* UIFlowLayoutPanel: 更新Demo
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30
SunnyUI.Demo/Controls/FFlowLayoutPanel.Designer.cs
generated
30
SunnyUI.Demo/Controls/FFlowLayoutPanel.Designer.cs
generated
@ -34,14 +34,13 @@ namespace Sunny.UI.Demo
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this.uiButton2 = new Sunny.UI.UIButton();
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this.uiButton3 = new Sunny.UI.UIButton();
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this.uiButton4 = new Sunny.UI.UIButton();
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this.uiFlowLayoutPanel2 = new Sunny.UI.UIFlowLayoutPanel();
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this.SuspendLayout();
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//
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// uiButton1
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//
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this.uiButton1.Cursor = System.Windows.Forms.Cursors.Hand;
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this.uiButton1.Font = new System.Drawing.Font("宋体", 12F);
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this.uiButton1.Location = new System.Drawing.Point(30, 462);
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this.uiButton1.Location = new System.Drawing.Point(30, 518);
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this.uiButton1.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiButton1.Name = "uiButton1";
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this.uiButton1.Size = new System.Drawing.Size(100, 35);
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@ -59,7 +58,7 @@ namespace Sunny.UI.Demo
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this.uiFlowLayoutPanel1.Name = "uiFlowLayoutPanel1";
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this.uiFlowLayoutPanel1.Padding = new System.Windows.Forms.Padding(2);
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this.uiFlowLayoutPanel1.ShowText = false;
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this.uiFlowLayoutPanel1.Size = new System.Drawing.Size(354, 390);
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this.uiFlowLayoutPanel1.Size = new System.Drawing.Size(746, 441);
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this.uiFlowLayoutPanel1.TabIndex = 10;
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this.uiFlowLayoutPanel1.Text = "`";
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this.uiFlowLayoutPanel1.TextAlignment = System.Drawing.ContentAlignment.MiddleCenter;
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@ -68,7 +67,7 @@ namespace Sunny.UI.Demo
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//
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this.uiButton2.Cursor = System.Windows.Forms.Cursors.Hand;
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this.uiButton2.Font = new System.Drawing.Font("宋体", 12F);
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this.uiButton2.Location = new System.Drawing.Point(408, 462);
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this.uiButton2.Location = new System.Drawing.Point(408, 518);
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this.uiButton2.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiButton2.Name = "uiButton2";
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this.uiButton2.Size = new System.Drawing.Size(100, 35);
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@ -82,7 +81,7 @@ namespace Sunny.UI.Demo
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this.uiButton3.Cursor = System.Windows.Forms.Cursors.Hand;
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this.uiButton3.Enabled = false;
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this.uiButton3.Font = new System.Drawing.Font("宋体", 12F);
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this.uiButton3.Location = new System.Drawing.Point(157, 462);
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this.uiButton3.Location = new System.Drawing.Point(157, 518);
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this.uiButton3.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiButton3.Name = "uiButton3";
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this.uiButton3.Size = new System.Drawing.Size(100, 35);
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@ -95,7 +94,7 @@ namespace Sunny.UI.Demo
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//
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this.uiButton4.Cursor = System.Windows.Forms.Cursors.Hand;
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this.uiButton4.Font = new System.Drawing.Font("宋体", 12F);
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this.uiButton4.Location = new System.Drawing.Point(284, 462);
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this.uiButton4.Location = new System.Drawing.Point(284, 518);
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this.uiButton4.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiButton4.Name = "uiButton4";
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this.uiButton4.Size = new System.Drawing.Size(100, 35);
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@ -104,27 +103,11 @@ namespace Sunny.UI.Demo
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this.uiButton4.TipsFont = new System.Drawing.Font("宋体", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
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this.uiButton4.Click += new System.EventHandler(this.uiButton4_Click);
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//
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// uiFlowLayoutPanel2
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//
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this.uiFlowLayoutPanel2.Font = new System.Drawing.Font("宋体", 12F);
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this.uiFlowLayoutPanel2.Location = new System.Drawing.Point(408, 55);
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this.uiFlowLayoutPanel2.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
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this.uiFlowLayoutPanel2.MinimumSize = new System.Drawing.Size(1, 1);
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this.uiFlowLayoutPanel2.Name = "uiFlowLayoutPanel2";
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this.uiFlowLayoutPanel2.Padding = new System.Windows.Forms.Padding(2);
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this.uiFlowLayoutPanel2.ShowText = false;
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this.uiFlowLayoutPanel2.Size = new System.Drawing.Size(354, 390);
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this.uiFlowLayoutPanel2.TabIndex = 15;
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this.uiFlowLayoutPanel2.Text = "`";
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this.uiFlowLayoutPanel2.TextAlignment = System.Drawing.ContentAlignment.MiddleCenter;
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this.uiFlowLayoutPanel2.WrapContents = false;
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//
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// FFlowLayoutPanel
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//
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this.AllowShowTitle = true;
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
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this.ClientSize = new System.Drawing.Size(800, 539);
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this.Controls.Add(this.uiFlowLayoutPanel2);
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this.ClientSize = new System.Drawing.Size(800, 576);
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this.Controls.Add(this.uiButton4);
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this.Controls.Add(this.uiButton3);
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this.Controls.Add(this.uiButton2);
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@ -146,6 +129,5 @@ namespace Sunny.UI.Demo
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private UIButton uiButton2;
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private UIButton uiButton3;
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private UIButton uiButton4;
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private UIFlowLayoutPanel uiFlowLayoutPanel2;
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}
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}
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@ -15,18 +15,17 @@ namespace Sunny.UI.Demo
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base.Init();
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uiFlowLayoutPanel1.Clear();
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index = 0;
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for (int i = 0; i < 10; i++)
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{
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uiButton1.PerformClick();
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uiButton1_Click(null, null);
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}
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}
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private int index;
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UIButton btn;
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UIFlowItem btn;
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private void uiButton1_Click(object sender, System.EventArgs e)
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{
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btn = new UIButton();
