using CPF.Mac.ObjCRuntime; using System; namespace CPF.Mac.AppKit { public enum NSOpenGLPixelFormatAttribute { AllRenderers = 1, DoubleBuffer = 5, [Lion] TrippleBuffer = 3, Stereo = 6, AuxBuffers = 7, ColorSize = 8, AlphaSize = 11, DepthSize = 12, StencilSize = 13, AccumSize = 14, MinimumPolicy = 51, MaximumPolicy = 52, OffScreen = 53, FullScreen = 54, SampleBuffers = 55, Samples = 56, AuxDepthStencil = 57, ColorFloat = 58, Multisample = 59, Supersample = 60, SampleAlpha = 61, RendererID = 70, SingleRenderer = 71, NoRecovery = 72, Accelerated = 73, ClosestPolicy = 74, BackingStore = 76, Window = 80, Compliant = 83, ScreenMask = 84, PixelBuffer = 90, RemotePixelBuffer = 91, AllowOfflineRenderers = 96, AcceleratedCompute = 97, [Lion] OpenGLProfile = 99, VirtualScreenCount = 0x80, [Obsolete] Robust = 75, [Obsolete] MPSafe = 78, [Obsolete] MultiScreen = 81 } }