* UINavMenu:修改一处可能引起的Bug
This commit is contained in:
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commit
35356066eb
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36
SunnyUI.Demo/FMain.Designer.cs
generated
36
SunnyUI.Demo/FMain.Designer.cs
generated
@ -29,10 +29,10 @@
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private void InitializeComponent()
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private void InitializeComponent()
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{
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{
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this.components = new System.ComponentModel.Container();
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this.components = new System.ComponentModel.Container();
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System.Windows.Forms.TreeNode treeNode5 = new System.Windows.Forms.TreeNode("控件");
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System.Windows.Forms.TreeNode treeNode9 = new System.Windows.Forms.TreeNode("控件");
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System.Windows.Forms.TreeNode treeNode6 = new System.Windows.Forms.TreeNode("窗体");
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System.Windows.Forms.TreeNode treeNode10 = new System.Windows.Forms.TreeNode("窗体");
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System.Windows.Forms.TreeNode treeNode7 = new System.Windows.Forms.TreeNode("图表");
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System.Windows.Forms.TreeNode treeNode11 = new System.Windows.Forms.TreeNode("图表");
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System.Windows.Forms.TreeNode treeNode8 = new System.Windows.Forms.TreeNode("主题");
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System.Windows.Forms.TreeNode treeNode12 = new System.Windows.Forms.TreeNode("主题");
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FMain));
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FMain));
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this.uiLogo1 = new Sunny.UI.UILogo();
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this.uiLogo1 = new Sunny.UI.UILogo();
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this.uiAvatar = new Sunny.UI.UIAvatar();
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this.uiAvatar = new Sunny.UI.UIAvatar();
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@ -46,13 +46,11 @@
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//
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//
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// Aside
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// Aside
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//
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//
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this.Aside.ExpandSelectFirst = false;
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this.Aside.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(240)))), ((int)(((byte)(240)))), ((int)(((byte)(240)))));
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this.Aside.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(240)))), ((int)(((byte)(240)))), ((int)(((byte)(240)))));
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this.Aside.ItemHeight = 36;
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this.Aside.ItemHeight = 36;
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this.Aside.LineColor = System.Drawing.Color.Black;
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this.Aside.LineColor = System.Drawing.Color.Black;
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this.Aside.Location = new System.Drawing.Point(2, 145);
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this.Aside.Location = new System.Drawing.Point(2, 145);
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this.Aside.MenuStyle = Sunny.UI.UIMenuStyle.Black;
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this.Aside.MenuStyle = Sunny.UI.UIMenuStyle.Black;
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this.Aside.SecondBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(66)))), ((int)(((byte)(66)))), ((int)(((byte)(66)))));
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this.Aside.ShowOneNode = true;
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this.Aside.ShowOneNode = true;
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this.Aside.ShowSecondBackColor = true;
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this.Aside.ShowSecondBackColor = true;
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this.Aside.ShowTips = true;
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this.Aside.ShowTips = true;
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@ -65,20 +63,20 @@
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this.Header.Controls.Add(this.uiAvatar);
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this.Header.Controls.Add(this.uiAvatar);
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this.Header.Controls.Add(this.uiLogo1);
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this.Header.Controls.Add(this.uiLogo1);
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this.Header.Location = new System.Drawing.Point(2, 35);
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this.Header.Location = new System.Drawing.Point(2, 35);
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treeNode5.ImageIndex = 1;
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treeNode9.ImageIndex = 1;
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treeNode5.Name = "节点0";
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treeNode9.Name = "节点0";
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treeNode5.Text = "控件";
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treeNode9.Text = "控件";
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treeNode6.Name = "节点1";
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treeNode10.Name = "节点1";
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treeNode6.Text = "窗体";
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treeNode10.Text = "窗体";
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treeNode7.Name = "节点2";
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treeNode11.Name = "节点2";
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treeNode7.Text = "图表";
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treeNode11.Text = "图表";
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treeNode8.Name = "节点2";
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treeNode12.Name = "节点2";
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treeNode8.Text = "主题";
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treeNode12.Text = "主题";
