* UGraphics: 重构了一遍绘图方法

This commit is contained in:
Sunny 2023-03-28 22:27:59 +08:00
parent e982882169
commit 32d7ed3a05

View File

@ -17,6 +17,7 @@
* : 2020-08-20
*
* 2021-08-20: V3.0.6 GDI绘图的常用方法扩展
* 2023-03-28: V3.3.4
******************************************************************************/
using System;
@ -43,10 +44,9 @@ namespace Sunny.UI
/// <param name="format">格式</param>
public static void DrawString(this Graphics g, string text, Font font, Color color, RectangleF rect, StringFormat format)
{
using (Brush br = color.Brush())
{
g.DrawString(text, font, br, rect, format);
}
if (text.IsNullOrEmpty()) return;
using Brush br = color.Brush();
g.DrawString(text, font, br, rect, format);
}
/// <summary>
@ -59,10 +59,9 @@ namespace Sunny.UI
/// <param name="rect">区域</param>
public static void DrawString(this Graphics g, string text, Font font, Color color, RectangleF rect)
{
using (Brush br = color.Brush())
{
g.DrawString(text, font, br, rect);
}
if (text.IsNullOrEmpty()) return;
using Brush br = color.Brush();
g.DrawString(text, font, br, rect);
}
/// <summary>
@ -76,10 +75,9 @@ namespace Sunny.UI
/// <param name="format">格式</param>
public static void DrawString(this Graphics g, string text, Font font, Color color, Rectangle rect, StringFormat format)
{
using (Brush br = color.Brush())
{
g.DrawString(text, font, br, rect, format);
}
if (text.IsNullOrEmpty()) return;
using Brush br = color.Brush();
g.DrawString(text, font, br, rect, format);
}
/// <summary>
@ -92,10 +90,9 @@ namespace Sunny.UI
/// <param name="rect">区域</param>
public static void DrawString(this Graphics g, string text, Font font, Color color, Rectangle rect)
{
using (Brush br = color.Brush())
{
g.DrawString(text, font, br, rect);
}
if (text.IsNullOrEmpty()) return;
using Brush br = color.Brush();
g.DrawString(text, font, br, rect);
}
/// <summary>
@ -109,10 +106,9 @@ namespace Sunny.UI
/// <param name="y">垂直位置</param>
public static void DrawString(this Graphics g, string text, Font font, Color color, float x, float y)
{
using (Brush br = color.Brush())
{
g.DrawString(text, font, br, x, y);
}
if (text.IsNullOrEmpty()) return;
using Brush br = color.Brush();
g.DrawString(text, font, br, x, y);
}
/// <summary>
@ -149,10 +145,8 @@ namespace Sunny.UI
/// <param name="format">格式</param>
public static void DrawString(this Graphics g, string text, Font font, Color color, float x, float y, StringFormat format)
{
using (Brush br = color.Brush())
{
g.DrawString(text, font, br, x, y, format);
}
using Brush br = color.Brush();
g.DrawString(text, font, br, x, y, format);
}
/// <summary>
@ -189,12 +183,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawLines(this Graphics g, Color color, Point[] points, bool smooth = false, float penWidth = 1)
{
using (Pen pen = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawLines(pen, points);
g.Smooth(false);
}
using Pen pen = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawLines(pen, points);
g.Smooth(false);
}
/// <summary>
@ -207,12 +199,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawLines(this Graphics g, Color color, PointF[] points, bool smooth = false, float penWidth = 1)
{
using (Pen pen = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawLines(pen, points);
g.Smooth(false);
}
using Pen pen = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawLines(pen, points);
g.Smooth(false);
}
/// <summary>
@ -225,12 +215,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawCurve(this Graphics g, Color color, Point[] points, bool smooth = false, float penWidth = 1)
{
using (Pen pen = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawCurve(pen, points);
g.Smooth(false);
}
using Pen pen = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawCurve(pen, points);
g.Smooth(false);
}
/// <summary>
@ -243,12 +231,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawCurve(this Graphics g, Color color, PointF[] points, bool smooth = false, float penWidth = 1)
