* UIIntegerUpDown: 增加是否可以双击输入属性
* UIDoubleUpDown: 增加是否可以双击输入属性
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@ -24,6 +24,7 @@
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* 2022-02-07: V3.1.0 增加圆角控制
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* 2022-02-07: V3.1.0 增加圆角控制
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* 2022-02-24: V3.1.1 可以设置按钮大小和颜色
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* 2022-02-24: V3.1.1 可以设置按钮大小和颜色
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* 2022-05-05: V3.1.8 增加禁止输入属性
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* 2022-05-05: V3.1.8 增加禁止输入属性
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* 2022-09-16: V3.2.4 增加是否可以双击输入属性
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******************************************************************************/
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******************************************************************************/
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using System;
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using System;
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@ -294,11 +295,16 @@ namespace Sunny.UI
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}
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}
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}
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}
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[DefaultValue(true)]
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[Description("是否可以双击输入"), Category("SunnyUI")]
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public bool Inputable { get; set; } = true;
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private readonly UIEdit edit = new UIEdit();
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private readonly UIEdit edit = new UIEdit();
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private Color pnlColor;
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private Color pnlColor;
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private void pnlValue_DoubleClick(object sender, EventArgs e)
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private void pnlValue_DoubleClick(object sender, EventArgs e)
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{
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{
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if (ReadOnly) return;
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if (ReadOnly) return;
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if (!Inputable) return;
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edit.Left = 1;
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edit.Left = 1;
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edit.Top = (pnlValue.Height - edit.Height) / 2;
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edit.Top = (pnlValue.Height - edit.Height) / 2;
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@ -23,6 +23,7 @@
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* 2022-02-07: V3.1.0 增加圆角控制
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* 2022-02-07: V3.1.0 增加圆角控制
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* 2022-02-24: V3.1.1 可以设置按钮大小和颜色
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* 2022-02-24: V3.1.1 可以设置按钮大小和颜色
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* 2022-05-05: V3.1.8 增加禁止输入属性
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* 2022-05-05: V3.1.8 增加禁止输入属性
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* 2022-09-16: V3.2.4 增加是否可以双击输入属性
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******************************************************************************/
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******************************************************************************/
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using System;
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using System;
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@ -280,11 +281,16 @@ namespace Sunny.UI
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}
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}
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}
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}
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[DefaultValue(true)]
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[Description("是否可以双击输入"), Category("SunnyUI")]
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public bool Inputable { get; set; } = true;
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private readonly UIEdit edit = new UIEdit();
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private readonly UIEdit edit = new UIEdit();
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private Color pnlColor;
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private Color pnlColor;
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private void pnlValue_DoubleClick(object sender, EventArgs e)
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private void pnlValue_DoubleClick(object sender, EventArgs e)
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{
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{
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if (ReadOnly) return;
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if (ReadOnly) return;
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if (!Inputable) return;
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edit.Left = 1;
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edit.Left = 1;
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edit.Top = (pnlValue.Height - edit.Height) / 2;
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edit.Top = (pnlValue.Height - edit.Height) / 2;
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