild>False</GeneratePackageOnBuild>
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<GenerateDocumentationFile>False</GenerateDocumentationFile>
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</PropertyGroup>
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