* UINavMenu: 增加了可设置垂直滚动条宽度的属性
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@ -29,6 +29,7 @@
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* 2022-04-14: V3.1.3 重构扩展函数
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* 2022-04-14: V3.1.3 重构扩展函数
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* 2022-06-23: V3.2.0 绘制节点字体图标增加偏移SymbolOffset
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* 2022-06-23: V3.2.0 绘制节点字体图标增加偏移SymbolOffset
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* 2022-08-19: V3.2.3 修复选中节点右侧图标前景色
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* 2022-08-19: V3.2.3 修复选中节点右侧图标前景色
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* 2022-11-03: V3.2.6 增加了可设置垂直滚动条宽度的属性
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******************************************************************************/
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******************************************************************************/
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using System;
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using System;
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@ -689,7 +690,7 @@ namespace Sunny.UI
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if (TreeNodeSymbols.ContainsKey(e.Node) && TreeNodeSymbols[e.Node].Count > 0)
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if (TreeNodeSymbols.ContainsKey(e.Node) && TreeNodeSymbols[e.Node].Count > 0)
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{
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{
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int symbolRight = Width - (ScrollBarVisible ? Bar.Width : 0) - 3;
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int symbolRight = Width - (ScrollBarVisible ? ScrollBarInfo.VerticalScrollBarWidth() : 0) - 3;
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if (e.Node.Nodes.Count > 0) symbolRight -= 32;
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if (e.Node.Nodes.Count > 0) symbolRight -= 32;
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int firstLeft = symbolRight - TreeNodeSymbols[e.Node].Count * 32;
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int firstLeft = symbolRight - TreeNodeSymbols[e.Node].Count * 32;
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@ -706,7 +707,7 @@ namespace Sunny.UI
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if (TreeNodeSymbols.ContainsKey(e.Node) && TreeNodeSymbols[e.Node].Count > 0)
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if (TreeNodeSymbols.ContainsKey(e.Node) && TreeNodeSymbols[e.Node].Count > 0)
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{
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{
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int symbolRight = Width - (ScrollBarVisible ? Bar.Width : 0) - 3;
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int symbolRight = Width - (ScrollBarVisible ? ScrollBarInfo.VerticalScrollBarWidth() : 0) - 3;
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if (e.Node.Nodes.Count > 0) symbolRight -= 32;
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if (e.Node.Nodes.Count > 0) symbolRight -= 32;
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int firstLeft = symbolRight - TreeNodeSymbols[e.Node].Count * 32;
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int firstLeft = symbolRight - TreeNodeSymbols[e.Node].Count * 32;
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@ -746,17 +747,22 @@ namespace Sunny.UI
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}
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}
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}
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}
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//显示右侧下拉箭头
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if (ShowItemsArrow && e.Node.Nodes.Count > 0)
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if (ShowItemsArrow && e.Node.Nodes.Count > 0)
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{
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{
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e.Graphics.DrawFontImage(e.Node.IsExpanded ? 61702 : 61703, 24, ForeColor, Width - (Bar.Visible ? 50 : 30), e.Bounds.Y + (ItemHeight - 24) / 2);
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int size = 24;
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int left = Width - size - 6;
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if (Bar.Visible) left -= Bar.Width;
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e.Graphics.DrawFontImage(e.Node.IsExpanded ? 61702 : 61703, 24, ForeColor, left, e.Bounds.Y + (ItemHeight - 24) / 2);
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}
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}
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if (ShowTips && MenuHelper.GetTipsText(e.Node).IsValid() && TreeNodeSymbols.NotContainsKey(e.Node))
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if (ShowTips && MenuHelper.GetTipsText(e.Node).IsValid() && TreeNodeSymbols.NotContainsKey(e.Node))
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{
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{
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SizeF tipsSize = e.Graphics.MeasureString(MenuHelper.GetTipsText(e.Node), TempFont);
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SizeF tipsSize = e.Graphics.MeasureString(MenuHelper.GetTipsText(e.Node), TempFont);
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float sfMax = Math.Max(tipsSize.Width, tipsSize.Height) + 1;
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float sfMax = Math.Max(tipsSize.Width, tipsSize.Height) + 1;
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float tipsLeft = Width - (ScrollBarVisible ? Bar.Width : 0) - sfMax - sfMax;
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float tipsLeft = Width - sfMax - 16;
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if (e.Node.Nodes.Count > 0) tipsLeft -= 24;
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if (e.Node.Nodes.Count > 0) tipsLeft -= 24;
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if (Bar.Visible) tipsLeft -= Bar.Width;
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float tipsTop = e.Bounds.Y + (ItemHeight - sfMax) / 2;
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float tipsTop = e.Bounds.Y + (ItemHeight - sfMax) / 2;
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if (MenuHelper[e.Node] != null)
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if (MenuHelper[e.Node] != null)
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@ -855,7 +861,7 @@ namespace Sunny.UI
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if (e.Node != null && TreeNodeSymbols.ContainsKey(e.Node) && TreeNodeSymbols[e.Node].Count > 0)
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if (e.Node != null && TreeNodeSymbols.ContainsKey(e.Node) && TreeNodeSymbols[e.Node].Count > 0)
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{
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{
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int symbolRight = Width - (ScrollBarVisible ? Bar.Width : 0) - 3;
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int symbolRight = Width - (ScrollBarVisible ? ScrollBarInfo.VerticalScrollBarWidth() : 0) - 3;
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if (e.Node.Nodes.Count > 0) symbolRight -= 32;
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if (e.Node.Nodes.Count > 0) symbolRight -= 32;
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int firstLeft = symbolRight - TreeNodeSymbols[e.Node].Count * 32;
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int firstLeft = symbolRight - TreeNodeSymbols[e.Node].Count * 32;
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if (e.X >= firstLeft && e.X < symbolRight)
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if (e.X >= firstLeft && e.X < symbolRight)
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@ -941,7 +947,7 @@ namespace Sunny.UI
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Bar.Maximum = si.ScrollMax;
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Bar.Maximum = si.ScrollMax;
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Bar.Visible = si.ScrollMax > 0 && si.nMax > 0 && si.nPage > 0;
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Bar.Visible = si.ScrollMax > 0 && si.nMax > 0 && si.nPage > 0;
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Bar.Value = si.nPos;
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Bar.Value = si.nPos;
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Bar.Width = barWidth + 1;
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Bar.Width = barWidth;
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Bar.BringToFront();
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Bar.BringToFront();
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if (ScrollBarVisible != Bar.Visible)
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if (ScrollBarVisible != Bar.Visible)
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