修复HUB节点断开链接BUG 将编辑器连线图层移动至节点图层后方 修改部分STNode重载ADD:(OnSetOptionDotLocation,OnSetOptionTextRectangle,OnEditorLoadCompleted) 对保存的文件进行GZIP压缩
This commit is contained in:
parent
f429f2d0a9
commit
5323358eb0
@ -23,13 +23,14 @@
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>none</DebugType>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DocumentationFile>bin\Release\ST.Library.UI.XML</DocumentationFile>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
|
@ -48,10 +48,11 @@ namespace ST.Library.UI
|
||||
internal set {
|
||||
if (value == _Owner) return;
|
||||
if (_Owner != null) {
|
||||
foreach (STNodeOption op in this._InputOptions) op.DisConnectionAll();
|
||||
foreach (STNodeOption op in this._OutputOptions) op.DisConnectionAll();
|
||||
foreach (STNodeOption op in this._InputOptions.ToArray()) op.DisConnectionAll();
|
||||
foreach (STNodeOption op in this._OutputOptions.ToArray()) op.DisConnectionAll();
|
||||
}
|
||||
_Owner = value;
|
||||
this.BuildSize(true, true, false);
|
||||
this.OnOwnerChanged();
|
||||
}
|
||||
}
|
||||
@ -368,8 +369,14 @@ namespace ST.Library.UI
|
||||
set { _Tag = value; }
|
||||
}
|
||||
|
||||
private bool m_isBuildNodeSize;
|
||||
private bool m_isBuildMarkSize;
|
||||
private Guid _Guid;
|
||||
/// <summary>
|
||||
/// 获取全局唯一标识
|
||||
/// </summary>
|
||||
public Guid Guid {
|
||||
get { return _Guid; }
|
||||
}
|
||||
|
||||
private static Point m_static_pt_init = new Point(10, 10);
|
||||
|
||||
public STNode(/*string strTitle, int x, int y*/) {
|
||||
@ -395,6 +402,7 @@ namespace ST.Library.UI
|
||||
m_sf.SetTabStops(0, new float[] { 40 });
|
||||
m_static_pt_init.X += 10;
|
||||
m_static_pt_init.Y += 10;
|
||||
this._Guid = Guid.NewGuid();
|
||||
this.OnCreate();
|
||||
}
|
||||
|
||||
@ -409,30 +417,34 @@ namespace ST.Library.UI
|
||||
/// </summary>
|
||||
protected STNodeControl m_ctrl_hover;
|
||||
|
||||
public void BuildSize(bool bBuildNode, bool bBuildMark, bool bRedraw) {
|
||||
m_isBuildNodeSize = bBuildNode;
|
||||
m_isBuildMarkSize = bBuildMark;
|
||||
if (bRedraw) {
|
||||
if (this._Owner != null) this._Owner.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
internal void CheckSize(DrawingTools dt) {
|
||||
if (m_isBuildNodeSize) {
|
||||
protected internal void BuildSize(bool bBuildNode, bool bBuildMark, bool bRedraw) {
|
||||
if (this._Owner == null) return;
|
||||
Pen p = new Pen(this._BackColor);
|
||||
SolidBrush sb = new SolidBrush(this._BackColor);
|
||||
using (Graphics g = this._Owner.CreateGraphics()) {
|
||||
DrawingTools dt = new DrawingTools() {
|
||||
Graphics = g,
|
||||
Pen = p,
|
||||
SolidBrush = sb
|
||||
};
|
||||
if (bBuildNode) {
|
||||
Size sz = this.OnBuildNodeSize(dt);
|
||||
this._Width = sz.Width;
|
||||
this._Height = sz.Height;
|
||||
m_isBuildNodeSize = false;
|
||||
this.SetOptionLocation();
|
||||
this.OnResize(new EventArgs());
|
||||
}
|
||||
if (m_isBuildMarkSize) {
|
||||
m_isBuildMarkSize = true;
|
||||
if (bBuildMark) {
|
||||
if (string.IsNullOrEmpty(this._Mark)) return;
|
||||
this._MarkRectangle = this.OnBuildMarkRectangle(dt);
|
||||
}
|
||||
}
|
||||
if (bRedraw) this._Owner.Invalidate();