{
using (Pen pen = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawCurve(pen, points);
g.Smooth(false);
}
using Pen pen = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawCurve(pen, points);
g.Smooth(false);
}
/// <summary>
@ -264,12 +250,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawLine(this Graphics g, Color color, int x1, int y1, int x2, int y2, bool smooth = false, float penWidth = 1)
{
using (Pen pen = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawLine(pen, x1, y1, x2, y2);
g.Smooth(false);
}
using Pen pen = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawLine(pen, x1, y1, x2, y2);
g.Smooth(false);
}
/// <summary>
@ -298,13 +282,10 @@ namespace Sunny.UI
public static void DrawLine(this Graphics g, Color color, float x1, float y1, float x2, float y2, bool smooth = false, float penWidth = 1)
{
if (y1.IsNanOrInfinity() || y2.IsNanOrInfinity() || x1.IsNanOrInfinity() || x2.IsNanOrInfinity()) return;
using (Pen pen = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawLine(pen, x1, y1, x2, y2);
g.Smooth(false);
}
using Pen pen = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawLine(pen, x1, y1, x2, y2);
g.Smooth(false);
}
/// <summary>
@ -334,12 +315,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawArc(this Graphics g, Color color, int x, int y, int width, int height, int startAngle, int sweepAngle, bool smooth = true, float penWidth = 1)
{
using (Pen pen = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawArc(pen, x, y, width, height, startAngle, sweepAngle);
g.Smooth(false);
}
using Pen pen = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawArc(pen, x, y, width, height, startAngle, sweepAngle);
g.Smooth(false);
}
/// <summary>
@ -357,12 +336,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawArc(this Graphics g, Color color, float x, float y, float width, float height, float startAngle, float sweepAngle, bool smooth = true, float penWidth = 1)
{
using (Pen pen = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawArc(pen, x, y, width, height, startAngle, sweepAngle);
g.Smooth(false);
}
using Pen pen = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawArc(pen, x, y, width, height, startAngle, sweepAngle);
g.Smooth(false);
}
/// <summary>
@ -408,12 +385,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawBezier(this Graphics g, Color color, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, bool smooth = true, float penWidth = 1)
{
using (Pen pen = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawBezier(pen, x1, y1, x2, y2, x3, y3, x4, y4);
g.Smooth(false);
}
using Pen pen = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawBezier(pen, x1, y1, x2, y2, x3, y3, x4, y4);
g.Smooth(false);
}
/// <summary>
@ -454,12 +429,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawBeziers(this Graphics g, Color color, PointF[] points, bool smooth = true, float penWidth = 1)
{
using (Pen pen = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawBeziers(pen, points);
g.Smooth(false);
}
using Pen pen = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawBeziers(pen, points);
g.Smooth(false);
}
/// <summary>
@ -472,12 +445,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawBeziers(this Graphics g, Color color, Point[] points, bool smooth = true, float penWidth = 1)
{
using (Pen pen = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawBeziers(pen, points);
g.Smooth(false);
}
using Pen pen = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawBeziers(pen, points);
g.Smooth(false);
}
/// <summary>
@ -490,12 +461,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawClosedCurve(this Graphics g, Color color, Point[] points, bool smooth = true, float penWidth = 1)
{
using (Pen pen = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawClosedCurve(pen, points);
