44 lines
814 B
C#
44 lines
814 B
C#
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namespace CPF.Mac.OpenGL
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{
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public enum CGLPixelFormatAttribute
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{
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AllRenderers = 1,
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DoubleBuffer = 5,
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Stereo = 6,
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AuxBuffers = 7,
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ColorSize = 8,
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AlphaSize = 11,
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DepthSize = 12,
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StencilSize = 13,
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AccumSize = 14,
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MinimumPolicy = 51,
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MaximumPolicy = 52,
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OffScreen = 53,
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FullScreen = 54,
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SampleBuffers = 55,
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Samples = 56,
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AuxDepthStencil = 57,
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ColorFloat = 58,
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Multisample = 59,
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Supersample = 60,
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SampleAlpha = 61,
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RendererID = 70,
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SingleRenderer = 71,
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NoRecovery = 72,
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Accelerated = 73,
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ClosestPolicy = 74,
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Robust = 75,
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BackingStore = 76,
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MPSafe = 78,
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Window = 80,
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MultiScreen = 81,
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Compliant = 83,
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ScreenMask = 84,
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PixelBuffer = 90,
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RemotePixelBuffer = 91,
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AllowOfflineRenderers = 96,
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AcceleratedCompute = 97,
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VirtualScreenCount = 0x80
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}
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}
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