|
||||
}
|
||||
|
||||
internal Dictionary<string, byte[]> OnSaveNode() {
|
||||
Dictionary<string, byte[]> dic = new Dictionary<string, byte[]>();
|
||||
dic.Add("Guid", this._Guid.ToByteArray());
|
||||
dic.Add("Left", BitConverter.GetBytes(this._Left));
|
||||
dic.Add("Top", BitConverter.GetBytes(this._Top));
|
||||
dic.Add("Mark", string.IsNullOrEmpty(this._Mark) ? new byte[] { 0 } : Encoding.UTF8.GetBytes(this._Mark));
|
||||
@ -444,7 +456,11 @@ namespace ST.Library.UI
|
||||
|
||||
internal virtual byte[] GetSaveData() {
|
||||
List<byte> lst = new List<byte>();
|
||||
byte[] byData = Encoding.UTF8.GetBytes(this.GetType().GUID.ToString());
|
||||
Type t = this.GetType();
|
||||
byte[] byData = Encoding.UTF8.GetBytes(t.Module.Name);
|
||||
lst.Add((byte)byData.Length);
|
||||
lst.AddRange(byData);
|
||||
byData = Encoding.UTF8.GetBytes(t.GUID.ToString());
|
||||
lst.Add((byte)byData.Length);
|
||||
lst.AddRange(byData);
|
||||
|
||||
@ -552,31 +568,13 @@ namespace ST.Library.UI
|
||||
/// <param name="dt">绘制工具</param>
|
||||
protected virtual void OnDrawBody(DrawingTools dt) {
|
||||
SolidBrush brush = dt.SolidBrush;
|
||||
Rectangle rect = new Rectangle(this.Left + 10, this._Top + this._TitleHeight, this._Width - 20, m_nItemHeight);
|
||||
m_sf.Alignment = StringAlignment.Near;
|
||||
foreach (STNodeOption op in this._InputOptions) {
|
||||
brush.Color = op.TextColor;// this._ForeColor;
|
||||
dt.Graphics.DrawString(op.Text, this._Font, brush, rect, m_sf);
|
||||
op.DotLeft = this.Left - 5;
|
||||
op.DotTop = rect.Y + 5;
|
||||
Point pt = this.OnSetOptionLocation(op);
|
||||
op.DotLeft = pt.X;
|
||||
op.DotTop = pt.Y;
|
||||
this.OnDrawOptionDot(dt, op);
|
||||
rect.Y += m_nItemHeight;
|
||||
this.OnDrawOptionText(dt, op);
|
||||
}
|
||||
rect.Y = this._Top + this._TitleHeight;
|
||||
m_sf.Alignment = StringAlignment.Far;
|
||||
foreach (STNodeOption op in this._OutputOptions) {
|
||||
brush.Color = op.TextColor;// this._ForeColor;
|
||||
dt.Graphics.DrawString(op.Text, this._Font, brush, rect, m_sf);
|
||||
op.DotLeft = this.Left + this.Width - 5;
|
||||
op.DotTop = rect.Y + 5;
|
||||
Point pt = this.OnSetOptionLocation(op);
|
||||
op.DotLeft = pt.X;
|
||||
op.DotTop = pt.Y;
|
||||
this.OnDrawOptionDot(dt, op);
|
||||
rect.Y += m_nItemHeight;
|
||||
this.OnDrawOptionText(dt, op);
|
||||
}
|
||||
if (this._Controls.Count != 0) { //绘制子控件
|
||||
//将坐标原点与节点对齐
|
||||
@ -655,12 +653,38 @@ namespace ST.Library.UI
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 当计算Option位置时候发生
|
||||
/// 绘制选项的文本
|
||||
/// </summary>
|
||||
/// <param name="dt">绘制工具</param>
|
||||
/// <param name="op">指定的选项</param>
|
||||
protected virtual void OnDrawOptionText(DrawingTools dt, STNodeOption op) {
|
||||
Graphics g = dt.Graphics;
|
||||
SolidBrush brush = dt.SolidBrush;
|
||||
if (op.IsInput) {
|
||||
m_sf.Alignment = StringAlignment.Near;
|
||||
} else {
|
||||
m_sf.Alignment = StringAlignment.Far;
|
||||
}
|
||||
brush.Color = op.TextColor;
|
||||
g.DrawString(op.Text, this.Font, brush, op.TextRectangle, m_sf);
|
||||
}
|
||||
/// <summary>
|
||||
/// 当计算Option连线点位置时候发生
|
||||
/// </summary>
