// // CVPixelBufferAttributes.cs: Implements strongly typed access for Pixel Buffer attributes // // Authors: Marek Safar (marek.safar@gmail.com) // // Copyright 2012, Xamarin Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Drawing; using CPF.Mac.Foundation; using CPF.Mac.CoreFoundation; using CPF.Mac.ObjCRuntime; namespace CPF.Mac.CoreVideo { [Since (6,0)] public class CVPixelBufferAttributes : DictionaryContainer { #if !COREBUILD public CVPixelBufferAttributes () : base (new NSMutableDictionary ()) { } public CVPixelBufferAttributes (NSDictionary dictionary) : base (dictionary) { } public CVPixelBufferAttributes (CVPixelFormatType pixelFormatType, Size size) : this () { PixelFormatType = pixelFormatType; Width = size.Width; Height = size.Height; } public CVPixelFormatType? PixelFormatType { set { SetNumberValue (CVPixelBuffer.PixelFormatTypeKey, (uint?)value); } get { return (CVPixelFormatType?) GetUIntValue (CVPixelBuffer.PixelFormatTypeKey); } } public CFAllocator MemoryAllocator { set { SetNativeValue (CVPixelBuffer.MemoryAllocatorKey, value); } } public int? Width { set { SetNumberValue (CVPixelBuffer.WidthKey, value); } get { return GetInt32Value (CVPixelBuffer.WidthKey); } } public int? Height { set { SetNumberValue (CVPixelBuffer.HeightKey, value); } get { return GetInt32Value (CVPixelBuffer.HeightKey); } } public int? ExtendedPixelsLeft { set { SetNumberValue (CVPixelBuffer.ExtendedPixelsLeftKey, value); } get { return GetInt32Value (CVPixelBuffer.ExtendedPixelsLeftKey); } } public int? ExtendedPixelsTop { set { SetNumberValue (CVPixelBuffer.ExtendedPixelsTopKey, value); } get { return GetInt32Value (CVPixelBuffer.ExtendedPixelsTopKey); } } public int? ExtendedPixelsRight { set { SetNumberValue (CVPixelBuffer.ExtendedPixelsRightKey, value); } get { return GetInt32Value (CVPixelBuffer.ExtendedPixelsRightKey); } } public int? ExtendedPixelsBottom { set { SetNumberValue (CVPixelBuffer.ExtendedPixelsBottomKey, value); } get { return GetInt32Value (CVPixelBuffer.ExtendedPixelsBottomKey); } } public int? BytesPerRowAlignment { set { SetNumberValue (CVPixelBuffer.BytesPerRowAlignmentKey, value); } get { return GetInt32Value (CVPixelBuffer.BytesPerRowAlignmentKey); } } public bool? CGBitmapContextCompatibility { set { SetBooleanValue (CVPixelBuffer.CGBitmapContextCompatibilityKey, value); } get { return GetBoolValue (CVPixelBuffer.CGBitmapContextCompatibilityKey); } } public bool? CGImageCompatibility { set { SetBooleanValue (CVPixelBuffer.CGImageCompatibilityKey, value); } get { return GetBoolValue (CVPixelBuffer.CGImageCompatibilityKey); } } public bool? OpenGLCompatibility { set { SetBooleanValue (CVPixelBuffer.OpenGLCompatibilityKey, value); } get { return GetBoolValue (CVPixelBuffer.OpenGLCompatibilityKey); } } public int? PlaneAlignment { set { SetNumberValue (CVPixelBuffer.PlaneAlignmentKey, value); } get { return GetInt32Value (CVPixelBuffer.PlaneAlignmentKey); } } // TODO: kCVPixelBufferIOSurfacePropertiesKey [Since (6,0)] public bool? OpenGLESCompatibility { set { SetBooleanValue (CVPixelBuffer.OpenGLESCompatibilityKey, value); } get { return GetBoolValue (CVPixelBuffer.OpenGLESCompatibilityKey); } } #endif } }