* UITreeView: TreeNodeStateSync: 节点点击时同步父节点和子节点的状态

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Sunny 2022-01-05 15:06:33 +08:00
parent b639e6478d
commit 12f86aa739
3 changed files with 14 additions and 426 deletions

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@ -1,419 +0,0 @@
/******************************************************************************
* SunnyUI
* CopyRight (C) 2012-2022 ShenYongHua().
* QQ群56829229 QQ17612584 EMailSunnyUI@QQ.Com
*
* Blog: https://www.cnblogs.com/yhuse
* Gitee: https://gitee.com/yhuse/SunnyUI
* GitHub: https://github.com/yhuse/SunnyUI
*
* SunnyUI.dll can be used for free under the GPL-3.0 license.
* If you use this code, please keep this note.
* 使
******************************************************************************
* : UBigEndianBinaryWriter.cs
* :
* : V3.0
* : 2021-12-15
*
* 2021-12-15: V3.0.9
******************************************************************************/
using System.Diagnostics.Contracts;
using System.Runtime.Serialization;
using System.Text;
namespace System.IO
{
// This abstract base class represents a writer that can write
// primitives to an arbitrary stream. A subclass can override methods to
// give unique encodings.
[Serializable]
[Runtime.InteropServices.ComVisible(true)]
public class BigEndianBinaryWriter : IDisposable
{
public static readonly BigEndianBinaryWriter Null = new BigEndianBinaryWriter();
protected Stream OutStream;
private byte[] _buffer; // temp space for writing primitives to.
private Encoding _encoding;
private Encoder _encoder;
[OptionalField] // New in .NET FX 4.5. False is the right default value.
private bool _leaveOpen;
// This field should never have been serialized and has not been used since before v2.0.
// However, this type is serializable, and we need to keep the field name around when deserializing.
// Also, we'll make .NET FX 4.5 not break if it's missing.
#pragma warning disable 169
[OptionalField]
private char[] _tmpOneCharBuffer;
#pragma warning restore 169
// Perf optimization stuff
private byte[] _largeByteBuffer; // temp space for writing chars.
private int _maxChars; // max # of chars we can put in _largeByteBuffer
// Size should be around the max number of chars/string * Encoding's max bytes/char
private const int LargeByteBufferSize = 256;
// Protected default constructor that sets the output stream
// to a null stream (a bit bucket).
protected BigEndianBinaryWriter()
{
OutStream = Stream.Null;
_buffer = new byte[16];
_encoding = new UTF8Encoding(false, true);
_encoder = _encoding.GetEncoder();
}
public BigEndianBinaryWriter(Stream output) : this(output, new UTF8Encoding(false, true), false)
{
}
public BigEndianBinaryWriter(Stream output, Encoding encoding) : this(output, encoding, false)
{
}
public BigEndianBinaryWriter(Stream output, Encoding encoding, bool leaveOpen)
{
if (output == null)
throw new ArgumentNullException("output");
if (encoding == null)
throw new ArgumentNullException("encoding");
if (!output.CanWrite)
throw new ArgumentException("Argument_StreamNotWritable");
Contract.EndContractBlock();
OutStream = output;
_buffer = new byte[16];
_encoding = encoding;
_encoder = _encoding.GetEncoder();
_leaveOpen = leaveOpen;
}
// Closes this writer and releases any system resources associated with the
// writer. Following a call to Close, any operations on the writer
// may raise exceptions.
public void Close()
{
Dispose(true);
}
protected void Dispose(bool disposing)
{
if (disposing)
{
if (_leaveOpen)
OutStream.Flush();
else
OutStream.Close();
}
}
public void Dispose()
{
Dispose(true);
}
/*
* Returns the stream associate with the writer. It flushes all pending
* writes before returning. All subclasses should override Flush to
* ensure that all buffered data is sent to the stream.
*/
public Stream BaseStream
{
get
{
Flush();
return OutStream;
}
}
// Clears all buffers for this writer and causes any buffered data to be
// written to the underlying device.
public void Flush()
{
OutStream.Flush();
}
public long Seek(int offset, SeekOrigin origin)
{
return OutStream.Seek(offset, origin);
}
// Writes a boolean to this stream. A single byte is written to the stream
// with the value 0 representing false or the value 1 representing true.
public void Write(bool value)
{
_buffer[0] = (byte)(value ? 1 : 0);
OutStream.Write(_buffer, 0, 1);
}
// Writes a byte to this stream. The current position of the stream is
// advanced by one.
public void Write(byte value)
{
OutStream.WriteByte(value);
}
// Writes a signed byte to this stream. The current position of the stream
// is advanced by one.
public void Write(sbyte value)
{
OutStream.WriteByte((byte)value);
}
// Writes a byte array to this stream.
//
// This default implementation calls the Write(Object, int, int)
// method to write the byte array.
public void Write(byte[] buffer)
{
if (buffer == null)
throw new ArgumentNullException("buffer");
Contract.EndContractBlock();
OutStream.Write(buffer, 0, buffer.Length);
}
// Writes a section of a byte array to this stream.
