* UIWaitFormService:更新线程终止为窗体关闭后关闭线程
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Bin/SunnyUI.dll
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Bin/SunnyUI.dll
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@ -11,7 +11,6 @@ namespace Sunny.UI.Demo
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public FMain()
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{
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InitializeComponent();
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int pageIndex = 1000;
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Header.SetNodePageIndex(Header.Nodes[0], pageIndex);
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Header.SetNodeSymbol(Header.Nodes[0], 61451);
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@ -29,7 +29,7 @@ namespace Sunny.UI
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[ToolboxItem(true)]
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public sealed class UIWaitingBar : UIControl
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{
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private System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer();
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private readonly Timer timer = new Timer();
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public UIWaitingBar()
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{
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@ -66,6 +66,8 @@ namespace Sunny.UI
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set => blockCount = Math.Max(10, value);
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}
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public event EventHandler Tick;
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private void Timer_Tick(object sender, EventArgs e)
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{
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//移动距离要减去滑块本身的宽度
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@ -86,6 +88,8 @@ namespace Sunny.UI
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dz = dMoveDistance * (1 + Math.Sin((d - 90) * Math.PI / 180)) / 2;
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Invalidate();
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Tick?.Invoke(sender, e);
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}
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[DefaultValue(200)]
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@ -63,14 +63,7 @@ namespace Sunny.UI
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private void CloseForm()
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{
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try
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{
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thread?.Abort();
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}
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catch (Exception)
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{
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// ignored
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}
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if (form != null) form.NeedClose = true;
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}
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private void SetFormDescription(string desc)
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@ -1,4 +1,6 @@
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namespace Sunny.UI
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using System.ComponentModel;
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namespace Sunny.UI
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{
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public partial class UIWaitForm : UIForm
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{
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@ -30,5 +32,13 @@
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labelDescription.Invalidate();
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}
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}
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[DefaultValue(false), Browsable(false)]
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public bool NeedClose { get; set; }
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private void Bar_Tick(object sender, System.EventArgs e)
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{
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if (NeedClose) Close();
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}
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}
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}
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1
SunnyUI/Forms/UIWaitForm.designer.cs
generated
1
SunnyUI/Forms/UIWaitForm.designer.cs
generated
@ -53,6 +53,7 @@
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this.Bar.Size = new System.Drawing.Size(409, 29);
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this.Bar.TabIndex = 6;
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this.Bar.Text = "uiWaitingBar1";
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this.Bar.Tick += new System.EventHandler(this.Bar_Tick);
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//
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// UIWaitForm
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//
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