* UIFlowLayoutPanel: 可像原生控件一样通过Controls.Add增加。
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37
SunnyUI.Demo/Controls/FFlowLayoutPanel.Designer.cs
generated
37
SunnyUI.Demo/Controls/FFlowLayoutPanel.Designer.cs
generated
@ -31,6 +31,8 @@ namespace Sunny.UI.Demo
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{
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this.uiButton1 = new Sunny.UI.UIButton();
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this.uiFlowLayoutPanel1 = new Sunny.UI.UIFlowLayoutPanel();
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this.uiButton2 = new Sunny.UI.UIButton();
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this.uiButton3 = new Sunny.UI.UIButton();
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this.SuspendLayout();
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//
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// uiButton1
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@ -42,7 +44,7 @@ namespace Sunny.UI.Demo
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this.uiButton1.Name = "uiButton1";
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this.uiButton1.Size = new System.Drawing.Size(100, 35);
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this.uiButton1.TabIndex = 11;
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this.uiButton1.Text = "AddControl";
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this.uiButton1.Text = "增加";
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this.uiButton1.Click += new System.EventHandler(this.uiButton1_Click);
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//
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// uiFlowLayoutPanel1
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@ -53,16 +55,43 @@ namespace Sunny.UI.Demo
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this.uiFlowLayoutPanel1.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiFlowLayoutPanel1.Name = "uiFlowLayoutPanel1";
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this.uiFlowLayoutPanel1.Padding = new System.Windows.Forms.Padding(2);
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this.uiFlowLayoutPanel1.Size = new System.Drawing.Size(249, 390);
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this.uiFlowLayoutPanel1.Size = new System.Drawing.Size(334, 390);
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this.uiFlowLayoutPanel1.TabIndex = 10;
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this.uiFlowLayoutPanel1.Text = "uiFlowLayoutPanel1";
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this.uiFlowLayoutPanel1.Text = "`";
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this.uiFlowLayoutPanel1.TextAlignment = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// uiButton2
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//
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this.uiButton2.Cursor = System.Windows.Forms.Cursors.Hand;
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this.uiButton2.Font = new System.Drawing.Font("微软雅黑", 12F);
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this.uiButton2.Location = new System.Drawing.Point(264, 462);
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this.uiButton2.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiButton2.Name = "uiButton2";
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this.uiButton2.Size = new System.Drawing.Size(100, 35);
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this.uiButton2.TabIndex = 12;
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this.uiButton2.Text = "清除";
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this.uiButton2.Click += new System.EventHandler(this.uiButton2_Click);
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//
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// uiButton3
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//
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this.uiButton3.Cursor = System.Windows.Forms.Cursors.Hand;
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this.uiButton3.Enabled = false;
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this.uiButton3.Font = new System.Drawing.Font("微软雅黑", 12F);
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this.uiButton3.Location = new System.Drawing.Point(147, 462);
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this.uiButton3.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiButton3.Name = "uiButton3";
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this.uiButton3.Size = new System.Drawing.Size(100, 35);
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this.uiButton3.TabIndex = 13;
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this.uiButton3.Text = "移除";
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this.uiButton3.Click += new System.EventHandler(this.uiButton3_Click);
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//
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// FFlowLayoutPanel
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//
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this.AllowShowTitle = true;
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
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this.ClientSize = new System.Drawing.Size(800, 539);
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this.Controls.Add(this.uiButton3);
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this.Controls.Add(this.uiButton2);
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this.Controls.Add(this.uiButton1);
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this.Controls.Add(this.uiFlowLayoutPanel1);
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this.Name = "FFlowLayoutPanel";
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@ -78,5 +107,7 @@ namespace Sunny.UI.Demo
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private UIButton uiButton1;
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private UIFlowLayoutPanel uiFlowLayoutPanel1;
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private UIButton uiButton2;
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private UIButton uiButton3;
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}
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}
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@ -13,18 +13,49 @@
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uiFlowLayoutPanel1.Clear();
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index = 0;
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for (int i = 0; i < 30; i++)
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for (int i = 0; i < 20; i++)
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{
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uiButton1.PerformClick();
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}
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}
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private int index;
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UIButton btn;
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private void uiButton1_Click(object sender, System.EventArgs e)
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{
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UIButton btn = new UIButton();
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btn = new UIButton();
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btn.Text = "Button" + index++.ToString("D2");
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uiFlowLayoutPanel1.AddControl(btn);
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//可以用原生方法Controls.Add
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uiFlowLayoutPanel1.Controls.Add(btn);
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//或者封装的方法Add
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//uiFlowLayoutPanel1.Add(btn);
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uiButton3.Enabled = true;
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}
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private void uiButton2_Click(object sender, System.EventArgs e)
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{
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//清除用Clear方法
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uiFlowLayoutPanel1.Clear();
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//或者用
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//uiFlowLayoutPanel1.Panel.Controls.Clear();
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uiButton3.Enabled = false;
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}
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private void uiButton3_Click(object sender, System.EventArgs e)
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{
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if (btn != null)
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{
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//移除用Remove方法
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uiFlowLayoutPanel1.Remove(btn);
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//或者用