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this.Header.Nodes.AddRange(new System.Windows.Forms.TreeNode[] {
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this.Header.Nodes.AddRange(new System.Windows.Forms.TreeNode[] {
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treeNode5,
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treeNode9,
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treeNode6,
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treeNode10,
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treeNode7,
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treeNode11,
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treeNode8});
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treeNode12});
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this.Header.SelectedIndex = 0;
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this.Header.SelectedIndex = 0;
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this.Header.Size = new System.Drawing.Size(1020, 110);
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this.Header.Size = new System.Drawing.Size(1020, 110);
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this.Header.Style = Sunny.UI.UIStyle.Custom;
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this.Header.Style = Sunny.UI.UIStyle.Custom;
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39
SunnyUI.Net5.Demo/FMain.Designer.cs
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39
SunnyUI.Net5.Demo/FMain.Designer.cs
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@ -29,10 +29,10 @@
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private void InitializeComponent()
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private void InitializeComponent()
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{
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{
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this.components = new System.ComponentModel.Container();
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this.components = new System.ComponentModel.Container();
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System.Windows.Forms.TreeNode treeNode1 = new System.Windows.Forms.TreeNode("控件");
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System.Windows.Forms.TreeNode treeNode5 = new System.Windows.Forms.TreeNode("控件");
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System.Windows.Forms.TreeNode treeNode2 = new System.Windows.Forms.TreeNode("窗体");
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System.Windows.Forms.TreeNode treeNode6 = new System.Windows.Forms.TreeNode("窗体");
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System.Windows.Forms.TreeNode treeNode3 = new System.Windows.Forms.TreeNode("图表");
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System.Windows.Forms.TreeNode treeNode7 = new System.Windows.Forms.TreeNode("图表");
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System.Windows.Forms.TreeNode treeNode4 = new System.Windows.Forms.TreeNode("主题");
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System.Windows.Forms.TreeNode treeNode8 = new System.Windows.Forms.TreeNode("主题");
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FMain));
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FMain));
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this.uiLogo1 = new Sunny.UI.UILogo();
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this.uiLogo1 = new Sunny.UI.UILogo();
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this.uiAvatar = new Sunny.UI.UIAvatar();
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this.uiAvatar = new Sunny.UI.UIAvatar();
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@ -47,7 +47,6 @@
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this.Aside.LineColor = System.Drawing.Color.Black;
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this.Aside.LineColor = System.Drawing.Color.Black;
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this.Aside.Location = new System.Drawing.Point(2, 145);
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this.Aside.Location = new System.Drawing.Point(2, 145);
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this.Aside.MenuStyle = Sunny.UI.UIMenuStyle.Black;
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this.Aside.MenuStyle = Sunny.UI.UIMenuStyle.Black;
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this.Aside.ShowOneNode = true;
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this.Aside.ShowTips = true;
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this.Aside.ShowTips = true;
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this.Aside.Size = new System.Drawing.Size(250, 573);
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this.Aside.Size = new System.Drawing.Size(250, 573);
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this.Aside.Style = Sunny.UI.UIStyle.Custom;
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this.Aside.Style = Sunny.UI.UIStyle.Custom;
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@ -57,20 +56,20 @@
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this.Header.Controls.Add(this.uiAvatar);
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this.Header.Controls.Add(this.uiAvatar);
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this.Header.Controls.Add(this.uiLogo1);
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this.Header.Controls.Add(this.uiLogo1);
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this.Header.Location = new System.Drawing.Point(2, 35);
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this.Header.Location = new System.Drawing.Point(2, 35);
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treeNode1.ImageIndex = 1;
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treeNode5.ImageIndex = 1;
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treeNode1.Name = "节点0";
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treeNode5.Name = "节点0";
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treeNode1.Text = "控件";
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treeNode5.Text = "控件";
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treeNode2.Name = "节点1";
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treeNode6.Name = "节点1";
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treeNode2.Text = "窗体";
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treeNode6.Text = "窗体";
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treeNode3.Name = "节点2";
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treeNode7.Name = "节点2";
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treeNode3.Text = "图表";
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treeNode7.Text = "图表";
