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2013-11-01 14:13:51 +08:00
<?xml version="1.0"?>
<doc>
<assembly>
<name>FineUI</name>
</assembly>
<members>
<member name="T:FineUI.FormBase">
<summary>
表单容器控件基类
</summary>
</member>
<member name="T:FineUI.CollapsablePanel">
<summary>
可折叠面板控件基类(抽象类)
</summary>
</member>
<member name="T:FineUI.PanelBase">
<summary>
面板控件基类(抽象类)
</summary>
</member>
<member name="T:FineUI.Container">
<summary>
容器控件基类(抽象类)
</summary>
</member>
<member name="T:FineUI.BoxComponent">
<summary>
控件基类(抽象类)
</summary>
</member>
<member name="T:FineUI.Component">
<summary>
控件基类(抽象类)
</summary>
</member>
<member name="T:FineUI.ControlBase">
<summary>
控件基类(抽象类)
</summary>
</member>
<member name="M:FineUI.ControlBase.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.ControlBase.AddServerAjaxProperties(System.String[])">
<summary>
添加服务器AJAX属性
</summary>
<param name="props">属性列表</param>
</member>
<member name="M:FineUI.ControlBase.AddClientAjaxProperties(System.String[])">
<summary>
添加客户端AJAX属性
</summary>
<param name="props">属性列表</param>
</member>
<member name="M:FineUI.ControlBase.AddGzippedAjaxProperties(System.String[])">
<summary>
添加Gzip压缩属性
</summary>
<param name="props">属性列表</param>
</member>
<member name="F:FineUI.ControlBase.InitialComplete">
<summary>
标示是否初始化完成
</summary>
</member>
<member name="M:FineUI.ControlBase.OnInit(System.EventArgs)">
<summary>
页面初始化事件
</summary>
<param name="e"></param>
</member>
<member name="M:FineUI.ControlBase.OnInitControl">
<summary>
在备份初始化属性之前修改属性值
此时对控件的属性做修改是安全的:
1. 页面第一次加载时,运行到这里 ASPX 上面的标签已经初始化完毕
2. 页面回发时包括正常回发或者AJAX回发此时请求表单中 X_STATE 已经恢复完毕
</summary>
</member>
<member name="M:FineUI.ControlBase.RenderControl(System.Web.UI.HtmlTextWriter)">
<summary>
重载 RenderControl为了向子控件公开 RenderBeginTag 和 RenderEndTag 两个方法
</summary>
<param name="writer">服务器控件输出流</param>
</member>
<member name="M:FineUI.ControlBase.RenderBeginTag(System.Web.UI.HtmlTextWriter)">
<summary>
渲染控件的开始标签
</summary>
<param name="writer">输出流</param>
</member>
<member name="M:FineUI.ControlBase.RenderEndTag(System.Web.UI.HtmlTextWriter)">
<summary>
渲染控件的结束标签
</summary>
<param name="writer">输出流</param>
</member>
<member name="M:FineUI.ControlBase.OnPreRender(System.EventArgs)">
<summary>
渲染 HTML 之前调用
</summary>
<param name="e"></param>
</member>
<member name="M:FineUI.ControlBase.OnBothPreRender">
<summary>
渲染 HTML 之前调用(计算被修改属性列表之前调用,可以在此修改属性)
</summary>
</member>
<member name="M:FineUI.ControlBase.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.ControlBase.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.ControlBase.GetXStateScriptID">
<summary>
获取XState的JS变量
</summary>
<returns></returns>
</member>
<member name="M:FineUI.ControlBase.PropertyModified(System.String)">
<summary>
回发过程中此属性是否被改变
如果是客户端可以改变的属性,仅在服务器端改变时才返回 true
(如果仅是客户端改变,则返回 false因为客户端改变的属性不需要再输出相应的 JavaScript 脚本)
</summary>
<param name="propertyName"></param>
<returns></returns>
</member>
<member name="M:FineUI.ControlBase.PropertyModified(System.String[])">
<summary>
回发过程中这些属性是否被改变
只要任何属性被改变,就返回 true
</summary>
<param name="propertyNames"></param>
<returns></returns>
</member>
<member name="M:FineUI.ControlBase.RecoverPropertiesFromJObject(Newtonsoft.Json.Linq.JObject)">
<summary>
从JObject恢复控件的属性
</summary>
<param name="state">对象属性的JObject形式</param>
</member>
<member name="M:FineUI.ControlBase.ConvertPropertiesToJObject(System.Collections.Generic.List{System.String})">
<summary>
将控件的属性列表转化为JObject对象
</summary>
<param name="propertyList">属性列表</param>
<returns>属性列表的JObject形式</returns>
</member>
<member name="M:FineUI.ControlBase.AddAjaxScript(System.String)">
<summary>
AJAX 回发阶段,添加反映属性改变的 JavaScript 脚本
</summary>
<param name="script"></param>
</member>
<member name="M:FineUI.ControlBase.AddAjaxScript(System.Text.StringBuilder)">
<summary>
AJAX 回发阶段,添加反映属性改变的 JavaScript 脚本
</summary>
<param name="sb"></param>
</member>
<member name="M:FineUI.ControlBase.AddStartupCSS(System.String,System.String)">
<summary>
添加CSS样式
</summary>
<param name="key"></param>
<param name="cssContent">CSS内容</param>
</member>
<member name="M:FineUI.ControlBase.RemoveStartupCSS(System.String)">
<summary>
删除CSS样式
</summary>
<param name="key"></param>
</member>
<member name="M:FineUI.ControlBase.AddStartupAbsoluteScript(System.String)">
<summary>
向页面添加控件无关脚本
</summary>
<param name="script">客户端脚本</param>
</member>
<member name="M:FineUI.ControlBase.AddStartupAbsoluteScript(System.String,System.Int32)">
<summary>
向页面添加控件无关脚本
</summary>
<param name="script">客户端脚本</param>
<param name="level">脚本层级</param>
</member>
<member name="M:FineUI.ControlBase.AddStartupScript(System.String)">
<summary>
添加控件相关脚本
</summary>
<param name="scriptContent">客户端脚本</param>
</member>
<member name="M:FineUI.ControlBase.GetHiddenPropertyChangedScript">
<summary>
获取 Hidden 属性改变的 JavaScript 脚本
有些控件可能需要特别的逻辑,因此这里为虚函数(比如 Window 控件)
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.ControlBase.GetEnabledPropertyChangedScript">
<summary>
获取 Enabled 属性改变的 JavaScript 脚本
有些控件可能需要特别的逻辑,因此这里为虚函数
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.ControlBase.GetPostBackEventReference">
<summary>
获取回发页面的客户端脚本比如__doPostBack('btnChangeEnable','');)
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.ControlBase.GetPostBackEventReference(System.String)">
<summary>
获取回发页面的客户端脚本比如__doPostBack('btnChangeEnable','true');)
</summary>
<param name="eventArgument">事件参数</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.ControlBase.GetSetHiddenFieldValueScript(System.String,System.String)">
<summary>
获取修改隐藏表单字段值的脚本(如果此隐藏表单字段不存在,则添加)
</summary>
<param name="id">隐藏字段ID</param>
<param name="value">隐藏字段值</param>
<returns></returns>
</member>
<member name="M:FineUI.ControlBase.GetSetHiddenFieldValueScript(System.String,System.String,System.String)">
<summary>
获取修改隐藏表单字段值的脚本(如果此隐藏表单字段不存在,则添加)
</summary>
<param name="id">隐藏字段ID</param>
<param name="value">隐藏字段值</param>
<param name="windowObj">隐藏字段所在的页面对象JavaScript实例window</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.ControlBase.ResolveAttribuites(FineUI.HtmlNodeBuilder)">
<summary>
添加Attributes中的属性值
</summary>
<param name="htmlBuilder">HtmlNodeBuilder对象</param>
</member>
<member name="P:FineUI.ControlBase.XState">
<summary>
XState用来在服务器和客户端之间持久化控件状态。
</summary>
</member>
<member name="P:FineUI.ControlBase.GzippedAjaxProperties">
<summary>
目前Gzippped的属性支持JObject/JArray/String类型
</summary>
</member>
<member name="P:FineUI.ControlBase.XID">
<summary>
JavaScript中使用ID比如x0, x1
</summary>
</member>
<member name="P:FineUI.ControlBase.ScriptID">
<summary>
获取控件实例的JavaScript代码比如X('RegionPanel1_Button1')
</summary>
</member>
<member name="P:FineUI.ControlBase.RenderWrapperNode">
<summary>
是否向页面输出控件的外部容器默认true
只创建Javascript对象而不添加到页面中
创建Javascript对象并添加到页面中页面上添加占位符
</summary>
</member>
<member name="P:FineUI.ControlBase.OB">
<summary>
参数对象创建器
</summary>
</member>
<member name="P:FineUI.ControlBase.PostBackState">
<summary>
从 HTTP 请求中恢复当前控件的状态
比如当前请求 Request.Form["X_STATE"] = {"btnClientClick":{"OnClientClick":"X.util.alert(\"This is an alert dialog\",\"\",Ext.MessageBox.INFO,'');"},"btnPressed":{"Pressed":false}}
并且当前控件的 ClientID 是 "btnPressed",则返回值为 JObject 对象 {"Pressed":false}
</summary>
</member>
<member name="P:FineUI.ControlBase.CollectionGroupName">
<summary>
此控件所在的集合分组只在BaseCollection中使用
</summary>
</member>
<member name="P:FineUI.ControlBase.EnableViewState">
<summary>
不支持此属性禁用控件默认的ViewState
</summary>
</member>
<member name="P:FineUI.ControlBase.ClientID">
<summary>
控件的客户端ID比如RegionPanel1_Button1
</summary>
</member>
<member name="P:FineUI.ControlBase.WrapperID">
<summary>
控件外部容器的客户端ID比如Button1_wrapper
</summary>
</member>
<member name="P:FineUI.ControlBase.ProductName">
<summary>
产品名称
</summary>
</member>
<member name="P:FineUI.ControlBase.ProductVersion">
<summary>
产品版本
</summary>
</member>
<member name="P:FineUI.ControlBase.Attributes">
<summary>
HTML标签属性
</summary>
</member>
<member name="P:FineUI.ControlBase.ID">
<summary>
控件ID
</summary>
</member>
<member name="P:FineUI.ControlBase.Enabled">
<summary>
[AJAX属性]是否可用
</summary>
</member>
<member name="P:FineUI.ControlBase.Visible">
<summary>
指示控件是否被渲染出来如果想要显示隐藏控件请使用Hidden属性
</summary>
</member>
<member name="P:FineUI.ControlBase.Hidden">
<summary>
[AJAX属性]是否隐藏控件
</summary>
</member>
<member name="P:FineUI.ControlBase.HideMode">
<summary>
隐藏模式
</summary>
</member>
<member name="P:FineUI.ControlBase.EnableAjax">
<summary>
是否启用AJAX
</summary>
</member>
<member name="P:FineUI.ControlBase.EnableXStateCompress">
<summary>
是否启用XState压缩默认为true
</summary>
</member>
<member name="P:FineUI.ControlBase.EnableAjaxLoading">
<summary>
是否启用Ajax正在加载提示
</summary>
</member>
<member name="P:FineUI.ControlBase.AjaxLoadingType">
<summary>
Ajax正在加载提示的类型
</summary>
</member>
<member name="P:FineUI.ControlBase.IsFineUIAjaxPostBack">
<summary>
是否处于FineUI的AJAX回发过程
</summary>
</member>
<member name="M:FineUI.Component.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.Component.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Component.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.Component.Focus">
<summary>
使控件获得焦点
</summary>
</member>
<member name="M:FineUI.Component.Focus(System.Boolean)">
<summary>
使控件获得焦点,并选中控件中的文本内容
</summary>
<param name="selectText">是否选中控件中的文本内容</param>
</member>
<member name="M:FineUI.Component.Focus(System.Boolean,System.Int32)">
<summary>
使控件获得焦点,并选中控件中的文本内容
</summary>
<param name="selectText">是否选中控件中的文本内容</param>
<param name="delayMilliseconds">使控件获得焦点前延迟的毫秒数</param>
</member>
<member name="M:FineUI.Component.GetFocusReference">
<summary>
获得使控件获得焦点的脚本
</summary>
<returns>JS脚本</returns>
</member>
<member name="M:FineUI.Component.GetFocusReference(System.Boolean)">
<summary>
获得使控件获得焦点,并选中控件中的文本内容的脚本
</summary>
<param name="selectText">是否选中控件中的文本内容</param>
<returns>JS脚本</returns>
</member>
<member name="M:FineUI.Component.GetFocusReference(System.Boolean,System.Int32)">
<summary>
获得使控件获得焦点,并选中控件中的文本内容的脚本
</summary>
<param name="selectText">是否选中控件中的文本内容</param>
<param name="delayMilliseconds">使控件获得焦点前延迟的毫秒数</param>
<returns>JS脚本</returns>
</member>
<member name="M:FineUI.Component.AddExtraStyle(System.String,System.String)">
<summary>
为已经添加到OB中的Style增加新的样式
注意这个key-value不会保存到属性CssStyle中
</summary>
<param name="key"></param>
<param name="value"></param>
</member>
<member name="P:FineUI.Component.FocusOnPageLoad">
<summary>
页面加载后立即获得焦点
</summary>
</member>
<member name="P:FineUI.Component.CssClass">
<summary>
[AJAX属性]控件样式类名
</summary>
</member>
<member name="P:FineUI.Component.CssStyle">
<summary>
[AJAX属性]控件样式
</summary>
</member>
<member name="M:FineUI.BoxComponent.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.BoxComponent.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.BoxComponent.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.BoxComponent.Width">
<summary>
宽度
</summary>
</member>
<member name="P:FineUI.BoxComponent.Height">
<summary>
高度
</summary>
</member>
<member name="P:FineUI.BoxComponent.AnchorValue">
<summary>
锚点值当父容器的Layout=Anchor时有效
</summary>
</member>
<member name="P:FineUI.BoxComponent.ColumnWidth">
<summary>
列的宽度当父容器的Layout=Column时有效
</summary>
</member>
<member name="P:FineUI.BoxComponent.RowHeight">
<summary>
行的宽度当父容器的Layout=Row时有效
</summary>
</member>
<member name="P:FineUI.BoxComponent.AbsoluteX">
<summary>
绝对定位的X坐标当父容器的Layout=Absolute时有效
</summary>
</member>
<member name="P:FineUI.BoxComponent.AbsoluteY">
<summary>
绝对定位的Y坐标当父容器的Layout=Absolute时有效
</summary>
</member>
<member name="P:FineUI.BoxComponent.TableConfigColumns">
<summary>
表格列数当父容器的Layout=Table时有效
</summary>
</member>
<member name="P:FineUI.BoxComponent.TableRowspan">
<summary>
表格合并行当父容器的Layout=Table时有效
</summary>
</member>
<member name="P:FineUI.BoxComponent.TableColspan">
<summary>
表格合并列当父容器的Layout=Table时有效
</summary>
</member>
<member name="P:FineUI.BoxComponent.BoxConfigAlign">
<summary>
控制子控件的位置当本容器的Layout=VBox或者HBox时有效
</summary>
</member>
<member name="P:FineUI.BoxComponent.BoxConfigPosition">
<summary>
控制子控件的位置当本容器的Layout=VBox或者HBox时有效
</summary>
</member>
<member name="P:FineUI.BoxComponent.BoxConfigPadding">
<summary>
内边距当本容器的Layout=VBox或者HBox时有效
</summary>
</member>
<member name="P:FineUI.BoxComponent.BoxConfigChildMargin">
<summary>
子控件的外边距当本容器的Layout=VBox或者HBox时有效
</summary>
</member>
<member name="P:FineUI.BoxComponent.BoxFlex">
<summary>
控制子控件的尺寸当父容器的Layout=VBox或者HBox时有效
</summary>
</member>
<member name="P:FineUI.BoxComponent.BoxMargin">
<summary>
外边距当父容器的Layout=VBox或者HBox时有效
</summary>
</member>
<member name="M:FineUI.Container.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.Container.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Container.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.Container.FocusOnPageLoad">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Container.Layout">
<summary>
布局类型
</summary>
</member>
<member name="M:FineUI.PanelBase.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.PanelBase.RenderBeginTag(System.Web.UI.HtmlTextWriter)">
<summary>
渲染控件的开始标签
</summary>
<param name="writer">输出流</param>
</member>
<member name="M:FineUI.PanelBase.RenderEndTag(System.Web.UI.HtmlTextWriter)">
<summary>
渲染控件的结束标签
</summary>
<param name="writer">输出流</param>
</member>
<member name="M:FineUI.PanelBase.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.PanelBase.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.PanelBase.RefreshIFrame">
<summary>
刷新面板中的IFrame页面
</summary>
</member>
<member name="M:FineUI.PanelBase.GetRefreshIFrameReference">
<summary>
获取刷新面板中IFrame页面的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.PanelBase.Reset">
<summary>
重置面板中所有字段
</summary>
</member>
<member name="M:FineUI.PanelBase.GetResetReference">
<summary>
获取重置面板中所有字段的客户端脚本
</summary>
<returns></returns>
</member>
<member name="P:FineUI.PanelBase.AutoScroll">
<summary>
是否自动滚动
</summary>
</member>
<member name="P:FineUI.PanelBase.FooterBarAlign">
<summary>
页脚工具栏的排列位置
</summary>
</member>
<member name="P:FineUI.PanelBase.EnableFrame">
<summary>
启用自定义的圆角边框
</summary>
</member>
<member name="P:FineUI.PanelBase.EnableBackgroundColor">
<summary>
废弃EnableBackgroundColor属性以便和ExtJS保持一致。
</summary>
</member>
<member name="P:FineUI.PanelBase.BodyStyle">
<summary>
内容区域的样式
</summary>
</member>
<member name="P:FineUI.PanelBase.BodyPadding">
<summary>
内容区域的内边距,字符串类型,可以设置上下左右的内边距,比如'0px 5px'或'5px 10px 2px 2px'
</summary>
</member>
<member name="P:FineUI.PanelBase.ShowBorder">
<summary>
是否显示边框
</summary>
</member>
<member name="P:FineUI.PanelBase.Toolbars">
<summary>
工具栏控件
</summary>
</member>
<member name="P:FineUI.PanelBase.Items">
<summary>
子控件
</summary>
</member>
<member name="P:FineUI.PanelBase.IFrameUrl">
<summary>
[AJAX属性]IFrame的地址
</summary>
</member>
<member name="P:FineUI.PanelBase.IFrameName">
<summary>
IFrame的名称
</summary>
</member>
<member name="P:FineUI.PanelBase.EnableIFrame">
<summary>
是否启用IFrame
</summary>
</member>
<member name="M:FineUI.CollapsablePanel.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.CollapsablePanel.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.CollapsablePanel.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.CollapsablePanel.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.CollapsablePanel.RaisePostDataChangedEvent">
<summary>
触发回发数据改变事件
</summary>
</member>
<member name="P:FineUI.CollapsablePanel.Expanded">
<summary>
是否展开
</summary>
</member>
<member name="P:FineUI.CollapsablePanel.Collapsed">
<summary>
[AJAX属性]是否折叠
</summary>
</member>
<member name="P:FineUI.CollapsablePanel.EnableCollapse">
<summary>
是否允许折叠
</summary>
</member>
<member name="P:FineUI.CollapsablePanel.Title">
<summary>
[AJAX属性]标题
</summary>
</member>
<member name="P:FineUI.CollapsablePanel.ShowHeader">
<summary>
是否显示标题栏
</summary>
</member>
<member name="P:FineUI.CollapsablePanel.IconUrl">
<summary>
图标地址
</summary>
</member>
<member name="P:FineUI.CollapsablePanel.Icon">
<summary>
图标
</summary>
</member>
<member name="M:FineUI.FormBase.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.FormBase.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.FormBase.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.FormBase.EnableIFrame">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.FormBase.IFrameUrl">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.FormBase.IFrameName">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.FormBase.Layout">
<summary>
[只读]布局类型
</summary>
</member>
<member name="P:FineUI.FormBase.LabelWidth">
<summary>
标签的宽度
</summary>
</member>
<member name="P:FineUI.FormBase.LabelSeparator">
<summary>
标签与字段的分隔符
</summary>
</member>
<member name="P:FineUI.FormBase.OffsetRight">
<summary>
距离右侧边界的宽度
</summary>
</member>
<member name="P:FineUI.FormBase.LabelAlign">
<summary>
标签的位置
</summary>
</member>
<member name="P:FineUI.FormBase.MessageTarget">
<summary>
表单中消息的位置
</summary>
</member>
<member name="T:FineUI.RealTextField">
<summary>
表单文本输入框字段基类(抽象类)
</summary>
</member>
<member name="T:FineUI.TextField">
<summary>
表单文本输入框字段基类(抽象类)
</summary>
</member>
<member name="T:FineUI.Field">
<summary>
表单字段基类(抽象类)
</summary>
</member>
<member name="M:FineUI.Field.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.Field.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Field.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.Field.Reset">
<summary>
重置此字段的值比如用来清空FileUpload的内容
</summary>
</member>
<member name="M:FineUI.Field.GetResetReference">
<summary>
获取重置此字段的客户端脚本
</summary>
<returns></returns>
</member>
<member name="M:FineUI.Field.GetValueReference">
<summary>
获取此字段值的客户端脚本(注意返回的脚本不带结束分号)
</summary>
<returns>客户端脚本</returns>
</member>
<member name="P:FineUI.Field.ShowLabel">
<summary>
是否显示标签
</summary>
</member>
<member name="P:FineUI.Field.ShowEmptyLabel">
<summary>
是否显示空白的标签
</summary>
</member>
<member name="P:FineUI.Field.Label">
<summary>
[AJAX属性]标签文本
</summary>
</member>
<member name="P:FineUI.Field.LabelSeparator">
<summary>
表单中字段与标签的分隔符
</summary>
</member>
<member name="P:FineUI.Field.ShowRedStar">
<summary>
在标签后面显示红色的星号(用来标识必填项)
</summary>
</member>
<member name="P:FineUI.Field.Readonly">
<summary>
[AJAX属性]表单控件的只读状态
</summary>
</member>
<member name="P:FineUI.Field.TabIndex">
<summary>
Tab按键的跳转顺序
</summary>
</member>
<member name="P:FineUI.Field.OffsetRight">
<summary>
距离右侧边界的宽度
</summary>
</member>
<member name="M:FineUI.TextField.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.TextField.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.TextField.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.TextField.MarkInvalid(System.String)">
<summary>
设置字段验证失败的提示信息
</summary>
<param name="message">提示信息</param>
</member>
<member name="M:FineUI.TextField.ClearInvalid">
<summary>
清除验证失败的提示信息
</summary>
</member>
<member name="M:FineUI.TextField.GetMarkInvalidReference(System.String)">
<summary>
获取字段验证失败提示信息的客户端脚本
</summary>
<param name="message">提示信息</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.TextField.GetClearInvalidReference">
<summary>
获取清除验证失败提示信息的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="P:FineUI.TextField.Required">
<summary>
是否必填项
</summary>
</member>
<member name="P:FineUI.TextField.RequiredMessage">
<summary>
为空时提示信息
</summary>
</member>
<member name="P:FineUI.TextField.MaxLength">
<summary>
最大长度
</summary>
</member>
<member name="P:FineUI.TextField.MaxLengthMessage">
<summary>
超过最大长度时提示信息
</summary>
</member>
<member name="P:FineUI.TextField.MinLength">
<summary>
最小长度
</summary>
</member>
<member name="P:FineUI.TextField.MinLengthMessage">
<summary>
少于最小长度时提示信息
</summary>
</member>
<member name="P:FineUI.TextField.RegexPattern">
<summary>
RegexPattern
</summary>
</member>
<member name="P:FineUI.TextField.Regex">
<summary>
正则表达式
</summary>
</member>
<member name="P:FineUI.TextField.RegexMessage">
<summary>
不满足正则表达式时提示信息
</summary>
</member>
<member name="P:FineUI.TextField.RegexIgnoreCase">
<summary>
正则表达式是否忽略大小写
</summary>
</member>
<member name="P:FineUI.TextField.CompareControl">
<summary>
需要比较的控件ID
</summary>
</member>
<member name="P:FineUI.TextField.CompareValue">
<summary>
需要比较的值
</summary>
</member>
<member name="P:FineUI.TextField.CompareOperator">
<summary>
比较操作符
</summary>
</member>
<member name="P:FineUI.TextField.CompareType">
<summary>
比较的类型
</summary>
</member>
<member name="P:FineUI.TextField.CompareMessage">
<summary>
不满足比较条件时提示信息
</summary>
</member>
<member name="P:FineUI.TextField.NextFocusControl">
<summary>
下一步获得焦点的控件(响应回车事件)
</summary>
</member>
<member name="M:FineUI.RealTextField.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.RealTextField.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.RealTextField.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.RealTextField.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.RealTextField.RaisePostDataChangedEvent">
<summary>
触发回发数据改变事件
</summary>
</member>
<member name="M:FineUI.RealTextField.OnTextChanged(System.EventArgs)">
<summary>
触发文本改变事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.RealTextField.RaisePostBackEvent(System.String)">
<summary>
处理回发事件
</summary>
<param name="eventArgument">事件参数</param>
</member>
<member name="M:FineUI.RealTextField.OnBlur(System.EventArgs)">
<summary>
触发失去焦点事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="P:FineUI.RealTextField.EmptyText">
<summary>
文本框为空时显示的文本
</summary>
</member>
<member name="P:FineUI.RealTextField.Text">
<summary>
[AJAX属性]文本
</summary>
</member>
<member name="P:FineUI.RealTextField.AutoPostBack">
<summary>
是否自动回发(文本值改变)
</summary>
</member>
<member name="P:FineUI.RealTextField.EnableBlurEvent">
<summary>
启用失去焦点事件
</summary>
</member>
<member name="E:FineUI.RealTextField.TextChanged">
<summary>
文本改变事件需要启用AutoPostBack
</summary>
</member>
<member name="E:FineUI.RealTextField.Blur">
<summary>
失去焦点事件需要启用EnableBlurEvent
</summary>
</member>
<member name="T:FineUI.FieldType">
<summary>
表格可编辑字段的类型
</summary>
</member>
<member name="F:FineUI.FieldType.Auto">
<summary>
自动(默认值)
</summary>
</member>
<member name="F:FineUI.FieldType.String">
<summary>
字符串
</summary>
</member>
<member name="F:FineUI.FieldType.Int">
<summary>
整型
</summary>
</member>
<member name="F:FineUI.FieldType.Float">
<summary>
浮点数
</summary>
</member>
<member name="F:FineUI.FieldType.Boolean">
<summary>
布尔型
</summary>
</member>
<member name="F:FineUI.FieldType.Date">
<summary>
日期
</summary>
</member>
<member name="T:FineUI.FieldTypeName">
<summary>
表格可编辑字段的类型名称
</summary>
</member>
<member name="T:FineUI.Renderer">
<summary>
表格可编辑字段渲染器
</summary>
</member>
<member name="F:FineUI.Renderer.None">
<summary>
无(默认值)
</summary>
</member>
<member name="F:FineUI.Renderer.Capitalize">
<summary>
首字母大写
</summary>
</member>
<member name="F:FineUI.Renderer.Date">
<summary>
日期RendererArgument来指定日期格式化字符串
RendererArgument:
1. d 月中的某一天。一位数的日期没有前导零。
2. dd 月中的某一天。一位数的日期有一个前导零。
3. ddd 周中某天的缩写名称,在 AbbreviatedDayNames 中定义。
4. dddd 周中某天的完整名称,在 DayNames 中定义。
5. M 月份数字。一位数的月份没有前导零。
6. MM 月份数字。一位数的月份有一个前导零。
7. MMM 月份的缩写名称,在 AbbreviatedMonthNames 中定义。
8. MMMM 月份的完整名称,在 MonthNames 中定义。
9. y 不包含纪元的年份。如果不包含纪元的年份小于 10则显示不具有前导零的年份。
10. yy 不包含纪元的年份。如果不包含纪元的年份小于 10则显示具有前导零的年份。
11. yyyy 包括纪元的四位数的年份。
</summary>
</member>
<member name="F:FineUI.Renderer.Ellipsis">
<summary>
截断字符串并添加省略号RendererArgument来指定最大长度
</summary>
</member>
<member name="F:FineUI.Renderer.FileSize">
<summary>
文件大小
</summary>
</member>
<member name="F:FineUI.Renderer.HtmlEncode">
<summary>
HTML编码
</summary>
</member>
<member name="F:FineUI.Renderer.HtmlDecode">
<summary>
HTML解码
</summary>
</member>
<member name="F:FineUI.Renderer.Lowercase">
<summary>
转化为小写字符
</summary>
</member>
<member name="F:FineUI.Renderer.Uppercase">
<summary>
转化为大写字符
</summary>
</member>
<member name="F:FineUI.Renderer.NL2BR">
<summary>
换行符转换为HTML标签<br/>
</summary>
</member>
<member name="F:FineUI.Renderer.Number">
<summary>
格式化为数字RendererArgument来指定数字的显示格式
RendererArgument
1. 0 - (123456) 只显示数字,没有精度
2. 0.00 - (123456.78) 只显示数字,两位精度
3. 0.0000 - (123456.7890) 只显示数字,四位精度
4. 0,000 - (123,456) 显示数字和逗号,没有精度
5. 0,000.00 - (123,456.78) 显示数字和逗号,两位精度
</summary>
</member>
<member name="F:FineUI.Renderer.StripScripts">
<summary>
删除所有的脚本标签
</summary>
</member>
<member name="F:FineUI.Renderer.StripTags">
<summary>
删除所有的标签
</summary>
</member>
<member name="F:FineUI.Renderer.Trim">
<summary>
清除字符串两端的空白字符
</summary>
</member>
<member name="F:FineUI.Renderer.UsMoney">
<summary>
美元
</summary>
</member>
<member name="T:FineUI.RendererName">
<summary>
表格可编辑字段渲染器名称
</summary>
</member>
<member name="T:FineUI.MessageTarget">
<summary>
表单客户端验证提示消息的类型
</summary>
</member>
<member name="F:FineUI.MessageTarget.Qtip">
<summary>
浮动提示(默认值)
</summary>
</member>
<member name="F:FineUI.MessageTarget.Title">
<summary>
使用HTML标签的title属性
</summary>
</member>
<member name="F:FineUI.MessageTarget.Under">
<summary>
在字段下面通过一个div层来显示消息
</summary>
</member>
<member name="F:FineUI.MessageTarget.Side">
<summary>
在字段右侧显示一个错误图标
</summary>
</member>
<member name="F:FineUI.MessageTarget.None">
<summary>
不显示错误信息
</summary>
</member>
<member name="T:FineUI.MessageTargetHelper">
<summary>
提示消息的类型名称
</summary>
</member>
<member name="T:FineUI.CheckedEventArgs">
<summary>
复选框/单选框/复选框菜单按钮的事件参数
</summary>
</member>
<member name="M:FineUI.CheckedEventArgs.#ctor(System.Boolean)">
<summary>
构造函数
</summary>
<param name="isChecked">是否选中</param>
</member>
<member name="P:FineUI.CheckedEventArgs.Checked">
<summary>
是否选中
</summary>
</member>
<member name="T:FineUI.GridColumnEditorCollection">
<summary>
控件集合
</summary>
</member>
<member name="T:FineUI.BaseCollection`1">
<summary>
控件集合
</summary>
</member>
<member name="M:FineUI.BaseCollection`1.#ctor(FineUI.ControlBase)">
<summary>
构造函数
</summary>
<param name="parentControl">父控件实例</param>
</member>
<member name="M:FineUI.BaseCollection`1.InsertItem(System.Int32,`0)">
<summary>
向集合中插入一个元素
</summary>
<param name="index"></param>
<param name="item"></param>
</member>
<member name="M:FineUI.BaseCollection`1.RemoveItem(System.Int32)">
<summary>
删除集合中的一个元素
</summary>
<param name="index"></param>
</member>
<member name="M:FineUI.BaseCollection`1.ClearItems">
<summary>
清空集合
</summary>
</member>
<member name="M:FineUI.BaseCollection`1.GetStartIndex">
<summary>
获取类型 T 在父控件子集中的开始位置
</summary>
<returns></returns>
</member>
<member name="M:FineUI.GridColumnEditorCollection.#ctor(FineUI.GridColumn)">
<summary>
构造函数
</summary>
<param name="parent">父控件实例</param>
</member>
<member name="T:FineUI.ControlBaseCollection">
<summary>
控件集合
</summary>
</member>
<member name="M:FineUI.ControlBaseCollection.#ctor(FineUI.ControlBase)">
<summary>
构造函数
</summary>
<param name="parent">父控件实例</param>
</member>
<member name="T:FineUI.NotAllowWhitespaceLiteralsBuilder">
<summary>
控件内部不允许存在非标签形式的字符串
</summary>
</member>
<member name="M:FineUI.NotAllowWhitespaceLiteralsBuilder.AllowWhitespaceLiterals">
<summary>
不允许空白字符
</summary>
<returns></returns>
</member>
<member name="M:FineUI.NotAllowWhitespaceLiteralsBuilder.AppendLiteralString(System.String)">
<summary>
忽略游离于标签外的字符串
</summary>
<param name="s"></param>
</member>
<member name="T:FineUI.ContentPanelBuilder">
<summary>
支持页分析器生成控件及其包含的子控件
</summary>
</member>
<member name="M:FineUI.ContentPanelBuilder.AllowWhitespaceLiterals">
<summary>
允许空白字符
</summary>
<returns></returns>
</member>
<member name="M:FineUI.ContentPanelBuilder.AppendLiteralString(System.String)">
<summary>
不忽略游离于标签外的字符串
</summary>
<param name="s"></param>
</member>
<member name="T:FineUI.GlobalConfig">
<summary>
全局配置参数
</summary>
</member>
<member name="M:FineUI.GlobalConfig.#cctor">
<summary>
初始化section对象如果在Web.config中没有定义则初始化为空对象
</summary>
</member>
<member name="F:FineUI.GlobalConfig.section">
<summary>
Runtime Section
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetDesignTimeSection(System.ComponentModel.ISite)">
<summary>
Refer:http://flimflan.com/blog/AccessingWebconfigAtDesignTimeInNET20.aspx
</summary>
<param name="site"></param>
<returns></returns>
</member>
<member name="M:FineUI.GlobalConfig.GetTheme">
<summary>
主题
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetLanguage">
<summary>
语言
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetFormMessageTarget">
<summary>
表单中消息的位置
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetFormLabelAlign">
<summary>
表单中标签的位置
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetFormOffsetRight">
<summary>
表单中字段距离右侧的宽度
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetFormLabelWidth">
<summary>
表单中字段标签的宽度
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetFormLabelSeparator">
<summary>
表单中字段与标签的分隔符
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetAjaxTimeout">
<summary>
AJAX超时时间单位默认60s
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetEnableAjax">
<summary>
是否启用Ajax
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetEnableAjaxLoading">
<summary>
是否启用AJAX提示
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetAjaxLoadingType">
<summary>
AJAX提示的类型
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetDebugMode">
<summary>
DEBUG 模式
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetIconBasePath">
<summary>
图标的根路径
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetExtjsBasePath">
<summary>
Extjs库的根路径
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetCustomThemeBasePath">
<summary>
自定义样式的根路径
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetCustomTheme">
<summary>
自定义样式的名称
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetEnableXStateCompress">
<summary>
是否启用XState压缩
</summary>
</member>
<member name="M:FineUI.GlobalConfig.GetDefaultBackgroundColor">
<summary>
获取默认的背景颜色
</summary>
<returns>用于CSS的背景颜色值</returns>
</member>
<member name="P:FineUI.GlobalConfig.ProductName">
<summary>
产品名称
</summary>
</member>
<member name="P:FineUI.GlobalConfig.ProductVersion">
<summary>
当前版本
</summary>
</member>
<member name="T:FineUI.ControlBaseItemsEditor">
<summary>
为设计时提供集合编辑器
</summary>
</member>
<member name="M:FineUI.ControlBaseItemsEditor.#ctor(System.Type)">
<summary>
构造函数
</summary>
<param name="type">控件类型</param>
</member>
<member name="M:FineUI.ControlBaseItemsEditor.CreateNewItemTypes">
<summary>
获取此集合编辑器可包含的数据类型
</summary>
<returns>类型集合</returns>
</member>
<member name="T:FineUI.MenuItemsEditor">
<summary>
为设计时提供的菜单项集合编辑器
</summary>
</member>
<member name="M:FineUI.MenuItemsEditor.#ctor(System.Type)">
<summary>
构造函数
</summary>
<param name="type">控件类型</param>
</member>
<member name="M:FineUI.MenuItemsEditor.CreateNewItemTypes">
<summary>
获取此集合编辑器可包含的数据类型
</summary>
<returns>类型集合</returns>
</member>
<member name="T:FineUI.ToolbarItemsEditor">
<summary>
为设计时提供的工具栏项集合编辑器
</summary>
</member>
<member name="M:FineUI.ToolbarItemsEditor.#ctor(System.Type)">
<summary>
构造函数
</summary>
<param name="type">控件类型</param>
</member>
<member name="M:FineUI.ToolbarItemsEditor.CreateNewItemTypes">
<summary>
获取此集合编辑器可包含的数据类型
</summary>
<returns>类型集合</returns>
</member>
<member name="T:FineUI.GridColumnEditorEditor">
<summary>
为设计时提供的表格列编辑器集合编辑器
</summary>
</member>
<member name="M:FineUI.GridColumnEditorEditor.#ctor(System.Type)">
<summary>
构造函数
</summary>
<param name="type">控件类型</param>
</member>
<member name="M:FineUI.GridColumnEditorEditor.CreateNewItemTypes">
<summary>
获取此集合编辑器可包含的数据类型
</summary>
<returns>类型集合</returns>
</member>
<member name="T:FineUI.CompareType">
<summary>
相比较的数据类型(用于表单控件的客户端验证)
</summary>
</member>
<member name="F:FineUI.CompareType.Float">
<summary>
浮点数
</summary>
</member>
<member name="F:FineUI.CompareType.Int">
<summary>
整形
</summary>
</member>
<member name="F:FineUI.CompareType.String">
<summary>
字符串(默认值)
</summary>
</member>
<member name="T:FineUI.HideMode">
<summary>
隐藏的模式
</summary>
</member>
<member name="F:FineUI.HideMode.Visibility">
<summary>
通过设置CSS属性visibility来控制显示隐藏
</summary>
</member>
<member name="F:FineUI.HideMode.Offsets">
<summary>
通过设置CSS属性top/left来控制显示隐藏
</summary>
</member>
<member name="F:FineUI.HideMode.Display">
<summary>
通过设置CSS属性display来控制显示隐藏默认值
</summary>
</member>
<member name="T:FineUI.HideModeName">
<summary>
隐藏的模式名称
</summary>
</member>
<member name="T:FineUI.Icon">
<summary>
预定义图标
</summary>
</member>
<member name="F:FineUI.Icon.None">
<summary>
None
</summary>
</member>
<member name="F:FineUI.Icon.Accept">
<summary>
Accept
</summary>
</member>
<member name="F:FineUI.Icon.Add">
<summary>
Add
</summary>
</member>
<member name="F:FineUI.Icon.Anchor">
<summary>
Anchor
</summary>
</member>
<member name="F:FineUI.Icon.Application">
<summary>
Application
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationAdd">
<summary>
ApplicationAdd
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationCascade">
<summary>
ApplicationCascade
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationDelete">
<summary>
ApplicationDelete
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationDouble">
<summary>
ApplicationDouble
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationEdit">
<summary>
ApplicationEdit
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationError">
<summary>
ApplicationError
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationForm">
<summary>
ApplicationForm
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationFormAdd">
<summary>
ApplicationFormAdd
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationFormDelete">
<summary>
ApplicationFormDelete
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationFormEdit">
<summary>
ApplicationFormEdit
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationFormMagnify">
<summary>
ApplicationFormMagnify
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationGet">
<summary>
ApplicationGet
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationGo">
<summary>
ApplicationGo
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationHome">
<summary>
ApplicationHome
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationKey">
<summary>
ApplicationKey
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationLightning">
<summary>
ApplicationLightning
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationLink">
<summary>
ApplicationLink
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsx">
<summary>
ApplicationOsx
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsxAdd">
<summary>
ApplicationOsxAdd
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsxCascade">
<summary>
ApplicationOsxCascade
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsxDelete">
<summary>
ApplicationOsxDelete
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsxDouble">
<summary>
ApplicationOsxDouble
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsxError">
<summary>
ApplicationOsxError
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsxGet">
<summary>
ApplicationOsxGet
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsxGo">
<summary>
ApplicationOsxGo
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsxHome">
<summary>
ApplicationOsxHome
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsxKey">
<summary>
ApplicationOsxKey
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsxLightning">
<summary>
ApplicationOsxLightning
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsxLink">
<summary>
ApplicationOsxLink
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsxSplit">
<summary>
ApplicationOsxSplit
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsxStart">
<summary>
ApplicationOsxStart
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsxStop">
<summary>
ApplicationOsxStop
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationOsxTerminal">
<summary>
ApplicationOsxTerminal
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationPut">
<summary>
ApplicationPut
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationSideBoxes">
<summary>
ApplicationSideBoxes
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationSideContract">
<summary>
ApplicationSideContract
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationSideExpand">
<summary>
ApplicationSideExpand
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationSideList">
<summary>
ApplicationSideList
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationSideTree">
<summary>
ApplicationSideTree
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationSplit">
<summary>
ApplicationSplit
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationStart">
<summary>
ApplicationStart
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationStop">
<summary>
ApplicationStop
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationTileHorizontal">
<summary>
ApplicationTileHorizontal
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationTileVertical">
<summary>
ApplicationTileVertical
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationViewColumns">
<summary>
ApplicationViewColumns
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationViewDetail">
<summary>
ApplicationViewDetail
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationViewGallery">
<summary>
ApplicationViewGallery
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationViewIcons">
<summary>
ApplicationViewIcons
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationViewList">
<summary>
ApplicationViewList
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationViewTile">
<summary>
ApplicationViewTile
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationXp">
<summary>
ApplicationXp
</summary>
</member>
<member name="F:FineUI.Icon.ApplicationXpTerminal">
<summary>
ApplicationXpTerminal
</summary>
</member>
<member name="F:FineUI.Icon.ArrowBranch">
<summary>
ArrowBranch
</summary>
</member>
<member name="F:FineUI.Icon.ArrowDivide">
<summary>
ArrowDivide
</summary>
</member>
<member name="F:FineUI.Icon.ArrowDown">
<summary>
ArrowDown
</summary>
</member>
<member name="F:FineUI.Icon.ArrowEw">
<summary>
ArrowEw
</summary>
</member>
<member name="F:FineUI.Icon.ArrowIn">
<summary>
ArrowIn
</summary>
</member>
<member name="F:FineUI.Icon.ArrowInout">
<summary>
ArrowInout
</summary>
</member>
<member name="F:FineUI.Icon.ArrowInLonger">
<summary>
ArrowInLonger
</summary>
</member>
<member name="F:FineUI.Icon.ArrowJoin">
<summary>
ArrowJoin
</summary>
</member>
<member name="F:FineUI.Icon.ArrowLeft">
<summary>
ArrowLeft
</summary>
</member>
<member name="F:FineUI.Icon.ArrowMerge">
<summary>
ArrowMerge
</summary>
</member>
<member name="F:FineUI.Icon.ArrowNe">
<summary>
ArrowNe
</summary>
</member>
<member name="F:FineUI.Icon.ArrowNs">
<summary>
ArrowNs
</summary>
</member>
<member name="F:FineUI.Icon.ArrowNsew">
<summary>
ArrowNsew
</summary>
</member>
<member name="F:FineUI.Icon.ArrowNw">
<summary>
ArrowNw
</summary>
</member>
<member name="F:FineUI.Icon.ArrowNwNeSwSe">
<summary>
ArrowNwNeSwSe
</summary>
</member>
<member name="F:FineUI.Icon.ArrowNwSe">
<summary>
ArrowNwSe
</summary>
</member>
<member name="F:FineUI.Icon.ArrowOut">
<summary>
ArrowOut
</summary>
</member>
<member name="F:FineUI.Icon.ArrowOutLonger">
<summary>
ArrowOutLonger
</summary>
</member>
<member name="F:FineUI.Icon.ArrowRedo">
<summary>
ArrowRedo
</summary>
</member>
<member name="F:FineUI.Icon.ArrowRefresh">
<summary>
ArrowRefresh
</summary>
</member>
<member name="F:FineUI.Icon.ArrowRefreshSmall">
<summary>
ArrowRefreshSmall
</summary>
</member>
<member name="F:FineUI.Icon.ArrowRight">
<summary>
ArrowRight
</summary>
</member>
<member name="F:FineUI.Icon.ArrowRotateAnticlockwise">
<summary>
ArrowRotateAnticlockwise
</summary>
</member>
<member name="F:FineUI.Icon.ArrowRotateClockwise">
<summary>
ArrowRotateClockwise
</summary>
</member>
<member name="F:FineUI.Icon.ArrowSe">
<summary>
ArrowSe
</summary>
</member>
<member name="F:FineUI.Icon.ArrowSw">
<summary>
ArrowSw
</summary>
</member>
<member name="F:FineUI.Icon.ArrowSwitch">
<summary>
ArrowSwitch
</summary>
</member>
<member name="F:FineUI.Icon.ArrowSwitchBluegreen">
<summary>
ArrowSwitchBluegreen
</summary>
</member>
<member name="F:FineUI.Icon.ArrowSwNe">
<summary>
ArrowSwNe
</summary>
</member>
<member name="F:FineUI.Icon.ArrowTurnLeft">
<summary>
ArrowTurnLeft
</summary>
</member>
<member name="F:FineUI.Icon.ArrowTurnRight">
<summary>
ArrowTurnRight
</summary>
</member>
<member name="F:FineUI.Icon.ArrowUndo">
<summary>
ArrowUndo
</summary>
</member>
<member name="F:FineUI.Icon.ArrowUp">
<summary>
ArrowUp
</summary>
</member>
<member name="F:FineUI.Icon.AsteriskOrange">
<summary>
AsteriskOrange
</summary>
</member>
<member name="F:FineUI.Icon.AsteriskRed">
<summary>
AsteriskRed
</summary>
</member>
<member name="F:FineUI.Icon.AsteriskYellow">
<summary>
AsteriskYellow
</summary>
</member>
<member name="F:FineUI.Icon.Attach">
<summary>
Attach
</summary>
</member>
<member name="F:FineUI.Icon.AwardStarAdd">
<summary>
AwardStarAdd
</summary>
</member>
<member name="F:FineUI.Icon.AwardStarBronze1">
<summary>
AwardStarBronze1
</summary>
</member>
<member name="F:FineUI.Icon.AwardStarBronze2">
<summary>
AwardStarBronze2
</summary>
</member>
<member name="F:FineUI.Icon.AwardStarBronze3">
<summary>
AwardStarBronze3
</summary>
</member>
<member name="F:FineUI.Icon.AwardStarDelete">
<summary>
AwardStarDelete
</summary>
</member>
<member name="F:FineUI.Icon.AwardStarGold1">
<summary>
AwardStarGold1
</summary>
</member>
<member name="F:FineUI.Icon.AwardStarGold2">
<summary>
AwardStarGold2
</summary>
</member>
<member name="F:FineUI.Icon.AwardStarGold3">
<summary>
AwardStarGold3
</summary>
</member>
<member name="F:FineUI.Icon.AwardStarSilver1">
<summary>
AwardStarSilver1
</summary>
</member>
<member name="F:FineUI.Icon.AwardStarSilver2">
<summary>
AwardStarSilver2
</summary>
</member>
<member name="F:FineUI.Icon.AwardStarSilver3">
<summary>
AwardStarSilver3
</summary>
</member>
<member name="F:FineUI.Icon.Basket">
<summary>
Basket
</summary>
</member>
<member name="F:FineUI.Icon.BasketAdd">
<summary>
BasketAdd
</summary>
</member>
<member name="F:FineUI.Icon.BasketDelete">
<summary>
BasketDelete
</summary>
</member>
<member name="F:FineUI.Icon.BasketEdit">
<summary>
BasketEdit
</summary>
</member>
<member name="F:FineUI.Icon.BasketError">
<summary>
BasketError
</summary>
</member>
<member name="F:FineUI.Icon.BasketGo">
<summary>
BasketGo
</summary>
</member>
<member name="F:FineUI.Icon.BasketPut">
<summary>
BasketPut
</summary>
</member>
<member name="F:FineUI.Icon.BasketRemove">
<summary>
BasketRemove
</summary>
</member>
<member name="F:FineUI.Icon.Bell">
<summary>
Bell
</summary>
</member>
<member name="F:FineUI.Icon.BellAdd">
<summary>
BellAdd
</summary>
</member>
<member name="F:FineUI.Icon.BellDelete">
<summary>
BellDelete
</summary>
</member>
<member name="F:FineUI.Icon.BellError">
<summary>
BellError
</summary>
</member>
<member name="F:FineUI.Icon.BellGo">
<summary>
BellGo
</summary>
</member>
<member name="F:FineUI.Icon.BellLink">
<summary>
BellLink
</summary>
</member>
<member name="F:FineUI.Icon.BellSilver">
<summary>
BellSilver
</summary>
</member>
<member name="F:FineUI.Icon.BellSilverStart">
<summary>
BellSilverStart
</summary>
</member>
<member name="F:FineUI.Icon.BellSilverStop">
<summary>
BellSilverStop
</summary>
</member>
<member name="F:FineUI.Icon.BellStart">
<summary>
BellStart
</summary>
</member>
<member name="F:FineUI.Icon.BellStop">
<summary>
BellStop
</summary>
</member>
<member name="F:FineUI.Icon.Bin">
<summary>
Bin
</summary>
</member>
<member name="F:FineUI.Icon.BinClosed">
<summary>
BinClosed
</summary>
</member>
<member name="F:FineUI.Icon.BinEmpty">
<summary>
BinEmpty
</summary>
</member>
<member name="F:FineUI.Icon.Blank">
<summary>
Blank
</summary>
</member>
<member name="F:FineUI.Icon.Bomb">
<summary>
Bomb
</summary>
</member>
<member name="F:FineUI.Icon.Book">
<summary>
Book
</summary>
</member>
<member name="F:FineUI.Icon.Bookmark">
<summary>
Bookmark
</summary>
</member>
<member name="F:FineUI.Icon.BookmarkAdd">
<summary>
BookmarkAdd
</summary>
</member>
<member name="F:FineUI.Icon.BookmarkDelete">
<summary>
BookmarkDelete
</summary>
</member>
<member name="F:FineUI.Icon.BookmarkEdit">
<summary>
BookmarkEdit
</summary>
</member>
<member name="F:FineUI.Icon.BookmarkError">
<summary>
BookmarkError
</summary>
</member>
<member name="F:FineUI.Icon.BookmarkGo">
<summary>
BookmarkGo
</summary>
</member>
<member name="F:FineUI.Icon.BookAdd">
<summary>
BookAdd
</summary>
</member>
<member name="F:FineUI.Icon.BookAddresses">
<summary>
BookAddresses
</summary>
</member>
<member name="F:FineUI.Icon.BookAddressesAdd">
<summary>
BookAddressesAdd
</summary>
</member>
<member name="F:FineUI.Icon.BookAddressesDelete">
<summary>
BookAddressesDelete
</summary>
</member>
<member name="F:FineUI.Icon.BookAddressesEdit">
<summary>
BookAddressesEdit
</summary>
</member>
<member name="F:FineUI.Icon.BookAddressesError">
<summary>
BookAddressesError
</summary>
</member>
<member name="F:FineUI.Icon.BookAddressesKey">
<summary>
BookAddressesKey
</summary>
</member>
<member name="F:FineUI.Icon.BookDelete">
<summary>
BookDelete
</summary>
</member>
<member name="F:FineUI.Icon.BookEdit">
<summary>
BookEdit
</summary>
</member>
<member name="F:FineUI.Icon.BookError">
<summary>
BookError
</summary>
</member>