|
||||
/// <param name="op">需要计算的Option</param>
|
||||
/// <param name="pt">自动计算出的位置</param>
|
||||
/// <returns>新的位置</returns>
|
||||
protected virtual Point OnSetOptionLocation(STNodeOption op) {
|
||||
return new Point(op.DotLeft, op.DotTop);
|
||||
protected virtual Point OnSetOptionDotLocation(STNodeOption op, Point pt) {
|
||||
return pt;
|
||||
}
|
||||
/// <summary>
|
||||
/// 当计算Option文本区域时候发生
|
||||
/// </summary>
|
||||
/// <param name="op">需要计算的Option</param>
|
||||
/// <param name="rect">自动计算出的区域</param>
|
||||
/// <returns>新的区域</returns>
|
||||
protected virtual Rectangle OnSetOptionTextRectangle(STNodeOption op, Rectangle rect) {
|
||||
return rect;
|
||||
}
|
||||
/// <summary>
|
||||
/// 计算当前Node所需要的矩形区域
|
||||
@ -712,6 +736,7 @@ namespace ST.Library.UI
|
||||
/// </summary>
|
||||
/// <param name="dic">保存时候的数据</param>
|
||||
protected internal virtual void OnLoadNode(Dictionary<string, byte[]> dic) {
|
||||
if (dic.ContainsKey("Guid")) this._Guid = new Guid(dic["Guid"]);
|
||||
if (dic.ContainsKey("Left")) this._Left = BitConverter.ToInt32(dic["Left"], 0);
|
||||
if (dic.ContainsKey("Top")) this._Top = BitConverter.ToInt32(dic["Top"], 0);
|
||||
if (dic.ContainsKey("Mark")) {
|
||||
@ -721,6 +746,12 @@ namespace ST.Library.UI
|
||||
if (dic.ContainsKey("LockOption")) this._LockOption = dic["LockOption"][0] == 1;
|
||||
if (dic.ContainsKey("LockLocation")) this._LockLocation = dic["LockLocation"][0] == 1;
|
||||
}
|
||||
/// <summary>
|
||||
/// 当编辑器加载完成所有的节点时候发生
|
||||
/// </summary>
|
||||
protected internal virtual void OnEditorLoadCompleted() {
|
||||
|
||||
}
|
||||
|
||||
//[event]===========================[event]==============================[event]============================[event]
|
||||
|
||||
@ -821,8 +852,8 @@ namespace ST.Library.UI
|
||||
if (m_ctrl_active != null) m_ctrl_active.OnKeyPress(e);
|
||||
}
|
||||
|
||||
protected internal virtual void OnMove(EventArgs e) { }
|
||||
protected internal virtual void OnResize(EventArgs e) { }
|
||||
protected internal virtual void OnMove(EventArgs e) { this.SetOptionLocation(); }
|
||||
protected internal virtual void OnResize(EventArgs e) { this.SetOptionLocation(); }
|
||||
|
||||
|
||||
/// <summary>
|
||||
@ -840,6 +871,26 @@ namespace ST.Library.UI
|
||||
|
||||
#endregion protected
|
||||
|
||||
private void SetOptionLocation() {
|
||||
Rectangle rect = new Rectangle(this.Left + 10, this._Top + this._TitleHeight, this._Width - 20, m_nItemHeight);
|
||||
foreach (STNodeOption op in this._InputOptions) {
|
||||
Point pt = this.OnSetOptionDotLocation(op, new Point(this.Left - 5, rect.Y + 5));
|
||||
op.TextRectangle = this.OnSetOptionTextRectangle(op, rect);
|
||||
op.DotLeft = pt.X;
|
||||
op.DotTop = pt.Y;
|
||||
rect.Y += m_nItemHeight;
|
||||
}
|
||||
rect.Y = this._Top + this._TitleHeight;
|
||||
m_sf.Alignment = StringAlignment.Far;
|
||||
foreach (STNodeOption op in this._OutputOptions) {
|
||||
Point pt = this.OnSetOptionDotLocation(op, new Point(this._Left + this._Width - 5, rect.Y + 5));
|
||||
op.TextRectangle = this.OnSetOptionTextRectangle(op, rect);
|
||||
op.DotLeft = pt.X;
|
||||
op.DotTop = pt.Y;
