using CPF.Mac.ObjCRuntime; using System; namespace CPF.Mac.AppKit { public enum NSOpenGLContextParameter : long { [Obsolete] SwapRectangle = 200L, [Obsolete] SwapRectangleEnable = 201L, [Obsolete] RasterizationEnable = 221L, [Obsolete] StateValidation = 301L, [Obsolete] SurfaceSurfaceVolatile = 306L, SwapInterval = 222L, SurfaceOrder = 235L, SurfaceOpacity = 236L, [Lion] SurfaceBackingSize = 304L, [Lion] ReclaimResources = 308L, [Lion] CurrentRendererID = 309L, [Lion] GpuVertexProcessing = 310L, [Lion] GpuFragmentProcessing = 311L, [Lion] HasDrawable = 314L, [Lion] MpsSwapsInFlight = 315L } }