<member name="F:FineUI.Icon.BookGo">
<summary>
BookGo
</summary>
</member>
<member name="F:FineUI.Icon.BookKey">
<summary>
BookKey
</summary>
</member>
<member name="F:FineUI.Icon.BookLink">
<summary>
BookLink
</summary>
</member>
<member name="F:FineUI.Icon.BookMagnify">
<summary>
BookMagnify
</summary>
</member>
<member name="F:FineUI.Icon.BookNext">
<summary>
BookNext
</summary>
</member>
<member name="F:FineUI.Icon.BookOpen">
<summary>
BookOpen
</summary>
</member>
<member name="F:FineUI.Icon.BookOpenMark">
<summary>
BookOpenMark
</summary>
</member>
<member name="F:FineUI.Icon.BookPrevious">
<summary>
BookPrevious
</summary>
</member>
<member name="F:FineUI.Icon.BookRed">
<summary>
BookRed
</summary>
</member>
<member name="F:FineUI.Icon.BookTabs">
<summary>
BookTabs
</summary>
</member>
<member name="F:FineUI.Icon.BorderAll">
<summary>
BorderAll
</summary>
</member>
<member name="F:FineUI.Icon.BorderBottom">
<summary>
BorderBottom
</summary>
</member>
<member name="F:FineUI.Icon.BorderDraw">
<summary>
BorderDraw
</summary>
</member>
<member name="F:FineUI.Icon.BorderInner">
<summary>
BorderInner
</summary>
</member>
<member name="F:FineUI.Icon.BorderInnerHorizontal">
<summary>
BorderInnerHorizontal
</summary>
</member>
<member name="F:FineUI.Icon.BorderInnerVertical">
<summary>
BorderInnerVertical
</summary>
</member>
<member name="F:FineUI.Icon.BorderLeft">
<summary>
BorderLeft
</summary>
</member>
<member name="F:FineUI.Icon.BorderNone">
<summary>
BorderNone
</summary>
</member>
<member name="F:FineUI.Icon.BorderOuter">
<summary>
BorderOuter
</summary>
</member>
<member name="F:FineUI.Icon.BorderRight">
<summary>
BorderRight
</summary>
</member>
<member name="F:FineUI.Icon.BorderTop">
<summary>
BorderTop
</summary>
</member>
<member name="F:FineUI.Icon.Box">
<summary>
Box
</summary>
</member>
<member name="F:FineUI.Icon.BoxError">
<summary>
BoxError
</summary>
</member>
<member name="F:FineUI.Icon.BoxPicture">
<summary>
BoxPicture
</summary>
</member>
<member name="F:FineUI.Icon.BoxWorld">
<summary>
BoxWorld
</summary>
</member>
<member name="F:FineUI.Icon.Brick">
<summary>
Brick
</summary>
</member>
<member name="F:FineUI.Icon.Bricks">
<summary>
Bricks
</summary>
</member>
<member name="F:FineUI.Icon.BrickAdd">
<summary>
BrickAdd
</summary>
</member>
<member name="F:FineUI.Icon.BrickDelete">
<summary>
BrickDelete
</summary>
</member>
<member name="F:FineUI.Icon.BrickEdit">
<summary>
BrickEdit
</summary>
</member>
<member name="F:FineUI.Icon.BrickError">
<summary>
BrickError
</summary>
</member>
<member name="F:FineUI.Icon.BrickGo">
<summary>
BrickGo
</summary>
</member>
<member name="F:FineUI.Icon.BrickLink">
<summary>
BrickLink
</summary>
</member>
<member name="F:FineUI.Icon.BrickMagnify">
<summary>
BrickMagnify
</summary>
</member>
<member name="F:FineUI.Icon.Briefcase">
<summary>
Briefcase
</summary>
</member>
<member name="F:FineUI.Icon.Bug">
<summary>
Bug
</summary>
</member>
<member name="F:FineUI.Icon.BugAdd">
<summary>
BugAdd
</summary>
</member>
<member name="F:FineUI.Icon.BugDelete">
<summary>
BugDelete
</summary>
</member>
<member name="F:FineUI.Icon.BugEdit">
<summary>
BugEdit
</summary>
</member>
<member name="F:FineUI.Icon.BugError">
<summary>
BugError
</summary>
</member>
<member name="F:FineUI.Icon.BugFix">
<summary>
BugFix
</summary>
</member>
<member name="F:FineUI.Icon.BugGo">
<summary>
BugGo
</summary>
</member>
<member name="F:FineUI.Icon.BugLink">
<summary>
BugLink
</summary>
</member>
<member name="F:FineUI.Icon.BugMagnify">
<summary>
BugMagnify
</summary>
</member>
<member name="F:FineUI.Icon.Build">
<summary>
Build
</summary>
</member>
<member name="F:FineUI.Icon.Building">
<summary>
Building
</summary>
</member>
<member name="F:FineUI.Icon.BuildingAdd">
<summary>
BuildingAdd
</summary>
</member>
<member name="F:FineUI.Icon.BuildingDelete">
<summary>
BuildingDelete
</summary>
</member>
<member name="F:FineUI.Icon.BuildingEdit">
<summary>
BuildingEdit
</summary>
</member>
<member name="F:FineUI.Icon.BuildingError">
<summary>
BuildingError
</summary>
</member>
<member name="F:FineUI.Icon.BuildingGo">
<summary>
BuildingGo
</summary>
</member>
<member name="F:FineUI.Icon.BuildingKey">
<summary>
BuildingKey
</summary>
</member>
<member name="F:FineUI.Icon.BuildingLink">
<summary>
BuildingLink
</summary>
</member>
<member name="F:FineUI.Icon.BuildCancel">
<summary>
BuildCancel
</summary>
</member>
<member name="F:FineUI.Icon.BulletAdd">
<summary>
BulletAdd
</summary>
</member>
<member name="F:FineUI.Icon.BulletArrowBottom">
<summary>
BulletArrowBottom
</summary>
</member>
<member name="F:FineUI.Icon.BulletArrowDown">
<summary>
BulletArrowDown
</summary>
</member>
<member name="F:FineUI.Icon.BulletArrowTop">
<summary>
BulletArrowTop
</summary>
</member>
<member name="F:FineUI.Icon.BulletArrowUp">
<summary>
BulletArrowUp
</summary>
</member>
<member name="F:FineUI.Icon.BulletBlack">
<summary>
BulletBlack
</summary>
</member>
<member name="F:FineUI.Icon.BulletBlue">
<summary>
BulletBlue
</summary>
</member>
<member name="F:FineUI.Icon.BulletConnect">
<summary>
BulletConnect
</summary>
</member>
<member name="F:FineUI.Icon.BulletCross">
<summary>
BulletCross
</summary>
</member>
<member name="F:FineUI.Icon.BulletDatabase">
<summary>
BulletDatabase
</summary>
</member>
<member name="F:FineUI.Icon.BulletDatabaseYellow">
<summary>
BulletDatabaseYellow
</summary>
</member>
<member name="F:FineUI.Icon.BulletDelete">
<summary>
BulletDelete
</summary>
</member>
<member name="F:FineUI.Icon.BulletDisk">
<summary>
BulletDisk
</summary>
</member>
<member name="F:FineUI.Icon.BulletEarth">
<summary>
BulletEarth
</summary>
</member>
<member name="F:FineUI.Icon.BulletEdit">
<summary>
BulletEdit
</summary>
</member>
<member name="F:FineUI.Icon.BulletEject">
<summary>
BulletEject
</summary>
</member>
<member name="F:FineUI.Icon.BulletError">
<summary>
BulletError
</summary>
</member>
<member name="F:FineUI.Icon.BulletFeed">
<summary>
BulletFeed
</summary>
</member>
<member name="F:FineUI.Icon.BulletGet">
<summary>
BulletGet
</summary>
</member>
<member name="F:FineUI.Icon.BulletGo">
<summary>
BulletGo
</summary>
</member>
<member name="F:FineUI.Icon.BulletGreen">
<summary>
BulletGreen
</summary>
</member>
<member name="F:FineUI.Icon.BulletHome">
<summary>
BulletHome
</summary>
</member>
<member name="F:FineUI.Icon.BulletKey">
<summary>
BulletKey
</summary>
</member>
<member name="F:FineUI.Icon.BulletLeft">
<summary>
BulletLeft
</summary>
</member>
<member name="F:FineUI.Icon.BulletLightning">
<summary>
BulletLightning
</summary>
</member>
<member name="F:FineUI.Icon.BulletMagnify">
<summary>
BulletMagnify
</summary>
</member>
<member name="F:FineUI.Icon.BulletMinus">
<summary>
BulletMinus
</summary>
</member>
<member name="F:FineUI.Icon.BulletOrange">
<summary>
BulletOrange
</summary>
</member>
<member name="F:FineUI.Icon.BulletPageWhite">
<summary>
BulletPageWhite
</summary>
</member>
<member name="F:FineUI.Icon.BulletPicture">
<summary>
BulletPicture
</summary>
</member>
<member name="F:FineUI.Icon.BulletPink">
<summary>
BulletPink
</summary>
</member>
<member name="F:FineUI.Icon.BulletPlus">
<summary>
BulletPlus
</summary>
</member>
<member name="F:FineUI.Icon.BulletPurple">
<summary>
BulletPurple
</summary>
</member>
<member name="F:FineUI.Icon.BulletRed">
<summary>
BulletRed
</summary>
</member>
<member name="F:FineUI.Icon.BulletRight">
<summary>
BulletRight
</summary>
</member>
<member name="F:FineUI.Icon.BulletShape">
<summary>
BulletShape
</summary>
</member>
<member name="F:FineUI.Icon.BulletSparkle">
<summary>
BulletSparkle
</summary>
</member>
<member name="F:FineUI.Icon.BulletStar">
<summary>
BulletStar
</summary>
</member>
<member name="F:FineUI.Icon.BulletStart">
<summary>
BulletStart
</summary>
</member>
<member name="F:FineUI.Icon.BulletStop">
<summary>
BulletStop
</summary>
</member>
<member name="F:FineUI.Icon.BulletStopAlt">
<summary>
BulletStopAlt
</summary>
</member>
<member name="F:FineUI.Icon.BulletTick">
<summary>
BulletTick
</summary>
</member>
<member name="F:FineUI.Icon.BulletToggleMinus">
<summary>
BulletToggleMinus
</summary>
</member>
<member name="F:FineUI.Icon.BulletTogglePlus">
<summary>
BulletTogglePlus
</summary>
</member>
<member name="F:FineUI.Icon.BulletWhite">
<summary>
BulletWhite
</summary>
</member>
<member name="F:FineUI.Icon.BulletWrench">
<summary>
BulletWrench
</summary>
</member>
<member name="F:FineUI.Icon.BulletWrenchRed">
<summary>
BulletWrenchRed
</summary>
</member>
<member name="F:FineUI.Icon.BulletYellow">
<summary>
BulletYellow
</summary>
</member>
<member name="F:FineUI.Icon.Button">
<summary>
Button
</summary>
</member>
<member name="F:FineUI.Icon.Cake">
<summary>
Cake
</summary>
</member>
<member name="F:FineUI.Icon.CakeOut">
<summary>
CakeOut
</summary>
</member>
<member name="F:FineUI.Icon.CakeSliced">
<summary>
CakeSliced
</summary>
</member>
<member name="F:FineUI.Icon.Calculator">
<summary>
Calculator
</summary>
</member>
<member name="F:FineUI.Icon.CalculatorAdd">
<summary>
CalculatorAdd
</summary>
</member>
<member name="F:FineUI.Icon.CalculatorDelete">
<summary>
CalculatorDelete
</summary>
</member>
<member name="F:FineUI.Icon.CalculatorEdit">
<summary>
CalculatorEdit
</summary>
</member>
<member name="F:FineUI.Icon.CalculatorError">
<summary>
CalculatorError
</summary>
</member>
<member name="F:FineUI.Icon.CalculatorLink">
<summary>
CalculatorLink
</summary>
</member>
<member name="F:FineUI.Icon.Calendar">
<summary>
Calendar
</summary>
</member>
<member name="F:FineUI.Icon.CalendarAdd">
<summary>
CalendarAdd
</summary>
</member>
<member name="F:FineUI.Icon.CalendarDelete">
<summary>
CalendarDelete
</summary>
</member>
<member name="F:FineUI.Icon.CalendarEdit">
<summary>
CalendarEdit
</summary>
</member>
<member name="F:FineUI.Icon.CalendarLink">
<summary>
CalendarLink
</summary>
</member>
<member name="F:FineUI.Icon.CalendarSelectDay">
<summary>
CalendarSelectDay
</summary>
</member>
<member name="F:FineUI.Icon.CalendarSelectNone">
<summary>
CalendarSelectNone
</summary>
</member>
<member name="F:FineUI.Icon.CalendarSelectWeek">
<summary>
CalendarSelectWeek
</summary>
</member>
<member name="F:FineUI.Icon.CalendarStar">
<summary>
CalendarStar
</summary>
</member>
<member name="F:FineUI.Icon.CalendarViewDay">
<summary>
CalendarViewDay
</summary>
</member>
<member name="F:FineUI.Icon.CalendarViewMonth">
<summary>
CalendarViewMonth
</summary>
</member>
<member name="F:FineUI.Icon.CalendarViewWeek">
<summary>
CalendarViewWeek
</summary>
</member>
<member name="F:FineUI.Icon.Camera">
<summary>
Camera
</summary>
</member>
<member name="F:FineUI.Icon.CameraAdd">
<summary>
CameraAdd
</summary>
</member>
<member name="F:FineUI.Icon.CameraConnect">
<summary>
CameraConnect
</summary>
</member>
<member name="F:FineUI.Icon.CameraDelete">
<summary>
CameraDelete
</summary>
</member>
<member name="F:FineUI.Icon.CameraEdit">
<summary>
CameraEdit
</summary>
</member>
<member name="F:FineUI.Icon.CameraError">
<summary>
CameraError
</summary>
</member>
<member name="F:FineUI.Icon.CameraGo">
<summary>
CameraGo
</summary>
</member>
<member name="F:FineUI.Icon.CameraLink">
<summary>
CameraLink
</summary>
</member>
<member name="F:FineUI.Icon.CameraMagnify">
<summary>
CameraMagnify
</summary>
</member>
<member name="F:FineUI.Icon.CameraPicture">
<summary>
CameraPicture
</summary>
</member>
<member name="F:FineUI.Icon.CameraSmall">
<summary>
CameraSmall
</summary>
</member>
<member name="F:FineUI.Icon.CameraStart">
<summary>
CameraStart
</summary>
</member>
<member name="F:FineUI.Icon.CameraStop">
<summary>
CameraStop
</summary>
</member>
<member name="F:FineUI.Icon.Cancel">
<summary>
Cancel
</summary>
</member>
<member name="F:FineUI.Icon.Car">
<summary>
Car
</summary>
</member>
<member name="F:FineUI.Icon.Cart">
<summary>
Cart
</summary>
</member>
<member name="F:FineUI.Icon.CartAdd">
<summary>
CartAdd
</summary>
</member>
<member name="F:FineUI.Icon.CartDelete">
<summary>
CartDelete
</summary>
</member>
<member name="F:FineUI.Icon.CartEdit">
<summary>
CartEdit
</summary>
</member>
<member name="F:FineUI.Icon.CartError">
<summary>
CartError
</summary>
</member>
<member name="F:FineUI.Icon.CartFull">
<summary>
CartFull
</summary>
</member>
<member name="F:FineUI.Icon.CartGo">
<summary>
CartGo
</summary>
</member>
<member name="F:FineUI.Icon.CartMagnify">
<summary>
CartMagnify
</summary>
</member>
<member name="F:FineUI.Icon.CartPut">
<summary>
CartPut
</summary>
</member>
<member name="F:FineUI.Icon.CartRemove">
<summary>
CartRemove
</summary>
</member>
<member name="F:FineUI.Icon.CarAdd">
<summary>
CarAdd
</summary>
</member>
<member name="F:FineUI.Icon.CarDelete">
<summary>
CarDelete
</summary>
</member>
<member name="F:FineUI.Icon.CarError">
<summary>
CarError
</summary>
</member>
<member name="F:FineUI.Icon.CarRed">
<summary>
CarRed
</summary>
</member>
<member name="F:FineUI.Icon.CarStart">
<summary>
CarStart
</summary>
</member>
<member name="F:FineUI.Icon.CarStop">
<summary>
CarStop
</summary>
</member>
<member name="F:FineUI.Icon.Cd">
<summary>
Cd
</summary>
</member>
<member name="F:FineUI.Icon.Cdr">
<summary>
Cdr
</summary>
</member>
<member name="F:FineUI.Icon.CdrAdd">
<summary>
CdrAdd
</summary>
</member>
<member name="F:FineUI.Icon.CdrBurn">
<summary>
CdrBurn
</summary>
</member>
<member name="F:FineUI.Icon.CdrCross">
<summary>
CdrCross
</summary>
</member>
<member name="F:FineUI.Icon.CdrDelete">
<summary>
CdrDelete
</summary>
</member>
<member name="F:FineUI.Icon.CdrEdit">
<summary>
CdrEdit
</summary>
</member>
<member name="F:FineUI.Icon.CdrEject">
<summary>
CdrEject
</summary>
</member>
<member name="F:FineUI.Icon.CdrError">
<summary>
CdrError
</summary>
</member>
<member name="F:FineUI.Icon.CdrGo">
<summary>
CdrGo
</summary>
</member>
<member name="F:FineUI.Icon.CdrMagnify">
<summary>
CdrMagnify
</summary>
</member>
<member name="F:FineUI.Icon.CdrPlay">
<summary>
CdrPlay
</summary>
</member>
<member name="F:FineUI.Icon.CdrStart">
<summary>
CdrStart
</summary>
</member>
<member name="F:FineUI.Icon.CdrStop">
<summary>
CdrStop
</summary>
</member>
<member name="F:FineUI.Icon.CdrStopAlt">
<summary>
CdrStopAlt
</summary>
</member>
<member name="F:FineUI.Icon.CdrTick">
<summary>
CdrTick
</summary>
</member>
<member name="F:FineUI.Icon.CdAdd">
<summary>
CdAdd
</summary>
</member>
<member name="F:FineUI.Icon.CdBurn">
<summary>
CdBurn
</summary>
</member>
<member name="F:FineUI.Icon.CdDelete">
<summary>
CdDelete
</summary>
</member>
<member name="F:FineUI.Icon.CdEdit">
<summary>
CdEdit
</summary>
</member>
<member name="F:FineUI.Icon.CdEject">
<summary>
CdEject
</summary>
</member>
<member name="F:FineUI.Icon.CdGo">
<summary>
CdGo
</summary>
</member>
<member name="F:FineUI.Icon.CdMagnify">
<summary>
CdMagnify
</summary>
</member>
<member name="F:FineUI.Icon.CdPlay">
<summary>
CdPlay
</summary>
</member>
<member name="F:FineUI.Icon.CdStop">
<summary>
CdStop
</summary>
</member>
<member name="F:FineUI.Icon.CdStopAlt">
<summary>
CdStopAlt
</summary>
</member>
<member name="F:FineUI.Icon.CdTick">
<summary>
CdTick
</summary>
</member>
<member name="F:FineUI.Icon.ChartBar">
<summary>
ChartBar
</summary>
</member>
<member name="F:FineUI.Icon.ChartBarAdd">
<summary>
ChartBarAdd
</summary>
</member>
<member name="F:FineUI.Icon.ChartBarDelete">
<summary>
ChartBarDelete
</summary>
</member>
<member name="F:FineUI.Icon.ChartBarEdit">
<summary>
ChartBarEdit
</summary>
</member>
<member name="F:FineUI.Icon.ChartBarError">
<summary>
ChartBarError
</summary>
</member>
<member name="F:FineUI.Icon.ChartBarLink">
<summary>
ChartBarLink
</summary>
</member>
<member name="F:FineUI.Icon.ChartCurve">
<summary>
ChartCurve
</summary>
</member>
<member name="F:FineUI.Icon.ChartCurveAdd">
<summary>
ChartCurveAdd
</summary>
</member>
<member name="F:FineUI.Icon.ChartCurveDelete">
<summary>
ChartCurveDelete
</summary>
</member>
<member name="F:FineUI.Icon.ChartCurveEdit">
<summary>
ChartCurveEdit
</summary>
</member>
<member name="F:FineUI.Icon.ChartCurveError">
<summary>
ChartCurveError
</summary>
</member>
<member name="F:FineUI.Icon.ChartCurveGo">
<summary>
ChartCurveGo
</summary>
</member>
<member name="F:FineUI.Icon.ChartCurveLink">
<summary>
ChartCurveLink
</summary>
</member>
<member name="F:FineUI.Icon.ChartLine">
<summary>
ChartLine
</summary>
</member>
<member name="F:FineUI.Icon.ChartLineAdd">
<summary>
ChartLineAdd
</summary>
</member>
<member name="F:FineUI.Icon.ChartLineDelete">
<summary>
ChartLineDelete
</summary>
</member>
<member name="F:FineUI.Icon.ChartLineEdit">
<summary>
ChartLineEdit
</summary>
</member>
<member name="F:FineUI.Icon.ChartLineError">
<summary>
ChartLineError
</summary>
</member>
<member name="F:FineUI.Icon.ChartLineLink">
<summary>
ChartLineLink
</summary>
</member>
<member name="F:FineUI.Icon.ChartOrganisation">
<summary>
ChartOrganisation
</summary>
</member>
<member name="F:FineUI.Icon.ChartOrganisationAdd">
<summary>
ChartOrganisationAdd
</summary>
</member>
<member name="F:FineUI.Icon.ChartOrganisationDelete">
<summary>
ChartOrganisationDelete
</summary>
</member>
<member name="F:FineUI.Icon.ChartOrgInverted">
<summary>
ChartOrgInverted
</summary>
</member>
<member name="F:FineUI.Icon.ChartPie">
<summary>
ChartPie
</summary>
</member>
<member name="F:FineUI.Icon.ChartPieAdd">
<summary>
ChartPieAdd
</summary>
</member>
<member name="F:FineUI.Icon.ChartPieDelete">
<summary>
ChartPieDelete
</summary>
</member>
<member name="F:FineUI.Icon.ChartPieEdit">
<summary>
ChartPieEdit
</summary>
</member>
<member name="F:FineUI.Icon.ChartPieError">
<summary>
ChartPieError
</summary>
</member>
<member name="F:FineUI.Icon.ChartPieLightning">
<summary>
ChartPieLightning
</summary>
</member>
<member name="F:FineUI.Icon.ChartPieLink">
<summary>
ChartPieLink
</summary>
</member>
<member name="F:FineUI.Icon.CheckError">
<summary>
CheckError
</summary>
</member>
<member name="F:FineUI.Icon.Clipboard">
<summary>
Clipboard
</summary>
</member>
<member name="F:FineUI.Icon.Clock">
<summary>
Clock
</summary>
</member>
<member name="F:FineUI.Icon.ClockAdd">
<summary>
ClockAdd
</summary>
</member>
<member name="F:FineUI.Icon.ClockDelete">
<summary>
ClockDelete
</summary>
</member>
<member name="F:FineUI.Icon.ClockEdit">
<summary>
ClockEdit
</summary>
</member>
<member name="F:FineUI.Icon.ClockError">
<summary>
ClockError
</summary>
</member>
<member name="F:FineUI.Icon.ClockGo">
<summary>
ClockGo
</summary>
</member>
<member name="F:FineUI.Icon.ClockLink">
<summary>
ClockLink
</summary>
</member>
<member name="F:FineUI.Icon.ClockPause">
<summary>
ClockPause
</summary>
</member>
<member name="F:FineUI.Icon.ClockPlay">
<summary>
ClockPlay
</summary>
</member>
<member name="F:FineUI.Icon.ClockRed">
<summary>
ClockRed
</summary>
</member>
<member name="F:FineUI.Icon.ClockStart">
<summary>
ClockStart
</summary>
</member>
<member name="F:FineUI.Icon.ClockStop">
<summary>
ClockStop
</summary>
</member>
<member name="F:FineUI.Icon.ClockStop2">
<summary>
ClockStop2
</summary>
</member>
<member name="F:FineUI.Icon.Cmy">
<summary>
Cmy
</summary>
</member>
<member name="F:FineUI.Icon.Cog">
<summary>
Cog
</summary>
</member>
<member name="F:FineUI.Icon.CogAdd">
<summary>
CogAdd
</summary>
</member>
<member name="F:FineUI.Icon.CogDelete">
<summary>
CogDelete
</summary>
</member>
<member name="F:FineUI.Icon.CogEdit">
<summary>
CogEdit
</summary>
</member>
<member name="F:FineUI.Icon.CogError">
<summary>
CogError
</summary>
</member>
<member name="F:FineUI.Icon.CogGo">
<summary>
CogGo
</summary>
</member>
<member name="F:FineUI.Icon.CogStart">
<summary>
CogStart
</summary>
</member>
<member name="F:FineUI.Icon.CogStop">
<summary>
CogStop
</summary>
</member>
<member name="F:FineUI.Icon.Coins">
<summary>
Coins
</summary>
</member>
<member name="F:FineUI.Icon.CoinsAdd">
<summary>
CoinsAdd
</summary>
</member>
<member name="F:FineUI.Icon.CoinsDelete">
<summary>
CoinsDelete
</summary>
</member>
<member name="F:FineUI.Icon.Color">
<summary>
Color
</summary>
</member>
<member name="F:FineUI.Icon.ColorSwatch">
<summary>
ColorSwatch
</summary>
</member>
<member name="F:FineUI.Icon.ColorWheel">
<summary>
ColorWheel
</summary>
</member>
<member name="F:FineUI.Icon.Comment">
<summary>
Comment
</summary>
</member>
<member name="F:FineUI.Icon.Comments">
<summary>
Comments
</summary>
</member>
<member name="F:FineUI.Icon.CommentsAdd">
<summary>
CommentsAdd
</summary>
</member>
<member name="F:FineUI.Icon.CommentsDelete">
<summary>
CommentsDelete
</summary>
</member>
<member name="F:FineUI.Icon.CommentAdd">
<summary>
CommentAdd
</summary>
</member>
<member name="F:FineUI.Icon.CommentDelete">
<summary>
CommentDelete
</summary>
</member>
<member name="F:FineUI.Icon.CommentDull">
<summary>
CommentDull
</summary>
</member>
<member name="F:FineUI.Icon.CommentEdit">
<summary>
CommentEdit
</summary>
</member>
<member name="F:FineUI.Icon.CommentPlay">
<summary>
CommentPlay
</summary>
</member>
<member name="F:FineUI.Icon.CommentRecord">
<summary>
CommentRecord
</summary>
</member>
<member name="F:FineUI.Icon.Compass">
<summary>
Compass
</summary>
</member>
<member name="F:FineUI.Icon.Compress">
<summary>
Compress
</summary>
</member>
<member name="F:FineUI.Icon.Computer">
<summary>
Computer
</summary>
</member>
<member name="F:FineUI.Icon.ComputerAdd">
<summary>
ComputerAdd
</summary>
</member>
<member name="F:FineUI.Icon.ComputerConnect">
<summary>
ComputerConnect
</summary>
</member>
<member name="F:FineUI.Icon.ComputerDelete">
<summary>
ComputerDelete
</summary>
</member>
<member name="F:FineUI.Icon.ComputerEdit">
<summary>
ComputerEdit
</summary>
</member>
<member name="F:FineUI.Icon.ComputerError">
<summary>
ComputerError
</summary>
</member>
<member name="F:FineUI.Icon.ComputerGo">
<summary>
ComputerGo
</summary>
</member>
<member name="F:FineUI.Icon.ComputerKey">
<summary>
ComputerKey
</summary>
</member>
<member name="F:FineUI.Icon.ComputerLink">
<summary>
ComputerLink
</summary>
</member>
<member name="F:FineUI.Icon.ComputerMagnify">
<summary>
ComputerMagnify
</summary>
</member>
<member name="F:FineUI.Icon.ComputerOff">
<summary>
ComputerOff
</summary>
</member>
<member name="F:FineUI.Icon.ComputerStart">
<summary>
ComputerStart
</summary>
</member>
<member name="F:FineUI.Icon.ComputerStop">
<summary>
ComputerStop
</summary>
</member>
<member name="F:FineUI.Icon.ComputerWrench">
<summary>
ComputerWrench
</summary>
</member>
<member name="F:FineUI.Icon.Connect">
<summary>
Connect
</summary>
</member>
<member name="F:FineUI.Icon.Contrast">
<summary>
Contrast
</summary>
</member>
<member name="F:FineUI.Icon.ContrastDecrease">
<summary>
ContrastDecrease
</summary>
</member>
<member name="F:FineUI.Icon.ContrastHigh">
<summary>
ContrastHigh
</summary>
</member>
<member name="F:FineUI.Icon.ContrastIncrease">
<summary>
ContrastIncrease
</summary>
</member>
<member name="F:FineUI.Icon.ContrastLow">
<summary>
ContrastLow
</summary>
</member>
<member name="F:FineUI.Icon.Controller">
<summary>
Controller
</summary>
</member>
<member name="F:FineUI.Icon.ControllerAdd">
<summary>
ControllerAdd
</summary>
</member>
<member name="F:FineUI.Icon.ControllerDelete">
<summary>
ControllerDelete
</summary>
</member>
<member name="F:FineUI.Icon.ControllerError">
<summary>
ControllerError
</summary>
</member>
<member name="F:FineUI.Icon.ControlAdd">
<summary>
ControlAdd
</summary>
</member>
<member name="F:FineUI.Icon.ControlAddBlue">
<summary>
ControlAddBlue
</summary>
</member>
<member name="F:FineUI.Icon.ControlBlank">
<summary>
ControlBlank
</summary>
</member>
<member name="F:FineUI.Icon.ControlBlankBlue">
<summary>
ControlBlankBlue
</summary>
</member>
<member name="F:FineUI.Icon.ControlEject">
<summary>
ControlEject
</summary>
</member>
<member name="F:FineUI.Icon.ControlEjectBlue">
<summary>
ControlEjectBlue
</summary>
</member>
<member name="F:FineUI.Icon.ControlEnd">
<summary>
ControlEnd
</summary>
</member>
<member name="F:FineUI.Icon.ControlEndBlue">
<summary>
ControlEndBlue
</summary>
</member>
<member name="F:FineUI.Icon.ControlEqualizer">
<summary>
ControlEqualizer
</summary>
</member>
<member name="F:FineUI.Icon.ControlEqualizerBlue">
<summary>
ControlEqualizerBlue
</summary>
</member>
<member name="F:FineUI.Icon.ControlFastforward">
<summary>
ControlFastforward
</summary>
</member>
<member name="F:FineUI.Icon.ControlFastforwardBlue">
<summary>
ControlFastforwardBlue
</summary>
</member>
<member name="F:FineUI.Icon.ControlPause">
<summary>
ControlPause
</summary>
</member>
<member name="F:FineUI.Icon.ControlPauseBlue">
<summary>
ControlPauseBlue
</summary>
</member>
<member name="F:FineUI.Icon.ControlPlay">
<summary>
ControlPlay
</summary>
</member>
<member name="F:FineUI.Icon.ControlPlayBlue">
<summary>
ControlPlayBlue
</summary>
</member>
<member name="F:FineUI.Icon.ControlPower">
<summary>
ControlPower
</summary>
</member>
<member name="F:FineUI.Icon.ControlPowerBlue">
<summary>
ControlPowerBlue
</summary>
</member>
<member name="F:FineUI.Icon.ControlRecord">
<summary>
ControlRecord
</summary>
</member>
<member name="F:FineUI.Icon.ControlRecordBlue">
<summary>
ControlRecordBlue
</summary>
</member>
<member name="F:FineUI.Icon.ControlRemove">
<summary>
ControlRemove
</summary>
</member>
<member name="F:FineUI.Icon.ControlRemoveBlue">
<summary>
ControlRemoveBlue
</summary>
</member>
<member name="F:FineUI.Icon.ControlRepeat">
<summary>
ControlRepeat
</summary>
</member>
<member name="F:FineUI.Icon.ControlRepeatBlue">
<summary>
ControlRepeatBlue
</summary>
</member>
<member name="F:FineUI.Icon.ControlRewind">
<summary>
ControlRewind
</summary>
</member>
<member name="F:FineUI.Icon.ControlRewindBlue">
<summary>
ControlRewindBlue
</summary>
</member>
<member name="F:FineUI.Icon.ControlStart">
<summary>
ControlStart
</summary>
</member>
<member name="F:FineUI.Icon.ControlStartBlue">
<summary>
ControlStartBlue
</summary>
</member>
<member name="F:FineUI.Icon.ControlStop">
<summary>
ControlStop
</summary>
</member>
<member name="F:FineUI.Icon.ControlStopBlue">
<summary>
ControlStopBlue
</summary>
</member>
<member name="F:FineUI.Icon.Creditcards">
<summary>
Creditcards
</summary>
</member>
<member name="F:FineUI.Icon.Cross">
<summary>
Cross
</summary>
</member>
<member name="F:FineUI.Icon.Css">
<summary>
Css
</summary>
</member>
<member name="F:FineUI.Icon.CssAdd">
<summary>
CssAdd
</summary>
</member>
<member name="F:FineUI.Icon.CssDelete">
<summary>
CssDelete
</summary>
</member>
<member name="F:FineUI.Icon.CssError">
<summary>
CssError
</summary>
</member>
<member name="F:FineUI.Icon.CssGo">
<summary>
CssGo
</summary>
</member>
<member name="F:FineUI.Icon.CssValid">
<summary>
CssValid
</summary>
</member>
<member name="F:FineUI.Icon.Cup">
<summary>
Cup
</summary>
</member>
<member name="F:FineUI.Icon.CupAdd">
<summary>
CupAdd
</summary>
</member>
<member name="F:FineUI.Icon.CupBlack">
<summary>
CupBlack
</summary>
</member>
<member name="F:FineUI.Icon.CupDelete">
<summary>
CupDelete
</summary>
</member>
<member name="F:FineUI.Icon.CupEdit">
<summary>
CupEdit
</summary>
</member>
<member name="F:FineUI.Icon.CupError">
<summary>
CupError
</summary>
</member>
<member name="F:FineUI.Icon.CupGo">
<summary>
CupGo
</summary>
</member>
<member name="F:FineUI.Icon.CupGreen">
<summary>
CupGreen
</summary>
</member>
<member name="F:FineUI.Icon.CupKey">
<summary>
CupKey
</summary>
</member>
<member name="F:FineUI.Icon.CupLink">
<summary>
CupLink
</summary>
</member>
<member name="F:FineUI.Icon.CupTea">
<summary>
CupTea
</summary>
</member>
<member name="F:FineUI.Icon.Cursor">
<summary>
Cursor
</summary>
</member>
<member name="F:FineUI.Icon.CursorSmall">
<summary>
CursorSmall
</summary>
</member>
<member name="F:FineUI.Icon.Cut">
<summary>
Cut
</summary>
</member>
<member name="F:FineUI.Icon.CutRed">
<summary>
CutRed
</summary>
</member>
<member name="F:FineUI.Icon.Database">
<summary>
Database
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseAdd">
<summary>
DatabaseAdd
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseConnect">
<summary>
DatabaseConnect
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseCopy">
<summary>
DatabaseCopy
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseDelete">
<summary>
DatabaseDelete
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseEdit">
<summary>
DatabaseEdit
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseError">
<summary>
DatabaseError
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseGear">
<summary>
DatabaseGear
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseGo">
<summary>
DatabaseGo
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseKey">
<summary>
DatabaseKey
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseLightning">
<summary>
DatabaseLightning
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseLink">
<summary>
DatabaseLink
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseRefresh">
<summary>
DatabaseRefresh
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseSave">
<summary>
DatabaseSave
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseStart">
<summary>
DatabaseStart
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseStop">
<summary>
DatabaseStop
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseTable">
<summary>
DatabaseTable
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseWrench">
<summary>
DatabaseWrench
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseYellow">
<summary>
DatabaseYellow
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseYellowStart">
<summary>
DatabaseYellowStart
</summary>
</member>
<member name="F:FineUI.Icon.DatabaseYellowStop">
<summary>
DatabaseYellowStop
</summary>
</member>
<member name="F:FineUI.Icon.Date">
<summary>
Date
</summary>
</member>
<member name="F:FineUI.Icon.DateAdd">
<summary>
DateAdd
</summary>
</member>
<member name="F:FineUI.Icon.DateDelete">
<summary>
DateDelete
</summary>
</member>
<member name="F:FineUI.Icon.DateEdit">
<summary>
DateEdit
</summary>
</member>
<member name="F:FineUI.Icon.DateError">
<summary>
DateError
</summary>
</member>
<member name="F:FineUI.Icon.DateGo">
<summary>
DateGo
</summary>
</member>
<member name="F:FineUI.Icon.DateLink">
<summary>
DateLink
</summary>
</member>
<member name="F:FineUI.Icon.DateMagnify">
<summary>
DateMagnify
</summary>
</member>
<member name="F:FineUI.Icon.DateNext">
<summary>
DateNext
</summary>
</member>
<member name="F:FineUI.Icon.DatePrevious">
<summary>
DatePrevious
</summary>
</member>
<member name="F:FineUI.Icon.Decline">
<summary>
Decline
</summary>
</member>
<member name="F:FineUI.Icon.Delete">
<summary>
Delete
</summary>
</member>
<member name="F:FineUI.Icon.DeviceStylus">
<summary>
DeviceStylus
</summary>
</member>
<member name="F:FineUI.Icon.Disconnect">
<summary>
Disconnect
</summary>
</member>
<member name="F:FineUI.Icon.Disk">
<summary>
Disk
</summary>
</member>
<member name="F:FineUI.Icon.DiskBlack">
<summary>
DiskBlack
</summary>
</member>
<member name="F:FineUI.Icon.DiskBlackError">
<summary>
DiskBlackError
</summary>
</member>
<member name="F:FineUI.Icon.DiskBlackMagnify">
<summary>
DiskBlackMagnify
</summary>
</member>
<member name="F:FineUI.Icon.DiskDownload">
<summary>
DiskDownload
</summary>
</member>
<member name="F:FineUI.Icon.DiskEdit">
<summary>
DiskEdit
</summary>
</member>
<member name="F:FineUI.Icon.DiskError">
<summary>
DiskError
</summary>
</member>
<member name="F:FineUI.Icon.DiskMagnify">
<summary>
DiskMagnify
</summary>
</member>
<member name="F:FineUI.Icon.DiskMultiple">
<summary>
DiskMultiple
</summary>
</member>
<member name="F:FineUI.Icon.DiskUpload">
<summary>
DiskUpload
</summary>
</member>
<member name="F:FineUI.Icon.Door">
<summary>
Door
</summary>
</member>
<member name="F:FineUI.Icon.DoorError">
<summary>
DoorError
</summary>
</member>
<member name="F:FineUI.Icon.DoorIn">
<summary>
DoorIn
</summary>
</member>
<member name="F:FineUI.Icon.DoorOpen">
<summary>
DoorOpen
</summary>
</member>
<member name="F:FineUI.Icon.DoorOut">
<summary>
DoorOut
</summary>
</member>
<member name="F:FineUI.Icon.Drink">
<summary>
Drink
</summary>
</member>
<member name="F:FineUI.Icon.DrinkEmpty">
<summary>
DrinkEmpty
</summary>
</member>
<member name="F:FineUI.Icon.DrinkRed">
<summary>
DrinkRed
</summary>
</member>
<member name="F:FineUI.Icon.Drive">
<summary>
Drive
</summary>
</member>
<member name="F:FineUI.Icon.DriveAdd">
<summary>
DriveAdd
</summary>
</member>
<member name="F:FineUI.Icon.DriveBurn">
<summary>
DriveBurn
</summary>
</member>
<member name="F:FineUI.Icon.DriveCd">
<summary>
DriveCd
</summary>
</member>
<member name="F:FineUI.Icon.DriveCdr">
<summary>
DriveCdr
</summary>
</member>
<member name="F:FineUI.Icon.DriveCdEmpty">
<summary>
DriveCdEmpty
</summary>
</member>
<member name="F:FineUI.Icon.DriveDelete">
<summary>
DriveDelete
</summary>
</member>
<member name="F:FineUI.Icon.DriveDisk">
<summary>
DriveDisk
</summary>
</member>
<member name="F:FineUI.Icon.DriveEdit">
<summary>
DriveEdit
</summary>
</member>
<member name="F:FineUI.Icon.DriveError">
<summary>
DriveError
</summary>
</member>
<member name="F:FineUI.Icon.DriveGo">
<summary>
DriveGo
</summary>
</member>
<member name="F:FineUI.Icon.DriveKey">
<summary>
DriveKey
</summary>
</member>
<member name="F:FineUI.Icon.DriveLink">
<summary>
DriveLink
</summary>
</member>
<member name="F:FineUI.Icon.DriveMagnify">
<summary>
DriveMagnify
</summary>
</member>
<member name="F:FineUI.Icon.DriveNetwork">
<summary>
DriveNetwork
</summary>
</member>
<member name="F:FineUI.Icon.DriveNetworkError">
<summary>
DriveNetworkError
</summary>
</member>
<member name="F:FineUI.Icon.DriveNetworkStop">
<summary>
DriveNetworkStop
</summary>
</member>
<member name="F:FineUI.Icon.DriveRename">
<summary>
DriveRename
</summary>
</member>
<member name="F:FineUI.Icon.DriveUser">
<summary>
DriveUser
</summary>
</member>
<member name="F:FineUI.Icon.DriveWeb">
<summary>
DriveWeb
</summary>
</member>
<member name="F:FineUI.Icon.Dvd">
<summary>
Dvd
</summary>
</member>
<member name="F:FineUI.Icon.DvdAdd">
<summary>
DvdAdd
</summary>
</member>
<member name="F:FineUI.Icon.DvdDelete">
<summary>
DvdDelete
</summary>
</member>
<member name="F:FineUI.Icon.DvdEdit">
<summary>
DvdEdit
</summary>
</member>
<member name="F:FineUI.Icon.DvdError">
<summary>
DvdError
</summary>
</member>
<member name="F:FineUI.Icon.DvdGo">
<summary>
DvdGo
</summary>
</member>
<member name="F:FineUI.Icon.DvdKey">
<summary>
DvdKey
</summary>
</member>
<member name="F:FineUI.Icon.DvdLink">
<summary>
DvdLink
</summary>
</member>
<member name="F:FineUI.Icon.DvdStart">
<summary>
DvdStart
</summary>
</member>
<member name="F:FineUI.Icon.DvdStop">
<summary>
DvdStop
</summary>
</member>
<member name="F:FineUI.Icon.EjectBlue">
<summary>
EjectBlue
</summary>
</member>
<member name="F:FineUI.Icon.EjectGreen">
<summary>
EjectGreen
</summary>
</member>
<member name="F:FineUI.Icon.Email">
<summary>
Email
</summary>
</member>
<member name="F:FineUI.Icon.EmailAdd">
<summary>
EmailAdd
</summary>
</member>
<member name="F:FineUI.Icon.EmailAttach">
<summary>
EmailAttach
</summary>
</member>
<member name="F:FineUI.Icon.EmailDelete">
<summary>
EmailDelete
</summary>
</member>
<member name="F:FineUI.Icon.EmailEdit">
<summary>
EmailEdit
</summary>
</member>
<member name="F:FineUI.Icon.EmailError">
<summary>
EmailError
</summary>
</member>
<member name="F:FineUI.Icon.EmailGo">
<summary>
EmailGo
</summary>
</member>
<member name="F:FineUI.Icon.EmailLink">
<summary>
EmailLink
</summary>
</member>
<member name="F:FineUI.Icon.EmailMagnify">
<summary>
EmailMagnify
</summary>
</member>
<member name="F:FineUI.Icon.EmailOpen">
<summary>
EmailOpen
</summary>
</member>
<member name="F:FineUI.Icon.EmailOpenImage">
<summary>
EmailOpenImage
</summary>
</member>
<member name="F:FineUI.Icon.EmailStar">
<summary>
EmailStar
</summary>
</member>
<member name="F:FineUI.Icon.EmailStart">
<summary>
EmailStart
</summary>
</member>
<member name="F:FineUI.Icon.EmailStop">
<summary>
EmailStop
</summary>
</member>
<member name="F:FineUI.Icon.EmailTransfer">
<summary>
EmailTransfer
</summary>
</member>
<member name="F:FineUI.Icon.EmoticonEvilgrin">
<summary>
EmoticonEvilgrin
</summary>
</member>
<member name="F:FineUI.Icon.EmoticonGrin">
<summary>
EmoticonGrin
</summary>
</member>
<member name="F:FineUI.Icon.EmoticonHappy">
<summary>
EmoticonHappy
</summary>
</member>
<member name="F:FineUI.Icon.EmoticonSmile">
<summary>
EmoticonSmile
</summary>
</member>
<member name="F:FineUI.Icon.EmoticonSurprised">
<summary>
EmoticonSurprised
</summary>
</member>
<member name="F:FineUI.Icon.EmoticonTongue">
<summary>
EmoticonTongue
</summary>
</member>
<member name="F:FineUI.Icon.EmoticonUnhappy">
<summary>
EmoticonUnhappy
</summary>
</member>
<member name="F:FineUI.Icon.EmoticonWaii">
<summary>
EmoticonWaii
</summary>
</member>
<member name="F:FineUI.Icon.EmoticonWink">
<summary>
EmoticonWink
</summary>
</member>
<member name="F:FineUI.Icon.Erase">
<summary>
Erase
</summary>
</member>
<member name="F:FineUI.Icon.Error">
<summary>
Error
</summary>
</member>
<member name="F:FineUI.Icon.ErrorAdd">
<summary>
ErrorAdd
</summary>
</member>
<member name="F:FineUI.Icon.ErrorDelete">
<summary>
ErrorDelete
</summary>
</member>
<member name="F:FineUI.Icon.ErrorGo">
<summary>
ErrorGo
</summary>
</member>
<member name="F:FineUI.Icon.Exclamation">
<summary>
Exclamation
</summary>
</member>
<member name="F:FineUI.Icon.Eye">
<summary>
Eye
</summary>
</member>
<member name="F:FineUI.Icon.Eyes">
<summary>
Eyes
</summary>
</member>
<member name="F:FineUI.Icon.Feed">
<summary>
Feed
</summary>
</member>
<member name="F:FineUI.Icon.FeedAdd">
<summary>
FeedAdd
</summary>
</member>
<member name="F:FineUI.Icon.FeedDelete">
<summary>
FeedDelete
</summary>
</member>
<member name="F:FineUI.Icon.FeedDisk">
<summary>
FeedDisk
</summary>
</member>
<member name="F:FineUI.Icon.FeedEdit">
<summary>
FeedEdit
</summary>
</member>
<member name="F:FineUI.Icon.FeedError">
<summary>
FeedError
</summary>
</member>
<member name="F:FineUI.Icon.FeedGo">
<summary>
FeedGo
</summary>
</member>
<member name="F:FineUI.Icon.FeedKey">
<summary>
FeedKey
</summary>
</member>
<member name="F:FineUI.Icon.FeedLink">
<summary>
FeedLink
</summary>
</member>
<member name="F:FineUI.Icon.FeedMagnify">
<summary>
FeedMagnify
</summary>
</member>
<member name="F:FineUI.Icon.FeedStar">
<summary>
FeedStar
</summary>
</member>
<member name="F:FineUI.Icon.Female">
<summary>
Female
</summary>
</member>
<member name="F:FineUI.Icon.Film">
<summary>
Film
</summary>
</member>
<member name="F:FineUI.Icon.FilmAdd">
<summary>
FilmAdd
</summary>
</member>
<member name="F:FineUI.Icon.FilmDelete">
<summary>
FilmDelete
</summary>
</member>
<member name="F:FineUI.Icon.FilmEdit">
<summary>
FilmEdit
</summary>
</member>
<member name="F:FineUI.Icon.FilmEject">
<summary>
FilmEject
</summary>
</member>
<member name="F:FineUI.Icon.FilmError">
<summary>
FilmError
</summary>
</member>
<member name="F:FineUI.Icon.FilmGo">
<summary>
FilmGo
</summary>
</member>
<member name="F:FineUI.Icon.FilmKey">
<summary>
FilmKey
</summary>
</member>
<member name="F:FineUI.Icon.FilmLink">
<summary>
FilmLink
</summary>
</member>
<member name="F:FineUI.Icon.FilmMagnify">
<summary>
FilmMagnify
</summary>
</member>
<member name="F:FineUI.Icon.FilmSave">
<summary>
FilmSave
</summary>
</member>
<member name="F:FineUI.Icon.FilmStar">
<summary>
FilmStar
</summary>
</member>
<member name="F:FineUI.Icon.FilmStart">
<summary>
FilmStart
</summary>
</member>
<member name="F:FineUI.Icon.FilmStop">
<summary>
FilmStop
</summary>
</member>
<member name="F:FineUI.Icon.Find">
<summary>
Find
</summary>
</member>
<member name="F:FineUI.Icon.FingerPoint">
<summary>
FingerPoint
</summary>
</member>
<member name="F:FineUI.Icon.FlagAd">
<summary>
FlagAd
</summary>
</member>
<member name="F:FineUI.Icon.FlagAe">
<summary>
FlagAe
</summary>
</member>
<member name="F:FineUI.Icon.FlagAf">
<summary>
FlagAf
</summary>
</member>
<member name="F:FineUI.Icon.FlagAg">
<summary>
FlagAg
</summary>
</member>
<member name="F:FineUI.Icon.FlagAi">
<summary>
FlagAi
</summary>
</member>
<member name="F:FineUI.Icon.FlagAl">
<summary>
FlagAl
</summary>
</member>
<member name="F:FineUI.Icon.FlagAm">
<summary>
FlagAm
</summary>
</member>
<member name="F:FineUI.Icon.FlagAn">
<summary>
FlagAn
</summary>
</member>
<member name="F:FineUI.Icon.FlagAo">
<summary>
FlagAo
</summary>
</member>
<member name="F:FineUI.Icon.FlagAr">
<summary>
FlagAr
</summary>
</member>
<member name="F:FineUI.Icon.FlagAs">
<summary>
FlagAs
</summary>
</member>
<member name="F:FineUI.Icon.FlagAt">
<summary>
FlagAt
</summary>
</member>
<member name="F:FineUI.Icon.FlagAu">
<summary>
FlagAu
</summary>
</member>
<member name="F:FineUI.Icon.FlagAw">
<summary>
FlagAw
</summary>
</member>
<member name="F:FineUI.Icon.FlagAx">
<summary>
FlagAx
</summary>
</member>
<member name="F:FineUI.Icon.FlagAz">
<summary>
FlagAz
</summary>
</member>
<member name="F:FineUI.Icon.FlagBa">
<summary>
FlagBa
</summary>
</member>
<member name="F:FineUI.Icon.FlagBb">
<summary>
FlagBb
</summary>
</member>
<member name="F:FineUI.Icon.FlagBd">
<summary>
FlagBd
</summary>
</member>
<member name="F:FineUI.Icon.FlagBe">
<summary>
FlagBe
</summary>
</member>
<member name="F:FineUI.Icon.FlagBf">
<summary>
FlagBf
</summary>
</member>
<member name="F:FineUI.Icon.FlagBg">
<summary>
FlagBg
</summary>
</member>
<member name="F:FineUI.Icon.FlagBh">
<summary>
FlagBh
</summary>
</member>
<member name="F:FineUI.Icon.FlagBi">
<summary>
FlagBi
</summary>
</member>
<member name="F:FineUI.Icon.FlagBj">
<summary>
FlagBj
</summary>
</member>
<member name="F:FineUI.Icon.FlagBlack">
<summary>
FlagBlack
</summary>
</member>
<member name="F:FineUI.Icon.FlagBlue">
<summary>
FlagBlue
</summary>
</member>
<member name="F:FineUI.Icon.FlagBm">
<summary>
FlagBm
</summary>
</member>
<member name="F:FineUI.Icon.FlagBn">
<summary>
FlagBn
</summary>
</member>
<member name="F:FineUI.Icon.FlagBo">
<summary>
FlagBo
</summary>
</member>
<member name="F:FineUI.Icon.FlagBr">
<summary>
FlagBr
</summary>
</member>
<member name="F:FineUI.Icon.FlagBs">
<summary>
FlagBs
</summary>
</member>
<member name="F:FineUI.Icon.FlagBt">
<summary>
FlagBt
</summary>
</member>
<member name="F:FineUI.Icon.FlagBv">
<summary>
FlagBv
</summary>
</member>
<member name="F:FineUI.Icon.FlagBw">
<summary>
FlagBw
</summary>
</member>
<member name="F:FineUI.Icon.FlagBy">
<summary>
FlagBy
</summary>
</member>
<member name="F:FineUI.Icon.FlagBz">
<summary>
FlagBz
</summary>
</member>
<member name="F:FineUI.Icon.FlagCa">
<summary>
FlagCa
</summary>
</member>
<member name="F:FineUI.Icon.FlagCatalonia">
<summary>
FlagCatalonia
</summary>
</member>
<member name="F:FineUI.Icon.FlagCc">
<summary>
FlagCc
</summary>
</member>
<member name="F:FineUI.Icon.FlagCd">
<summary>
FlagCd
</summary>
</member>
<member name="F:FineUI.Icon.FlagCf">
<summary>
FlagCf
</summary>
</member>
<member name="F:FineUI.Icon.FlagCg">
<summary>
FlagCg
</summary>
</member>
<member name="F:FineUI.Icon.FlagCh">
<summary>
FlagCh
</summary>
</member>
<member name="F:FineUI.Icon.FlagChecked">
<summary>
FlagChecked
</summary>
</member>
<member name="F:FineUI.Icon.FlagCi">
<summary>
FlagCi
</summary>
</member>
<member name="F:FineUI.Icon.FlagCk">
<summary>
FlagCk
</summary>
</member>
<member name="F:FineUI.Icon.FlagCl">
<summary>
FlagCl
</summary>
</member>
<member name="F:FineUI.Icon.FlagCm">
<summary>
FlagCm
</summary>
</member>
<member name="F:FineUI.Icon.FlagCn">
<summary>
FlagCn
</summary>
</member>
<member name="F:FineUI.Icon.FlagCo">
<summary>
FlagCo
</summary>
</member>
<member name="F:FineUI.Icon.FlagCr">
<summary>
FlagCr
</summary>
</member>
<member name="F:FineUI.Icon.FlagCs">
<summary>
FlagCs
</summary>
</member>
<member name="F:FineUI.Icon.FlagCu">
<summary>
FlagCu
</summary>
</member>
<member name="F:FineUI.Icon.FlagCv">
<summary>
FlagCv
</summary>
</member>
<member name="F:FineUI.Icon.FlagCx">
<summary>
FlagCx
</summary>
</member>
<member name="F:FineUI.Icon.FlagCy">
<summary>
FlagCy
</summary>
</member>
<member name="F:FineUI.Icon.FlagCz">
<summary>
FlagCz
</summary>
</member>
<member name="F:FineUI.Icon.FlagDe">
<summary>
FlagDe
</summary>
</member>
<member name="F:FineUI.Icon.FlagDj">
<summary>
FlagDj
</summary>
</member>
<member name="F:FineUI.Icon.FlagDk">
<summary>
FlagDk
</summary>
</member>
<member name="F:FineUI.Icon.FlagDm">
<summary>
FlagDm
</summary>
</member>
<member name="F:FineUI.Icon.FlagDo">
<summary>
FlagDo
</summary>
</member>
<member name="F:FineUI.Icon.FlagDz">
<summary>
FlagDz
</summary>
</member>
<member name="F:FineUI.Icon.FlagEc">
<summary>
FlagEc
</summary>
</member>
<member name="F:FineUI.Icon.FlagEe">
<summary>
FlagEe
</summary>
</member>
<member name="F:FineUI.Icon.FlagEg">
<summary>
FlagEg
</summary>
</member>
<member name="F:FineUI.Icon.FlagEh">
<summary>
FlagEh
</summary>
</member>
<member name="F:FineUI.Icon.FlagEngland">
<summary>
FlagEngland
</summary>
</member>
<member name="F:FineUI.Icon.FlagEr">
<summary>
FlagEr
</summary>
</member>
<member name="F:FineUI.Icon.FlagEs">
<summary>