//
// This default implementation calls the Write(Object, int, int)
// method to write the byte array.
public void Write(byte[] buffer, int index, int count)
{
OutStream.Write(buffer, index, count);
}
// Writes a character to this stream. The current position of the stream is
// advanced by two.
// Note this method cannot handle surrogates properly in UTF-8.
[Security.SecuritySafeCritical] // auto-generated
public unsafe void Write(char ch)
{
if (Char.IsSurrogate(ch))
throw new ArgumentException("Arg_SurrogatesNotAllowedAsSingleChar");
Contract.EndContractBlock();
Contract.Assert(_encoding.GetMaxByteCount(1) <= 16, "_encoding.GetMaxByteCount(1) <= 16)");
int numBytes;
fixed (byte* pBytes = _buffer)
{
numBytes = _encoder.GetBytes(&ch, 1, pBytes, _buffer.Length, true);
}
OutStream.Write(_buffer, 0, numBytes);
}
// Writes a character array to this stream.
//
// This default implementation calls the Write(Object, int, int)
// method to write the character array.
public void Write(char[] chars)
{
if (chars == null)
throw new ArgumentNullException("chars");
Contract.EndContractBlock();
byte[] bytes = _encoding.GetBytes(chars, 0, chars.Length);
OutStream.Write(bytes, 0, bytes.Length);
}
// Writes a section of a character array to this stream.
//
// This default implementation calls the Write(Object, int, int)
// method to write the character array.
public void Write(char[] chars, int index, int count)
{
byte[] bytes = _encoding.GetBytes(chars, index, count);
OutStream.Write(bytes, 0, bytes.Length);
}
// Writes a double to this stream. The current position of the stream is
// advanced by eight.
[Security.SecuritySafeCritical] // auto-generated
public unsafe void Write(double value)
{
ulong TmpValue = *(ulong*)&value;
_buffer[7] = (byte)TmpValue;
_buffer[6] = (byte)(TmpValue >> 8);
_buffer[5] = (byte)(TmpValue >> 16);
_buffer[4] = (byte)(TmpValue >> 24);
_buffer[3] = (byte)(TmpValue >> 32);
_buffer[2] = (byte)(TmpValue >> 40);
_buffer[1] = (byte)(TmpValue >> 48);
_buffer[0] = (byte)(TmpValue >> 56);
OutStream.Write(_buffer, 0, 8);
}
// Writes a two-byte signed integer to this stream. The current position of
// the stream is advanced by two.
public void Write(short value)
{
_buffer[1] = (byte)value;
_buffer[0] = (byte)(value >> 8);
OutStream.Write(_buffer, 0, 2);
}
// Writes a two-byte unsigned integer to this stream. The current position
// of the stream is advanced by two.
public void Write(ushort value)
{
_buffer[1] = (byte)value;
_buffer[0] = (byte)(value >> 8);
OutStream.Write(_buffer, 0, 2);
}
// Writes a four-byte signed integer to this stream. The current position
// of the stream is advanced by four.
public void Write(int value)
{
_buffer[3] = (byte)value;
_buffer[2] = (byte)(value >> 8);
_buffer[1] = (byte)(value >> 16);
_buffer[0] = (byte)(value >> 24);
OutStream.Write(_buffer, 0, 4);
}
// Writes a four-byte unsigned integer to this stream. The current position
// of the stream is advanced by four.
public void Write(uint value)
{
_buffer[3] = (byte)value;
_buffer[2] = (byte)(value >> 8);
_buffer[1] = (byte)(value >> 16);
_buffer[0] = (byte)(value >> 24);
OutStream.Write(_buffer, 0, 4);
}
// Writes an eight-byte signed integer to this stream. The current position
// of the stream is advanced by eight.
public void Write(long value)
{
_buffer[7] = (byte)value;
_buffer[6] = (byte)(value >> 8);
_buffer[5] = (byte)(value >> 16);
_buffer[4] = (byte)(value >> 24);
_buffer[3] = (byte)(value >> 32);
_buffer[2] = (byte)(value >> 40);
_buffer[1] = (byte)(value >> 48);
_buffer[0] = (byte)(value >> 56);
OutStream.Write(_buffer, 0, 8);
}
// Writes an eight-byte unsigned integer to this stream. The current
// position of the stream is advanced by eight.
public void Write(ulong value)
{
_buffer[7] = (byte)value;
_buffer[6] = (byte)(value >> 8);
_buffer[5] = (byte)(value >> 16);
_buffer[4] = (byte)(value >> 24);
_buffer[3] = (byte)(value >> 32);
_buffer[2] = (byte)(value >> 40);
_buffer[1] = (byte)(value >> 48);
_buffer[0] = (byte)(value >> 56);
OutStream.Write(_buffer, 0, 8);
}
// Writes a float to this stream. The current position of the stream is
// advanced by four.