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//uiFlowLayoutPanel1.Panel.Controls.Remove(btn);
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btn = null;
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}
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uiButton3.Enabled = false;
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}
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}
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}
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@ -1,59 +0,0 @@
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{
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"runtimeTarget": {
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"name": ".NETCoreApp,Version=v5.0",
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"signature": ""
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},
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"compilationOptions": {},
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"targets": {
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".NETCoreApp,Version=v5.0": {
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"SunnyUI.Net5.Demo/3.0.5": {
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"dependencies": {
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"SunnyUI": "3.0.5"
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},
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"runtime": {
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"SunnyUI.Net5.Demo.dll": {}
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}
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},
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"SunnyUI/3.0.5": {
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"dependencies": {
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"SunnyUI.Common": "3.0.5"
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},
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"runtime": {
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"lib/net5.0-windows7.0/SunnyUI.dll": {
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"assemblyVersion": "3.0.5.0",
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"fileVersion": "3.0.5.0"
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}
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}
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},
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"SunnyUI.Common/3.0.5": {
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"runtime": {
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"lib/net5.0/SunnyUI.Common.dll": {
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"assemblyVersion": "3.0.5.0",
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"fileVersion": "3.0.5.0"
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}
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}
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}
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}
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},
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"libraries": {
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"SunnyUI.Net5.Demo/3.0.5": {
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"type": "project",
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"serviceable": false,
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"sha512": ""
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},
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"SunnyUI/3.0.5": {
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"type": "package",
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"serviceable": true,
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"sha512": "sha512-0+U39GWGWBQFmoZom+UOzuST9FxsbUol5RWZgnBLzfGDlR+O4C72HjQ38u9G/SppWBswr5+dmGvFYHBA2HS4uQ==",
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"path": "sunnyui/3.0.5",
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"hashPath": "sunnyui.3.0.5.nupkg.sha512"
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},
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"SunnyUI.Common/3.0.5": {
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"type": "package",
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"serviceable": true,
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"sha512": "sha512-bP9fQW8P4fJAV6FfU2Xfw3MtOduLoj/j+MRfdIn3eq9bGqDepg/w5/xqXi393Vuxvxk24eY9+5YMRVyeS+tiRg==",
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"path": "sunnyui.common/3.0.5",
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"hashPath": "sunnyui.common.3.0.5.nupkg.sha512"
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}
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}
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}
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@ -1,8 +0,0 @@
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{
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"runtimeOptions": {
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"additionalProbingPaths": [
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"C:\\Users\\Administrator\\.dotnet\\store\\|arch|\\|tfm|",
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"C:\\Users\\Administrator\\.nuget\\packages"
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]
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}
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}
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@ -1,9 +0,0 @@
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{
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"runtimeOptions": {
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"tfm": "net5.0",
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"framework": {
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"name": "Microsoft.WindowsDesktop.App",
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"version": "5.0.0"
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}
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}
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}
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@ -58,11 +58,108 @@ namespace Sunny.UI
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timer.Start();
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}
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~UIFlowLayoutPanel()
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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timer.Stop();
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}
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protected override void OnControlAdded(ControlEventArgs e)
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{
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if (e.Control is UIHorScrollBarEx bar1)
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{
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if (bar1.TagString == "79E1E7DD-3E4D-916B-C8F1-F45B579C290C")
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{
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base.OnControlAdded(e);
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return;
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}
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}
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if (e.Control is UIVerScrollBarEx bar2)
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{
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if (bar2.TagString == "63FD1249-41D3-E08A-F8F5-CC41CC30FD03")
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{
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base.OnControlAdded(e);
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return;
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}
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}
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if (e.Control is FlowLayoutPanel panel)
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{
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if (panel.Tag.ToString() == "69605093-6397-AD32-9F69-3C29F642F87E")
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{
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base.OnControlAdded(e);
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return;
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}
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}
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if (Panel != null && !IsDesignMode)
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{
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Add(e.Control);
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}
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else
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{
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base.OnControlAdded(e);
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if (Panel != null) Panel.SendToBack();
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}
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}