FlagEs
</summary>
</member>
<member name="F:FineUI.Icon.FlagEt">
<summary>
FlagEt
</summary>
</member>
<member name="F:FineUI.Icon.FlagEuropeanunion">
<summary>
FlagEuropeanunion
</summary>
</member>
<member name="F:FineUI.Icon.FlagFam">
<summary>
FlagFam
</summary>
</member>
<member name="F:FineUI.Icon.FlagFi">
<summary>
FlagFi
</summary>
</member>
<member name="F:FineUI.Icon.FlagFj">
<summary>
FlagFj
</summary>
</member>
<member name="F:FineUI.Icon.FlagFk">
<summary>
FlagFk
</summary>
</member>
<member name="F:FineUI.Icon.FlagFm">
<summary>
FlagFm
</summary>
</member>
<member name="F:FineUI.Icon.FlagFo">
<summary>
FlagFo
</summary>
</member>
<member name="F:FineUI.Icon.FlagFr">
<summary>
FlagFr
</summary>
</member>
<member name="F:FineUI.Icon.FlagFrance">
<summary>
FlagFrance
</summary>
</member>
<member name="F:FineUI.Icon.FlagGa">
<summary>
FlagGa
</summary>
</member>
<member name="F:FineUI.Icon.FlagGb">
<summary>
FlagGb
</summary>
</member>
<member name="F:FineUI.Icon.FlagGd">
<summary>
FlagGd
</summary>
</member>
<member name="F:FineUI.Icon.FlagGe">
<summary>
FlagGe
</summary>
</member>
<member name="F:FineUI.Icon.FlagGf">
<summary>
FlagGf
</summary>
</member>
<member name="F:FineUI.Icon.FlagGg">
<summary>
FlagGg
</summary>
</member>
<member name="F:FineUI.Icon.FlagGh">
<summary>
FlagGh
</summary>
</member>
<member name="F:FineUI.Icon.FlagGi">
<summary>
FlagGi
</summary>
</member>
<member name="F:FineUI.Icon.FlagGl">
<summary>
FlagGl
</summary>
</member>
<member name="F:FineUI.Icon.FlagGm">
<summary>
FlagGm
</summary>
</member>
<member name="F:FineUI.Icon.FlagGn">
<summary>
FlagGn
</summary>
</member>
<member name="F:FineUI.Icon.FlagGp">
<summary>
FlagGp
</summary>
</member>
<member name="F:FineUI.Icon.FlagGq">
<summary>
FlagGq
</summary>
</member>
<member name="F:FineUI.Icon.FlagGr">
<summary>
FlagGr
</summary>
</member>
<member name="F:FineUI.Icon.FlagGreen">
<summary>
FlagGreen
</summary>
</member>
<member name="F:FineUI.Icon.FlagGrey">
<summary>
FlagGrey
</summary>
</member>
<member name="F:FineUI.Icon.FlagGs">
<summary>
FlagGs
</summary>
</member>
<member name="F:FineUI.Icon.FlagGt">
<summary>
FlagGt
</summary>
</member>
<member name="F:FineUI.Icon.FlagGu">
<summary>
FlagGu
</summary>
</member>
<member name="F:FineUI.Icon.FlagGw">
<summary>
FlagGw
</summary>
</member>
<member name="F:FineUI.Icon.FlagGy">
<summary>
FlagGy
</summary>
</member>
<member name="F:FineUI.Icon.FlagHk">
<summary>
FlagHk
</summary>
</member>
<member name="F:FineUI.Icon.FlagHm">
<summary>
FlagHm
</summary>
</member>
<member name="F:FineUI.Icon.FlagHn">
<summary>
FlagHn
</summary>
</member>
<member name="F:FineUI.Icon.FlagHr">
<summary>
FlagHr
</summary>
</member>
<member name="F:FineUI.Icon.FlagHt">
<summary>
FlagHt
</summary>
</member>
<member name="F:FineUI.Icon.FlagHu">
<summary>
FlagHu
</summary>
</member>
<member name="F:FineUI.Icon.FlagId">
<summary>
FlagId
</summary>
</member>
<member name="F:FineUI.Icon.FlagIe">
<summary>
FlagIe
</summary>
</member>
<member name="F:FineUI.Icon.FlagIl">
<summary>
FlagIl
</summary>
</member>
<member name="F:FineUI.Icon.FlagIn">
<summary>
FlagIn
</summary>
</member>
<member name="F:FineUI.Icon.FlagIo">
<summary>
FlagIo
</summary>
</member>
<member name="F:FineUI.Icon.FlagIq">
<summary>
FlagIq
</summary>
</member>
<member name="F:FineUI.Icon.FlagIr">
<summary>
FlagIr
</summary>
</member>
<member name="F:FineUI.Icon.FlagIs">
<summary>
FlagIs
</summary>
</member>
<member name="F:FineUI.Icon.FlagIt">
<summary>
FlagIt
</summary>
</member>
<member name="F:FineUI.Icon.FlagJm">
<summary>
FlagJm
</summary>
</member>
<member name="F:FineUI.Icon.FlagJo">
<summary>
FlagJo
</summary>
</member>
<member name="F:FineUI.Icon.FlagJp">
<summary>
FlagJp
</summary>
</member>
<member name="F:FineUI.Icon.FlagKe">
<summary>
FlagKe
</summary>
</member>
<member name="F:FineUI.Icon.FlagKg">
<summary>
FlagKg
</summary>
</member>
<member name="F:FineUI.Icon.FlagKh">
<summary>
FlagKh
</summary>
</member>
<member name="F:FineUI.Icon.FlagKi">
<summary>
FlagKi
</summary>
</member>
<member name="F:FineUI.Icon.FlagKm">
<summary>
FlagKm
</summary>
</member>
<member name="F:FineUI.Icon.FlagKn">
<summary>
FlagKn
</summary>
</member>
<member name="F:FineUI.Icon.FlagKp">
<summary>
FlagKp
</summary>
</member>
<member name="F:FineUI.Icon.FlagKr">
<summary>
FlagKr
</summary>
</member>
<member name="F:FineUI.Icon.FlagKw">
<summary>
FlagKw
</summary>
</member>
<member name="F:FineUI.Icon.FlagKy">
<summary>
FlagKy
</summary>
</member>
<member name="F:FineUI.Icon.FlagKz">
<summary>
FlagKz
</summary>
</member>
<member name="F:FineUI.Icon.FlagLa">
<summary>
FlagLa
</summary>
</member>
<member name="F:FineUI.Icon.FlagLb">
<summary>
FlagLb
</summary>
</member>
<member name="F:FineUI.Icon.FlagLc">
<summary>
FlagLc
</summary>
</member>
<member name="F:FineUI.Icon.FlagLi">
<summary>
FlagLi
</summary>
</member>
<member name="F:FineUI.Icon.FlagLk">
<summary>
FlagLk
</summary>
</member>
<member name="F:FineUI.Icon.FlagLr">
<summary>
FlagLr
</summary>
</member>
<member name="F:FineUI.Icon.FlagLs">
<summary>
FlagLs
</summary>
</member>
<member name="F:FineUI.Icon.FlagLt">
<summary>
FlagLt
</summary>
</member>
<member name="F:FineUI.Icon.FlagLu">
<summary>
FlagLu
</summary>
</member>
<member name="F:FineUI.Icon.FlagLv">
<summary>
FlagLv
</summary>
</member>
<member name="F:FineUI.Icon.FlagLy">
<summary>
FlagLy
</summary>
</member>
<member name="F:FineUI.Icon.FlagMa">
<summary>
FlagMa
</summary>
</member>
<member name="F:FineUI.Icon.FlagMc">
<summary>
FlagMc
</summary>
</member>
<member name="F:FineUI.Icon.FlagMd">
<summary>
FlagMd
</summary>
</member>
<member name="F:FineUI.Icon.FlagMe">
<summary>
FlagMe
</summary>
</member>
<member name="F:FineUI.Icon.FlagMg">
<summary>
FlagMg
</summary>
</member>
<member name="F:FineUI.Icon.FlagMh">
<summary>
FlagMh
</summary>
</member>
<member name="F:FineUI.Icon.FlagMk">
<summary>
FlagMk
</summary>
</member>
<member name="F:FineUI.Icon.FlagMl">
<summary>
FlagMl
</summary>
</member>
<member name="F:FineUI.Icon.FlagMm">
<summary>
FlagMm
</summary>
</member>
<member name="F:FineUI.Icon.FlagMn">
<summary>
FlagMn
</summary>
</member>
<member name="F:FineUI.Icon.FlagMo">
<summary>
FlagMo
</summary>
</member>
<member name="F:FineUI.Icon.FlagMp">
<summary>
FlagMp
</summary>
</member>
<member name="F:FineUI.Icon.FlagMq">
<summary>
FlagMq
</summary>
</member>
<member name="F:FineUI.Icon.FlagMr">
<summary>
FlagMr
</summary>
</member>
<member name="F:FineUI.Icon.FlagMs">
<summary>
FlagMs
</summary>
</member>
<member name="F:FineUI.Icon.FlagMt">
<summary>
FlagMt
</summary>
</member>
<member name="F:FineUI.Icon.FlagMu">
<summary>
FlagMu
</summary>
</member>
<member name="F:FineUI.Icon.FlagMv">
<summary>
FlagMv
</summary>
</member>
<member name="F:FineUI.Icon.FlagMw">
<summary>
FlagMw
</summary>
</member>
<member name="F:FineUI.Icon.FlagMx">
<summary>
FlagMx
</summary>
</member>
<member name="F:FineUI.Icon.FlagMy">
<summary>
FlagMy
</summary>
</member>
<member name="F:FineUI.Icon.FlagMz">
<summary>
FlagMz
</summary>
</member>
<member name="F:FineUI.Icon.FlagNa">
<summary>
FlagNa
</summary>
</member>
<member name="F:FineUI.Icon.FlagNc">
<summary>
FlagNc
</summary>
</member>
<member name="F:FineUI.Icon.FlagNe">
<summary>
FlagNe
</summary>
</member>
<member name="F:FineUI.Icon.FlagNf">
<summary>
FlagNf
</summary>
</member>
<member name="F:FineUI.Icon.FlagNg">
<summary>
FlagNg
</summary>
</member>
<member name="F:FineUI.Icon.FlagNi">
<summary>
FlagNi
</summary>
</member>
<member name="F:FineUI.Icon.FlagNl">
<summary>
FlagNl
</summary>
</member>
<member name="F:FineUI.Icon.FlagNo">
<summary>
FlagNo
</summary>
</member>
<member name="F:FineUI.Icon.FlagNp">
<summary>
FlagNp
</summary>
</member>
<member name="F:FineUI.Icon.FlagNr">
<summary>
FlagNr
</summary>
</member>
<member name="F:FineUI.Icon.FlagNu">
<summary>
FlagNu
</summary>
</member>
<member name="F:FineUI.Icon.FlagNz">
<summary>
FlagNz
</summary>
</member>
<member name="F:FineUI.Icon.FlagOm">
<summary>
FlagOm
</summary>
</member>
<member name="F:FineUI.Icon.FlagOrange">
<summary>
FlagOrange
</summary>
</member>
<member name="F:FineUI.Icon.FlagPa">
<summary>
FlagPa
</summary>
</member>
<member name="F:FineUI.Icon.FlagPe">
<summary>
FlagPe
</summary>
</member>
<member name="F:FineUI.Icon.FlagPf">
<summary>
FlagPf
</summary>
</member>
<member name="F:FineUI.Icon.FlagPg">
<summary>
FlagPg
</summary>
</member>
<member name="F:FineUI.Icon.FlagPh">
<summary>
FlagPh
</summary>
</member>
<member name="F:FineUI.Icon.FlagPink">
<summary>
FlagPink
</summary>
</member>
<member name="F:FineUI.Icon.FlagPk">
<summary>
FlagPk
</summary>
</member>
<member name="F:FineUI.Icon.FlagPl">
<summary>
FlagPl
</summary>
</member>
<member name="F:FineUI.Icon.FlagPm">
<summary>
FlagPm
</summary>
</member>
<member name="F:FineUI.Icon.FlagPn">
<summary>
FlagPn
</summary>
</member>
<member name="F:FineUI.Icon.FlagPr">
<summary>
FlagPr
</summary>
</member>
<member name="F:FineUI.Icon.FlagPs">
<summary>
FlagPs
</summary>
</member>
<member name="F:FineUI.Icon.FlagPt">
<summary>
FlagPt
</summary>
</member>
<member name="F:FineUI.Icon.FlagPurple">
<summary>
FlagPurple
</summary>
</member>
<member name="F:FineUI.Icon.FlagPw">
<summary>
FlagPw
</summary>
</member>
<member name="F:FineUI.Icon.FlagPy">
<summary>
FlagPy
</summary>
</member>
<member name="F:FineUI.Icon.FlagQa">
<summary>
FlagQa
</summary>
</member>
<member name="F:FineUI.Icon.FlagRe">
<summary>
FlagRe
</summary>
</member>
<member name="F:FineUI.Icon.FlagRed">
<summary>
FlagRed
</summary>
</member>
<member name="F:FineUI.Icon.FlagRo">
<summary>
FlagRo
</summary>
</member>
<member name="F:FineUI.Icon.FlagRs">
<summary>
FlagRs
</summary>
</member>
<member name="F:FineUI.Icon.FlagRu">
<summary>
FlagRu
</summary>
</member>
<member name="F:FineUI.Icon.FlagRw">
<summary>
FlagRw
</summary>
</member>
<member name="F:FineUI.Icon.FlagSa">
<summary>
FlagSa
</summary>
</member>
<member name="F:FineUI.Icon.FlagSb">
<summary>
FlagSb
</summary>
</member>
<member name="F:FineUI.Icon.FlagSc">
<summary>
FlagSc
</summary>
</member>
<member name="F:FineUI.Icon.FlagScotland">
<summary>
FlagScotland
</summary>
</member>
<member name="F:FineUI.Icon.FlagSd">
<summary>
FlagSd
</summary>
</member>
<member name="F:FineUI.Icon.FlagSe">
<summary>
FlagSe
</summary>
</member>
<member name="F:FineUI.Icon.FlagSg">
<summary>
FlagSg
</summary>
</member>
<member name="F:FineUI.Icon.FlagSh">
<summary>
FlagSh
</summary>
</member>
<member name="F:FineUI.Icon.FlagSi">
<summary>
FlagSi
</summary>
</member>
<member name="F:FineUI.Icon.FlagSj">
<summary>
FlagSj
</summary>
</member>
<member name="F:FineUI.Icon.FlagSk">
<summary>
FlagSk
</summary>
</member>
<member name="F:FineUI.Icon.FlagSl">
<summary>
FlagSl
</summary>
</member>
<member name="F:FineUI.Icon.FlagSm">
<summary>
FlagSm
</summary>
</member>
<member name="F:FineUI.Icon.FlagSn">
<summary>
FlagSn
</summary>
</member>
<member name="F:FineUI.Icon.FlagSo">
<summary>
FlagSo
</summary>
</member>
<member name="F:FineUI.Icon.FlagSr">
<summary>
FlagSr
</summary>
</member>
<member name="F:FineUI.Icon.FlagSt">
<summary>
FlagSt
</summary>
</member>
<member name="F:FineUI.Icon.FlagSv">
<summary>
FlagSv
</summary>
</member>
<member name="F:FineUI.Icon.FlagSy">
<summary>
FlagSy
</summary>
</member>
<member name="F:FineUI.Icon.FlagSz">
<summary>
FlagSz
</summary>
</member>
<member name="F:FineUI.Icon.FlagTc">
<summary>
FlagTc
</summary>
</member>
<member name="F:FineUI.Icon.FlagTd">
<summary>
FlagTd
</summary>
</member>
<member name="F:FineUI.Icon.FlagTf">
<summary>
FlagTf
</summary>
</member>
<member name="F:FineUI.Icon.FlagTg">
<summary>
FlagTg
</summary>
</member>
<member name="F:FineUI.Icon.FlagTh">
<summary>
FlagTh
</summary>
</member>
<member name="F:FineUI.Icon.FlagTj">
<summary>
FlagTj
</summary>
</member>
<member name="F:FineUI.Icon.FlagTk">
<summary>
FlagTk
</summary>
</member>
<member name="F:FineUI.Icon.FlagTl">
<summary>
FlagTl
</summary>
</member>
<member name="F:FineUI.Icon.FlagTm">
<summary>
FlagTm
</summary>
</member>
<member name="F:FineUI.Icon.FlagTn">
<summary>
FlagTn
</summary>
</member>
<member name="F:FineUI.Icon.FlagTo">
<summary>
FlagTo
</summary>
</member>
<member name="F:FineUI.Icon.FlagTr">
<summary>
FlagTr
</summary>
</member>
<member name="F:FineUI.Icon.FlagTt">
<summary>
FlagTt
</summary>
</member>
<member name="F:FineUI.Icon.FlagTv">
<summary>
FlagTv
</summary>
</member>
<member name="F:FineUI.Icon.FlagTw">
<summary>
FlagTw
</summary>
</member>
<member name="F:FineUI.Icon.FlagTz">
<summary>
FlagTz
</summary>
</member>
<member name="F:FineUI.Icon.FlagUa">
<summary>
FlagUa
</summary>
</member>
<member name="F:FineUI.Icon.FlagUg">
<summary>
FlagUg
</summary>
</member>
<member name="F:FineUI.Icon.FlagUm">
<summary>
FlagUm
</summary>
</member>
<member name="F:FineUI.Icon.FlagUs">
<summary>
FlagUs
</summary>
</member>
<member name="F:FineUI.Icon.FlagUy">
<summary>
FlagUy
</summary>
</member>
<member name="F:FineUI.Icon.FlagUz">
<summary>
FlagUz
</summary>
</member>
<member name="F:FineUI.Icon.FlagVa">
<summary>
FlagVa
</summary>
</member>
<member name="F:FineUI.Icon.FlagVc">
<summary>
FlagVc
</summary>
</member>
<member name="F:FineUI.Icon.FlagVe">
<summary>
FlagVe
</summary>
</member>
<member name="F:FineUI.Icon.FlagVg">
<summary>
FlagVg
</summary>
</member>
<member name="F:FineUI.Icon.FlagVi">
<summary>
FlagVi
</summary>
</member>
<member name="F:FineUI.Icon.FlagVn">
<summary>
FlagVn
</summary>
</member>
<member name="F:FineUI.Icon.FlagVu">
<summary>
FlagVu
</summary>
</member>
<member name="F:FineUI.Icon.FlagWales">
<summary>
FlagWales
</summary>
</member>
<member name="F:FineUI.Icon.FlagWf">
<summary>
FlagWf
</summary>
</member>
<member name="F:FineUI.Icon.FlagWhite">
<summary>
FlagWhite
</summary>
</member>
<member name="F:FineUI.Icon.FlagWs">
<summary>
FlagWs
</summary>
</member>
<member name="F:FineUI.Icon.FlagYe">
<summary>
FlagYe
</summary>
</member>
<member name="F:FineUI.Icon.FlagYellow">
<summary>
FlagYellow
</summary>
</member>
<member name="F:FineUI.Icon.FlagYt">
<summary>
FlagYt
</summary>
</member>
<member name="F:FineUI.Icon.FlagZa">
<summary>
FlagZa
</summary>
</member>
<member name="F:FineUI.Icon.FlagZm">
<summary>
FlagZm
</summary>
</member>
<member name="F:FineUI.Icon.FlagZw">
<summary>
FlagZw
</summary>
</member>
<member name="F:FineUI.Icon.FlowerDaisy">
<summary>
FlowerDaisy
</summary>
</member>
<member name="F:FineUI.Icon.Folder">
<summary>
Folder
</summary>
</member>
<member name="F:FineUI.Icon.FolderAdd">
<summary>
FolderAdd
</summary>
</member>
<member name="F:FineUI.Icon.FolderBell">
<summary>
FolderBell
</summary>
</member>
<member name="F:FineUI.Icon.FolderBookmark">
<summary>
FolderBookmark
</summary>
</member>
<member name="F:FineUI.Icon.FolderBrick">
<summary>
FolderBrick
</summary>
</member>
<member name="F:FineUI.Icon.FolderBug">
<summary>
FolderBug
</summary>
</member>
<member name="F:FineUI.Icon.FolderCamera">
<summary>
FolderCamera
</summary>
</member>
<member name="F:FineUI.Icon.FolderConnect">
<summary>
FolderConnect
</summary>
</member>
<member name="F:FineUI.Icon.FolderDatabase">
<summary>
FolderDatabase
</summary>
</member>
<member name="F:FineUI.Icon.FolderDelete">
<summary>
FolderDelete
</summary>
</member>
<member name="F:FineUI.Icon.FolderEdit">
<summary>
FolderEdit
</summary>
</member>
<member name="F:FineUI.Icon.FolderError">
<summary>
FolderError
</summary>
</member>
<member name="F:FineUI.Icon.FolderExplore">
<summary>
FolderExplore
</summary>
</member>
<member name="F:FineUI.Icon.FolderFeed">
<summary>
FolderFeed
</summary>
</member>
<member name="F:FineUI.Icon.FolderFilm">
<summary>
FolderFilm
</summary>
</member>
<member name="F:FineUI.Icon.FolderFind">
<summary>
FolderFind
</summary>
</member>
<member name="F:FineUI.Icon.FolderFont">
<summary>
FolderFont
</summary>
</member>
<member name="F:FineUI.Icon.FolderGo">
<summary>
FolderGo
</summary>
</member>
<member name="F:FineUI.Icon.FolderHeart">
<summary>
FolderHeart
</summary>
</member>
<member name="F:FineUI.Icon.FolderHome">
<summary>
FolderHome
</summary>
</member>
<member name="F:FineUI.Icon.FolderImage">
<summary>
FolderImage
</summary>
</member>
<member name="F:FineUI.Icon.FolderKey">
<summary>
FolderKey
</summary>
</member>
<member name="F:FineUI.Icon.FolderLightbulb">
<summary>
FolderLightbulb
</summary>
</member>
<member name="F:FineUI.Icon.FolderLink">
<summary>
FolderLink
</summary>
</member>
<member name="F:FineUI.Icon.FolderMagnify">
<summary>
FolderMagnify
</summary>
</member>
<member name="F:FineUI.Icon.FolderPage">
<summary>
FolderPage
</summary>
</member>
<member name="F:FineUI.Icon.FolderPageWhite">
<summary>
FolderPageWhite
</summary>
</member>
<member name="F:FineUI.Icon.FolderPalette">
<summary>
FolderPalette
</summary>
</member>
<member name="F:FineUI.Icon.FolderPicture">
<summary>
FolderPicture
</summary>
</member>
<member name="F:FineUI.Icon.FolderStar">
<summary>
FolderStar
</summary>
</member>
<member name="F:FineUI.Icon.FolderTable">
<summary>
FolderTable
</summary>
</member>
<member name="F:FineUI.Icon.FolderUp">
<summary>
FolderUp
</summary>
</member>
<member name="F:FineUI.Icon.FolderUser">
<summary>
FolderUser
</summary>
</member>
<member name="F:FineUI.Icon.FolderWrench">
<summary>
FolderWrench
</summary>
</member>
<member name="F:FineUI.Icon.Font">
<summary>
Font
</summary>
</member>
<member name="F:FineUI.Icon.FontAdd">
<summary>
FontAdd
</summary>
</member>
<member name="F:FineUI.Icon.FontColor">
<summary>
FontColor
</summary>
</member>
<member name="F:FineUI.Icon.FontDelete">
<summary>
FontDelete
</summary>
</member>
<member name="F:FineUI.Icon.FontGo">
<summary>
FontGo
</summary>
</member>
<member name="F:FineUI.Icon.FontLarger">
<summary>
FontLarger
</summary>
</member>
<member name="F:FineUI.Icon.FontSmaller">
<summary>
FontSmaller
</summary>
</member>
<member name="F:FineUI.Icon.ForwardBlue">
<summary>
ForwardBlue
</summary>
</member>
<member name="F:FineUI.Icon.ForwardGreen">
<summary>
ForwardGreen
</summary>
</member>
<member name="F:FineUI.Icon.Group">
<summary>
Group
</summary>
</member>
<member name="F:FineUI.Icon.GroupAdd">
<summary>
GroupAdd
</summary>
</member>
<member name="F:FineUI.Icon.GroupDelete">
<summary>
GroupDelete
</summary>
</member>
<member name="F:FineUI.Icon.GroupEdit">
<summary>
GroupEdit
</summary>
</member>
<member name="F:FineUI.Icon.GroupError">
<summary>
GroupError
</summary>
</member>
<member name="F:FineUI.Icon.GroupGear">
<summary>
GroupGear
</summary>
</member>
<member name="F:FineUI.Icon.GroupGo">
<summary>
GroupGo
</summary>
</member>
<member name="F:FineUI.Icon.GroupKey">
<summary>
GroupKey
</summary>
</member>
<member name="F:FineUI.Icon.GroupLink">
<summary>
GroupLink
</summary>
</member>
<member name="F:FineUI.Icon.Heart">
<summary>
Heart
</summary>
</member>
<member name="F:FineUI.Icon.HeartAdd">
<summary>
HeartAdd
</summary>
</member>
<member name="F:FineUI.Icon.HeartBroken">
<summary>
HeartBroken
</summary>
</member>
<member name="F:FineUI.Icon.HeartConnect">
<summary>
HeartConnect
</summary>
</member>
<member name="F:FineUI.Icon.HeartDelete">
<summary>
HeartDelete
</summary>
</member>
<member name="F:FineUI.Icon.Help">
<summary>
Help
</summary>
</member>
<member name="F:FineUI.Icon.Hourglass">
<summary>
Hourglass
</summary>
</member>
<member name="F:FineUI.Icon.HourglassAdd">
<summary>
HourglassAdd
</summary>
</member>
<member name="F:FineUI.Icon.HourglassDelete">
<summary>
HourglassDelete
</summary>
</member>
<member name="F:FineUI.Icon.HourglassGo">
<summary>
HourglassGo
</summary>
</member>
<member name="F:FineUI.Icon.HourglassLink">
<summary>
HourglassLink
</summary>
</member>
<member name="F:FineUI.Icon.House">
<summary>
House
</summary>
</member>
<member name="F:FineUI.Icon.HouseConnect">
<summary>
HouseConnect
</summary>
</member>
<member name="F:FineUI.Icon.HouseGo">
<summary>
HouseGo
</summary>
</member>
<member name="F:FineUI.Icon.HouseKey">
<summary>
HouseKey
</summary>
</member>
<member name="F:FineUI.Icon.HouseLink">
<summary>
HouseLink
</summary>
</member>
<member name="F:FineUI.Icon.HouseStar">
<summary>
HouseStar
</summary>
</member>
<member name="F:FineUI.Icon.Html">
<summary>
Html
</summary>
</member>
<member name="F:FineUI.Icon.HtmlAdd">
<summary>
HtmlAdd
</summary>
</member>
<member name="F:FineUI.Icon.HtmlDelete">
<summary>
HtmlDelete
</summary>
</member>
<member name="F:FineUI.Icon.HtmlError">
<summary>
HtmlError
</summary>
</member>
<member name="F:FineUI.Icon.HtmlGo">
<summary>
HtmlGo
</summary>
</member>
<member name="F:FineUI.Icon.HtmlValid">
<summary>
HtmlValid
</summary>
</member>
<member name="F:FineUI.Icon.Image">
<summary>
Image
</summary>
</member>
<member name="F:FineUI.Icon.Images">
<summary>
Images
</summary>
</member>
<member name="F:FineUI.Icon.ImageAdd">
<summary>
ImageAdd
</summary>
</member>
<member name="F:FineUI.Icon.ImageDelete">
<summary>
ImageDelete
</summary>
</member>
<member name="F:FineUI.Icon.ImageEdit">
<summary>
ImageEdit
</summary>
</member>
<member name="F:FineUI.Icon.ImageLink">
<summary>
ImageLink
</summary>
</member>
<member name="F:FineUI.Icon.ImageMagnify">
<summary>
ImageMagnify
</summary>
</member>
<member name="F:FineUI.Icon.ImageStar">
<summary>
ImageStar
</summary>
</member>
<member name="F:FineUI.Icon.Information">
<summary>
Information
</summary>
</member>
<member name="F:FineUI.Icon.Ipod">
<summary>
Ipod
</summary>
</member>
<member name="F:FineUI.Icon.IpodCast">
<summary>
IpodCast
</summary>
</member>
<member name="F:FineUI.Icon.IpodCastAdd">
<summary>
IpodCastAdd
</summary>
</member>
<member name="F:FineUI.Icon.IpodCastDelete">
<summary>
IpodCastDelete
</summary>
</member>
<member name="F:FineUI.Icon.IpodConnect">
<summary>
IpodConnect
</summary>
</member>
<member name="F:FineUI.Icon.IpodNano">
<summary>
IpodNano
</summary>
</member>
<member name="F:FineUI.Icon.IpodNanoConnect">
<summary>
IpodNanoConnect
</summary>
</member>
<member name="F:FineUI.Icon.IpodSound">
<summary>
IpodSound
</summary>
</member>
<member name="F:FineUI.Icon.Joystick">
<summary>
Joystick
</summary>
</member>
<member name="F:FineUI.Icon.JoystickAdd">
<summary>
JoystickAdd
</summary>
</member>
<member name="F:FineUI.Icon.JoystickConnect">
<summary>
JoystickConnect
</summary>
</member>
<member name="F:FineUI.Icon.JoystickDelete">
<summary>
JoystickDelete
</summary>
</member>
<member name="F:FineUI.Icon.JoystickError">
<summary>
JoystickError
</summary>
</member>
<member name="F:FineUI.Icon.Key">
<summary>
Key
</summary>
</member>
<member name="F:FineUI.Icon.Keyboard">
<summary>
Keyboard
</summary>
</member>
<member name="F:FineUI.Icon.KeyboardAdd">
<summary>
KeyboardAdd
</summary>
</member>
<member name="F:FineUI.Icon.KeyboardConnect">
<summary>
KeyboardConnect
</summary>
</member>
<member name="F:FineUI.Icon.KeyboardDelete">
<summary>
KeyboardDelete
</summary>
</member>
<member name="F:FineUI.Icon.KeyboardMagnify">
<summary>
KeyboardMagnify
</summary>
</member>
<member name="F:FineUI.Icon.KeyAdd">
<summary>
KeyAdd
</summary>
</member>
<member name="F:FineUI.Icon.KeyDelete">
<summary>
KeyDelete
</summary>
</member>
<member name="F:FineUI.Icon.KeyGo">
<summary>
KeyGo
</summary>
</member>
<member name="F:FineUI.Icon.KeyStart">
<summary>
KeyStart
</summary>
</member>
<member name="F:FineUI.Icon.KeyStop">
<summary>
KeyStop
</summary>
</member>
<member name="F:FineUI.Icon.Laptop">
<summary>
Laptop
</summary>
</member>
<member name="F:FineUI.Icon.LaptopAdd">
<summary>
LaptopAdd
</summary>
</member>
<member name="F:FineUI.Icon.LaptopConnect">
<summary>
LaptopConnect
</summary>
</member>
<member name="F:FineUI.Icon.LaptopDelete">
<summary>
LaptopDelete
</summary>
</member>
<member name="F:FineUI.Icon.LaptopDisk">
<summary>
LaptopDisk
</summary>
</member>
<member name="F:FineUI.Icon.LaptopEdit">
<summary>
LaptopEdit
</summary>
</member>
<member name="F:FineUI.Icon.LaptopError">
<summary>
LaptopError
</summary>
</member>
<member name="F:FineUI.Icon.LaptopGo">
<summary>
LaptopGo
</summary>
</member>
<member name="F:FineUI.Icon.LaptopKey">
<summary>
LaptopKey
</summary>
</member>
<member name="F:FineUI.Icon.LaptopLink">
<summary>
LaptopLink
</summary>
</member>
<member name="F:FineUI.Icon.LaptopMagnify">
<summary>
LaptopMagnify
</summary>
</member>
<member name="F:FineUI.Icon.LaptopStart">
<summary>
LaptopStart
</summary>
</member>
<member name="F:FineUI.Icon.LaptopStop">
<summary>
LaptopStop
</summary>
</member>
<member name="F:FineUI.Icon.LaptopWrench">
<summary>
LaptopWrench
</summary>
</member>
<member name="F:FineUI.Icon.Layers">
<summary>
Layers
</summary>
</member>
<member name="F:FineUI.Icon.Layout">
<summary>
Layout
</summary>
</member>
<member name="F:FineUI.Icon.LayoutAdd">
<summary>
LayoutAdd
</summary>
</member>
<member name="F:FineUI.Icon.LayoutContent">
<summary>
LayoutContent
</summary>
</member>
<member name="F:FineUI.Icon.LayoutDelete">
<summary>
LayoutDelete
</summary>
</member>
<member name="F:FineUI.Icon.LayoutEdit">
<summary>
LayoutEdit
</summary>
</member>
<member name="F:FineUI.Icon.LayoutError">
<summary>
LayoutError
</summary>
</member>
<member name="F:FineUI.Icon.LayoutHeader">
<summary>
LayoutHeader
</summary>
</member>
<member name="F:FineUI.Icon.LayoutKey">
<summary>
LayoutKey
</summary>
</member>
<member name="F:FineUI.Icon.LayoutLightning">
<summary>
LayoutLightning
</summary>
</member>
<member name="F:FineUI.Icon.LayoutLink">
<summary>
LayoutLink
</summary>
</member>
<member name="F:FineUI.Icon.LayoutSidebar">
<summary>
LayoutSidebar
</summary>
</member>
<member name="F:FineUI.Icon.Lightbulb">
<summary>
Lightbulb
</summary>
</member>
<member name="F:FineUI.Icon.LightbulbAdd">
<summary>
LightbulbAdd
</summary>
</member>
<member name="F:FineUI.Icon.LightbulbDelete">
<summary>
LightbulbDelete
</summary>
</member>
<member name="F:FineUI.Icon.LightbulbOff">
<summary>
LightbulbOff
</summary>
</member>
<member name="F:FineUI.Icon.Lightning">
<summary>
Lightning
</summary>
</member>
<member name="F:FineUI.Icon.LightningAdd">
<summary>
LightningAdd
</summary>
</member>
<member name="F:FineUI.Icon.LightningDelete">
<summary>
LightningDelete
</summary>
</member>
<member name="F:FineUI.Icon.LightningGo">
<summary>
LightningGo
</summary>
</member>
<member name="F:FineUI.Icon.Link">
<summary>
Link
</summary>
</member>
<member name="F:FineUI.Icon.LinkAdd">
<summary>
LinkAdd
</summary>
</member>
<member name="F:FineUI.Icon.LinkBreak">
<summary>
LinkBreak
</summary>
</member>
<member name="F:FineUI.Icon.LinkDelete">
<summary>
LinkDelete
</summary>
</member>
<member name="F:FineUI.Icon.LinkEdit">
<summary>
LinkEdit
</summary>
</member>
<member name="F:FineUI.Icon.LinkError">
<summary>
LinkError
</summary>
</member>
<member name="F:FineUI.Icon.LinkGo">
<summary>
LinkGo
</summary>
</member>
<member name="F:FineUI.Icon.Lock">
<summary>
Lock
</summary>
</member>
<member name="F:FineUI.Icon.LockAdd">
<summary>
LockAdd
</summary>
</member>
<member name="F:FineUI.Icon.LockBreak">
<summary>
LockBreak
</summary>
</member>
<member name="F:FineUI.Icon.LockDelete">
<summary>
LockDelete
</summary>
</member>
<member name="F:FineUI.Icon.LockEdit">
<summary>
LockEdit
</summary>
</member>
<member name="F:FineUI.Icon.LockGo">
<summary>
LockGo
</summary>
</member>
<member name="F:FineUI.Icon.LockKey">
<summary>
LockKey
</summary>
</member>
<member name="F:FineUI.Icon.LockOpen">
<summary>
LockOpen
</summary>
</member>
<member name="F:FineUI.Icon.LockStart">
<summary>
LockStart
</summary>
</member>
<member name="F:FineUI.Icon.LockStop">
<summary>
LockStop
</summary>
</member>
<member name="F:FineUI.Icon.Lorry">
<summary>
Lorry
</summary>
</member>
<member name="F:FineUI.Icon.LorryAdd">
<summary>
LorryAdd
</summary>
</member>
<member name="F:FineUI.Icon.LorryDelete">
<summary>
LorryDelete
</summary>
</member>
<member name="F:FineUI.Icon.LorryError">
<summary>
LorryError
</summary>
</member>
<member name="F:FineUI.Icon.LorryFlatbed">
<summary>
LorryFlatbed
</summary>
</member>
<member name="F:FineUI.Icon.LorryGo">
<summary>
LorryGo
</summary>
</member>
<member name="F:FineUI.Icon.LorryLink">
<summary>
LorryLink
</summary>
</member>
<member name="F:FineUI.Icon.LorryStart">
<summary>
LorryStart
</summary>
</member>
<member name="F:FineUI.Icon.LorryStop">
<summary>
LorryStop
</summary>
</member>
<member name="F:FineUI.Icon.MagifierZoomOut">
<summary>
MagifierZoomOut
</summary>
</member>
<member name="F:FineUI.Icon.Magnifier">
<summary>
Magnifier
</summary>
</member>
<member name="F:FineUI.Icon.MagnifierZoomIn">
<summary>
MagnifierZoomIn
</summary>
</member>
<member name="F:FineUI.Icon.Mail">
<summary>
Mail
</summary>
</member>
<member name="F:FineUI.Icon.Male">
<summary>
Male
</summary>
</member>
<member name="F:FineUI.Icon.Map">
<summary>
Map
</summary>
</member>
<member name="F:FineUI.Icon.MapAdd">
<summary>
MapAdd
</summary>
</member>
<member name="F:FineUI.Icon.MapClipboard">
<summary>
MapClipboard
</summary>
</member>
<member name="F:FineUI.Icon.MapCursor">
<summary>
MapCursor
</summary>
</member>
<member name="F:FineUI.Icon.MapDelete">
<summary>
MapDelete
</summary>
</member>
<member name="F:FineUI.Icon.MapEdit">
<summary>
MapEdit
</summary>
</member>
<member name="F:FineUI.Icon.MapError">
<summary>
MapError
</summary>
</member>
<member name="F:FineUI.Icon.MapGo">
<summary>
MapGo
</summary>
</member>
<member name="F:FineUI.Icon.MapLink">
<summary>
MapLink
</summary>
</member>
<member name="F:FineUI.Icon.MapMagnify">
<summary>
MapMagnify
</summary>
</member>
<member name="F:FineUI.Icon.MapStart">
<summary>
MapStart
</summary>
</member>
<member name="F:FineUI.Icon.MapStop">
<summary>
MapStop
</summary>
</member>
<member name="F:FineUI.Icon.MedalBronze1">
<summary>
MedalBronze1
</summary>
</member>
<member name="F:FineUI.Icon.MedalBronze2">
<summary>
MedalBronze2
</summary>
</member>
<member name="F:FineUI.Icon.MedalBronze3">
<summary>
MedalBronze3
</summary>
</member>
<member name="F:FineUI.Icon.MedalBronzeAdd">
<summary>
MedalBronzeAdd
</summary>
</member>
<member name="F:FineUI.Icon.MedalBronzeDelete">
<summary>
MedalBronzeDelete
</summary>
</member>
<member name="F:FineUI.Icon.MedalGold1">
<summary>
MedalGold1
</summary>
</member>
<member name="F:FineUI.Icon.MedalGold2">
<summary>
MedalGold2
</summary>
</member>
<member name="F:FineUI.Icon.MedalGold3">
<summary>
MedalGold3
</summary>
</member>
<member name="F:FineUI.Icon.MedalGoldAdd">
<summary>
MedalGoldAdd
</summary>
</member>
<member name="F:FineUI.Icon.MedalGoldDelete">
<summary>
MedalGoldDelete
</summary>
</member>
<member name="F:FineUI.Icon.MedalSilver1">
<summary>
MedalSilver1
</summary>
</member>
<member name="F:FineUI.Icon.MedalSilver2">
<summary>
MedalSilver2
</summary>
</member>
<member name="F:FineUI.Icon.MedalSilver3">
<summary>
MedalSilver3
</summary>
</member>
<member name="F:FineUI.Icon.MedalSilverAdd">
<summary>
MedalSilverAdd
</summary>
</member>
<member name="F:FineUI.Icon.MedalSilverDelete">
<summary>
MedalSilverDelete
</summary>
</member>
<member name="F:FineUI.Icon.Money">
<summary>
Money
</summary>
</member>
<member name="F:FineUI.Icon.MoneyAdd">
<summary>
MoneyAdd
</summary>
</member>
<member name="F:FineUI.Icon.MoneyDelete">
<summary>
MoneyDelete
</summary>
</member>
<member name="F:FineUI.Icon.MoneyDollar">
<summary>
MoneyDollar
</summary>
</member>
<member name="F:FineUI.Icon.MoneyEuro">
<summary>
MoneyEuro
</summary>
</member>
<member name="F:FineUI.Icon.MoneyPound">
<summary>
MoneyPound
</summary>
</member>
<member name="F:FineUI.Icon.MoneyYen">
<summary>
MoneyYen
</summary>
</member>
<member name="F:FineUI.Icon.Monitor">
<summary>
Monitor
</summary>
</member>
<member name="F:FineUI.Icon.MonitorAdd">
<summary>
MonitorAdd
</summary>
</member>
<member name="F:FineUI.Icon.MonitorDelete">
<summary>
MonitorDelete
</summary>
</member>
<member name="F:FineUI.Icon.MonitorEdit">
<summary>
MonitorEdit
</summary>
</member>
<member name="F:FineUI.Icon.MonitorError">
<summary>
MonitorError
</summary>
</member>
<member name="F:FineUI.Icon.MonitorGo">
<summary>
MonitorGo
</summary>
</member>
<member name="F:FineUI.Icon.MonitorKey">
<summary>
MonitorKey
</summary>
</member>
<member name="F:FineUI.Icon.MonitorLightning">
<summary>
MonitorLightning
</summary>
</member>
<member name="F:FineUI.Icon.MonitorLink">
<summary>
MonitorLink
</summary>
</member>
<member name="F:FineUI.Icon.MoonFull">
<summary>
MoonFull
</summary>
</member>
<member name="F:FineUI.Icon.Mouse">
<summary>
Mouse
</summary>
</member>
<member name="F:FineUI.Icon.MouseAdd">
<summary>
MouseAdd
</summary>
</member>
<member name="F:FineUI.Icon.MouseDelete">
<summary>
MouseDelete
</summary>
</member>
<member name="F:FineUI.Icon.MouseError">
<summary>
MouseError
</summary>
</member>
<member name="F:FineUI.Icon.Music">
<summary>
Music
</summary>
</member>
<member name="F:FineUI.Icon.MusicNote">
<summary>
MusicNote
</summary>
</member>
<member name="F:FineUI.Icon.Neighbourhood">
<summary>
Neighbourhood
</summary>
</member>
<member name="F:FineUI.Icon.New">
<summary>
New
</summary>
</member>
<member name="F:FineUI.Icon.Newspaper">
<summary>
Newspaper
</summary>
</member>
<member name="F:FineUI.Icon.NewspaperAdd">
<summary>
NewspaperAdd
</summary>
</member>
<member name="F:FineUI.Icon.NewspaperDelete">
<summary>
NewspaperDelete
</summary>
</member>
<member name="F:FineUI.Icon.NewspaperGo">
<summary>
NewspaperGo
</summary>
</member>
<member name="F:FineUI.Icon.NewspaperLink">
<summary>
NewspaperLink
</summary>
</member>
<member name="F:FineUI.Icon.NewBlue">
<summary>
NewBlue
</summary>
</member>
<member name="F:FineUI.Icon.NewRed">
<summary>
NewRed
</summary>
</member>
<member name="F:FineUI.Icon.NextBlue">
<summary>
NextBlue
</summary>
</member>
<member name="F:FineUI.Icon.NextGreen">
<summary>
NextGreen
</summary>
</member>
<member name="F:FineUI.Icon.Note">
<summary>
Note
</summary>
</member>
<member name="F:FineUI.Icon.NoteAdd">
<summary>
NoteAdd
</summary>
</member>
<member name="F:FineUI.Icon.NoteDelete">
<summary>
NoteDelete
</summary>
</member>
<member name="F:FineUI.Icon.NoteEdit">
<summary>
NoteEdit
</summary>
</member>
<member name="F:FineUI.Icon.NoteError">
<summary>
NoteError
</summary>
</member>
<member name="F:FineUI.Icon.NoteGo">
<summary>
NoteGo
</summary>
</member>
<member name="F:FineUI.Icon.Outline">
<summary>
Outline
</summary>
</member>
<member name="F:FineUI.Icon.Overlays">
<summary>
Overlays
</summary>
</member>
<member name="F:FineUI.Icon.Package">
<summary>
Package
</summary>
</member>
<member name="F:FineUI.Icon.PackageAdd">
<summary>
PackageAdd
</summary>
</member>
<member name="F:FineUI.Icon.PackageDelete">
<summary>
PackageDelete
</summary>
</member>
<member name="F:FineUI.Icon.PackageDown">
<summary>
PackageDown
</summary>
</member>
<member name="F:FineUI.Icon.PackageGo">
<summary>
PackageGo
</summary>
</member>
<member name="F:FineUI.Icon.PackageGreen">
<summary>
PackageGreen
</summary>
</member>
<member name="F:FineUI.Icon.PackageIn">
<summary>
PackageIn
</summary>
</member>
<member name="F:FineUI.Icon.PackageLink">
<summary>
PackageLink
</summary>
</member>
<member name="F:FineUI.Icon.PackageSe">
<summary>
PackageSe
</summary>
</member>
<member name="F:FineUI.Icon.PackageStart">
<summary>
PackageStart
</summary>
</member>
<member name="F:FineUI.Icon.PackageStop">
<summary>
PackageStop
</summary>
</member>
<member name="F:FineUI.Icon.PackageWhite">
<summary>
PackageWhite
</summary>
</member>
<member name="F:FineUI.Icon.Page">
<summary>
Page
</summary>
</member>
<member name="F:FineUI.Icon.PageAdd">
<summary>
PageAdd
</summary>
</member>
<member name="F:FineUI.Icon.PageAttach">
<summary>
PageAttach
</summary>
</member>
<member name="F:FineUI.Icon.PageBack">
<summary>
PageBack
</summary>
</member>
<member name="F:FineUI.Icon.PageBreak">
<summary>
PageBreak
</summary>
</member>
<member name="F:FineUI.Icon.PageBreakInsert">
<summary>
PageBreakInsert
</summary>
</member>
<member name="F:FineUI.Icon.PageCancel">
<summary>
PageCancel
</summary>
</member>
<member name="F:FineUI.Icon.PageCode">
<summary>
PageCode
</summary>
</member>
<member name="F:FineUI.Icon.PageCopy">
<summary>
PageCopy
</summary>
</member>
<member name="F:FineUI.Icon.PageDelete">
<summary>
PageDelete
</summary>
</member>
<member name="F:FineUI.Icon.PageEdit">
<summary>
PageEdit
</summary>
</member>
<member name="F:FineUI.Icon.PageError">
<summary>
PageError
</summary>
</member>
<member name="F:FineUI.Icon.PageExcel">
<summary>
PageExcel
</summary>
</member>
<member name="F:FineUI.Icon.PageFind">
<summary>
PageFind
</summary>
</member>
<member name="F:FineUI.Icon.PageForward">
<summary>
PageForward
</summary>
</member>
<member name="F:FineUI.Icon.PageGear">
<summary>
PageGear
</summary>
</member>
<member name="F:FineUI.Icon.PageGo">
<summary>
PageGo
</summary>
</member>
<member name="F:FineUI.Icon.PageGreen">
<summary>
PageGreen
</summary>
</member>
<member name="F:FineUI.Icon.PageHeaderFooter">
<summary>
PageHeaderFooter
</summary>
</member>
<member name="F:FineUI.Icon.PageKey">
<summary>
PageKey
</summary>
</member>
<member name="F:FineUI.Icon.PageLandscape">
<summary>
PageLandscape
</summary>
</member>
<member name="F:FineUI.Icon.PageLandscapeShot">
<summary>
PageLandscapeShot
</summary>
</member>
<member name="F:FineUI.Icon.PageLightning">
<summary>
PageLightning
</summary>
</member>
<member name="F:FineUI.Icon.PageLink">
<summary>
PageLink
</summary>
</member>
<member name="F:FineUI.Icon.PageMagnify">
<summary>
PageMagnify
</summary>
</member>
<member name="F:FineUI.Icon.PagePaintbrush">
<summary>
PagePaintbrush
</summary>
</member>
<member name="F:FineUI.Icon.PagePaste">
<summary>
PagePaste
</summary>
</member>
<member name="F:FineUI.Icon.PagePortrait">
<summary>
PagePortrait
</summary>
</member>
<member name="F:FineUI.Icon.PagePortraitShot">
<summary>
PagePortraitShot
</summary>
</member>
<member name="F:FineUI.Icon.PageRed">
<summary>
PageRed
</summary>
</member>
<member name="F:FineUI.Icon.PageRefresh">
<summary>
PageRefresh
</summary>
</member>
<member name="F:FineUI.Icon.PageSave">
<summary>
PageSave
</summary>
</member>
<member name="F:FineUI.Icon.PageWhite">
<summary>
PageWhite
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteAcrobat">
<summary>
PageWhiteAcrobat
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteActionscript">
<summary>
PageWhiteActionscript
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteAdd">
<summary>
PageWhiteAdd
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteBreak">
<summary>
PageWhiteBreak
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteC">
<summary>
PageWhiteC
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteCamera">
<summary>
PageWhiteCamera
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteCd">
<summary>
PageWhiteCd
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteCdr">
<summary>
PageWhiteCdr
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteCode">
<summary>
PageWhiteCode
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteCodeRed">
<summary>
PageWhiteCodeRed
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteColdfusion">
<summary>
PageWhiteColdfusion
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteCompressed">
<summary>
PageWhiteCompressed
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteConnect">
<summary>
PageWhiteConnect
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteCopy">
<summary>
PageWhiteCopy
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteCplusplus">
<summary>
PageWhiteCplusplus
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteCsharp">
<summary>
PageWhiteCsharp
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteCup">
<summary>
PageWhiteCup
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteDatabase">
<summary>
PageWhiteDatabase
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteDatabaseYellow">
<summary>
PageWhiteDatabaseYellow
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteDelete">
<summary>
PageWhiteDelete
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteDvd">
<summary>
PageWhiteDvd
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteEdit">
<summary>
PageWhiteEdit
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteError">
<summary>
PageWhiteError
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteExcel">
<summary>
PageWhiteExcel
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteFind">
<summary>
PageWhiteFind
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteFlash">
<summary>
PageWhiteFlash
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteFont">
<summary>
PageWhiteFont
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteFreehand">
<summary>
PageWhiteFreehand
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteGear">
<summary>
PageWhiteGear
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteGet">
<summary>
PageWhiteGet
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteGo">
<summary>
PageWhiteGo
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteH">
<summary>
PageWhiteH
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteHorizontal">
<summary>
PageWhiteHorizontal
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteKey">
<summary>
PageWhiteKey
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteLightning">
<summary>
PageWhiteLightning
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteLink">
<summary>
PageWhiteLink
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteMagnify">
<summary>
PageWhiteMagnify
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteMedal">
<summary>
PageWhiteMedal
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteOffice">
<summary>
PageWhiteOffice
</summary>
</member>
<member name="F:FineUI.Icon.PageWhitePaint">
<summary>
PageWhitePaint
</summary>
</member>
<member name="F:FineUI.Icon.PageWhitePaintbrush">
<summary>
PageWhitePaintbrush
</summary>
</member>
<member name="F:FineUI.Icon.PageWhitePaint2">
<summary>
PageWhitePaint2
</summary>
</member>
<member name="F:FineUI.Icon.PageWhitePaste">
<summary>
PageWhitePaste
</summary>
</member>
<member name="F:FineUI.Icon.PageWhitePasteTable">
<summary>
PageWhitePasteTable
</summary>
</member>
<member name="F:FineUI.Icon.PageWhitePhp">
<summary>
PageWhitePhp
</summary>
</member>
<member name="F:FineUI.Icon.PageWhitePicture">
<summary>
PageWhitePicture
</summary>
</member>
<member name="F:FineUI.Icon.PageWhitePowerpoint">
<summary>
PageWhitePowerpoint
</summary>
</member>
<member name="F:FineUI.Icon.PageWhitePut">
<summary>
PageWhitePut
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteRefresh">
<summary>
PageWhiteRefresh
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteRuby">
<summary>
PageWhiteRuby
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteSideBySide">
<summary>
PageWhiteSideBySide
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteStack">
<summary>
PageWhiteStack
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteStar">
<summary>
PageWhiteStar
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteSwoosh">
<summary>
PageWhiteSwoosh
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteText">
<summary>
PageWhiteText
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteTextWidth">
<summary>
PageWhiteTextWidth
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteTux">
<summary>
PageWhiteTux
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteVector">
<summary>
PageWhiteVector
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteVisualstudio">
<summary>
PageWhiteVisualstudio
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteWidth">
<summary>
PageWhiteWidth
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteWord">
<summary>
PageWhiteWord
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteWorld">
<summary>
PageWhiteWorld
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteWrench">
<summary>
PageWhiteWrench
</summary>
</member>
<member name="F:FineUI.Icon.PageWhiteZip">
<summary>
PageWhiteZip
</summary>
</member>
<member name="F:FineUI.Icon.PageWord">
<summary>
PageWord
</summary>
</member>
<member name="F:FineUI.Icon.PageWorld">
<summary>
PageWorld
</summary>
</member>
<member name="F:FineUI.Icon.Paint">
<summary>
Paint
</summary>
</member>
<member name="F:FineUI.Icon.Paintbrush">
<summary>
Paintbrush
</summary>
</member>
<member name="F:FineUI.Icon.PaintbrushColor">
<summary>
PaintbrushColor
</summary>
</member>
<member name="F:FineUI.Icon.Paintcan">
<summary>
Paintcan
</summary>
</member>
<member name="F:FineUI.Icon.PaintcanRed">
<summary>
PaintcanRed
</summary>
</member>
<member name="F:FineUI.Icon.PaintCanBrush">
<summary>
PaintCanBrush
</summary>
</member>
<member name="F:FineUI.Icon.Palette">
<summary>
Palette
</summary>
</member>
<member name="F:FineUI.Icon.PastePlain">
<summary>
PastePlain
</summary>
</member>
<member name="F:FineUI.Icon.PasteWord">
<summary>
PasteWord
</summary>
</member>
<member name="F:FineUI.Icon.PauseBlue">
<summary>
PauseBlue
</summary>
</member>
<member name="F:FineUI.Icon.PauseGreen">
<summary>
PauseGreen
</summary>
</member>
<member name="F:FineUI.Icon.PauseRecord">
<summary>
PauseRecord
</summary>
