This commit is contained in:
Sunny 2023-07-09 23:26:30 +08:00
parent 70b4c53600
commit 22da0fccbd
12 changed files with 319 additions and 9 deletions

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@ -39,8 +39,13 @@
this.uiPanel1 = new Sunny.UI.UIPanel(); this.uiPanel1 = new Sunny.UI.UIPanel();
this.uiNavMenu1 = new Sunny.UI.UINavMenu(); this.uiNavMenu1 = new Sunny.UI.UINavMenu();
this.uiTabControl1 = new Sunny.UI.UITabControl(); this.uiTabControl1 = new Sunny.UI.UITabControl();
this.uiPanel2 = new Sunny.UI.UIPanel();
this.uiPanel3 = new Sunny.UI.UIPanel();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.uiPanel4 = new Sunny.UI.UIPanel();
this.uiContextMenuStrip1.SuspendLayout(); this.uiContextMenuStrip1.SuspendLayout();
this.uiNavBar1.SuspendLayout(); this.uiNavBar1.SuspendLayout();
this.uiPanel1.SuspendLayout();
this.SuspendLayout(); this.SuspendLayout();
// //
// uiContextMenuStrip1 // uiContextMenuStrip1
@ -116,6 +121,9 @@
// //
// uiPanel1 // uiPanel1
// //
this.uiPanel1.Controls.Add(this.uiPanel4);
this.uiPanel1.Controls.Add(this.uiPanel3);
this.uiPanel1.Controls.Add(this.uiPanel2);
this.uiPanel1.Dock = System.Windows.Forms.DockStyle.Bottom; this.uiPanel1.Dock = System.Windows.Forms.DockStyle.Bottom;
this.uiPanel1.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.uiPanel1.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.uiPanel1.Location = new System.Drawing.Point(2, 734); this.uiPanel1.Location = new System.Drawing.Point(2, 734);
@ -162,6 +170,52 @@
this.uiTabControl1.TabVisible = false; this.uiTabControl1.TabVisible = false;
this.uiTabControl1.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.uiTabControl1.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
// //
// uiPanel2
//
this.uiPanel2.Dock = System.Windows.Forms.DockStyle.Left;
this.uiPanel2.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.uiPanel2.Location = new System.Drawing.Point(0, 0);
this.uiPanel2.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.uiPanel2.MinimumSize = new System.Drawing.Size(1, 1);
this.uiPanel2.Name = "uiPanel2";
this.uiPanel2.RadiusSides = Sunny.UI.UICornerRadiusSides.None;
this.uiPanel2.RectSides = ((System.Windows.Forms.ToolStripStatusLabelBorderSides)((System.Windows.Forms.ToolStripStatusLabelBorderSides.Top | System.Windows.Forms.ToolStripStatusLabelBorderSides.Right)));
this.uiPanel2.Size = new System.Drawing.Size(286, 32);
this.uiPanel2.TabIndex = 0;
this.uiPanel2.TextAlignment = System.Drawing.ContentAlignment.MiddleCenter;
//
// uiPanel3
//
this.uiPanel3.Dock = System.Windows.Forms.DockStyle.Right;
this.uiPanel3.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.uiPanel3.Location = new System.Drawing.Point(810, 0);
this.uiPanel3.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.uiPanel3.MinimumSize = new System.Drawing.Size(1, 1);
this.uiPanel3.Name = "uiPanel3";
this.uiPanel3.RadiusSides = Sunny.UI.UICornerRadiusSides.None;
this.uiPanel3.RectSides = ((System.Windows.Forms.ToolStripStatusLabelBorderSides)((System.Windows.Forms.ToolStripStatusLabelBorderSides.Left | System.Windows.Forms.ToolStripStatusLabelBorderSides.Top)));
this.uiPanel3.Size = new System.Drawing.Size(286, 32);
this.uiPanel3.TabIndex = 1;
this.uiPanel3.TextAlignment = System.Drawing.ContentAlignment.MiddleCenter;
//
// timer1
//
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// uiPanel4
//
this.uiPanel4.Dock = System.Windows.Forms.DockStyle.Fill;
this.uiPanel4.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.uiPanel4.Location = new System.Drawing.Point(286, 0);
this.uiPanel4.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.uiPanel4.MinimumSize = new System.Drawing.Size(1, 1);
this.uiPanel4.Name = "uiPanel4";
this.uiPanel4.RadiusSides = Sunny.UI.UICornerRadiusSides.None;
this.uiPanel4.RectSides = System.Windows.Forms.ToolStripStatusLabelBorderSides.Top;
this.uiPanel4.Size = new System.Drawing.Size(524, 32);
this.uiPanel4.TabIndex = 2;
this.uiPanel4.TextAlignment = System.Drawing.ContentAlignment.MiddleCenter;
//
// FMain // FMain
// //
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None; this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
@ -184,6 +238,7 @@
this.ReceiveParams += new Sunny.UI.OnReceiveParams(this.Form1_ReceiveParams); this.ReceiveParams += new Sunny.UI.OnReceiveParams(this.Form1_ReceiveParams);
this.uiContextMenuStrip1.ResumeLayout(false); this.uiContextMenuStrip1.ResumeLayout(false);
this.uiNavBar1.ResumeLayout(false); this.uiNavBar1.ResumeLayout(false);
this.uiPanel1.ResumeLayout(false);
this.ResumeLayout(false); this.ResumeLayout(false);
} }
@ -200,5 +255,9 @@
private UITabControl uiTabControl1; private UITabControl uiTabControl1;
private UILogo uiLogo1; private UILogo uiLogo1;
private UIAvatar uiAvatar1; private UIAvatar uiAvatar1;
private UIPanel uiPanel2;
private UIPanel uiPanel3;
private System.Windows.Forms.Timer timer1;
private UIPanel uiPanel4;
} }
} }