g.Smooth(false);
}
using Pen pen = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawClosedCurve(pen, points);
g.Smooth(false);
}
/// <summary>
@ -510,12 +479,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawClosedCurve(this Graphics g, Color color, Point[] points, float tension, FillMode fillmode, bool smooth = true, float penWidth = 1)
{
using (Pen pen = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawClosedCurve(pen, points, tension, fillmode);
g.Smooth(false);
}
using Pen pen = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawClosedCurve(pen, points, tension, fillmode);
g.Smooth(false);
}
/// <summary>
@ -527,12 +494,10 @@ namespace Sunny.UI
/// <param name="smooth">平滑</param>
public static void FillClosedCurve(this Graphics g, Color color, Point[] points, bool smooth = true)
{
using (SolidBrush sb = color.Brush())
{
g.Smooth(smooth);
g.FillClosedCurve(sb, points);
g.Smooth(false);
}
using SolidBrush sb = color.Brush();
g.Smooth(smooth);
g.FillClosedCurve(sb, points);
g.Smooth(false);
}
/// <summary>
@ -546,12 +511,10 @@ namespace Sunny.UI
/// <param name="smooth">平滑</param>
public static void FillClosedCurve(this Graphics g, Color color, Point[] points, FillMode fillmode, float tension, bool smooth = true)
{
using (SolidBrush sb = color.Brush())
{
g.Smooth(smooth);
g.FillClosedCurve(sb, points, fillmode, tension);
g.Smooth(false);
}
using SolidBrush sb = color.Brush();
g.Smooth(smooth);
g.FillClosedCurve(sb, points, fillmode, tension);
g.Smooth(false);
}
/// <summary>
@ -563,12 +526,10 @@ namespace Sunny.UI
/// <param name="smooth">平滑</param>
public static void FillPath(this Graphics g, Color color, GraphicsPath path, bool smooth = true)
{
using (SolidBrush sb = color.Brush())
{
g.Smooth(smooth);
g.FillPath(sb, path);
g.Smooth(false);
}
using SolidBrush sb = color.Brush();
g.Smooth(smooth);
g.FillPath(sb, path);
g.Smooth(false);
}
/// <summary>
@ -581,12 +542,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawPath(this Graphics g, Color color, GraphicsPath path, bool smooth = true, float penWidth = 1)
{
using (Pen pn = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawPath(pn, path);
g.Smooth(false);
}
using Pen pn = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawPath(pn, path);
g.Smooth(false);
}
/// <summary>
@ -598,12 +557,10 @@ namespace Sunny.UI
/// <param name="smooth">平滑</param>
public static void FillPolygon(this Graphics g, Color color, PointF[] points, bool smooth = true)
{
using (SolidBrush sb = color.Brush())
{
g.Smooth(smooth);
g.FillPolygon(sb, points);
g.Smooth(false);
}
using SolidBrush sb = color.Brush();
g.Smooth(smooth);
g.FillPolygon(sb, points);
g.Smooth(false);
}
/// <summary>
@ -616,12 +573,10 @@ namespace Sunny.UI
/// <param name="smooth">平滑</param>
public static void FillPolygon(this Graphics g, Color color, PointF[] points, FillMode fillMode, bool smooth = true)
{
using (SolidBrush sb = color.Brush())
{
g.Smooth(smooth);
g.FillPolygon(sb, points, fillMode);
g.Smooth(false);
}
using SolidBrush sb = color.Brush();
g.Smooth(smooth);
g.FillPolygon(sb, points, fillMode);
g.Smooth(false);
}
/// <summary>
@ -633,12 +588,10 @@ namespace Sunny.UI
/// <param name="smooth">平滑</param>
public static void FillPolygon(this Graphics g, Color color, Point[] points, bool smooth = true)
{
using (SolidBrush sb = color.Brush())
{
g.Smooth(smooth);
g.FillPolygon(sb, points);
g.Smooth(false);
}
using SolidBrush sb = color.Brush();
g.Smooth(smooth);
g.FillPolygon(sb, points);
g.Smooth(false);
}
/// <summary>
@ -651,12 +604,10 @@ namespace Sunny.UI
/// <param name="smooth">平滑</param>
public static void FillPolygon(this Graphics g, Color color, Point[] points, FillMode fillMode, bool smooth = true)
{
using (SolidBrush sb = color.Brush())
{
g.Smooth(smooth);
g.FillPolygon(sb, points, fillMode);
g.Smooth(false);
}
using SolidBrush sb = color.Brush();
g.Smooth(smooth);