</member>
<member name="F:FineUI.Icon.Pencil">
<summary>
Pencil
</summary>
</member>
<member name="F:FineUI.Icon.PencilAdd">
<summary>
PencilAdd
</summary>
</member>
<member name="F:FineUI.Icon.PencilDelete">
<summary>
PencilDelete
</summary>
</member>
<member name="F:FineUI.Icon.PencilGo">
<summary>
PencilGo
</summary>
</member>
<member name="F:FineUI.Icon.Phone">
<summary>
Phone
</summary>
</member>
<member name="F:FineUI.Icon.PhoneAdd">
<summary>
PhoneAdd
</summary>
</member>
<member name="F:FineUI.Icon.PhoneDelete">
<summary>
PhoneDelete
</summary>
</member>
<member name="F:FineUI.Icon.PhoneEdit">
<summary>
PhoneEdit
</summary>
</member>
<member name="F:FineUI.Icon.PhoneError">
<summary>
PhoneError
</summary>
</member>
<member name="F:FineUI.Icon.PhoneGo">
<summary>
PhoneGo
</summary>
</member>
<member name="F:FineUI.Icon.PhoneKey">
<summary>
PhoneKey
</summary>
</member>
<member name="F:FineUI.Icon.PhoneLink">
<summary>
PhoneLink
</summary>
</member>
<member name="F:FineUI.Icon.PhoneSound">
<summary>
PhoneSound
</summary>
</member>
<member name="F:FineUI.Icon.PhoneStart">
<summary>
PhoneStart
</summary>
</member>
<member name="F:FineUI.Icon.PhoneStop">
<summary>
PhoneStop
</summary>
</member>
<member name="F:FineUI.Icon.Photo">
<summary>
Photo
</summary>
</member>
<member name="F:FineUI.Icon.Photos">
<summary>
Photos
</summary>
</member>
<member name="F:FineUI.Icon.PhotoAdd">
<summary>
PhotoAdd
</summary>
</member>
<member name="F:FineUI.Icon.PhotoDelete">
<summary>
PhotoDelete
</summary>
</member>
<member name="F:FineUI.Icon.PhotoEdit">
<summary>
PhotoEdit
</summary>
</member>
<member name="F:FineUI.Icon.PhotoLink">
<summary>
PhotoLink
</summary>
</member>
<member name="F:FineUI.Icon.PhotoPaint">
<summary>
PhotoPaint
</summary>
</member>
<member name="F:FineUI.Icon.Picture">
<summary>
Picture
</summary>
</member>
<member name="F:FineUI.Icon.Pictures">
<summary>
Pictures
</summary>
</member>
<member name="F:FineUI.Icon.PicturesThumbs">
<summary>
PicturesThumbs
</summary>
</member>
<member name="F:FineUI.Icon.PictureAdd">
<summary>
PictureAdd
</summary>
</member>
<member name="F:FineUI.Icon.PictureClipboard">
<summary>
PictureClipboard
</summary>
</member>
<member name="F:FineUI.Icon.PictureDelete">
<summary>
PictureDelete
</summary>
</member>
<member name="F:FineUI.Icon.PictureEdit">
<summary>
PictureEdit
</summary>
</member>
<member name="F:FineUI.Icon.PictureEmpty">
<summary>
PictureEmpty
</summary>
</member>
<member name="F:FineUI.Icon.PictureError">
<summary>
PictureError
</summary>
</member>
<member name="F:FineUI.Icon.PictureGo">
<summary>
PictureGo
</summary>
</member>
<member name="F:FineUI.Icon.PictureKey">
<summary>
PictureKey
</summary>
</member>
<member name="F:FineUI.Icon.PictureLink">
<summary>
PictureLink
</summary>
</member>
<member name="F:FineUI.Icon.PictureSave">
<summary>
PictureSave
</summary>
</member>
<member name="F:FineUI.Icon.Pilcrow">
<summary>
Pilcrow
</summary>
</member>
<member name="F:FineUI.Icon.Pill">
<summary>
Pill
</summary>
</member>
<member name="F:FineUI.Icon.PillAdd">
<summary>
PillAdd
</summary>
</member>
<member name="F:FineUI.Icon.PillDelete">
<summary>
PillDelete
</summary>
</member>
<member name="F:FineUI.Icon.PillError">
<summary>
PillError
</summary>
</member>
<member name="F:FineUI.Icon.PillGo">
<summary>
PillGo
</summary>
</member>
<member name="F:FineUI.Icon.PlayBlue">
<summary>
PlayBlue
</summary>
</member>
<member name="F:FineUI.Icon.PlayGreen">
<summary>
PlayGreen
</summary>
</member>
<member name="F:FineUI.Icon.Plugin">
<summary>
Plugin
</summary>
</member>
<member name="F:FineUI.Icon.PluginAdd">
<summary>
PluginAdd
</summary>
</member>
<member name="F:FineUI.Icon.PluginDelete">
<summary>
PluginDelete
</summary>
</member>
<member name="F:FineUI.Icon.PluginDisabled">
<summary>
PluginDisabled
</summary>
</member>
<member name="F:FineUI.Icon.PluginEdit">
<summary>
PluginEdit
</summary>
</member>
<member name="F:FineUI.Icon.PluginError">
<summary>
PluginError
</summary>
</member>
<member name="F:FineUI.Icon.PluginGo">
<summary>
PluginGo
</summary>
</member>
<member name="F:FineUI.Icon.PluginKey">
<summary>
PluginKey
</summary>
</member>
<member name="F:FineUI.Icon.PluginLink">
<summary>
PluginLink
</summary>
</member>
<member name="F:FineUI.Icon.PreviousGreen">
<summary>
PreviousGreen
</summary>
</member>
<member name="F:FineUI.Icon.Printer">
<summary>
Printer
</summary>
</member>
<member name="F:FineUI.Icon.PrinterAdd">
<summary>
PrinterAdd
</summary>
</member>
<member name="F:FineUI.Icon.PrinterCancel">
<summary>
PrinterCancel
</summary>
</member>
<member name="F:FineUI.Icon.PrinterColor">
<summary>
PrinterColor
</summary>
</member>
<member name="F:FineUI.Icon.PrinterConnect">
<summary>
PrinterConnect
</summary>
</member>
<member name="F:FineUI.Icon.PrinterDelete">
<summary>
PrinterDelete
</summary>
</member>
<member name="F:FineUI.Icon.PrinterEmpty">
<summary>
PrinterEmpty
</summary>
</member>
<member name="F:FineUI.Icon.PrinterError">
<summary>
PrinterError
</summary>
</member>
<member name="F:FineUI.Icon.PrinterGo">
<summary>
PrinterGo
</summary>
</member>
<member name="F:FineUI.Icon.PrinterKey">
<summary>
PrinterKey
</summary>
</member>
<member name="F:FineUI.Icon.PrinterMono">
<summary>
PrinterMono
</summary>
</member>
<member name="F:FineUI.Icon.PrinterStart">
<summary>
PrinterStart
</summary>
</member>
<member name="F:FineUI.Icon.PrinterStop">
<summary>
PrinterStop
</summary>
</member>
<member name="F:FineUI.Icon.Rainbow">
<summary>
Rainbow
</summary>
</member>
<member name="F:FineUI.Icon.RainbowStar">
<summary>
RainbowStar
</summary>
</member>
<member name="F:FineUI.Icon.RecordBlue">
<summary>
RecordBlue
</summary>
</member>
<member name="F:FineUI.Icon.RecordGreen">
<summary>
RecordGreen
</summary>
</member>
<member name="F:FineUI.Icon.RecordRed">
<summary>
RecordRed
</summary>
</member>
<member name="F:FineUI.Icon.Reload">
<summary>
Reload
</summary>
</member>
<member name="F:FineUI.Icon.Report">
<summary>
Report
</summary>
</member>
<member name="F:FineUI.Icon.ReportAdd">
<summary>
ReportAdd
</summary>
</member>
<member name="F:FineUI.Icon.ReportDelete">
<summary>
ReportDelete
</summary>
</member>
<member name="F:FineUI.Icon.ReportDisk">
<summary>
ReportDisk
</summary>
</member>
<member name="F:FineUI.Icon.ReportEdit">
<summary>
ReportEdit
</summary>
</member>
<member name="F:FineUI.Icon.ReportGo">
<summary>
ReportGo
</summary>
</member>
<member name="F:FineUI.Icon.ReportKey">
<summary>
ReportKey
</summary>
</member>
<member name="F:FineUI.Icon.ReportLink">
<summary>
ReportLink
</summary>
</member>
<member name="F:FineUI.Icon.ReportMagnify">
<summary>
ReportMagnify
</summary>
</member>
<member name="F:FineUI.Icon.ReportPicture">
<summary>
ReportPicture
</summary>
</member>
<member name="F:FineUI.Icon.ReportStart">
<summary>
ReportStart
</summary>
</member>
<member name="F:FineUI.Icon.ReportStop">
<summary>
ReportStop
</summary>
</member>
<member name="F:FineUI.Icon.ReportUser">
<summary>
ReportUser
</summary>
</member>
<member name="F:FineUI.Icon.ReportWord">
<summary>
ReportWord
</summary>
</member>
<member name="F:FineUI.Icon.ResultsetFirst">
<summary>
ResultsetFirst
</summary>
</member>
<member name="F:FineUI.Icon.ResultsetLast">
<summary>
ResultsetLast
</summary>
</member>
<member name="F:FineUI.Icon.ResultsetNext">
<summary>
ResultsetNext
</summary>
</member>
<member name="F:FineUI.Icon.ResultsetPrevious">
<summary>
ResultsetPrevious
</summary>
</member>
<member name="F:FineUI.Icon.ReverseBlue">
<summary>
ReverseBlue
</summary>
</member>
<member name="F:FineUI.Icon.ReverseGreen">
<summary>
ReverseGreen
</summary>
</member>
<member name="F:FineUI.Icon.RewindBlue">
<summary>
RewindBlue
</summary>
</member>
<member name="F:FineUI.Icon.RewindGreen">
<summary>
RewindGreen
</summary>
</member>
<member name="F:FineUI.Icon.Rgb">
<summary>
Rgb
</summary>
</member>
<member name="F:FineUI.Icon.Rosette">
<summary>
Rosette
</summary>
</member>
<member name="F:FineUI.Icon.RosetteBlue">
<summary>
RosetteBlue
</summary>
</member>
<member name="F:FineUI.Icon.Rss">
<summary>
Rss
</summary>
</member>
<member name="F:FineUI.Icon.RssAdd">
<summary>
RssAdd
</summary>
</member>
<member name="F:FineUI.Icon.RssDelete">
<summary>
RssDelete
</summary>
</member>
<member name="F:FineUI.Icon.RssError">
<summary>
RssError
</summary>
</member>
<member name="F:FineUI.Icon.RssGo">
<summary>
RssGo
</summary>
</member>
<member name="F:FineUI.Icon.RssValid">
<summary>
RssValid
</summary>
</member>
<member name="F:FineUI.Icon.Ruby">
<summary>
Ruby
</summary>
</member>
<member name="F:FineUI.Icon.RubyAdd">
<summary>
RubyAdd
</summary>
</member>
<member name="F:FineUI.Icon.RubyDelete">
<summary>
RubyDelete
</summary>
</member>
<member name="F:FineUI.Icon.RubyGear">
<summary>
RubyGear
</summary>
</member>
<member name="F:FineUI.Icon.RubyGet">
<summary>
RubyGet
</summary>
</member>
<member name="F:FineUI.Icon.RubyGo">
<summary>
RubyGo
</summary>
</member>
<member name="F:FineUI.Icon.RubyKey">
<summary>
RubyKey
</summary>
</member>
<member name="F:FineUI.Icon.RubyLink">
<summary>
RubyLink
</summary>
</member>
<member name="F:FineUI.Icon.RubyPut">
<summary>
RubyPut
</summary>
</member>
<member name="F:FineUI.Icon.Script">
<summary>
Script
</summary>
</member>
<member name="F:FineUI.Icon.ScriptAdd">
<summary>
ScriptAdd
</summary>
</member>
<member name="F:FineUI.Icon.ScriptCode">
<summary>
ScriptCode
</summary>
</member>
<member name="F:FineUI.Icon.ScriptCodeOriginal">
<summary>
ScriptCodeOriginal
</summary>
</member>
<member name="F:FineUI.Icon.ScriptCodeRed">
<summary>
ScriptCodeRed
</summary>
</member>
<member name="F:FineUI.Icon.ScriptDelete">
<summary>
ScriptDelete
</summary>
</member>
<member name="F:FineUI.Icon.ScriptEdit">
<summary>
ScriptEdit
</summary>
</member>
<member name="F:FineUI.Icon.ScriptError">
<summary>
ScriptError
</summary>
</member>
<member name="F:FineUI.Icon.ScriptGear">
<summary>
ScriptGear
</summary>
</member>
<member name="F:FineUI.Icon.ScriptGo">
<summary>
ScriptGo
</summary>
</member>
<member name="F:FineUI.Icon.ScriptKey">
<summary>
ScriptKey
</summary>
</member>
<member name="F:FineUI.Icon.ScriptLightning">
<summary>
ScriptLightning
</summary>
</member>
<member name="F:FineUI.Icon.ScriptLink">
<summary>
ScriptLink
</summary>
</member>
<member name="F:FineUI.Icon.ScriptPalette">
<summary>
ScriptPalette
</summary>
</member>
<member name="F:FineUI.Icon.ScriptSave">
<summary>
ScriptSave
</summary>
</member>
<member name="F:FineUI.Icon.ScriptStart">
<summary>
ScriptStart
</summary>
</member>
<member name="F:FineUI.Icon.ScriptStop">
<summary>
ScriptStop
</summary>
</member>
<member name="F:FineUI.Icon.Seasons">
<summary>
Seasons
</summary>
</member>
<member name="F:FineUI.Icon.SectionCollapsed">
<summary>
SectionCollapsed
</summary>
</member>
<member name="F:FineUI.Icon.SectionExpanded">
<summary>
SectionExpanded
</summary>
</member>
<member name="F:FineUI.Icon.Server">
<summary>
Server
</summary>
</member>
<member name="F:FineUI.Icon.ServerAdd">
<summary>
ServerAdd
</summary>
</member>
<member name="F:FineUI.Icon.ServerChart">
<summary>
ServerChart
</summary>
</member>
<member name="F:FineUI.Icon.ServerCompressed">
<summary>
ServerCompressed
</summary>
</member>
<member name="F:FineUI.Icon.ServerConnect">
<summary>
ServerConnect
</summary>
</member>
<member name="F:FineUI.Icon.ServerDatabase">
<summary>
ServerDatabase
</summary>
</member>
<member name="F:FineUI.Icon.ServerDelete">
<summary>
ServerDelete
</summary>
</member>
<member name="F:FineUI.Icon.ServerEdit">
<summary>
ServerEdit
</summary>
</member>
<member name="F:FineUI.Icon.ServerError">
<summary>
ServerError
</summary>
</member>
<member name="F:FineUI.Icon.ServerGo">
<summary>
ServerGo
</summary>
</member>
<member name="F:FineUI.Icon.ServerKey">
<summary>
ServerKey
</summary>
</member>
<member name="F:FineUI.Icon.ServerLightning">
<summary>
ServerLightning
</summary>
</member>
<member name="F:FineUI.Icon.ServerLink">
<summary>
ServerLink
</summary>
</member>
<member name="F:FineUI.Icon.ServerStart">
<summary>
ServerStart
</summary>
</member>
<member name="F:FineUI.Icon.ServerStop">
<summary>
ServerStop
</summary>
</member>
<member name="F:FineUI.Icon.ServerUncompressed">
<summary>
ServerUncompressed
</summary>
</member>
<member name="F:FineUI.Icon.ServerWrench">
<summary>
ServerWrench
</summary>
</member>
<member name="F:FineUI.Icon.Shading">
<summary>
Shading
</summary>
</member>
<member name="F:FineUI.Icon.ShapesMany">
<summary>
ShapesMany
</summary>
</member>
<member name="F:FineUI.Icon.ShapesManySelect">
<summary>
ShapesManySelect
</summary>
</member>
<member name="F:FineUI.Icon.Shape3d">
<summary>
Shape3d
</summary>
</member>
<member name="F:FineUI.Icon.ShapeAlignBottom">
<summary>
ShapeAlignBottom
</summary>
</member>
<member name="F:FineUI.Icon.ShapeAlignCenter">
<summary>
ShapeAlignCenter
</summary>
</member>
<member name="F:FineUI.Icon.ShapeAlignLeft">
<summary>
ShapeAlignLeft
</summary>
</member>
<member name="F:FineUI.Icon.ShapeAlignMiddle">
<summary>
ShapeAlignMiddle
</summary>
</member>
<member name="F:FineUI.Icon.ShapeAlignRight">
<summary>
ShapeAlignRight
</summary>
</member>
<member name="F:FineUI.Icon.ShapeAlignTop">
<summary>
ShapeAlignTop
</summary>
</member>
<member name="F:FineUI.Icon.ShapeFlipHorizontal">
<summary>
ShapeFlipHorizontal
</summary>
</member>
<member name="F:FineUI.Icon.ShapeFlipVertical">
<summary>
ShapeFlipVertical
</summary>
</member>
<member name="F:FineUI.Icon.ShapeGroup">
<summary>
ShapeGroup
</summary>
</member>
<member name="F:FineUI.Icon.ShapeHandles">
<summary>
ShapeHandles
</summary>
</member>
<member name="F:FineUI.Icon.ShapeMoveBack">
<summary>
ShapeMoveBack
</summary>
</member>
<member name="F:FineUI.Icon.ShapeMoveBackwards">
<summary>
ShapeMoveBackwards
</summary>
</member>
<member name="F:FineUI.Icon.ShapeMoveForwards">
<summary>
ShapeMoveForwards
</summary>
</member>
<member name="F:FineUI.Icon.ShapeMoveFront">
<summary>
ShapeMoveFront
</summary>
</member>
<member name="F:FineUI.Icon.ShapeRotateAnticlockwise">
<summary>
ShapeRotateAnticlockwise
</summary>
</member>
<member name="F:FineUI.Icon.ShapeRotateClockwise">
<summary>
ShapeRotateClockwise
</summary>
</member>
<member name="F:FineUI.Icon.ShapeShadeA">
<summary>
ShapeShadeA
</summary>
</member>
<member name="F:FineUI.Icon.ShapeShadeB">
<summary>
ShapeShadeB
</summary>
</member>
<member name="F:FineUI.Icon.ShapeShadeC">
<summary>
ShapeShadeC
</summary>
</member>
<member name="F:FineUI.Icon.ShapeShadow">
<summary>
ShapeShadow
</summary>
</member>
<member name="F:FineUI.Icon.ShapeShadowToggle">
<summary>
ShapeShadowToggle
</summary>
</member>
<member name="F:FineUI.Icon.ShapeSquare">
<summary>
ShapeSquare
</summary>
</member>
<member name="F:FineUI.Icon.ShapeSquareAdd">
<summary>
ShapeSquareAdd
</summary>
</member>
<member name="F:FineUI.Icon.ShapeSquareDelete">
<summary>
ShapeSquareDelete
</summary>
</member>
<member name="F:FineUI.Icon.ShapeSquareEdit">
<summary>
ShapeSquareEdit
</summary>
</member>
<member name="F:FineUI.Icon.ShapeSquareError">
<summary>
ShapeSquareError
</summary>
</member>
<member name="F:FineUI.Icon.ShapeSquareGo">
<summary>
ShapeSquareGo
</summary>
</member>
<member name="F:FineUI.Icon.ShapeSquareKey">
<summary>
ShapeSquareKey
</summary>
</member>
<member name="F:FineUI.Icon.ShapeSquareLink">
<summary>
ShapeSquareLink
</summary>
</member>
<member name="F:FineUI.Icon.ShapeSquareSelect">
<summary>
ShapeSquareSelect
</summary>
</member>
<member name="F:FineUI.Icon.ShapeUngroup">
<summary>
ShapeUngroup
</summary>
</member>
<member name="F:FineUI.Icon.Share">
<summary>
Share
</summary>
</member>
<member name="F:FineUI.Icon.Shield">
<summary>
Shield
</summary>
</member>
<member name="F:FineUI.Icon.ShieldAdd">
<summary>
ShieldAdd
</summary>
</member>
<member name="F:FineUI.Icon.ShieldDelete">
<summary>
ShieldDelete
</summary>
</member>
<member name="F:FineUI.Icon.ShieldError">
<summary>
ShieldError
</summary>
</member>
<member name="F:FineUI.Icon.ShieldGo">
<summary>
ShieldGo
</summary>
</member>
<member name="F:FineUI.Icon.ShieldRainbow">
<summary>
ShieldRainbow
</summary>
</member>
<member name="F:FineUI.Icon.ShieldSilver">
<summary>
ShieldSilver
</summary>
</member>
<member name="F:FineUI.Icon.ShieldStart">
<summary>
ShieldStart
</summary>
</member>
<member name="F:FineUI.Icon.ShieldStop">
<summary>
ShieldStop
</summary>
</member>
<member name="F:FineUI.Icon.Sitemap">
<summary>
Sitemap
</summary>
</member>
<member name="F:FineUI.Icon.SitemapColor">
<summary>
SitemapColor
</summary>
</member>
<member name="F:FineUI.Icon.Smartphone">
<summary>
Smartphone
</summary>
</member>
<member name="F:FineUI.Icon.SmartphoneAdd">
<summary>
SmartphoneAdd
</summary>
</member>
<member name="F:FineUI.Icon.SmartphoneConnect">
<summary>
SmartphoneConnect
</summary>
</member>
<member name="F:FineUI.Icon.SmartphoneDelete">
<summary>
SmartphoneDelete
</summary>
</member>
<member name="F:FineUI.Icon.SmartphoneDisk">
<summary>
SmartphoneDisk
</summary>
</member>
<member name="F:FineUI.Icon.SmartphoneEdit">
<summary>
SmartphoneEdit
</summary>
</member>
<member name="F:FineUI.Icon.SmartphoneError">
<summary>
SmartphoneError
</summary>
</member>
<member name="F:FineUI.Icon.SmartphoneGo">
<summary>
SmartphoneGo
</summary>
</member>
<member name="F:FineUI.Icon.SmartphoneKey">
<summary>
SmartphoneKey
</summary>
</member>
<member name="F:FineUI.Icon.SmartphoneWrench">
<summary>
SmartphoneWrench
</summary>
</member>
<member name="F:FineUI.Icon.SortAscending">
<summary>
SortAscending
</summary>
</member>
<member name="F:FineUI.Icon.SortDescending">
<summary>
SortDescending
</summary>
</member>
<member name="F:FineUI.Icon.Sound">
<summary>
Sound
</summary>
</member>
<member name="F:FineUI.Icon.SoundAdd">
<summary>
SoundAdd
</summary>
</member>
<member name="F:FineUI.Icon.SoundDelete">
<summary>
SoundDelete
</summary>
</member>
<member name="F:FineUI.Icon.SoundHigh">
<summary>
SoundHigh
</summary>
</member>
<member name="F:FineUI.Icon.SoundIn">
<summary>
SoundIn
</summary>
</member>
<member name="F:FineUI.Icon.SoundLow">
<summary>
SoundLow
</summary>
</member>
<member name="F:FineUI.Icon.SoundMute">
<summary>
SoundMute
</summary>
</member>
<member name="F:FineUI.Icon.SoundNone">
<summary>
SoundNone
</summary>
</member>
<member name="F:FineUI.Icon.SoundOut">
<summary>
SoundOut
</summary>
</member>
<member name="F:FineUI.Icon.Spellcheck">
<summary>
Spellcheck
</summary>
</member>
<member name="F:FineUI.Icon.Sport8ball">
<summary>
Sport8ball
</summary>
</member>
<member name="F:FineUI.Icon.SportBasketball">
<summary>
SportBasketball
</summary>
</member>
<member name="F:FineUI.Icon.SportFootball">
<summary>
SportFootball
</summary>
</member>
<member name="F:FineUI.Icon.SportGolf">
<summary>
SportGolf
</summary>
</member>
<member name="F:FineUI.Icon.SportGolfPractice">
<summary>
SportGolfPractice
</summary>
</member>
<member name="F:FineUI.Icon.SportRaquet">
<summary>
SportRaquet
</summary>
</member>
<member name="F:FineUI.Icon.SportShuttlecock">
<summary>
SportShuttlecock
</summary>
</member>
<member name="F:FineUI.Icon.SportSoccer">
<summary>
SportSoccer
</summary>
</member>
<member name="F:FineUI.Icon.SportTennis">
<summary>
SportTennis
</summary>
</member>
<member name="F:FineUI.Icon.Star">
<summary>
Star
</summary>
</member>
<member name="F:FineUI.Icon.StarBronze">
<summary>
StarBronze
</summary>
</member>
<member name="F:FineUI.Icon.StarBronzeHalfGrey">
<summary>
StarBronzeHalfGrey
</summary>
</member>
<member name="F:FineUI.Icon.StarGold">
<summary>
StarGold
</summary>
</member>
<member name="F:FineUI.Icon.StarGoldHalfGrey">
<summary>
StarGoldHalfGrey
</summary>
</member>
<member name="F:FineUI.Icon.StarGoldHalfSilver">
<summary>
StarGoldHalfSilver
</summary>
</member>
<member name="F:FineUI.Icon.StarGrey">
<summary>
StarGrey
</summary>
</member>
<member name="F:FineUI.Icon.StarHalfGrey">
<summary>
StarHalfGrey
</summary>
</member>
<member name="F:FineUI.Icon.StarSilver">
<summary>
StarSilver
</summary>
</member>
<member name="F:FineUI.Icon.StatusAway">
<summary>
StatusAway
</summary>
</member>
<member name="F:FineUI.Icon.StatusBeRightBack">
<summary>
StatusBeRightBack
</summary>
</member>
<member name="F:FineUI.Icon.StatusBusy">
<summary>
StatusBusy
</summary>
</member>
<member name="F:FineUI.Icon.StatusInvisible">
<summary>
StatusInvisible
</summary>
</member>
<member name="F:FineUI.Icon.StatusOffline">
<summary>
StatusOffline
</summary>
</member>
<member name="F:FineUI.Icon.StatusOnline">
<summary>
StatusOnline
</summary>
</member>
<member name="F:FineUI.Icon.Stop">
<summary>
Stop
</summary>
</member>
<member name="F:FineUI.Icon.StopBlue">
<summary>
StopBlue
</summary>
</member>
<member name="F:FineUI.Icon.StopGreen">
<summary>
StopGreen
</summary>
</member>
<member name="F:FineUI.Icon.StopRed">
<summary>
StopRed
</summary>
</member>
<member name="F:FineUI.Icon.Style">
<summary>
Style
</summary>
</member>
<member name="F:FineUI.Icon.StyleAdd">
<summary>
StyleAdd
</summary>
</member>
<member name="F:FineUI.Icon.StyleDelete">
<summary>
StyleDelete
</summary>
</member>
<member name="F:FineUI.Icon.StyleEdit">
<summary>
StyleEdit
</summary>
</member>
<member name="F:FineUI.Icon.StyleGo">
<summary>
StyleGo
</summary>
</member>
<member name="F:FineUI.Icon.Sum">
<summary>
Sum
</summary>
</member>
<member name="F:FineUI.Icon.Tab">
<summary>
Tab
</summary>
</member>
<member name="F:FineUI.Icon.Table">
<summary>
Table
</summary>
</member>
<member name="F:FineUI.Icon.TableAdd">
<summary>
TableAdd
</summary>
</member>
<member name="F:FineUI.Icon.TableCell">
<summary>
TableCell
</summary>
</member>
<member name="F:FineUI.Icon.TableColumn">
<summary>
TableColumn
</summary>
</member>
<member name="F:FineUI.Icon.TableColumnAdd">
<summary>
TableColumnAdd
</summary>
</member>
<member name="F:FineUI.Icon.TableColumnDelete">
<summary>
TableColumnDelete
</summary>
</member>
<member name="F:FineUI.Icon.TableConnect">
<summary>
TableConnect
</summary>
</member>
<member name="F:FineUI.Icon.TableDelete">
<summary>
TableDelete
</summary>
</member>
<member name="F:FineUI.Icon.TableEdit">
<summary>
TableEdit
</summary>
</member>
<member name="F:FineUI.Icon.TableError">
<summary>
TableError
</summary>
</member>
<member name="F:FineUI.Icon.TableGear">
<summary>
TableGear
</summary>
</member>
<member name="F:FineUI.Icon.TableGo">
<summary>
TableGo
</summary>
</member>
<member name="F:FineUI.Icon.TableKey">
<summary>
TableKey
</summary>
</member>
<member name="F:FineUI.Icon.TableLightning">
<summary>
TableLightning
</summary>
</member>
<member name="F:FineUI.Icon.TableLink">
<summary>
TableLink
</summary>
</member>
<member name="F:FineUI.Icon.TableMultiple">
<summary>
TableMultiple
</summary>
</member>
<member name="F:FineUI.Icon.TableRefresh">
<summary>
TableRefresh
</summary>
</member>
<member name="F:FineUI.Icon.TableRelationship">
<summary>
TableRelationship
</summary>
</member>
<member name="F:FineUI.Icon.TableRow">
<summary>
TableRow
</summary>
</member>
<member name="F:FineUI.Icon.TableRowDelete">
<summary>
TableRowDelete
</summary>
</member>
<member name="F:FineUI.Icon.TableRowInsert">
<summary>
TableRowInsert
</summary>
</member>
<member name="F:FineUI.Icon.TableSave">
<summary>
TableSave
</summary>
</member>
<member name="F:FineUI.Icon.TableSort">
<summary>
TableSort
</summary>
</member>
<member name="F:FineUI.Icon.TabAdd">
<summary>
TabAdd
</summary>
</member>
<member name="F:FineUI.Icon.TabBlue">
<summary>
TabBlue
</summary>
</member>
<member name="F:FineUI.Icon.TabDelete">
<summary>
TabDelete
</summary>
</member>
<member name="F:FineUI.Icon.TabEdit">
<summary>
TabEdit
</summary>
</member>
<member name="F:FineUI.Icon.TabGo">
<summary>
TabGo
</summary>
</member>
<member name="F:FineUI.Icon.TabGreen">
<summary>
TabGreen
</summary>
</member>
<member name="F:FineUI.Icon.TabRed">
<summary>
TabRed
</summary>
</member>
<member name="F:FineUI.Icon.Tag">
<summary>
Tag
</summary>
</member>
<member name="F:FineUI.Icon.TagsGrey">
<summary>
TagsGrey
</summary>
</member>
<member name="F:FineUI.Icon.TagsRed">
<summary>
TagsRed
</summary>
</member>
<member name="F:FineUI.Icon.TagBlue">
<summary>
TagBlue
</summary>
</member>
<member name="F:FineUI.Icon.TagBlueAdd">
<summary>
TagBlueAdd
</summary>
</member>
<member name="F:FineUI.Icon.TagBlueDelete">
<summary>
TagBlueDelete
</summary>
</member>
<member name="F:FineUI.Icon.TagBlueEdit">
<summary>
TagBlueEdit
</summary>
</member>
<member name="F:FineUI.Icon.TagGreen">
<summary>
TagGreen
</summary>
</member>
<member name="F:FineUI.Icon.TagOrange">
<summary>
TagOrange
</summary>
</member>
<member name="F:FineUI.Icon.TagPink">
<summary>
TagPink
</summary>
</member>
<member name="F:FineUI.Icon.TagPurple">
<summary>
TagPurple
</summary>
</member>
<member name="F:FineUI.Icon.TagRed">
<summary>
TagRed
</summary>
</member>
<member name="F:FineUI.Icon.TagYellow">
<summary>
TagYellow
</summary>
</member>
<member name="F:FineUI.Icon.Telephone">
<summary>
Telephone
</summary>
</member>
<member name="F:FineUI.Icon.TelephoneAdd">
<summary>
TelephoneAdd
</summary>
</member>
<member name="F:FineUI.Icon.TelephoneDelete">
<summary>
TelephoneDelete
</summary>
</member>
<member name="F:FineUI.Icon.TelephoneEdit">
<summary>
TelephoneEdit
</summary>
</member>
<member name="F:FineUI.Icon.TelephoneError">
<summary>
TelephoneError
</summary>
</member>
<member name="F:FineUI.Icon.TelephoneGo">
<summary>
TelephoneGo
</summary>
</member>
<member name="F:FineUI.Icon.TelephoneKey">
<summary>
TelephoneKey
</summary>
</member>
<member name="F:FineUI.Icon.TelephoneLink">
<summary>
TelephoneLink
</summary>
</member>
<member name="F:FineUI.Icon.TelephoneRed">
<summary>
TelephoneRed
</summary>
</member>
<member name="F:FineUI.Icon.Television">
<summary>
Television
</summary>
</member>
<member name="F:FineUI.Icon.TelevisionAdd">
<summary>
TelevisionAdd
</summary>
</member>
<member name="F:FineUI.Icon.TelevisionDelete">
<summary>
TelevisionDelete
</summary>
</member>
<member name="F:FineUI.Icon.TelevisionIn">
<summary>
TelevisionIn
</summary>
</member>
<member name="F:FineUI.Icon.TelevisionOff">
<summary>
TelevisionOff
</summary>
</member>
<member name="F:FineUI.Icon.TelevisionOut">
<summary>
TelevisionOut
</summary>
</member>
<member name="F:FineUI.Icon.TelevisionStar">
<summary>
TelevisionStar
</summary>
</member>
<member name="F:FineUI.Icon.Textfield">
<summary>
Textfield
</summary>
</member>
<member name="F:FineUI.Icon.TextfieldAdd">
<summary>
TextfieldAdd
</summary>
</member>
<member name="F:FineUI.Icon.TextfieldDelete">
<summary>
TextfieldDelete
</summary>
</member>
<member name="F:FineUI.Icon.TextfieldKey">
<summary>
TextfieldKey
</summary>
</member>
<member name="F:FineUI.Icon.TextfieldRename">
<summary>
TextfieldRename
</summary>
</member>
<member name="F:FineUI.Icon.TextAb">
<summary>
TextAb
</summary>
</member>
<member name="F:FineUI.Icon.TextAlignCenter">
<summary>
TextAlignCenter
</summary>
</member>
<member name="F:FineUI.Icon.TextAlignJustify">
<summary>
TextAlignJustify
</summary>
</member>
<member name="F:FineUI.Icon.TextAlignLeft">
<summary>
TextAlignLeft
</summary>
</member>
<member name="F:FineUI.Icon.TextAlignRight">
<summary>
TextAlignRight
</summary>
</member>
<member name="F:FineUI.Icon.TextAllcaps">
<summary>
TextAllcaps
</summary>
</member>
<member name="F:FineUI.Icon.TextBold">
<summary>
TextBold
</summary>
</member>
<member name="F:FineUI.Icon.TextColumns">
<summary>
TextColumns
</summary>
</member>
<member name="F:FineUI.Icon.TextComplete">
<summary>
TextComplete
</summary>
</member>
<member name="F:FineUI.Icon.TextDirection">
<summary>
TextDirection
</summary>
</member>
<member name="F:FineUI.Icon.TextDoubleUnderline">
<summary>
TextDoubleUnderline
</summary>
</member>
<member name="F:FineUI.Icon.TextDropcaps">
<summary>
TextDropcaps
</summary>
</member>
<member name="F:FineUI.Icon.TextFit">
<summary>
TextFit
</summary>
</member>
<member name="F:FineUI.Icon.TextFlip">
<summary>
TextFlip
</summary>
</member>
<member name="F:FineUI.Icon.TextFontDefault">
<summary>
TextFontDefault
</summary>
</member>
<member name="F:FineUI.Icon.TextHeading1">
<summary>
TextHeading1
</summary>
</member>
<member name="F:FineUI.Icon.TextHeading2">
<summary>
TextHeading2
</summary>
</member>
<member name="F:FineUI.Icon.TextHeading3">
<summary>
TextHeading3
</summary>
</member>
<member name="F:FineUI.Icon.TextHeading4">
<summary>
TextHeading4
</summary>
</member>
<member name="F:FineUI.Icon.TextHeading5">
<summary>
TextHeading5
</summary>
</member>
<member name="F:FineUI.Icon.TextHeading6">
<summary>
TextHeading6
</summary>
</member>
<member name="F:FineUI.Icon.TextHorizontalrule">
<summary>
TextHorizontalrule
</summary>
</member>
<member name="F:FineUI.Icon.TextIndent">
<summary>
TextIndent
</summary>
</member>
<member name="F:FineUI.Icon.TextIndentRemove">
<summary>
TextIndentRemove
</summary>
</member>
<member name="F:FineUI.Icon.TextInverse">
<summary>
TextInverse
</summary>
</member>
<member name="F:FineUI.Icon.TextItalic">
<summary>
TextItalic
</summary>
</member>
<member name="F:FineUI.Icon.TextKerning">
<summary>
TextKerning
</summary>
</member>
<member name="F:FineUI.Icon.TextLeftToRight">
<summary>
TextLeftToRight
</summary>
</member>
<member name="F:FineUI.Icon.TextLetterspacing">
<summary>
TextLetterspacing
</summary>
</member>
<member name="F:FineUI.Icon.TextLetterOmega">
<summary>
TextLetterOmega
</summary>
</member>
<member name="F:FineUI.Icon.TextLinespacing">
<summary>
TextLinespacing
</summary>
</member>
<member name="F:FineUI.Icon.TextListBullets">
<summary>
TextListBullets
</summary>
</member>
<member name="F:FineUI.Icon.TextListNumbers">
<summary>
TextListNumbers
</summary>
</member>
<member name="F:FineUI.Icon.TextLowercase">
<summary>
TextLowercase
</summary>
</member>
<member name="F:FineUI.Icon.TextLowercaseA">
<summary>
TextLowercaseA
</summary>
</member>
<member name="F:FineUI.Icon.TextMirror">
<summary>
TextMirror
</summary>
</member>
<member name="F:FineUI.Icon.TextPaddingBottom">
<summary>
TextPaddingBottom
</summary>
</member>
<member name="F:FineUI.Icon.TextPaddingLeft">
<summary>
TextPaddingLeft
</summary>
</member>
<member name="F:FineUI.Icon.TextPaddingRight">
<summary>
TextPaddingRight
</summary>
</member>
<member name="F:FineUI.Icon.TextPaddingTop">
<summary>
TextPaddingTop
</summary>
</member>
<member name="F:FineUI.Icon.TextReplace">
<summary>
TextReplace
</summary>
</member>
<member name="F:FineUI.Icon.TextRightToLeft">
<summary>
TextRightToLeft
</summary>
</member>
<member name="F:FineUI.Icon.TextRotate0">
<summary>
TextRotate0
</summary>
</member>
<member name="F:FineUI.Icon.TextRotate180">
<summary>
TextRotate180
</summary>
</member>
<member name="F:FineUI.Icon.TextRotate270">
<summary>
TextRotate270
</summary>
</member>
<member name="F:FineUI.Icon.TextRotate90">
<summary>
TextRotate90
</summary>
</member>
<member name="F:FineUI.Icon.TextRuler">
<summary>
TextRuler
</summary>
</member>
<member name="F:FineUI.Icon.TextShading">
<summary>
TextShading
</summary>
</member>
<member name="F:FineUI.Icon.TextSignature">
<summary>
TextSignature
</summary>
</member>
<member name="F:FineUI.Icon.TextSmallcaps">
<summary>
TextSmallcaps
</summary>
</member>
<member name="F:FineUI.Icon.TextSpelling">
<summary>
TextSpelling
</summary>
</member>
<member name="F:FineUI.Icon.TextStrikethrough">
<summary>
TextStrikethrough
</summary>
</member>
<member name="F:FineUI.Icon.TextSubscript">
<summary>
TextSubscript
</summary>
</member>
<member name="F:FineUI.Icon.TextSuperscript">
<summary>
TextSuperscript
</summary>
</member>
<member name="F:FineUI.Icon.TextTab">
<summary>
TextTab
</summary>
</member>
<member name="F:FineUI.Icon.TextUnderline">
<summary>
TextUnderline
</summary>
</member>
<member name="F:FineUI.Icon.TextUppercase">
<summary>
TextUppercase
</summary>
</member>
<member name="F:FineUI.Icon.Theme">
<summary>
Theme
</summary>
</member>
<member name="F:FineUI.Icon.ThumbDown">
<summary>
ThumbDown
</summary>
</member>
<member name="F:FineUI.Icon.ThumbUp">
<summary>
ThumbUp
</summary>
</member>
<member name="F:FineUI.Icon.Tick">
<summary>
Tick
</summary>
</member>
<member name="F:FineUI.Icon.Time">
<summary>
Time
</summary>
</member>
<member name="F:FineUI.Icon.TimelineMarker">
<summary>
TimelineMarker
</summary>
</member>
<member name="F:FineUI.Icon.TimeAdd">
<summary>
TimeAdd
</summary>
</member>
<member name="F:FineUI.Icon.TimeDelete">
<summary>
TimeDelete
</summary>
</member>
<member name="F:FineUI.Icon.TimeGo">
<summary>
TimeGo
</summary>
</member>
<member name="F:FineUI.Icon.TimeGreen">
<summary>
TimeGreen
</summary>
</member>
<member name="F:FineUI.Icon.TimeRed">
<summary>
TimeRed
</summary>
</member>
<member name="F:FineUI.Icon.Transmit">
<summary>
Transmit
</summary>
</member>
<member name="F:FineUI.Icon.TransmitAdd">
<summary>
TransmitAdd
</summary>
</member>
<member name="F:FineUI.Icon.TransmitBlue">
<summary>
TransmitBlue
</summary>
</member>
<member name="F:FineUI.Icon.TransmitDelete">
<summary>
TransmitDelete
</summary>
</member>
<member name="F:FineUI.Icon.TransmitEdit">
<summary>
TransmitEdit
</summary>
</member>
<member name="F:FineUI.Icon.TransmitError">
<summary>
TransmitError
</summary>
</member>
<member name="F:FineUI.Icon.TransmitGo">
<summary>
TransmitGo
</summary>
</member>
<member name="F:FineUI.Icon.TransmitRed">
<summary>
TransmitRed
</summary>
</member>
<member name="F:FineUI.Icon.Tux">
<summary>
Tux
</summary>
</member>
<member name="F:FineUI.Icon.User">
<summary>
User
</summary>
</member>
<member name="F:FineUI.Icon.UserAdd">
<summary>
UserAdd
</summary>
</member>
<member name="F:FineUI.Icon.UserAlert">
<summary>
UserAlert
</summary>
</member>
<member name="F:FineUI.Icon.UserB">
<summary>
UserB
</summary>
</member>
<member name="F:FineUI.Icon.UserBrown">
<summary>
UserBrown
</summary>
</member>
<member name="F:FineUI.Icon.UserComment">
<summary>
UserComment
</summary>
</member>
<member name="F:FineUI.Icon.UserCross">
<summary>
UserCross
</summary>
</member>
<member name="F:FineUI.Icon.UserDelete">
<summary>
UserDelete
</summary>
</member>
<member name="F:FineUI.Icon.UserEarth">
<summary>
UserEarth
</summary>
</member>
<member name="F:FineUI.Icon.UserEdit">
<summary>
UserEdit
</summary>
</member>
<member name="F:FineUI.Icon.UserFemale">
<summary>
UserFemale
</summary>
</member>
<member name="F:FineUI.Icon.UserGo">
<summary>
UserGo
</summary>
</member>
<member name="F:FineUI.Icon.UserGray">
<summary>
UserGray
</summary>
</member>
<member name="F:FineUI.Icon.UserGrayCool">
<summary>
UserGrayCool
</summary>
</member>
<member name="F:FineUI.Icon.UserGreen">
<summary>
UserGreen
</summary>
</member>
<member name="F:FineUI.Icon.UserHome">
<summary>
UserHome
</summary>
</member>
<member name="F:FineUI.Icon.UserKey">
<summary>
UserKey
</summary>
</member>
<member name="F:FineUI.Icon.UserMagnify">
<summary>
UserMagnify
</summary>
</member>
<member name="F:FineUI.Icon.UserMature">
<summary>
UserMature
</summary>
</member>
<member name="F:FineUI.Icon.UserOrange">
<summary>
UserOrange
</summary>
</member>
<member name="F:FineUI.Icon.UserRed">
<summary>
UserRed
</summary>
</member>
<member name="F:FineUI.Icon.UserStar">
<summary>
UserStar
</summary>
</member>
<member name="F:FineUI.Icon.UserSuit">
<summary>
UserSuit
</summary>
</member>
<member name="F:FineUI.Icon.UserSuitBlack">
<summary>
UserSuitBlack
</summary>
</member>
<member name="F:FineUI.Icon.UserTick">
<summary>
UserTick
</summary>
</member>
<member name="F:FineUI.Icon.Vcard">
<summary>
Vcard
</summary>
</member>
<member name="F:FineUI.Icon.VcardAdd">
<summary>
VcardAdd
</summary>
</member>
<member name="F:FineUI.Icon.VcardDelete">
<summary>
VcardDelete
</summary>
</member>
<member name="F:FineUI.Icon.VcardEdit">
<summary>
VcardEdit
</summary>
</member>
<member name="F:FineUI.Icon.VcardKey">
<summary>
VcardKey
</summary>
</member>
<member name="F:FineUI.Icon.Vector">
<summary>
Vector
</summary>
</member>
<member name="F:FineUI.Icon.VectorAdd">
<summary>
VectorAdd
</summary>
</member>
<member name="F:FineUI.Icon.VectorDelete">
<summary>
VectorDelete
</summary>
</member>
<member name="F:FineUI.Icon.VectorKey">
<summary>
VectorKey
</summary>
</member>
<member name="F:FineUI.Icon.Wand">
<summary>
Wand
</summary>
</member>
<member name="F:FineUI.Icon.WeatherCloud">
<summary>
WeatherCloud
</summary>
</member>
<member name="F:FineUI.Icon.WeatherClouds">
<summary>
WeatherClouds
</summary>
</member>
<member name="F:FineUI.Icon.WeatherCloudy">
<summary>
WeatherCloudy
</summary>
</member>
<member name="F:FineUI.Icon.WeatherCloudyRain">
<summary>
WeatherCloudyRain
</summary>
</member>
<member name="F:FineUI.Icon.WeatherLightning">
<summary>
WeatherLightning
</summary>
</member>
<member name="F:FineUI.Icon.WeatherRain">
<summary>
WeatherRain
</summary>
</member>
<member name="F:FineUI.Icon.WeatherSnow">
<summary>
WeatherSnow
</summary>
</member>
<member name="F:FineUI.Icon.WeatherSun">
<summary>
WeatherSun
</summary>
</member>
<member name="F:FineUI.Icon.Webcam">
<summary>
Webcam
</summary>
</member>
<member name="F:FineUI.Icon.WebcamAdd">
<summary>
WebcamAdd
</summary>
</member>
<member name="F:FineUI.Icon.WebcamConnect">
<summary>
WebcamConnect
</summary>
</member>
<member name="F:FineUI.Icon.WebcamDelete">
<summary>
WebcamDelete
</summary>
</member>
<member name="F:FineUI.Icon.WebcamError">
<summary>
WebcamError
</summary>
</member>
<member name="F:FineUI.Icon.WebcamStart">
<summary>
WebcamStart
</summary>
</member>
<member name="F:FineUI.Icon.WebcamStop">
<summary>
WebcamStop
</summary>
</member>
<member name="F:FineUI.Icon.World">
<summary>
World
</summary>
</member>
<member name="F:FineUI.Icon.WorldAdd">
<summary>
WorldAdd
</summary>
</member>
<member name="F:FineUI.Icon.WorldConnect">
<summary>
WorldConnect
</summary>
</member>
<member name="F:FineUI.Icon.WorldDawn">
<summary>
WorldDawn
</summary>
</member>
<member name="F:FineUI.Icon.WorldDelete">
<summary>
WorldDelete
</summary>
</member>
<member name="F:FineUI.Icon.WorldEdit">
<summary>
WorldEdit
</summary>
</member>
<member name="F:FineUI.Icon.WorldGo">
<summary>
WorldGo
</summary>
</member>
<member name="F:FineUI.Icon.WorldKey">
<summary>
WorldKey
</summary>
</member>
<member name="F:FineUI.Icon.WorldLink">
<summary>
WorldLink
</summary>
</member>
<member name="F:FineUI.Icon.WorldNight">
<summary>
WorldNight
</summary>
</member>
<member name="F:FineUI.Icon.WorldOrbit">
<summary>
WorldOrbit
</summary>
</member>
<member name="F:FineUI.Icon.Wrench">
<summary>
Wrench
</summary>
</member>
<member name="F:FineUI.Icon.WrenchOrange">
<summary>
WrenchOrange
</summary>
</member>
<member name="F:FineUI.Icon.Xhtml">
<summary>
Xhtml
</summary>
</member>
<member name="F:FineUI.Icon.XhtmlAdd">
<summary>
XhtmlAdd
</summary>
</member>
<member name="F:FineUI.Icon.XhtmlDelete">
<summary>
XhtmlDelete
</summary>
</member>
<member name="F:FineUI.Icon.XhtmlError">
<summary>
XhtmlError
</summary>
</member>
<member name="F:FineUI.Icon.XhtmlGo">
<summary>
XhtmlGo
</summary>
</member>
<member name="F:FineUI.Icon.XhtmlValid">
<summary>
XhtmlValid
</summary>
</member>
<member name="F:FineUI.Icon.Zoom">
<summary>
Zoom
</summary>
</member>
<member name="F:FineUI.Icon.ZoomIn">
<summary>
ZoomIn
</summary>
</member>
<member name="F:FineUI.Icon.ZoomOut">
<summary>
ZoomOut
</summary>
</member>
<member name="F:FineUI.Icon.SystemClose">
<summary>
SystemClose
</summary>
</member>
<member name="F:FineUI.Icon.SystemNew">
<summary>
SystemNew
</summary>
</member>
<member name="F:FineUI.Icon.SystemSave">
<summary>
SystemSave
</summary>
</member>
<member name="F:FineUI.Icon.SystemSaveClose">
<summary>
SystemSaveClose
</summary>
</member>
<member name="F:FineUI.Icon.SystemSaveNew">
<summary>
SystemSaveNew
</summary>
</member>
<member name="F:FineUI.Icon.SystemSearch">
<summary>
SystemSearch
</summary>
</member>
<member name="T:FineUI.IconHelper">
<summary>
预定义图标名称
</summary>
</member>
<member name="M:FineUI.IconHelper.GetName(FineUI.Icon)">
<summary>
获取图标名称
</summary>
<param name="type"></param>
<returns></returns>
</member>
<member name="M:FineUI.IconHelper.GetIconUrl(FineUI.Icon)">
<summary>
获得图标的服务器地址
</summary>
<param name="icon">图标</param>
<returns>图标的服务器地址</returns>
</member>
<member name="M:FineUI.IconHelper.GetResolvedIconUrl(FineUI.Icon)">
<summary>
获取客户端可用的图标URL地址
</summary>
<param name="icon">图标</param>
<returns>URL地址</returns>
</member>
<member name="M:FineUI.IconHelper.GetResolvedIconUrl(FineUI.Icon,System.String)">
<summary>
获取客户端可用的图标URL地址
</summary>
<param name="icon">图标</param>
<param name="iconUrl">图标地址</param>
<returns>URL地址</returns>
</member>
<member name="M:FineUI.IconHelper.String2Icon(System.String,System.Boolean)">
<summary>
将图标字符串转换为图标
</summary>
<param name="text">图标字符串</param>
<param name="ignoreCase">是否忽略大小写</param>
<returns>图标</returns>
</member>
<member name="M:FineUI.IconHelper.Icon2String(FineUI.Icon)">
<summary>
将图标转换为图标字符串
</summary>
<param name="type">图标</param>
<returns>图标字符串</returns>
</member>
<member name="T:FineUI.Theme">
<summary>
样式
</summary>
</member>
<member name="F:FineUI.Theme.Blue">
<summary>
蓝色
</summary>
</member>
<member name="F:FineUI.Theme.Gray">
<summary>
银灰色
</summary>
</member>
<member name="F:FineUI.Theme.Access">
<summary>
高对比度
</summary>
</member>
<member name="F:FineUI.Theme.Neptune">
<summary>
海王星(默认值)
</summary>
</member>
<member name="T:FineUI.ThemeHelper">
<summary>
样式的类型名称
</summary>
</member>
<member name="T:FineUI.Language">
<summary>
语言
</summary>
</member>
<member name="F:FineUI.Language.EN">
<summary>
英文
</summary>
</member>
<member name="F:FineUI.Language.ZH_CN">
<summary>
中文(默认值)
</summary>
</member>
<member name="F:FineUI.Language.ZH_TW">
<summary>
中文(台湾)
</summary>
</member>
<member name="F:FineUI.Language.PT_BR">
<summary>
葡萄牙文(巴西)
</summary>
</member>
<member name="F:FineUI.Language.TR">
<summary>
土耳其文
</summary>
</member>
<member name="F:FineUI.Language.RU">
<summary>
俄文
</summary>
</member>
<member name="T:FineUI.LanguageHelper">
<summary>
语言的类型名称
</summary>
</member>
<member name="T:FineUI.Operator">
<summary>
操作符(用于表单控件的客户端验证)
</summary>
</member>
<member name="F:FineUI.Operator.Equal">
<summary>
等于(默认值)
</summary>
</member>
<member name="F:FineUI.Operator.GreaterThan">
<summary>
大于
</summary>
</member>
<member name="F:FineUI.Operator.GreaterThanEqual">
<summary>
大于等于
</summary>
</member>
<member name="F:FineUI.Operator.LessThan">
<summary>
小于
</summary>
</member>
<member name="F:FineUI.Operator.LessThanEqual">
<summary>
小于等于
</summary>
</member>
<member name="F:FineUI.Operator.NotEqual">
<summary>
不等于
</summary>
</member>
<member name="T:FineUI.OperatorHelper">
<summary>
操作符名称
</summary>
</member>
<member name="T:FineUI.TriggerIcon">
<summary>
触发器输入框右侧图标的类型
</summary>
</member>
<member name="F:FineUI.TriggerIcon.None">
<summary>
无(默认值)
</summary>
</member>
<member name="F:FineUI.TriggerIcon.Search">
<summary>
搜索图标
</summary>
</member>
<member name="F:FineUI.TriggerIcon.Clear">
<summary>
清空图标
</summary>
</member>
<member name="F:FineUI.TriggerIcon.Date">
<summary>
日期图标
</summary>
</member>
<member name="T:FineUI.TriggerIconHelper">
<summary>
系统图标名称
</summary>
</member>
<member name="T:FineUI.WindowPosition">
<summary>
窗体的初始显示位置
</summary>
</member>
<member name="F:FineUI.WindowPosition.Center">
<summary>
页面的中部
</summary>
</member>
<member name="F:FineUI.WindowPosition.GoldenSection">
<summary>
页面的黄金分割点处(默认值)
</summary>
</member>
<member name="T:FineUI.ToolbarPosition">
<summary>
工具条的位置
</summary>
</member>
<member name="F:FineUI.ToolbarPosition.Top">
<summary>
顶部(默认值)
</summary>
</member>
<member name="F:FineUI.ToolbarPosition.Bottom">
<summary>
底部
</summary>
</member>
<member name="F:FineUI.ToolbarPosition.Footer">
<summary>
页脚
</summary>
</member>
<member name="F:FineUI.ToolbarPosition.Left">
<summary>
左侧
</summary>
</member>
<member name="F:FineUI.ToolbarPosition.Right">
<summary>
右侧
</summary>
</member>
<member name="F:FineUI.ToolbarPosition.Buttons">
<summary>
底部按钮
</summary>
</member>
<member name="T:FineUI.ToolbarPositionHelper">
<summary>
工具条的位置名称
</summary>
</member>
<member name="T:FineUI.ButtonType">
<summary>
按钮类型
</summary>
</member>
<member name="F:FineUI.ButtonType.Button">
<summary>
普通按钮(默认值)
</summary>
</member>
<member name="F:FineUI.ButtonType.Submit">
<summary>
提交按钮会为生成的input标签添加type="submit"
</summary>
</member>
<member name="F:FineUI.ButtonType.Reset">
<summary>
重置按钮会为生成的input标签添加type="reset"
</summary>
</member>
<member name="T:FineUI.ButtonTypeName">
<summary>
按钮类型名称
</summary>
</member>
<member name="T:FineUI.Target">
<summary>
窗体以及对话框的显示位置
</summary>
</member>
<member name="F:FineUI.Target.Self">
<summary>
当前页面(默认值)
</summary>
</member>
<member name="F:FineUI.Target.Parent">
<summary>
父页面
</summary>
</member>
<member name="F:FineUI.Target.Top">
<summary>
最外层页面
</summary>
</member>
<member name="T:FineUI.TargetHelper">
<summary>
Alert,Confirm,Window显示的位置
</summary>
</member>
<member name="M:FineUI.TargetHelper.GetScriptName(FineUI.Target)">
<summary>
Get target name used inside JavaScript code.