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@ -80,6 +80,7 @@ namespace Sunny.UI.Demo
uiNavMenu1.CreateChildNode(parent, AddPage(CreateInstance<UIPage>("Sunny.UI.Demo.FMeter"))); uiNavMenu1.CreateChildNode(parent, AddPage(CreateInstance<UIPage>("Sunny.UI.Demo.FMeter")));
uiNavMenu1.CreateChildNode(parent, AddPage(CreateInstance<UIPage>("Sunny.UI.Demo.FLed"))); uiNavMenu1.CreateChildNode(parent, AddPage(CreateInstance<UIPage>("Sunny.UI.Demo.FLed")));
uiNavMenu1.CreateChildNode(parent, AddPage(CreateInstance<UIPage>("Sunny.UI.Demo.FLight"))); uiNavMenu1.CreateChildNode(parent, AddPage(CreateInstance<UIPage>("Sunny.UI.Demo.FLight")));
uiNavMenu1.CreateChildNode(parent, AddPage(CreateInstance<UIPage>("Sunny.UI.Demo.FSwitch")));
uiNavBar1.SetNodeSymbol(uiNavBar1.Nodes[4], 61502); uiNavBar1.SetNodeSymbol(uiNavBar1.Nodes[4], 61502);
var styles = UIStyles.PopularStyles(); var styles = UIStyles.PopularStyles();
@ -99,7 +100,7 @@ namespace Sunny.UI.Demo
//选中第一个节点 //选中第一个节点
uiNavMenu1.SelectPage(1002); uiNavMenu1.SelectPage(1002);
Text = Version; uiPanel2.Text = Text = Version;
RegisterHotKey(UI.ModifierKeys.Shift, Keys.F8); RegisterHotKey(UI.ModifierKeys.Shift, Keys.F8);
//根据页面类型获取页面 //根据页面类型获取页面
@ -111,6 +112,8 @@ namespace Sunny.UI.Demo
UIPage page1 = GetPage(1002); UIPage page1 = GetPage(1002);
if (page1 != null) if (page1 != null)
page1.Text.WriteConsole(); page1.Text.WriteConsole();
timer1.Start();
} }
/// <summary> /// <summary>
@ -172,5 +175,10 @@ namespace Sunny.UI.Demo
Text = e.Value.ToString(); Text = e.Value.ToString();
SendParamToPage(1001, "传值给页面"); SendParamToPage(1001, "传值给页面");
} }
private void timer1_Tick(object sender, EventArgs e)
{
uiPanel3.Text = DateTime.Now.DateTimeString();
}
} }
} }