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btn = new UIFlowItem();
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btn.SetDPIScale();
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btn.Text = "Button" + index++.ToString("D2");
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btn.Name = btn.Text;
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@ -39,22 +38,14 @@ namespace Sunny.UI.Demo
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//uiFlowLayoutPanel1.Panel.Controls.Add(btn);
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//不能用原生方法Controls.Add
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//uiFlowLayoutPanel1.Controls.Add(btn);
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var box = new UIGroupBox();
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box.Width = 100;
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box.Height = uiFlowLayoutPanel2.Height - 32;
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box.SetDPIScale();
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box.Text = "Button" + index++.ToString("D2");
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box.Name = box.Text;
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uiFlowLayoutPanel2.Add(box);
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//----uiFlowLayoutPanel1.Controls.Add(btn);----
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uiButton3.Enabled = true;
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}
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private void Btn_Click(object sender, System.EventArgs e)
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{
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var button = (UIButton)sender;
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var button = (UIFlowItem)sender;
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ShowInfoTip(button.Text);
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}
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@ -62,12 +53,11 @@ namespace Sunny.UI.Demo
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{
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//清除用Clear方法
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uiFlowLayoutPanel1.Clear();
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uiFlowLayoutPanel2.Clear();
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//或者用
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//uiFlowLayoutPanel1.Panel.Controls.Clear();
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//不能用原生方法Controls.Clear
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//uiFlowLayoutPanel1.Controls.Clear();
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//----uiFlowLayoutPanel1.Controls.Clear();----
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uiButton3.Enabled = false;
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}
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@ -82,7 +72,7 @@ namespace Sunny.UI.Demo
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//uiFlowLayoutPanel1.Panel.Controls.Remove(btn);
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//不能用原生方法Controls.Remove
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//uiFlowLayoutPanel1.Controls.Remove(btn);
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//----uiFlowLayoutPanel1.Controls.Remove(btn);----
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btn = null;
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}
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@ -99,9 +89,21 @@ namespace Sunny.UI.Demo
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btn = uiFlowLayoutPanel1["Button01"];
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//通过名称和类型获取
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UIButton button = uiFlowLayoutPanel1.Get<UIButton>("Button01");
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var button = uiFlowLayoutPanel1.Get<UIFlowItem>("Button01");
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//遍历,与原生方法不同,UIFlowLayoutPanel是组合控件,从其Panel控件遍历
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//遍历,方法一
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for (int i = 0; i < uiFlowLayoutPanel1.ControlCount; i++)
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{
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Console.WriteLine(uiFlowLayoutPanel1.Get(i).Name);
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}
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//遍历,方法二
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foreach (Control item in uiFlowLayoutPanel1.AllControls)
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{
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Console.WriteLine(item.Name);
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}
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//遍历,方法三,与原生方法不同,UIFlowLayoutPanel是组合控件,从其Panel控件遍历
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foreach (Control item in uiFlowLayoutPanel1.Panel.Controls)
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{
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Console.WriteLine(item.Name);
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@ -375,6 +375,12 @@
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="UIFlowItem.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="UIFlowItem.Designer.cs">
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<DependentUpon>UIFlowItem.cs</DependentUpon>
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</Compile>
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<Compile Include="Units\FCommon.cs">
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<SubType>Form</SubType>
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</Compile>
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@ -548,6 +554,9 @@
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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</Compile>
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<EmbeddedResource Include="UIFlowItem.resx">
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<DependentUpon>UIFlowItem.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Units\FCommon.resx">
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<DependentUpon>FCommon.cs</DependentUpon>
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</EmbeddedResource>
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45
SunnyUI.Demo/UIFlowItem.Designer.cs
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45
SunnyUI.Demo/UIFlowItem.Designer.cs
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namespace Sunny.UI.Demo
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{
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partial class UIFlowItem
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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this.SuspendLayout();
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//
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// UIFlowItem
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//
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
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this.Name = "UIFlowItem";
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this.Size = new System.Drawing.Size(173, 103);
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this.Paint += new System.Windows.Forms.PaintEventHandler(this.UIFlowItem_Paint);
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this.ResumeLayout(false);
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}
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#endregion
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}
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}
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SunnyUI.Demo/UIFlowItem.cs
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20
SunnyUI.Demo/UIFlowItem.cs
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using System.Drawing;
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namespace Sunny.UI.Demo
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{
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public partial class UIFlowItem : UIUserControl
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{
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public UIFlowItem()
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{
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InitializeComponent();
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}
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private void UIFlowItem_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
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{
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e.Graphics.FillEllipse(Color.Lime, new Rectangle(10, 10, 20, 20));
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e.Graphics.DrawString(Text, Font, ForeColor, new Rectangle(35, 0, Width, 40), ContentAlignment.MiddleLeft);
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e.Graphics.DrawLine(ForeColor, 10, 40, Width - 20, 40);
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e.Graphics.DrawString("Hello SunnyUI !", Font, ForeColor, new Rectangle(10, 40, Width, Height - 40), ContentAlignment.MiddleLeft);
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}
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}
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}
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SunnyUI.Demo/UIFlowItem.resx
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120
SunnyUI.Demo/UIFlowItem.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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