[Security.SecuritySafeCritical] // auto-generated
public unsafe void Write(float value)
{
uint TmpValue = *(uint*)&value;
_buffer[3] = (byte)TmpValue;
_buffer[2] = (byte)(TmpValue >> 8);
_buffer[1] = (byte)(TmpValue >> 16);
_buffer[0] = (byte)(TmpValue >> 24);
OutStream.Write(_buffer, 0, 4);
}
// Writes a length-prefixed string to this stream in the BinaryWriter's
// current Encoding. This method first writes the length of the string as
// a four-byte unsigned integer, and then writes that many characters
// to the stream.
[Security.SecuritySafeCritical] // auto-generated
public unsafe void Write(String value)
{
if (value == null)
throw new ArgumentNullException("value");
Contract.EndContractBlock();
int len = _encoding.GetByteCount(value);
Write7BitEncodedInt(len);
if (_largeByteBuffer == null)
{
_largeByteBuffer = new byte[LargeByteBufferSize];
_maxChars = _largeByteBuffer.Length / _encoding.GetMaxByteCount(1);
}
if (len <= _largeByteBuffer.Length)
{
//Contract.Assert(len == _encoding.GetBytes(chars, 0, chars.Length, _largeByteBuffer, 0), "encoding's GetByteCount & GetBytes gave different answers! encoding type: "+_encoding.GetType().Name);
_encoding.GetBytes(value, 0, value.Length, _largeByteBuffer, 0);
OutStream.Write(_largeByteBuffer, 0, len);
}
else
{
// Aggressively try to not allocate memory in this loop for
// runtime performance reasons. Use an Encoder to write out
// the string correctly (handling surrogates crossing buffer
// boundaries properly).
int charStart = 0;
int numLeft = value.Length;
#if _DEBUG
int totalBytes = 0;
#endif
while (numLeft > 0)
{
// Figure out how many chars to process this round.
int charCount = (numLeft > _maxChars) ? _maxChars : numLeft;
int byteLen;
checked
{
if (charStart < 0 || charCount < 0 || charStart + charCount > value.Length)
{
throw new ArgumentOutOfRangeException(nameof(charCount));
}
fixed (char* pChars = value)
{
fixed (byte* pBytes = _largeByteBuffer)
{
byteLen = _encoder.GetBytes(pChars + charStart, charCount, pBytes, _largeByteBuffer.Length, charCount == numLeft);
}
}
}
#if _DEBUG
totalBytes += byteLen;
Contract.Assert (totalBytes <= len && byteLen <= _largeByteBuffer.Length, "BinaryWriter::Write(String) - More bytes encoded than expected!");
#endif
OutStream.Write(_largeByteBuffer, 0, byteLen);
charStart += charCount;
numLeft -= charCount;
}
#if _DEBUG
Contract.Assert(totalBytes == len, "BinaryWriter::Write(String) - Didn't write out all the bytes!");
#endif
}
}
protected void Write7BitEncodedInt(int value)
{
// Write out an int 7 bits at a time. The high bit of the byte,
// when on, tells reader to continue reading more bytes.
uint v = (uint)value; // support negative numbers
while (v >= 0x80)
{
Write((byte)(v | 0x80));
v >>= 7;
}
Write((byte)v);
}
}
}

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@ -21,6 +21,7 @@
* 2020-08-12: V2.2.7
* 2021-07-19: V3.0.5 CheckBoxes时图片位置
* 2021-08-26: V3.0.6 CheckBoxes增加三态
* 2022-01-05: V3.0.9 TreeNodeStateSync:
******************************************************************************/
using System;
@ -73,6 +74,15 @@ namespace Sunny.UI
view.AfterLabelEdit += View_AfterLabelEdit;
}
[Description("节点点击时同步父节点和子节点的状态"), Category("SunnyUI")]
[DefaultValue(true)]
public bool TreeNodeStateSync
{
get => view.TreeNodeStateSync;
set => view.TreeNodeStateSync = value;
}
private void View_AfterLabelEdit(object sender, NodeLabelEditEventArgs e)
{
AfterLabelEdit?.Invoke(this, e);
@ -742,7 +752,7 @@ namespace Sunny.UI
}
if (CheckBoxes)
{
if (e.Node.Parent != null && DicNodeStatus.ContainsKey(e.Node.Parent.GetHashCode()) && !DicNodeStatus[e.Node.Parent.GetHashCode()])
if (TreeNodeStateSync && e.Node.Parent != null && DicNodeStatus.ContainsKey(e.Node.Parent.GetHashCode()) && !DicNodeStatus[e.Node.Parent.GetHashCode()])
{
SetParentNodeCheckedState(e.Node);
}
@ -951,18 +961,17 @@ namespace Sunny.UI
{
base.OnAfterCheck(e);
if (e.Action == TreeViewAction.ByMouse) //鼠标点击
if (e.Action == TreeViewAction.ByMouse && TreeNodeStateSync) //鼠标点击
{
DicNodeStatus[e.Node.GetHashCode()] = false;
SetChildNodeCheckedState(e.Node, e.Node.Checked);
SetParentNodeCheckedState(e.Node, true);
}
}
public bool TreeNodeStateSync { get; set; } = true;
private void SetParentNodeCheckedState(TreeNode currNode, bool ByMouse = false)
{
@ -1020,8 +1029,6 @@ namespace Sunny.UI
}
}
}
}
}
}