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@ -123,4 +123,7 @@
<metadata name="StyleManager.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> <metadata name="StyleManager.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>506, 17</value> <value>506, 17</value>
</metadata> </metadata>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>639, 17</value>
</metadata>
</root> </root>

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@ -0,0 +1,96 @@
namespace Sunny.UI.Demo
{
partial class FSwitch
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.uiLine1 = new Sunny.UI.UILine();
this.uiTurnSwitch1 = new Sunny.UI.UITurnSwitch();
this.uiTurnSwitch2 = new Sunny.UI.UITurnSwitch();
this.SuspendLayout();
//
// uiLine1
//
this.uiLine1.Font = new System.Drawing.Font("微软雅黑", 12F);
this.uiLine1.Location = new System.Drawing.Point(30, 55);
this.uiLine1.MinimumSize = new System.Drawing.Size(16, 16);
this.uiLine1.Name = "uiLine1";
this.uiLine1.Size = new System.Drawing.Size(670, 20);
this.uiLine1.TabIndex = 78;
this.uiLine1.Text = "UITurnSwitch";
this.uiLine1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
//
// uiTurnSwitch1
//
this.uiTurnSwitch1.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.uiTurnSwitch1.Location = new System.Drawing.Point(33, 96);
this.uiTurnSwitch1.MinimumSize = new System.Drawing.Size(1, 1);
this.uiTurnSwitch1.Name = "uiTurnSwitch1";
this.uiTurnSwitch1.Size = new System.Drawing.Size(160, 160);
this.uiTurnSwitch1.TabIndex = 79;
this.uiTurnSwitch1.Text = "uiTurnSwitch1";
this.uiTurnSwitch1.ValueChanged += new Sunny.UI.UITurnSwitch.OnValueChanged(this.uiTurnSwitch1_ValueChanged);
//
// uiTurnSwitch2
//
this.uiTurnSwitch2.ActiveAngle = 0;
this.uiTurnSwitch2.BackInnerSize = 60;
this.uiTurnSwitch2.BackSize = 80;
this.uiTurnSwitch2.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.uiTurnSwitch2.InActiveAngle = 90;
this.uiTurnSwitch2.InActiveColor = System.Drawing.Color.Fuchsia;
this.uiTurnSwitch2.Location = new System.Drawing.Point(216, 96);
this.uiTurnSwitch2.MinimumSize = new System.Drawing.Size(1, 1);
this.uiTurnSwitch2.Name = "uiTurnSwitch2";
this.uiTurnSwitch2.Size = new System.Drawing.Size(160, 160);
this.uiTurnSwitch2.TabIndex = 80;
this.uiTurnSwitch2.Text = "uiTurnSwitch2";
//
// FSwitch
//
this.AllowShowTitle = true;
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.uiTurnSwitch2);
this.Controls.Add(this.uiTurnSwitch1);
this.Controls.Add(this.uiLine1);
this.Name = "FSwitch";
this.Padding = new System.Windows.Forms.Padding(0, 35, 0, 0);
this.ShowTitle = true;
this.Symbol = 361956;
this.Text = "Switch";
this.ResumeLayout(false);
}
#endregion
private UILine uiLine1;
private UITurnSwitch uiTurnSwitch1;
private UITurnSwitch uiTurnSwitch2;
}
}