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public void Remove(Control control)
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{
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if (Panel != null)
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{
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if (Panel.Controls.Contains(control))
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Panel.Controls.Remove(control);
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}
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}
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public void Add(Control control)
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{
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if (control is IStyleInterface ctrl)
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{
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if (!ctrl.StyleCustomMode) ctrl.Style = Style;
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}
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if (Panel != null)
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{
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Panel.Controls.Add(control);
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}
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}
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[Obsolete("此方法已优化,用Add代替")]
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public void AddControl(Control control)
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{
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if (control is IStyleInterface ctrl)
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{
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if (!ctrl.StyleCustomMode) ctrl.Style = Style;
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}
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if (Panel != null)
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{
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Panel.Controls.Add(control);
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}
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}
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[Obsolete("此方法已优化,用Remove代替")]
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public void RemoveControl(Control control)
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{
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if (Panel != null)
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{
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if (Panel.Controls.Contains(control))
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Panel.Controls.Remove(control);
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}
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}
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public void Clear()
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{
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foreach (Control control in Panel.Controls)
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{
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control.Dispose();
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}
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Panel.Controls.Clear();
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}
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private void Timer_Tick(object sender, EventArgs e)
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{
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if (VBar.Maximum != Panel.VerticalScroll.Maximum ||
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@ -145,31 +242,6 @@ namespace Sunny.UI
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}
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}
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public void AddControl(Control control)
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{
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if (control is IStyleInterface ctrl)
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{
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if (!ctrl.StyleCustomMode) ctrl.Style = Style;
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}
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Panel.Controls.Add(control);
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}
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public void RemoveControl(Control control)
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{
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Panel.Controls.Remove(control);
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}
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public void Clear()
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{
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foreach (Control control in Panel.Controls)
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{
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control.Dispose();
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}
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Panel.Controls.Clear();
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}
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private void Panel_MouseClick(object sender, MouseEventArgs e)
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{
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Panel.Focus();
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@ -277,11 +349,12 @@ namespace Sunny.UI
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this.flowLayoutPanel.Name = "flowLayoutPanel";
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this.flowLayoutPanel.Size = new System.Drawing.Size(429, 383);
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this.flowLayoutPanel.TabIndex = 0;
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this.flowLayoutPanel.Tag = "69605093-6397-AD32-9F69-3C29F642F87E";
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//
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// VBar
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//
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this.VBar.BoundsHeight = 10;
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this.VBar.Font = new System.Drawing.Font("微软雅黑", 12F);
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this.VBar.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
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this.VBar.LargeChange = 10;
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this.VBar.Location = new System.Drawing.Point(410, 5);
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this.VBar.Maximum = 100;
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@ -289,6 +362,7 @@ namespace Sunny.UI
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this.VBar.Name = "VBar";
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this.VBar.Size = new System.Drawing.Size(18, 377);
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this.VBar.TabIndex = 1;
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this.VBar.TagString = "63FD1249-41D3-E08A-F8F5-CC41CC30FD03";
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this.VBar.Text = "uiVerScrollBarEx1";
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this.VBar.Value = 0;
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this.VBar.Visible = false;
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@ -296,7 +370,7 @@ namespace Sunny.UI
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// HBar
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//
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this.HBar.BoundsWidth = 10;
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this.HBar.Font = new System.Drawing.Font("微软雅黑", 12F);
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this.HBar.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
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this.HBar.LargeChange = 10;
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this.HBar.Location = new System.Drawing.Point(5, 364);
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this.HBar.Maximum = 100;
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@ -304,6 +378,7 @@ namespace Sunny.UI
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this.HBar.Name = "HBar";
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this.HBar.Size = new System.Drawing.Size(399, 18);
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this.HBar.TabIndex = 2;
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this.HBar.TagString = "79E1E7DD-3E4D-916B-C8F1-F45B579C290C";
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this.HBar.Text = "uiHorScrollBarEx1";
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this.HBar.Value = 0;
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this.HBar.Visible = false;
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@ -1,64 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<root>
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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|
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