using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; namespace ST.Library.UI { public class NodeNumberAdd : STNode { private STNodeOption m_in_num1; private STNodeOption m_in_num2; private STNodeOption m_out_num; private int m_nNum1, m_nNum2; protected override void OnCreate() { base.OnCreate(); this.Title = "NumberAdd"; m_in_num1 = new STNodeOption("num1", typeof(int), true);//只能有一个连线 m_in_num2 = new STNodeOption("num2", typeof(int), true);//只能有一个连线 m_out_num = new STNodeOption("result", typeof(int), false);//可以多个连线 this.InputOptions.Add(m_in_num1); this.InputOptions.Add(m_in_num2); this.OutputOptions.Add(m_out_num); m_in_num1.DataTransfer += new STNodeOptionEventHandler(m_in_num_DataTransfer); m_in_num2.DataTransfer += new STNodeOptionEventHandler(m_in_num_DataTransfer); } //当有数据传入时 void m_in_num_DataTransfer(object sender, STNodeOptionEventArgs e) { //判断连线是否是连接状态(建立连线 断开连线 都会触发该事件) if (e.Status == ConnectionStatus.Connected && e.TargetOption.Data != null) { if (sender == m_in_num1) m_nNum1 = (int)e.TargetOption.Data;//TargetOption为触发此事件的Option else m_nNum2 = (int)e.TargetOption.Data; } else { if (sender == m_in_num1) m_nNum1 = 0; else m_nNum2 = 0; } //向输出选项上的所有连线传输数据 输出选项上的所有连线都会触发 DataTransfer 事件 m_out_num.TransferData(m_nNum1 + m_nNum2); //m_out_num.Data 将被自动设置 } protected override void OnOwnerChanged() { base.OnOwnerChanged();//通常刚被添加到节点编辑器时触发 如是以插件方式提供的节点 应当向编辑器提交数据类型颜色 if (this.Owner == null) return; //或者通过m_in_num1.DotColor = Color.Red;进行设置 this.Owner.SetTypeColor(typeof(int), Color.Red); } } }