g.FillPolygon(sb, points, fillMode);
g.Smooth(false);
}
/// <summary>
@ -669,12 +620,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawPolygon(this Graphics g, Color color, PointF[] points, bool smooth = true, float penWidth = 1)
{
using (Pen pn = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawPolygon(pn, points);
g.Smooth(false);
}
using Pen pn = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawPolygon(pn, points);
g.Smooth(false);
}
/// <summary>
@ -687,12 +636,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawPolygon(this Graphics g, Color color, Point[] points, bool smooth = true, float penWidth = 1)
{
using (Pen pn = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawPolygon(pn, points);
g.Smooth(false);
}
using Pen pn = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawPolygon(pn, points);
g.Smooth(false);
}
/// <summary>
@ -704,12 +651,10 @@ namespace Sunny.UI
/// <param name="smooth">平滑</param>
public static void FillEllipse(this Graphics g, Color color, Rectangle rect, bool smooth = true)
{
using (SolidBrush sb = color.Brush())
{
g.Smooth(smooth);
g.FillEllipse(sb, rect);
g.Smooth(false);
}
using SolidBrush sb = color.Brush();
g.Smooth(smooth);
g.FillEllipse(sb, rect);
g.Smooth(false);
}
/// <summary>
@ -722,12 +667,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawEllipse(this Graphics g, Color color, Rectangle rect, bool smooth = true, float penWidth = 1)
{
using (Pen pn = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawEllipse(pn, rect);
g.Smooth(false);
}
using Pen pn = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawEllipse(pn, rect);
g.Smooth(false);
}
/// <summary>
@ -739,12 +682,10 @@ namespace Sunny.UI
/// <param name="smooth">平滑</param>
public static void FillEllipse(this Graphics g, Color color, RectangleF rect, bool smooth = true)
{
using (SolidBrush sb = color.Brush())
{
g.Smooth(smooth);
g.FillEllipse(sb, rect);
g.Smooth(false);
}
using SolidBrush sb = color.Brush();
g.Smooth(smooth);
g.FillEllipse(sb, rect);
g.Smooth(false);
}
/// <summary>
@ -757,12 +698,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawEllipse(this Graphics g, Color color, RectangleF rect, bool smooth = true, float penWidth = 1)
{
using (Pen pn = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawEllipse(pn, rect);
g.Smooth(false);
}
using Pen pn = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawEllipse(pn, rect);
g.Smooth(false);
}
/// <summary>
@ -828,12 +767,10 @@ namespace Sunny.UI
/// <param name="smooth">平滑</param>
public static void FillRectangle(this Graphics g, Color color, Rectangle rect, bool smooth = false)
{
using (SolidBrush sb = color.Brush())
{
g.Smooth(smooth);
g.FillRectangle(sb, rect);
g.Smooth(false);
}
using SolidBrush sb = color.Brush();
g.Smooth(smooth);
g.FillRectangle(sb, rect);
g.Smooth(false);
}
/// <summary>
@ -846,12 +783,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawRectangle(this Graphics g, Color color, Rectangle rect, bool smooth = false, float penWidth = 1)
{
using (Pen pn = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawRectangle(pn, rect);
g.Smooth(false);
}
using Pen pn = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawRectangle(pn, rect);
g.Smooth(false);
}
/// <summary>
@ -863,12 +798,10 @@ namespace Sunny.UI
/// <param name="smooth">平滑</param>
public static void FillRectangle(this Graphics g, Color color, RectangleF rect, bool smooth = false)
{
using (SolidBrush sb = color.Brush())
{
g.Smooth(smooth);
g.FillRectangle(sb, rect);
g.Smooth(false);
}
using SolidBrush sb = color.Brush();
g.Smooth(smooth);
g.FillRectangle(sb, rect);
g.Smooth(false);
}
/// <summary>
@ -881,12 +814,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawRectangle(this Graphics g, Color color, RectangleF rect, bool smooth = false, float penWidth = 1)
{
using (Pen pn = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawRectangle(pn, rect.X, rect.Y, rect.Width, rect.Height);