</summary>
<param name="type"></param>
<returns></returns>
</member>
<member name="T:FineUI.RegexPattern">
<summary>
正则表达式常用类型(用于表单控件的客户端验证)
</summary>
</member>
<member name="F:FineUI.RegexPattern.None">
<summary>
无(默认值)
</summary>
</member>
<member name="F:FineUI.RegexPattern.NUMBER">
<summary>
数字
</summary>
</member>
<member name="F:FineUI.RegexPattern.ALPHA">
<summary>
字母
</summary>
</member>
<member name="F:FineUI.RegexPattern.ALPHA_NUMERIC">
<summary>
字母数字
</summary>
</member>
<member name="F:FineUI.RegexPattern.ALPHA_UNDERLINE">
<summary>
字母下划线
</summary>
</member>
<member name="F:FineUI.RegexPattern.ALPHA_NUMERIC_UNDERLINE">
<summary>
字母数字下划线
</summary>
</member>
<member name="F:FineUI.RegexPattern.ALPHA_LOWER_CASE">
<summary>
小写字母
</summary>
</member>
<member name="F:FineUI.RegexPattern.ALPHA_UPPER_CASE">
<summary>
大写字母
</summary>
</member>
<member name="F:FineUI.RegexPattern.EMAIL">
<summary>
电子邮箱
</summary>
</member>
<member name="F:FineUI.RegexPattern.URL">
<summary>
网址
</summary>
</member>
<member name="F:FineUI.RegexPattern.POSTAL_CODE">
<summary>
邮政编码(中华人民共和国)
</summary>
</member>
<member name="F:FineUI.RegexPattern.IP_ADDRESS">
<summary>
IP地址
</summary>
</member>
<member name="F:FineUI.RegexPattern.IDENTITY_CARD">
<summary>
身份证(中华人民共和国)
</summary>
</member>
<member name="T:FineUI.RegexPatternHelper">
<summary>
正则表达式常用类型 内容
</summary>
</member>
<member name="T:FineUI.CloseAction">
<summary>
关闭窗体的动作
</summary>
</member>
<member name="F:FineUI.CloseAction.Hide">
<summary>
关闭窗体(默认值)
</summary>
</member>
<member name="F:FineUI.CloseAction.HideRefresh">
<summary>
关闭窗体后刷新父页面
</summary>
</member>
<member name="F:FineUI.CloseAction.HidePostBack">
<summary>
关闭窗体后会发父页面需要注册OnClose事件处理函数
</summary>
</member>
<member name="T:FineUI.CloseActionName">
<summary>
关闭窗体的动作
</summary>
</member>
<member name="T:FineUI.Position">
<summary>
Region控件所在RegionPanel中的位置
</summary>
</member>
<member name="F:FineUI.Position.Top">
<summary>
上方
</summary>
</member>
<member name="F:FineUI.Position.Bottom">
<summary>
底部
</summary>
</member>
<member name="F:FineUI.Position.Left">
<summary>
左侧
</summary>
</member>
<member name="F:FineUI.Position.Right">
<summary>
右侧
</summary>
</member>
<member name="F:FineUI.Position.Center">
<summary>
中部(默认值)
</summary>
</member>
<member name="T:FineUI.PositionHelper">
<summary>
布局类型名称
</summary>
</member>
<member name="T:FineUI.TabPosition">
<summary>
Tab标签的显示位置
</summary>
</member>
<member name="F:FineUI.TabPosition.Top">
<summary>
顶部(默认值)
</summary>
</member>
<member name="F:FineUI.TabPosition.Bottom">
<summary>
底部
</summary>
</member>
<member name="F:FineUI.TabPosition.Left">
<summary>
左侧
</summary>
</member>
<member name="F:FineUI.TabPosition.Right">
<summary>
右侧
</summary>
</member>
<member name="T:FineUI.TabPositionHelper">
<summary>
Tab显示的位置名称
</summary>
</member>
<member name="T:FineUI.IconAlign">
<summary>
按钮上图标的摆放位置
</summary>
</member>
<member name="F:FineUI.IconAlign.Top">
<summary>
靠上
</summary>
</member>
<member name="F:FineUI.IconAlign.Right">
<summary>
靠右
</summary>
</member>
<member name="F:FineUI.IconAlign.Bottom">
<summary>
靠下
</summary>
</member>
<member name="F:FineUI.IconAlign.Left">
<summary>
靠左(默认值)
</summary>
</member>
<member name="T:FineUI.IconAlignHelper">
<summary>
图标摆放位置的名称
</summary>
</member>
<member name="T:FineUI.ButtonSize">
<summary>
按钮的大小
</summary>
</member>
<member name="F:FineUI.ButtonSize.Small">
<summary>
小尺寸(默认值)
</summary>
</member>
<member name="F:FineUI.ButtonSize.Medium">
<summary>
中等尺寸
</summary>
</member>
<member name="F:FineUI.ButtonSize.Large">
<summary>
大尺寸
</summary>
</member>
<member name="T:FineUI.ButtonSizeName">
<summary>
按钮的大小名称
</summary>
</member>
<member name="T:FineUI.BoxLayoutAlign">
<summary>
在HBox布局或者VBox布局中用来控制容器子控件的位置
</summary>
</member>
<member name="F:FineUI.BoxLayoutAlign.Top">
<summary>
所有子控件位于父容器的开始位置废弃请使用Start代替
</summary>
</member>
<member name="F:FineUI.BoxLayoutAlign.Middle">
<summary>
所有子控件位于父容器的中间位置废弃请使用Center代替
</summary>
</member>
<member name="F:FineUI.BoxLayoutAlign.Start">
<summary>
所有子控件位于父容器的开始位置(默认值)
</summary>
</member>
<member name="F:FineUI.BoxLayoutAlign.Center">
<summary>
所有子控件位于父容器的中间位置
</summary>
</member>
<member name="F:FineUI.BoxLayoutAlign.Stretch">
<summary>
所有子控件被拉伸至父容器的大小
</summary>
</member>
<member name="F:FineUI.BoxLayoutAlign.StretchMax">
<summary>
所有子控件被拉伸至最大子控件的大小
</summary>
</member>
<member name="T:FineUI.BoxLayoutAlignHelper">
<summary>
HBox或者VBox的位置的名称
</summary>
</member>
<member name="T:FineUI.BoxLayoutPosition">
<summary>
在HBox布局或者VBox布局中用来控制容器子控件的位置
</summary>
</member>
<member name="F:FineUI.BoxLayoutPosition.Left">
<summary>
子控件靠父容器的开始位置排列废弃请使用Start代替
</summary>
</member>
<member name="F:FineUI.BoxLayoutPosition.Center">
<summary>
子控件靠父容器的中间位置排列
</summary>
</member>
<member name="F:FineUI.BoxLayoutPosition.Right">
<summary>
子控件靠父容器的结束位置排列废弃请使用End代替
</summary>
</member>
<member name="F:FineUI.BoxLayoutPosition.Start">
<summary>
子控件靠父容器的开始位置排列(默认值)
</summary>
</member>
<member name="F:FineUI.BoxLayoutPosition.End">
<summary>
子控件靠父容器的结束位置排列
</summary>
</member>
<member name="T:FineUI.BoxLayoutPositionHelper">
<summary>
HBox或者VBox的位置的名称
</summary>
</member>
<member name="T:FineUI.FooterBarAlign">
<summary>
页脚工具栏的排列位置
</summary>
</member>
<member name="F:FineUI.FooterBarAlign.Right">
<summary>
靠右(默认值)
</summary>
</member>
<member name="F:FineUI.FooterBarAlign.Left">
<summary>
靠左
</summary>
</member>
<member name="F:FineUI.FooterBarAlign.Center">
<summary>
居中
</summary>
</member>
<member name="T:FineUI.FooterBarAlignHelper">
<summary>
页脚工具栏的排列位置名称
</summary>
</member>
<member name="T:FineUI.AjaxLoadingType">
<summary>
Ajax提示信息的类型
</summary>
</member>
<member name="F:FineUI.AjaxLoadingType.Default">
<summary>
在页面顶部显示黄色提示框(默认值)
</summary>
</member>
<member name="F:FineUI.AjaxLoadingType.Mask">
<summary>
Extjs的页面遮罩提示框
</summary>
</member>
<member name="T:FineUI.AjaxLoadingTypeName">
<summary>
Ajax提示信息的类型名称
</summary>
</member>
<member name="T:FineUI.TextAlign">
<summary>
文本排列位置
</summary>
</member>
<member name="F:FineUI.TextAlign.Left">
<summary>
靠左排列(默认值)
</summary>
</member>
<member name="F:FineUI.TextAlign.Center">
<summary>
居中排列
</summary>
</member>
<member name="F:FineUI.TextAlign.Right">
<summary>
靠右排列
</summary>
</member>
<member name="T:FineUI.TextAlignName">
<summary>
文本排列位置名称
</summary>
</member>
<member name="T:FineUI.LabelAlign">
<summary>
表单中标签的排列位置
</summary>
</member>
<member name="F:FineUI.LabelAlign.Left">
<summary>
靠左(默认值)
</summary>
</member>
<member name="F:FineUI.LabelAlign.Right">
<summary>
靠右
</summary>
</member>
<member name="F:FineUI.LabelAlign.Top">
<summary>
靠上
</summary>
</member>
<member name="T:FineUI.LabelAlignHelper">
<summary>
表单中标签的排列位置名称
</summary>
</member>
<member name="T:FineUI.VerticalAlign">
<summary>
垂直排列位置
</summary>
</member>
<member name="F:FineUI.VerticalAlign.Middle">
<summary>
居中排列(默认值)
</summary>
</member>
<member name="F:FineUI.VerticalAlign.Top">
<summary>
靠上排列
</summary>
</member>
<member name="F:FineUI.VerticalAlign.Bottom">
<summary>
靠下排列
</summary>
</member>
<member name="T:FineUI.VerticalAlignName">
<summary>
垂直排列位置名称
</summary>
</member>
<member name="T:FineUI.JsArrayBuilder">
<summary>
创建Javascript数组参数的帮助类
</summary>
</member>
<member name="M:FineUI.JsArrayBuilder.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.JsArrayBuilder.#ctor(System.Object)">
<summary>
构造函数
</summary>
<param name="propertyValue">初始属性值</param>
</member>
<member name="M:FineUI.JsArrayBuilder.#ctor(System.Object,System.Boolean)">
<summary>
构造函数
</summary>
<param name="propertyValue">初始属性值</param>
<param name="persistOriginal">是否保持原样</param>
</member>
<member name="M:FineUI.JsArrayBuilder.RemoveProperty(System.String)">
<summary>
删除属性
</summary>
<param name="propertyValue">属性值</param>
</member>
<member name="M:FineUI.JsArrayBuilder.AddProperty(System.Object)">
<summary>
添加属性
</summary>
<param name="propertyValue">属性值</param>
</member>
<member name="M:FineUI.JsArrayBuilder.AddProperty(System.Object,System.Boolean)">
<summary>
添加属性
</summary>
<param name="propertyValue">属性值</param>
<param name="persistOriginal">是否保持原样</param>
</member>
<member name="M:FineUI.JsArrayBuilder.ToString">
<summary>
返回对象的JSON字符串形式
</summary>
<returns>对象的JSON形式</returns>
</member>
<member name="P:FineUI.JsArrayBuilder.Count">
<summary>
已经添加属性的个数
</summary>
</member>
<member name="M:FineUI.OptionBuilder.RemoveProperty(System.String)">
<summary>
删除属性
</summary>
<param name="propertyName"></param>
</member>
<member name="M:FineUI.OptionBuilder.AddProperty(System.String,System.Object)">
<summary>
添加属性
</summary>
<param name="propertyName"></param>
<param name="propertyValue"></param>
</member>
<member name="M:FineUI.OptionBuilder.AddProperty(System.String,System.Object,System.Boolean)">
<summary>
添加属性
</summary>
<param name="propertyName"></param>
<param name="propertyValue"></param>
<param name="persistOriginal">是否保持原样</param>
</member>
<member name="M:FineUI.OptionBuilder.GetProperty(System.String)">
<summary>
使用这个方法需要特别注意,因为这里返回的不是设置的属性了
比如:"margin-right:5px;"被添加到OB中就变成"\"margin-right:5px;\""
</summary>
<param name="propertyName"></param>
<returns></returns>
</member>
<member name="M:FineUI.OptionBuilder.ToString">
<summary>
返回对象的Json字符串表示
</summary>
<returns></returns>
</member>
<member name="T:FineUI.ClientJavascriptIDManager">
<summary>
存在 Page.Items 上下文中用于生成JavascriptID
</summary>
</member>
<member name="M:FineUI.CommonResourceHelper.AddJavascriptIncludeToPageBottom(System.Web.UI.Page,System.String,System.String)">
<summary>
添加JS文件到页面的底部
</summary>
<param name="page"></param>
<param name="controlId"></param>
<param name="resourceName"></param>
</member>
<member name="M:FineUI.CommonResourceHelper.AddCssResourceToHead(System.Web.UI.Page,System.String,System.String)">
<summary>
添加样式表到页头
</summary>
<param name="page"></param>
<param name="controlId"></param>
<param name="resourceName"></param>
</member>
<member name="M:FineUI.CommonResourceHelper.AddContentToHead(System.Web.UI.Page,System.String,System.String)">
<summary>
向页面头部添加内容
</summary>
<param name="page"></param>
<param name="controlId"></param>
<param name="msg"></param>
</member>
<member name="M:FineUI.CommonResourceHelper.IsHeaderContains(System.Web.UI.Page,System.String)">
<summary>
页头是否包含控件
</summary>
<param name="page"></param>
<param name="controlId"></param>
<returns></returns>
</member>
<member name="M:FineUI.CommonResourceHelper.GetNextControlIndex(System.Web.UI.Page)">
<summary>
取得下一个控件的位置
</summary>
<returns></returns>
</member>
<member name="T:FineUI.ResourceHandler">
<summary>
资源处理程序
</summary>
</member>
<member name="M:FineUI.ResourceHandler.ProcessRequest(System.Web.HttpContext)">
<summary>
处理资源的请求
</summary>
<param name="context">Http请求上下文</param>
</member>
<member name="P:FineUI.ResourceHandler.IsReusable">
<summary>
只要请求的 URL 相同,则请求可以重用
</summary>
</member>
<member name="T:FineUI.ResponseFilter">
<summary>
AJAX输出过滤器
</summary>
</member>
<member name="M:FineUI.ResponseFilter.GetEnableTargetControlScript">
<summary>
设置引起本次回发的按钮(或其他控件)可用
</summary>
<returns></returns>
</member>
<member name="M:FineUI.ResponseFilter.UpdateEventValidation(System.Text.StringBuilder,HtmlAgilityPack.HtmlDocument)">
<summary>
更新 EventValidation 节点的值
</summary>
<param name="sb"></param>
<param name="doc"></param>
</member>
<member name="M:FineUI.ResponseFilter.UpdateViewState(System.Text.StringBuilder,HtmlAgilityPack.HtmlDocument,System.Boolean)">
<summary>
更新 ViewState 节点的值
</summary>
<param name="sb"></param>
<param name="doc"></param>
<param name="gzipped"></param>
</member>
<member name="M:FineUI.ResponseFilter.UpdateASPNETControls(System.Text.StringBuilder,HtmlAgilityPack.HtmlDocument)">
<summary>
更新ASP.NET控件
</summary>
<param name="sb"></param>
<param name="doc"></param>
</member>
<member name="M:FineUI.ResponseFilter.GetHtmlNodeValue(System.String,HtmlAgilityPack.HtmlDocument)">
<summary>
取得 HTML 中一个节点的值
</summary>
<param name="nodeId"></param>
<param name="doc"></param>
<returns></returns>
</member>
<member name="M:FineUI.ResponseFilter.GetHtmlNodeOuterHTML(System.String,HtmlAgilityPack.HtmlDocument)">
<summary>
取得 HTML 中一个节点的OuterHtml
</summary>
<param name="nodeId"></param>
<param name="doc"></param>
<returns></returns>
</member>
<member name="M:FineUI.ResponseFilter.GetCompleteHtml">
<summary>
获取当前输出流的HTML内容
</summary>
<returns></returns>
</member>
<member name="T:FineUI.ScriptModule">
<summary>
请求处理模块主要用来处理Response.Redirect的情况
</summary>
</member>
<member name="M:FineUI.ScriptModule.Dispose">
<summary>
清除资源
</summary>
</member>
<member name="M:FineUI.ScriptModule.Init(System.Web.HttpApplication)">
<summary>
初始化模块
</summary>
<param name="context">Http应用程序</param>
</member>
<member name="T:FineUI.TreeNodeIDManager">
<summary>
存在 Page.Items 上下文中用于生成JavascriptID
</summary>
</member>
<member name="T:FineUI.SimulateTreeHeper">
<summary>
模拟树帮助类(用于表格和树控件)
</summary>
</member>
<member name="T:FineUI.SimulateTreeNode">
<summary>
模拟树结构的节点类
</summary>
</member>
<member name="P:FineUI.SimulateTreeNode.SimulateTreeText">
<summary>
模拟树的节点内容
</summary>
</member>
<member name="P:FineUI.SimulateTreeNode.Text">
<summary>
节点内容
</summary>
</member>
<member name="P:FineUI.SimulateTreeNode.Value">
<summary>
节点内容
</summary>
</member>
<member name="P:FineUI.SimulateTreeNode.Level">
<summary>
节点所在层次从0开始0表示根节点
</summary>
</member>
<member name="P:FineUI.SimulateTreeNode.ParentNode">
<summary>
父节点
</summary>
</member>
<member name="P:FineUI.SimulateTreeNode.HasLittleBrother">
<summary>
是否有弟节点
</summary>
</member>
<member name="T:FineUI.XState">
<summary>
FineUI控件的状态保持机制
</summary>
</member>
<member name="M:FineUI.XState.#ctor(FineUI.ControlBase)">
<summary>
构造函数
</summary>
<param name="control">控件</param>
</member>
<member name="M:FineUI.XState.AddModifiedProperty(System.String)">
<summary>
增加在当前请求中改变的属性列表(控件可以自己手工设置,以便保存在 X_STATE 中)
</summary>
<param name="property"></param>
</member>
<member name="M:FineUI.XState.BackupInitializedProperties">
<summary>
备份初始化属性值
在输出 AJAX 回发之前,会拿这个初始属性值和当时属性值做对比,以确定这些属性是否被用户改变
</summary>
</member>
<member name="M:FineUI.XState.BackupPostDataProperty(System.String)">
<summary>
备份 PostData 的属性值(也就是在客户端改变的属性值)
</summary>
<param name="prop"></param>
</member>
<member name="M:FineUI.XState.CalculateModifiedProperties">
<summary>
计算被修改的属性列表(更新 ModifiedProperties 和 ClientPropertiesModifiedInServer 两个值)
这个需要在 OnPreRender 中调用在页面第一次加载正常的回发以及AJAX回发时都要调用
</summary>
</member>
<member name="M:FineUI.XState.GetTotalModifiedProperties">
<summary>
页面第一次加载至今改变过的属性列表总和(其中可能经历多次正常的页面回发和局部 AJAX 回发)
</summary>
<returns></returns>
</member>
<member name="P:FineUI.XState.Item(System.String)">
<summary>
获取设置 XState 属性值
</summary>
<param name="key"></param>
<returns></returns>
</member>
<member name="P:FineUI.XState.ModifiedProperties">
<summary>
当前请求中改变的属性列表,既包含服务器端改变的属性,也包含客户端改变的属性
</summary>
</member>
<member name="P:FineUI.XState.ClientPropertiesModifiedInServer">
<summary>
客户端可以改变的属性在服务器端被改变了
</summary>
</member>
<member name="T:FineUI.ControlUtil">
<summary>
控件相关帮助函数
</summary>
</member>
<member name="M:FineUI.ControlUtil.FindParentControl(System.Web.UI.Control,System.Type)">
<summary>
查找父控件
</summary>
<param name="control">当前控件</param>
<param name="controlType">查找控件的类型</param>
<returns>找到的第一个父控件</returns>
</member>
<member name="M:FineUI.ControlUtil.FindControl(System.String)">
<summary>
根据控件ID查找控件
</summary>
<param name="findControlID">要查找的控件ID</param>
<returns>找到的控件</returns>
</member>
<member name="M:FineUI.ControlUtil.FindControl(System.Type)">
<summary>
根据控件类型查找控件
</summary>
<param name="controlType">要查找的控件类型</param>
<returns>找到的控件</returns>
</member>
<member name="M:FineUI.ControlUtil.FindControl(System.Web.UI.Control,System.String)">
<summary>
在父控件的所有子控件中查找控件
</summary>
<param name="control">父控件</param>
<param name="findControlId">要查找的控件ID</param>
<returns>找到的控件</returns>
</member>
<member name="M:FineUI.ControlUtil.FindControl(System.Web.UI.Control,System.Type)">
<summary>
在父控件的所有子控件中查找控件
</summary>
<param name="control">父控件</param>
<param name="controlType">要查找的控件类型</param>
<returns>找到的控件</returns>
</member>
<member name="T:FineUI.StringUtil">
<summary>
字符串帮助类
</summary>
</member>
<member name="F:FineUI.StringUtil.VIEWSTATE_ID">
<summary>
GZIP压缩的ViewState隐藏字段的ID
</summary>
</member>
<member name="F:FineUI.StringUtil.GZIPPED_VIEWSTATE_ID">
<summary>
GZIP压缩的ViewState隐藏字段的ID
</summary>
</member>
<member name="M:FineUI.StringUtil.EnumFromName(System.Type,System.String)">
<summary>
获取枚举实例
</summary>
<param name="enumType">枚举类型</param>
<param name="enumName">枚举实例名称</param>
<returns>枚举实例</returns>
</member>
<member name="M:FineUI.StringUtil.EnumToName(System.Enum)">
<summary>
获取枚举实例名称
</summary>
<param name="param">枚举实例</param>
<returns>枚举实例名称</returns>
</member>
<member name="M:FineUI.StringUtil.StripHtml(System.String)">
<summary>
去除字符串中的Html
</summary>
<param name="source">字符串</param>
<returns>字符串</returns>
</member>
<member name="M:FineUI.StringUtil.GetIntListFromString(System.String)">
<summary>
将字符串"1,2,3"转化为整形列表[1,2,3]
</summary>
<param name="postValue">字符串</param>
<returns>整形列表</returns>
</member>
<member name="M:FineUI.StringUtil.GetIntListFromString(System.String,System.Boolean)">
<summary>
将字符串"1,2,3"转化为整形列表[1,2,3]
</summary>
<param name="postValue">字符串</param>
<param name="sortBeforeReturn">返回之前是否对数组进行排序(由小到大)</param>
<returns>整形列表</returns>
</member>
<member name="M:FineUI.StringUtil.GetStringListFromString(System.String)">
<summary>
将字符串"ssdd,2,ok"转化为字符串列表["ssdd","2","ok"]
</summary>
<param name="postValue">字符串</param>
<returns>字符串列表</returns>
</member>
<member name="M:FineUI.StringUtil.GetStringListFromString(System.String,System.Boolean)">
<summary>
将字符串"ssdd,2,ok"转化为字符串列表["ssdd","2","ok"]
</summary>
<param name="postValue"></param>
<param name="sortBeforeReturn">返回之前是否对数组进行排序(由小到大)</param>
<returns>字符串列表</returns>
</member>
<member name="M:FineUI.StringUtil.GetStringFromStringArray(System.String[])">
<summary>
将字符串数组["ssdd","2","ok"]转化为字符串"ssdd,2,ok"
</summary>
<param name="strArray">字符串数组</param>
<returns>字符串</returns>
</member>
<member name="M:FineUI.StringUtil.GetStringFromIntArray(System.Int32[])">
<summary>
将整型数组[2,3,4]转化为字符串"2,3,4"
</summary>
<param name="intArray">整形数组</param>
<returns>字符串</returns>
</member>
<member name="M:FineUI.StringUtil.CompareIntArray(System.Int32[],System.Int32[])">
<summary>
比较两个整形数组是否相等
</summary>
<param name="array1">整形数组1</param>
<param name="array2">整形数组2</param>
<returns>是否相等</returns>
</member>
<member name="M:FineUI.StringUtil.CompareStringArray(System.String[],System.String[])">
<summary>
比较两个字符串数组是否相等
</summary>
<param name="array1">字符串数组1</param>
<param name="array2">字符串数组2</param>
<returns>是否相等</returns>
</member>
<member name="M:FineUI.StringUtil.ConvertPercentageToDecimalString(System.String)">
<summary>
将 10% 转换为 0.1 的字符串的形式
</summary>
<param name="percentageStr">百分比字符串</param>
<returns>小数</returns>
</member>
<member name="M:FineUI.StringUtil.DecodeFrom64(System.Byte[])">
<summary>
Base64解码
</summary>
<param name="encodedDataAsBytes">需要解码的字节数组</param>
<returns>解码后的字符串</returns>
</member>
<member name="M:FineUI.StringUtil.DecodeFrom64(System.String)">
<summary>
Base64解码
</summary>
<param name="encodedData">需要解码的字符串</param>
<returns>解码后的字符串</returns>
</member>
<member name="M:FineUI.StringUtil.EncodeTo64(System.Byte[])">
<summary>
Base64编码
</summary>
<param name="toEncodeAsBytes">需要编码的字节数组</param>
<returns>编码后的字符串</returns>
</member>
<member name="M:FineUI.StringUtil.EncodeTo64(System.String)">
<summary>
Base64编码
</summary>
<param name="toEncode">需要编码的字符串</param>
<returns>编码后的字符串</returns>
</member>
<member name="M:FineUI.StringUtil.Gzip(System.String)">
<summary>
Gzip编码字符串
</summary>
<param name="source">源字符串</param>
<returns>Gzip后的字符串</returns>
</member>
<member name="M:FineUI.StringUtil.Ungzip(System.String)">
<summary>
解码Gzip字符串
</summary>
<param name="source">Gzip后的字符串</param>
<returns>源字符串</returns>
</member>
<member name="M:FineUI.StringUtil.LoadGzippedViewState(System.String)">
<summary>
加载Gzipped的ViewState
</summary>
<param name="gzippedState"></param>
<returns></returns>
</member>
<member name="M:FineUI.StringUtil.GenerateGzippedViewState(System.Object)">
<summary>
生成Gzipped的ViewState
</summary>
<param name="viewState"></param>
<returns></returns>
</member>
<member name="T:FineUI.ObjectUtil">
<summary>
对象帮助类
</summary>
</member>
<member name="M:FineUI.ObjectUtil.GetPropertyValue(System.Object,System.String)">
<summary>
获取对象的属性值
</summary>
<param name="obj">可能是DataRowView或一个对象</param>
<param name="propertyName">属性名</param>
<returns>属性值</returns>
</member>
<member name="M:FineUI.ObjectUtil.GetPropertyValueFormObject(System.Object,System.String)">
<summary>
获取对象的属性值
</summary>
<param name="obj">对象</param>
<param name="propertyName">属性名("Color"、"BodyStyle"或者"Info.UserName"</param>
<returns>属性值</returns>
</member>
<member name="T:FineUI.HtmlNodeBuilder">
<summary>
创建HTML节点的帮助类
</summary>
</member>
<member name="M:FineUI.HtmlNodeBuilder.#ctor(System.String)">
<summary>
构造函数
</summary>
<param name="nodeName">节点名称</param>
</member>
<member name="M:FineUI.HtmlNodeBuilder.SetProperty(System.String,System.String)">
<summary>
设置属性
</summary>
<param name="name">属性名</param>
<param name="value">属性值</param>
</member>
<member name="M:FineUI.HtmlNodeBuilder.GetProperty(System.String)">
<summary>
取得属性的值
</summary>
<param name="name">属性名</param>
<returns>属性值</returns>
</member>
<member name="M:FineUI.HtmlNodeBuilder.ToString">
<summary>
转化为客户端可用的HTML标签字符串
</summary>
<returns>客户端可用的HTML标签字符串</returns>
</member>
<member name="P:FineUI.HtmlNodeBuilder.InnerProperty">
<summary>
节点内部值
</summary>
</member>
<member name="T:FineUI.StyleUtil">
<summary>
样式帮助类
</summary>
</member>
<member name="M:FineUI.StyleUtil.GetSingleStyleFormCSS(System.String,System.String)">
<summary>
提取样式字符串
</summary>
<param name="css">CSS字符串</param>
<param name="styleName">样式名称</param>
<returns>样式字符串</returns>
</member>
<member name="M:FineUI.StyleUtil.GetBackgroundStyle(System.String,System.String)">
<summary>
获取背景图片样式
</summary>
<param name="selector">选择符</param>
<param name="imageUrl">图片地址</param>
<returns>CSS样式</returns>
</member>
<member name="M:FineUI.StyleUtil.GetNoRepeatBackgroundStyle(System.String,System.String)">
<summary>
获取背景图片样式no-repeat
</summary>
<param name="selector">选择符</param>
<param name="imageUrl">图片地址</param>
<returns>CSS样式</returns>
</member>
<member name="T:FineUI.JSONUtil">
<summary>
JSON帮助类
</summary>
</member>
<member name="M:FineUI.JSONUtil.IntArrayFromJArray(Newtonsoft.Json.Linq.JArray)">
<summary>
将JArray转换为整型数组
</summary>
<param name="ja">JArray对象</param>
<returns>整型数组</returns>
</member>
<member name="M:FineUI.JSONUtil.StringArrayFromJArray(Newtonsoft.Json.Linq.JArray)">
<summary>
将JArray转换为字符串数组
</summary>
<param name="ja">JArray对象</param>
<returns>字符串数组</returns>
</member>
<member name="M:FineUI.JSONUtil.ObjectArrayFromJArray(Newtonsoft.Json.Linq.JArray)">
<summary>
将JArray转换为对象数组
</summary>
<param name="ja">JArray对象</param>
<returns>对象数组</returns>
</member>
<member name="T:HtmlAgilityPack.Crc32">
<summary>
A utility class to compute CRC32.
</summary>
</member>
<member name="M:HtmlAgilityPack.Crc32.CRC32String(System.String)">
<summary>
Compute a checksum for a given string.
</summary>
<param name="text">The string to compute the checksum for.</param>
<returns>The computed checksum.</returns>
</member>
<member name="M:HtmlAgilityPack.Crc32.CRC32Bytes(System.Byte[])">
<summary>
Compute a checksum for a given array of bytes.
</summary>
<param name="bytes">The array of bytes to compute the checksum for.</param>
<returns>The computed checksum.</returns>
</member>
<member name="T:HtmlAgilityPack.HtmlAttribute">
<summary>
Represents an HTML attribute.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlAttribute.Clone">
<summary>
Creates a duplicate of this attribute.
</summary>
<returns>The cloned attribute.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlAttribute.CompareTo(System.Object)">
<summary>
Compares the current instance with another attribute. Comparison is based on attributes' name.
</summary>
<param name="obj">An attribute to compare with this instance.</param>
<returns>A 32-bit signed integer that indicates the relative order of the names comparison.</returns>
</member>
<member name="P:HtmlAgilityPack.HtmlAttribute.Name">
<summary>
Gets the qualified name of the attribute.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlAttribute.Value">
<summary>
Gets or sets the value of the attribute.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlAttribute.Line">
<summary>
Gets the line number of this attribute in the document.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlAttribute.LinePosition">
<summary>
Gets the column number of this attribute in the document.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlAttribute.StreamPosition">
<summary>
Gets the stream position of this attribute in the document, relative to the start of the document.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlAttribute.OwnerNode">
<summary>
Gets the HTML node to which this attribute belongs.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlAttribute.OwnerDocument">
<summary>
Gets the HTML document to which this attribute belongs.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlAttributeCollection">
<summary>
Represents a combined list and collection of HTML nodes.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlAttributeCollection.Append(HtmlAgilityPack.HtmlAttribute)">
<summary>
Inserts the specified attribute as the last attribute in the collection.
</summary>
<param name="newAttribute">The attribute to insert. May not be null.</param>
<returns>The appended attribute.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlAttributeCollection.Append(System.String)">
<summary>
Creates and inserts a new attribute as the last attribute in the collection.
</summary>
<param name="name">The name of the attribute to insert.</param>
<returns>The appended attribute.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlAttributeCollection.Append(System.String,System.String)">
<summary>
Creates and inserts a new attribute as the last attribute in the collection.
</summary>
<param name="name">The name of the attribute to insert.</param>
<param name="value">The value of the attribute to insert.</param>
<returns>The appended attribute.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlAttributeCollection.Prepend(HtmlAgilityPack.HtmlAttribute)">
<summary>
Inserts the specified attribute as the first node in the collection.
</summary>
<param name="newAttribute">The attribute to insert. May not be null.</param>
<returns>The prepended attribute.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlAttributeCollection.RemoveAt(System.Int32)">
<summary>
Removes the attribute at the specified index.
</summary>
<param name="index">The index of the attribute to remove.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlAttributeCollection.Remove(HtmlAgilityPack.HtmlAttribute)">
<summary>
Removes a given attribute from the list.
</summary>
<param name="attribute">The attribute to remove. May not be null.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlAttributeCollection.Remove(System.String)">
<summary>
Removes an attribute from the list, using its name. If there are more than one attributes with this name, they will all be removed.
</summary>
<param name="name">The attribute's name. May not be null.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlAttributeCollection.RemoveAll">
<summary>
Remove all attributes in the list.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlAttributeCollection.GetEnumerator">
<summary>
Returns an enumerator that can iterate through the list.
</summary>
<returns>An IEnumerator for the entire list.</returns>
</member>
<member name="P:HtmlAgilityPack.HtmlAttributeCollection.Count">
<summary>
Gets the number of elements actually contained in the list.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlAttributeCollection.Item(System.String)">
<summary>
Gets a given attribute from the list using its name.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlAttributeCollection.Item(System.Int32)">
<summary>
Gets the attribute at the specified index.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlAttributeCollection.HtmlAttributeEnumerator">
<summary>
Represents an enumerator that can iterate through the list.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlAttributeCollection.HtmlAttributeEnumerator.Reset">
<summary>
Sets the enumerator to its initial position, which is before the first element in the collection.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlAttributeCollection.HtmlAttributeEnumerator.MoveNext">
<summary>
Advances the enumerator to the next element of the collection.
</summary>
<returns>true if the enumerator was successfully advanced to the next element, false if the enumerator has passed the end of the collection.</returns>
</member>
<member name="P:HtmlAgilityPack.HtmlAttributeCollection.HtmlAttributeEnumerator.Current">
<summary>
Gets the current element in the collection.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlAttributeCollection.HtmlAttributeEnumerator.System#Collections#IEnumerator#Current">
<summary>
Gets the current element in the collection.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlCommentNode">
<summary>
Represents an HTML comment.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlNode">
<summary>
Represents an HTML node.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlNode.HtmlNodeTypeNameComment">
<summary>
Gets the name of a comment node. It is actually defined as '#comment'.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlNode.HtmlNodeTypeNameDocument">
<summary>
Gets the name of the document node. It is actually defined as '#document'.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlNode.HtmlNodeTypeNameText">
<summary>
Gets the name of a text node. It is actually defined as '#text'.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlNode.ElementsFlags">
<summary>
Gets a collection of flags that define specific behaviors for specific element nodes.
The table contains a DictionaryEntry list with the lowercase tag name as the Key, and a combination of HtmlElementFlags as the Value.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.IsClosedElement(System.String)">
<summary>
Determines if an element node is closed.
</summary>
<param name="name">The name of the element node to check. May not be null.</param>
<returns>true if the name is the name of a closed element node, false otherwise.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.CanOverlapElement(System.String)">
<summary>
Determines if an element node can be kept overlapped.
</summary>
<param name="name">The name of the element node to check. May not be null.</param>
<returns>true if the name is the name of an element node that can be kept overlapped, false otherwise.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.IsOverlappedClosingElement(System.String)">
<summary>
Determines if a text corresponds to the closing tag of an node that can be kept overlapped.
</summary>
<param name="text">The text to check. May not be null.</param>
<returns>true or false.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.IsCDataElement(System.String)">
<summary>
Determines if an element node is a CDATA element node.
</summary>
<param name="name">The name of the element node to check. May not be null.</param>
<returns>true if the name is the name of a CDATA element node, false otherwise.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.IsEmptyElement(System.String)">
<summary>
Determines if an element node is defined as empty.
</summary>
<param name="name">The name of the element node to check. May not be null.</param>
<returns>true if the name is the name of an empty element node, false otherwise.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.CreateNode(System.String)">
<summary>
Creates an HTML node from a string representing literal HTML.
</summary>
<param name="html">The HTML text.</param>
<returns>The newly created node instance.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.CopyFrom(HtmlAgilityPack.HtmlNode)">
<summary>
Creates a duplicate of the node and the subtree under it.
</summary>
<param name="node">The node to duplicate. May not be null.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.CopyFrom(HtmlAgilityPack.HtmlNode,System.Boolean)">
<summary>
Creates a duplicate of the node.
</summary>
<param name="node">The node to duplicate. May not be null.</param>
<param name="deep">true to recursively clone the subtree under the specified node, false to clone only the node itself.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.CreateNavigator">
<summary>
Creates a new XPathNavigator object for navigating this HTML node.
</summary>
<returns>An XPathNavigator object. The XPathNavigator is positioned on the node from which the method was called. It is not positioned on the root of the document.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.SelectSingleNode(System.String)">
<summary>
Selects the first XmlNode that matches the XPath expression.
</summary>
<param name="xpath">The XPath expression. May not be null.</param>
<returns>The first HtmlNode that matches the XPath query or a null reference if no matching node was found.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.SelectNodes(System.String)">
<summary>
Selects a list of nodes matching the XPath expression.
</summary>
<param name="xpath">The XPath expression.</param>
<returns>An HtmlNodeCollection containing a collection of nodes matching the XPath query, or null if no node matched the XPath expression.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.Clone">
<summary>
Creates a duplicate of the node
</summary>
<returns></returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.CloneNode(System.String)">
<summary>
Creates a duplicate of the node and changes its name at the same time.
</summary>
<param name="newName">The new name of the cloned node. May not be null.</param>
<returns>The cloned node.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.CloneNode(System.String,System.Boolean)">
<summary>
Creates a duplicate of the node and changes its name at the same time.
</summary>
<param name="newName">The new name of the cloned node. May not be null.</param>
<param name="deep">true to recursively clone the subtree under the specified node; false to clone only the node itself.</param>
<returns>The cloned node.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.CloneNode(System.Boolean)">
<summary>
Creates a duplicate of the node.
</summary>
<param name="deep">true to recursively clone the subtree under the specified node; false to clone only the node itself.</param>
<returns>The cloned node.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.RemoveAll">
<summary>
Removes all the children and/or attributes of the current node.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.RemoveAllChildren">
<summary>
Removes all the children of the current node.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.RemoveChild(HtmlAgilityPack.HtmlNode)">
<summary>
Removes the specified child node.
</summary>
<param name="oldChild">The node being removed. May not be null.</param>
<returns>The node removed.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.RemoveChild(HtmlAgilityPack.HtmlNode,System.Boolean)">
<summary>
Removes the specified child node.
</summary>
<param name="oldChild">The node being removed. May not be null.</param>
<param name="keepGrandChildren">true to keep grand children of the node, false otherwise.</param>
<returns>The node removed.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.ReplaceChild(HtmlAgilityPack.HtmlNode,HtmlAgilityPack.HtmlNode)">
<summary>
Replaces the child node oldChild with newChild node.
</summary>
<param name="newChild">The new node to put in the child list.</param>
<param name="oldChild">The node being replaced in the list.</param>
<returns>The node replaced.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.InsertBefore(HtmlAgilityPack.HtmlNode,HtmlAgilityPack.HtmlNode)">
<summary>
Inserts the specified node immediately before the specified reference node.
</summary>
<param name="newChild">The node to insert. May not be null.</param>
<param name="refChild">The node that is the reference node. The newChild is placed before this node.</param>
<returns>The node being inserted.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.InsertAfter(HtmlAgilityPack.HtmlNode,HtmlAgilityPack.HtmlNode)">
<summary>
Inserts the specified node immediately after the specified reference node.
</summary>
<param name="newChild">The node to insert. May not be null.</param>
<param name="refChild">The node that is the reference node. The newNode is placed after the refNode.</param>
<returns>The node being inserted.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.PrependChild(HtmlAgilityPack.HtmlNode)">
<summary>
Adds the specified node to the beginning of the list of children of this node.
</summary>
<param name="newChild">The node to add. May not be null.</param>
<returns>The node added.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.PrependChildren(HtmlAgilityPack.HtmlNodeCollection)">
<summary>
Adds the specified node list to the beginning of the list of children of this node.
</summary>
<param name="newChildren">The node list to add. May not be null.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.AppendChild(HtmlAgilityPack.HtmlNode)">
<summary>
Adds the specified node to the end of the list of children of this node.
</summary>
<param name="newChild">The node to add. May not be null.</param>
<returns>The node added.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.AppendChildren(HtmlAgilityPack.HtmlNodeCollection)">
<summary>
Adds the specified node to the end of the list of children of this node.
</summary>
<param name="newChildren">The node list to add. May not be null.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.GetAttributeValue(System.String,System.String)">
<summary>
Helper method to get the value of an attribute of this node. If the attribute is not found, the default value will be returned.
</summary>
<param name="name">The name of the attribute to get. May not be null.</param>
<param name="def">The default value to return if not found.</param>
<returns>The value of the attribute if found, the default value if not found.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.GetAttributeValue(System.String,System.Int32)">
<summary>
Helper method to get the value of an attribute of this node. If the attribute is not found, the default value will be returned.
</summary>
<param name="name">The name of the attribute to get. May not be null.</param>
<param name="def">The default value to return if not found.</param>
<returns>The value of the attribute if found, the default value if not found.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.GetAttributeValue(System.String,System.Boolean)">
<summary>
Helper method to get the value of an attribute of this node. If the attribute is not found, the default value will be returned.
</summary>
<param name="name">The name of the attribute to get. May not be null.</param>
<param name="def">The default value to return if not found.</param>
<returns>The value of the attribute if found, the default value if not found.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.SetAttributeValue(System.String,System.String)">
<summary>
Helper method to set the value of an attribute of this node. If the attribute is not found, it will be created automatically.
</summary>
<param name="name">The name of the attribute to set. May not be null.</param>
<param name="value">The value for the attribute.</param>
<returns>The corresponding attribute instance.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.WriteTo(System.IO.TextWriter)">
<summary>
Saves the current node to the specified TextWriter.
</summary>
<param name="outText">The TextWriter to which you want to save.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.WriteTo(System.Xml.XmlWriter)">
<summary>
Saves the current node to the specified XmlWriter.
</summary>
<param name="writer">The XmlWriter to which you want to save.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.WriteContentTo(System.IO.TextWriter)">
<summary>
Saves all the children of the node to the specified TextWriter.
</summary>
<param name="outText">The TextWriter to which you want to save.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.WriteTo">
<summary>
Saves the current node to a string.
</summary>
<returns>The saved string.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNode.WriteContentTo">
<summary>
Saves all the children of the node to a string.
</summary>
<returns>The saved string.</returns>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.Id">
<summary>
Gets or sets the value of the 'id' HTML attribute. The document must have been parsed using the OptionUseIdAttribute set to true.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.Line">
<summary>
Gets the line number of this node in the document.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.LinePosition">
<summary>
Gets the column number of this node in the document.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.StreamPosition">
<summary>
Gets the stream position of this node in the document, relative to the start of the document.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.Closed">
<summary>
Gets a value indicating if this node has been closed or not.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.Name">
<summary>
Gets or sets this node's name.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.InnerText">
<summary>
Gets or Sets the text between the start and end tags of the object.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.InnerHtml">
<summary>
Gets or Sets the HTML between the start and end tags of the object.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.OuterHtml">
<summary>
Gets or Sets the object and its content in HTML.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.NextSibling">
<summary>
Gets the HTML node immediately following this element.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.PreviousSibling">
<summary>
Gets the node immediately preceding this node.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.FirstChild">
<summary>
Gets the first child of the node.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.LastChild">
<summary>
Gets the last child of the node.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.NodeType">
<summary>
Gets the type of this node.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.ParentNode">
<summary>
Gets the parent of this node (for nodes that can have parents).
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.OwnerDocument">
<summary>
Gets the HtmlDocument to which this node belongs.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.ChildNodes">
<summary>
Gets all the children of the node.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.HasAttributes">
<summary>
Gets a value indicating whether the current node has any attributes.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.HasClosingAttributes">
<summary>
Gets a value indicating whether the current node has any attributes on the closing tag.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.HasChildNodes">
<summary>
Gets a value indicating whether this node has any child nodes.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.Attributes">
<summary>
Gets the collection of HTML attributes for this node. May not be null.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNode.ClosingAttributes">
<summary>
Gets the collection of HTML attributes for the closing tag. May not be null.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlCommentNode.InnerHtml">
<summary>
Gets or Sets the HTML between the start and end tags of the object. In the case of a text node, it is equals to OuterHtml.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlCommentNode.OuterHtml">
<summary>
Gets or Sets the object and its content in HTML.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlCommentNode.Comment">
<summary>
Gets or Sets the comment text of the node.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlDocument">
<summary>
Represents a complete HTML document.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlDocument.OptionComputeChecksum">
<summary>
Defines if a checksum must be computed for the document while parsing. Default is false.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlDocument.OptionReadEncoding">
<summary>
Defines if declared encoding must be read from the document.
Declared encoding is determined using the meta http-equiv="content-type" content="text/html;charset=XXXXX" html node.
Default is true.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlDocument.OptionCheckSyntax">
<summary>
Defines if non closed nodes will be checked at the end of parsing. Default is true.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlDocument.OptionUseIdAttribute">
<summary>
Defines if the 'id' attribute must be specifically used. Default is true.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlDocument.OptionWriteEmptyNodes">
<summary>
Defines if empty nodes must be written as closed during output. Default is false.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlDocument.OptionOutputAsXml">
<summary>
Defines if output must conform to XML, instead of HTML.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlDocument.OptionOutputUpperCase">
<summary>
Defines if name must be output in uppercase. Default is false.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlDocument.OptionOutputOptimizeAttributeValues">
<summary>
Defines if attribute value output must be optimized (not bound with double quotes if it is possible). Default is false.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlDocument.OptionAddDebuggingAttributes">
<summary>
Adds Debugging attributes to node. Default is false.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlDocument.OptionExtractErrorSourceText">
<summary>
Defines if source text must be extracted while parsing errors.
If the document has a lot of errors, or cascading errors, parsing performance can be dramatically affected if set to true.
Default is false.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlDocument.OptionAutoCloseOnEnd">
<summary>
Defines if closing for non closed nodes must be done at the end or directly in the document.
Setting this to true can actually change how browsers render the page. Default is false.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlDocument.OptionFixNestedTags">
<summary>
Defines if LI, TR, TH, TD tags must be partially fixed when nesting errors are detected. Default is false.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlDocument.OptionExtractErrorSourceTextMaxLength">
<summary>
Defines the maximum length of source text or parse errors. Default is 100.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlDocument.OptionDefaultStreamEncoding">
<summary>
Defines the default stream encoding to use. Default is System.Text.Encoding.Default.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlDocument.OptionStopperNodeName">
<summary>
Defines the name of a node that will throw the StopperNodeException when found as an end node. Default is null.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.#ctor">
<summary>
Creates an instance of an HTML document.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.HtmlEncode(System.String)">
<summary>
Applies HTML encoding to a specified string.
</summary>
<param name="html">The input string to encode. May not be null.</param>
<returns>The encoded string.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.DetectEncoding(System.IO.Stream)">
<summary>
Detects the encoding of an HTML stream.
</summary>
<param name="stream">The input stream. May not be null.</param>
<returns>The detected encoding.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.DetectEncoding(System.String)">
<summary>
Detects the encoding of an HTML file.
</summary>
<param name="path">Path for the file containing the HTML document to detect. May not be null.</param>
<returns>The detected encoding.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.DetectEncodingHtml(System.String)">
<summary>
Detects the encoding of an HTML text.
</summary>
<param name="html">The input html text. May not be null.</param>
<returns>The detected encoding.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.DetectEncoding(System.IO.TextReader)">
<summary>
Detects the encoding of an HTML text provided on a TextReader.
</summary>
<param name="reader">The TextReader used to feed the HTML. May not be null.</param>
<returns>The detected encoding.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Load(System.IO.Stream)">
<summary>
Loads an HTML document from a stream.
</summary>
<param name="stream">The input stream.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Load(System.IO.Stream,System.Boolean)">
<summary>
Loads an HTML document from a stream.
</summary>
<param name="stream">The input stream.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the stream.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Load(System.IO.Stream,System.Text.Encoding)">
<summary>
Loads an HTML document from a stream.
</summary>
<param name="stream">The input stream.</param>
<param name="encoding">The character encoding to use.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Load(System.IO.Stream,System.Text.Encoding,System.Boolean)">
<summary>
Loads an HTML document from a stream.
</summary>
<param name="stream">The input stream.</param>
<param name="encoding">The character encoding to use.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the stream.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Load(System.IO.Stream,System.Text.Encoding,System.Boolean,System.Int32)">
<summary>
Loads an HTML document from a stream.
</summary>
<param name="stream">The input stream.</param>
<param name="encoding">The character encoding to use.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the stream.</param>
<param name="buffersize">The minimum buffer size.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Load(System.String)">
<summary>
Loads an HTML document from a file.
</summary>
<param name="path">The complete file path to be read. May not be null.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Load(System.String,System.Boolean)">
<summary>
Loads an HTML document from a file.
</summary>
<param name="path">The complete file path to be read. May not be null.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the file.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Load(System.String,System.Text.Encoding)">
<summary>
Loads an HTML document from a file.
</summary>
<param name="path">The complete file path to be read. May not be null.</param>
<param name="encoding">The character encoding to use. May not be null.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Load(System.String,System.Text.Encoding,System.Boolean)">
<summary>
Loads an HTML document from a file.
</summary>
<param name="path">The complete file path to be read. May not be null.</param>
<param name="encoding">The character encoding to use. May not be null.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the file.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Load(System.String,System.Text.Encoding,System.Boolean,System.Int32)">
<summary>
Loads an HTML document from a file.
</summary>
<param name="path">The complete file path to be read. May not be null.</param>
<param name="encoding">The character encoding to use. May not be null.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the file.</param>
<param name="buffersize">The minimum buffer size.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.LoadHtml(System.String)">
<summary>
Loads the HTML document from the specified string.
</summary>
<param name="html">String containing the HTML document to load. May not be null.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.DetectEncodingAndLoad(System.String)">
<summary>
Detects the encoding of an HTML document from a file first, and then loads the file.
</summary>
<param name="path">The complete file path to be read.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.DetectEncodingAndLoad(System.String,System.Boolean)">
<summary>
Detects the encoding of an HTML document from a file first, and then loads the file.
</summary>
<param name="path">The complete file path to be read. May not be null.</param>
<param name="detectEncoding">true to detect encoding, false otherwise.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Load(System.IO.TextReader)">
<summary>
Loads the HTML document from the specified TextReader.
</summary>
<param name="reader">The TextReader used to feed the HTML data into the document. May not be null.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Save(System.IO.Stream)">
<summary>
Saves the HTML document to the specified stream.
</summary>
<param name="outStream">The stream to which you want to save.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Save(System.IO.Stream,System.Text.Encoding)">
<summary>
Saves the HTML document to the specified stream.
</summary>
<param name="outStream">The stream to which you want to save. May not be null.</param>
<param name="encoding">The character encoding to use. May not be null.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Save(System.String)">
<summary>
Saves the mixed document to the specified file.
</summary>
<param name="filename">The location of the file where you want to save the document.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Save(System.String,System.Text.Encoding)">
<summary>
Saves the mixed document to the specified file.
</summary>
<param name="filename">The location of the file where you want to save the document. May not be null.</param>
<param name="encoding">The character encoding to use. May not be null.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Save(System.IO.StreamWriter)">
<summary>
Saves the HTML document to the specified StreamWriter.
</summary>
<param name="writer">The StreamWriter to which you want to save.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Save(System.IO.TextWriter)">
<summary>
Saves the HTML document to the specified TextWriter.
</summary>
<param name="writer">The TextWriter to which you want to save. May not be null.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.Save(System.Xml.XmlWriter)">
<summary>
Saves the HTML document to the specified XmlWriter.
</summary>
<param name="writer">The XmlWriter to which you want to save.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.CreateNavigator">
<summary>
Creates a new XPathNavigator object for navigating this HTML document.
</summary>
<returns>An XPathNavigator object. The XPathNavigator is positioned on the root of the document.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.GetXmlName(System.String)">
<summary>
Gets a valid XML name.
</summary>
<param name="name">Any text.</param>
<returns>A string that is a valid XML name.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.GetElementbyId(System.String)">
<summary>
Gets the HTML node with the specified 'id' attribute value.
</summary>
<param name="id">The attribute id to match. May not be null.</param>
<returns>The HTML node with the matching id or null if not found.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.CreateElement(System.String)">
<summary>
Creates an HTML element node with the specified name.
</summary>
<param name="name">The qualified name of the element. May not be null.</param>
<returns>The new HTML node.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.CreateComment">
<summary>
Creates an HTML comment node.
</summary>
<returns>The new HTML comment node.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.CreateComment(System.String)">
<summary>
Creates an HTML comment node with the specified comment text.
</summary>
<param name="comment">The comment text. May not be null.</param>
<returns>The new HTML comment node.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.CreateTextNode">
<summary>
Creates an HTML text node.
</summary>
<returns>The new HTML text node.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.CreateTextNode(System.String)">
<summary>
Creates an HTML text node with the specified text.
</summary>
<param name="text">The text of the node. May not be null.</param>
<returns>The new HTML text node.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.CreateAttribute(System.String)">
<summary>
Creates an HTML attribute with the specified name.
</summary>
<param name="name">The name of the attribute. May not be null.</param>
<returns>The new HTML attribute.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.CreateAttribute(System.String,System.String)">
<summary>
Creates an HTML attribute with the specified name.
</summary>
<param name="name">The name of the attribute. May not be null.</param>
<param name="value">The value of the attribute.</param>
<returns>The new HTML attribute.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlDocument.IsWhiteSpace(System.Int32)">
<summary>
Determines if the specified character is considered as a whitespace character.
</summary>
<param name="c">The character to check.</param>
<returns>true if if the specified character is considered as a whitespace character.</returns>
</member>
<member name="P:HtmlAgilityPack.HtmlDocument.Remainder">
<summary>
Gets the remaining text.
Will always be null if OptionStopperNodeName is null.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlDocument.RemainderOffset">
<summary>
Gets the offset of Remainder in the original Html text.
If OptionStopperNodeName is null, this will return the length of the original Html text.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlDocument.ParseErrors">
<summary>
Gets a list of parse errors found in the document.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlDocument.StreamEncoding">
<summary>
Gets the document's stream encoding.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlDocument.DeclaredEncoding">
<summary>
Gets the document's declared encoding.
Declared encoding is determined using the meta http-equiv="content-type" content="text/html;charset=XXXXX" html node.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlDocument.Encoding">
<summary>
Gets the document's output encoding.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlDocument.DocumentNode">
<summary>
Gets the root node of the document.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlDocument.CheckSum">
<summary>
Gets the document CRC32 checksum if OptionComputeChecksum was set to true before parsing, 0 otherwise.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlElementFlag">
<summary>
Flags that describe the behavior of an Element node.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlElementFlag.CData">
<summary>
The node is a CDATA node.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlElementFlag.Empty">
<summary>
The node is empty. META or IMG are example of such nodes.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlElementFlag.Closed">
<summary>
The node will automatically be closed during parsing.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlElementFlag.CanOverlap">
<summary>
The node can overlap.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlEntity">
<summary>
A utility class to replace special characters by entities and vice-versa.
Follows HTML 4.0 specification found at http://www.w3.org/TR/html4/sgml/entities.html
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlEntity.Entitize(HtmlAgilityPack.HtmlNode)">
<summary>
Clone and entitize an HtmlNode. This will affect attribute values and nodes' text. It will also entitize all child nodes.
</summary>
<param name="node">The node to entitize.</param>
<returns>An entitized cloned node.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlEntity.Entitize(System.String)">
<summary>
Replace characters above 127 by entities.
</summary>
<param name="text">The source text.</param>
<returns>The result text.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlEntity.Entitize(System.String,System.Boolean)">
<summary>
Replace characters above 127 by entities.
</summary>
<param name="text">The source text.</param>
<param name="useNames">If set to false, the function will not use known entities name. Default is true.</param>
<returns>The result text.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlEntity.Entitize(System.String,System.Boolean,System.Boolean)">
<summary>
Replace characters above 127 by entities.
</summary>
<param name="text">The source text.</param>
<param name="useNames">If set to false, the function will not use known entities name. Default is true.</param>
<param name="entitizeQuotAmpAndLtGt">If set to true, the [quote], [ampersand], [lower than] and [greather than] characters will be entitized.</param>
<returns>The result text</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlEntity.DeEntitize(System.String)">
<summary>
Replace known entities by characters.
</summary>
<param name="text">The source text.</param>
<returns>The result text.</returns>
</member>
<member name="P:HtmlAgilityPack.HtmlEntity.EntityName">
<summary>
A collection of entities indexed by name.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlEntity.EntityValue">
<summary>
A collection of entities indexed by value.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlNodeCollection">
<summary>
Represents a combined list and collection of HTML nodes.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeCollection.GetEnumerator">
<summary>
Returns an enumerator that can iterate through the list.
</summary>
<returns>An IEnumerator for the entire list.</returns>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeCollection.Count">
<summary>
Gets the number of elements actually contained in the list.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeCollection.Item(System.Int32)">
<summary>
Gets the node at the specified index.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeCollection.Item(HtmlAgilityPack.HtmlNode)">
<summary>
Gets a given node from the list.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlNodeCollection.HtmlNodeEnumerator">
<summary>
Represents an enumerator that can iterate through the list.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeCollection.HtmlNodeEnumerator.Reset">
<summary>
Sets the enumerator to its initial position, which is before the first element in the collection.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeCollection.HtmlNodeEnumerator.MoveNext">
<summary>
Advances the enumerator to the next element of the collection.
</summary>
<returns>true if the enumerator was successfully advanced to the next element, false if the enumerator has passed the end of the collection.</returns>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeCollection.HtmlNodeEnumerator.Current">
<summary>
Gets the current element in the collection.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeCollection.HtmlNodeEnumerator.System#Collections#IEnumerator#Current">
<summary>
Gets the current element in the collection.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlNodeNavigator">
<summary>
Represents an HTML navigator on an HTML document seen as a data store.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.#ctor(System.IO.Stream)">
<summary>
Initializes a new instance of the HtmlNavigator and loads an HTML document from a stream.
</summary>
<param name="stream">The input stream.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.#ctor(System.IO.Stream,System.Boolean)">
<summary>
Initializes a new instance of the HtmlNavigator and loads an HTML document from a stream.
</summary>
<param name="stream">The input stream.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the stream.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.#ctor(System.IO.Stream,System.Text.Encoding)">
<summary>
Initializes a new instance of the HtmlNavigator and loads an HTML document from a stream.
</summary>
<param name="stream">The input stream.</param>
<param name="encoding">The character encoding to use.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.#ctor(System.IO.Stream,System.Text.Encoding,System.Boolean)">
<summary>
Initializes a new instance of the HtmlNavigator and loads an HTML document from a stream.
</summary>
<param name="stream">The input stream.</param>
<param name="encoding">The character encoding to use.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the stream.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.#ctor(System.IO.Stream,System.Text.Encoding,System.Boolean,System.Int32)">
<summary>
Initializes a new instance of the HtmlNavigator and loads an HTML document from a stream.
</summary>
<param name="stream">The input stream.</param>
<param name="encoding">The character encoding to use.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the stream.</param>
<param name="buffersize">The minimum buffer size.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.#ctor(System.IO.TextReader)">
<summary>
Initializes a new instance of the HtmlNavigator and loads an HTML document from a TextReader.
</summary>
<param name="reader">The TextReader used to feed the HTML data into the document.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.#ctor(System.String)">
<summary>
Initializes a new instance of the HtmlNavigator and loads an HTML document from a file.
</summary>
<param name="path">The complete file path to be read.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.#ctor(System.String,System.Boolean)">
<summary>
Initializes a new instance of the HtmlNavigator and loads an HTML document from a file.
</summary>
<param name="path">The complete file path to be read.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the file.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.#ctor(System.String,System.Text.Encoding)">
<summary>
Initializes a new instance of the HtmlNavigator and loads an HTML document from a file.
</summary>
<param name="path">The complete file path to be read.</param>
<param name="encoding">The character encoding to use.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.#ctor(System.String,System.Text.Encoding,System.Boolean)">
<summary>
Initializes a new instance of the HtmlNavigator and loads an HTML document from a file.
</summary>
<param name="path">The complete file path to be read.</param>
<param name="encoding">The character encoding to use.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the file.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.#ctor(System.String,System.Text.Encoding,System.Boolean,System.Int32)">
<summary>
Initializes a new instance of the HtmlNavigator and loads an HTML document from a file.
</summary>
<param name="path">The complete file path to be read.</param>
<param name="encoding">The character encoding to use.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the file.</param>
<param name="buffersize">The minimum buffer size.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.MoveToNext">
<summary>
Moves to the next sibling of the current node.
</summary>
<returns>true if the navigator is successful moving to the next sibling node, false if there are no more siblings or if the navigator is currently positioned on an attribute node. If false, the position of the navigator is unchanged.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.MoveToPrevious">
<summary>
Moves to the previous sibling of the current node.
</summary>
<returns>true if the navigator is successful moving to the previous sibling node, false if there is no previous sibling or if the navigator is currently positioned on an attribute node.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.MoveToFirst">
<summary>
Moves to the first sibling of the current node.
</summary>
<returns>true if the navigator is successful moving to the first sibling node, false if there is no first sibling or if the navigator is currently positioned on an attribute node.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.MoveToFirstChild">
<summary>
Moves to the first child of the current node.
</summary>
<returns>true if there is a first child node, otherwise false.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.MoveToParent">
<summary>
Moves to the parent of the current node.
</summary>
<returns>true if there is a parent node, otherwise false.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.MoveToRoot">
<summary>
Moves to the root node to which the current node belongs.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.MoveTo(System.Xml.XPath.XPathNavigator)">
<summary>
Moves to the same position as the specified HtmlNavigator.
</summary>
<param name="other">The HtmlNavigator positioned on the node that you want to move to.</param>
<returns>true if successful, otherwise false. If false, the position of the navigator is unchanged.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.MoveToId(System.String)">
<summary>
Moves to the node that has an attribute of type ID whose value matches the specified string.
</summary>
<param name="id">A string representing the ID value of the node to which you want to move. This argument does not need to be atomized.</param>
<returns>true if the move was successful, otherwise false. If false, the position of the navigator is unchanged.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.IsSamePosition(System.Xml.XPath.XPathNavigator)">
<summary>
Determines whether the current HtmlNavigator is at the same position as the specified HtmlNavigator.
</summary>
<param name="other">The HtmlNavigator that you want to compare against.</param>
<returns>true if the two navigators have the same position, otherwise, false.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.Clone">
<summary>
Creates a new HtmlNavigator positioned at the same node as this HtmlNavigator.
</summary>
<returns>A new HtmlNavigator object positioned at the same node as the original HtmlNavigator.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.GetAttribute(System.String,System.String)">
<summary>
Gets the value of the HTML attribute with the specified LocalName and NamespaceURI.
</summary>
<param name="localName">The local name of the HTML attribute.</param>
<param name="namespaceURI">The namespace URI of the attribute. Unsupported with the HtmlNavigator implementation.</param>
<returns>The value of the specified HTML attribute. String.Empty or null if a matching attribute is not found or if the navigator is not positioned on an element node.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.MoveToAttribute(System.String,System.String)">
<summary>
Moves to the HTML attribute with matching LocalName and NamespaceURI.
</summary>
<param name="localName">The local name of the HTML attribute.</param>
<param name="namespaceURI">The namespace URI of the attribute. Unsupported with the HtmlNavigator implementation.</param>
<returns>true if the HTML attribute is found, otherwise, false. If false, the position of the navigator does not change.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.MoveToFirstAttribute">
<summary>
Moves to the first HTML attribute.
</summary>
<returns>true if the navigator is successful moving to the first HTML attribute, otherwise, false.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.MoveToNextAttribute">
<summary>
Moves to the next HTML attribute.
</summary>
<returns></returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.GetNamespace(System.String)">
<summary>
Returns the value of the namespace node corresponding to the specified local name.
Always returns string.Empty for the HtmlNavigator implementation.
</summary>
<param name="name">The local name of the namespace node.</param>
<returns>Always returns string.Empty for the HtmlNavigator implementation.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.MoveToNamespace(System.String)">
<summary>
Moves the XPathNavigator to the namespace node with the specified local name.
Always returns false for the HtmlNavigator implementation.
</summary>
<param name="name">The local name of the namespace node.</param>
<returns>Always returns false for the HtmlNavigator implementation.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.MoveToFirstNamespace(System.Xml.XPath.XPathNamespaceScope)">
<summary>
Moves the XPathNavigator to the first namespace node of the current element.
Always returns false for the HtmlNavigator implementation.
</summary>
<param name="scope">An XPathNamespaceScope value describing the namespace scope.</param>
<returns>Always returns false for the HtmlNavigator implementation.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlNodeNavigator.MoveToNextNamespace(System.Xml.XPath.XPathNamespaceScope)">
<summary>
Moves the XPathNavigator to the next namespace node.
Always returns falsefor the HtmlNavigator implementation.
</summary>
<param name="scope">An XPathNamespaceScope value describing the namespace scope.</param>
<returns>Always returns false for the HtmlNavigator implementation.</returns>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeNavigator.LocalName">
<summary>
Gets the name of the current HTML node without the namespace prefix.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeNavigator.NamespaceURI">
<summary>
Gets the namespace URI (as defined in the W3C Namespace Specification) of the current node.
Always returns string.Empty in the case of HtmlNavigator implementation.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeNavigator.Name">
<summary>
Gets the qualified name of the current node.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeNavigator.Prefix">
<summary>
Gets the prefix associated with the current node.
Always returns string.Empty in the case of HtmlNavigator implementation.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeNavigator.NodeType">
<summary>
Gets the type of the current node.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeNavigator.Value">
<summary>
Gets the text value of the current node.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeNavigator.BaseURI">
<summary>
Gets the base URI for the current node.
Always returns string.Empty in the case of HtmlNavigator implementation.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeNavigator.XmlLang">
<summary>
Gets the xml:lang scope for the current node.
Always returns string.Empty in the case of HtmlNavigator implementation.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeNavigator.IsEmptyElement">
<summary>
Gets a value indicating whether the current node is an empty element.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeNavigator.NameTable">
<summary>
Gets the XmlNameTable associated with this implementation.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeNavigator.HasAttributes">
<summary>
Gets a value indicating whether the current node has child nodes.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeNavigator.HasChildren">
<summary>
Gets a value indicating whether the current node has child nodes.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeNavigator.CurrentNode">
<summary>
Gets the current HTML node.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlNodeNavigator.CurrentDocument">
<summary>
Gets the current HTML document.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlNodeType">
<summary>
Represents the type of a node.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlNodeType.Document">
<summary>
The root of a document.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlNodeType.Element">
<summary>
An HTML element.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlNodeType.Comment">
<summary>
An HTML comment.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlNodeType.Text">
<summary>
A text node is always the child of an element or a document node.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlParseError">
<summary>
Represents a parsing error found during document parsing.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlParseError.Code">
<summary>
Gets the type of error.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlParseError.Line">
<summary>
Gets the line number of this error in the document.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlParseError.LinePosition">
<summary>
Gets the column number of this error in the document.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlParseError.StreamPosition">
<summary>
Gets the absolute stream position of this error in the document, relative to the start of the document.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlParseError.SourceText">
<summary>
Gets the the full text of the line containing the error.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlParseError.Reason">
<summary>
Gets a description for the error.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlParseErrorCode">
<summary>
Represents the type of parsing error.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlParseErrorCode.TagNotClosed">
<summary>
A tag was not closed.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlParseErrorCode.TagNotOpened">
<summary>
A tag was not opened.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlParseErrorCode.CharsetMismatch">
<summary>
There is a charset mismatch between stream and declared (META) encoding.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlParseErrorCode.EndTagNotRequired">
<summary>
An end tag was not required.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlParseErrorCode.EndTagInvalidHere">
<summary>
An end tag is invalid at this position.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlTextNode">
<summary>
Represents an HTML text node.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlTextNode.InnerHtml">
<summary>
Gets or Sets the HTML between the start and end tags of the object. In the case of a text node, it is equals to OuterHtml.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlTextNode.OuterHtml">
<summary>
Gets or Sets the object and its content in HTML.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlTextNode.Text">
<summary>
Gets or Sets the text of the node.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlWeb">
<summary>
A utility class to get HTML document from HTTP.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlWeb.PreRequest">
<summary>
Occurs before an HTTP request is executed.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlWeb.PostResponse">
<summary>
Occurs after an HTTP request has been executed.