|
||||
rect.Y += m_nItemHeight;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重绘Node
|
||||
/// </summary>
|
||||
|
@ -27,7 +27,7 @@ namespace ST.Library.UI
|
||||
if (-1 == nIndex) {
|
||||
nIndex = this._Count;
|
||||
node.Owner = m_owner;
|
||||
node.BuildSize(true, true, false);
|
||||
//node.BuildSize(true, true, false);
|
||||
m_nodes[this._Count++] = node;
|
||||
m_owner.BuildBounds();
|
||||
m_owner.OnNodeAdded(new STNodeEditorEventArgs(node));
|
||||
@ -87,7 +87,7 @@ namespace ST.Library.UI
|
||||
node.Owner = m_owner;
|
||||
m_nodes[nIndex] = node;
|
||||
this._Count++;
|
||||
node.BuildSize(true, true,false);
|
||||
//node.BuildSize(true, true,false);
|
||||
m_owner.Invalidate();
|
||||
m_owner.BuildBounds();
|
||||
}
|
||||
@ -225,5 +225,12 @@ namespace ST.Library.UI
|
||||
IEnumerator IEnumerable.GetEnumerator() {
|
||||
return this.GetEnumerator();
|
||||
}
|
||||
|
||||
public STNode[] ToArray() {
|
||||
STNode[] nodes = new STNode[this._Count];
|
||||
for (int i = 0; i < nodes.Length; i++)
|
||||
nodes[i] = m_nodes[i];
|
||||
return nodes;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using System.Drawing.Drawing2D;
|
||||
using System.Threading;
|
||||
using System.ComponentModel;
|
||||
using System.Reflection;
|
||||
using System.IO.Compression;
|
||||
/*
|
||||
MIT License
|
||||
|
||||
@ -632,11 +633,12 @@ namespace ST.Library.UI
|
||||
g.TranslateTransform(this._CanvasOffsetX, this._CanvasOffsetY); //移动坐标系
|
||||
g.ScaleTransform(this._CanvasScale, this._CanvasScale); //缩放绘图表面
|
||||
|
||||
this.OnDrawNode(m_drawing_tools, this.ControlToCanvas(this.ClientRectangle));
|
||||
this.OnDrawConnectedLine(m_drawing_tools);
|
||||
this.OnDrawNode(m_drawing_tools, this.ControlToCanvas(this.ClientRectangle));
|
||||
|
||||
if (m_ca == CanvasAction.ConnectOption) { //如果正在连线
|
||||
m_drawing_tools.Pen.Color = this._HighLineColor;
|
||||
g.SmoothingMode = SmoothingMode.HighQuality;
|
||||
if (m_option_down.IsInput)
|
||||
this.DrawBezier(g, m_drawing_tools.Pen, m_pt_in_canvas, m_pt_dot_down, this._Curvature);
|
||||
else
|
||||
@ -777,11 +779,12 @@ namespace ST.Library.UI
|
||||
this.OnHoverChanged(new EventArgs());
|
||||
bRedraw = true;
|
||||
}
|
||||
if (this._HoverNode != null)
|
||||
if (this._HoverNode != null) {
|
||||
this._HoverNode.OnMouseMove(new MouseEventArgs(e.Button, e.Clicks,
|
||||
(int)m_pt_in_canvas.X - this._HoverNode.Left,
|
||||
(int)m_pt_in_canvas.Y - this._HoverNode.Top, e.Delta));
|
||||
|
||||
m_gp_hover = null;
|
||||
} else {
|
||||
GraphicsPath gp = null;
|
||||
foreach (var v in m_dic_gp_info) { //判断鼠标是否悬停到连线路径上
|
||||
if (v.Key.IsOutlineVisible(m_pt_in_canvas, m_p_line_hover)) {
|
||||
@ -793,6 +796,7 @@ namespace ST.Library.UI
|
||||
m_gp_hover = gp;
|
||||
bRedraw = true;
|
||||
}
|
||||
}
|
||||
if (bRedraw) this.Invalidate();
|
||||
}
|
||||
|
||||
@ -942,7 +946,7 @@ namespace ST.Library.UI
|
||||
//var rect_canvas_display = this.ControlToCanvas(rect);
|
||||
Image img_border = null;
|
||||
foreach (STNode n in this._Nodes) {
|
||||
n.CheckSize(dt);
|
||||
//n.CheckSize(dt);
|
||||
img_border = m_img_border;
|
||||