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treeNode4.Name = "节点2";
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treeNode8.Name = "节点2";
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treeNode4.Text = "主题";
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treeNode8.Text = "主题";
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this.Header.Nodes.AddRange(new System.Windows.Forms.TreeNode[] {
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this.Header.Nodes.AddRange(new System.Windows.Forms.TreeNode[] {
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treeNode1,
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treeNode5,
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treeNode2,
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treeNode6,
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treeNode3,
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treeNode7,
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treeNode4});
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treeNode8});
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this.Header.SelectedIndex = 0;
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this.Header.SelectedIndex = 0;
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this.Header.Size = new System.Drawing.Size(1020, 110);
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this.Header.Size = new System.Drawing.Size(1020, 110);
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this.Header.Style = Sunny.UI.UIStyle.Custom;
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this.Header.Style = Sunny.UI.UIStyle.Custom;
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@ -78,7 +77,7 @@
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//
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//
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// uiLogo1
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// uiLogo1
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//
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//
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this.uiLogo1.Font = new System.Drawing.Font("微软雅黑", 12F);
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this.uiLogo1.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
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this.uiLogo1.Location = new System.Drawing.Point(20, 15);
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this.uiLogo1.Location = new System.Drawing.Point(20, 15);
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this.uiLogo1.MaximumSize = new System.Drawing.Size(300, 80);
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this.uiLogo1.MaximumSize = new System.Drawing.Size(300, 80);
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this.uiLogo1.MinimumSize = new System.Drawing.Size(300, 80);
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this.uiLogo1.MinimumSize = new System.Drawing.Size(300, 80);
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@ -91,7 +90,7 @@
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// uiAvatar
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// uiAvatar
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//
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//
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this.uiAvatar.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.uiAvatar.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.uiAvatar.Font = new System.Drawing.Font("微软雅黑", 12F);
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this.uiAvatar.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
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this.uiAvatar.Location = new System.Drawing.Point(939, 25);
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this.uiAvatar.Location = new System.Drawing.Point(939, 25);
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this.uiAvatar.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiAvatar.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiAvatar.Name = "uiAvatar";
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this.uiAvatar.Name = "uiAvatar";
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@ -1,64 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:element name="root" msdata:IsDataSet="true">
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@ -117,11 +57,8 @@
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<resheader name="writer">
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</resheader>
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<metadata name="StyleManager.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<assembly alias="System.Drawing.Common" name="System.Drawing.Common, Version=5.0.0.2, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51" />
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<value>17, 17</value>
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<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing.Common" mimetype="application/x-microsoft.net.object.bytearray.base64">
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</metadata>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>
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<value>
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AAABAAcAMDAAAAEACACoDgAAdgAAACAgAAABAAgAqAgAAB4PAAAQEAAAAQAIAGgFAADGFwAASEgAAAEA
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AAABAAcAMDAAAAEACACoDgAAdgAAACAgAAABAAgAqAgAAB4PAAAQEAAAAQAIAGgFAADGFwAASEgAAAEA
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IACIVAAALh0AADAwAAABACAAqCUAALZxAAAgIAAAAQAgAKgQAABelwAAEBAAAAEAIABoBAAABqgAACgA
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IACIVAAALh0AADAwAAABACAAqCUAALZxAAAgIAAAAQAgAKgQAABelwAAEBAAAAEAIABoBAAABqgAACgA
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@ -586,7 +586,7 @@ namespace Sunny.UI
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}
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}
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}
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}
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[Description("展开节点后选中第一个子节点"), DefaultValue(true), Category("SunnyUI")]
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[Description("展开节点后选中第一个子节点"), Category("SunnyUI")]
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public bool ExpandSelectFirst { get; set; } = true;
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public bool ExpandSelectFirst { get; set; } = true;
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public string Version { get; }
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public string Version { get; }
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Block a user