</summary>
</member>
<member name="F:HtmlAgilityPack.HtmlWeb.PreHandleDocument">
<summary>
Occurs before an HTML document is handled.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlWeb.#ctor">
<summary>
Creates an instance of an HtmlWeb class.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlWeb.Get(System.String,System.String)">
<summary>
Gets an HTML document from an Internet resource and saves it to the specified file.
</summary>
<param name="url">The requested URL, such as "http://Myserver/Mypath/Myfile.asp".</param>
<param name="path">The location of the file where you want to save the document.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlWeb.Get(System.String,System.String,System.String)">
<summary>
Gets an HTML document from an Internet resource and saves it to the specified file.
</summary>
<param name="url">The requested URL, such as "http://Myserver/Mypath/Myfile.asp".</param>
<param name="path">The location of the file where you want to save the document.</param>
<param name="method">The HTTP method used to open the connection, such as GET, POST, PUT, or PROPFIND.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlWeb.Load(System.String)">
<summary>
Gets an HTML document from an Internet resource.
</summary>
<param name="url">The requested URL, such as "http://Myserver/Mypath/Myfile.asp".</param>
<returns>A new HTML document.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlWeb.Load(System.String,System.String)">
<summary>
Loads an HTML document from an Internet resource.
</summary>
<param name="url">The requested URL, such as "http://Myserver/Mypath/Myfile.asp".</param>
<param name="method">The HTTP method used to open the connection, such as GET, POST, PUT, or PROPFIND.</param>
<returns>A new HTML document.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlWeb.GetCachePath(System.Uri)">
<summary>
Gets the cache file path for a specified url.
</summary>
<param name="uri">The url fo which to retrieve the cache path. May not be null.</param>
<returns>The cache file path.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlWeb.GetExtensionForContentType(System.String,System.String)">
<summary>
Gets the path extension for a given MIME content type.
</summary>
<param name="contentType">The input MIME content type.</param>
<param name="def">The default path extension to return if any error occurs.</param>
<returns>The MIME content type's path extension.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlWeb.GetContentTypeForExtension(System.String,System.String)">
<summary>
Gets the MIME content type for a given path extension.
</summary>
<param name="extension">The input path extension.</param>
<param name="def">The default content type to return if any error occurs.</param>
<returns>The path extention's MIME content type.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlWeb.LoadHtmlAsXml(System.String,System.Xml.XmlTextWriter)">
<summary>
Loads an HTML document from an Internet resource and saves it to the specified XmlTextWriter.
</summary>
<param name="htmlUrl">The requested URL, such as "http://Myserver/Mypath/Myfile.asp".</param>
<param name="writer">The XmlTextWriter to which you want to save.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlWeb.LoadHtmlAsXml(System.String,System.String,System.Xml.Xsl.XsltArgumentList,System.Xml.XmlTextWriter)">
<summary>
Loads an HTML document from an Internet resource and saves it to the specified XmlTextWriter, after an XSLT transformation.
</summary>
<param name="htmlUrl">The requested URL, such as "http://Myserver/Mypath/Myfile.asp".</param>
<param name="xsltUrl">The URL that specifies the XSLT stylesheet to load.</param>
<param name="xsltArgs">An XsltArgumentList containing the namespace-qualified arguments used as input to the transform.</param>
<param name="writer">The XmlTextWriter to which you want to save.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlWeb.LoadHtmlAsXml(System.String,System.String,System.Xml.Xsl.XsltArgumentList,System.Xml.XmlTextWriter,System.String)">
<summary>
Loads an HTML document from an Internet resource and saves it to the specified XmlTextWriter, after an XSLT transformation.
</summary>
<param name="htmlUrl">The requested URL, such as "http://Myserver/Mypath/Myfile.asp". May not be null.</param>
<param name="xsltUrl">The URL that specifies the XSLT stylesheet to load.</param>
<param name="xsltArgs">An XsltArgumentList containing the namespace-qualified arguments used as input to the transform.</param>
<param name="writer">The XmlTextWriter to which you want to save.</param>
<param name="xmlPath">A file path where the temporary XML before transformation will be saved. Mostly used for debugging purposes.</param>
</member>
<member name="M:HtmlAgilityPack.HtmlWeb.CreateInstance(System.String,System.Type)">
<summary>
Creates an instance of the given type from the specified Internet resource.
</summary>
<param name="url">The requested URL, such as "http://Myserver/Mypath/Myfile.asp".</param>
<param name="type">The requested type.</param>
<returns>An newly created instance.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlWeb.CreateInstance(System.String,System.String,System.Xml.Xsl.XsltArgumentList,System.Type)">
<summary>
Creates an instance of the given type from the specified Internet resource.
</summary>
<param name="htmlUrl">The requested URL, such as "http://Myserver/Mypath/Myfile.asp".</param>
<param name="xsltUrl">The URL that specifies the XSLT stylesheet to load.</param>
<param name="xsltArgs">An XsltArgumentList containing the namespace-qualified arguments used as input to the transform.</param>
<param name="type">The requested type.</param>
<returns>An newly created instance.</returns>
</member>
<member name="M:HtmlAgilityPack.HtmlWeb.CreateInstance(System.String,System.String,System.Xml.Xsl.XsltArgumentList,System.Type,System.String)">
<summary>
Creates an instance of the given type from the specified Internet resource.
</summary>
<param name="htmlUrl">The requested URL, such as "http://Myserver/Mypath/Myfile.asp".</param>
<param name="xsltUrl">The URL that specifies the XSLT stylesheet to load.</param>
<param name="xsltArgs">An XsltArgumentList containing the namespace-qualified arguments used as input to the transform.</param>
<param name="type">The requested type.</param>
<param name="xmlPath">A file path where the temporary XML before transformation will be saved. Mostly used for debugging purposes.</param>
<returns>An newly created instance.</returns>
</member>
<member name="P:HtmlAgilityPack.HtmlWeb.FromCache">
<summary>
Gets a value indicating if the last document was retrieved from the cache.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlWeb.ResponseUri">
<summary>
Gets the URI of the Internet resource that actually responded to the request.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlWeb.CacheOnly">
<summary>
Gets or Sets a value indicating whether to get document only from the cache.
If this is set to true and document is not found in the cache, nothing will be loaded.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlWeb.UseCookies">
<summary>
Gets or Sets a value indicating if cookies will be stored.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlWeb.RequestDuration">
<summary>
Gets the last request duration in milliseconds.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlWeb.AutoDetectEncoding">
<summary>
Gets or Sets a value indicating if document encoding must be automatically detected.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlWeb.StatusCode">
<summary>
Gets the last request status.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlWeb.StreamBufferSize">
<summary>
Gets or Sets the size of the buffer used for memory operations.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlWeb.CachePath">
<summary>
Gets or Sets the cache path. If null, no caching mechanism will be used.
</summary>
</member>
<member name="P:HtmlAgilityPack.HtmlWeb.UsingCache">
<summary>
Gets or Sets a value indicating whether the caching mechanisms should be used or not.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlWeb.PreRequestHandler">
<summary>
Represents the method that will handle the PreRequest event.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlWeb.PostResponseHandler">
<summary>
Represents the method that will handle the PostResponse event.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlWeb.PreHandleDocumentHandler">
<summary>
Represents the method that will handle the PreHandleDocument event.
</summary>
</member>
<member name="T:HtmlAgilityPack.HtmlWebException">
<summary>
Represents an exception thrown by the HtmlWeb utility class.
</summary>
</member>
<member name="M:HtmlAgilityPack.HtmlWebException.#ctor(System.String)">
<summary>
Creates an instance of the HtmlWebException.
</summary>
<param name="message">The exception's message.</param>
</member>
<member name="T:HtmlAgilityPack.MixedCodeDocument">
<summary>
Represents a document with mixed code and text. ASP, ASPX, JSP, are good example of such documents.
</summary>
</member>
<member name="F:HtmlAgilityPack.MixedCodeDocument.TokenCodeStart">
<summary>
Gets or sets the token representing code start.
</summary>
</member>
<member name="F:HtmlAgilityPack.MixedCodeDocument.TokenCodeEnd">
<summary>
Gets or sets the token representing code end.
</summary>
</member>
<member name="F:HtmlAgilityPack.MixedCodeDocument.TokenDirective">
<summary>
Gets or sets the token representing code directive.
</summary>
</member>
<member name="F:HtmlAgilityPack.MixedCodeDocument.TokenResponseWrite">
<summary>
Gets or sets the token representing response write directive.
</summary>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.#ctor">
<summary>
Creates a mixed code document instance.
</summary>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Load(System.IO.Stream)">
<summary>
Loads a mixed code document from a stream.
</summary>
<param name="stream">The input stream.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Load(System.IO.Stream,System.Boolean)">
<summary>
Loads a mixed code document from a stream.
</summary>
<param name="stream">The input stream.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the file.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Load(System.IO.Stream,System.Text.Encoding)">
<summary>
Loads a mixed code document from a stream.
</summary>
<param name="stream">The input stream.</param>
<param name="encoding">The character encoding to use.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Load(System.IO.Stream,System.Text.Encoding,System.Boolean)">
<summary>
Loads a mixed code document from a stream.
</summary>
<param name="stream">The input stream.</param>
<param name="encoding">The character encoding to use.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the file.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Load(System.IO.Stream,System.Text.Encoding,System.Boolean,System.Int32)">
<summary>
Loads a mixed code document from a stream.
</summary>
<param name="stream">The input stream.</param>
<param name="encoding">The character encoding to use.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the file.</param>
<param name="buffersize">The minimum buffer size.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Load(System.String)">
<summary>
Loads a mixed code document from a file.
</summary>
<param name="path">The complete file path to be read.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Load(System.String,System.Boolean)">
<summary>
Loads a mixed code document from a file.
</summary>
<param name="path">The complete file path to be read.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the file.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Load(System.String,System.Text.Encoding)">
<summary>
Loads a mixed code document from a file.
</summary>
<param name="path">The complete file path to be read.</param>
<param name="encoding">The character encoding to use.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Load(System.String,System.Text.Encoding,System.Boolean)">
<summary>
Loads a mixed code document from a file.
</summary>
<param name="path">The complete file path to be read.</param>
<param name="encoding">The character encoding to use.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the file.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Load(System.String,System.Text.Encoding,System.Boolean,System.Int32)">
<summary>
Loads a mixed code document from a file.
</summary>
<param name="path">The complete file path to be read.</param>
<param name="encoding">The character encoding to use.</param>
<param name="detectEncodingFromByteOrderMarks">Indicates whether to look for byte order marks at the beginning of the file.</param>
<param name="buffersize">The minimum buffer size.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.LoadHtml(System.String)">
<summary>
Loads a mixed document from a text
</summary>
<param name="html">The text to load.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Load(System.IO.TextReader)">
<summary>
Loads the mixed code document from the specified TextReader.
</summary>
<param name="reader">The TextReader used to feed the HTML data into the document.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Save(System.IO.Stream)">
<summary>
Saves the mixed document to the specified stream.
</summary>
<param name="outStream">The stream to which you want to save.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Save(System.IO.Stream,System.Text.Encoding)">
<summary>
Saves the mixed document to the specified stream.
</summary>
<param name="outStream">The stream to which you want to save.</param>
<param name="encoding">The character encoding to use.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Save(System.String)">
<summary>
Saves the mixed document to the specified file.
</summary>
<param name="filename">The location of the file where you want to save the document.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Save(System.String,System.Text.Encoding)">
<summary>
Saves the mixed document to the specified file.
</summary>
<param name="filename">The location of the file where you want to save the document.</param>
<param name="encoding">The character encoding to use.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Save(System.IO.StreamWriter)">
<summary>
Saves the mixed document to the specified StreamWriter.
</summary>
<param name="writer">The StreamWriter to which you want to save.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.Save(System.IO.TextWriter)">
<summary>
Saves the mixed document to the specified TextWriter.
</summary>
<param name="writer">The TextWriter to which you want to save.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.CreateTextFragment">
<summary>
Create a text fragment instances.
</summary>
<returns>The newly created text fragment instance.</returns>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocument.CreateCodeFragment">
<summary>
Create a code fragment instances.
</summary>
<returns>The newly created code fragment instance.</returns>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocument.StreamEncoding">
<summary>
Gets the encoding of the stream used to read the document.
</summary>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocument.CodeFragments">
<summary>
Gets the list of code fragments in the document.
</summary>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocument.TextFragments">
<summary>
Gets the list of text fragments in the document.
</summary>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocument.Fragments">
<summary>
Gets the list of all fragments in the document.
</summary>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocument.Code">
<summary>
Gets the code represented by the mixed code document seen as a template.
</summary>
</member>
<member name="T:HtmlAgilityPack.MixedCodeDocumentCodeFragment">
<summary>
Represents a fragment of code in a mixed code document.
</summary>
</member>
<member name="T:HtmlAgilityPack.MixedCodeDocumentFragment">
<summary>
Represents a base class for fragments in a mixed code document.
</summary>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocumentFragment.FragmentType">
<summary>
Gets the type of fragment.
</summary>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocumentFragment.StreamPosition">
<summary>
Gets the fragment position in the document's stream.
</summary>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocumentFragment.Line">
<summary>
Gets the line number of the fragment.
</summary>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocumentFragment.LinePosition">
<summary>
Gets the line position (column) of the fragment.
</summary>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocumentFragment.FragmentText">
<summary>
Gets the fragement text.
</summary>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocumentCodeFragment.Code">
<summary>
Gets the fragment code text.
</summary>
</member>
<member name="T:HtmlAgilityPack.MixedCodeDocumentFragmentList">
<summary>
Represents a list of mixed code fragments.
</summary>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocumentFragmentList.Append(HtmlAgilityPack.MixedCodeDocumentFragment)">
<summary>
Appends a fragment to the list of fragments.
</summary>
<param name="newFragment">The fragment to append. May not be null.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocumentFragmentList.Prepend(HtmlAgilityPack.MixedCodeDocumentFragment)">
<summary>
Prepends a fragment to the list of fragments.
</summary>
<param name="newFragment">The fragment to append. May not be null.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocumentFragmentList.Remove(HtmlAgilityPack.MixedCodeDocumentFragment)">
<summary>
Remove a fragment from the list of fragments. If this fragment was not in the list, an exception will be raised.
</summary>
<param name="fragment">The fragment to remove. May not be null.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocumentFragmentList.RemoveAt(System.Int32)">
<summary>
Remove a fragment from the list of fragments, using its index in the list.
</summary>
<param name="index">The index of the fragment to remove.</param>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocumentFragmentList.RemoveAll">
<summary>
Remove all fragments from the list.
</summary>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocumentFragmentList.GetEnumerator">
<summary>
Gets an enumerator that can iterate through the fragment list.
</summary>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocumentFragmentList.System#Collections#IEnumerable#GetEnumerator">
<summary>
Gets an enumerator that can iterate through the fragment list.
</summary>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocumentFragmentList.Count">
<summary>
Gets the number of fragments contained in the list.
</summary>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocumentFragmentList.Item(System.Int32)">
<summary>
Gets a fragment from the list using its index.
</summary>
</member>
<member name="T:HtmlAgilityPack.MixedCodeDocumentFragmentList.MixedCodeDocumentFragmentEnumerator">
<summary>
Represents a fragment enumerator.
</summary>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocumentFragmentList.MixedCodeDocumentFragmentEnumerator.Reset">
<summary>
Sets the enumerator to its initial position, which is before the first element in the collection.
</summary>
</member>
<member name="M:HtmlAgilityPack.MixedCodeDocumentFragmentList.MixedCodeDocumentFragmentEnumerator.MoveNext">
<summary>
Advances the enumerator to the next element of the collection.
</summary>
<returns>true if the enumerator was successfully advanced to the next element; false if the enumerator has passed the end of the collection.</returns>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocumentFragmentList.MixedCodeDocumentFragmentEnumerator.Current">
<summary>
Gets the current element in the collection.
</summary>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocumentFragmentList.MixedCodeDocumentFragmentEnumerator.System#Collections#IEnumerator#Current">
<summary>
Gets the current element in the collection.
</summary>
</member>
<member name="T:HtmlAgilityPack.MixedCodeDocumentFragmentType">
<summary>
Represents the type of fragement in a mixed code document.
</summary>
</member>
<member name="F:HtmlAgilityPack.MixedCodeDocumentFragmentType.Code">
<summary>
The fragment contains code.
</summary>
</member>
<member name="F:HtmlAgilityPack.MixedCodeDocumentFragmentType.Text">
<summary>
The fragment contains text.
</summary>
</member>
<member name="T:HtmlAgilityPack.MixedCodeDocumentTextFragment">
<summary>
Represents a fragment of text in a mixed code document.
</summary>
</member>
<member name="P:HtmlAgilityPack.MixedCodeDocumentTextFragment.Text">
<summary>
Gets the fragment text.
</summary>
</member>
<member name="T:JSBeautifyLib.JSBeautifyOptions">
<summary>
JSBeautifyOptions
</summary>
</member>
<member name="P:JSBeautifyLib.JSBeautifyOptions.indent_size">
<summary>
indent_size
</summary>
</member>
<member name="P:JSBeautifyLib.JSBeautifyOptions.indent_char">
<summary>
indent_char
</summary>
</member>
<member name="P:JSBeautifyLib.JSBeautifyOptions.indent_level">
<summary>
indent_level
</summary>
</member>
<member name="P:JSBeautifyLib.JSBeautifyOptions.preserve_newlines">
<summary>
preserve_newlines
</summary>
</member>
<member name="T:JSBeautifyLib.JSBeautify">
<summary>
JSBeautify
</summary>
</member>
<member name="M:JSBeautifyLib.JSBeautify.GetResult">
<summary>
GetResult
</summary>
<returns></returns>
</member>
<member name="M:JSBeautifyLib.JSBeautify.#ctor(System.String,JSBeautifyLib.JSBeautifyOptions)">
<summary>
JSBeautify
</summary>
<param name="js_source_text"></param>
<param name="options"></param>
</member>
<member name="T:FineUI.ToolbarCollection">
<summary>
工具条控件集合
</summary>
</member>
<member name="M:FineUI.ToolbarCollection.#ctor(FineUI.PanelBase)">
<summary>
构造函数
</summary>
<param name="parent">父控件实例</param>
</member>
<member name="T:FineUI.MenuCheckBox">
<summary>
菜单项复选框控件(单选框)
</summary>
</member>
<member name="T:FineUI.MenuItem">
<summary>
菜单项控件基类(抽象类)
</summary>
</member>
<member name="T:FineUI.BaseMenuItem">
<summary>
菜单项控件基类(抽象类)
</summary>
</member>
<member name="M:FineUI.BaseMenuItem.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.BaseMenuItem.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.MenuItem.CreateChildControls">
<summary>
添加子控件
</summary>
</member>
<member name="M:FineUI.MenuItem.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.MenuItem.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.MenuItem.HideOnClick">
<summary>
点击时隐藏菜单可以配合使用CssStyle=cursor:default;
</summary>
</member>
<member name="P:FineUI.MenuItem.IconUrl">
<summary>
图标地址
</summary>
</member>
<member name="P:FineUI.MenuItem.Icon">
<summary>
预定义图标
</summary>
</member>
<member name="P:FineUI.MenuItem.Text">
<summary>
文本
</summary>
</member>
<member name="P:FineUI.MenuItem.Menu">
<summary>
上下文菜单
</summary>
</member>
<member name="M:FineUI.MenuCheckBox.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.MenuCheckBox.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.MenuCheckBox.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.MenuCheckBox.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.MenuCheckBox.RaisePostDataChangedEvent">
<summary>
触发回发数据改变事件
</summary>
</member>
<member name="M:FineUI.MenuCheckBox.OnCheckedChanged(FineUI.CheckedEventArgs)">
<summary>
触发复选框状态改变事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="P:FineUI.MenuCheckBox.GroupName">
<summary>
分组名(如果指定分组名,则此控件被渲染为单选框)
</summary>
</member>
<member name="P:FineUI.MenuCheckBox.Checked">
<summary>
[AJAX属性]是否选中
</summary>
</member>
<member name="P:FineUI.MenuCheckBox.AutoPostBack">
<summary>
是否自动回发
</summary>
</member>
<member name="E:FineUI.MenuCheckBox.CheckedChanged">
<summary>
复选框状态改变事件需要启用AutoPostBack
</summary>
</member>
<member name="T:FineUI.Timer">
<summary>
定时器控件
</summary>
</member>
<member name="M:FineUI.Timer.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.Timer.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Timer.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.Timer.GetEnabledPropertyChangedScript">
<summary>
获取 Hidden 属性改变的 JavaScript 脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Timer.RaisePostBackEvent(System.String)">
<summary>
处理回发事件
</summary>
<param name="eventArgument">事件参数</param>
</member>
<member name="M:FineUI.Timer.OnTick(System.EventArgs)">
<summary>
触发定时事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="P:FineUI.Timer.Interval">
<summary>
定时间隔(单位:秒)
</summary>
</member>
<member name="E:FineUI.Timer.Tick">
<summary>
定时事件
</summary>
</member>
<member name="T:FineUI.TooltipField">
<summary>
支持提示的表单字段基类(抽象类)
</summary>
</member>
<member name="M:FineUI.TooltipField.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.TooltipField.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.TooltipField.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.TooltipField.ResolveTooltip(FineUI.HtmlNodeBuilder)">
<summary>
添加提示信息
</summary>
<param name="htmlBuilder">HtmlNodeBuilder实例</param>
</member>
<member name="P:FineUI.TooltipField.ToolTip">
<summary>
[AJAX属性]提示文本
</summary>
</member>
<member name="P:FineUI.TooltipField.ToolTipTitle">
<summary>
[AJAX属性]提示文本的标题
</summary>
</member>
<member name="P:FineUI.TooltipField.ToolTipAutoHide">
<summary>
[AJAX属性]是否自动隐藏提示信息
</summary>
</member>
<member name="T:FineUI.UserControlConnector">
<summary>
用户控件的容器
</summary>
</member>
<member name="M:FineUI.UserControlConnector.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.UserControlConnector.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.UserControlConnector.GetFirstChildUserControl(System.Web.UI.ControlCollection)">
<summary>
取得第一个子控件
</summary>
<param name="controls"></param>
<returns></returns>
</member>
<member name="T:FineUI.RadioItem">
<summary>
单项按钮项
</summary>
</member>
<member name="M:FineUI.RadioItem.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.RadioItem.#ctor(System.String,System.String)">
<summary>
构造函数
</summary>
<param name="text">文本</param>
<param name="value"></param>
</member>
<member name="P:FineUI.RadioItem.Selected">
<summary>
是否选中
</summary>
</member>
<member name="P:FineUI.RadioItem.Text">
<summary>
显示的文本
</summary>
</member>
<member name="P:FineUI.RadioItem.Value">
<summary>
</summary>
</member>
<member name="T:FineUI.RadioItemCollection">
<summary>
单选项集合
</summary>
</member>
<member name="M:FineUI.RadioItemCollection.FindByText(System.String)">
<summary>
通过文本查找单选项
</summary>
<param name="text">文本</param>
<returns>单选项</returns>
</member>
<member name="M:FineUI.RadioItemCollection.FindByText(System.String,System.Boolean)">
<summary>
通过文本查找单选项
</summary>
<param name="text">文本</param>
<param name="stripHtml">是否去除HTML标签</param>
<returns>单选项</returns>
</member>
<member name="M:FineUI.RadioItemCollection.FindByValue(System.String)">
<summary>
通过值查找单选项
</summary>
<param name="value"></param>
<returns>单选项</returns>
</member>
<member name="M:FineUI.RadioItemCollection.Add(System.String,System.String)">
<summary>
添加单选项
</summary>
<param name="text">文本</param>
<param name="value"></param>
<returns>新元素的插入位置</returns>
</member>
<member name="T:FineUI.Confirm">
<summary>
确认对话框帮助类(静态类)
</summary>
</member>
<member name="F:FineUI.Confirm.DefaultIcon">
<summary>
确认对话框默认图标
</summary>
</member>
<member name="M:FineUI.Confirm.Show(System.String)">
<summary>
显示消息框
</summary>
<param name="message"></param>
</member>
<member name="M:FineUI.Confirm.Show(System.String,System.String)">
<summary>
显示消息框
</summary>
<param name="message"></param>
<param name="title"></param>
</member>
<member name="M:FineUI.Confirm.Show(System.String,FineUI.MessageBoxIcon)">
<summary>
显示消息框
</summary>
<param name="message"></param>
<param name="icon"></param>
</member>
<member name="M:FineUI.Confirm.Show(System.String,System.String,FineUI.MessageBoxIcon)">
<summary>
显示消息框
</summary>
<param name="message"></param>
<param name="title"></param>
<param name="icon"></param>
</member>
<member name="M:FineUI.Confirm.GetShowReference(System.String,System.String,FineUI.MessageBoxIcon)">
<summary>
获取显示确认对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">对话框图标</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Confirm.GetShowReference(System.String,System.String,FineUI.MessageBoxIcon,System.String,System.String)">
<summary>
获取显示确认对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">对话框图标</param>
<param name="okScriptstring">点击确定按钮执行的客户端脚本</param>
<param name="cancelScript">点击取消按钮执行的客户端脚本</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Confirm.GetShowReference(System.String,System.String,FineUI.MessageBoxIcon,System.String,System.String,FineUI.Target)">
<summary>
获取显示确认对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">对话框图标</param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
<param name="cancelScript">点击取消按钮执行的客户端脚本</param>
<param name="target">弹出对话框的目标页面</param>
<returns>客户端脚本</returns>
</member>
<member name="T:FineUI.ActiveWindow">
<summary>
当前活动窗体帮助类(静态类)
</summary>
</member>
<member name="M:FineUI.ActiveWindow.GetWriteBackValueReference(System.String[])">
<summary>
获取将values值写回控件的客户端脚本
</summary>
<param name="values">需要写回的字符串列表</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.ActiveWindow.GetHideReference">
<summary>
获取关闭当前激活窗体的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.ActiveWindow.GetHideRefreshReference">
<summary>
获取关闭当前激活窗体并刷新父页面的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.ActiveWindow.GetHidePostBackReference">
<summary>
获取关闭当前激活窗体并回发父页面的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.ActiveWindow.GetHidePostBackReference(System.String)">
<summary>
获取关闭当前激活窗体并回发父页面的客户端脚本
</summary>
<param name="argument">回发参数</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.ActiveWindow.GetConfirmHideReference">
<summary>
获取先确认当前页面中表单是否更改,然后关闭当前激活窗体的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.ActiveWindow.GetConfirmHideRefreshReference">
<summary>
获取先确认当前页面中表单是否更改,然后关闭当前激活窗体,再刷新父页面的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.ActiveWindow.GetConfirmHidePostBackReference">
<summary>
获取先确认当前页面中表单是否更改,然后关闭当前激活窗体,再回发父页面的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.ActiveWindow.GetConfirmHidePostBackReference(System.String)">
<summary>
获取先确认当前页面中表单是否更改,然后关闭当前激活窗体,再回发父页面的客户端脚本
</summary>
<param name="argument">回发参数</param>
<returns>客户端脚本</returns>
</member>
<member name="T:FineUI.MenuButton">
<summary>
菜单项按钮控件
</summary>
</member>
<member name="M:FineUI.MenuButton.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.MenuButton.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.MenuButton.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.MenuButton.RaisePostBackEvent(System.String)">
<summary>
处理回发事件
</summary>
<param name="eventArgument">事件参数</param>
</member>
<member name="M:FineUI.MenuButton.OnClick(System.EventArgs)">
<summary>
触发按钮点击事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="P:FineUI.MenuButton.EnablePostBack">
<summary>
是否可以回发
</summary>
</member>
<member name="P:FineUI.MenuButton.OnClientClick">
<summary>
点击按钮时需要执行的客户端脚本
</summary>
</member>
<member name="P:FineUI.MenuButton.ValidateForms">
<summary>
提交之前需要验证的表单名称列表
</summary>
</member>
<member name="P:FineUI.MenuButton.ValidateTarget">
<summary>
验证失败时提示对话框弹出位置
</summary>
</member>
<member name="P:FineUI.MenuButton.ValidateMessageBox">
<summary>
验证失败时是否出现提示对话框
</summary>
</member>
<member name="P:FineUI.MenuButton.ConfirmTitle">
<summary>
确认对话框标题
</summary>
</member>
<member name="P:FineUI.MenuButton.ConfirmText">
<summary>
确认对话框内容
</summary>
</member>
<member name="P:FineUI.MenuButton.ConfirmIcon">
<summary>
确认对话框提示图标
</summary>
</member>
<member name="P:FineUI.MenuButton.ConfirmTarget">
<summary>
确认对话框弹出位置
</summary>
</member>
<member name="E:FineUI.MenuButton.Click">
<summary>
按钮点击事件
</summary>
</member>
<member name="T:FineUI.MenuText">
<summary>
菜单项文本控件
</summary>
</member>
<member name="M:FineUI.MenuText.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.MenuText.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.MenuText.Text">
<summary>
文本
</summary>
</member>
<member name="T:FineUI.MenuSeparator">
<summary>
菜单项分隔符控件
</summary>
</member>
<member name="M:FineUI.MenuSeparator.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.MenuSeparator.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="T:FineUI.MenuHyperLink">
<summary>
菜单项超链接控件
</summary>
</member>
<member name="M:FineUI.MenuHyperLink.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.MenuHyperLink.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.MenuHyperLink.NavigateUrl">
<summary>
链接地址
</summary>
</member>
<member name="P:FineUI.MenuHyperLink.Target">
<summary>
链接目标
</summary>
</member>
<member name="T:FineUI.MenuItemCollection">
<summary>
菜单项控件集合
</summary>
</member>
<member name="M:FineUI.MenuItemCollection.#ctor(FineUI.Menu)">
<summary>
构造函数
</summary>
<param name="parent">父控件实例</param>
</member>
<member name="T:FineUI.SplitButton">
<summary>
带下拉列表的按钮
</summary>
</member>
<member name="T:FineUI.Button">
<summary>
按钮控件
</summary>
</member>
<member name="M:FineUI.Button.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.Button.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Button.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.Button.ResolveClientScript(System.String[],FineUI.Target,System.Boolean,System.Boolean,System.String,System.String,System.String,FineUI.MessageBoxIcon,FineUI.Target,System.String,System.String)">
<summary>
获取按钮客户端点击事件的脚本
</summary>
<param name="validateForms">验证表单列表</param>
<param name="validateTarget">表单验证提示消息目标页面</param>
<param name="validateMessageBox">是否显示表单验证提示对话框</param>
<param name="enablePostBack">启用回发</param>
<param name="postBackEventReference">回发脚本</param>
<param name="confirmText">确认对话框消息</param>
<param name="confirmTitle">确认对话框标题</param>
<param name="confirmIcon">确认对话框图标</param>
<param name="confirmTarget">确认对话框目标页面</param>
<param name="onClientClick">自定义客户端点击脚本</param>
<param name="disableControlJavascriptID">需要禁用的控件客户端ID</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Button.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.Button.RaisePostDataChangedEvent">
<summary>
触发回发数据改变事件
</summary>
</member>
<member name="M:FineUI.Button.RaisePostBackEvent(System.String)">
<summary>
处理回发事件
</summary>
<param name="eventArgument">事件参数</param>
</member>
<member name="M:FineUI.Button.OnClick(System.EventArgs)">
<summary>
触发按钮点击事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="P:FineUI.Button.DisableControlBeforePostBack">
<summary>
回发之前禁用按钮(防止重复提交)
</summary>
</member>
<member name="P:FineUI.Button.EnablePostBack">
<summary>
是否可以回发
</summary>
</member>
<member name="P:FineUI.Button.Pressed">
<summary>
[AJAX属性]是否被按下
</summary>
</member>
<member name="P:FineUI.Button.EnablePress">
<summary>
是否可以按下
</summary>
</member>
<member name="P:FineUI.Button.OnClientClick">
<summary>
[AJAX属性]点击按钮时需要执行的客户端脚本
</summary>
</member>
<member name="P:FineUI.Button.Icon">
<summary>
[AJAX属性]预定义图标
</summary>
</member>
<member name="P:FineUI.Button.Size">
<summary>
按钮的大小
</summary>
</member>
<member name="P:FineUI.Button.IconUrl">
<summary>
图标地址
</summary>
</member>
<member name="P:FineUI.Button.IconAlign">
<summary>
图标摆放位置
</summary>
</member>
<member name="P:FineUI.Button.Text">
<summary>
[AJAX属性]按钮文本
</summary>
</member>
<member name="P:FineUI.Button.ToolTip">
<summary>
[AJAX属性]提示文本
</summary>
</member>
<member name="P:FineUI.Button.ToolTipType">
<summary>
提示文本类型
</summary>
</member>
<member name="P:FineUI.Button.TabIndex">
<summary>
Tab键索引
</summary>
</member>
<member name="P:FineUI.Button.Type">
<summary>
按钮类型
</summary>
</member>
<member name="P:FineUI.Button.ValidateForms">
<summary>
需要验证的表单名称列表(逗号分隔)
</summary>
</member>
<member name="P:FineUI.Button.ValidateTarget">
<summary>
验证失败时提示对话框弹出位置
</summary>
</member>
<member name="P:FineUI.Button.ValidateMessageBox">
<summary>
验证失败时是否出现提示对话框
</summary>
</member>
<member name="P:FineUI.Button.ConfirmTitle">
<summary>
[AJAX属性]确认对话框标题
</summary>
</member>
<member name="P:FineUI.Button.ConfirmText">
<summary>
[AJAX属性]确认对话框内容
</summary>
</member>
<member name="P:FineUI.Button.ConfirmIcon">
<summary>
[AJAX属性]确认对话框提示图标
</summary>
</member>
<member name="P:FineUI.Button.ConfirmTarget">
<summary>
[AJAX属性]确认对话框弹出位置
</summary>
</member>
<member name="P:FineUI.Button.Menu">
<summary>
按钮的上下文菜单
</summary>
</member>
<member name="E:FineUI.Button.Click">
<summary>
按钮点击事件
</summary>
</member>
<member name="M:FineUI.SplitButton.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.SplitButton.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="T:FineUI.Menu">
<summary>
菜单控件
</summary>
</member>
<member name="M:FineUI.Menu.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Menu.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.Menu.Items">
<summary>
菜单项集合
</summary>
</member>
<member name="T:FineUI.PageManager">
<summary>
页面配置管理器(每个页面必须包含一个 PageManager 控件)
</summary>
</member>
<member name="M:FineUI.PageManager.RenderBeginTag(System.Web.UI.HtmlTextWriter)">
<summary>
渲染控件的开始标签
</summary>
<param name="writer">输出流</param>
</member>
<member name="M:FineUI.PageManager.RenderEndTag(System.Web.UI.HtmlTextWriter)">
<summary>
渲染控件的结束标签
</summary>
<param name="writer">输出流</param>
</member>
<member name="M:FineUI.PageManager.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.PageManager.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.PageManager.RegisterOnAjaxPostBack(System.String,System.String)">
<summary>
Used by FCKeditor, Add script before ajax postback.
</summary>
<param name="key"></param>
<param name="script"></param>
</member>
<member name="P:FineUI.PageManager.Enabled">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.PageManager.Hidden">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.PageManager.Visible">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.PageManager.HideMode">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.PageManager.AutoSizePanelID">
<summary>
自动调整此容器的宽度和高度,以填充整个页面
</summary>
</member>
<member name="P:FineUI.PageManager.HideScrollbar">
<summary>
是否隐藏滚动条
</summary>
</member>
<member name="P:FineUI.PageManager.HideScrollbars">
<summary>
是否隐藏滚动条
</summary>
</member>
<member name="P:FineUI.PageManager.ExecuteOnReadyWhenPostBack">
<summary>
每次页面回发后总是执行onReady脚本包括Ajax局部回发
</summary>
</member>
<member name="P:FineUI.PageManager.EnablePageLoading">
<summary>
是否启用页面加载标示
</summary>
</member>
<member name="P:FineUI.PageManager.AjaxAspnetControls">
<summary>
需要在AJAX回发时更新的Asp.net控件列表逗号分隔
</summary>
</member>
<member name="P:FineUI.PageManager.AjaxGridClientIDs">
<summary>
本次AJAX请求过程中需要更新TemplateField的表格
</summary>
</member>
<member name="P:FineUI.PageManager.AjaxGridReloadedClientIDs">
<summary>
本次AJAX请求过程中重新加载的表格
</summary>
</member>
<member name="P:FineUI.PageManager.Theme">
<summary>
样式
</summary>
</member>
<member name="P:FineUI.PageManager.CustomThemeBasePath">
<summary>
自定义样式的根路径
</summary>
</member>
<member name="P:FineUI.PageManager.CustomTheme">
<summary>
自定义样式的名称
</summary>
</member>
<member name="P:FineUI.PageManager.Language">
<summary>
语言
</summary>
</member>
<member name="P:FineUI.PageManager.EnableAjax">
<summary>
是否启用Ajax
</summary>
</member>
<member name="P:FineUI.PageManager.EnableAjaxLoading">
<summary>
是否启用Ajax正在加载提示
</summary>
</member>
<member name="P:FineUI.PageManager.AjaxLoadingType">
<summary>
Ajax正在加载提示的类型
</summary>
</member>
<member name="P:FineUI.PageManager.AjaxTimeout">
<summary>
Ajax超时时间单位默认60秒
</summary>
</member>
<member name="P:FineUI.PageManager.EnableXStateCompress">
<summary>
是否启用XState压缩默认为true
</summary>
</member>
<member name="P:FineUI.PageManager.FormMessageTarget">
<summary>
表单中消息的位置
</summary>
</member>
<member name="P:FineUI.PageManager.FormLabelAlign">
<summary>
表单中标签的位置
</summary>
</member>
<member name="P:FineUI.PageManager.FormOffsetRight">
<summary>
表单中右侧的空白宽度
</summary>
</member>
<member name="P:FineUI.PageManager.FormLabelWidth">
<summary>
表单中字段标签的宽度
</summary>
</member>
<member name="P:FineUI.PageManager.FormLabelSeparator">
<summary>
表单中字段与标签的分隔符
</summary>
</member>
<member name="P:FineUI.PageManager.PageLoadingControlExist">
<summary>
PageLoading控件是否存在页面
</summary>
</member>
<member name="P:FineUI.PageManager.Instance">
<summary>
PageManager在当前页面的实例
</summary>
</member>
<member name="T:FineUI.Image">
<summary>
图片控件
</summary>
</member>
<member name="M:FineUI.Image.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.Image.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Image.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.Image.Enabled">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Image.TabIndex">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Image.ImageUrl">
<summary>
[AJAX属性]链接地址
</summary>
</member>
<member name="P:FineUI.Image.Icon">
<summary>
[AJAX属性]预定义图标
</summary>
</member>
<member name="P:FineUI.Image.ImageWidth">
<summary>
[AJAX属性]图片的宽度
</summary>
</member>
<member name="P:FineUI.Image.ImageHeight">
<summary>
[AJAX属性]图片的高度
</summary>
</member>
<member name="P:FineUI.Image.ImageCssClass">
<summary>
[AJAX属性]图片的样式类
</summary>
</member>
<member name="P:FineUI.Image.ImageCssStyle">
<summary>
[AJAX属性]图片的样式
</summary>
</member>
<member name="P:FineUI.Image.ImageAlt">
<summary>
[AJAX属性]图片的Alt
</summary>
</member>
<member name="T:FineUI.FileUpload">
<summary>
文件上传控件
</summary>
</member>
<member name="M:FineUI.FileUpload.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.FileUpload.SaveAs(System.String)">
<summary>
将上载文件的内容保存到 Web 服务器上的指定路径
</summary>
<param name="filename">保存的文件的名称</param>
</member>
<member name="M:FineUI.FileUpload.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.FileUpload.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.FileUpload.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.FileUpload.RaisePostDataChangedEvent">
<summary>
触发回发数据改变事件
</summary>
</member>
<member name="M:FineUI.FileUpload.RaisePostBackEvent(System.String)">
<summary>
处理回发事件
</summary>
<param name="eventArgument">事件参数</param>
</member>
<member name="M:FineUI.FileUpload.OnFileSelected(System.EventArgs)">
<summary>
触发文件选定事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="P:FineUI.FileUpload.Text">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.FileUpload.ButtonText">
<summary>
按钮文本
</summary>
</member>
<member name="P:FineUI.FileUpload.ButtonOnly">
<summary>
是否只显示按钮,不显示只读输入框
</summary>
</member>
<member name="P:FineUI.FileUpload.ButtonIcon">
<summary>
按钮图标
</summary>
</member>
<member name="P:FineUI.FileUpload.ButtonIconUrl">
<summary>
按钮图标地址
</summary>
</member>
<member name="P:FineUI.FileUpload.PostedFile">
<summary>
上传的文件
</summary>
</member>
<member name="P:FineUI.FileUpload.HasFile">
<summary>
是否包含文件
</summary>
</member>
<member name="P:FineUI.FileUpload.FileName">
<summary>
客户端文件名称包含目录路径IE下为完成路径Chrome下为文件名
</summary>
</member>
<member name="P:FineUI.FileUpload.ShortFileName">
<summary>
客户端文件名称,不包含目录路径
</summary>
</member>
<member name="E:FineUI.FileUpload.FileSelected">
<summary>
文件选定事件需要启用AutoPostBack
</summary>
</member>
<member name="T:FineUI.HiddenField">
<summary>
隐藏表单控件
</summary>
</member>
<member name="M:FineUI.HiddenField.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="T:FineUI.TwinTriggerBox">
<summary>
扩展文本框控件
</summary>
</member>
<member name="M:FineUI.TwinTriggerBox.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.TwinTriggerBox.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.TwinTriggerBox.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.TwinTriggerBox.RaisePostBackEvent(System.String)">
<summary>
处理回发事件
</summary>
<param name="eventArgument">事件参数</param>
</member>
<member name="M:FineUI.TwinTriggerBox.OnTrigger1Click(System.EventArgs)">
<summary>
触发第一个触发按钮点击事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.TwinTriggerBox.OnTrigger2Click(System.EventArgs)">
<summary>
触发第二个触发按钮点击事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="P:FineUI.TwinTriggerBox.EnableEdit">
<summary>
是否允许编辑
</summary>
</member>
<member name="P:FineUI.TwinTriggerBox.ShowTrigger">
<summary>
是否显示触发器
</summary>
</member>
<member name="P:FineUI.TwinTriggerBox.ShowTrigger1">
<summary>
[AJAX属性]是否显示第一个触发器
</summary>
</member>
<member name="P:FineUI.TwinTriggerBox.ShowTrigger2">
<summary>
[AJAX属性]是否显示第一个触发器
</summary>
</member>
<member name="P:FineUI.TwinTriggerBox.EnableTrigger1PostBack">
<summary>
是否可以回发第一个触发器
</summary>
</member>
<member name="P:FineUI.TwinTriggerBox.EnableTrigger2PostBack">
<summary>
是否可以回发第一个触发器
</summary>
</member>
<member name="P:FineUI.TwinTriggerBox.Trigger1IconUrl">
<summary>
第一个触发器图片
</summary>
</member>
<member name="P:FineUI.TwinTriggerBox.Trigger2IconUrl">
<summary>
第二个触发器图片
</summary>
</member>
<member name="P:FineUI.TwinTriggerBox.Trigger1Icon">
<summary>
第一个触发器图片
</summary>
</member>
<member name="P:FineUI.TwinTriggerBox.Trigger2Icon">
<summary>
第二个触发器图片
</summary>
</member>
<member name="P:FineUI.TwinTriggerBox.OnClientTrigger1Click">
<summary>
点击第一个触发器时需要执行的客户端脚本
</summary>
</member>
<member name="P:FineUI.TwinTriggerBox.OnClientTrigger2Click">
<summary>
点击第二个触发器时需要执行的客户端脚本
</summary>
</member>
<member name="E:FineUI.TwinTriggerBox.Trigger1Click">
<summary>
第一个触发按钮点击事件
</summary>
</member>
<member name="E:FineUI.TwinTriggerBox.Trigger2Click">
<summary>
第二个触发按钮点击事件
</summary>
</member>
<member name="T:FineUI.LinkButton">
<summary>
链接按钮控件
</summary>
</member>
<member name="M:FineUI.LinkButton.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.LinkButton.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.LinkButton.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.LinkButton.RaisePostBackEvent(System.String)">
<summary>
处理回发事件
</summary>
<param name="eventArgument">事件参数</param>
</member>
<member name="M:FineUI.LinkButton.OnClick(System.EventArgs)">
<summary>
触发按钮点击事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="P:FineUI.LinkButton.Text">
<summary>
[AJAX属性]文本
</summary>
</member>
<member name="P:FineUI.LinkButton.OnClientClick">
<summary>
[AJAX属性]点击按钮时需要执行的客户端脚本
</summary>
</member>
<member name="P:FineUI.LinkButton.ValidateForms">
<summary>
提交之前需要验证的表单名称列表
</summary>
</member>
<member name="P:FineUI.LinkButton.ValidateTarget">
<summary>
验证失败时提示对话框弹出位置
</summary>
</member>
<member name="P:FineUI.LinkButton.ValidateMessageBox">
<summary>
验证失败时是否出现提示对话框
</summary>
</member>
<member name="P:FineUI.LinkButton.EnablePostBack">
<summary>
是否可以回发
</summary>
</member>
<member name="P:FineUI.LinkButton.EncodeText">
<summary>
是否对文本编码
</summary>
</member>
<member name="P:FineUI.LinkButton.ConfirmTitle">
<summary>
[AJAX属性]确认对话框标题
</summary>
</member>
<member name="P:FineUI.LinkButton.ConfirmText">
<summary>
[AJAX属性]确认对话框内容
</summary>
</member>
<member name="P:FineUI.LinkButton.ConfirmIcon">
<summary>
[AJAX属性]确认对话框提示图标
</summary>
</member>
<member name="P:FineUI.LinkButton.ConfirmTarget">
<summary>
[AJAX属性]确认对话框弹出位置
</summary>
</member>
<member name="E:FineUI.LinkButton.Click">
<summary>
按钮点击事件
</summary>
</member>
<member name="T:FineUI.RadioButtonList">
<summary>
单选框列表控件
</summary>
</member>
<member name="M:FineUI.RadioButtonList.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.RadioButtonList.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.RadioButtonList.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.RadioButtonList.DataBind">
<summary>
绑定到数据源
</summary>
</member>
<member name="M:FineUI.RadioButtonList.DataBindToDataTable(System.Data.DataTable)">
<summary>
绑定到数据表
</summary>
<param name="dataTable"></param>
</member>
<member name="M:FineUI.RadioButtonList.DataBindToEnumerable(System.Collections.IEnumerable)">
<summary>
绑定到可枚举列表
</summary>
<param name="enumerable"></param>
</member>
<member name="M:FineUI.RadioButtonList.GetPropertyValue(System.Object,System.String)">
<summary>
取得属性值
</summary>
<param name="obj"></param>
<param name="propertyName"></param>
</member>
<member name="M:FineUI.RadioButtonList.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.RadioButtonList.OnSelectedIndexChanged(System.EventArgs)">
<summary>
触发选中项改变事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.RadioButtonList.RaisePostDataChangedEvent">
<summary>
触发回发数据改变事件
</summary>
</member>
<member name="P:FineUI.RadioButtonList.Required">
<summary>
是否必填项
</summary>
</member>
<member name="P:FineUI.RadioButtonList.RequiredMessage">
<summary>
为空时提示信息
</summary>
</member>
<member name="P:FineUI.RadioButtonList.AutoPostBack">
<summary>
是否自动回发
</summary>
</member>
<member name="P:FineUI.RadioButtonList.ColumnNumber">
<summary>
渲染成几列
</summary>
</member>
<member name="P:FineUI.RadioButtonList.ColumnVertical">
<summary>
是否按照纵向顺序渲染
</summary>
</member>
<member name="P:FineUI.RadioButtonList.DataTextField">
<summary>
显示文本的数据字段
</summary>
</member>
<member name="P:FineUI.RadioButtonList.DataTextFormatString">
<summary>
显示文本的格式化字符串
</summary>
</member>
<member name="P:FineUI.RadioButtonList.DataValueField">
<summary>
显示值的数据字段
</summary>
</member>
<member name="P:FineUI.RadioButtonList.DataSource">
<summary>
数据源
</summary>
</member>
<member name="P:FineUI.RadioButtonList.SelectedValue">
<summary>
[AJAX属性]选中项的值
</summary>
</member>
<member name="P:FineUI.RadioButtonList.SelectedIndex">
<summary>
[AJAX属性]选中项的索引
</summary>
</member>
<member name="P:FineUI.RadioButtonList.SelectedItem">
<summary>
选中项
</summary>
</member>
<member name="P:FineUI.RadioButtonList.Items">
<summary>
单选项集合
</summary>
</member>
<member name="P:FineUI.RadioButtonList.X_Items">
<summary>
保存的单选项数据(内部使用)
</summary>
</member>
<member name="E:FineUI.RadioButtonList.SelectedIndexChanged">
<summary>
选中项改变事件需要启用AutoPostBack
</summary>
</member>
<member name="T:FineUI.RadioButton">
<summary>
单选框控件
</summary>
</member>
<member name="M:FineUI.RadioButton.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.RadioButton.ProcessOthersInGroup">
<summary>
设置本组内其他RadioButton的Checked属性为false
简单处理只查找和此RadioButton在同一个层级的RadioButton
</summary>
</member>
<member name="M:FineUI.RadioButton.OnInitControl">
<summary>
初始化控件
</summary>
</member>
<member name="M:FineUI.RadioButton.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.RadioButton.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.RadioButton.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.RadioButton.RaisePostDataChangedEvent">
<summary>
触发回发数据改变事件
</summary>
</member>
<member name="M:FineUI.RadioButton.OnCheckedChanged(FineUI.CheckedEventArgs)">
<summary>
触发单选框状态改变事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="P:FineUI.RadioButton.Text">
<summary>
文本
</summary>
</member>
<member name="P:FineUI.RadioButton.Checked">
<summary>
[AJAX属性]是否选中
</summary>
</member>
<member name="P:FineUI.RadioButton.GroupName">
<summary>
分组的名称
</summary>
</member>
<member name="P:FineUI.RadioButton.AutoPostBack">
<summary>
是否自动回发
</summary>
</member>
<member name="E:FineUI.RadioButton.CheckedChanged">
<summary>
单选框状态改变事件需要启用AutoPostBack
</summary>
</member>
<member name="T:FineUI.TriggerBox">
<summary>
扩展文本框控件
</summary>
</member>
<member name="M:FineUI.TriggerBox.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.TriggerBox.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.TriggerBox.OnTriggerClick(System.EventArgs)">
<summary>
触发按钮点击事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.TriggerBox.RaisePostBackEvent(System.String)">
<summary>
处理回发事件
</summary>
<param name="eventArgument">事件参数</param>
</member>
<member name="P:FineUI.TriggerBox.EnableEdit">
<summary>
是否允许编辑
</summary>
</member>
<member name="P:FineUI.TriggerBox.ShowTrigger">
<summary>
是否显示触发器
</summary>
</member>
<member name="P:FineUI.TriggerBox.EnablePostBack">
<summary>
是否可以回发
</summary>
</member>
<member name="P:FineUI.TriggerBox.TriggerIconUrl">
<summary>
右侧按钮的图片
</summary>
</member>
<member name="P:FineUI.TriggerBox.TriggerIcon">
<summary>
右侧的图标
</summary>
</member>
<member name="P:FineUI.TriggerBox.OnClientTriggerClick">
<summary>
点击按钮时需要执行的客户端脚本
</summary>
</member>
<member name="E:FineUI.TriggerBox.TriggerClick">
<summary>
触发按钮点击事件
</summary>
</member>
<member name="T:FineUI.GridColumnsEditor">
<summary>
为设计时提供的表格列集合编辑器
</summary>
</member>
<member name="M:FineUI.GridColumnsEditor.#ctor(System.Type)">
<summary>
构造函数
</summary>
<param name="type">控件类型</param>
</member>
<member name="M:FineUI.GridColumnsEditor.CreateNewItemTypes">
<summary>
获取此集合编辑器可包含的数据类型
</summary>
<returns>类型集合</returns>
</member>
<member name="T:FineUI.GridRowSelectEventArgs">
<summary>
表格行选中事件参数
</summary>
</member>
<member name="M:FineUI.GridRowSelectEventArgs.#ctor(System.Int32)">
<summary>
构造函数
</summary>
<param name="rowIndex">行索引</param>
</member>
<member name="P:FineUI.GridRowSelectEventArgs.RowIndex">
<summary>
行索引
</summary>
</member>
<member name="T:FineUI.GridAfterEditEventArgs">
<summary>
表格行点击事件参数
</summary>
</member>
<member name="M:FineUI.GridAfterEditEventArgs.#ctor(System.Int32,System.String)">
<summary>
构造函数
</summary>
<param name="rowIndex">行索引</param>
/// <param name="columnID">列ID</param>
</member>
<member name="P:FineUI.GridAfterEditEventArgs.RowIndex">
<summary>
行索引
</summary>
</member>
<member name="P:FineUI.GridAfterEditEventArgs.ColumnID">
<summary>
列ID
</summary>
</member>
<member name="T:FineUI.BaseField">
<summary>
表格列基类(抽象类)
</summary>
</member>
<member name="T:FineUI.GridColumn">
<summary>
表格列基类(抽象类)
</summary>
</member>
<member name="M:FineUI.GridColumn.GetHeaderValue">
<summary>
取得列头渲染后的HTML
</summary>
<returns>渲染后的HTML</returns>
</member>
<member name="M:FineUI.GridColumn.GetColumnValue(FineUI.GridRow)">
<summary>
取得列渲染后的HTML
</summary>
<param name="row">表格行实例</param>
<returns>渲染后的HTML</returns>
</member>
<member name="M:FineUI.GridColumn.GetColumnState(FineUI.GridRow)">
<summary>
获取列的状态
</summary>
<param name="row"></param>
<returns></returns>
</member>
<member name="M:FineUI.GridColumn.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.GridColumn.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.GridColumn.Grid">
<summary>
表格对象
</summary>
</member>
<member name="P:FineUI.GridColumn.ColumnIndex">
<summary>
列索引
</summary>
</member>
<member name="P:FineUI.GridColumn.SortField">
<summary>
排序字段
</summary>
</member>
<member name="P:FineUI.GridColumn.Hidden">
<summary>
是否隐藏列
</summary>
</member>
<member name="P:FineUI.GridColumn.ColumnID">
<summary>
列ID如果没有设置则为ClientID
</summary>
</member>
<member name="P:FineUI.GridColumn.HeaderText">
<summary>
标题栏显示的文字
</summary>
</member>
<member name="P:FineUI.GridColumn.HeaderToolTip">
<summary>
标题栏文字的提示文本
</summary>
</member>
<member name="P:FineUI.GridColumn.HeaderToolTipType">
<summary>
标题栏文字的提示文本类型
</summary>
</member>
<member name="P:FineUI.GridColumn.Width">
<summary>
列宽度
</summary>
</member>
<member name="P:FineUI.GridColumn.BoxFlex">
<summary>
控制子控件的尺寸表格列使用HBox布局
</summary>
</member>
<member name="P:FineUI.GridColumn.ExpandUnusedSpace">
<summary>
此列会扩展所有未使用的宽度
</summary>
</member>
<member name="P:FineUI.GridColumn.TextAlign">
<summary>
文本的排列位置
</summary>
</member>
<member name="P:FineUI.GridColumn.EnableHeaderMenu">
<summary>
启用表头菜单
</summary>
</member>
<member name="P:FineUI.GridColumn.EnableColumnHide">
<summary>
启用隐藏列功能
</summary>
</member>
<member name="P:FineUI.GridColumn.InnerCls">
<summary>
表格单元格容器样式类
</summary>
</member>
<member name="P:FineUI.GridColumn.PersistState">
<summary>
本列是否需要保存状态目前只有CheckBoxField实现了这个定义
</summary>
</member>
<member name="M:FineUI.BaseField.GetTooltipString(FineUI.GridRow)">
<summary>
取得提示字符串
</summary>
<param name="row"></param>
<returns></returns>
</member>
<member name="P:FineUI.BaseField.DataSimulateTreeLevelField">
<summary>
此列模拟树显示时的层次字段
</summary>
</member>
<member name="P:FineUI.BaseField.ToolTip">
<summary>
提示文本
</summary>
</member>
<member name="P:FineUI.BaseField.DataToolTipField">
<summary>
提示字段名称
</summary>
</member>
<member name="P:FineUI.BaseField.DataToolTipFormatString">
<summary>
提示字段格式化字符串
</summary>
</member>
<member name="T:FineUI.RenderField">
<summary>
表格可编辑列
</summary>
</member>
<member name="T:FineUI.RenderBaseField">
<summary>
表格可编辑列的基类
</summary>
</member>
<member name="P:FineUI.RenderBaseField.DataField">
<summary>
字段名称
</summary>
</member>
<member name="M:FineUI.RenderField.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.RenderField.Editor">
<summary>
单元格编辑控件
</summary>
</member>
<member name="P:FineUI.RenderField.FieldType">
<summary>
字段类型
</summary>
</member>
<member name="P:FineUI.RenderField.Renderer">
<summary>
渲染器
</summary>
</member>
<member name="P:FineUI.RenderField.RendererArgument">
<summary>
渲染器的参数
</summary>
</member>
<member name="P:FineUI.RenderField.RendererFunction">
<summary>
自定义渲染器函数JavaScript函数
</summary>
</member>
<member name="P:FineUI.RenderField.NullDisplayText">
<summary>
处理数据库中null值默认为空字符串
</summary>
</member>
<member name="P:FineUI.RenderField.HtmlEncode">
<summary>
显示之前进行HTML编码默认为true
</summary>
</member>
<member name="T:FineUI.RenderCheckField">
<summary>
表格可编辑复选框列
</summary>
</member>
<member name="M:FineUI.RenderCheckField.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="T:FineUI.RowNumberField">
<summary>
表格数据绑定列
</summary>
</member>
<member name="M:FineUI.RowNumberField.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.RowNumberField.EnableHeaderMenu">
<summary>
启用表头菜单
</summary>
</member>
<member name="P:FineUI.RowNumberField.EnableColumnHide">
<summary>
是否允许隐藏列
</summary>
</member>
<member name="P:FineUI.RowNumberField.EnablePagingNumber">
<summary>
是否启用分页行号
</summary>
</member>
<member name="T:FineUI.GroupField">
<summary>
表格分组列
</summary>
</member>
<member name="M:FineUI.GroupField.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.GroupField.Columns">
<summary>
列数据
</summary>
</member>
<member name="T:FineUI.RegionPanel">
<summary>
区域面板控件
</summary>
</member>
<member name="M:FineUI.RegionPanel.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.RegionPanel.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.RegionPanel.Items">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.RegionPanel.EnableIFrame">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.RegionPanel.IFrameUrl">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.RegionPanel.IFrameName">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.RegionPanel.Layout">
<summary>
布局类型
</summary>
</member>
<member name="P:FineUI.RegionPanel.Regions">
<summary>
区域集合
</summary>
</member>
<member name="T:FineUI.Accordion">
<summary>
手风琴控件
</summary>
</member>
<member name="M:FineUI.Accordion.#ctor">
<summary>
</summary>
</member>
<member name="M:FineUI.Accordion.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Accordion.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.Accordion.Items">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Accordion.EnableIFrame">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Accordion.IFrameUrl">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Accordion.IFrameName">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Accordion.Layout">
<summary>
布局类型
</summary>
</member>
<member name="P:FineUI.Accordion.ShowCollapseTool">
<summary>
是否启用折叠按钮
</summary>
</member>
<member name="P:FineUI.Accordion.EnableActiveOnTop">
<summary>
是否启用激活在最上面
</summary>
</member>
<member name="P:FineUI.Accordion.EnableFill">
<summary>
是否启用填充整个区域
</summary>
</member>
<member name="P:FineUI.Accordion.ActiveIndex">
<summary>
激活面板的索引
</summary>
</member>
<member name="P:FineUI.Accordion.Panes">
<summary>
手风琴面板集合
</summary>
</member>
<member name="T:FineUI.AccordionPane">
<summary>
手风琴面板控件
</summary>
</member>
<member name="M:FineUI.AccordionPane.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.AccordionPane.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.AccordionPane.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.AccordionPane.EnableCollapse">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.AccordionPane.ShowHeader">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.AccordionPane.EnableHightlight">
<summary>
鼠标移到标题栏是否高亮显示
</summary>
</member>