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@ -0,0 +1,15 @@
namespace Sunny.UI.Demo
{
public partial class FSwitch : UIPage
{
public FSwitch()
{
InitializeComponent();
}
private void uiTurnSwitch1_ValueChanged(object sender, bool value)
{
ShowInfoTip(value.ToString());
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -41,11 +41,11 @@
<ApplicationManifest>app.manifest</ApplicationManifest> <ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="SunnyUI, Version=3.3.9.0, Culture=neutral, PublicKeyToken=27d7d2e821d97aeb, processorArchitecture=MSIL"> <Reference Include="SunnyUI, Version=3.4.0.0, Culture=neutral, PublicKeyToken=27d7d2e821d97aeb, processorArchitecture=MSIL">
<HintPath>..\packages\SunnyUI.3.3.9\lib\net472\SunnyUI.dll</HintPath> <HintPath>..\packages\SunnyUI.3.4.0\lib\net472\SunnyUI.dll</HintPath>
</Reference> </Reference>
<Reference Include="SunnyUI.Common, Version=3.3.9.0, Culture=neutral, PublicKeyToken=5a271fb7ba597231, processorArchitecture=MSIL"> <Reference Include="SunnyUI.Common, Version=3.4.0.0, Culture=neutral, PublicKeyToken=5a271fb7ba597231, processorArchitecture=MSIL">
<HintPath>..\packages\SunnyUI.Common.3.3.9\lib\net472\SunnyUI.Common.dll</HintPath> <HintPath>..\packages\SunnyUI.Common.3.4.0\lib\net472\SunnyUI.Common.dll</HintPath>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
@ -139,6 +139,12 @@
<Compile Include="Forms\Frames\FCustomMain.Designer.cs"> <Compile Include="Forms\Frames\FCustomMain.Designer.cs">
<DependentUpon>FCustomMain.cs</DependentUpon> <DependentUpon>FCustomMain.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="Industrial\FSwitch.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Industrial\FSwitch.Designer.cs">
<DependentUpon>FSwitch.cs</DependentUpon>
</Compile>
<Compile Include="Industrial\FLight.cs"> <Compile Include="Industrial\FLight.cs">
<SubType>Form</SubType> <SubType>Form</SubType>
</Compile> </Compile>
@ -526,6 +532,9 @@
<EmbeddedResource Include="Controls\FOther.resx"> <EmbeddedResource Include="Controls\FOther.resx">
<DependentUpon>FOther.cs</DependentUpon> <DependentUpon>FOther.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="Industrial\FSwitch.resx">
<DependentUpon>FSwitch.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx"> <EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator> <Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput> <LastGenOutput>Resources.Designer.cs</LastGenOutput>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<packages> <packages>
<package id="SunnyUI" version="3.3.9" targetFramework="net472" /> <package id="SunnyUI" version="3.4.0" targetFramework="net472" />
<package id="SunnyUI.Common" version="3.3.9" targetFramework="net472" /> <package id="SunnyUI.Common" version="3.4.0" targetFramework="net472" />
</packages> </packages>

View File

@ -9,7 +9,7 @@
<Description>SunnyUI.Net 是基于.Net Framework 4.0~4.8、.Net6、.Net7 框架的 C# WinForm 开源控件库、工具类库、扩展类库、多页面开发框架。</Description> <Description>SunnyUI.Net 是基于.Net Framework 4.0~4.8、.Net6、.Net7 框架的 C# WinForm 开源控件库、工具类库、扩展类库、多页面开发框架。</Description>
<Copyright>CopyRight © SunnyUI.Net 2012-2023</Copyright> <Copyright>CopyRight © SunnyUI.Net 2012-2023</Copyright>
<PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression> <PackageLicenseExpression>GPL-3.0-only</PackageLicenseExpression>
<Version>3.3.9.0</Version> <Version>3.4.0.0</Version>
<Authors>ShenYonghua</Authors> <Authors>ShenYonghua</Authors>
<Company>SunnyUI.Net</Company> <Company>SunnyUI.Net</Company>
<PackageId>SunnyUI</PackageId> <PackageId>SunnyUI</PackageId>
@ -77,7 +77,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="SunnyUI.Common" Version="3.3.9" /> <PackageReference Include="SunnyUI.Common" Version="3.4.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>