if (this._ShowBorder) { //如果绘制边框 判断状态
|
||||
if (this._ActiveNode == n) img_border = m_img_border_active;
|
||||
@ -1701,24 +1705,26 @@ namespace ST.Library.UI
|
||||
Dictionary<STNodeOption, long> dic = new Dictionary<STNodeOption, long>();
|
||||
s.Write(new byte[] { (byte)'S', (byte)'T', (byte)'N', (byte)'D' }, 0, 4); //file head
|
||||
s.WriteByte(1); //ver
|
||||
s.Write(BitConverter.GetBytes(this._CanvasOffsetX), 0, 4);
|
||||
s.Write(BitConverter.GetBytes(this._CanvasOffsetY), 0, 4);
|
||||
s.Write(BitConverter.GetBytes(this._CanvasScale), 0, 4);
|
||||
s.Write(BitConverter.GetBytes(this._Nodes.Count), 0, 4);
|
||||
using (GZipStream gs = new GZipStream(s, CompressionMode.Compress)) {
|
||||
gs.Write(BitConverter.GetBytes(this._CanvasOffsetX), 0, 4);
|
||||
gs.Write(BitConverter.GetBytes(this._CanvasOffsetY), 0, 4);
|
||||
gs.Write(BitConverter.GetBytes(this._CanvasScale), 0, 4);
|
||||
gs.Write(BitConverter.GetBytes(this._Nodes.Count), 0, 4);
|
||||
foreach (STNode node in this._Nodes) {
|
||||
try {
|
||||
byte[] byNode = node.GetSaveData();
|
||||
s.Write(BitConverter.GetBytes(byNode.Length), 0, 4);
|
||||
s.Write(byNode, 0, byNode.Length);
|
||||
gs.Write(BitConverter.GetBytes(byNode.Length), 0, 4);
|
||||
gs.Write(byNode, 0, byNode.Length);
|
||||
foreach (STNodeOption op in node.InputOptions) dic.Add(op, dic.Count);
|
||||
foreach (STNodeOption op in node.OutputOptions) dic.Add(op, dic.Count);
|
||||
} catch (Exception ex) {
|
||||
throw new Exception("获取节点数据出错-" + node.Title, ex);
|
||||
}
|
||||
}
|
||||
s.Write(BitConverter.GetBytes(m_dic_gp_info.Count), 0, 4);
|
||||
gs.Write(BitConverter.GetBytes(m_dic_gp_info.Count), 0, 4);
|
||||
foreach (var v in m_dic_gp_info.Values)
|
||||
s.Write(BitConverter.GetBytes(((dic[v.Output] << 32) | dic[v.Input])), 0, 8);
|
||||
gs.Write(BitConverter.GetBytes(((dic[v.Output] << 32) | dic[v.Input])), 0, 8);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取画布中内容二进制数据
|
||||
@ -1800,31 +1806,37 @@ namespace ST.Library.UI
|
||||
if (BitConverter.ToInt32(byLen, 0) != BitConverter.ToInt32(new byte[] { (byte)'S', (byte)'T', (byte)'N', (byte)'D' }, 0))
|
||||
throw new InvalidDataException("无法识别的文件类型");
|
||||
if (s.ReadByte() != 1) throw new InvalidDataException("无法识别的文件版本号");
|
||||
s.Read(byLen, 0, 4);
|
||||
using (GZipStream gs = new GZipStream(s, CompressionMode.Decompress)) {
|
||||
gs.Read(byLen, 0, 4);
|
||||
float x = BitConverter.ToSingle(byLen, 0);
|
||||
s.Read(byLen, 0, 4);
|
||||
gs.Read(byLen, 0, 4);
|
||||
float y = BitConverter.ToSingle(byLen, 0);
|
||||
s.Read(byLen, 0, 4);
|
||||
gs.Read(byLen, 0, 4);
|
||||
float scale = BitConverter.ToSingle(byLen, 0);
|
||||
s.Read(byLen, 0, 4);
|
||||
gs.Read(byLen, 0, 4);
|
||||
int nCount = BitConverter.ToInt32(byLen, 0);
|
||||
Dictionary<long, STNodeOption> dic = new Dictionary<long, STNodeOption>();
|
||||
byte[] byData = null;
|
||||
for (int i = 0; i < nCount; i++) {
|
||||
s.Read(byLen, 0, byLen.Length);
|
||||
gs.Read(byLen, 0, byLen.Length);
|
||||
nLen = BitConverter.ToInt32(byLen, 0);
|
||||
byData = new byte[nLen];
|
||||
s.Read(byData, 0, byData.Length);
|
||||
STNode node = this.GetNodeFromData(byData);