<member name="T:FineUI.AccordionPaneCollection">
<summary>
手风琴面板控件集合
</summary>
</member>
<member name="M:FineUI.AccordionPaneCollection.#ctor(FineUI.Accordion)">
<summary>
构造函数
</summary>
<param name="parent">父控件实例</param>
</member>
<member name="T:FineUI.TreeExpandEventArgs">
<summary>
树节点展开事件参数
</summary>
</member>
<member name="M:FineUI.TreeExpandEventArgs.#ctor(FineUI.TreeNode)">
<summary>
构造函数
</summary>
<param name="node">树节点</param>
</member>
<member name="P:FineUI.TreeExpandEventArgs.Node">
<summary>
树实例
</summary>
</member>
<member name="P:FineUI.TreeExpandEventArgs.NodeID">
<summary>
树节点ID
</summary>
</member>
<member name="T:FineUI.TreeCommandEventArgs">
<summary>
树节点命令事件参数
</summary>
</member>
<member name="M:FineUI.TreeCommandEventArgs.#ctor(FineUI.TreeNode,System.String,System.String)">
<summary>
构造函数
</summary>
<param name="node">树节点</param>
<param name="commandName">命令名称</param>
<param name="commandArgument">命令参数</param>
</member>
<member name="P:FineUI.TreeCommandEventArgs.Node">
<summary>
树实例
</summary>
</member>
<member name="P:FineUI.TreeCommandEventArgs.NodeID">
<summary>
树节点ID
</summary>
</member>
<member name="P:FineUI.TreeCommandEventArgs.CommandName">
<summary>
命令名称
</summary>
</member>
<member name="P:FineUI.TreeCommandEventArgs.CommandArgument">
<summary>
命令参数
</summary>
</member>
<member name="T:FineUI.TreeCheckEventArgs">
<summary>
树节点选中事件参数
</summary>
</member>
<member name="M:FineUI.TreeCheckEventArgs.#ctor(FineUI.TreeNode,System.Boolean)">
<summary>
构造函数
</summary>
<param name="node">树节点</param>
<param name="isChecked">是否选中</param>
</member>
<member name="P:FineUI.TreeCheckEventArgs.Node">
<summary>
树节点
</summary>
</member>
<member name="P:FineUI.TreeCheckEventArgs.NodeID">
<summary>
节点ID
</summary>
</member>
<member name="P:FineUI.TreeCheckEventArgs.Checked">
<summary>
是否选中
</summary>
</member>
<member name="T:FineUI.TreeNode">
<summary>
树节点
</summary>
</member>
<member name="M:FineUI.TreeNode.SetPropertyValue(System.String,System.String)">
<summary>
设置属性的值
</summary>
<param name="name"></param>
<param name="value"></param>
</member>
<member name="P:FineUI.TreeNode.TreeInstance">
<summary>
树实例
</summary>
</member>
<member name="P:FineUI.TreeNode.ParentNode">
<summary>
父节点
</summary>
</member>
<member name="P:FineUI.TreeNode.Nodes">
<summary>
树节点集合
</summary>
</member>
<member name="P:FineUI.TreeNode.EnablePostBack">
<summary>
单击树节点是否回发
</summary>
</member>
<member name="P:FineUI.TreeNode.OnClientClick">
<summary>
点击按钮时需要执行的客户端脚本
</summary>
</member>
<member name="P:FineUI.TreeNode.CommandName">
<summary>
命令名称
</summary>
</member>
<member name="P:FineUI.TreeNode.CommandArgument">
<summary>
命令参数
</summary>
</member>
<member name="P:FineUI.TreeNode.Checked">
<summary>
是否选中
</summary>
</member>
<member name="P:FineUI.TreeNode.EnableCheckBox">
<summary>
是否启用复选框
</summary>
</member>
<member name="P:FineUI.TreeNode.AutoPostBack">
<summary>
改变复选框状态是否自动回发
</summary>
</member>
<member name="P:FineUI.TreeNode.Text">
<summary>
文本
</summary>
</member>
<member name="P:FineUI.TreeNode.NodeID">
<summary>
树节点ID
</summary>
</member>
<member name="P:FineUI.TreeNode.Leaf">
<summary>
是否叶子节点
</summary>
</member>
<member name="P:FineUI.TreeNode.Enabled">
<summary>
是否可用
</summary>
</member>
<member name="P:FineUI.TreeNode.Expanded">
<summary>
是否展开
</summary>
</member>
<member name="P:FineUI.TreeNode.Target">
<summary>
链接目标
</summary>
</member>
<member name="P:FineUI.TreeNode.NavigateUrl">
<summary>
链接地址
</summary>
</member>
<member name="P:FineUI.TreeNode.IconUrl">
<summary>
图标地址
</summary>
</member>
<member name="P:FineUI.TreeNode.Icon">
<summary>
预定义图标
</summary>
</member>
<member name="P:FineUI.TreeNode.ToolTip">
<summary>
提示文本
</summary>
</member>
<member name="T:FineUI.TreeNodeCollection">
<summary>
树节点控件集合
</summary>
</member>
<member name="M:FineUI.TreeNodeCollection.#ctor(FineUI.Tree,FineUI.TreeNode)">
<summary>
构造函数
</summary>
<param name="tree">树实例</param>
<param name="parentNode">父节点</param>
</member>
<member name="M:FineUI.TreeNodeCollection.InsertItem(System.Int32,FineUI.TreeNode)">
<summary>
插入树节点
</summary>
<param name="index">插入索引位置</param>
<param name="item">树节点实例</param>
</member>
<member name="M:FineUI.TreeNodeCollection.ResolveTreeNode(FineUI.TreeNode)">
<summary>
设置每个节点的Tree实例
</summary>
<param name="node"></param>
</member>
<member name="T:FineUI.XmlAttributeMapping">
<summary>
树节点的属性映射
</summary>
</member>
<member name="P:FineUI.XmlAttributeMapping.From">
<summary>
映射源
</summary>
</member>
<member name="P:FineUI.XmlAttributeMapping.To">
<summary>
映射目标
</summary>
</member>
<member name="T:FineUI.XmlAttributeMappingCollection">
<summary>
树节点的属性映射集合
</summary>
</member>
<member name="T:FineUI.WindowCloseEventArgs">
<summary>
窗体关闭事件参数
</summary>
</member>
<member name="M:FineUI.WindowCloseEventArgs.#ctor(System.String)">
<summary>
构造函数
</summary>
<param name="closeArgument">关闭参数</param>
</member>
<member name="P:FineUI.WindowCloseEventArgs.CloseArgument">
<summary>
关闭参数
</summary>
</member>
<member name="T:FineUI.GridPreRowEventArgs">
<summary>
表格行预绑定事件参数
</summary>
</member>
<member name="M:FineUI.GridPreRowEventArgs.#ctor(System.Object,System.Int32)">
<summary>
构造函数
</summary>
<param name="dataItem">行数据源</param>
<param name="rowIndex">行索引</param>
</member>
<member name="P:FineUI.GridPreRowEventArgs.DataItem">
<summary>
行数据源如果数据源为DataTable则DataItem为DataRowView
</summary>
</member>
<member name="P:FineUI.GridPreRowEventArgs.RowIndex">
<summary>
行索引
</summary>
</member>
<member name="T:FineUI.GridPageEventArgs">
<summary>
表格分页事件参数
</summary>
</member>
<member name="M:FineUI.GridPageEventArgs.#ctor(System.Int32)">
<summary>
构造函数
</summary>
<param name="newPageIndex">新页面的索引</param>
</member>
<member name="P:FineUI.GridPageEventArgs.NewPageIndex">
<summary>
新页面的索引
</summary>
</member>
<member name="T:FineUI.GridCommandEventArgs">
<summary>
表格行命令事件参数
</summary>
</member>
<member name="M:FineUI.GridCommandEventArgs.#ctor(System.Int32,System.Int32,System.String,System.String)">
<summary>
构造函数
</summary>
<param name="rowIndex">行索引</param>
<param name="columnIndex">列索引</param>
<param name="commandName">命令名称</param>
<param name="commandArgument">命令参数</param>
</member>
<member name="P:FineUI.GridCommandEventArgs.RowIndex">
<summary>
行索引
</summary>
</member>
<member name="P:FineUI.GridCommandEventArgs.ColumnIndex">
<summary>
列索引
</summary>
</member>
<member name="P:FineUI.GridCommandEventArgs.CommandName">
<summary>
命令名称
</summary>
</member>
<member name="P:FineUI.GridCommandEventArgs.CommandArgument">
<summary>
命令参数
</summary>
</member>
<member name="T:FineUI.GridRowEventArgs">
<summary>
表格行绑定事件参数
</summary>
</member>
<member name="M:FineUI.GridRowEventArgs.#ctor(System.Object,System.Int32,System.Object[])">
<summary>
构造函数
</summary>
<param name="dataItem">行数据源</param>
<param name="rowIndex">行索引</param>
<param name="values">本行各列的值</param>
</member>
<member name="P:FineUI.GridRowEventArgs.Values">
<summary>
本行各列的值渲染后的HTML片段
</summary>
</member>
<member name="P:FineUI.GridRowEventArgs.DataItem">
<summary>
行数据源
</summary>
</member>
<member name="P:FineUI.GridRowEventArgs.RowIndex">
<summary>
行索引
</summary>
</member>
<member name="T:FineUI.GridRowClickEventArgs">
<summary>
表格行点击事件参数
</summary>
</member>
<member name="M:FineUI.GridRowClickEventArgs.#ctor(System.Int32)">
<summary>
构造函数
</summary>
<param name="rowIndex">行索引</param>
</member>
<member name="P:FineUI.GridRowClickEventArgs.RowIndex">
<summary>
行索引
</summary>
</member>
<member name="T:FineUI.LinkButtonField">
<summary>
表格链接按钮列
</summary>
</member>
<member name="M:FineUI.LinkButtonField.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.LinkButtonField.EnableHeaderMenu">
<summary>
启用表头菜单
</summary>
</member>
<member name="P:FineUI.LinkButtonField.EnableColumnHide">
<summary>
是否允许隐藏列
</summary>
</member>
<member name="P:FineUI.LinkButtonField.DataTextField">
<summary>
字段名称
</summary>
</member>
<member name="P:FineUI.LinkButtonField.DataTextFormatString">
<summary>
字段格式化字符串
</summary>
</member>
<member name="P:FineUI.LinkButtonField.Text">
<summary>
按钮文本
</summary>
</member>
<member name="P:FineUI.LinkButtonField.HtmlEncode">
<summary>
显示之前进行HTML编码默认为true
</summary>
</member>
<member name="P:FineUI.LinkButtonField.HtmlEncodeFormatString">
<summary>
是否在应用DataFormatString属性之后进行HTML编码默认为true
</summary>
</member>
<member name="P:FineUI.LinkButtonField.EnablePostBack">
<summary>
是否可以回发
</summary>
</member>
<member name="P:FineUI.LinkButtonField.Enabled">
<summary>
是否可用
</summary>
</member>
<member name="P:FineUI.LinkButtonField.OnClientClick">
<summary>
点击按钮时需要执行的客户端脚本
</summary>
</member>
<member name="P:FineUI.LinkButtonField.ValidateForms">
<summary>
提交之前需要验证的表单名称列表
</summary>
</member>
<member name="P:FineUI.LinkButtonField.ValidateTarget">
<summary>
验证失败时提示对话框弹出位置
</summary>
</member>
<member name="P:FineUI.LinkButtonField.ValidateMessageBox">
<summary>
验证失败时是否出现提示对话框
</summary>
</member>
<member name="P:FineUI.LinkButtonField.Icon">
<summary>
图标
</summary>
</member>
<member name="P:FineUI.LinkButtonField.IconUrl">
<summary>
图标地址
</summary>
</member>
<member name="P:FineUI.LinkButtonField.ConfirmTitle">
<summary>
确认对话框标题
</summary>
</member>
<member name="P:FineUI.LinkButtonField.ConfirmText">
<summary>
确认对话框内容
</summary>
</member>
<member name="P:FineUI.LinkButtonField.ConfirmIcon">
<summary>
确认对话框提示图标
</summary>
</member>
<member name="P:FineUI.LinkButtonField.ConfirmTarget">
<summary>
确认对话框弹出位置
</summary>
</member>
<member name="P:FineUI.LinkButtonField.CommandName">
<summary>
命令名称
</summary>
</member>
<member name="P:FineUI.LinkButtonField.CommandArgument">
<summary>
命令参数
</summary>
</member>
<member name="T:FineUI.Region">
<summary>
区域控件
</summary>
</member>
<member name="M:FineUI.Region.OnInit(System.EventArgs)">
<summary>
Tab 控件必须包含在 TabStrip 中
</summary>
<param name="e"></param>
</member>
<member name="M:FineUI.Region.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Region.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.Region.Split">
<summary>
是否可以拖动分隔条
</summary>
</member>
<member name="P:FineUI.Region.Margins">
<summary>
边距
</summary>
</member>
<member name="P:FineUI.Region.Position">
<summary>
位置
</summary>
</member>
<member name="T:FineUI.RegionCollection">
<summary>
Region控件集合
</summary>
</member>
<member name="M:FineUI.RegionCollection.#ctor(FineUI.PanelBase)">
<summary>
构造函数
</summary>
<param name="parent">父控件实例</param>
</member>
<member name="T:FineUI.Calendar">
<summary>
日期控件
</summary>
</member>
<member name="M:FineUI.Calendar.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.Calendar.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Calendar.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.Calendar.RaisePostBackEvent(System.String)">
<summary>
处理回发事件
</summary>
<param name="eventArgument">事件参数</param>
</member>
<member name="M:FineUI.Calendar.OnDateSelect(System.EventArgs)">
<summary>
触发日期选定事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.Calendar.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.Calendar.RaisePostDataChangedEvent">
<summary>
触发回发数据改变事件
</summary>
</member>
<member name="P:FineUI.Calendar.SelectedDate">
<summary>
[AJAX属性]选择的日期
</summary>
</member>
<member name="P:FineUI.Calendar.DateFormatString">
<summary>
日期格式
</summary>
</member>
<member name="P:FineUI.Calendar.MaxDate">
<summary>
最大日期
</summary>
</member>
<member name="P:FineUI.Calendar.MinDate">
<summary>
最小日期
</summary>
</member>
<member name="P:FineUI.Calendar.EnableDateSelect">
<summary>
选择日期是否自动回发
</summary>
</member>
<member name="P:FineUI.Calendar.EnableDateSelectEvent">
<summary>
选择日期是否自动回发
</summary>
</member>
<member name="E:FineUI.Calendar.DateSelect">
<summary>
日期选定事件需要启用EnableDateSelect
</summary>
</member>
<member name="T:FineUI.Toolbar">
<summary>
工具条控件
</summary>
</member>
<member name="M:FineUI.Toolbar.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Toolbar.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.Toolbar.Position">
<summary>
工具条的位置
</summary>
</member>
<member name="P:FineUI.Toolbar.Items">
<summary>
工具条项集合
</summary>
</member>
<member name="T:FineUI.ToolbarText">
<summary>
工具栏文本控件
</summary>
</member>
<member name="M:FineUI.ToolbarText.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.ToolbarText.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.ToolbarText.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.ToolbarText.Text">
<summary>
[AJAX属性]文本
</summary>
</member>
<member name="T:FineUI.ToolbarSeparator">
<summary>
工具栏分隔符控件
</summary>
</member>
<member name="M:FineUI.ToolbarSeparator.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.ToolbarSeparator.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="T:FineUI.ToolbarFill">
<summary>
工具栏左右分隔符控件
</summary>
</member>
<member name="M:FineUI.ToolbarFill.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.ToolbarFill.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="T:FineUI.HyperLink">
<summary>
链接控件
</summary>
</member>
<member name="M:FineUI.HyperLink.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.HyperLink.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.HyperLink.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.HyperLink.TabIndex">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.HyperLink.Text">
<summary>
[AJAX属性]文本
</summary>
</member>
<member name="P:FineUI.HyperLink.OnClientClick">
<summary>
[AJAX属性]点击链接时需要执行的客户端脚本
</summary>
</member>
<member name="P:FineUI.HyperLink.NavigateUrl">
<summary>
[AJAX属性]链接地址
</summary>
</member>
<member name="P:FineUI.HyperLink.Target">
<summary>
[AJAX属性]链接目标
</summary>
</member>
<member name="P:FineUI.HyperLink.EncodeText">
<summary>
是否对文本编码
</summary>
</member>
<member name="T:FineUI.PageContext">
<summary>
页面上下文帮助类(静态类),包括向页面注册脚本、刷新当前页面、页面重定向等实用函数
</summary>
</member>
<member name="M:FineUI.PageContext.Redirect(System.String)">
<summary>
跳转到指定的Url
</summary>
<param name="url"></param>
</member>
<member name="M:FineUI.PageContext.Redirect(System.String,System.String)">
<summary>
跳转到指定的UrlTarget指定在哪个窗口中跳转_self,_parent,_top
</summary>
<param name="url"></param>
<param name="target">_self,_parent,_top</param>
</member>
<member name="M:FineUI.PageContext.Refresh">
<summary>
刷新当前页面
</summary>
</member>
<member name="M:FineUI.PageContext.Refresh(System.String)">
<summary>
刷新指定页面
</summary>
<param name="target">目标页面</param>
</member>
<member name="M:FineUI.PageContext.RegisterStartupScript(System.String)">
<summary>
注册页面脚本
</summary>
<param name="scriptContent">客户端脚本</param>
</member>
<member name="T:FineUI.Tree">
<summary>
树控件
</summary>
</member>
<member name="M:FineUI.Tree.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.Tree.OnInitControl">
<summary>
初始化控件
</summary>
</member>
<member name="M:FineUI.Tree.OnBothPreRender">
<summary>
渲染 HTML 之前调用
</summary>
</member>
<member name="M:FineUI.Tree.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Tree.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.Tree.DataBind">
<summary>
绑定数据源
</summary>
<seealso cref="P:FineUI.Tree.DataSource"/>
</member>
<member name="M:FineUI.Tree.FixTreeNodes">
<summary>
如果一个节点不是叶子节点并且没有子节点则应把它的Expanded设置为false否则会引起页面死循环回发
同时处理 AutoLeafIdentification 属性
</summary>
</member>
<member name="M:FineUI.Tree.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.Tree.RaisePostBackEvent(System.String)">
<summary>
处理回发事件
</summary>
<param name="eventArgument">事件参数</param>
</member>
<member name="M:FineUI.Tree.OnNodeCheck(FineUI.TreeCheckEventArgs)">
<summary>
触发节点选中事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.Tree.OnNodeCommand(FineUI.TreeCommandEventArgs)">
<summary>
触发节点点击事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.Tree.OnNodeExpand(FineUI.TreeExpandEventArgs)">
<summary>
触发节点展开事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.Tree.GetExpandedNodeIDs">
<summary>
获取所有展开节点的ID数组
</summary>
<returns>节点的ID数组</returns>
</member>
<member name="M:FineUI.Tree.GetExpandedNodeIDs(FineUI.TreeNodeCollection)">
<summary>
获取指定节点集合中所有展开节点的ID数组
</summary>
<param name="nodes">指定的节点集合</param>
<returns>节点的ID数组</returns>
</member>
<member name="M:FineUI.Tree.GetExpandedNodes">
<summary>
获取所有展开节点的数组
</summary>
<returns>节点的数组</returns>
</member>
<member name="M:FineUI.Tree.GetExpandedNodes(FineUI.TreeNodeCollection)">
<summary>
获取指定节点集合中所有展开节点的数组
</summary>
<param name="nodes">指定的节点集合</param>
<returns>节点的数组</returns>
</member>
<member name="M:FineUI.Tree.CollapseAllNodes">
<summary>
折叠所有节点
</summary>
</member>
<member name="M:FineUI.Tree.CollapseAllNodes(FineUI.TreeNodeCollection)">
<summary>
折叠指定节点集合中的所有节点
</summary>
<param name="nodes">指定的节点集合</param>
</member>
<member name="M:FineUI.Tree.ExpandAllNodes">
<summary>
展开所有节点
</summary>
</member>
<member name="M:FineUI.Tree.ExpandAllNodes(FineUI.TreeNodeCollection)">
<summary>
展开指定节点集合中的所有节点
</summary>
<param name="nodes">指定的节点集合</param>
</member>
<member name="M:FineUI.Tree.GetCheckedNodeIDs">
<summary>
获取选中节点的ID数组
</summary>
<returns>节点的ID数组</returns>
</member>
<member name="M:FineUI.Tree.GetCheckedNodeIDs(FineUI.TreeNodeCollection)">
<summary>
获取指定节点集合中选中节点的ID数组
</summary>
<param name="nodes">指定的节点集合</param>
<returns>节点的ID数组</returns>
</member>
<member name="M:FineUI.Tree.GetCheckedNodes">
<summary>
获取选中节点的数组
</summary>
<returns>节点的数组</returns>
</member>
<member name="M:FineUI.Tree.GetCheckedNodes(FineUI.TreeNodeCollection)">
<summary>
获取指定节点集合中选中节点的数组
</summary>
<param name="nodes">指定的节点集合</param>
<returns>节点的数组</returns>
</member>
<member name="M:FineUI.Tree.CheckAllNodes">
<summary>
选中所有节点的复选框
</summary>
</member>
<member name="M:FineUI.Tree.CheckAllNodes(FineUI.TreeNodeCollection)">
<summary>
选中指定节点的复选框
</summary>
<param name="nodes">指定的节点集合</param>
</member>
<member name="M:FineUI.Tree.UncheckAllNodes">
<summary>
反选所有节点的复选框
</summary>
</member>
<member name="M:FineUI.Tree.UncheckAllNodes(FineUI.TreeNodeCollection)">
<summary>
反选指定节点的复选框
</summary>
<param name="nodes">指定的节点集合</param>
</member>
<member name="M:FineUI.Tree.FindNode(System.String)">
<summary>
查找树节点
</summary>
<param name="nodeId">节点ID</param>
<returns>树节点</returns>
</member>
<member name="M:FineUI.Tree.FindNode(System.String,FineUI.TreeNodeCollection)">
<summary>
在指定的节点集合中查找树节点
</summary>
<param name="nodeId">节点ID</param>
<param name="nodes">指定的节点集合</param>
<returns>树节点</returns>
</member>
<member name="M:FineUI.Tree.GetExpandAllNodesReference">
<summary>
获取展开全部节点的的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Tree.GetCollapseAllNodesReference">
<summary>
获取折叠全部节点的的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="P:FineUI.Tree.Items">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Tree.EnableIFrame">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Tree.IFrameUrl">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Tree.IFrameName">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Tree.Layout">
<summary>
布局类型
</summary>
</member>
<member name="P:FineUI.Tree.EnableArrows">
<summary>
启用箭头
</summary>
</member>
<member name="P:FineUI.Tree.EnableAnimate">
<summary>
启用动画
</summary>
</member>
<member name="P:FineUI.Tree.EnableSingleExpand">
<summary>
每次只能展开一个
</summary>
</member>
<member name="P:FineUI.Tree.EnableLines">
<summary>
启用节点之间连线
</summary>
</member>
<member name="P:FineUI.Tree.EnableIcons">
<summary>
启用图标
</summary>
</member>
<member name="P:FineUI.Tree.AutoLeafIdentification">
<summary>
自动标识没有子节点的节点为叶子节点,而不必为每个设置设置 Leaf 属性默认true
</summary>
</member>
<member name="P:FineUI.Tree.EnableMultiSelect">
<summary>
启用多行选择
</summary>
</member>
<member name="P:FineUI.Tree.DataSource">
<summary>
数据源
</summary>
</member>
<member name="P:FineUI.Tree.Nodes">
<summary>
树节点集合
</summary>
</member>
<member name="P:FineUI.Tree.SelectedNode">
<summary>
选中的树节点
</summary>
</member>
<member name="P:FineUI.Tree.SelectedNodeID">
<summary>
[AJAX属性]选中的树节点ID
</summary>
</member>
<member name="P:FineUI.Tree.SelectedNodeIDArray">
<summary>
[AJAX属性]选中的树节点ID列表
</summary>
</member>
<member name="P:FineUI.Tree.Mappings">
<summary>
树控件属性与数据源节点的映射关系
</summary>
</member>
<member name="P:FineUI.Tree.SelectedNodeIDArrayHiddenFieldID">
<summary>
选中行
</summary>
</member>
<member name="P:FineUI.Tree.ExpandedNodesHiddenFieldID">
<summary>
展开的节点列表
</summary>
</member>
<member name="P:FineUI.Tree.CheckedNodesHiddenFieldID">
<summary>
选中的节点列表
</summary>
</member>
<member name="P:FineUI.Tree.X_Nodes">
<summary>
树节点集合的 JSON 表示(内部使用)
</summary>
</member>
<member name="E:FineUI.Tree.NodeCheck">
<summary>
节点选中事件
</summary>
</member>
<member name="E:FineUI.Tree.NodeCommand">
<summary>
节点点击事件
</summary>
</member>
<member name="E:FineUI.Tree.NodeExpand">
<summary>
节点展开事件
</summary>
</member>
<member name="T:FineUI.AbsoluteScriptBlock">
<summary>
脚本(不和控件关联的脚本)
</summary>
</member>
<member name="P:FineUI.AbsoluteScriptBlock.Script">
<summary>
脚本
</summary>
</member>
<member name="P:FineUI.AbsoluteScriptBlock.Level">
<summary>
层次层次越高注册越靠后缺省100
负值表示在所有注册脚本之前执行
</summary>
</member>
<member name="T:FineUI.ContentPanel">
<summary>
容器面板控件
</summary>
</member>
<member name="M:FineUI.ContentPanel.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.ContentPanel.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.ContentPanel.EnableIFrame">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.ContentPanel.IFrameUrl">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.ContentPanel.IFrameName">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.ContentPanel.Layout">
<summary>
布局类型
</summary>
</member>
<member name="T:FineUI.PageLoading">
<summary>
页面加载提示控件
</summary>
</member>
<member name="M:FineUI.PageLoading.RenderBeginTag(System.Web.UI.HtmlTextWriter)">
<summary>
渲染控件的开始标签
</summary>
<param name="writer">输出流</param>
</member>
<member name="M:FineUI.PageLoading.RenderEndTag(System.Web.UI.HtmlTextWriter)">
<summary>
渲染控件的结束标签(不生成结束标签)
</summary>
<param name="writer">输出流</param>
</member>
<member name="M:FineUI.PageLoading.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.PageLoading.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.PageLoading.ImageUrl">
<summary>
自定义的加载图片
</summary>
</member>
<member name="P:FineUI.PageLoading.ShowOnPostBack">
<summary>
回发时是否显示
</summary>
</member>
<member name="P:FineUI.PageLoading.EnableFadeOut">
<summary>
是否启用淡出效果
</summary>
</member>
<member name="T:FineUI.Form">
<summary>
表单面板控件
</summary>
</member>
<member name="M:FineUI.Form.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.Form.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Form.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.Form.ResolveRows(System.String@,System.String@)">
<summary>
处理列
</summary>
<returns></returns>
</member>
<member name="M:FineUI.Form.AddColumnScript(FineUI.JsArrayBuilder,System.Int32,System.Int32,System.Int32)">
<summary>
添加列
</summary>
<param name="rowIdsBuilder">行ID集合</param>
<param name="startLineIndex">开始行的索引(包含)</param>
<param name="endLineIndex">结束行的索引(包含)</param>
<param name="columnCount">行的列数</param>
</member>
<member name="M:FineUI.Form.AddItemScript(FineUI.JsArrayBuilder,System.String)">
<summary>
添加Items变量
</summary>
<param name="ab"></param>
<param name="id"></param>
<returns></returns>
</member>
<member name="M:FineUI.Form.GetRowColumnCount(FineUI.FormRow)">
<summary>
取得当前行的列数
</summary>
<param name="row"></param>
<returns></returns>
</member>
<member name="M:FineUI.Form.GetRowColumnControl(FineUI.FormRow,System.Int32)">
<summary>
取得当前行 columnIndex 列的控件
</summary>
<param name="row"></param>
<param name="columnIndex"></param>
<returns></returns>
</member>
<member name="P:FineUI.Form.Items">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Form.Rows">
<summary>
表单行控件集合
</summary>
</member>
<member name="T:FineUI.FormRow">
<summary>
表单行控件
</summary>
</member>
<member name="M:FineUI.FormRow.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.FormRow.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.FormRow.ResolveColumnWidths(System.String)">
<summary>
格式化widths
</summary>
<param name="widths"></param>
<returns></returns>
</member>
<member name="P:FineUI.FormRow.ColumnWidths">
<summary>
各列的宽度,空格分割
</summary>
</member>
<member name="P:FineUI.FormRow.Items">
<summary>
子控件集合
</summary>
</member>
<member name="T:FineUI.FormRowCollection">
<summary>
表单行控件集合
</summary>
</member>
<member name="M:FineUI.FormRowCollection.#ctor(FineUI.Form)">
<summary>
构造函数
</summary>
<param name="parent">父控件实例</param>
</member>
<member name="T:FineUI.GroupPanel">
<summary>
分组面板控件
</summary>
</member>
<member name="M:FineUI.GroupPanel.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.GroupPanel.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.GroupPanel.ShowHeader">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.GroupPanel.ShowBorder">
<summary>
不支持此属性
</summary>
</member>
<member name="T:FineUI.CheckBox">
<summary>
复选框控件
</summary>
</member>
<member name="M:FineUI.CheckBox.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.CheckBox.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.CheckBox.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.CheckBox.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.CheckBox.RaisePostDataChangedEvent">
<summary>
触发回发数据改变事件
</summary>
</member>
<member name="M:FineUI.CheckBox.OnCheckedChanged(FineUI.CheckedEventArgs)">
<summary>
触发复选框状态改变事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="P:FineUI.CheckBox.Text">
<summary>
文本
</summary>
</member>
<member name="P:FineUI.CheckBox.Checked">
<summary>
[AJAX属性]是否选中
</summary>
</member>
<member name="P:FineUI.CheckBox.AutoPostBack">
<summary>
是否自动回发
</summary>
</member>
<member name="E:FineUI.CheckBox.CheckedChanged">
<summary>
复选框状态改变事件需要启用AutoPostBack
</summary>
</member>
<member name="T:FineUI.SimpleForm">
<summary>
简单的表单容器控件
</summary>
</member>
<member name="M:FineUI.SimpleForm.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.SimpleForm.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.SimpleForm.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="T:FineUI.Window">
<summary>
窗体控件
</summary>
</member>
<member name="M:FineUI.Window.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.Window.RenderBeginTag(System.Web.UI.HtmlTextWriter)">
<summary>
不向页面输出任何HTML代码通过Javascript代码添加DIV标签
</summary>
<param name="writer">输出流</param>
</member>
<member name="M:FineUI.Window.RenderEndTag(System.Web.UI.HtmlTextWriter)">
<summary>
不向页面输出任何HTML代码通过Javascript代码添加DIV标签
</summary>
<param name="writer">输出流</param>
</member>
<member name="M:FineUI.Window.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Window.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.Window.GetHiddenPropertyChangedScript">
<summary>
Override the same method exist in ControlBase, because we have separate logic to hide this control.
</summary>
</member>
<member name="M:FineUI.Window.GetSaveStateReference(System.String[])">
<summary>
保存服务器控件的ClientID
可以调用ActiveWindow.GetWriteBackValueReference在子页面向这些服务器控件写入值
</summary>
</member>
<member name="M:FineUI.Window.GetShowReference">
<summary>
获取显示窗体的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Window.GetShowReference(System.String)">
<summary>
获取显示窗体的客户端脚本
</summary>
<param name="iframeUrl">IFrame地址</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Window.GetShowReference(System.String,System.String)">
<summary>
获取显示窗体的客户端脚本
</summary>
<param name="iframeUrl">IFrame地址</param>
<param name="windowTitle">窗体标题</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Window.GetMaximizeReference">
<summary>
获取最大化窗体尺寸的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Window.GetRestoreReference">
<summary>
获取恢复窗体尺寸的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Window.GetMinimizeReference">
<summary>
获取最小化窗体尺寸的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Window.GetHideReference">
<summary>
获取关闭当前激活Window的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Window.GetHideRefreshReference">
<summary>
获取关闭当前激活Window然后刷新页面的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Window.GetHidePostBackReference">
<summary>
获取关闭当前激活Window然后回发页面的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Window.GetHidePostBackReference(System.String)">
<summary>
获取关闭当前激活Window然后回发页面的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Window.GetConfirmHideReference">
<summary>
获取先确认IFrame的页面中表单改变然后关闭弹出窗口的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Window.GetConfirmHideRefreshReference">
<summary>
获取先确认IFrame的页面中表单改变然后关闭弹出窗口然后刷新父页面的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Window.GetConfirmHidePostBackReference">
<summary>
获取先确认IFrame的页面中表单改变然后关闭弹出窗口然后回发父页面的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Window.GetConfirmHidePostBackReference(System.String)">
<summary>
获取先确认IFrame的页面中表单改变然后关闭弹出窗口然后回发父页面的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Window.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.Window.RaisePostDataChangedEvent">
<summary>
触发回发数据改变事件
</summary>
</member>
<member name="M:FineUI.Window.RaisePostBackEvent(System.String)">
<summary>
处理回发事件
</summary>
<param name="eventArgument">事件参数</param>
</member>
<member name="M:FineUI.Window.OnClose(FineUI.WindowCloseEventArgs)">
<summary>
触发窗体关闭事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="P:FineUI.Window.ShowHeader">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Window.ShowBorder">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Window.GUID">
<summary>
为了放置不同页面的Window的ClientID发生冲突加上GUID
</summary>
</member>
<member name="P:FineUI.Window.IFrameName">
<summary>
[只读]Window的IFrameName必须是唯一的在所有页面中是唯一的
所以不要手工定义Window的IFrameName
</summary>
</member>
<member name="P:FineUI.Window.WindowPosition">
<summary>
窗口的位置
</summary>
</member>
<member name="P:FineUI.Window.Popup">
<summary>
是否弹出窗体
</summary>
</member>
<member name="P:FineUI.Window.Top">
<summary>
左上角位置
</summary>
</member>
<member name="P:FineUI.Window.Left">
<summary>
左上角位置
</summary>
</member>
<member name="P:FineUI.Window.EnableClose">
<summary>
是否可以关闭
</summary>
</member>
<member name="P:FineUI.Window.EnableDrag">
<summary>
是否可以移动
</summary>
</member>
<member name="P:FineUI.Window.EnableMaximize">
<summary>
是否可以最大化
</summary>
</member>
<member name="P:FineUI.Window.EnableMinimize">
<summary>
是否可以最小化
</summary>
</member>
<member name="P:FineUI.Window.MinHeight">
<summary>
最小高度
</summary>
</member>
<member name="P:FineUI.Window.MinWidth">
<summary>
最小宽度
</summary>
</member>
<member name="P:FineUI.Window.IsModal">
<summary>
是否模式窗口
</summary>
</member>
<member name="P:FineUI.Window.EnableResize">
<summary>
是否可以改变窗口大小
</summary>
</member>
<member name="P:FineUI.Window.OnClientCloseButtonClick">
<summary>
点击关闭按钮时需要执行的客户端脚本
</summary>
</member>
<member name="P:FineUI.Window.EnableConfirmOnClose">
<summary>
关闭Window之前弹出确认当前表单改变的对话框
</summary>
</member>
<member name="P:FineUI.Window.CloseAction">
<summary>
关闭窗体的动作(点击关闭按钮或者按 ESC 键都会执行此动作)
</summary>
</member>
<member name="P:FineUI.Window.Target">
<summary>
弹出窗口的目标位置只有在EnableIFrame=true的情况下有效
</summary>
</member>
<member name="P:FineUI.Window.Plain">
<summary>
内容区域颜色是否和边框颜色相同默认为true
</summary>
</member>
<member name="E:FineUI.Window.Close">
<summary>
窗体关闭事件需要设置EnableClose=true和CloseAction=HidePostBack
</summary>
</member>
<member name="T:FineUI.GridSortEventArgs">
<summary>
表格排序事件参数
</summary>
</member>
<member name="M:FineUI.GridSortEventArgs.#ctor(System.String,System.String,System.Int32)">
<summary>
构造函数
</summary>
<param name="sortField">排序字段</param>
<param name="sortDirection">排序方向</param>
<param name="columnIndex">列索引</param>
</member>
<member name="P:FineUI.GridSortEventArgs.SortField">
<summary>
排序字段
</summary>
</member>
<member name="P:FineUI.GridSortEventArgs.SortDirection">
<summary>
排序方向
</summary>
</member>
<member name="P:FineUI.GridSortEventArgs.ColumnIndex">
<summary>
列索引
</summary>
</member>
<member name="T:FineUI.Grid">
<summary>
表格控件
</summary>
</member>
<member name="F:FineUI.Grid.TEMPLATE_PLACEHOLDER_PREFIX">
<summary>
模板列占位符前缀
</summary>
</member>
<member name="M:FineUI.Grid.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.Grid.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Grid.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.Grid.ResolveStartEndRowIndex(System.Int32@,System.Int32@)">
<summary>
当前分页的开始行和结束行
</summary>
<returns></returns>
</member>
<member name="M:FineUI.Grid.RenderBeginTag(System.Web.UI.HtmlTextWriter)">
<summary>
渲染开始标签
</summary>
<param name="writer">输出流</param>
</member>
<member name="M:FineUI.Grid.RenderEndTag(System.Web.UI.HtmlTextWriter)">
<summary>
渲染结束标签
</summary>
<param name="writer">输出流</param>
</member>
<member name="M:FineUI.Grid.UpdateTemplateFields">
<summary>
当在客户端修改了模板列中的值,调用此函数来告诉表格控件需要更新这些值;
如果对表格重新进行了数据绑定,则不需要调用此函数,因为重新绑定后会更新表格的全部内容
</summary>
</member>
<member name="M:FineUI.Grid.DataBind">
<summary>
绑定到数据源
</summary>
</member>
<member name="M:FineUI.Grid.ClearRows">
<summary>
清空Rows同时清除所有子控件中的GridRow控件
</summary>
</member>
<member name="M:FineUI.Grid.GetModifiedData">
<summary>
获取用户修改的数据
</summary>
<returns></returns>
</member>
<member name="M:FineUI.Grid.GetDeletedList">
<summary>
获取删除的行索引列表
</summary>
<returns></returns>
</member>
<member name="M:FineUI.Grid.GetNewAddedList">
<summary>
获取新增的行数据
</summary>
<returns></returns>
</member>
<member name="M:FineUI.Grid.GetModifiedDict">
<summary>
获取用户修改的行数据
</summary>
<returns></returns>
</member>
<member name="M:FineUI.Grid.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.Grid.CommitChanges">
<summary>
接受用户编辑单元格(同时消除编辑单元格左上方的红色提示图标)
</summary>
</member>
<member name="M:FineUI.Grid.GetCommitChangesReference">
<summary>
获取接受用户编辑单元格的客户端脚本(同时消除编辑单元格左上方的红色提示图标)
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.RejectChanges">
<summary>
拒绝用户编辑单元格(同时消除编辑单元格左上方的红色提示图标)
</summary>
</member>
<member name="M:FineUI.Grid.GetRejectChangesReference">
<summary>
获取拒绝用户编辑单元格的客户端脚本(同时消除编辑单元格左上方的红色提示图标)
</summary>
</member>
<member name="M:FineUI.Grid.ClearSelections">
<summary>
清空表格选中项
</summary>
</member>
<member name="M:FineUI.Grid.GetClearSelectionsReference">
<summary>
获取清空表格选中项的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.AddNewRecord(Newtonsoft.Json.Linq.JObject)">
<summary>
添加一条新纪录
</summary>
<param name="defaultObject">缺省值</param>
</member>
<member name="M:FineUI.Grid.AddNewRecord(Newtonsoft.Json.Linq.JObject,System.Boolean)">
<summary>
添加一条新纪录
</summary>
<param name="defaultObject">缺省值</param>
<param name="appendToEnd">是否添加到末尾</param>
</member>
<member name="M:FineUI.Grid.GetAddNewRecordReference(Newtonsoft.Json.Linq.JObject)">
<summary>
获取添加一条新纪录的客户端脚本
</summary>
<param name="defaultObject">缺省值</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.GetAddNewRecordReference(Newtonsoft.Json.Linq.JObject,System.Boolean)">
<summary>
获取添加一条新纪录的客户端脚本
</summary>
<param name="defaultObject">缺省值</param>
<param name="appendToEnd">是否添加到末尾</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.DeleteSelected">
<summary>
删除选中行(或者单元格)
</summary>
</member>
<member name="M:FineUI.Grid.GetDeleteSelectedReference">
<summary>
获取删除选中行(或者单元格)的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.GetHasSelectionReference">
<summary>
获取表格是否有选中项的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.GetSelectCountReference">
<summary>
获取表格选中项数的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.GetSelectedCountReference">
<summary>
获取表格选中项数的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.GetSelectedCellReference">
<summary>
获取表格选中单元格的客户端脚本仅用于AllowCellEditing模式
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.GetNoSelectionAlertReference(System.String)">
<summary>
获取表格没有任何选中项时在本窗口弹出提示对话框的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.GetNoSelectionAlertReference(System.String,System.String)">
<summary>
获取表格没有任何选中项时在本窗口弹出提示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.GetNoSelectionAlertReference(System.String,System.String,FineUI.MessageBoxIcon)">
<summary>
获取表格没有任何选中项时在本窗口弹出提示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">对话框图标</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.GetNoSelectionAlertInParentReference(System.String)">
<summary>
获取表格没有任何选中项时在父级窗口弹出提示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.GetNoSelectionAlertInParentReference(System.String,System.String)">
<summary>
获取表格没有任何选中项时在父级窗口弹出提示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.GetNoSelectionAlertInParentReference(System.String,System.String,FineUI.MessageBoxIcon)">
<summary>
获取表格没有任何选中项时在父级窗口弹出提示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">对话框图标</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.GetNoSelectionAlertInTopReference(System.String)">
<summary>
获取表格没有任何选中项时在顶级窗口弹出提示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.GetNoSelectionAlertInTopReference(System.String,System.String)">
<summary>
获取表格没有任何选中项时在顶级窗口弹出提示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.GetNoSelectionAlertInTopReference(System.String,System.String,FineUI.MessageBoxIcon)">
<summary>
获取表格没有任何选中项时在顶级窗口弹出提示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">对话框图标</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Grid.FindColumn(System.String)">
<summary>
通过列ID获取列实例
</summary>
<param name="columnID">列ID</param>
<returns>列实例</returns>
</member>
<member name="M:FineUI.Grid.FindColumn(System.Int32)">
<summary>
通过列索引获取列实例
</summary>
<param name="columnIndex">列索引</param>
<returns>列实例</returns>
</member>
<member name="M:FineUI.Grid.SelectAllRows">
<summary>
选中所有行设置SelectedRowIndexArray属性
</summary>
</member>
<member name="M:FineUI.Grid.ExpandRowExpanders">
<summary>
展开全部的行扩展列
</summary>
</member>
<member name="M:FineUI.Grid.CollapseRowExpanders">
<summary>
折叠全部的行扩展列
</summary>
</member>
<member name="M:FineUI.Grid.RaisePostBackEvent(System.String)">
<summary>
处理回发事件
</summary>
<param name="eventArgument">事件参数</param>
</member>
<member name="M:FineUI.Grid.GetPrefixColumnNumber">
<summary>
获取Columns前面的列比如索引列选择框列
</summary>
<returns></returns>
</member>
<member name="M:FineUI.Grid.OnSort(FineUI.GridSortEventArgs)">
<summary>
触发排序事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.Grid.OnPreDataBound(System.EventArgs)">
<summary>
触发绑定前事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.Grid.OnPreRowDataBound(FineUI.GridPreRowEventArgs)">
<summary>
触发行绑定前事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.Grid.OnRowDataBound(FineUI.GridRowEventArgs)">
<summary>
触发行绑定后事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.Grid.OnRowCommand(FineUI.GridCommandEventArgs)">
<summary>
触发行内事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.Grid.OnPageIndexChange(FineUI.GridPageEventArgs)">
<summary>
触发页索引改变事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.Grid.OnRowClick(FineUI.GridRowClickEventArgs)">
<summary>
触发行点击事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.Grid.OnRowDoubleClick(FineUI.GridRowClickEventArgs)">
<summary>
触发行双击事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.Grid.OnRowSelect(FineUI.GridRowSelectEventArgs)">
<summary>
触发行选中事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.Grid.OnAfterEdit(FineUI.GridAfterEditEventArgs)">
<summary>
触发结束编辑事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="P:FineUI.Grid.Items">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Grid.EnableIFrame">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Grid.IFrameUrl">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Grid.IFrameName">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Grid.Layout">
<summary>
布局类型
</summary>
</member>
<member name="P:FineUI.Grid.AllowCellEditing">
<summary>
允许单元格编辑
</summary>
</member>
<member name="P:FineUI.Grid.ClicksToEdit">
<summary>
编辑单元格时点击单元格的次数默认为2次
</summary>
</member>
<member name="P:FineUI.Grid.AllowPaging">
<summary>
允许服务器端分页
</summary>
</member>
<member name="P:FineUI.Grid.IsDatabasePaging">
<summary>
是否数据库分页
</summary>
</member>
<member name="P:FineUI.Grid.ClearSelectedRowsAfterPaging">
<summary>
服务器端分页后清空选中的行
</summary>
</member>
<member name="P:FineUI.Grid.PageSize">
<summary>
每页显示项数
</summary>
</member>
<member name="P:FineUI.Grid.PageIndex">
<summary>
[AJAX属性]当前显示页索引
</summary>
</member>
<member name="P:FineUI.Grid.PageCount">
<summary>
[AJAX属性]总页数
</summary>
</member>
<member name="P:FineUI.Grid.RecordCount">
<summary>
[AJAX属性]记录的总个数
</summary>
</member>
<member name="P:FineUI.Grid.AllowSorting">
<summary>
允许服务器端排序
</summary>
</member>
<member name="P:FineUI.Grid.SortDirection">
<summary>
排序方向("ASC", "DESC")
</summary>
</member>
<member name="P:FineUI.Grid.SortField">
<summary>
当前排序字段(只读)
</summary>
</member>
<member name="P:FineUI.Grid.EmptyText">
<summary>
数据为空时显示在内容区域的文本可以是HTML标签
</summary>
</member>
<member name="P:FineUI.Grid.RowVerticalAlign">
<summary>
行中文字的垂直排列位置默认为Middle
</summary>
</member>
<member name="P:FineUI.Grid.EnableDelayRender">
<summary>
是否延迟渲染
</summary>
</member>
<member name="P:FineUI.Grid.ExpandAllRowExpanders">
<summary>
展开所有的行扩展列
</summary>
</member>
<member name="P:FineUI.Grid.EnableTextSelection">
<summary>
启用表格中的文字选择
</summary>
</member>
<member name="P:FineUI.Grid.ShowGridHeader">
<summary>
显示表格表头
</summary>
</member>
<member name="P:FineUI.Grid.EnableHeaderMenu">
<summary>
启用表头菜单
</summary>
</member>
<member name="P:FineUI.Grid.EnableColumnLines">
<summary>
启用表格列分隔线默认为false
</summary>
</member>
<member name="P:FineUI.Grid.EnableAlternateRowColor">
<summary>
启用交替行显示不同的颜色
</summary>
</member>
<member name="P:FineUI.Grid.EnableMouseOverColor">
<summary>
启用鼠标移动到行的颜色
</summary>
</member>
<member name="P:FineUI.Grid.AutoPostBack">
<summary>
点击行是否自动回发
</summary>
</member>
<member name="P:FineUI.Grid.EnableRowSelect">
<summary>
选中行是否自动回发
</summary>
</member>
<member name="P:FineUI.Grid.EnableRowDoubleClick">
<summary>
双击行是否自动回发
</summary>
</member>
<member name="P:FineUI.Grid.EnableRowClick">
<summary>
点击行是否自动回发
</summary>
</member>
<member name="P:FineUI.Grid.EnableRowSelectEvent">
<summary>
选中行是否自动回发
</summary>
</member>
<member name="P:FineUI.Grid.EnableRowClickEvent">
<summary>
点击行是否自动回发
</summary>
</member>
<member name="P:FineUI.Grid.EnableRowDoubleClickEvent">
<summary>
双击行是否自动回发
</summary>
</member>
<member name="P:FineUI.Grid.EnableAfterEditEvent">
<summary>
结束编辑是否自动回发需要启用AllowCellEditing
</summary>
</member>
<member name="P:FineUI.Grid.AutoExpandColumn">
<summary>
自动扩展宽度以填充剩余空间的列ColumnID
</summary>
</member>
<member name="P:FineUI.Grid.ForceFitAllTime">
<summary>
成比例改变表格各列的宽度,以防止出现水平滚动条(第一次加载和之后改变表格宽度时都有效)
</summary>
</member>
<member name="P:FineUI.Grid.EnableCheckBoxSelect">
<summary>
启用多选框
</summary>
</member>
<member name="P:FineUI.Grid.CheckBoxSelectOnly">
<summary>
只能通过多选框选中行仅在启用EnableCheckBoxSelect属性时有效
</summary>
</member>
<member name="P:FineUI.Grid.EnableMultiSelect">
<summary>
启用多行选择
</summary>
</member>
<member name="P:FineUI.Grid.SelectedRowIndex">
<summary>
[AJAX属性]选中行的索引(列表中的第一项)
</summary>
</member>
<member name="P:FineUI.Grid.SelectedCell">
<summary>
[AJAX属性]选中的单元格([行索引,列索引]
</summary>
</member>
<member name="P:FineUI.Grid.SelectedRowIndexArray">
<summary>
[AJAX属性]选中行的索引列表
</summary>
</member>
<member name="P:FineUI.Grid.HiddenColumns">
<summary>
[AJAX属性]隐藏的列名称列表(逗号分隔)
</summary>
</member>
<member name="P:FineUI.Grid.DataSource">
<summary>
数据源
</summary>
</member>
<member name="P:FineUI.Grid.DataKeyNames">
<summary>
行关键字段
</summary>
</member>
<member name="P:FineUI.Grid.DataKeys">
<summary>
行关键字段的值
</summary>
</member>
<member name="P:FineUI.Grid.PageItems">
<summary>
分页工具条项集合
</summary>
</member>
<member name="P:FineUI.Grid.AllColumns">
<summary>
全部的列
</summary>
</member>
<member name="P:FineUI.Grid.Columns">
<summary>
列数据
</summary>
</member>
<member name="P:FineUI.Grid.Rows">
<summary>
行数据
</summary>
</member>
<member name="P:FineUI.Grid.X_Rows">
<summary>
保存的行数据(内部使用)
</summary>
</member>
<member name="E:FineUI.Grid.Sort">
<summary>
排序事件
</summary>
</member>
<member name="E:FineUI.Grid.PreDataBound">
<summary>
绑定前事件
</summary>
</member>
<member name="E:FineUI.Grid.PreRowDataBound">
<summary>
行绑定前事件
</summary>
</member>
<member name="E:FineUI.Grid.RowDataBound">
<summary>
行绑定后事件
</summary>
</member>
<member name="E:FineUI.Grid.RowCommand">
<summary>
行内事件
</summary>
</member>
<member name="E:FineUI.Grid.PageIndexChange">
<summary>
页索引改变事件
</summary>
</member>
<member name="E:FineUI.Grid.RowClick">
<summary>
行点击事件需要启用EnableRowClick
</summary>
</member>
<member name="E:FineUI.Grid.RowDoubleClick">
<summary>
行双击事件需要启用EnableRowDoubleClick
</summary>
</member>
<member name="E:FineUI.Grid.RowSelect">
<summary>
行选中事件需要启用EnableRowSelect
</summary>
</member>
<member name="E:FineUI.Grid.AfterEdit">
<summary>
结束编辑事件需要启用EnableAfterEditEvent
</summary>
</member>
<member name="T:FineUI.BoundField">
<summary>
表格数据绑定列
</summary>
</member>
<member name="M:FineUI.BoundField.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.BoundField.Enabled">
<summary>
是否可用
</summary>
</member>
<member name="P:FineUI.BoundField.DataField">
<summary>
字段名称
</summary>
</member>
<member name="P:FineUI.BoundField.DataFormatString">
<summary>
字段格式化字符串
</summary>
</member>
<member name="P:FineUI.BoundField.NullDisplayText">
<summary>
处理数据库中null值默认为空字符串
</summary>
</member>
<member name="P:FineUI.BoundField.HtmlEncode">
<summary>
显示之前进行HTML编码默认为true
</summary>
</member>
<member name="P:FineUI.BoundField.HtmlEncodeFormatString">
<summary>
是否在应用DataFormatString属性之后进行HTML编码默认为true
</summary>
</member>
<member name="T:FineUI.CheckBoxField">
<summary>
表格复选框列
</summary>
</member>
<member name="M:FineUI.CheckBoxField.GetColumnValue(FineUI.GridRow,System.Boolean)">
<summary>
取得单元格的数据
</summary>
<param name="row"></param>
<param name="checkState"></param>
<returns></returns>
</member>
<member name="M:FineUI.CheckBoxField.GetCheckedState(System.Int32)">
<summary>
本行的复选框是否处于选中状态
</summary>
<param name="rowIndex">行索引</param>
<returns>选中状态</returns>
</member>
<member name="M:FineUI.CheckBoxField.SetCheckedState(System.Int32,System.Boolean)">
<summary>
设置本列复选框的选中状态
</summary>
<param name="rowIndex">行索引</param>
<param name="isChecked">是否选中</param>
</member>
<member name="M:FineUI.CheckBoxField.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.CheckBoxField.Enabled">
<summary>
是否可用只在RenderAsStaticField=false时有效
</summary>
</member>
<member name="P:FineUI.CheckBoxField.AutoPostBack">
<summary>
是否自动回发只在RenderAsStaticField=false时有效
</summary>
</member>
<member name="P:FineUI.CheckBoxField.DataField">
<summary>
字段名称
</summary>
</member>
<member name="P:FineUI.CheckBoxField.RenderAsStaticField">
<summary>
渲染为静态图片,否则渲染为可编辑的复选框
</summary>
</member>
<member name="P:FineUI.CheckBoxField.ShowHeaderCheckBox">
<summary>
显示列头复选框只在RenderAsStaticField=false时有效
</summary>
</member>
<member name="P:FineUI.CheckBoxField.CommandName">
<summary>
命令名称
</summary>
</member>
<member name="P:FineUI.CheckBoxField.CommandArgument">
<summary>
命令参数
</summary>
</member>
<member name="T:FineUI.WindowField">
<summary>
表格窗体列
</summary>
</member>
<member name="M:FineUI.WindowField.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.WindowField.EnableHeaderMenu">
<summary>
启用表头菜单
</summary>
</member>
<member name="P:FineUI.WindowField.EnableColumnHide">
<summary>
是否允许隐藏列
</summary>
</member>
<member name="P:FineUI.WindowField.Enabled">
<summary>
是否可用
</summary>
</member>
<member name="P:FineUI.WindowField.WindowID">
<summary>
对应的窗体控件ID
</summary>
</member>
<member name="P:FineUI.WindowField.DataWindowTitleField">
<summary>
窗体标题对应的字段名称
</summary>
</member>
<member name="P:FineUI.WindowField.DataWindowTitleFormatString">
<summary>
窗体标题对应的字段格式化字符串
</summary>
</member>
<member name="P:FineUI.WindowField.DataTextField">
<summary>
字段名称
</summary>
</member>
<member name="P:FineUI.WindowField.DataTextFormatString">
<summary>
字段格式化字符串
</summary>
</member>
<member name="P:FineUI.WindowField.HtmlEncode">
<summary>
显示之前进行HTML编码默认为true
</summary>
</member>
<member name="P:FineUI.WindowField.HtmlEncodeFormatString">
<summary>
是否在应用DataFormatString属性之后进行HTML编码默认为true
</summary>
</member>
<member name="P:FineUI.WindowField.DataIFrameUrlFields">
<summary>
绑定到IFrame地址的字段名称列表
</summary>
</member>
<member name="P:FineUI.WindowField.DataIFrameUrlFormatString">
<summary>
绑定到IFrame地址的字段格式化字符串
</summary>
</member>
<member name="P:FineUI.WindowField.UrlEncode">
<summary>
对每个绑定到IFrame地址的字段进行URL编码默认为true
</summary>
</member>
<member name="P:FineUI.WindowField.IFrameUrl">
<summary>
IFrame地址
</summary>
</member>
<member name="P:FineUI.WindowField.Text">
<summary>
显示文本
</summary>
</member>
<member name="P:FineUI.WindowField.Title">
<summary>
标题
</summary>
</member>
<member name="P:FineUI.WindowField.Icon">
<summary>
图标
</summary>
</member>
<member name="P:FineUI.WindowField.IconUrl">
<summary>
图标地址
</summary>
</member>
<member name="T:FineUI.ImageField">
<summary>
表格图片列
</summary>
</member>
<member name="M:FineUI.ImageField.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.ImageField.DataImageUrlField">
<summary>
图片地址字段
</summary>
</member>
<member name="P:FineUI.ImageField.DataImageUrlFormatString">
<summary>
图片地址字段格式化字符串
</summary>
</member>
<member name="P:FineUI.ImageField.ImageWidth">
<summary>
图片的宽度
</summary>
</member>
<member name="P:FineUI.ImageField.ImageHeight">
<summary>
图片的高度
</summary>
</member>
<member name="T:FineUI.TemplateField">
<summary>
表格模板列
</summary>
</member>
<member name="M:FineUI.TemplateField.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.TemplateField.ItemTemplate">
<summary>
模板容器
</summary>
</member>
<member name="P:FineUI.TemplateField.RenderAsRowExpander">
<summary>
是否渲染为行扩展列
</summary>
</member>
<member name="T:FineUI.HyperLinkField">
<summary>
表格超链接列
</summary>
</member>
<member name="M:FineUI.HyperLinkField.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.HyperLinkField.Enabled">
<summary>
是否可用
</summary>
</member>
<member name="P:FineUI.HyperLinkField.DataTextField">
<summary>
字段名称
</summary>
</member>
<member name="P:FineUI.HyperLinkField.DataTextFormatString">
<summary>
字段格式化字符串
</summary>
</member>
<member name="P:FineUI.HyperLinkField.DataNavigateUrlFields">
<summary>
绑定到超链接地址的字段名称列表
</summary>
</member>
<member name="P:FineUI.HyperLinkField.DataNavigateUrlFieldsEncode">
<summary>
对每个绑定到超链接地址的字段进行URL编码此属性废弃请使用UrlEncode属性
</summary>
</member>
<member name="P:FineUI.HyperLinkField.UrlEncode">
<summary>
对每个绑定到超链接地址的字段进行URL编码默认为true
</summary>
</member>
<member name="P:FineUI.HyperLinkField.DataNavigateUrlFormatString">
<summary>
绑定到超链接地址的字段格式化字符串
</summary>
</member>
<member name="P:FineUI.HyperLinkField.Target">
<summary>
打开超链接的目标框架
</summary>
</member>
<member name="P:FineUI.HyperLinkField.NavigateUrl">
<summary>
超链接地址
</summary>
</member>
<member name="P:FineUI.HyperLinkField.Text">
<summary>
超链接文本
</summary>
</member>
<member name="P:FineUI.HyperLinkField.HtmlEncode">
<summary>
显示之前进行HTML编码默认为true
</summary>
</member>
<member name="P:FineUI.HyperLinkField.HtmlEncodeFormatString">
<summary>
是否在应用DataFormatString属性之后进行HTML编码默认为true
</summary>
</member>
<member name="T:FineUI.GridColumnCollection">
<summary>
表格列集合
</summary>
</member>
<member name="M:FineUI.GridColumnCollection.#ctor(FineUI.ControlBase)">
<summary>
构造函数
</summary>
<param name="parent">父控件实例</param>
</member>
<member name="T:FineUI.GridRowControl">
<summary>
用来作为模板列的数据绑定容器实现了IDataItemContainer接口
</summary>
</member>
<member name="M:FineUI.GridRowControl.#ctor(System.Object,System.Int32)">
<summary>
构造函数
</summary>
<param name="dataItem">数据源</param>
<param name="rowIndex">行索引</param>
</member>
<member name="M:FineUI.GridRowControl.OnInit(System.EventArgs)">
<summary>
控件初始化事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.GridRowControl.RenderBeginTag(System.Web.UI.HtmlTextWriter)">
<summary>
渲染开始标签
</summary>
<param name="writer">ASP.NET服务器控件输出流</param>
</member>
<member name="M:FineUI.GridRowControl.RenderEndTag(System.Web.UI.HtmlTextWriter)">
<summary>
渲染结束标签
</summary>
<param name="writer">ASP.NET服务器控件输出流</param>
</member>
<member name="P:FineUI.GridRowControl.DataItem">
<summary>
数据源IDataItemContainer成员
</summary>
</member>
<member name="P:FineUI.GridRowControl.DataItemIndex">
<summary>
数据项索引IDataItemContainer成员
</summary>
</member>
<member name="P:FineUI.GridRowControl.DisplayIndex">
<summary>
数据项在控件中显示位置的索引IDataItemContainer成员
</summary>
</member>
<member name="T:FineUI.GridRow">
<summary>
表格行
</summary>
</member>
<member name="M:FineUI.GridRow.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.GridRow.#ctor(FineUI.Grid,System.Object,System.Int32)">
<summary>
构造函数
</summary>
<param name="grid">表格实例</param>
<param name="dataItem">行对应的数据源在回发时为null</param>
<param name="rowIndex">行序号</param>
</member>
<member name="M:FineUI.GridRow.ToShortStates">
<summary>
当前行列状态列表
</summary>
<returns></returns>
</member>
<member name="M:FineUI.GridRow.FromShortStates(System.Object[])">
<summary>
恢复当前行列状态列表同时更新相应的Values值
</summary>
<param name="shortStates"></param>
</member>
<member name="M:FineUI.GridRow.UpdateValuesAt(System.Int32)">
<summary>
更新当前行某列的渲染后的HTML
</summary>
<param name="columnIndex"></param>
</member>
<member name="M:FineUI.GridRow.InitTemplateContainers">
<summary>
表格行中模板列控件列表数据绑定时自动生成每个模板列控件ID回发时从XState中回发模板列控件ID
</summary>
</member>
<member name="M:FineUI.GridRow.DataBindRow">
<summary>
绑定行的值
</summary>
</member>
<member name="M:FineUI.GridRow.FindControl(System.String)">
<summary>
查找表格行内的控件
</summary>
<param name="id"></param>
<returns></returns>
</member>
<member name="P:FineUI.GridRow.Grid">
<summary>
表格实例
</summary>
</member>
<member name="P:FineUI.GridRow.DataItem">
<summary>
本行对应的数据源(不维护状态)
</summary>
</member>
<member name="P:FineUI.GridRow.RowIndex">
<summary>
第几行
</summary>
</member>
<member name="P:FineUI.GridRow.Values">
<summary>
此行的状态信息
</summary>
</member>
<member name="P:FineUI.GridRow.DataKeys">
<summary>
此行DataKeyNames字段的值
</summary>
</member>
<member name="P:FineUI.GridRow.States">
<summary>
非公开属性对于CheckBoxField可以通过GetCheckedState访问
</summary>
</member>
<member name="P:FineUI.GridRow.TemplateContainers">
<summary>
表格行中模板列控件列表,一个典型的例子为:[GridRowControl, null, null, GridRowControl, null, null, null, null, null]
</summary>
</member>
<member name="T:FineUI.GridRowCollection">
<summary>
表格行控件集合
</summary>
</member>
<member name="T:FineUI.ListItem">
<summary>
列表项
</summary>
</member>
<member name="M:FineUI.ListItem.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.ListItem.#ctor(System.String,System.String)">
<summary>
构造函数
</summary>
<param name="text">列表项文本</param>
<param name="value">列表项值</param>
</member>
<member name="P:FineUI.ListItem.Selected">
<summary>
是否选中
</summary>
</member>
<member name="P:FineUI.ListItem.Text">
<summary>
显示的文本
</summary>
</member>
<member name="P:FineUI.ListItem.Value">
<summary>
</summary>
</member>
<member name="P:FineUI.ListItem.EnableSelect">
<summary>
是否可选择
</summary>
</member>
<member name="P:FineUI.ListItem.SimulateTreeLevel">
<summary>
模拟树的层次从0开始为根节点
</summary>
</member>
<member name="T:FineUI.ListItemCollection">
<summary>
列表项集合
</summary>
</member>
<member name="M:FineUI.ListItemCollection.FindByText(System.String)">
<summary>
通过文本查找列表项
</summary>
<param name="text">文本</param>
<returns>列表项</returns>
</member>
<member name="M:FineUI.ListItemCollection.FindByText(System.String,System.Boolean)">
<summary>
通过文本查找列表项
</summary>
<param name="text">文本</param>
<param name="stripHtml">是否去除HTML标签</param>
<returns>列表项</returns>
</member>
<member name="M:FineUI.ListItemCollection.FindByValue(System.String)">
<summary>
通过值查找列表项
</summary>
<param name="value"></param>
<returns>列表项</returns>
</member>
<member name="M:FineUI.ListItemCollection.Add(System.String,System.String)">
<summary>
添加列表项
</summary>
<param name="text">文本</param>
<param name="value"></param>
<returns>新元素的插入位置</returns>
</member>
<member name="T:FineUI.DropDownList">
<summary>
下拉列表控件
</summary>
</member>
<member name="M:FineUI.DropDownList.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.DropDownList.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.DropDownList.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.DropDownList.DataBind">
<summary>
绑定到数据源
</summary>
</member>
<member name="M:FineUI.DropDownList.DataBindToDataTable(System.Data.DataTable)">
<summary>
绑定到数据表格
</summary>
<param name="dataTable">数据表格</param>
</member>
<member name="M:FineUI.DropDownList.DataBindToEnumerable(System.Collections.IEnumerable)">
<summary>
绑定到可枚举类型
</summary>
<param name="enumerable">可枚举类型</param>
</member>
<member name="M:FineUI.DropDownList.GetPropertyValue(System.Object,System.String)">
<summary>
取得属性值
</summary>
<param name="obj"></param>
<param name="propertyName"></param>
</member>
<member name="M:FineUI.DropDownList.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.DropDownList.RaisePostDataChangedEvent">
<summary>
触发回发数据改变事件
</summary>
</member>
<member name="M:FineUI.DropDownList.OnSelectedIndexChanged(System.EventArgs)">
<summary>
触发选中项改变事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="P:FineUI.DropDownList.Text">
<summary>
[AJAX属性]用户输入的文本(只有在允许编辑和不强制选择的情况下才有效)
</summary>
</member>
<member name="P:FineUI.DropDownList.SelectedValue">
<summary>
[AJAX属性]选中项的值
</summary>
</member>
<member name="P:FineUI.DropDownList.SelectedIndex">
<summary>
[AJAX属性]选中项的索引
</summary>
</member>
<member name="P:FineUI.DropDownList.SelectedText">
<summary>
选中项的文本
</summary>
</member>
<member name="P:FineUI.DropDownList.SelectedItem">
<summary>
选中项
</summary>
</member>
<member name="P:FineUI.DropDownList.ForceSelection">
<summary>
是否强制选中下拉列表中的项(启用编辑的情况下)
</summary>
</member>
<member name="P:FineUI.DropDownList.EnableEdit">
<summary>
是否可编辑,以便在录入时自动过滤下拉框中的值
</summary>
</member>
<member name="P:FineUI.DropDownList.EnableSimulateTree">
<summary>
是否启用模拟树显示
</summary>
</member>
<member name="P:FineUI.DropDownList.DataSimulateTreeLevelField">
<summary>
模拟树显示时指示所在层次的数据字段
</summary>
</member>
<member name="P:FineUI.DropDownList.DataEnableSelectField">
<summary>
是否可选择的字段
</summary>
</member>
<member name="P:FineUI.DropDownList.AutoPostBack">
<summary>
是否自动回发
</summary>
</member>
<member name="P:FineUI.DropDownList.DataTextField">
<summary>
显示文本字段
</summary>
</member>
<member name="P:FineUI.DropDownList.DataTextFormatString">
<summary>
显示文本的格式化字符串
</summary>
</member>
<member name="P:FineUI.DropDownList.DataValueField">
<summary>
显示值字段
</summary>
</member>
<member name="P:FineUI.DropDownList.DataSource">
<summary>
数据源
</summary>
</member>
<member name="P:FineUI.DropDownList.X_Items">
<summary>
保存的列表项数据(内部使用)
</summary>
</member>
<member name="P:FineUI.DropDownList.Items">
<summary>
列表项集合
</summary>
</member>
<member name="E:FineUI.DropDownList.SelectedIndexChanged">
<summary>
选中项改变事件需要启用AutoPostBack
</summary>
</member>
<member name="T:FineUI.Label">
<summary>
文本控件
</summary>
</member>
<member name="M:FineUI.Label.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.Label.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Label.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.Label.TabIndex">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Label.FocusOnPageLoad">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Label.EncodeText">
<summary>
是否对文本编码
</summary>
</member>
<member name="P:FineUI.Label.Text">
<summary>
[AJAX属性]文本
</summary>
</member>
<member name="T:FineUI.TextArea">
<summary>
多行文本框控件
</summary>
</member>
<member name="M:FineUI.TextArea.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.TextArea.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.TextArea.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.TextArea.AutoGrowHeight">
<summary>
是否自动增长高度
</summary>
</member>
<member name="P:FineUI.TextArea.AutoGrowHeightMax">
<summary>
自动增长的最大高度
</summary>
</member>
<member name="P:FineUI.TextArea.AutoGrowHeightMin">
<summary>
自动增长的最小高度
</summary>
</member>
<member name="P:FineUI.TextArea.HideScrollbars">
<summary>
是否总是隐藏滚动条
</summary>
</member>
<member name="T:FineUI.Tab">
<summary>
选项卡控件
</summary>
</member>
<member name="M:FineUI.Tab.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.Tab.OnInit(System.EventArgs)">
<summary>
Tab 控件必须包含在 TabStrip 中
</summary>
<param name="e"></param>
</member>
<member name="M:FineUI.Tab.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Tab.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.Tab.GetHiddenPropertyChangedScript">
<summary>
Override the same method exist in ControlBase, because we have separate logic to hide this control.
