using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Web.UI;


// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
#if DEBUG
[assembly: AssemblyTitle("FineUI - Debug")]
#else
[assembly: AssemblyTitle("FineUI - Release")]
#endif

[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("FineUI")]
[assembly: AssemblyProduct("FineUI")]
[assembly: AssemblyCopyright("Copyright (C) 2008-2012 30372245@qq.com")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("e5b98f13-3bde-4009-bc43-82267c23c5f6")]


[assembly: TagPrefix("FineUI", "f")]   

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("4.2.3")]