|
||||
try { this._Nodes.Add(node); } catch (Exception ex) { throw new Exception("加载节点出错-" + node.Title, ex); }
|
||||
gs.Read(byData, 0, byData.Length);
|
||||
STNode node = null;
|
||||
try { node = this.GetNodeFromData(byData); } catch (Exception ex) {
|
||||
throw new Exception("加载节点时发生错误可能数据已损坏\r\n" + ex.Message, ex);
|
||||
}
|
||||
try { this._Nodes.Add(node); } catch (Exception ex) {
|
||||
throw new Exception("加载节点出错-" + node.Title, ex);
|
||||
}
|
||||
foreach (STNodeOption op in node.InputOptions) dic.Add(dic.Count, op);
|
||||
foreach (STNodeOption op in node.OutputOptions) dic.Add(dic.Count, op);
|
||||
}
|
||||
s.Read(byLen, 0, 4);
|
||||
gs.Read(byLen, 0, 4);
|
||||
nCount = BitConverter.ToInt32(byLen, 0);
|
||||
byData = new byte[8];
|
||||
for (int i = 0; i < nCount; i++) {
|
||||
s.Read(byData, 0, byData.Length);
|
||||
gs.Read(byData, 0, byData.Length);
|
||||
long id = BitConverter.ToInt64(byData, 0);
|
||||
long op_out = id >> 32;
|
||||
long op_in = (int)id;
|
||||
@ -1832,10 +1844,15 @@ namespace ST.Library.UI
|
||||
}
|
||||
this.ScaleCanvas(scale, 0, 0);
|
||||
this.MoveCanvas(x, y, false, CanvasMoveArgs.All);
|
||||
this.BuildBounds();
|
||||
}
|
||||
this.BuildBounds();
|
||||
foreach (STNode node in this._Nodes) node.OnEditorLoadCompleted();
|
||||
}
|
||||
|
||||
private STNode GetNodeFromData(byte[] byData) {
|
||||
int nIndex = 0;
|
||||
string strModel = Encoding.UTF8.GetString(byData, nIndex + 1, byData[nIndex]);
|
||||
nIndex += byData[nIndex] + 1;
|
||||
string strGUID = Encoding.UTF8.GetString(byData, nIndex + 1, byData[nIndex]);
|
||||
nIndex += byData[nIndex] + 1;
|
||||
|
||||
@ -1854,7 +1871,7 @@ namespace ST.Library.UI
|
||||
nIndex += nLen;
|
||||
dic.Add(strKey, byValue);
|
||||
}
|
||||
if (!m_dic_type.ContainsKey(strGUID)) throw new TypeLoadException("无法找到类型 {" + strGUID + "} 所在程序集 确保所需程序集已被编辑器正确加载 可通过调用LoadAssembly()加载程序集");
|
||||
if (!m_dic_type.ContainsKey(strGUID)) throw new TypeLoadException("无法找到类型 {" + strGUID + "} 所在程序集 确保程序集{" + strModel + "}已被编辑器正确加载 可通过调用LoadAssembly()加载程序集");
|
||||
Type t = m_dic_type[strGUID]; ;
|
||||
STNode node = (STNode)Activator.CreateInstance(t);
|
||||
node.OnLoadNode(dic);
|
||||
|
@ -103,7 +103,16 @@ namespace ST.Library.UI
|
||||
/// </summary>
|
||||
public int DotSize {
|
||||
get { return _DotSize; }
|
||||
protected internal set { _DotSize = value; }
|
||||
protected set { _DotSize = value; }
|
||||
}
|
||||
|
||||
private Rectangle _TextRectangle;
|
||||
/// <summary>
|
||||
/// 获取当前 Option 文本区域
|
||||
/// </summary>
|
||||
public Rectangle TextRectangle {
|
||||
get { return _TextRectangle; }
|
||||
internal set { _TextRectangle = value; }
|
||||
}
|
||||
|
||||
private object _Data;
|
||||
|
@ -220,5 +220,12 @@ namespace ST.Library.UI
|
||||
IEnumerator IEnumerable.GetEnumerator() {
|
||||
return this.GetEnumerator();
|
||||
}
|
||||
|
||||
public STNodeOption[] ToArray() {
|
||||
STNodeOption[] ops = new STNodeOption[this._Count];
|
||||
for (int i = 0; i < ops.Length; i++)
|
||||
ops[i] = m_options[i];
|
||||
return ops;
|
||||
}
|
||||
}
|
||||
}
|
Binary file not shown.
