* UIMessageForm2: 统一配色
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@ -556,7 +556,7 @@ namespace Sunny.UI
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/// <param name="showMask">显示遮罩层</param>
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/// <param name="showMask">显示遮罩层</param>
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public static void ShowInfoDialog(this Form form, string msg, bool showMask = false, int delay = 0)
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public static void ShowInfoDialog(this Form form, string msg, bool showMask = false, int delay = 0)
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{
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{
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form.ShowInfoDialog(UILocalize.InfoTitle, msg, UIStyle.Gray, showMask, delay);
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form.ShowInfoDialog(UILocalize.InfoTitle, msg, UIStyles.Style, showMask, delay);
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}
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}
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/// <summary>
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/// <summary>
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@ -623,7 +623,7 @@ namespace Sunny.UI
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/// <returns>结果</returns>
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/// <returns>结果</returns>
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public static bool ShowAskDialog(this Form form, string msg, bool showMask = false, UIMessageDialogButtons defaultButton = UIMessageDialogButtons.Ok)
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public static bool ShowAskDialog(this Form form, string msg, bool showMask = false, UIMessageDialogButtons defaultButton = UIMessageDialogButtons.Ok)
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{
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{
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return UIMessageBox.ShowMessageDialog(form, msg, UILocalize.AskTitle, true, UIStyle.Blue, showMask, true, defaultButton);
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return UIMessageBox.ShowMessageDialog(form, msg, UILocalize.AskTitle, true, UIStyles.Style, showMask, true, defaultButton);
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}
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}
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/// <summary>
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/// <summary>
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@ -17,6 +17,7 @@
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* 创建日期: 2024-05-16
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* 创建日期: 2024-05-16
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*
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*
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* 2024-05-16: V3.6.6 增加文件说明
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* 2024-05-16: V3.6.6 增加文件说明
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* 2024-06-08: V3.6.6 统一配色
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******************************************************************************/
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******************************************************************************/
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using System.Drawing;
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using System.Drawing;
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@ -34,14 +35,7 @@ namespace Sunny.UI
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btnCancel.Text = UILocalize.Cancel;
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btnCancel.Text = UILocalize.Cancel;
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foreColor = Color.Black;
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foreColor = Color.Black;
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Color[] colors = Color.White.GradientColors(UIStyles.ActiveStyleColor.PrimaryColor, 16);
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Color = colors[2];
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if (UIStyles.Style == UIStyle.DarkBlue || UIStyles.Style == UIStyle.Black)
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{
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Color[] colors1 = UIStyles.ActiveStyleColor.PrimaryColor.GradientColors(Color.Black, 16);
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Color = colors1[2];
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foreColor = Color.White;
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}
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if (noteType != UINotifierType.Ask)
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if (noteType != UINotifierType.Ask)
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{
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{
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@ -60,6 +54,7 @@ namespace Sunny.UI
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switch (noteType)
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switch (noteType)
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{
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{
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case UINotifierType.ERROR:
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case UINotifierType.ERROR:
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btnOK.Style = Style = UIStyle.Red;
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Symbol = 361527;
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Symbol = 361527;
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SymbolColor = UIStyles.Red.ButtonFillColor;
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SymbolColor = UIStyles.Red.ButtonFillColor;
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break;
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break;
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@ -70,11 +65,13 @@ namespace Sunny.UI
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break;
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break;
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case UINotifierType.WARNING:
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case UINotifierType.WARNING:
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btnOK.Style = Style = UIStyle.Orange;
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Symbol = 361553;
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Symbol = 361553;
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SymbolColor = UIStyles.Orange.ButtonFillColor;
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SymbolColor = UIStyles.Orange.ButtonFillColor;
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break;
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break;
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case UINotifierType.OK:
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case UINotifierType.OK:
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btnOK.Style = Style = UIStyle.Green;
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Symbol = 361528;
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Symbol = 361528;
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SymbolColor = UIStyles.Green.ButtonFillColor;
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SymbolColor = UIStyles.Green.ButtonFillColor;
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break;
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break;
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@ -94,6 +91,15 @@ namespace Sunny.UI
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public string Message { get; set; }
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public string Message { get; set; }
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private void UIMessageForm2_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
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private void UIMessageForm2_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
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{
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{
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Color[] colors = Color.White.GradientColors(TitleColor, 16);
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Color = colors[2];
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if (Style == UIStyle.Inherited && (UIStyles.Style == UIStyle.DarkBlue || UIStyles.Style == UIStyle.Black))
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{
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Color[] colors1 = UIStyles.ActiveStyleColor.PrimaryColor.GradientColors(Color.Black, 16);
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Color = colors1[2];
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foreColor = Color.White;
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}
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int height = (190 - 48 + TitleHeight) + label1.Height;
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int height = (190 - 48 + TitleHeight) + label1.Height;
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if (height > 210) Height = height;
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if (height > 210) Height = height;
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e.Graphics.FillRectangle(Color, new RectangleF(0, Height - 76, Width, 76));
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e.Graphics.FillRectangle(Color, new RectangleF(0, Height - 76, Width, 76));
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@ -78,9 +78,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Update="Forms\UIForm2.cs">
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<Compile Update="Forms\UIForm2.cs" />
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<SubType>Form</SubType>
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</Compile>
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<Compile Update="Properties\Resources.Designer.cs">
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<AutoGen>True</AutoGen>
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