using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace CPF.Skia { internal class Cgl { private const string libGL = "/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL"; public const int GL_TEXTURE_2D = 0x0DE1; public const int GL_UNSIGNED_BYTE = 0x1401; public const int GL_RGBA = 0x1908; public const int GL_RGBA8 = 0x8058; [DllImport(libGL)] public static extern void glGetIntegerv(int name, out int rv); [DllImport(libGL)] public extern static void CGLGetVersion(out int majorvers, out int minorvers); [DllImport(libGL)] public extern static CGLError CGLChoosePixelFormat([In] CGLPixelFormatAttribute[] attribs, out IntPtr pix, out int npix); [DllImport(libGL)] public extern static CGLError CGLCreateContext(IntPtr pix, IntPtr share, out IntPtr ctx); [DllImport(libGL)] public extern static CGLError CGLReleasePixelFormat(IntPtr pix); [DllImport(libGL)] public extern static CGLError CGLSetCurrentContext(IntPtr ctx); [DllImport(libGL)] public extern static void CGLReleaseContext(IntPtr ctx); [DllImport(libGL)] public extern static CGLError CGLFlushDrawable(IntPtr ctx); [DllImport(libGL)] public static extern void glGenTextures(int n, uint[] textures); [DllImport(libGL)] public static extern void glDeleteTextures(int n, uint[] textures); [DllImport(libGL)] public static extern void glBindTexture(uint target, uint texture); [DllImport(libGL)] public static extern void glTexImage2D(uint target, int level, int internalformat, int width, int height, int border, uint format, uint type, IntPtr pixels); } }