@ -41,8 +41,8 @@ namespace ST.Library.UI.Demo_Image
|
||||
return m_sz;
|
||||
}
|
||||
|
||||
protected override Point OnSetOptionLocation(STNodeOption op) {
|
||||
return new Point(op.DotLeft, this.Top + 35);
|
||||
protected override Point OnSetOptionDotLocation(STNodeOption op, Point pt) {
|
||||
return new Point(pt.X, pt.Y + 10);
|
||||
//return base.OnSetOptionLocation(op);
|
||||
}
|
||||
|
||||
|
@ -80,8 +80,8 @@ namespace ST.Library.UI
|
||||
OpenFileDialog ofd = new OpenFileDialog();
|
||||
ofd.Filter = "*.stn|*.stn";
|
||||
if (ofd.ShowDialog() != DialogResult.OK) return;
|
||||
stNodeEditor1.LoadCanvas(ofd.FileName);
|
||||
stNodeEditor1.Nodes.Clear();
|
||||
stNodeEditor1.LoadCanvas(ofd.FileName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
96
WinNodeEditerTest/Form2.Designer.cs
generated
Executable file
96
WinNodeEditerTest/Form2.Designer.cs
generated
Executable file
@ -0,0 +1,96 @@
|
||||
namespace ST.Library.UI
|
||||
{
|
||||
partial class Form2
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing) {
|
||||
if (disposing && (components != null)) {
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent() {
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.button3 = new System.Windows.Forms.Button();
|
||||
this.button4 = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Location = new System.Drawing.Point(0, 0);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(75, 23);
|
||||
this.button1.TabIndex = 0;
|
||||
this.button1.Text = "button1";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// button2
|
||||
//
|
||||
this.button2.Location = new System.Drawing.Point(0, 29);
|
||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(75, 23);
|
||||
this.button2.TabIndex = 1;
|
||||
this.button2.Text = "button2";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
this.button2.Click += new System.EventHandler(this.button2_Click);
|
||||
//
|
||||
// button3
|
||||
//
|
||||
this.button3.Location = new System.Drawing.Point(0, 58);
|
||||
this.button3.Name = "button3";
|
||||
this.button3.Size = new System.Drawing.Size(75, 23);
|
||||
this.button3.TabIndex = 2;
|
||||
this.button3.Text = "button3";
|
||||
this.button3.UseVisualStyleBackColor = true;
|
||||
this.button3.Click += new System.EventHandler(this.button3_Click);
|
||||
//
|
||||
// button4
|
||||
//
|
||||
this.button4.Location = new System.Drawing.Point(0, 87);
|
||||
this.button4.Name = "button4";
|
||||
this.button4.Size = new System.Drawing.Size(75, 23);
|
||||
this.button4.TabIndex = 3;
|
||||
this.button4.Text = "button4";
|
||||
this.button4.UseVisualStyleBackColor = true;
|
||||
this.button4.Click += new System.EventHandler(this.button4_Click);
|
||||
//
|
||||
// Form2
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(292, 273);
|
||||
this.Controls.Add(this.button4);
|
||||
this.Controls.Add(this.button3);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Name = "Form2";
|
||||
this.Text = "Form2";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.Button button2;
|
||||
private System.Windows.Forms.Button button3;
|
||||
private System.Windows.Forms.Button button4;
|
||||
}
|
||||
}
|
36
WinNodeEditerTest/Form2.cs
Executable file
36
WinNodeEditerTest/Form2.cs
Executable file
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ST.Library.UI
|
||||
{
|
||||
public partial class Form2 : Form
|
||||
{
|
||||
public Form2() {
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
Graphics m_g;
|
||||
|
||||
private void button1_Click(object sender, EventArgs e) {
|
||||
m_g = this.CreateGraphics();
|
||||
}
|
||||
|
||||
private void button2_Click(object sender, EventArgs e) {
|
||||
m_g.DrawRectangle(Pens.Red, 10, 10, 30, 30);
|
||||
}
|
||||
|
||||
private void button3_Click(object sender, EventArgs e) {
|
||||
m_g.DrawRectangle(Pens.Yellow, 45, 45, 20, 20);
|
||||
}
|
||||
|
||||
private void button4_Click(object sender, EventArgs e) {
|
||||
this.CreateGraphics().FillRectangle(Brushes.Black, 20, 20, 20, 20);
|
||||
}
|
||||
}
|
||||
}
|
120
WinNodeEditerTest/Form2.resx
Executable file
120
WinNodeEditerTest/Form2.resx
Executable file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -28,7 +28,7 @@ namespace ST.Library.UI
|
||||
//当有数据传入时
|
||||
void m_in_num_DataTransfer(object sender, STNodeOptionEventArgs e) {
|
||||
//判断连线是否是连接状态(建立连线 断开连线 都会触发该事件)
|
||||
if (e.Status == ConnectionStatus.Connected) {
|
||||
if (e.Status == ConnectionStatus.Connected && e.TargetOption.Data != null) {
|
||||
if (sender == m_in_num1)
|
||||
m_nNum1 = (int)e.TargetOption.Data;//TargetOption为触发此事件的Option
|
||||
else
|
||||
|
@ -64,6 +64,12 @@
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Form2.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form2.Designer.cs">
|
||||
<DependentUpon>Form2.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="NodeNumberAdd.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