g.Smooth(false);
}
using Pen pn = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawRectangle(pn, rect.X, rect.Y, rect.Width, rect.Height);
g.Smooth(false);
}
/// <summary>
@ -952,12 +883,10 @@ namespace Sunny.UI
/// <param name="smooth">平滑</param>
public static void FillRectangles(this Graphics g, Color color, Rectangle[] rects, bool smooth = false)
{
using (SolidBrush sb = color.Brush())
{
g.Smooth(smooth);
g.FillRectangles(sb, rects);
g.Smooth(false);
}
using SolidBrush sb = color.Brush();
g.Smooth(smooth);
g.FillRectangles(sb, rects);
g.Smooth(false);
}
/// <summary>
@ -969,12 +898,10 @@ namespace Sunny.UI
/// <param name="smooth">平滑</param>
public static void FillRectangles(this Graphics g, Color color, RectangleF[] rects, bool smooth = false)
{
using (SolidBrush sb = color.Brush())
{
g.Smooth(smooth);
g.FillRectangles(sb, rects);
g.Smooth(false);
}
using SolidBrush sb = color.Brush();
g.Smooth(smooth);
g.FillRectangles(sb, rects);
g.Smooth(false);
}
/// <summary>
@ -986,12 +913,10 @@ namespace Sunny.UI
/// <param name="smooth">平滑</param>
public static void FillRegion(this Graphics g, Color color, Region region, bool smooth = false)
{
using (SolidBrush sb = color.Brush())
{
g.Smooth(smooth);
g.FillRegion(sb, region);
g.Smooth(false);
}
using SolidBrush sb = color.Brush();
g.Smooth(smooth);
g.FillRegion(sb, region);
g.Smooth(false);
}
/// <summary>
@ -1004,12 +929,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawRectangles(this Graphics g, Color color, Rectangle[] rects, bool smooth = false, float penWidth = 1)
{
using (Pen pn = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawRectangles(pn, rects);
g.Smooth(false);
}
using Pen pn = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawRectangles(pn, rects);
g.Smooth(false);
}
/// <summary>
@ -1022,12 +945,10 @@ namespace Sunny.UI
/// <param name="penWidth">笔宽</param>
public static void DrawRectangles(this Graphics g, Color color, RectangleF[] rects, bool smooth = false, float penWidth = 1)
{
using (Pen pn = color.Pen(penWidth))
{
g.Smooth(smooth);
g.DrawRectangles(pn, rects);
g.Smooth(false);
}
using Pen pn = color.Pen(penWidth);
g.Smooth(smooth);
g.DrawRectangles(pn, rects);
g.Smooth(false);
}
/// <summary>
@ -1043,10 +964,8 @@ namespace Sunny.UI
g.Smooth(smooth);
if (cornerRadius > 0)
{
using (GraphicsPath path = rect.CreateRoundedRectanglePath(cornerRadius))
{
g.DrawPath(pen, path);
}
using GraphicsPath path = rect.CreateRoundedRectanglePath(cornerRadius);
g.DrawPath(pen, path);
}
else
{
@ -1069,10 +988,8 @@ namespace Sunny.UI
g.Smooth(smooth);
if (cornerRadius > 0)
{
using (GraphicsPath path = rect.CreateRoundedRectanglePath(cornerRadius))
{
g.FillPath(brush, path);
}
using GraphicsPath path = rect.CreateRoundedRectanglePath(cornerRadius);
g.FillPath(brush, path);
}
else
{
@ -1127,10 +1044,8 @@ namespace Sunny.UI
{
if (cornerRadius > 0)
{
using (GraphicsPath path = rect.CreateRoundedRectanglePath(cornerRadius))
{
g.DrawPath(color, path, smooth, penWidth);
}
using GraphicsPath path = rect.CreateRoundedRectanglePath(cornerRadius);
g.DrawPath(color, path, smooth, penWidth);
}
else
{
@ -1150,10 +1065,8 @@ namespace Sunny.UI
{
if (cornerRadius > 0)
{
using (GraphicsPath path = rect.CreateRoundedRectanglePath(cornerRadius))
{
g.FillPath(color, path, smooth);
}
using GraphicsPath path = rect.CreateRoundedRectanglePath(cornerRadius);
g.FillPath(color, path, smooth);
}
else
{
@ -1224,9 +1137,8 @@ namespace Sunny.UI
}
else
{
GraphicsPath path = g.CreateFanPath(center, d1, d2, startAngle, sweepAngle);
using GraphicsPath path = g.CreateFanPath(center, d1, d2, startAngle, sweepAngle);
g.DrawPath(color, path, smooth, penWidth);
path.Dispose();
}
}
@ -1250,9 +1162,8 @@ namespace Sunny.UI
}
else
{
GraphicsPath path = g.CreateFanPath(center, d1, d2, startAngle, sweepAngle);