</summary>
</member>
<member name="M:FineUI.Tab.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.Tab.RaisePostDataChangedEvent">
<summary>
触发回发数据改变事件
</summary>
</member>
<member name="M:FineUI.Tab.GetShowReference">
<summary>
获取显示选项卡的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Tab.GetHideReference">
<summary>
获取隐藏选项卡的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="P:FineUI.Tab.ShowBorder">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Tab.EnableCollapse">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.Tab.EnableClose">
<summary>
是否可以关闭
</summary>
</member>
<member name="T:FineUI.TabStrip">
<summary>
选项卡面板控件
</summary>
</member>
<member name="M:FineUI.TabStrip.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.TabStrip.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.TabStrip.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.TabStrip.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.TabStrip.RaisePostDataChangedEvent">
<summary>
触发回发数据改变事件
</summary>
</member>
<member name="M:FineUI.TabStrip.RaisePostBackEvent(System.String)">
<summary>
处理回发事件
</summary>
<param name="eventArgument">事件参数</param>
</member>
<member name="M:FineUI.TabStrip.OnTabIndexChanged(System.EventArgs)">
<summary>
触发选项卡改变事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.TabStrip.GetAddTabReference(System.String,System.String,System.String,System.Boolean)">
<summary>
获取添加选项卡的脚本
</summary>
<param name="tabID">选项卡ID</param>
<param name="iframeUrl">IFrame地址</param>
<param name="tabTitle">选项卡标题</param>
<param name="enableClose">是否可以关闭</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.TabStrip.GetAddTabReference(System.String,System.String,System.String,System.String,System.Boolean)">
<summary>
获取添加选项卡的脚本
</summary>
<param name="tabID">选项卡ID</param>
<param name="iframeUrl">IFrame地址</param>
<param name="tabTitle">选项卡标题</param>
<param name="iconUrl">选项卡图标</param>
<param name="enableClose">是否可以关闭</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.TabStrip.GetRemoveTabReference(System.String)">
<summary>
获取移除选项卡的脚本
</summary>
<param name="tabID">选项卡ID</param>
<returns>客户端脚本</returns>
</member>
<member name="P:FineUI.TabStrip.Items">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.TabStrip.EnableIFrame">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.TabStrip.IFrameUrl">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.TabStrip.IFrameName">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.TabStrip.Layout">
<summary>
布局类型
</summary>
</member>
<member name="P:FineUI.TabStrip.AutoPostBack">
<summary>
切换选项卡时是否自动回发
</summary>
</member>
<member name="P:FineUI.TabStrip.EnableTitleBackgroundColor">
<summary>
显示标题的背景颜色
</summary>
</member>
<member name="P:FineUI.TabStrip.EnableTabCloseMenu">
<summary>
是否启用右键菜单可用来关闭当前Tab和所有其他Tab
</summary>
</member>
<member name="P:FineUI.TabStrip.TabPosition">
<summary>
选项卡显示的位置
</summary>
</member>
<member name="P:FineUI.TabStrip.EnableDeferredRender">
<summary>
是否启用延迟加载选项卡
</summary>
</member>
<member name="P:FineUI.TabStrip.ActiveTabIndex">
<summary>
[AJAX属性]当前激活选项卡的索引
</summary>
</member>
<member name="P:FineUI.TabStrip.ActiveTab">
<summary>
当前激活的选项卡
</summary>
</member>
<member name="P:FineUI.TabStrip.Tabs">
<summary>
选项卡集合
</summary>
</member>
<member name="E:FineUI.TabStrip.TabIndexChanged">
<summary>
选项卡改变事件
</summary>
</member>
<member name="T:FineUI.Panel">
<summary>
面板控件
</summary>
</member>
<member name="M:FineUI.Panel.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.Panel.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="T:FineUI.HtmlEditor">
<summary>
HTML编辑框控件
</summary>
</member>
<member name="M:FineUI.HtmlEditor.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.HtmlEditor.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.HtmlEditor.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.HtmlEditor.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
回发到服务器,判断控件的属性是否变化,
如果变化返回true则RaisePostDataChangedEvent
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.HtmlEditor.OnTextChanged(System.EventArgs)">
<summary>
触发文本改变事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.HtmlEditor.RaisePostDataChangedEvent">
<summary>
触发回发数据改变事件
</summary>
</member>
<member name="P:FineUI.HtmlEditor.Enabled">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.HtmlEditor.Readonly">
<summary>
不支持此属性
</summary>
</member>
<member name="P:FineUI.HtmlEditor.Text">
<summary>
[AJAX属性]文本
</summary>
</member>
<member name="P:FineUI.HtmlEditor.EnableAlignments">
<summary>
启用左右定位
</summary>
</member>
<member name="P:FineUI.HtmlEditor.EnableColors">
<summary>
启用颜色
</summary>
</member>
<member name="P:FineUI.HtmlEditor.EnableFont">
<summary>
启用字体
</summary>
</member>
<member name="P:FineUI.HtmlEditor.EnableFontSize">
<summary>
启用调整字体大小
</summary>
</member>
<member name="P:FineUI.HtmlEditor.EnableFormat">
<summary>
启用格式化
</summary>
</member>
<member name="P:FineUI.HtmlEditor.EnableLinks">
<summary>
启用创建链接
</summary>
</member>
<member name="P:FineUI.HtmlEditor.EnableLists">
<summary>
启用创建列表
</summary>
</member>
<member name="P:FineUI.HtmlEditor.EnableSourceEdit">
<summary>
启用源码视图
</summary>
</member>
<member name="P:FineUI.HtmlEditor.FontFamilies">
<summary>
字体列表
</summary>
</member>
<member name="P:FineUI.HtmlEditor.EnableChineseFont">
<summary>
启用中文字体
</summary>
</member>
<member name="E:FineUI.HtmlEditor.TextChanged">
<summary>
文本改变事件
</summary>
</member>
<member name="T:FineUI.DatePicker">
<summary>
日期选择框控件
</summary>
</member>
<member name="M:FineUI.DatePicker.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.DatePicker.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.DatePicker.RaisePostBackEvent(System.String)">
<summary>
处理回发事件
</summary>
<param name="eventArgument">事件参数</param>
</member>
<member name="M:FineUI.DatePicker.OnDateSelect(System.EventArgs)">
<summary>
触发日期选定事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="P:FineUI.DatePicker.EnableEdit">
<summary>
是否允许编辑
</summary>
</member>
<member name="P:FineUI.DatePicker.SelectedDate">
<summary>
选择的日期
</summary>
</member>
<member name="P:FineUI.DatePicker.EnableChineseAltFormats">
<summary>
启用中文智能识别手工输入时如果不匹配指定格式会尝试按照下面几种格式解析yyyy-MM-dd、yyyy-M-d、yyyyMMdd、yyyyMd、yy-MM-dd、yy-M-d、yyMMdd、yyMd
</summary>
</member>
<member name="P:FineUI.DatePicker.AltFormats">
<summary>
尝试解析日期的格式列表
</summary>
</member>
<member name="P:FineUI.DatePicker.DateFormatString">
<summary>
日期格式
</summary>
</member>
<member name="P:FineUI.DatePicker.MaxDate">
<summary>
最大日期
</summary>
</member>
<member name="P:FineUI.DatePicker.MinDate">
<summary>
最小日期
</summary>
</member>
<member name="P:FineUI.DatePicker.EnableDateSelect">
<summary>
选择日期是否自动回发
</summary>
</member>
<member name="P:FineUI.DatePicker.EnableDateSelectEvent">
<summary>
选择日期是否自动回发
</summary>
</member>
<member name="E:FineUI.DatePicker.DateSelect">
<summary>
日期选定事件需要启用EnableDateSelect
</summary>
</member>
<member name="T:FineUI.TabCollection">
<summary>
选项卡集合
</summary>
</member>
<member name="M:FineUI.TabCollection.#ctor(FineUI.TabStrip)">
<summary>
构造函数
</summary>
<param name="parent">父控件实例</param>
</member>
<member name="T:FineUI.ScriptBlock">
<summary>
控件-控件相关脚本
</summary>
</member>
<member name="P:FineUI.ScriptBlock.Control">
<summary>
要注册脚本的控件
</summary>
</member>
<member name="P:FineUI.ScriptBlock.Script">
<summary>
脚本
</summary>
</member>
<member name="P:FineUI.ScriptBlock.ExtraScript">
<summary>
额外的脚本
</summary>
</member>
<member name="T:FineUI.Layout">
<summary>
布局类型
</summary>
</member>
<member name="F:FineUI.Layout.Container">
<summary>
容器布局(默认值)
</summary>
</member>
<member name="F:FineUI.Layout.Anchor">
<summary>
锚点布局
</summary>
</member>
<member name="F:FineUI.Layout.Border">
<summary>
边框布局只用于RegionPanel控件
</summary>
</member>
<member name="F:FineUI.Layout.Fit">
<summary>
自适应布局(用于只有一个子控件的情况)
</summary>
</member>
<member name="F:FineUI.Layout.Accordion">
<summary>
手风琴布局只用于Accordion控件
</summary>
</member>
<member name="F:FineUI.Layout.Form">
<summary>
表单布局用于SimpleForm和Form控件
</summary>
</member>
<member name="F:FineUI.Layout.Card">
<summary>
卡片布局只用于TabStrip控件
</summary>
</member>
<member name="F:FineUI.Layout.Column">
<summary>
列布局
</summary>
</member>
<member name="F:FineUI.Layout.Absolute">
<summary>
绝对定位布局
</summary>
</member>
<member name="F:FineUI.Layout.Row">
<summary>
行布局
</summary>
</member>
<member name="F:FineUI.Layout.Table">
<summary>
表格布局
</summary>
</member>
<member name="F:FineUI.Layout.VBox">
<summary>
垂直盒子布局
</summary>
</member>
<member name="F:FineUI.Layout.HBox">
<summary>
水平盒子布局
</summary>
</member>
<member name="T:FineUI.LayoutHelper">
<summary>
布局类型名称
</summary>
</member>
<member name="T:FineUI.ExtDateTimeConvertor">
<summary>
Extjs和.Net之间的日期格式转换
</summary>
</member>
<member name="M:FineUI.ExtDateTimeConvertor.GetExtDateObject(System.DateTime)">
<summary>
创建Javascript的Date对象字符串
</summary>
<param name="date">日期对象</param>
<returns>日期的客户端脚本形式</returns>
</member>
<member name="M:FineUI.ExtDateTimeConvertor.ConvertToExtDateFormat(System.String)">
<summary>
将.Net日期格式字符串转换为ExtJS的日期格式字符串
</summary>
<param name="dotnetFormat">.Net日期格式字符串</param>
<returns>ExtJS的日期格式字符串</returns>
</member>
<member name="T:FineUI.NumberBox">
<summary>
数字输入框控件
</summary>
</member>
<member name="M:FineUI.NumberBox.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.NumberBox.NoDecimal">
<summary>
不允许小数
</summary>
</member>
<member name="P:FineUI.NumberBox.NoNegative">
<summary>
不允许负数
</summary>
</member>
<member name="P:FineUI.NumberBox.MaxValue">
<summary>
最大值
</summary>
</member>
<member name="P:FineUI.NumberBox.MinValue">
<summary>
最小值
</summary>
</member>
<member name="P:FineUI.NumberBox.DecimalPrecision">
<summary>
小数点后的位数默认为2
</summary>
</member>
<member name="T:FineUI.TextMode">
<summary>
文本框类型
</summary>
</member>
<member name="F:FineUI.TextMode.Text">
<summary>
普通文本框(默认值)
</summary>
</member>
<member name="F:FineUI.TextMode.Password">
<summary>
密码输入框
</summary>
</member>
<member name="T:FineUI.TextModeHelper">
<summary>
文本框类型名称
</summary>
</member>
<member name="T:FineUI.ToolTipType">
<summary>
提示框的类型
</summary>
</member>
<member name="F:FineUI.ToolTipType.Qtip">
<summary>
Extjs的浮动提示框默认值
</summary>
</member>
<member name="F:FineUI.ToolTipType.Title">
<summary>
HTML标签的title属性
</summary>
</member>
<member name="T:FineUI.ToolTipTypeName">
<summary>
提示框的类型名称
</summary>
</member>
<member name="T:FineUI.JsHelper">
<summary>
JavaScript帮助类
</summary>
</member>
<member name="M:FineUI.JsHelper.GetJsStringWithScriptTag(System.String)">
<summary>
将包含JavaScript代码块的字符串转换为可以使用的客户端脚本
</summary>
<param name="text">包含JavaScript代码块的字符串</param>
<returns>转换后的客户端脚本</returns>
</member>
<member name="M:FineUI.JsHelper.GetJsString(System.String)">
<summary>
获取单引号括起来的JavaScript字符串一般用在GetReference函数中
你好 -> '你好'
你'好 -> '你\'好'
你\好 -> '你\\好'
</summary>
<param name="text">源字符串</param>
<returns>单引号括起来的字符串</returns>
</member>
<member name="M:FineUI.JsHelper.GetJsStringArray(System.String[])">
<summary>
获取字符串数组的脚本字符串形式
</summary>
<param name="values">字符串数组</param>
<returns>字符串数组的脚本字符串</returns>
</member>
<member name="M:FineUI.JsHelper.GetJsIntArray(System.Int32[])">
<summary>
获取整形数组的脚本字符串形式
</summary>
<param name="values">整数数组</param>
<returns>整形数组的脚本字符串</returns>
</member>
<member name="M:FineUI.JsHelper.GetFunction(System.String,System.String[])">
<summary>
获取一段完成的JavaScript函数
</summary>
<param name="jsContent">函数主体</param>
<param name="funParameters">函数参数</param>
<returns>字符串表示的JavaScript函数</returns>
</member>
<member name="M:FineUI.JsHelper.GetDeferScript(System.String,System.Int32)">
<summary>
获取延迟执行JavaScript脚本的字符串
</summary>
<param name="jsContent">需要执行的脚本内容</param>
<param name="milliseconds">延迟毫秒数</param>
<returns>延迟执行的客户端脚本</returns>
</member>
<member name="M:FineUI.JsHelper.GetDeferScript(System.String,System.Int32,System.String)">
<summary>
获取延迟执行JavaScript脚本的字符串
</summary>
<param name="jsContent">需要执行的脚本内容</param>
<param name="milliseconds">延迟毫秒数</param>
<param name="scope">执行脚本时的函数上下文</param>
<returns>延迟执行的客户端脚本</returns>
</member>
<member name="M:FineUI.JsHelper.Enquote(System.String)">
<summary>
返回的是双引号括起来的字符串用来作为JSON属性比较合适
</summary>
<param name="s">源字符串</param>
<returns>双引号括起来的字符串</returns>
</member>
<member name="M:FineUI.JsHelper.NumberToString(System.Object)">
<summary>
将数字对象转化为字符串
</summary>
<param name="number">数字对象</param>
<returns>字符串</returns>
</member>
<member name="T:FineUI.Alert">
<summary>
对话框帮助类
</summary>
</member>
<member name="F:FineUI.Alert.DefaultMessageBoxIcon">
<summary>
默认提示对话图标
</summary>
</member>
<member name="M:FineUI.Alert.Show">
<summary>
显示对话框
</summary>
</member>
<member name="M:FineUI.Alert.GetShowReference">
<summary>
获取显示对话框的客户端脚本
</summary>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.Show(System.String)">
<summary>
显示对话框
</summary>
<param name="message">消息正文</param>
</member>
<member name="M:FineUI.Alert.Show(System.String,System.String)">
<summary>
显示对话框
</summary>
<param name="message">消息正文</param>
<param name="title">标题</param>
</member>
<member name="M:FineUI.Alert.Show(System.String,FineUI.MessageBoxIcon)">
<summary>
显示对话框
</summary>
<param name="message">消息正文</param>
<param name="icon">图标</param>
</member>
<member name="M:FineUI.Alert.Show(System.String,System.String,System.String)">
<summary>
显示对话框
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
</member>
<member name="M:FineUI.Alert.Show(System.String,System.String,FineUI.MessageBoxIcon)">
<summary>
显示对话框
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">自定义对话框图标</param>
</member>
<member name="M:FineUI.Alert.Show(System.String,System.String,FineUI.MessageBoxIcon,System.String)">
<summary>
显示对话框
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">自定义对话框图标</param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
</member>
<member name="M:FineUI.Alert.Show(System.String,System.String,FineUI.MessageBoxIcon,System.String,FineUI.Target)">
<summary>
显示对话框
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">自定义对话框图标</param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
<param name="target">显示对话框的目标页面</param>
</member>
<member name="M:FineUI.Alert.Show(System.String,System.String,FineUI.MessageBoxIcon,System.String,FineUI.Target,FineUI.Icon,System.String)">
<summary>
显示对话框
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="messageBoxIcon"></param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
<param name="target">显示对话框的目标页面</param>
<param name="icon">自定义对话框图标</param>
<param name="iconUrl">自定义对话框图标地址</param>
</member>
<member name="M:FineUI.Alert.ShowInParent(System.String)">
<summary>
在父页面中显示对话框
</summary>
<param name="message">消息正文</param>
</member>
<member name="M:FineUI.Alert.ShowInParent(System.String,System.String)">
<summary>
在父页面中显示对话框
</summary>
<param name="message">消息正文</param>
<param name="title">标题</param>
</member>
<member name="M:FineUI.Alert.ShowInParent(System.String,FineUI.MessageBoxIcon)">
<summary>
在父页面中显示对话框
</summary>
<param name="message">消息正文</param>
<param name="icon">图标</param>
</member>
<member name="M:FineUI.Alert.ShowInParent(System.String,System.String,System.String)">
<summary>
在父页面中显示对话框
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
</member>
<member name="M:FineUI.Alert.ShowInParent(System.String,System.String,FineUI.MessageBoxIcon)">
<summary>
在父页面中显示对话框
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">自定义对话框图标</param>
</member>
<member name="M:FineUI.Alert.ShowInParent(System.String,System.String,FineUI.MessageBoxIcon,System.String)">
<summary>
在父页面中显示对话框
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">自定义对话框图标</param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
</member>
<member name="M:FineUI.Alert.ShowInTop(System.String)">
<summary>
在顶层窗口中显示对话框
</summary>
<param name="message">消息正文</param>
</member>
<member name="M:FineUI.Alert.ShowInTop(System.String,System.String)">
<summary>
在顶层窗口中显示对话框
</summary>
<param name="message">消息正文</param>
<param name="title">对话框标题</param>
</member>
<member name="M:FineUI.Alert.ShowInTop(System.String,FineUI.MessageBoxIcon)">
<summary>
在顶层窗口中显示对话框
</summary>
<param name="message">消息正文</param>
<param name="icon">自定义对话框图标</param>
</member>
<member name="M:FineUI.Alert.ShowInTop(System.String,System.String,System.String)">
<summary>
</summary>
<param name="message">消息正文</param>
<param name="title">对话框标题</param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
</member>
<member name="M:FineUI.Alert.ShowInTop(System.String,System.String,FineUI.MessageBoxIcon)">
<summary>
</summary>
<param name="message">消息正文</param>
<param name="title">对话框标题</param>
<param name="icon">自定义对话框图标</param>
</member>
<member name="M:FineUI.Alert.ShowInTop(System.String,System.String,FineUI.MessageBoxIcon,System.String)">
<summary>
在顶层窗口中显示对话框
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">自定义对话框图标</param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
</member>
<member name="M:FineUI.Alert.GetShowReference(System.String)">
<summary>
获取显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowReference(System.String,System.String)">
<summary>
获取显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowReference(System.String,FineUI.MessageBoxIcon)">
<summary>
获取显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="icon">自定义对话框图标</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowReference(System.String,System.String,FineUI.MessageBoxIcon)">
<summary>
获取显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">自定义对话框图标</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowReference(System.String,System.String,System.String)">
<summary>
获取显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowReference(System.String,System.String,FineUI.MessageBoxIcon,System.String)">
<summary>
获取显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">自定义对话框图标</param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowReference(System.String,System.String,FineUI.MessageBoxIcon,System.String,FineUI.Target)">
<summary>
获取显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">自定义对话框图标</param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
<param name="target">显示对话框的目标页面</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowReference(System.String,System.String,FineUI.MessageBoxIcon,System.String,FineUI.Target,FineUI.Icon,System.String)">
<summary>
获取显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="messageBoxIcon"></param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
<param name="target">显示对话框的目标页面</param>
<param name="icon"></param>
<param name="iconUrl">自定义对话框图标地址</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowInParentReference(System.String)">
<summary>
获取在父页面中显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowInParentReference(System.String,System.String)">
<summary>
获取在父页面中显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowInParentReference(System.String,FineUI.MessageBoxIcon)">
<summary>
获取在父页面中显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="icon">自定义对话框图标</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowInParentReference(System.String,System.String,FineUI.MessageBoxIcon)">
<summary>
获取在父页面中显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">自定义对话框图标</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowInParentReference(System.String,System.String,System.String)">
<summary>
获取在父页面中显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowInParentReference(System.String,System.String,FineUI.MessageBoxIcon,System.String)">
<summary>
获取在父页面中显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">自定义对话框图标</param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowInTopReference(System.String)">
<summary>
获取在最上层页面中显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowInTopReference(System.String,System.String)">
<summary>
获取在最上层页面中显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowInTopReference(System.String,FineUI.MessageBoxIcon)">
<summary>
获取在最上层页面中显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="icon">自定义对话框图标</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowInTopReference(System.String,System.String,FineUI.MessageBoxIcon)">
<summary>
获取在最上层页面中显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">自定义对话框图标</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowInTopReference(System.String,System.String,System.String)">
<summary>
获取在最上层页面中显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
<returns>客户端脚本</returns>
</member>
<member name="M:FineUI.Alert.GetShowInTopReference(System.String,System.String,FineUI.MessageBoxIcon,System.String)">
<summary>
获取在最上层页面中显示对话框的客户端脚本
</summary>
<param name="message">对话框消息</param>
<param name="title">对话框标题</param>
<param name="icon">自定义对话框图标</param>
<param name="okScript">点击确定按钮执行的客户端脚本</param>
<returns>客户端脚本</returns>
</member>
<member name="P:FineUI.Alert.Message">
<summary>
对话框消息正文
</summary>
</member>
<member name="P:FineUI.Alert.Title">
<summary>
对话框标题
</summary>
</member>
<member name="P:FineUI.Alert.MessageBoxIcon">
<summary>
对话框图标
</summary>
</member>
<member name="P:FineUI.Alert.OkScript">
<summary>
点击确认按钮执行的JavaScript脚本
</summary>
</member>
<member name="P:FineUI.Alert.Target">
<summary>
对话框的目标位置
</summary>
</member>
<member name="P:FineUI.Alert.IconUrl">
<summary>
自定义对话框图标地址
</summary>
</member>
<member name="P:FineUI.Alert.Icon">
<summary>
自定义对话框图标
</summary>
</member>
<member name="T:FineUI.MessageBoxIcon">
<summary>
消息框图标类型
</summary>
</member>
<member name="F:FineUI.MessageBoxIcon.Information">
<summary>
信息(默认值)
</summary>
</member>
<member name="F:FineUI.MessageBoxIcon.Warning">
<summary>
警告
</summary>
</member>
<member name="F:FineUI.MessageBoxIcon.Question">
<summary>
问题
</summary>
</member>
<member name="F:FineUI.MessageBoxIcon.Error">
<summary>
错误
</summary>
</member>
<member name="T:FineUI.MessageBoxIconHelper">
<summary>
消息框图标类型名称
</summary>
</member>
<member name="T:FineUI.JsObjectBuilder">
<summary>
创建Javascript对象参数的帮助类
</summary>
</member>
<member name="M:FineUI.JsObjectBuilder.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.JsObjectBuilder.#ctor(System.String,System.Object)">
<summary>
构造函数
</summary>
<param name="propertyName">属性名</param>
<param name="propertyValue">属性值</param>
</member>
<member name="M:FineUI.JsObjectBuilder.#ctor(System.String,System.Object,System.Boolean)">
<summary>
构造函数
</summary>
<param name="propertyName">属性名</param>
<param name="propertyValue">属性值</param>
<param name="persistOriginal">是否保持原样</param>
</member>
<member name="M:FineUI.JsObjectBuilder.RemoveProperty(System.String)">
<summary>
删除属性
</summary>
<param name="propertyName">属性名</param>
</member>
<member name="M:FineUI.JsObjectBuilder.ContainsProperty(System.String)">
<summary>
是否包含属性
</summary>
<param name="propertyName">属性名</param>
<returns></returns>
</member>
<member name="M:FineUI.JsObjectBuilder.AddProperty(System.String,System.Object)">
<summary>
添加属性
</summary>
<param name="propertyName">属性名</param>
<param name="propertyValue">属性值</param>
</member>
<member name="M:FineUI.JsObjectBuilder.AddProperty(System.String,System.Object,System.Boolean)">
<summary>
添加属性
</summary>
<param name="propertyName">属性名</param>
<param name="propertyValue">属性值</param>
<param name="persistOriginal">是否保持原样</param>
</member>
<member name="M:FineUI.JsObjectBuilder.GetProperty(System.String)">
<summary>
获取属性
</summary>
<param name="propertyName">属性名</param>
<returns>属性值</returns>
</member>
<member name="M:FineUI.JsObjectBuilder.ToString">
<summary>
返回对象的JSON字符串形式
</summary>
<returns>对象的JSON形式</returns>
</member>
<member name="P:FineUI.JsObjectBuilder.Count">
<summary>
已经添加属性的个数
</summary>
</member>
<member name="T:FineUI.ResourceHelper">
<summary>
资源帮助类
</summary>
</member>
<member name="M:FineUI.ResourceHelper.GetWebResourceUrlResAxd(System.String)">
<summary>
获取嵌入资源的 res.axd 地址
</summary>
<param name="resName">资源名称</param>
<returns>资源地址</returns>
</member>
<member name="M:FineUI.ResourceHelper.GetWebResourceUrlResAxd(System.Web.UI.Page,System.String)">
<summary>
获取嵌入资源的 res.axd 地址
</summary>
<param name="page">页面对象</param>
<param name="resName">资源名称</param>
<returns>资源地址</returns>
</member>
<member name="M:FineUI.ResourceHelper.GetWebResourceUrl(System.String)">
<summary>
获取嵌入资源的地址
</summary>
<param name="resourceName">资源名称</param>
<returns>资源地址</returns>
</member>
<member name="M:FineUI.ResourceHelper.GetWebResourceUrl(System.Web.UI.Page,System.String)">
<summary>
获取嵌入资源的地址
</summary>
<param name="page">页面实例</param>
<param name="resourceName">资源名称</param>
<returns>资源地址</returns>
</member>
<member name="M:FineUI.ResourceHelper.GetResourceContent(System.String)">
<summary>
取得资源的内容
</summary>
<param name="resourceName">资源名称</param>
<returns>资源内容</returns>
</member>
<member name="M:FineUI.ResourceHelper.GetResourceContentAsBinary(System.String)">
<summary>
取得资源的二进制内容
</summary>
<param name="resourceName">资源名称</param>
<returns>资源的二进制内容</returns>
</member>
<member name="M:FineUI.ResourceHelper.GetEmptyImageUrl">
<summary>
获取空白图片的地址
</summary>
<returns>空白图片的地址</returns>
</member>
<member name="T:FineUI.ConfigSectionName">
<summary>
配置字段名称
</summary>
</member>
<member name="T:FineUI.ConfigPropertyName">
<summary>
字段属性名称
</summary>
</member>
<member name="T:FineUI.ConfigPropertyValue">
<summary>
字段属性值
</summary>
</member>
<member name="T:FineUI.CategoryName">
<summary>
属性分类的名称
</summary>
</member>
<member name="F:FineUI.CategoryName.BASEOPTIONS">
<summary>
基本属性
</summary>
</member>
<member name="F:FineUI.CategoryName.OPTIONS">
<summary>
属性
</summary>
</member>
<member name="F:FineUI.CategoryName.VALIDATION">
<summary>
表单验证
</summary>
</member>
<member name="F:FineUI.CategoryName.LAYOUT">
<summary>
布局
</summary>
</member>
<member name="F:FineUI.CategoryName.ACTION">
<summary>
事件
</summary>
</member>
<member name="T:FineUI.TextBox">
<summary>
文本框控件
</summary>
</member>
<member name="M:FineUI.TextBox.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.TextBox.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.TextBox.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="P:FineUI.TextBox.TextMode">
<summary>
文本框类型
</summary>
</member>
<member name="T:FineUI.ConfigSection">
<summary>
FineUI在Web.config中的配置节
</summary>
</member>
<member name="P:FineUI.ConfigSection.Theme">
<summary>
主题
</summary>
</member>
<member name="P:FineUI.ConfigSection.Language">
<summary>
语言
</summary>
</member>
<member name="P:FineUI.ConfigSection.FormMessageTarget">
<summary>
表单验证消息的提示位置
</summary>
</member>
<member name="P:FineUI.ConfigSection.FormLabelAlign">
<summary>
表单中标签的位置
</summary>
</member>
<member name="P:FineUI.ConfigSection.FormOffsetRight">
<summary>
表单控件右侧距离边界的距离
</summary>
</member>
<member name="P:FineUI.ConfigSection.FormLabelWidth">
<summary>
表单控件标签的宽度
</summary>
</member>
<member name="P:FineUI.ConfigSection.FormLabelSeparator">
<summary>
表单控件标签的分隔符
</summary>
</member>
<member name="P:FineUI.ConfigSection.EnableAjax">
<summary>
启用AJAX
</summary>
</member>
<member name="P:FineUI.ConfigSection.EnableAjaxLoading">
<summary>
启用AJAX加载提示信息
</summary>
</member>
<member name="P:FineUI.ConfigSection.AjaxLoadingType">
<summary>
AJAX提示信息的类型
</summary>
</member>
<member name="P:FineUI.ConfigSection.AjaxTimeout">
<summary>
客户端AJAX超时时间
</summary>
</member>
<member name="P:FineUI.ConfigSection.EnableBigFont">
<summary>
是否启用大字体将ExtJS所有11px字体改为12px
</summary>
</member>
<member name="P:FineUI.ConfigSection.DebugMode">
<summary>
是否启用调试模式
</summary>
</member>
<member name="P:FineUI.ConfigSection.ExtjsBasePath">
<summary>
ExtJS文件夹所在的根目录
</summary>
</member>
<member name="P:FineUI.ConfigSection.IconBasePath">
<summary>
图标所在的根目录
</summary>
</member>
<member name="P:FineUI.ConfigSection.CustomThemeBasePath">
<summary>
自定义主题所在的根目录
</summary>
</member>
<member name="P:FineUI.ConfigSection.CustomTheme">
<summary>
自定义主题名称
</summary>
</member>
<member name="P:FineUI.ConfigSection.EnableXStateCompress">
<summary>
是否启用XState压缩默认为true
</summary>
</member>
<member name="T:FineUI.ResourceManager">
<summary>
存在 Page.Items 上下文中,向页面注册资源
</summary>
</member>
<member name="F:FineUI.ResourceManager._startupCssDic">
<summary>
需要向页面注册的样式列表
</summary>
</member>
<member name="M:FineUI.ResourceManager.Page_PreRenderComplete(System.Object,System.EventArgs)">
<summary>
准备呈现页面内容,在保存页面状态之前
</summary>
<param name="sender"></param>
<param name="e"></param>
</member>
<member name="M:FineUI.ResourceManager.SetupFirstLoadResource">
<summary>
注册页面第一次加载时的样式和脚本
</summary>
</member>
<member name="M:FineUI.ResourceManager.RegisterStartupScript">
<summary>
注册页面脚本
</summary>
</member>
<member name="M:FineUI.ResourceManager.IsStartupScriptRegistered(System.String)">
<summary>
是否注册startup脚本
</summary>
<param name="scriptKey"></param>
<returns></returns>
</member>
<member name="M:FineUI.ResourceManager.GetStartupScript(System.String)">
<summary>
取得页面初始化时脚本
</summary>
<param name="script"></param>
<returns></returns>
</member>
<member name="M:FineUI.ResourceManager.GetSortedControlScriptList">
<summary>
返回经过排序的 _startupControlScriptList 列表,子控件排在父控件的前面
</summary>
<returns></returns>
</member>
<member name="M:FineUI.ResourceManager.GetInsertIndex(System.Web.UI.Control,System.Collections.Generic.List{FineUI.ScriptBlock})">
<summary>
取得应该将Script插入的位置
modified by 30372245@qq.com, 要能够向上回溯因为控件A的父的父控件可能不存在列表中
</summary>
<param name="testControl"></param>
<param name="testList"></param>
<returns></returns>
</member>
<member name="M:FineUI.ResourceManager.AddStartupCSS(System.String,System.String)">
<summary>
添加样式
</summary>
<param name="key"></param>
<param name="cssConent"></param>
<returns></returns>
</member>
<member name="M:FineUI.ResourceManager.RemoveStartupCSS(System.String)">
<summary>
删除已经添加的CSS样式
</summary>
<param name="key"></param>
</member>
<member name="M:FineUI.ResourceManager.AddStartupScript(System.Web.UI.Control,System.String,System.String)">
<summary>
添加脚本
相同控件的脚本合并在一起30372245@qq.com 2008-7-4
</summary>
<param name="control"></param>
<param name="script"></param>
<param name="extraScript"></param>
</member>
<member name="M:FineUI.ResourceManager.IsStartupScriptExist(System.Web.UI.Control)">
<summary>
控件control的注册脚本是否存在
</summary>
<param name="control"></param>
<returns></returns>
</member>
<member name="P:FineUI.ResourceManager.AjaxScriptList">
<summary>
AJAX时每个控件需要注册的脚本
</summary>
</member>
<member name="P:FineUI.ResourceManager.AjaxAbsoluteScriptList">
<summary>
AJAX时不依赖控件的脚本
</summary>
</member>
<member name="P:FineUI.ResourceManager.AjaxShortNameList">
<summary>
AJAX时使用到的所有短名称列表
比如X('SimpleForm1_tbxUserName') -> cmp0
X('SimpleForm1_tbxPassword') -> cmp1
</summary>
</member>
<member name="P:FineUI.ResourceManager.Instance">
<summary>
取得 ResourceManager 的实例,单件模式
</summary>
</member>
<member name="T:FineUI.CheckBoxList">
<summary>
复选框列表控件
</summary>
</member>
<member name="M:FineUI.CheckBoxList.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.CheckBoxList.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.CheckBoxList.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.CheckBoxList.DataBind">
<summary>
绑定到数据源
</summary>
</member>
<member name="M:FineUI.CheckBoxList.DataBindToDataTable(System.Data.DataTable)">
<summary>
绑定到数据表
</summary>
<param name="dataTable"></param>
</member>
<member name="M:FineUI.CheckBoxList.DataBindToEnumerable(System.Collections.IEnumerable)">
<summary>
绑定到可枚举列表
</summary>
<param name="enumerable"></param>
</member>
<member name="M:FineUI.CheckBoxList.GetPropertyValue(System.Object,System.String)">
<summary>
取得属性值
</summary>
<param name="obj"></param>
<param name="propertyName"></param>
</member>
<member name="M:FineUI.CheckBoxList.LoadPostData(System.String,System.Collections.Specialized.NameValueCollection)">
<summary>
处理回发数据
</summary>
<param name="postDataKey">回发数据键</param>
<param name="postCollection">回发数据集</param>
<returns>回发数据是否改变</returns>
</member>
<member name="M:FineUI.CheckBoxList.OnSelectedIndexChanged(System.EventArgs)">
<summary>
触发选中项改变事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="M:FineUI.CheckBoxList.RaisePostDataChangedEvent">
<summary>
触发回发数据改变事件
</summary>
</member>
<member name="P:FineUI.CheckBoxList.Required">
<summary>
是否必填项
</summary>
</member>
<member name="P:FineUI.CheckBoxList.RequiredMessage">
<summary>
为空时提示信息
</summary>
</member>
<member name="P:FineUI.CheckBoxList.AutoPostBack">
<summary>
是否自动回发
</summary>
</member>
<member name="P:FineUI.CheckBoxList.ColumnNumber">
<summary>
渲染成几列
</summary>
</member>
<member name="P:FineUI.CheckBoxList.ColumnVertical">
<summary>
是否按照纵向顺序渲染
</summary>
</member>
<member name="P:FineUI.CheckBoxList.DataTextField">
<summary>
显示文本的数据字段
</summary>
</member>
<member name="P:FineUI.CheckBoxList.DataTextFormatString">
<summary>
显示文本的格式化字符串
</summary>
</member>
<member name="P:FineUI.CheckBoxList.DataValueField">
<summary>
显示值的数据字段
</summary>
</member>
<member name="P:FineUI.CheckBoxList.DataSource">
<summary>
数据源
</summary>
</member>
<member name="P:FineUI.CheckBoxList.SelectedValueArray">
<summary>
[AJAX属性]选中项的值
</summary>
</member>
<member name="P:FineUI.CheckBoxList.SelectedIndexArray">
<summary>
[AJAX属性]选中项的索引
</summary>
</member>
<member name="P:FineUI.CheckBoxList.SelectedItemArray">
<summary>
选中项
</summary>
</member>
<member name="P:FineUI.CheckBoxList.Items">
<summary>
复选框集合
</summary>
</member>
<member name="P:FineUI.CheckBoxList.X_Items">
<summary>
保存的复选框数据(内部使用)
</summary>
</member>
<member name="E:FineUI.CheckBoxList.SelectedIndexChanged">
<summary>
选中项改变事件需要启用AutoPostBack
</summary>
</member>
<member name="T:FineUI.CheckItem">
<summary>
复选框列表项
</summary>
</member>
<member name="M:FineUI.CheckItem.#ctor">
<summary>
构造函数
</summary>
</member>
<member name="M:FineUI.CheckItem.#ctor(System.String,System.String)">
<summary>
构造函数
</summary>
<param name="text"></param>
<param name="value"></param>
</member>
<member name="P:FineUI.CheckItem.Selected">
<summary>
是否选中
</summary>
</member>
<member name="P:FineUI.CheckItem.Text">
<summary>
显示的文本
</summary>
</member>
<member name="P:FineUI.CheckItem.Value">
<summary>
</summary>
</member>
<member name="T:FineUI.CheckItemCollection">
<summary>
复选项集合
</summary>
</member>
<member name="M:FineUI.CheckItemCollection.FindByText(System.String)">
<summary>
通过文本查找复选项
</summary>
<param name="text">文本</param>
<returns>复选项</returns>
</member>
<member name="M:FineUI.CheckItemCollection.FindByText(System.String,System.Boolean)">
<summary>
通过文本查找复选项
</summary>
<param name="text">文本</param>
<param name="stripHtml">是否去除HTML标签</param>
<returns>复选项</returns>
</member>
<member name="M:FineUI.CheckItemCollection.FindByValue(System.String)">
<summary>
通过值查找复选项
</summary>
<param name="value"></param>
<returns>复选项</returns>
</member>
<member name="M:FineUI.CheckItemCollection.Add(System.String,System.String)">
<summary>
添加复选项
</summary>
<param name="text">文本</param>
<param name="value"></param>
<returns>新元素的插入位置</returns>
</member>
<member name="T:FineUI.TimePicker">
<summary>
时间选择框控件
</summary>
</member>
<member name="M:FineUI.TimePicker.OnAjaxPreRender">
<summary>
渲染 HTML 之前调用AJAX回发
</summary>
</member>
<member name="M:FineUI.TimePicker.OnFirstPreRender">
<summary>
渲染 HTML 之前调用(页面第一次加载或者普通回发)
</summary>
</member>
<member name="M:FineUI.TimePicker.RaisePostBackEvent(System.String)">
<summary>
处理回发事件
</summary>
<param name="eventArgument">事件参数</param>
</member>
<member name="M:FineUI.TimePicker.OnDateSelect(System.EventArgs)">
<summary>
触发日期选择事件
</summary>
<param name="e">事件参数</param>
</member>
<member name="P:FineUI.TimePicker.EnableEdit">
<summary>
是否允许编辑
</summary>
</member>
<member name="P:FineUI.TimePicker.SelectedDate">
<summary>
选择的时间
</summary>
</member>
<member name="P:FineUI.TimePicker.AltFormats">
<summary>
尝试解析时间的格式列表
</summary>
</member>
<member name="P:FineUI.TimePicker.TimeFormatString">
<summary>
时间格式默认为HH:mm24小时制比如“20:30”
</summary>
</member>
<member name="P:FineUI.TimePicker.MaxTime">
<summary>
最大时间
</summary>
</member>
<member name="P:FineUI.TimePicker.MaxTimeText">
<summary>
最大时间的字符串形式
</summary>
</member>
<member name="P:FineUI.TimePicker.MinTime">
<summary>
最小时间
</summary>
</member>
<member name="P:FineUI.TimePicker.MinTimeText">
<summary>
最小时间的字符串形式
</summary>
</member>
<member name="P:FineUI.TimePicker.Increment">
<summary>
列表中每个时间值相差的分钟数默认为15分钟
</summary>
</member>
<member name="P:FineUI.TimePicker.EnableTimeSelectEvent">
<summary>
选择时间是否自动回发
</summary>
</member>
<member name="P:FineUI.TimePicker.EnableTimeSelect">
<summary>
选择时间是否自动回发
</summary>
</member>
<member name="E:FineUI.TimePicker.DateSelect">
<summary>
日期选择事件需要启用EnableDateSelect
</summary>
</member>
</members>
</doc>