@ -73,6 +79,9 @@
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Form2.resx">
|
||||
<DependentUpon>Form2.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
|
@ -88,7 +88,7 @@
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<span style="background-color:blueviolet;font-size:12px;text-align:center;width:100%;display:inline-block;">最后编辑时间 2020-12-30</span>
|
||||
<span style="background-color:blueviolet;font-size:12px;text-align:center;width:100%;display:inline-block;">最后编辑时间 2021-01-21</span>
|
||||
</div>
|
||||
<div id="div_right">
|
||||
<h2 class="anchor_point" anchor="a">概述</h2>
|
||||
@ -595,21 +595,40 @@
|
||||
<tr style="background-color:#505050"><td colspan="2">void OnDrawMark(DrawingTools dt)</td></tr>
|
||||
<tr>
|
||||
<td>dt</td><td>绘制工具</td>
|
||||
</tr>
|
||||
<tr><td colspan="2" style="background-color:#343434"> </td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">当计算Option位置时候发生</td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">Point OnSetOptionLocation(STNodeOption op)</td></tr>
|
||||
<tr>
|
||||
<td>op</td><td>需要计算的Option</td>
|
||||
</tr>
|
||||
<tr><td colspan="2" style="background-color:#343434"> </td></tr>
|
||||
</tr><tr><td colspan="2" style="background-color:#343434"> </td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">绘制选项连线的点</td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">void OnDrawOptionDot(DrawingTools dt, STNodeOption op)</td></tr>
|
||||
<tr>
|
||||
<td>dt</td><td>绘制工具</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>op</td><td>指定的选项</td>
|
||||
<td>op</td><td>需要绘制的Option</td>
|
||||
</tr></tr><tr><td colspan="2" style="background-color:#343434"> </td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">绘制选项的文本</td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">void OnDrawOptionText(DrawingTools dt, STNodeOption op)</td></tr>
|
||||
<tr>
|
||||
<td>dt</td><td>绘制工具</td>
|
||||
<tr/>
|
||||
<tr>
|
||||
<td>op</td><td>需要绘制的Option</td>
|
||||
</tr>
|
||||
<tr><td colspan="2" style="background-color:#343434"> </td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">当计算Option连线点位置时候发生</td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">Point OnSetOptionDotLocation(STNodeOption op, Point pt)</td></tr>
|
||||
<tr>
|
||||
<td>op</td><td>需要计算的Option</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>op</td><td>自动计算出的位置</td>
|
||||
</tr>
|
||||
<tr><td colspan="2" style="background-color:#343434"> </td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">当计算Option文本区域时候发生</td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">Rectangle OnSetOptionTextRectangle(STNodeOption op, Rectangle rect)</td></tr>
|
||||
<tr>
|
||||
<td>op</td><td>需要计算的Option</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>op</td><td>自动计算出的区域</td>
|
||||
</tr>
|
||||
<tr><td colspan="2" style="background-color:#343434"> </td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">计算当前Node所需要的矩形区域</td></tr>
|
||||
@ -634,13 +653,18 @@
|
||||
</tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">当需要保存时候 此Node有哪些需要额外保存的数据</td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">void OnSaveNode(Dictionary<string, byte[]>)</td></tr>
|
||||
<tr><td colspan="2" style="background-color:#343434"><span style="color:orangered">保存时并不会进行序列化 仅自动保存<span class="span_property">Mark</span>属性 还原时候仅重新通过空参数构造器创建此Node
|
||||
<tr>
|
||||
<td>dic</td><td>需要保存的数据</td>
|
||||
</tr>
|
||||
<tr><td colspan="2" style="background-color:#343434"><span style="color:orangered">保存时并不会进行序列化 仅自动保存部分(<span class="span_property">Guid,Left,Top,Mark,LockOption,LockLocation</span>)属性 还原时候仅重新通过空参数构造器创建此Node
|
||||
<br/>然后调用<span class="span_property">OnLoadNode()</span>将保存的数据进行还原</span></td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">void OnLoadNode(Dictionary<string, byte[]> dic)</td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">void OnLoadNode(Dictionary<string, byte[]> dic)</td></tr>
|
||||
<tr>
|
||||
<td>dic</td><td>保存时候的数据</td>
|
||||
</tr>
|
||||
<tr><td colspan="2" style="background-color:#343434"> </td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">当编辑器加载完成所有的节点时候发生</td></tr>
|
||||
<tr style="background-color:#505050"><td colspan="2">void OnEditorLoadCompleted()</td></tr>
|
||||
</table>
|
||||
<div style="overflow:auto;margin:0px 10px;max-width:100%;"><pre><span style="color:cornflowerblue">protected override void</span> OnSaveNode(<span style="color:cyan">Dictionary</span><<span style="color:cornflowerblue">string</span>, <span style="color:cornflowerblue">byte</span>[]>) {
|
||||
dic.Add(<span style="color:lime">"count"</span>, <span style="color:cyan">BitConverter</span>.GetBytes(<span style="color:cornflowerblue">this</span>.InputOptionsCount));
|
||||
|
Loading…
x
Reference in New Issue
Block a user