using GraphicsPath path = g.CreateFanPath(center, d1, d2, startAngle, sweepAngle);
g.DrawPath(color, path, smooth, penWidth);
path.Dispose();
}
}
@ -1275,9 +1186,8 @@ namespace Sunny.UI
}
else
{
GraphicsPath path = g.CreateFanPath(center, d1, d2, startAngle, sweepAngle);
using GraphicsPath path = g.CreateFanPath(center, d1, d2, startAngle, sweepAngle);
g.FillPath(color, path, smooth);
path.Dispose();
}
}
@ -1300,9 +1210,8 @@ namespace Sunny.UI
}
else
{
GraphicsPath path = g.CreateFanPath(center, d1, d2, startAngle, sweepAngle);
using GraphicsPath path = g.CreateFanPath(center, d1, d2, startAngle, sweepAngle);
g.FillPath(color, path, smooth);
path.Dispose();
}
}
@ -1321,11 +1230,8 @@ namespace Sunny.UI
public static void FillPie(this Graphics g, Color color, int x, int y, int width, int height, float startAngle, float sweepAngle, bool smooth = true)
{
g.Smooth(smooth);
using (Brush br = color.Brush())
{
g.FillPie(br, x, y, width, height, startAngle, sweepAngle);
}
using Brush br = color.Brush();
g.FillPie(br, x, y, width, height, startAngle, sweepAngle);
g.Smooth(false);
}
@ -1356,11 +1262,8 @@ namespace Sunny.UI
public static void FillPie(this Graphics g, Color color, float x, float y, float width, float height, float startAngle, float sweepAngle, bool smooth = true)
{
g.Smooth(smooth);
using (Brush br = color.Brush())
{
g.FillPie(br, x, y, width, height, startAngle, sweepAngle);
}
using Brush br = color.Brush();
g.FillPie(br, x, y, width, height, startAngle, sweepAngle);
g.Smooth(false);
}
@ -1447,11 +1350,8 @@ namespace Sunny.UI
public static void DrawPie(this Graphics g, Color color, float x, float y, float width, float height, float startAngle, float sweepAngle, bool smooth = true, float penWidth = 1)
{
g.Smooth(smooth);
using (Pen pen = color.Pen(penWidth))
{
g.DrawPie(pen, x, y, width, height, startAngle, sweepAngle);
}
using Pen pen = color.Pen(penWidth);
g.DrawPie(pen, x, y, width, height, startAngle, sweepAngle);
g.Smooth(false);
}
@ -1484,11 +1384,8 @@ namespace Sunny.UI
public static void DrawPie(this Graphics g, Color color, int x, int y, int width, int height, float startAngle, float sweepAngle, bool smooth = true, float penWidth = 1)
{
g.Smooth(smooth);
using (Pen pen = color.Pen(penWidth))
{
g.DrawPie(pen, x, y, width, height, startAngle, sweepAngle);
}
using Pen pen = color.Pen(penWidth);
g.DrawPie(pen, x, y, width, height, startAngle, sweepAngle);
g.Smooth(false);
}
@ -1521,8 +1418,7 @@ namespace Sunny.UI
g.DrawImage(img, new Rectangle(rect.X + angleSize, rect.Bottom - angleSize, rect.Width - angleSize * 2, angleSize),
new Rectangle(angleSize, img.Height - angleSize, img.Width - angleSize * 2, angleSize), GraphicsUnit.Pixel);
//中间
g.DrawImage(img,
new Rectangle(rect.X + angleSize, rect.Y + angleSize, rect.Width - angleSize * 2, rect.Height - angleSize * 2),
g.DrawImage(img, new Rectangle(rect.X + angleSize, rect.Y + angleSize, rect.Width - angleSize * 2, rect.Height - angleSize * 2),
new Rectangle(angleSize, angleSize, img.Width - angleSize * 2, img.Height - angleSize * 2), GraphicsUnit.Pixel);
}
@ -1581,47 +1477,45 @@ namespace Sunny.UI
{
if (str.IsNullOrEmpty()) return;
SizeF sf = g.MeasureString(str, font);
using (Brush br = color.Brush())
using Brush br = color.Brush();
switch (align)
{
switch (align)
{
case ContentAlignment.MiddleCenter:
g.DrawString(str, font, br, padding.Left + (size.Width - sf.Width - padding.Left - padding.Right) / 2.0f,
padding.Top + (size.Height - sf.Height - padding.Top - padding.Bottom) / 2.0f);
break;
case ContentAlignment.MiddleCenter:
g.DrawString(str, font, br, padding.Left + (size.Width - sf.Width - padding.Left - padding.Right) / 2.0f,
padding.Top + (size.Height - sf.Height - padding.Top - padding.Bottom) / 2.0f);
break;
case ContentAlignment.TopLeft:
g.DrawString(str, font, br, padding.Left, padding.Top);
break;
case ContentAlignment.TopLeft:
g.DrawString(str, font, br, padding.Left, padding.Top);
break;
case ContentAlignment.TopCenter:
g.DrawString(str, font, br, padding.Left + (size.Width - sf.Width - padding.Left - padding.Right) / 2.0f, padding.Top);
break;
case ContentAlignment.TopCenter:
g.DrawString(str, font, br, padding.Left + (size.Width - sf.Width - padding.Left - padding.Right) / 2.0f, padding.Top);
break;
case ContentAlignment.TopRight:
g.DrawString(str, font, br, size.Width - sf.Width - padding.Right, padding.Top);
break;
case ContentAlignment.TopRight:
g.DrawString(str, font, br, size.Width - sf.Width - padding.Right, padding.Top);
break;
case ContentAlignment.MiddleLeft:
g.DrawString(str, font, br, padding.Left, padding.Top + (size.Height - sf.Height - padding.Top - padding.Bottom) / 2.0f);
break;
case ContentAlignment.MiddleLeft:
g.DrawString(str, font, br, padding.Left, padding.Top + (size.Height - sf.Height - padding.Top - padding.Bottom) / 2.0f);
break;
case ContentAlignment.MiddleRight:
g.DrawString(str, font, br, size.Width - sf.Width - padding.Right, padding.Top + (size.Height - sf.Height - padding.Top - padding.Bottom) / 2.0f);
break;
case ContentAlignment.MiddleRight:
g.DrawString(str, font, br, size.Width - sf.Width - padding.Right, padding.Top + (size.Height - sf.Height - padding.Top - padding.Bottom) / 2.0f);
break;
case ContentAlignment.BottomLeft:
g.DrawString(str, font, br, padding.Left, size.Height - sf.Height - padding.Bottom);
break;
case ContentAlignment.BottomLeft:
g.DrawString(str, font, br, padding.Left, size.Height - sf.Height - padding.Bottom);
break;
case ContentAlignment.BottomCenter:
g.DrawString(str, font, br, padding.Left + (size.Width - sf.Width - padding.Left - padding.Right) / 2.0f, size.Height - sf.Height - padding.Bottom);
break;
case ContentAlignment.BottomCenter:
g.DrawString(str, font, br, padding.Left + (size.Width - sf.Width - padding.Left - padding.Right) / 2.0f, size.Height - sf.Height - padding.Bottom);
break;
case ContentAlignment.BottomRight:
g.DrawString(str, font, br, size.Width - sf.Width - padding.Right, size.Height - sf.Height - padding.Bottom);
break;
}
case ContentAlignment.BottomRight:
g.DrawString(str, font, br, size.Width - sf.Width - padding.Right, size.Height - sf.Height - padding.Bottom);
break;
}
}
@ -1638,11 +1532,8 @@ namespace Sunny.UI
public static void DrawString(this Graphics g, string text, Font font, Color color, RectangleF rect, StringFormat format, float angle)
{
if (text.IsNullOrEmpty()) return;
using (Brush br = color.Brush())
{
g.DrawStringRotateAtCenter(text, font, color, rect.Center(), (int)angle);
//g.DrawString(s, font, br, layoutRectangle, format, angle);
}
using Brush br = color.Brush();
g.DrawStringRotateAtCenter(text, font, color, rect.Center(), (int)angle);
}
/// <summary>
@ -1657,10 +1548,8 @@ namespace Sunny.UI
public static void DrawStringRotateAtCenter(this Graphics g, string text, Font font, Color color, PointF centerPoint, float angle)
{
if (text.IsNullOrEmpty()) return;
using (Brush br = color.Brush())
{
g.DrawStringRotateAtCenter(text, font, br, centerPoint, angle);
}
using Brush br = color.Brush();
g.DrawStringRotateAtCenter(text, font, br, centerPoint, angle);
}
/// <summary>
@ -1708,11 +1597,9 @@ namespace Sunny.UI
if (text.IsNullOrEmpty()) return;
// Save the matrix
Matrix mtxSave = g.Transform;
Matrix mtxRotate = g.Transform;
mtxRotate.RotateAt(angle, rotatePoint);
g.Transform = mtxRotate;
g.DrawString(text, font, brush, rotatePoint, format);
// Reset the matrix
@ -1732,10 +1619,8 @@ namespace Sunny.UI
public static void DrawString(this Graphics g, string text, Font font, Color color, PointF rotatePoint, StringFormat format, float angle)
{
if (text.IsNullOrEmpty()) return;
using (Brush br = color.Brush())
{
g.DrawString(text, font, br, rotatePoint, format, angle);
}
using Brush br = color.Brush();
g.DrawString(text, font, br, rotatePoint, format, angle);
}
/// <summary>